content: function initState()
      m.gameState = GameStates().START
  end function
  
  function GameStates() as object
      return {
          "START": "start",
          "PLAYING": "playing",
          "GAME_OVER": "gameover"
      }
  end function
  
  function SetState(state as string) as void
      m.gameState = state
  end function
  
  function GetState() as string
      return m.gameState
  end function