content: sub init()
      processMonsters()
  end sub
  
  sub processMonsters()
      
      'ANIMALS
  	m.top.badger = {hitdice_amount: 1,
  			dice: 8,
  			hitdice_bonus: 2,
  			ac: 15,
  			weapons: {melee: {weaponName: "claw",
  					attack_bonus: 4,
  					dice_amount: 1,
  					dice: 2,
  					bonus: -1
  					}},  
  			title: "badger"}
  	m.top.black_bear = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 6,
  			ac: 13,
  			weapons: {melee: {weaponName: "claw",
  					attack_bonus: 6,
  					dice_amount: 1,
  					dice: 4,
  					bonus: 4
                      },
                     alt1: {weaponName:"bite",
                      attack_bonus:1,
                      dice_amount:1,
                      dice: 6,
                      bonus: 2
                      }},  
  			title: "black bear"}
  	m.top.brown_bear = {hitdice_amount: 6,
  			dice: 8,
  			hitdice_bonus: 24,
  			ac: 15,
  			weapons: {melee: {weaponName: "claw",
  					attack_bonus: 11,
  					dice_amount: 1,
  					dice: 8,
  					bonus: 8
                      },
                     alt1: {weaponName:"bite",
                      attack_bonus:6,
                      dice_amount:2,
                      dice: 6,
                      bonus: 4
                      }},  
  			title: "brown bear"}
  	m.top.boar = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 12,
  			ac: 16,
  			weapons: {melee: {weaponName: "gore",
  					attack_bonus: 4
  					dice_amount: 1,
  					dice: 8,
  					bonus: 3
  					}},  
  			title: "boar"}
  	m.top.crocodile = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 9,
  			ac: 16,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 6,
  					dice_amount: 1,
  					dice: 8,
  					bonus: 6
                      },
                     alt1: {weaponName:"tail slap",
                      attack_bonus: 6,
                      dice_amount: 1,
                      dice: 12,
                      bonus: 6
                      }},  
  			title: "crocodile"}
  	m.top.dog = {hitdice_amount: 1,
  			dice: 8,
  			hitdice_bonus: 2,
  			ac: 15,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 2
  					dice_amount: 1,
  					dice: 4,
  					bonus: 1
  					}},  
  			title: "wild dog"}
  	m.top.donkey = {hitdice_amount: 2,
  			dice: 8,
  			hitdice_bonus: 2,
  			ac: 13,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 1
  					dice_amount: 1,
  					dice: 2,
  					bonus: 0
  					}},  
  			title: "donkey"}
  	m.top.eagle = {hitdice_amount: 1,
  			dice: 8,
  			hitdice_bonus: 1,
  			ac: 14,
  			weapons: {melee: {weaponName: "talons",
  					attack_bonus: 3
  					dice_amount: 1,
  					dice: 4,
  					bonus: 0
  					}},  
  			title: "eagle"}
  	m.top.giant_crocodile = {hitdice_amount: 7,
  			dice: 8,
  			hitdice_bonus: 28,
  			ac: 16,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 11,
  					dice_amount: 2,
  					dice: 8,
  					bonus: 12
                      },
                     alt1: {weaponName:"tail slap",
                      attack_bonus: 11,
                      dice_amount: 1,
                      dice: 12,
                      bonus: 12
                      }},  
  			title: "giant crocodile"}
  	m.top.horse = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 6,
  			ac: 13,
  			weapons: {melee: {weaponName: "hoof",
  					attack_bonus: -1, 
  					dice_amount: 1,
  					dice: 6,
  					bonus: 1
  					}},  
  			title: "horse"}
  	m.top.mule = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 9,
  			ac: 13,
  			weapons: {melee: {weaponName: "hoof",
  					attack_bonus: 4
  					dice_amount: 1,
  					dice: 4,
  					bonus: 3
  					}},  
  			title: "mule"}
  	m.top.pony = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 6,
  			ac: 13,
  			weapons: {melee: {weaponName: "hoof",
  					attack_bonus: -1, 
  					dice_amount: 1,
  					dice: 6,
  					bonus: 1
  					}},  
  			title: "pony"}
  	m.top.small_boa_constrictor = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 6,
  			ac: 15,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 5,
  					dice_amount: 1,
  					dice: 3,
  					bonus: 4
  					}},  
  			title: "boa constrictor"}
  	m.top.giant_boa_constrictor = {hitdice_amount: 11,
  			dice: 8,
  			hitdice_bonus: 14,
  			ac: 15,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 13,
  					dice_amount: 1,
  					dice: 8,
  					bonus: 10
  					}},  
