content: function CBitmapRenderer()
  
      this = CRendererBase()
  
  
      this.fDraw = function (renderTarget, position, component)
          if(component.bitmap <> Invalid)
              renderTarget.DrawObject (position.x + component.x, position.y + component.y, component.bitmap)
          end if
      end function    'fDraw
  
  
      return this
  
  end function    'CBitmapRenderer