content: function CShapeRenderer () as Object
  
      this = CRendererBase()
      
      this.fDraw = function (renderTarget, position, component)
          renderTarget.DrawRect( position.x + component.x, position.y + component.y, component.w * component.scaleX, component.h * component.scaleY, component.colour)
      end function    'fDraw
      
      return this
  
  end function    'ShapeRenderer