  			title: "giant boa constrictor"}
  	m.top.small_viper = {hitdice_amount: 1,
  			dice: 8,
  			hitdice_bonus: 0,
  			ac: 17,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 4,
  					dice_amount: 1,
  					dice: 2,
  					bonus: -2,
                      effect: "poison"
  					}},  
  			title: "small viper"}
  	m.top.large_viper = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 6,
  			ac: 15,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 4
  					dice_amount: 1,
  					dice: 4,
  					bonus: 0,
                      effect: "poison"
  					}},  
  			title: "large viper"}
  	m.top.huge_viper = {hitdice_amount: 6,
  			dice: 8,
  			hitdice_bonus: 6,
  			ac: 15,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 6
  					dice_amount: 1,
  					dice: 6,
  					bonus: 4,
                      effect: "poison"
  					}},  
  			title: "huge viper"}
  	m.top.war_dog = {hitdice_amount: 2,
  			dice: 8,
  			hitdice_bonus: 4,
  			ac: 16,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 3
  					dice_amount: 1,
  					dice: 6,
  					bonus: 3
  					}},  
  			title: "war dog"}
  	m.top.heavy_warhorse = {hitdice_amount: 4,
  			dice: 8,
  			hitdice_bonus: 12,
  			ac: 14,
  			weapons: {melee: {weaponName: "hoof",
  					attack_bonus: 6, 
  					dice_amount: 1,
  					dice: 6,
  					bonus: 4
  					}},  
  			title: "heavy warhorse"}
  	m.top.light_warhorse = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 9,
  			ac: 14,
  			weapons: {melee: {weaponName: "hoof",
  					attack_bonus: 4,
  					dice_amount: 1,
  					dice: 4,
  					bonus: 3
  					}},  
  			title: "light warhorse"}
  	m.top.warpony = {hitdice_amount: 2,
  			dice: 8,
  			hitdice_bonus: 4,
  			ac: 13,
  			weapons: {melee: {weaponName: "hoof",
  					attack_bonus: 3
  					dice_amount: 1,
  					dice: 3,
  					bonus: 2
  					}},  
  			title: "warpony"}
  	m.top.wolf = {hitdice_amount: 2,
  			dice: 8,
  			hitdice_bonus: 4,
  			ac: 14,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 3
  					dice_amount: 1,
  					dice: 6,
  					bonus: 1
  					}},  
  			title: "wolf"}
  	m.top.ankheg = {hitdice_amount: 3,
  			dice: 10,
  			hitdice_bonus: 12,
  			ac: 18,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 7,
  					dice_amount: 2,
  					dice: 6,
  					bonus: 7,
                      effect: "poison"
  					}},  
  			title: "ankheg"}
  	m.top.assassin_vine = {hitdice_amount: 4,
  			dice: 8,
  			hitdice_bonus: 12,
  			ac: 15,
  			weapons: {melee: {weaponName: "slam",
  					attack_bonus: 7,
  					dice_amount: 1,
  					dice: 6,
  					bonus: 7
                      },
                     alt1: {weaponName:"strangle",
                      attack_bonus: 0,
                      dice_amount: 1,
                      dice: 6,
                      bonus: 7
  					}},  
  			title: "assassin vine"}
      m.top.bugbear = {hitdice_amount: 3,
  			 dice: 8,
  			 hitdice_bonus: 3,
  			 ac: 17,
  			 weapons: {melee: {weaponName:"morningstar",
                          attack_bonus:5,
                          dice_amount:1,
                          dice: 8,
                          bonus: 2
                         },
                         ranged: {weaponName:"javelin",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 6,
                          bonus: 2
                         }},
  			 title: "bugbear"}
  	m.top.choker = {hitdice_amount: 3,
  			dice: 8,
  			hitdice_bonus: 3,
  			ac: 17,
  			weapons: {melee: {weaponName: "tentacle",
  					attack_bonus: 6,
  					dice_amount: 1,
  					dice: 6,
  					bonus: 7
  					}},  
  			title: "choker"}
  	m.top.cockatrice = {hitdice_amount: 5,
  			dice: 10,
  			hitdice_bonus: 0,
  			ac: 14,
  			weapons: {melee: {weaponName: "bite",
  					attack_bonus: 9,
  					dice_amount: 1,
  					dice: 4,
  					bonus: -2
  					}},  
  			title: "cockatrice"}
      'DINOSAURS
      m.top.deinonychus = {hitdice_amount: 4,
  			 dice: 8,
  			 hitdice_bonus: 16,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"claw",
                          attack_bonus:6,
                          dice_amount:2,
                          dice: 6,
                          bonus: 4
                         },
                         alt1: {weaponName:"bite",
                          attack_bonus:1,
                          dice_amount:2,
                          dice: 4,
                          bonus: 4
