title: Socio-psychological Portrait of the User of New Media on Example of Participants MMORPG "World of WarCraft and LineAge"
abstract: The article is constructed social and psychological portrait of the new media users, including members multiplayer online role playing games in Russia. It is alleged that the massively multiplayer online role-playing game (hereinafter - MMORPG), as a new media, provide unlimited possibilities for individualization of messages participants MMORPG, while enabling simultaneous mass exchange. In the context of the information society in Russia today is the formation of communities of users of variou
journal: Mediterranean Journal of Social Sciences