content: function CreateLevel(_globalVars as object) as object
      obj = {
  		active  : true
  		globalVars	: _globalVars
  		position	: {x: 0.0, y: 0.0}
  		gameObjects : [
  			{' this is an interface of all gameObjects
  				active	: true
  				visible	: true
  				Update	: invalid
  				Draw	: invalid
  			}
  		]
  
  		Draw    : LevelDraw
  		Update  : LevelUpdate
  	}
  	return obj
  end function