                         }},
  			 title: "Deinonychus"}
      m.top.megaraptor = {hitdice_amount: 8,
  			 dice: 8,
  			 hitdice_bonus: 43,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"talons",
                          attack_bonus:9,
                          dice_amount:2,
                          dice: 8,
                          bonus: 5
                         },
                         alt1: {weaponName:"bite",
                          attack_bonus:4,
                          dice_amount:2,
                          dice: 6,
                          bonus: 2
                         }},
  			 title: "Megaraptor"}
      m.top.triceratops = {hitdice_amount: 16,
  			 dice: 8,
  			 hitdice_bonus: 124,
  			 ac: 18,
  			 weapons: {melee: {weaponName:"gore",
                          attack_bonus:20,
                          dice_amount:2,
                          dice: 8,
                          bonus: 15
                         }},
  			 title: "Triceratops"}
      m.top.tyrannosaurus = {hitdice_amount: 18,
  			 dice: 8,
  			 hitdice_bonus: 99,
  			 ac: 14,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:20,
                          dice_amount:3,
                          dice: 6,
                          bonus: 13
                         }},
  			 title: "Tyrannosaurus"}
  
      'DIRE ANIMALS
      m.top.dire_bear = {hitdice_amount: 12,
  			 dice: 8,
  			 hitdice_bonus: 51,
  			 ac: 17,
  			 weapons: {melee: {weaponName:"claw",
                          attack_bonus:19,
                          dice_amount:2,
                          dice: 4,
                          bonus: 10
                         },
                         alt1: {weaponName:"bite",
                          attack_bonus:13,
                          dice_amount:2,
                          dice: 8,
                          bonus: 5
                         }},
  			 title: "Dire Bear"}
      m.top.dire_rat = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 1,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:4,
                          dice_amount:1,
                          dice: 4,
                          bonus:0, 
                          effect: "disease"
                         }},
  			 title: "Dire Rat"}
      m.top.dire_wolf = {hitdice_amount: 6,
  			 dice: 8,
  			 hitdice_bonus: 18,
  			 ac: 14,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:11,
                          dice_amount:1,
                          dice: 8,
                          bonus:10 
                         }},
  			 title: "Dire Wolf"}
  
      'DRAGONS
      m.top.young_red = {hitdice_amount: 13,
  			 dice: 12,
  			 hitdice_bonus: 39,
  			 ac: 21,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:20,
                          dice_amount:2,
                          dice: 6,
                          bonus: 7
                         },
                         alt1: {weaponName:"breathe fire",
                          attack_bonus:0,
                          dice_amount:10,
                          dice: 10,
                          bonus: 0,
                          effect: "dragonfire"
                         }},
  			 title: "Young Red Dragon"}
  
      m.top.very_old_red = {hitdice_amount: 31,
  			 dice: 12,
  			 hitdice_bonus: 248,
  			 ac: 36,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:40,
                          dice_amount:4,
                          dice: 6,
                          bonus: 13
                         },
                         alt1: {weaponName:"breathe fire",
                          attack_bonus:0,
                          dice_amount:18,
                          dice: 10,
                          bonus: 0,
                          effect: "dragonfire"
                         }},
  			 title: "Very Old Red Dragon"}
  
      m.top.adult_gold = {hitdice_amount: 23,
  			 dice: 12,
  			 hitdice_bonus: 115,
  			 ac: 30,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:32,
                          dice_amount:2,
                          dice: 8,
                          bonus: 11
                         },
                         alt1: {weaponName:"breathe fire",
                          attack_bonus:0,
                          dice_amount:12,
                          dice: 10,
                          bonus: 0,
                          effect: "dragonfire"
