model card
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README.md
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---
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license: cc-by-nc-sa-4.0
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language:
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- en
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tags:
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- world-model
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- video-generation
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- rocket-league
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- interactive
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library_name: mira
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pipeline_tag: other
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---
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# Model Card for MIRA Mini PSD
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The few-step variant of MIRA Mini: the same 1B action-conditioned world model of
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Rocket League, distilled so that two sampling steps replace eight. Roughly three
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times the frame rate of the base model on the same hardware, at matched visual
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quality on our evaluations.
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> Built on [MIRA](https://mira-wm.com/), released July 6, 2026 by
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> [General Intuition](https://www.generalintuition.com/) and [Kyutai](https://kyutai.org/)
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> with Epic Games: [code](https://github.com/mira-wm/mira),
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> [dataset](https://huggingface.co/datasets/kyutai/rocket-science), and a published training
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> recipe. MIRA Mini is Alakazam's independent reproduction and optimization of that work.
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## Model Details
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### Model Description
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Identical architecture to [alakazamworld/mira-mini](https://huggingface.co/alakazamworld/mira-mini)
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(a 1B diffusion transformer in the latent space of a representation-autoencoder codec),
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plus the paper's progressive self-distillation (PSD), applied post hoc. Sampling a latent
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frame integrates the flow-matching field; PSD distills the model so one large integration
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step replaces two smaller ones, which lets two steps reach the quality that previously
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took eight.
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The paper distills its pretrained model and leaves unspecified how the step-size (Δ)
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conditioning pathway is introduced into a checkpoint trained without one. This model uses
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our construction: the pathway is injected with a zero-initialized output projection, so at
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step 0 the model is identical to the base checkpoint, and the distillation signal fades in
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from there (10k steps, learning rate 3e-5, warmup 100 — the from-scratch learning rate
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diverges on a converged checkpoint).
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- **Developed by:** Alakazam
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- **Model type:** Action-conditioned world model (interactive video generation)
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- **License:** CC BY-NC-SA 4.0, inherited from the training dataset
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- **Reproduction of:** MIRA (General Intuition and Kyutai, with Epic Games)
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**This model is for demonstration and research only.** The training dataset
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([kyutai/rocket-science](https://huggingface.co/datasets/kyutai/rocket-science)) is
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CC BY-NC-SA 4.0, with Rocket League content used by Epic Games' permission. These weights
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inherit that license: non-commercial, share-alike, with attribution.
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### Model Sources
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- **Player (one command):** [Alakazam-studios/alakazam-mira](https://github.com/Alakazam-studios/alakazam-mira)
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- **Technical report:** [alakazam.gg/mira](https://alakazam.gg/mira)
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- **Base 1B model:** [alakazamworld/mira-mini](https://huggingface.co/alakazamworld/mira-mini)
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- **Upstream release:** [mira-wm/mira](https://github.com/mira-wm/mira)
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## How to Get Started
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```bash
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pip install alakazam-mira
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mira play --model mira-mini-psd
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```
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The bundle is `world_model_config.yaml`, `checkpoint-10000/checkpoint.pth`, `codec/`,
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`context/default.npz`. Two steps is the intended setting; 4 and 8 also work (quality is
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flat across them after distillation, so extra steps mostly cost frame rate).
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## Training Details
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Post-hoc PSD fine-tune of the mira-mini 1B checkpoint: 10k steps on 8 preemptible H100s,
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PSD loss applied stochastically on 10% of updates (the paper's mixing rate), ground-truth
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flow term otherwise. Validation loss improved from 0.3952 (base, at handoff) to 0.3741,
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and the 2-step teacher-forced LPIPS ends below the base model's 2-step LPIPS with the
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margin still growing at 10k (−0.0021 on our held-out shard).
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Training data (through the base model): [kyutai/rocket-science](https://huggingface.co/datasets/kyutai/rocket-science),
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as released, no additions.
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## Performance
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| Hardware | 8 steps (base) | 2 steps (this model) |
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|---|---|---|
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| L40S | 14.5 fps | 19.4 fps measured (live serving probe) |
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| B200 | 25.7 fps | ~40 to 50 fps (est) |
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| L4 | 5.4 fps | ~20 to 25 fps (est) |
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Measured numbers come from serving probes on the stated hardware; estimates are marked.
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The serving runtime is the FlashDreams CUDA-graph port (bit-exact against the reference
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implementation at matched settings).
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## Bias, Risks, and Limitations
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- Same limitations as the base model: bot-collected Rocket League only, no transfer,
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plausible continuations rather than exact physics.
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- Few-step sampling drifts slightly more per step than 8-step sampling on long rollouts;
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quantitatively small on our evals, occasionally visible as texture softening.
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- Non-commercial license, inherited from the dataset.
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## Citation
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Cite the MIRA paper and link this repository.
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```bibtex
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@article{hu2026mira,
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title = {Multiplayer Interactive World Models with Representation Autoencoders},
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author = {Hu, Anthony and others},
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year = {2026},
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note = {arXiv:2607.05352}
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}
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```
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## Model Card Authors
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Alakazam (alakazam.gg)
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