title: Replaying history
abstract: This chapter explores two distinct characteristics that can be found in a game such as Close Combat. Firstly it looks at it in relation to the more general sub-genre of game-fictions, the real-time strategy game, to which it belongs. Then it considers it in terms of its reference to other historical texts that focus on military matters, and other texts sometimes labelled ‘counterfactual’ historical works. In looking at this game-fiction as a specifically historical text, the chapter concentrates
journal: Manchester University Press eBooks