                         }},
  			 title: "Adult Gold Dragon"}
  
      m.top.young_adult_silver = {hitdice_amount: 19,
  			 dice: 12,
  			 hitdice_bonus: 79,
  			 ac: 28,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:24,
                          dice_amount:2,
                          dice: 6,
                          bonus: 6
                         },
                         alt1: {weaponName:"breathe cold",
                          attack_bonus:0,
                          dice_amount:10,
                          dice: 18,
                          bonus: 0,
                          effect: "dragonfreeze"
                         }},
  			 title: "Young Adult Silver Dragon"}
  
  
      'CREATURES
      m.top.dwarf = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 2,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"waraxe",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 10,
                          bonus: 1
                         },
                         ranged: {weaponName:"shortbow",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 2
                         }},
  			 title: "Dwarven Warrior"}
      m.top.earth_elemental = {hitdice_amount: 8,
  			 dice: 8,
  			 hitdice_bonus: 32,
  			 ac: 18,
  			 weapons: {melee: {weaponName:"slam",
                          attack_bonus:12,
                          dice_amount:2,
                          dice: 8,
                          bonus:7 
                         }},
  			 title: "Earth Elemental"}
      m.top.elf = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 4,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"longsword",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 8,
                          bonus: 2
                         },
                         ranged: {weaponName:"longbow",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 8,
                          bonus: 0
                         }},
  			 title: "Elf Warrior"}
      m.top.gargoyle = {hitdice_amount: 4,
  			 dice: 8,
  			 hitdice_bonus: 19,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"claw",
                          attack_bonus:6,
                          dice_amount:1,
                          dice: 4,
                          bonus:2 
                         }},
  			 title: "Gargoyle"}
      m.top.gelatinous_cube = {hitdice_amount: 4,
  			 dice: 10,
  			 hitdice_bonus: 32,
  			 ac: 3,
  			 weapons: {melee: {weaponName:"slam",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0,
                          effect: "acid"
                         }},
  			 title: "Gelatinous Cube"}
      m.top.ghoul = {hitdice_amount: 2,
  			 dice: 12,
  			 hitdice_bonus: 0,
  			 ac: 14,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0,
                          effect: "paralysis"
                         },
                         alt1: {weaponName:"claws",
                          attack_bonus:0,
                          dice_amount:1,
                          dice: 3,
                          bonus: 0,
                          effect: "paralysis"
                         }},
  			 title: "Ghoul"}
      m.top.gnoll = {hitdice_amount: 2,
  			 dice: 8,
  			 hitdice_bonus: 2,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"battleaxe",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 8,
                          bonus: 2
                         },
                         ranged: {weaponName:"shortbow",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0
                         }},
  			 title: "Gnoll"}
      m.top.goblin = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 1,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"morningstar",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0
                         },
                         ranged: {weaponName:"javelin",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 4,
                          bonus: 0
                         }},
  			 title: "Goblin"}
      m.top.griffon = {hitdice_amount: 7,
  			 dice: 10,
  			 hitdice_bonus: 21,
  			 ac: 17,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:11,
                          dice_amount:2,
                          dice: 6,
                          bonus:4 
                         }},
  			 title: "Griffon"}
      m.top.halfling = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 1,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"shortsword",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0
