EntropyDrop
Publish SKING_DDJ dataset under CC BY-NC 4.0
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const state = {
viewers: [],
camera: "angle",
syncing: false,
outerLayer: true,
uvOnly: false,
generation: 0,
};
function cameraPreset(viewer) {
const camera = viewer.camera;
if (state.camera === "head") {
viewer.controls.target.set(0, 10, 0);
camera.position.set(10, 12, 18);
} else {
viewer.controls.target.set(0, 0, 0);
const distance = 48;
if (state.camera === "front") camera.position.set(0, 0, distance);
else if (state.camera === "back") camera.position.set(0, 0, -distance);
else camera.position.set(23, 7, 42);
}
camera.lookAt(viewer.controls.target);
camera.updateProjectionMatrix();
viewer.controls.update();
}
function applyCamera() {
state.syncing = true;
try {
state.viewers.forEach((x) => cameraPreset(x.viewer));
} finally {
state.syncing = false;
}
document
.querySelectorAll("[data-camera]")
.forEach((x) =>
x.classList.toggle("active", x.dataset.camera === state.camera),
);
}
function syncCamera(source) {
if (state.syncing) return;
state.syncing = true;
try {
for (const { viewer } of state.viewers) {
if (viewer === source) continue;
viewer.camera.position.copy(source.camera.position);
viewer.camera.quaternion.copy(source.camera.quaternion);
viewer.camera.zoom = source.camera.zoom;
viewer.controls.target.copy(source.controls.target);
viewer.camera.updateProjectionMatrix();
viewer.controls.update();
}
} finally {
state.syncing = false;
}
}
function createViewer(stage, result, generation) {
const status = stage.querySelector(".preview-status");
if (!window.skinview3d) {
status.textContent = "3D 组件不可用,请查看下方 UV";
return;
}
let viewer;
try {
viewer = new skinview3d.SkinViewer({
canvas: stage.querySelector("canvas"),
width: stage.clientWidth || 220,
height: stage.clientHeight || 300,
pixelRatio: Math.min(window.devicePixelRatio || 1, 2),
renderPaused: state.uvOnly,
model: "default",
});
viewer.controls.enablePan = false;
viewer.controls.enableDamping = false;
viewer.controls.minDistance = 12;
viewer.controls.maxDistance = 120;
viewer.controls.addEventListener("change", () => syncCamera(viewer));
const observer = new ResizeObserver(() => {
if (!viewer.disposed && stage.clientWidth && stage.clientHeight) {
viewer.width = stage.clientWidth;
viewer.height = stage.clientHeight;
}
});
observer.observe(stage);
state.viewers.push({ viewer, observer });
Promise.resolve(viewer.loadSkin(result.url, { model: "default" }))
.then(() => {
if (generation !== state.generation || viewer.disposed) return;
viewer.playerObject.skin.setOuterLayerVisible(state.outerLayer);
status.hidden = true;
})
.catch(() => {
if (generation === state.generation)
status.textContent = "此图片无法生成 3D 预览,可查看 UV";
});
} catch (error) {
if (viewer && !viewer.disposed) viewer.dispose();
status.textContent = "3D 预览不可用,可查看下方 UV";
}
}
export function mountViewer(stage, result) {
createViewer(stage, result, state.generation);
applyCamera();
const entry =
state.viewers.find(
(x) => x.viewer.canvas === stage.querySelector("canvas"),
) || state.viewers.at(-1);
return () => {
if (!entry) return;
entry.observer.disconnect();
entry.viewer.dispose();
entry.viewer.renderer.forceContextLoss();
state.viewers = state.viewers.filter((x) => x !== entry);
};
}
export function configure(camera, outerLayer, uvOnly) {
const changed = state.camera !== camera;
Object.assign(state, { camera, outerLayer, uvOnly });
if (changed) applyCamera();
state.viewers.forEach(({ viewer }) => {
viewer.playerObject.skin.setOuterLayerVisible(outerLayer);
viewer.renderPaused = uvOnly;
});
}