content: function __ScoreHandler_builder()
      instance = __BGE_GameEntity_builder()
      instance.super0_new = instance.new
      instance.new = function(game) as void
          m.super0_new(game)
          m.scores = {
              player: 0
              computer: 0
          }
          m.name = "ScoreHandler"
      end function
      instance.super0_onGameEvent = instance.onGameEvent
      instance.onGameEvent = function(event as string, data as object)
          if event = "score"
              if data.team = 0
                  m.scores.player++
              else
                  m.scores.computer++
              end if
          end if
      end function
      instance.super0_onDrawEnd = instance.onDrawEnd
      instance.onDrawEnd = function(canvas as object)
          font = m.game.getFont("default")
          BGE_DrawText(canvas, m.scores.player.ToStr(), 1280 / 2 - 200, 100, font, "center")
          BGE_DrawText(canvas, m.scores.computer.ToStr(), 1280 / 2 + 200, 100, font, "center")
      end function
      return instance
  end function
  function ScoreHandler(game)
      instance = __ScoreHandler_builder()
      instance.new(game)
      return instance
  end function'//# sourceMappingURL=./ScoreHandler.bs.map