# Changelog ## v0.2.1 — 2026-07-27 - Added six direction-aligned obstacle modes with terrain-matched planar and turning commands. - Added reproducible Stage 66 continuation tooling with equal left/right knee and step-through weights. - Added directional-obstacle support to the live training viewer. - Fixed manual playback instability by allowing the validated actor to remain pinned while checkpoint metrics and live-training state continue updating. - Fixed compact-atlas terrain selection by mapping trainer and viewer tiles by semantic label instead of numeric column. - Added bidirectional interpolation between genuine consecutive RTX frames, with hard cuts for scene resets and unwarped HUD regions. - Added measured simulation/render rates and separate runtime-derived simulation, render, and display hardware labels. - This patch contains no new policy checkpoint; Stage 66d continues training. ## v0.2.0 — 2026-07-27 Experimental terrain and live-training update. - Released the Stage 65b checkpoint at iteration 10479 and its terrain-scan branch parent at iteration 10280. - Expanded actor/critic observations to 162/176 values with a 104-sample terrain-height scan and a zero-output checkpoint adapter. - Added 35/65 flat/anchored-box terrain generation with curriculum difficulty. - Added bilateral timing, alternating-knee, step-through, foot-flight, pendulum-roll, inter-foot approach, and late-swing touchdown shaping. - Added cardinal velocity weighting and survival-gated speed curricula through 1.0 m/s. - Added real training-environment state passthrough to the split-GPU viewer. - Added a `MANUAL CONTROL` / `TRAIN LIVE • DR` button, saved-state mode switching, live terrain/mass/friction telemetry, and smoothed trainer-state rendering. - Published the final live interface screenshot, Stage 65b metrics plot, resolved configs, TensorBoard history, and machine-readable intermediate evaluations. ## v0.1.0 — 2026-07-27 First public checkpoint release. - Released the Stage 46 RSL-RL checkpoint at iteration 8745. - Added COM velocity/height references and direct planar velocity commands. - Added natural arm-swing shaping and counterweight suppression. - Added inter-foot distance, lateral-order, approach, and touchdown shaping. - Added mechanically constrained stand/crouch/stand-up pose guidance. - Added deterministic evaluation with foot-clearance and cardinal-motion metrics. - Added a hardware-aware, resizable live viewer with: - analog robot-velocity joystick; - click-drag orbit camera; - world-space fading footprints and COM trail; - stacked motion telemetry and checkpoint/loss history; - separate simulation-GPU and display-GPU reporting. - Exported the actor as RSL-RL, TorchScript, and ONNX artifacts.