title: Methodological Foundations for Teaching Computer Graphics for Students in IT Areas
abstract: Computer technologies of graphic education of students studying programming and information technologies are considered. Particular attention is paid to the joint use of descriptive geometry methods and three-dimensional geometric modeling tools in the creation and study of models of geometric shapes. A basic set of competencies has been identified, allowing to solve the main types of computer graphics tasks, methods for achieving these competencies are considered.
journal: Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2