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Add files using upload-large-folder tool

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manifests/v12/720p/match_fc8de33be49b.json ADDED
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manifests/v12/720p/match_fde72977efad.json ADDED
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manifests/v12/720p/match_ff9b8a29b10f.json ADDED
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schema/README.md ADDED
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+ # CounterStrike-1K Schema
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+
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+ This directory is the release-facing schema contract for CounterStrike-1K.
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+ It describes the public WebDataset sample members, Parquet indices, and
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+ derived match traces distributed with the Hugging Face release.
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+
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+ The schema boundary is intentional:
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+
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+ - Raw HLTV demo files are not redistributed.
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+ - Steam IDs, XUIDs, account IDs, profile URLs, raw HLTV identifiers, raw demo
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+ paths, raw demo URLs, and player names are not valid public fields.
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+ - Player references use `pov_idx`, an anonymized integer stable only within one
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+ `match_id`. It is not a dataset-global player identifier.
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+ - Aggregate player counts may be reported in `stats/`, but public artifacts do
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+ not contain player names or stable cross-match player identifiers.
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+
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+ Files:
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+
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+ | File | Artifact |
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+ |---|---|
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+ | `media.json` | MP4 video/audio encoding contract. |
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+ | `actions_bin.json` | `{sample_key}.actions.bin` fixed-width control/action records. |
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+ | `state_bin.json` | `{sample_key}.state.bin` fixed-width player/game-state records. |
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+ | `events.json` | `{sample_key}.events.json` sparse per-sample event log. |
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+ | `sample_metadata.json` | `{sample_key}.json` public sample metadata sidecar. |
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+ | `manifest.json` | `manifest.parquet` dataset sample inventory. |
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+ | `sample_index.json` | `sample_index.parquet` physical WebDataset member lookup. |
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+ | `row_index.json` | `row_index.parquet` sample-level physical WebDataset lookup. |
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+ | `round_index.json` | `round_index.parquet` synchronized round groups. |
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+ | `match_index.json` | `match_index.parquet` match-map aggregates. |
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+ | `subsets.json` | `subsets/*.parquet` researcher-facing subset views. |
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+ | `match_states.json` | `match_states/match_{match_id}.parquet` tick-level state traces. |
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+ | `match_events.json` | `match_events/match_{match_id}.parquet` sanitized event traces. |
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+ | `maps.json` | Public map enum and optional visualizer calibration. |
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+ | `weapons.json` | Public weapon category and weapon-id enums. |
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+ | `stats_summary.json` | `stats/summary.json` top-level dataset statistics for the dataset card. |
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+ | `stats_maps.json` | `stats/maps.json` per-map composition and round behavior summary. |
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+ | `stats_rounds.json` | `stats/rounds.json` global round structure and outcome summary. |
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+ | `stats_weapons.json` | `stats/weapons.json` manifest-derived weapon exposure summary. |
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+ | `stats_events.json` | `stats/events.json` per-sample and full-match event distribution summary. |
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+ | `stats_media.json` | `stats/media.json` physical media/storage and MP4 validation summary. |
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+ | `stats_quality.json` | `stats/quality.json` release QA, source filtering, and privacy validation summary. |
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+ | `stats_release_environment.json` | `stats/release_environment.json` final render/pack provenance metadata. |
schema/actions_bin.json ADDED
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+ {
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+ "schema_name": "actions_bin",
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+ "schema_version": 9,
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+ "artifact_suffix": ".actions.bin",
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+ "format": "packed_fixed_width_binary",
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+ "row_grain": "one record per decoded video frame",
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+ "record_size_bytes": 14,
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+ "byte_order": "little_endian",
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+ "alignment": "packed_no_padding",
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+ "description": "Per-frame controls for one POV sample. Player/game state is stored separately in state.bin.",
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+ "frame_alignment": {
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+ "record_i": "corresponds to decoded video frame i",
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+ "tick_start": "tick field in record i",
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+ "tick_end_exclusive": "tick + frame_tick_stride from the paired sample metadata",
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+ "default_frame_tick_stride": 2,
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+ "default_fps": 32,
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+ "default_tick_rate": 64
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+ },
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+ "buttons_order": [
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+ "FORWARD",
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+ "BACK",
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+ "LEFT",
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+ "RIGHT",
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+ "JUMP",
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+ "DUCK",
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+ "WALK",
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+ "FIRE",
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+ "RIGHTCLICK",
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+ "RELOAD",
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+ "INSPECT",
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+ "USE"
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+ ],
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+ "button_encoding": {
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+ "storage_field": "buttons",
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+ "dtype": "uint16",
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+ "semantics": "bit i is set when buttons_order[i] is active for the frame interval"
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+ },
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+ "fields": [
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+ {
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+ "name": "tick",
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+ "dtype": "uint32",
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+ "offset": 0,
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+ "bytes": 4,
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+ "unit": "demo tick",
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+ "description": "Absolute demo tick at the start of this video frame."
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+ },
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+ {
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+ "name": "delta_pitch",
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+ "dtype": "float32",
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+ "offset": 4,
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+ "bytes": 4,
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+ "unit": "degrees",
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+ "description": "Per-frame pitch delta after v12 dense alignment."
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+ },
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+ {
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+ "name": "delta_yaw",
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+ "dtype": "float32",
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+ "offset": 8,
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+ "bytes": 4,
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+ "unit": "degrees",
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+ "description": "Per-frame yaw delta, wrapped to the shortest angular difference."
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+ },
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+ {
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+ "name": "buttons",
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+ "dtype": "uint16",
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+ "offset": 12,
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+ "bytes": 2,
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+ "description": "Action button bitmask using buttons_order."
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+ }
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+ ],
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+ "numpy_dtype": [
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+ ["tick", "<u4"],
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+ ["delta_pitch", "<f4"],
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+ ["delta_yaw", "<f4"],
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+ ["buttons", "<u2"]
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+ ],
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+ "validation": [
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+ "file_size == frames * 14",
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+ "one record per decoded video frame",
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+ "no Steam IDs, account IDs, player names, or online identifiers"
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+ ]
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+ }