--- license: other license_name: minimax-h3-community-license-agreement license_link: https://huggingface.co/MiniMaxAI/MiniMax-H3/blob/main/LICENSE base_model: MiniMaxAI/MiniMax-H3 pipeline_tag: text-to-video tags: - minimax-h3 - semantic-bridge - conditioning-adapter - action-logic - combat - motion-continuity - comfyui - distillation - sensenova --- # 🐇 BUNNY H3 Semantic Bridge V1 > **A semantic-conditioning bridge for MiniMax H3.** > **一个用于 MiniMax H3 的语义增强 Bridge。** Semantic Bridge V1 works on H3 conditioning and mainly improves complex **subject–action–state relationships**. Semantic Bridge V1 作用于 H3 的 Conditioning,主要改善复杂场景中的 **人物—动作—状态关系**。 Its main goal is to help H3 better understand **who is doing what, who is interacting with whom, which object belongs to whom, and how the scene state should continue**. 它主要帮助 H3 更好地理解 **谁在做什么、谁和谁发生交互、物体属于谁,以及场景状态应该如何继续**。 Typical improvements include: 主要改善的问题包括: - **Character/action ownership errors** **人物与动作归属错误** - **Attacker / target confusion** **攻击者与目标错位** - **Weapon / object ownership errors** **武器与物体归属错误** - **Spatial continuity errors after movement or position exchange** **移动、换位之后的空间连续性错误** - **Identity/state errors after occlusion** **遮挡之后的人物与状态错误** - **Prompt-following and environment continuity errors** **提示词遵循与环境连续性错误** - **Issues that cannot be resolved through motion repair** **动作修复都无法解决的问题** --- # 📦 Installation # 📦 安装 ## 1. Install the custom node ## 1. 安装节点 GitHub: https://github.com/aa335615543-ux/BUNNY_H3_Conditioning_Bridge Put the node folder into: 把节点文件夹放到: ```text ComfyUI/custom_nodes/ ``` --- ## 2. Install the model ## 2. 安装模型 Download: 下载: ```text BUNNY_H3_ActionLogic_Bridge_V1.safetensors ``` Put it into: 放到: ```text ComfyUI/custom_nodes/BUNNY_H3_Conditioning_Bridge/models/ ``` Restart ComfyUI. 然后重启 ComfyUI。 --- ## If installed through ComfyUI Manager, the folder name may appear as bunny-h3-semantic-bridge. This is normal. ## 如果通过 ComfyUI Manager 安装,节点文件夹名称可能会显示为 bunny-h3-semantic-bridge,这是正常的。 ## The node does not depend on a fixed folder name. Just place the Bridge model inside the models folder of the actual installed node directory. ## 节点并不依赖固定的文件夹名称,只需要把 Bridge 模型放进你实际安装的节点目录中的 models 文件夹即可。 例如: ComfyUI/custom_nodes/BUNNY_H3_Conditioning_Bridge/models/ 或者: ComfyUI/custom_nodes/bunny-h3-semantic-bridge/models/ Both are valid. 两种都可以。 --- # 🔌 Connection # 🔌 节点连接 Insert the Bridge into the existing H3 `CONDITIONING` path. 把 Bridge 插入现有 H3 的 `CONDITIONING` 线路中间。 ```text H3 Conditioning │ ▼ BUNNY H3 Conditioning Bridge │ ▼ Original downstream node 原来的下游节点 ``` The Bridge input and output are both `CONDITIONING`. Bridge 的输入和输出都是 `CONDITIONING`。 --- # 🎛️ Recommended settings # 🎛️ 推荐参数 ```text adapter = BUNNY_H3_ActionLogic_Bridge_V1.safetensors alpha = 0.10 ~ 0.15 magnitude_match = per_token enabled = true ``` Higher `alpha` is not always better. `alpha` 并不是越高越好。 --- # 🆙 What changed from the original project? # 🆙 相比原项目做了什么改进? BUNNY H3 Semantic Bridge V1 is based on the research direction opened by **speach1sdef178 / MiniMax-H3-Semantic-Bridge**. BUNNY H3 Semantic Bridge V1 基于 **speach1sdef178 / MiniMax-H3-Semantic-Bridge** 开放的研究方向继续开发。 The original project explored broad semantic enhancement such as composition, spatial relationships, counting, materials, reflection, transparency and occlusion. 原项目主要探索构图、空间关系、数量、材质、反射、透明、遮挡等更广泛的语义增强。 BUNNY V1 shifts the focus toward **high-dynamic action logic and complex multi-character scenes**. BUNNY V1 则进一步把重点转向 **高动态动作逻辑和复杂多人场景**。 ### Main changes ### 主要改进 **1. Action-focused training and testing** **1. 更专注动作语义** More emphasis was placed on character identity, action ownership, target relationships, position changes, state continuation and environment continuity. 训练与测试更强调人物身份、动作归属、目标关系、换位、状态继承和环境连续性。 **2. Additional Action Logic layer screening** **2. 增加 Action Logic 层筛选** One BUNNY screening stage evaluated: ```text 576 training pairs 144 validation pairs 30 SenseNova → H3 layer combinations ``` 一次 BUNNY 筛选阶段测试了: ```text 576 组训练 Pair 144 组验证 Pair 30 组 SenseNova → H3 层组合 ``` This was used to find mappings that worked better for action relationships instead of directly using one fixed representation mapping. 这一步用于寻找更适合动作关系的映射,而不是直接固定使用一组表示层。 **3. Practical ComfyUI runtime** **3. 面向实际 ComfyUI 工作流** The final Bridge can be inserted directly into an existing H3 conditioning path and adjusted with a small residual strength. 最终 Bridge 可以直接插入现有 H3 Conditioning 线路,并通过小幅残差强度进行调整。 During training, **SenseNova U1.5** was used as the external semantic teacher. 训练阶段使用 **SenseNova U1.5** 作为外部语义 Teacher。 Original project: 原项目: https://huggingface.co/speach1sdef178/MiniMax-H3-Semantic-Bridge --- # 🎬 Comparison Videos # 🎬 对比视频 The following are merged A/B comparisons. 下面均为已经合并好的 A/B 对比视频。 --- ## 🎬 01 — Character/action ownership & spatial continuity ## 🎬 01 —— 人物动作归属与空间连续性 This example shows correction of character/action ownership errors and spatial continuity errors. 这个案例主要展示人物动作归属错误与空间连续性错误的修复。 🎬 Showcase