                         },
                         ranged: {weaponName:"light crossbow",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0
                         }},
  			 title: "Halfling Theif"}
      m.top.hellhound = {hitdice_amount: 4,
  			 dice: 8,
  			 hitdice_bonus: 4,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"bite",
                          attack_bonus:5,
                          dice_amount:1,
                          dice: 8,
                          bonus: 0,
                          effect: "fire"
                         }},
  			 title: "Hellhound"}
      m.top.hill_giant = {hitdice_amount: 12,
  			 dice: 8,
  			 hitdice_bonus: 48,
  			 ac: 20,
  			 weapons: {melee: {weaponName:"greatclub",
                          attack_bonus:16,
                          dice_amount:2,
                          dice: 8,
                          bonus: 10
                         },
                         ranged: {weaponName:"rock",
                          attack_bonus:8,
                          dice_amount:2,
                          dice: 6,
                          bonus: 7
                         }},
  			 title: "Hill Giant"}
      m.top.hobgoblin = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 2,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"longsword",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 8,
                          bonus: 1
                         },
                         ranged: {weaponName:"javelin",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         }},
  			 title: "Hobgoblin"}
      m.top.human_commoner = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 1,
  			 ac: 12,
  			 weapons: {melee: {weaponName:"dagger",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         },
                         ranged: {weaponName:"sling",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 4,
                          bonus: 0
                         }},
  			 title: "Commoner Thug"}
      m.top.kobold = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 0,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"spear",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: -1
                         },
                         ranged: {weaponName:"sling",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 3,
                          bonus: 0
                         }},
  			 title: "Kobold"}
      m.top.lizardfolk = {hitdice_amount: 2,
  			 dice: 8,
  			 hitdice_bonus: 12,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"club",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         },
                         alt1: {weaponName:"claw",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 4,
                          bonus: 1
                         },
                         ranged: {weaponName:"javelin",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         }},
  			 title: "Kobold"}
      m.top.ogre = {hitdice_amount: 4,
  			 dice: 8,
  			 hitdice_bonus: 11,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"greatclub",
                          attack_bonus:8,
                          dice_amount:2,
                          dice: 8,
                          bonus: 7
                         },
                         ranged: {weaponName:"javelin",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 8,
                          bonus: 5
                         }},
  			 title: "Ogre"}
      m.top.orc = {hitdice_amount: 1,
  			 dice: 8,
  			 hitdice_bonus: 1,
  			 ac: 13,
  			 weapons: {melee: {weaponName:"falchion",
                          attack_bonus:4,
                          dice_amount:2,
                          dice: 4,
                          bonus: 4
                         },
                         ranged: {weaponName:"javelin",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 3
                         }},
  			 title: "Orc Warrior"}
      m.top.owlbear = {hitdice_amount: 5,
  			 dice: 10,
  			 hitdice_bonus: 25,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"claw",
                          attack_bonus:9,
                          dice_amount:1,
                          dice: 6,
                          bonus: 5
                         }},
  			 title: "Owlbear"}
      m.top.shadow = {hitdice_amount: 3,
