Upload play_gui.py with huggingface_hub
Browse files- play_gui.py +250 -0
play_gui.py
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| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
"""Parallax-Chess V3: Tkinter GUI."""
|
| 3 |
+
import chess
|
| 4 |
+
import tkinter as tk
|
| 5 |
+
from tkinter import font as tkfont
|
| 6 |
+
import sys, time
|
| 7 |
+
from pathlib import Path
|
| 8 |
+
|
| 9 |
+
sys.path.insert(0, str(Path(__file__).parent / "scripts"))
|
| 10 |
+
sys.path.insert(0, str(Path(__file__).parent / "src"))
|
| 11 |
+
sys.path.insert(0, str(Path(__file__).parent.parent))
|
| 12 |
+
|
| 13 |
+
import torch
|
| 14 |
+
from train_v3 import ParallaxChessV3
|
| 15 |
+
from centauri.models.base import SmallLMConfig
|
| 16 |
+
from chess_encoding import VOCAB_SIZE
|
| 17 |
+
|
| 18 |
+
PIECE_UNICODE = {
|
| 19 |
+
"K": "\u2654", "Q": "\u2655", "R": "\u2656", "B": "\u2657", "N": "\u2658", "P": "\u2659",
|
| 20 |
+
"k": "\u265A", "q": "\u265B", "r": "\u265C", "b": "\u265D", "n": "\u265E", "p": "\u265F",
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
LIGHT = "#F0D9B5"
|
| 24 |
+
DARK = "#B58863"
|
| 25 |
+
LAST_MOVE_COLOR = "#CDD26A"
|
| 26 |
+
SELECT_COLOR = "#F6F669"
|
| 27 |
+
MOVE_DOT_COLOR = "#7B9E57"
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
class ChessGUI:
|
| 31 |
+
def __init__(self):
|
| 32 |
+
self.root = tk.Tk()
|
| 33 |
+
self.root.title("Parallax-Chess V3")
|
| 34 |
+
self.root.resizable(False, False)
|
| 35 |
+
|
| 36 |
+
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
|
| 37 |
+
cfg = SmallLMConfig(
|
| 38 |
+
vocab_size=VOCAB_SIZE, d_model=512, n_heads=8, n_kv_heads=4,
|
| 39 |
+
n_layers=8, intermediate_size=2048, max_seq_len=128,
|
| 40 |
+
norm_type="rms", rope_type="neox", n_experts=0,
|
| 41 |
+
n_loops=1, loop_mode="per_layer",
|
| 42 |
+
)
|
| 43 |
+
self.model = ParallaxChessV3(cfg).to(self.device)
|
| 44 |
+
ckpt_path = Path(__file__).parent / "checkpoints" / "parallax_chess_v3"
|
| 45 |
+
candidates = sorted(ckpt_path.glob("step_*.pt"), reverse=True)
|
| 46 |
+
ckpt = torch.load(str(candidates[0]), map_location=self.device)
|
| 47 |
+
self.model.load_state_dict(ckpt["model"])
|
| 48 |
+
self.model.eval()
|
| 49 |
+
print("Loaded %s" % candidates[0].name)
|
| 50 |
+
|
| 51 |
+
self.board = chess.Board()
|
| 52 |
+
self.SQ = 72
|
| 53 |
+
self.selected = None
|
| 54 |
+
self.legal_targets = []
|
| 55 |
+
self.last_move = None
|
| 56 |
+
self.player_color = chess.WHITE
|
| 57 |
+
self.flipped = False
|
| 58 |
+
|
| 59 |
+
self.piece_font = tkfont.Font(family="Segoe UI Symbol", size=36)
|
| 60 |
+
self.coord_font = tkfont.Font(family="Consolas", size=10, weight="bold")
|
| 61 |
+
self.info_font = tkfont.Font(family="Consolas", size=11)
|
| 62 |
+
|
| 63 |
+
top = tk.Frame(self.root)
|
| 64 |
+
top.pack(padx=10, pady=5, fill=tk.X)
|
| 65 |
+
self.status_var = tk.StringVar(value="Your turn (White)")
|
| 66 |
+
tk.Label(top, textvariable=self.status_var, font=self.info_font, width=35).pack(side=tk.LEFT)
|
| 67 |
+
self.eval_var = tk.StringVar(value="Eval: 0.0")
|
| 68 |
+
tk.Label(top, textvariable=self.eval_var, font=self.info_font, width=15).pack(side=tk.LEFT)
|
| 69 |
+
|
| 70 |
+
canvas_size = self.SQ * 8 + 30
|
| 71 |
+
self.canvas = tk.Canvas(self.root, width=canvas_size, height=canvas_size, bg="#312E2B")
|
| 72 |
+
self.canvas.pack(padx=10, pady=5)
|
| 73 |
+
self.canvas.bind("<Button-1>", self.on_click)
|
| 74 |
+
|
| 75 |
+
bottom = tk.Frame(self.root)
|
| 76 |
+
bottom.pack(padx=10, pady=5)
|
| 77 |
+
tk.Button(bottom, text="New Game", font=self.info_font, command=self.new_game).pack(side=tk.LEFT, padx=5)
|
| 78 |
+
tk.Button(bottom, text="Flip Board", font=self.info_font, command=self.flip_board).pack(side=tk.LEFT, padx=5)
|
| 79 |
+
|
| 80 |
+
self.draw_board()
|
| 81 |
+
|
| 82 |
+
def sq_to_rc(self, sq):
|
| 83 |
+
"""Convert chess square to display (row, col) based on flip."""
