content: function __Paddle_builder()
      instance = __BGE_GameEntity_builder()
      instance.super0_new = instance.new
      instance.new = function(game) as void
          m.super0_new(game)
          m.width = invalid
          m.height = 0
          m.bounds = {
              top: 50
              bottom: 720 - 50
          }
      end function
      instance.super0_onCreate = instance.onCreate
      instance.onCreate = function(args)
          m.y = m.game.getCanvas().GetHeight() / 2
          bm_paddle = m.game.getBitmap("paddle")
          m.width = bm_paddle.GetWidth()
          m.height = bm_paddle.GetHeight()
          m.addRectangleCollider("front", 1, m.height, m.getFrontColliderXOffset(), - m.height / 2)
          m.addRectangleCollider("top", m.width - 2, 1, - m.width / 2, - m.height / 2)
          m.addRectangleCollider("bottom", m.width - 2, 1, - m.width / 2, m.height / 2)
          region = CreateObject("roRegion", bm_paddle, 0, 0, m.width, m.height)
          region.SetPreTranslation(- m.width / 2, - m.height / 2)
          m.addImage("main", region, {})
      end function
      instance.getFrontColliderXOffset = function() as float
          return - m.width / 2
      end function
      return instance
  end function
  function Paddle(game)
      instance = __Paddle_builder()
      instance.new(game)
      return instance
  end function'//# sourceMappingURL=./Paddle.bs.map