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@@ -138,7 +138,19 @@ scrap it entirely and release **CHAROL** as-is!
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  ## GOD MODDING REDUCTION TECHNIQUES -
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  1. the model is still very much known to god mod, however thanks to our pal @EvilBobTHEALMIGHTY who tested the model; We've concluded that the following setting should
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  be enabled as adviced(depends if you want to change it or modify it! We're always open for tips!)
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- - set the **DRY MULT.** on both sillytavern or koboldCPP to **0.2 or 0.3** depending on which you liked!
 
 
 
 
 
 
 
 
 
 
 
 
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  **DO YOU HAVE ANY SUGGESTIONS? FEEL FREE TO MAKE A COMMUNITY TAB OVER YONDER AND WE'LL HAPPILY REPLY!**
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  ## GOD MODDING REDUCTION TECHNIQUES -
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  1. the model is still very much known to god mod, however thanks to our pal @EvilBobTHEALMIGHTY who tested the model; We've concluded that the following setting should
140
  be enabled as adviced(depends if you want to change it or modify it! We're always open for tips!)
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+ - set the **DRY MULT.** on both sillytavern or koboldCPP to **0.2** to prevent Extreme god modding, as stated below
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+ - Set DRY multiplier to 0.2. This is the setting that actually stops the model
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+ from writing your character's actions for you and gets you real turn-taking.
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+ - Don't push DRY much past 0.2 expecting "less controlling" behavior — it
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+ reduces the model grabbing other characters, but makes it MORE willing to
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+ quietly invent details or fast-talk past a question instead of waiting for
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+ your answer. You'll get fewer hijacked NPCs and more fabricated outcomes.
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+ - If a scene has an open question (a count, a form, a name) that's gone
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+ unanswered for a few turns, expect the model to get impatient and force
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+ a beat on its own — answer or close loops promptly if you want to stay
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+ in control of pacing.
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+
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+ *Credit to @EvilBobTHEALMIGHTY for this findings!*
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  **DO YOU HAVE ANY SUGGESTIONS? FEEL FREE TO MAKE A COMMUNITY TAB OVER YONDER AND WE'LL HAPPILY REPLY!**
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