Instructions to use bdsqlsz/qinglong_controlnet-lllite with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use bdsqlsz/qinglong_controlnet-lllite with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("bdsqlsz/qinglong_controlnet-lllite", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
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Download README.md from bdsqlsz/qinglong_controlnet-lllite: direct link, hf CLI and curl.
- Browser
- Download file 6.66 kB
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https://huggingface.co/bdsqlsz/qinglong_controlnet-lllite/resolve/e7d6cb7db52162b51859ecccd957124542b79fcb/README.md
- Command line
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hf download hf://bdsqlsz/qinglong_controlnet-lllite@e7d6cb7db52162b51859ecccd957124542b79fcb/README.md
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curl -L -o README.md https://huggingface.co/bdsqlsz/qinglong_controlnet-lllite/resolve/e7d6cb7db52162b51859ecccd957124542b79fcb/README.md
6.66 kB
| license: cc-by-nc-sa-4.0 | |
| library_name: diffusers | |
| Thank you for support my work. | |
| <a href="https://www.buymeacoffee.com/bdsqlsz"><img src="https://img.buymeacoffee.com/button-api/?text=Buy me a new graphics card&emoji=😋&slug=bdsqlsz&button_colour=40DCA5&font_colour=ffffff&font_family=Cookie&outline_colour=000000&coffee_colour=FFDD00" /></a> | |
| https://www.buymeacoffee.com/bdsqlsz | |
| Support list will show in main page. | |
| # Support List | |
| ``` | |
| DiamondShark | |
| Yashamon | |
| t4ggno | |
| Someone | |
| kgmkm_mkgm | |
| yacong | |
| ``` | |
| Pre-trained models and output samples of ControlNet-LLLite form bdsqlsz | |
| Inference with ComfyUI: https://github.com/kohya-ss/ControlNet-LLLite-ComfyUI | |
| For 1111's Web UI, [sd-webui-controlnet](https://github.com/Mikubill/sd-webui-controlnet) extension supports ControlNet-LLLite. | |
| Training: https://github.com/kohya-ss/sd-scripts/blob/sdxl/docs/train_lllite_README.md | |
| The recommended preprocessing for the animeface model is [Anime-Face-Segmentation](https://github.com/siyeong0/Anime-Face-Segmentation) | |
| # Models | |
| ## Trained on anime model | |
| AnimeFaceSegment、Normal、T2i-Color/Shuffle、lineart_anime_denoise、recolor_luminance | |
| Base Model use[Kohaku-XL](https://civitai.com/models/136389?modelVersionId=150441) | |
| MLSD | |
| Base Model use[ProtoVision XL - High Fidelity 3D](https://civitai.com/models/125703?modelVersionId=144229) | |
| # Japanese Introduction | |
| https://note.com/kagami_kami/n/nf71099b6abe3 | |
| Thank kgmkm_mkgm for introducing these controlllite models and testing. | |
| # Samples | |
| ## AnimeFaceSegmentV2 | |
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| ## MLSDV2 | |
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| ## Normal_Dsine | |
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| ## T2i-Color/Shuffle | |
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| ## Lineart_Anime_Denoise | |
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| ## Recolor_Luminance | |
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| ## Canny | |
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| ## DW_OpenPose | |
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| ## Tile_Anime | |
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| 和其他模型不同,我需要简单解释一下tile模型的用法。 | |
| 总的来说,tile模型有三个用法, | |
| 1、不输入任何提示词,它可以直接还原参考图的大致效果,然后略微重新修改局部细节,可以用于V2V。(图2) | |
| 2、权重设定为0.55~0.75,它可以保持原本构图和姿势的基础上,接受提示词和LoRA的修改。(图3) | |
| 3、使用配合放大效果,对每个tiling进行细节增加的同时保持一致性。(图4) | |
| 因为训练时使用的数据集为动漫2D/2.5D模型,所以目前对真实摄影风格的重绘效果并不好,需要等待完成最终版本。 | |
| Unlike other models, I need to briefly explain the usage of the tile model. | |
| In general, there are three uses for the tile model, | |
| 1. Without entering any prompt words, it can directly restore the approximate effect of the reference image and then slightly modify local details. It can be used for V2V (Figure 2). | |
| 2. With a weight setting of 0.55~0.75, it can maintain the original composition and pose while accepting modifications from prompt words and LoRA (Figure 3). | |
| 3. Use in conjunction with magnification effects to increase detail for each tiling while maintaining consistency (Figure 4). | |
| Since the dataset used during training is an anime 2D/2.5D model, currently, its repainting effect on real photography styles is not good; we will have to wait until completing its final version. | |
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| 目前释放出了α和β两个版本,分别对应1、2以及1、3的用法。 | |
| 其中α用于姿势、构图迁移,它的泛化性很强,可以和其他LoRA结合使用。 | |
| 而β用于保持一致性和高清放大,它对条件图片更敏感。 | |
| 好吧,α是prompt更重要的版本,而β是controlnet更重要的版本。 | |
| Currently, two versions, α and β, have been released, corresponding to the usage of 1、2 and 1、3 respectively. | |
| The α version is used for pose and composition transfer, with strong generalization capabilities that can be combined with other LoRA systems. | |
| On the other hand, the β version is used for maintaining consistency and high-definition magnification; it is more sensitive to conditional images. | |
| In summary, α is a more important version for prompts while β is a more important version for controlnet. | |
| ## Tile_Realistic | |
| Thank for all my supporter. | |
| ``` | |
| DiamondShark | |
| Yashamon | |
| t4ggno | |
| Someone | |
| kgmkm_mkgm | |
| ``` | |
| Even though I broke my foot last week, I still insisted on training the realistic version out. | |
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| You can compared with SD1.5 tile below here↓ | |
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| For base model using juggernautXL series,so i recommend use their model or merge with it. | |
| Here is comparing with other SDXL model. | |
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