const state = { viewers: [], camera: "angle", syncing: false, outerLayer: true, uvOnly: false, generation: 0, }; function cameraPreset(viewer) { const camera = viewer.camera; if (state.camera === "head") { viewer.controls.target.set(0, 10, 0); camera.position.set(10, 12, 18); } else { viewer.controls.target.set(0, 0, 0); const distance = 48; if (state.camera === "front") camera.position.set(0, 0, distance); else if (state.camera === "back") camera.position.set(0, 0, -distance); else camera.position.set(23, 7, 42); } camera.lookAt(viewer.controls.target); camera.updateProjectionMatrix(); viewer.controls.update(); } function applyCamera() { state.syncing = true; try { state.viewers.forEach((x) => cameraPreset(x.viewer)); } finally { state.syncing = false; } document .querySelectorAll("[data-camera]") .forEach((x) => x.classList.toggle("active", x.dataset.camera === state.camera), ); } function syncCamera(source) { if (state.syncing) return; state.syncing = true; try { for (const { viewer } of state.viewers) { if (viewer === source) continue; viewer.camera.position.copy(source.camera.position); viewer.camera.quaternion.copy(source.camera.quaternion); viewer.camera.zoom = source.camera.zoom; viewer.controls.target.copy(source.controls.target); viewer.camera.updateProjectionMatrix(); viewer.controls.update(); } } finally { state.syncing = false; } } function createViewer(stage, result, generation) { const status = stage.querySelector(".preview-status"); if (!window.skinview3d) { status.textContent = "3D 组件不可用,请查看下方 UV"; return; } let viewer; try { viewer = new skinview3d.SkinViewer({ canvas: stage.querySelector("canvas"), width: stage.clientWidth || 220, height: stage.clientHeight || 300, pixelRatio: Math.min(window.devicePixelRatio || 1, 2), renderPaused: state.uvOnly, model: "default", }); viewer.controls.enablePan = false; viewer.controls.enableDamping = false; viewer.controls.minDistance = 12; viewer.controls.maxDistance = 120; viewer.controls.addEventListener("change", () => syncCamera(viewer)); const observer = new ResizeObserver(() => { if (!viewer.disposed && stage.clientWidth && stage.clientHeight) { viewer.width = stage.clientWidth; viewer.height = stage.clientHeight; } }); observer.observe(stage); state.viewers.push({ viewer, observer }); Promise.resolve(viewer.loadSkin(result.url, { model: "default" })) .then(() => { if (generation !== state.generation || viewer.disposed) return; viewer.playerObject.skin.setOuterLayerVisible(state.outerLayer); status.hidden = true; }) .catch(() => { if (generation === state.generation) status.textContent = "此图片无法生成 3D 预览,可查看 UV"; }); } catch (error) { if (viewer && !viewer.disposed) viewer.dispose(); status.textContent = "3D 预览不可用,可查看下方 UV"; } } export function mountViewer(stage, result) { createViewer(stage, result, state.generation); applyCamera(); const entry = state.viewers.find( (x) => x.viewer.canvas === stage.querySelector("canvas"), ) || state.viewers.at(-1); return () => { if (!entry) return; entry.observer.disconnect(); entry.viewer.dispose(); entry.viewer.renderer.forceContextLoss(); state.viewers = state.viewers.filter((x) => x !== entry); }; } export function configure(camera, outerLayer, uvOnly) { const changed = state.camera !== camera; Object.assign(state, { camera, outerLayer, uvOnly }); if (changed) applyCamera(); state.viewers.forEach(({ viewer }) => { viewer.playerObject.skin.setOuterLayerVisible(outerLayer); viewer.renderPaused = uvOnly; }); }