content: '//////////////////
  '/// events.EventType
  '//////////////////
  function GetEventType() as Object
    if (m._eventTypeSingleton = Invalid)
  
      prototype = {}
  
      prototype.ON_GAME_SELECTED = "ON_GAME_SELECTED"
  
      prototype.ON_SET_MENU_STATE = "ON_SET_MENU_STATE"
  
      prototype.START_GAME_PRESSED = "START_GAME_PRESSED"
      prototype.SETTINGS_PRESSED = "SETTINGS_PRESSED"
      prototype.EXIT_PRESSED = "EXIT_PRESSED"
  
      prototype.ON_BACK_TO_MAIN_MENU = "ON_BACK_TO_MAIN_MENU"
  
      prototype.ON_GAME_DATA_REQUEST_SUCCESS = "ON_GAME_DATA_REQUEST_SUCCESS"
      prototype.ON_GAME_DATA_REQUEST_FAIL = "ON_GAME_DATA_REQUEST_FAIL"
  
      prototype.GAME_DATA_PARSED = "GAME_DATA_PARSED"
  
      m._eventTypeSingleton = prototype
    end if
  
    return m._eventTypeSingleton
  end function
  
  function DestroyEventType () as Void
    m._eventTypeSingleton = Invalid
  end function
  