title: New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography
abstract: Purpose . This article discusses the use of board games on archaeology, ethnography, and history in the pedagogical and educational process at Altai State Pedagogical University. Results . The study analyzes the practice of using gaming technologies in the implementation of educational projects with the participation of students of history. The materials of the Universityэs Museum of Local Lore collections and other available scientifically verified materials serve as the basis for game developm
journal: Vestnik NSU Series History and Philology