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Duplicate from lovedheart/Qwen3-Coder-Next-REAP-48B-A3B-GGUF
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---
base_model:
- Qwen/Qwen3-Coder-Next
tags:
- text-generation-inference
license: apache-2.0
---
![Qwen3-coder-next-reap](https://cdn-uploads.huggingface.co/production/uploads/68121d80da035a609e569a81/PUEUf6Zz1JToRJfgI7HMk.png)
**Qwen3-Coder-Next-REAP-48B-A3B** has the following specifications:
- **Type:** Causal Language Models
- **Number of Parameters**: 48B in total and 3B activated
- **Hidden Dimension**: 2048
- **Number of Layers**: 48
- **Hybrid Layout**: 12 * (3 * (Gated DeltaNet -> MoE) -> 1 * (Gated Attention -> MoE))
- **Gated Attention**:
- **Number of Attention Heads**: 16 for Q and 2 for KV
- **Head Dimension**: 256
- **Rotary Position Embedding Dimension**: 64
- **Gated DeltaNet**:
**Number of Linear Attention Heads: 32 for V and 16 for QK
**Head Dimension: 128
- **Mixture of Experts**:
- **Number of Experts: 308 (uniformly pruned from 512)
- **Number of Activated Experts: 10
- **Number of Shared Experts: 1
- **Context Length**: 262,144 natively
- **Compression Method**: REAP (Router-weighted Expert Activation Pruning)
- **Compression Ratio**: 40% expert pruning
Test video 1 (agentic task) @Q4_K_XL : https://www.bilibili.com/video/BV1f8cNzcEHV/
Prompt: please clone the repository https://github.com/ggml-org/llama.cpp in /home/lovedheart/llama_ and review the PR 19435.
Test video 2 -> fastllm (int8 quantization) approx. Q8_0 in GGUF : https://www.bilibili.com/video/BV1hwFJzXEVP/
Prompt: Create a cosmic nebula background using Three.js with the following requirements: a deep black space background with twinkling white stars; 2–3 large semi-transparent purple/pink nebula clouds with a smoky texture; slow rotation animation; optimized for white text display. Implementation details: 1. Starfield: 5000 white particles randomly distributed with subtle twinkling; 2. Nebula: 2–3 large purple particle clusters using additive blending mode; 3. Colors: #8B5CF6, #C084FC, #F472B6 (purple to pink gradient); 4. Animation: overall rotation.y += 0.001, stars' opacity flickering; 5. Setup: WebGLRenderer with alpha:true and black background.