title: Game technologies as a tool of motivation and improvement the quality of university students’ training
abstract: The article discusses and describes in detail the specifics of equipping the system of higher professional education with tools of modern pedagogical technologies – game technologies that have a significant impact on the quality of professional training of future specialists and their motivation to obtain general and special competencies. The most relevant game technologies are considered separately. and their effectiveness (or inefficiency) is confirmed by means of a survey of leading teachers 
journal: SHS Web of Conferences