title: ECS comprehensive study in high-performance and secure game development
abstract: This article explores the Entity Component System (ECS) paradigm as a modern architectural approach for constructing scalable, secure, and high-performance game systems. ECS is examined in contrast with traditional object-oriented programming (OOP), emphasising significant improvements in performance, memory efficiency, modularity, and behavioural flexibility. The study extends beyond classical comparisons and discusses the broader implications of adopting data-oriented architectures for secure 
journal: SYNCHROINFO JOURNAL