| using UnrealBuildTool; | |
| using System.Collections.Generic; | |
| public class GitWorldUnrealTarget : TargetRules | |
| { | |
| public GitWorldUnrealTarget(TargetInfo Target) : base(Target) | |
| { | |
| Type = TargetType.Game; | |
| DefaultBuildSettings = BuildSettingsVersion.V5; | |
| ExtraModuleNames.Add("GitWorldUnreal"); | |
| } | |
| } | |