--- license: mit library_name: stable-baselines3 pipeline_tag: reinforcement-learning tags: - 4d-snake - 4d-snake-3x4 - snake - reinforcement-learning - deep-reinforcement-learning - stable-baselines3 - sb3-contrib - maskable-ppo - backplay-curriculum model-index: - name: 4d-snake-exp03c-ppo-3x4-backplay-relaxed results: - task: type: reinforcement-learning name: reinforcement-learning dataset: name: 4d-snake-3x4 type: 4d-snake-3x4 metrics: - type: completion_rate name: completion rate (deterministic, 100 episodes x 3 seeds) value: 0.000 +/- 0.000 verified: false - type: mean_reward name: mean episode return (deterministic) value: 41.75 verified: false - type: fill name: mean final fill (deterministic) value: 0.542 verified: false --- # 4d-snake-exp03c-ppo-3x4-backplay-relaxed An MLP policy with two hidden layers of 512 units for **4-dimensional snake on the 3^4 board** (81 cells, 8 moves): MaskablePPO trained from scratch, Backplay reverse curriculum (gate 0.8, window 8), 30,000,000 environment steps. From a length-1 start it completes the board in 0.0 % of deterministic episodes, evaluated with the protocol of [docs/evaluation.md](https://github.com/BurnyCoder/4d-snake-reinforcement-learning-agent/blob/main/docs/evaluation.md) (100 episodes x 3 seeds, masked `evaluate_policy`). **Negative result.** This network never fills the board from the true start (mean final fill 0.542). It is published so the failure is reproducible; the write-up linked below analyses why. ## Results (`eval/summary.json`) | mode | completion +- std | mean fill | steps to complete | won within 4C | |---|---|---|---|---| | deterministic (argmax) | 0.000 +- 0.000 | 0.542 | never | 0.000 | | sampling | 0.000 +- 0.000 | 0.545 | never | 0.000 | ## How to use The observation is this repository's `4*C + 2` float vector and the action space its `2*ndim` masked moves ([docs/game_rules.md](https://github.com/BurnyCoder/4d-snake-reinforcement-learning-agent/blob/main/docs/game_rules.md)), so the checkpoint runs inside `snake4d`'s environment: ```bash git clone https://github.com/BurnyCoder/4d-snake-reinforcement-learning-agent.git && cd 4d-snake-reinforcement-learning-agent && uv sync hf download BurnyCoder/4d-snake-exp03c-ppo-3x4-backplay-relaxed best_model.zip --local-dir weights uv run snake4d evaluate --set model_path=weights/best_model.zip --set size=3 --set ndim=4 ``` ```python # https://sb3-contrib.readthedocs.io/en/master/modules/ppo_mask.html from sb3_contrib import MaskablePPO from sb3_contrib.common.maskable.utils import get_action_masks from snake4d.config import Config from snake4d.vec_env import make_env cfg = Config(size=3, ndim=4) model = MaskablePPO.load("weights/best_model.zip", device="cpu") env = make_env(cfg, 1, 0) # one board; observation shape (1, 4*C + 2) obs = env.reset() masks = get_action_masks(env) # the legal moves, one row per board action, _ = model.predict(obs, action_masks=masks, deterministic=True) ``` ## Training - Phase `train`; experiment file `experiments/exp03c_ppo_3x4_backplay_relaxed.env`; write-up: https://github.com/BurnyCoder/4d-snake-reinforcement-learning-agent/blob/main/reports/experiments/exp03_ppo_3x4.md. - Resolved configuration (`config.json`): ```json { "size": 3, "ndim": 4, "idle_mult": 4, "r_food": 1.0, "r_death": -1.0, "r_win": 10.0, "r_step": -0.001, "shaping_coef": 0.0, "n_envs": 2048, "total_timesteps": 30000000, "n_steps": 64, "batch_size": 8192, "n_epochs": 4, "gamma": 0.99, "gae_lambda": 0.95, "lr_start": 0.0003, "lr_end": 1e-05, "clip_start": 0.2, "clip_end": 0.05, "ent_coef": 0.01, "vf_coef": 0.5, "max_grad_norm": 0.5, "target_kl": 0.03, "net_width": 512, "device": "auto", "torch_threads": 8, "seed": 0, "curriculum": 1, "curriculum_window": 8, "curriculum_delta": 4, "curriculum_rho": 0.8, "curriculum_min_eps": 500, "p_true_start": 0.2, "eval_episodes": 100, "eval_every": 1310720, "ckpt_every": 5242880, "eval_seeds": "0,1,2", "bench_steps": 200000, "runs_dir": "runs", "run_name": "exp03c_ppo_3x4_backplay_relaxed", "model_path": "", "policy": "route" } ``` ![exp03c_ppo_3x4_backplay_relaxed_curves.png](figures/exp03c_ppo_3x4_backplay_relaxed_curves.png) ![exp03c_ppo_3x4_backplay_relaxed_fill_hist.png](figures/exp03c_ppo_3x4_backplay_relaxed_fill_hist.png) ## Provenance - Code: https://github.com/BurnyCoder/4d-snake-reinforcement-learning-agent at commit `9dfaa8a6f662d57fc8a02ee67a15efa3cbefab6c`. - Library versions (`versions.json`): torch 2.14.0+cu130, gymnasium 1.3.0, stable-baselines3 2.9.0, sb3-contrib 2.9.0, numpy 2.5.2, pygame-ce 2.5.8, cuda_device NVIDIA GeForce RTX 5070 Laptop GPU. - `eval/summary.json` and `eval/eval_episodes.csv` are the files the repository's reports quote; every evaluated network is compared in [reports/networks.md](https://github.com/BurnyCoder/4d-snake-reinforcement-learning-agent/blob/main/reports/networks.md). - Collection: https://huggingface.co/collections/BurnyCoder/4d-snake-rl-all-evaluated-networks-6a9d0a0a66c7efcd101b7741 ## Files - `best_model.zip`: the evaluated checkpoint in Stable-Baselines3's save format (policy weights and optimizer state, https://stable-baselines3.readthedocs.io/en/master/guide/save_format.html). - `config.json`, `versions.json`: the run's resolved configuration and environment. - `eval/`: evaluation summary and one row per evaluation episode. - `train/progress.csv`: the SB3 training log; `figures/`: the learning curves and the fill histogram. ## Licence MIT, like the repository.