title: Algorithm for group control of game prototype combat neural network
abstract: An algorithm for group control of a game prototype of a combat neural network is proposed, based on the exchange of information between the physical elements of the network via the IR channel. The algorithm is based on the automatic formation of a battle order by using the local mutual positioning of network elements, and in the example under consideration, this order corresponds to a regular hexagon. The local positioning tool is an IR radiation recorder containing 6 receivers located on a regu
journal: Bulletin of the National Engineering Academy of the Republic of Kazakhstan