title: Monstrosities made in the interface: the ideological ramifications of ‘playing’ with our demons
abstract: Using procedural rhetoric to critique the role of the monster in survival horror video games, this dissertation will discuss the potential for such monsters to embody ideological antagonism in the ‘game’ world which is symptomatic of the desire to simulate the ideological antagonism existing in the ‘real’ world. Survival video games explore ideology by offering a space in which to fantasise about society's fears and desires in which the sum of all fears and object of greatest desire (the monster
journal: University of Southern Queensland ePrints (University of Southern Queensland)