|
| 84 |
+
file = chess.square_file(sq)
|
| 85 |
+
rank = chess.square_rank(sq)
|
| 86 |
+
if self.flipped:
|
| 87 |
+
row = rank
|
| 88 |
+
col = 7 - file
|
| 89 |
+
else:
|
| 90 |
+
row = 7 - rank
|
| 91 |
+
col = file
|
| 92 |
+
return row, col
|
| 93 |
+
|
| 94 |
+
def rc_to_sq(self, row, col):
|
| 95 |
+
"""Convert display (row, col) to chess square."""
|
| 96 |
+
if self.flipped:
|
| 97 |
+
file = 7 - col
|
| 98 |
+
rank = row
|
| 99 |
+
else:
|
| 100 |
+
file = col
|
| 101 |
+
rank = 7 - row
|
| 102 |
+
return chess.square(file, rank)
|
| 103 |
+
|
| 104 |
+
def new_game(self):
|
| 105 |
+
self.board = chess.Board()
|
| 106 |
+
self.selected = None
|
| 107 |
+
self.legal_targets = []
|
| 108 |
+
self.last_move = None
|
| 109 |
+
self.status_var.set("Your turn (White)")
|
| 110 |
+
self.eval_var.set("Eval: 0.0")
|
| 111 |
+
self.draw_board()
|
| 112 |
+
|
| 113 |
+
def flip_board(self):
|
| 114 |
+
self.flipped = not self.flipped
|
| 115 |
+
self.draw_board()
|
| 116 |
+
|
| 117 |
+
def draw_board(self):
|
| 118 |
+
self.canvas.delete("all")
|
| 119 |
+
offset = 15
|
| 120 |
+
|
| 121 |
+
for display_row in range(8):
|
| 122 |
+
for display_col in range(8):
|
| 123 |
+
x1 = offset + display_col * self.SQ
|
| 124 |
+
y1 = offset + display_row * self.SQ
|
| 125 |
+
x2 = x1 + self.SQ
|
| 126 |
+
y2 = y1 + self.SQ
|
| 127 |
+
|
| 128 |
+
sq = self.rc_to_sq(display_row, display_col)
|
| 129 |
+
|
| 130 |
+
is_dark = (display_row + display_col) % 2 == 1
|
| 131 |
+
color = DARK if is_dark else LIGHT
|
| 132 |
+
|
| 133 |
+
if self.last_move and sq in (self.last_move.from_square, self.last_move.to_square):
|
| 134 |
+
color = LAST_MOVE_COLOR
|
| 135 |
+
if self.selected == sq:
|
| 136 |
+
color = SELECT_COLOR
|
| 137 |
+
|
| 138 |
+
self.canvas.create_rectangle(x1, y1, x2, y2, fill=color, outline="")
|
| 139 |
+
|
| 140 |
+
piece = self.board.piece_at(sq)
|
| 141 |
+
if piece:
|
| 142 |
+
symbol = PIECE_UNICODE[piece.symbol()]
|
| 143 |
+
fill = "#FFFFFF" if piece.color == chess.WHITE else "#1a1a1a"
|
| 144 |
+
self.canvas.create_text(
|
| 145 |
+
x1 + self.SQ // 2, y1 + self.SQ // 2,
|
| 146 |
+
text=symbol, font=self.piece_font, fill=fill,
|
| 147 |
+
)
|
| 148 |
+
|
| 149 |
+
if sq in self.legal_targets:
|
| 150 |
+
if self.board.piece_at(sq):
|
| 151 |
+
self.canvas.create_oval(
|
| 152 |
+
x1 + 4, y1 + 4, x2 - 4, y2 - 4,
|
| 153 |
+
outline=MOVE_DOT_COLOR, width=3, fill="",
|
| 154 |
+
)
|
| 155 |
+
else:
|
| 156 |
+
r_dot = 8
|
| 157 |
+
cx, cy = x1 + self.SQ // 2, y1 + self.SQ // 2
|
| 158 |
+
self.canvas.create_oval(
|
| 159 |
+
cx - r_dot, cy - r_dot, cx + r_dot, cy + r_dot,
|
| 160 |
+
fill=MOVE_DOT_COLOR, outline="",
|
| 161 |
+
)
|
| 162 |
+
|
| 163 |
+
# File labels (a-h) along bottom
|
| 164 |
+
files = "abcdefgh" if not self.flipped else "hgfedcba"
|
| 165 |
+
for i in range(8):
|
| 166 |
+
x = offset + i * self.SQ + self.SQ // 2
|
| 167 |
+
self.canvas.create_text(x, offset + 8 * self.SQ + 12, text=files[i],
|
| 168 |
+
font=self.coord_font, fill="#AAAAAA")
|
| 169 |
+
|
| 170 |
+
# Rank labels (1-8) along left
|
