content: ' /** main init of scene */
  sub init()
  
  end sub
  
  ' /** We choose to go to other planets */
  function doSomethingAwesome(enableBoosters as Boolean, thrustMultiplier as Integer, targets = {"mars": [0, 2]} as Object) as Dynamic
  	' TODO do something awesome
  end function
  
  ' /**
  '  * We choose to go to other planets
  '  * @param enableBoosters - should we enable the boosters or not
  '  * @param thrustMultiplier multiplier of how much thrust to use
  '  * @param {AssociativeArray} targets - targets for mission
  '  */
  function doSomethingAwesomeAnnoted(enablePhasers as Boolean, thrustMultiplier as Integer, targets = {"mars": [0, 2]} as Object) as Dynamic
  	' TODO do something awesome
  end function
  