content: function GetGameOneMediator()
      if (m._gameOneMediator = invalid)
          prototype = GetBaseMediator()
  
          prototype.createView = function(parrentNode)
              m._gameView = parrentNode.CreateChild("GameOneMainView")
              m._gameView.observeField("backToMainMenu", "onBackToMainMenuHandled")
          end function
  
          prototype.startGame = function()
              m._gameView.draw = true
          end function     
  
          m._gameOneMediator = prototype
      end if
      
      return m._gameOneMediator
  end function
  