| 171 |
+
ranks = "87654321" if not self.flipped else "12345678"
|
| 172 |
+
for i in range(8):
|
| 173 |
+
y = offset + i * self.SQ + self.SQ // 2
|
| 174 |
+
self.canvas.create_text(offset - 8, y, text=ranks[i],
|
| 175 |
+
font=self.coord_font, fill="#AAAAAA")
|
| 176 |
+
|
| 177 |
+
def on_click(self, event):
|
| 178 |
+
if self.board.is_game_over():
|
| 179 |
+
self.status_var.set("Game over: %s" % self.board.result())
|
| 180 |
+
return
|
| 181 |
+
if self.board.turn != self.player_color:
|
| 182 |
+
return
|
| 183 |
+
|
| 184 |
+
offset = 15
|
| 185 |
+
display_col = (event.x - offset) // self.SQ
|
| 186 |
+
display_row = (event.y - offset) // self.SQ
|
| 187 |
+
if display_col < 0 or display_col > 7 or display_row < 0 or display_row > 7:
|
| 188 |
+
return
|
| 189 |
+
|
| 190 |
+
sq = self.rc_to_sq(display_row, display_col)
|
| 191 |
+
|
| 192 |
+
if self.selected is not None and sq in self.legal_targets:
|
| 193 |
+
move = chess.Move(self.selected, sq)
|
| 194 |
+
piece = self.board.piece_at(self.selected)
|
| 195 |
+
if piece and piece.piece_type == chess.PAWN:
|
| 196 |
+
if (piece.color == chess.WHITE and chess.square_rank(sq) == 7) or \
|
| 197 |
+
(piece.color == chess.BLACK and chess.square_rank(sq) == 0):
|
| 198 |
+
move = chess.Move(self.selected, sq, promotion=chess.QUEEN)
|
| 199 |
+
|
| 200 |
+
self.board.push(move)
|
| 201 |
+
self.last_move = move
|
| 202 |
+
self.selected = None
|
| 203 |
+
self.legal_targets = []
|
| 204 |
+
self.draw_board()
|
| 205 |
+
self.root.after(50, self.ai_move)
|
| 206 |
+
return
|
| 207 |
+
|
| 208 |
+
piece = self.board.piece_at(sq)
|
| 209 |
+
if piece and piece.color == self.board.turn:
|
| 210 |
+
self.selected = sq
|
| 211 |
+
self.legal_targets = [m.to_square for m in self.board.legal_moves if m.from_square == sq]
|
| 212 |
+
else:
|
| 213 |
+
self.selected = None
|
| 214 |
+
self.legal_targets = []
|
| 215 |
+
self.draw_board()
|
| 216 |
+
|
| 217 |
+
def ai_move(self):
|
| 218 |
+
if self.board.is_game_over():
|
| 219 |
+
self.status_var.set("Game over: %s" % self.board.result())
|
| 220 |
+
return
|
| 221 |
+
|
| 222 |
+
self.status_var.set("V3 thinking...")
|
| 223 |
+
self.root.update()
|
| 224 |
+
|
| 225 |
+
t0 = time.time()
|
| 226 |
+
move = self.model.predict_move(self.board, self.device)
|
| 227 |
+
elapsed = time.time() - t0
|
| 228 |
+
|
| 229 |
+
if move is None:
|
| 230 |
+
self.status_var.set("V3 resigns!")
|
| 231 |
+
return
|
| 232 |
+
|
| 233 |
+
self.board.push(move)
|
| 234 |
+
self.last_move = move
|
| 235 |
+
self.status_var.set("V3 played %s (%.1fs)" % (move.uci(), elapsed))
|
| 236 |
+
|
| 237 |
+
eval_cp = self.model.evaluate(self.board, self.device)
|
| 238 |
+
self.eval_var.set("Eval: %.0f cp" % eval_cp)
|
| 239 |
+
|
| 240 |
+
self.draw_board()
|
| 241 |
+
|
| 242 |
+
if self.board.is_game_over():
|
| 243 |
+
self.status_var.set("Game over: %s" % self.board.result())
|
| 244 |
+
|
| 245 |
+
def run(self):
|
| 246 |
+
self.root.mainloop()
|
| 247 |
+
|
| 248 |
+
|
| 249 |
+
if __name__ == "__main__":
|
| 250 |
+
ChessGUI().run()
|