content: '//////////////////
  '/// events.EventType
  '//////////////////
  function GetEventType() as Object
    if (m._eventTypeSingleton = Invalid)
  
      prototype = {}
      prototype.NEW_GAME = "EventType:NEW_GAME"
      prototype.OPEN_SETTINGS = "EventType:OPEN_SETTINGS"
      prototype.EXIT_GAME = "EventType:EXIT_GAME"
      prototype.EXIT_TO_MAIN_MENU = "EventType:EXIT_TO_MAIN_MENU"
      prototype.WAS_SMASHED = "WAS_SMASHED"
      prototype.GAME_OVER = "GAME_OVER"
      prototype.PLAYER_WIN = "PLAYER_WIN"
      prototype.CHANGE_SETTINGS_STATE = "CHANGE_SETTINGS_STATE"
  
      m._eventTypeSingleton = prototype
    end if
  
    return m._eventTypeSingleton
  end function
  
  function DestroyEventType () as Void
    m._eventTypeSingleton = Invalid
  end function
  