  			 dice: 12,
  			 hitdice_bonus: 0,
  			 ac: 13,
  			 weapons: {melee: {weaponName:"touch",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 6,
                          bonus: 0,
                          effect: "strength_drain"
                         }},
  			 title: "Shadow"}
      m.top.shambling_mound = {hitdice_amount: 8,
  			 dice: 8,
  			 hitdice_bonus: 24,
  			 ac: 20,
  			 weapons: {melee: {weaponName:"slam",
                          attack_bonus:11,
                          dice_amount:2,
                          dice: 6,
                          bonus: 5
                         },
                         alt1: {weaponName:"strangle",
                          attack_bonus:0,
                          dice_amount:2,
                          dice: 6,
                          bonus: 0
                         }},
  			 title: "Shambling Mound"}
      m.top.skeleton_warrior = {hitdice_amount: 1,
  			 dice: 12,
  			 hitdice_bonus: 0,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"scimitar",
                          attack_bonus:1,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         }},
  			 title: "Skeleton Warrior"}
      m.top.stirge = {hitdice_amount: 1,
  			 dice: 10,
  			 hitdice_bonus: 0,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"touch",
                          attack_bonus:7,
                          dice_amount:1,
                          dice: 4,
                          bonus: 0,
                          effect: "immobilize"
                         }},
  			 title: "Strige"}
      m.top.stone_golem = {hitdice_amount: 14,
  			 dice: 10,
  			 hitdice_bonus: 30,
  			 ac: 26,
  			 weapons: {melee: {weaponName:"slam",
                          attack_bonus:18,
                          dice_amount:2,
                          dice: 10,
                          bonus:9 
                         }},
  			 title: "Stone Golem"}
      m.top.troll = {hitdice_amount: 6,
  			 dice: 8,
  			 hitdice_bonus: 36,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"claw",
                          attack_bonus:9,
                          dice_amount:1,
                          dice: 6,
                          bonus: 6
                         }},
  			 title: "Troll"}
      m.top.werewolf = {hitdice_amount: 3,
  			 dice: 8,
  			 hitdice_bonus: 7,
  			 ac: 16,
  			 weapons: {melee: {weaponName:"claw",
                          attack_bonus:4,
                          dice_amount:1,
                          dice: 4,
                          bonus: 2
                         }},
  			 title: "Werewolf"}
      m.top.wight = {hitdice_amount: 4,
  			 dice: 12,
  			 hitdice_bonus: 0,
  			 ac: 15,
  			 weapons: {melee: {weaponName:"slam",
                          attack_bonus:3,
                          dice_amount:1,
                          dice: 4,
                          bonus: 1,
                          effect: "energy_drain"
                         }},
  			 title: "Wight"}
      m.top.wyvern = {hitdice_amount: 7,
  			 dice: 12,
  			 hitdice_bonus: 14,
  			 ac: 18,
  			 weapons: {melee: {weaponName:"sting",
                          attack_bonus:10,
                          dice_amount:1,
                          dice: 6,
                          bonus: 4,
                          effect: "poison"
                         },
                         alt1: {weaponName:"talon",
                          attack_bonus:10,
                          dice_amount:2,
                          dice: 6,
                          bonus: 4
                         },
                         alt2: {weaponName:"bite",
                          attack_bonus:10,
                          dice_amount:2,
                          dice: 8,
                          bonus: 4
                         }},
  			 title: "Wyvern"}
      m.top.zombie = {hitdice_amount: 2,
  			 dice: 12,
  			 hitdice_bonus: 3,
  			 ac: 11,
  			 weapons: {melee: {weaponName:"slam",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         },
                         alt1: {weaponName:"club",
                          attack_bonus:2,
                          dice_amount:1,
                          dice: 6,
                          bonus: 1
                         }},
  			 title: "Zombie"}
  
      m.top.monsterLevels =[["badger", "dire_rat", "goblin", "kobold",]]
  end sub
  