title: Films into Videogames: The Practice of Transmediality in Film-to-Game Adaptation
abstract: What practices are undertaken by film studios and game developers in adapting a feature film into a videogame? This paper investigates ways in which strategies of adaptation and dimensions of transmediality operate with respect to movie-licensed videogames.<br/><br/>A way to approach this question is to consider the interplay of industrial and aesthetic dimensions as addressed by such authors as Brookey (2010), Elkington (2010), King &amp; Krzywinska (2002) and Long (2009). This study draws upon
journal: Bond University Research Portal (Bond University)