Upload vela_chess_engine.py with huggingface_hub
Browse files- vela_chess_engine.py +143 -0
vela_chess_engine.py
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#!/usr/bin/env python3
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"""Vela-Chess Engine v2: Neural chess with custom board encoding.
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Pure neural network evaluation — no Stockfish cheating.
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"""
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import sys, torch, chess
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from pathlib import Path
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ROOT = Path(__file__).parent.parent
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sys.path.insert(0, str(ROOT / "src"))
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sys.path.insert(0, str(ROOT / "scripts"))
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sys.path.insert(0, str(ROOT.parent))
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from centauri.models.base import SmallLMConfig
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from centauri.models.torch.small_lm import SmallLM
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from chess_encoding import (
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encode_board, encode_move, decode_move,
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VOCAB_SIZE, BOS_TOKEN, EOS_TOKEN, SEP_TOKEN,
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MOVE_FROM_OFFSET, MOVE_TO_OFFSET, PROMO_OFFSET
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)
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class VelaChessV2:
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"""Neural chess engine using board-to-move prediction."""
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def __init__(self, checkpoint_path, device=None):
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if device is None:
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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self.device = device
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ckpt = torch.load(str(checkpoint_path), map_location="cpu")
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cfg = SmallLMConfig(**ckpt["config"])
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self.model = SmallLM(cfg)
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self.model.load_state_dict(ckpt["model"])
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self.model = self.model.to(self.device).eval()
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self.n_params = sum(p.numel() for p in self.model.parameters())
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def _get_move_logits(self, board):
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"""Get logits for next move token given board position."""
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board_tokens = encode_board(board)
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inp = torch.tensor([board_tokens], dtype=torch.long).to(self.device)
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with torch.no_grad():
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out = self.model(idx=inp, targets=None)
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logits = out["logits"]
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if logits.dim() == 3:
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logits = logits[:, -1, :]
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return logits.squeeze()
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def _get_second_token_logits(self, board, first_token):
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"""Get logits for second move token given board + first token."""
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board_tokens = encode_board(board)
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move_tokens = [first_token]
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full = board_tokens + move_tokens
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inp = torch.tensor([full], dtype=torch.long).to(self.device)
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with torch.no_grad():
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out = self.model(idx=inp, targets=None)
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logits = out["logits"]
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if logits.dim() == 3:
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logits = logits[:, -1, :]
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return logits.squeeze()
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def _score_move(self, board, move, temperature=0.5):
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"""Score a legal move using the model (2-step prediction)."""
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board_tokens = encode_board(board)
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move_tokens = encode_move(move)
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full = board_tokens + move_tokens
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inp = torch.tensor([full[:-1]], dtype=torch.long).to(self.device)
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target = torch.tensor([full[-1]], dtype=torch.long).to(self.device)
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with torch.no_grad():
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out = self.model(idx=inp, targets=None)
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logits = out["logits"]
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if logits.dim() == 3:
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logits = logits[:, -1, :]
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log_probs = torch.log_softmax(logits / temperature, dim=-1)
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score = log_probs[0, target.item()].item()
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return score
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def choose_move(self, board, temperature=0.5):
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"""Choose the best legal move using model scoring."""
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legal_moves = list(board.legal_moves)
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if not legal_moves:
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return None
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if len(legal_moves) == 1:
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return legal_moves[0]
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scores = {}
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for move in legal_moves:
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scores[move] = self._score_move(board, move, temperature)
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best_move = max(scores, key=scores.get)
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return best_move
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def analyze(self, board, top_n=5, temperature=0.5):
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"""Analyze position, return top N moves with scores."""
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legal_moves = list(board.legal_moves)
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if not legal_moves:
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return []
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scores = {}
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for move in legal_moves:
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scores[move] = self._score_move(board, move, temperature)
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ranked = sorted(scores.items(), key=lambda x: -x[1])
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return ranked[:top_n]
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def choose_move_generative(self, board, temperature=0.5, num_attempts=10):
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"""Choose move by generating tokens autoregressively, then filtering valid moves."""
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board_tokens = encode_board(board)
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inp = torch.tensor([board_tokens], dtype=torch.long).to(self.device)
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candidates = []
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for _ in range(num_attempts):
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with torch.no_grad():
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# Generate first token
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out = self.model(idx=inp, targets=None)
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logits = out["logits"]
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if logits.dim() == 3:
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logits = logits[:, -1, :]
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probs = torch.softmax(logits / temperature, dim=-1)
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first_token = torch.multinomial(probs, 1).item()
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# Generate second token
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second_input = torch.cat([inp, torch.tensor([[first_token]], device=self.device)], dim=1)
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out2 = self.model(idx=second_input, targets=None)
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logits2 = out2["logits"]
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if logits2.dim() == 3:
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logits2 = logits2[:, -1, :]
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probs2 = torch.softmax(logits2 / temperature, dim=-1)
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second_token = torch.multinomial(probs2, 1).item()
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move = decode_move([first_token, second_token], board)
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if move is not None:
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candidates.append(move)
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if not candidates:
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# Fallback to scoring
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return self.choose_move(board, temperature)
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| 140 |
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# Return most common candidate
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| 141 |
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from collections import Counter
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| 142 |
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counts = Counter(candidates)
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| 143 |
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return counts.most_common(1)[0][0]
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