title: Improving user experience in StateCraft
abstract: User experience is an important aspect of game development, and techniques in Artificial Intelligence have been proved to increase the agent performance and have the potential to affect user experience in games. In this thesis, we aim to improve the user experience of the computer game known as StateCraft by extending the computer controlled opponent with the Emotion module and the Prisoner's Dilemma module. We conducted simulations and user tests to study the effects of these modules on the age
journal: Bergen Open Research Archive (BORA) (University of Bergen)