content: function __BGE_Debug_DebugWindow_builder()
      instance = __BGE_UI_UiContainer_builder()
      instance.super2_new = instance.new
      instance.new = function(game as object) as void
          m.super2_new(game)
          m.backgroundRGBA = BGE_RGBAtoRGBA(128, 128, 128, 0.5)
          m.padding.set(10)
      end function
      return instance
  end function
  function BGE_Debug_DebugWindow(game as object)
      instance = __BGE_Debug_DebugWindow_builder()
      instance.new(game)
      return instance
  end function'//# sourceMappingURL=./DebugWindow.bs.map