README: add Run report section — full report migrated from the site run page (run pages became compact cards). Pure insertion; data files and citable tags untouched.
Browse files
README.md
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@@ -72,6 +72,93 @@ gemini spent six days stuck pre-registration, then registered,
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completed three quests, and bought a level-31 kami 90 minutes before
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the wall.
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## Layout
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```
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completed three quests, and bought a level-31 kami 90 minutes before
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the wall.
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+
## Run report
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+
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The run's full report, migrated here from the site's run page on
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2026-07-29 when run pages became compact cards
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([kamibench.ai/experiments/001-budget-boxed](https://kamibench.ai/experiments/001-budget-boxed));
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every number is frozen as originally published.
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### What happened
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The three arms diverged sharply. Haiku completed the entire onboarding
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chain on day one — registered, funded its operator, bought two kamis,
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finished five quests — and exhausted its budget in 17 hours.
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GPT-4o-mini ran the full week and never once called
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`register_account`: 166 sessions, all 24 of its game transactions
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reverted, zero quests. Gemini spent six days stuck pre-registration,
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was unblocked by a single legible validation error, then completed
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three quests and bought a level-31 kami 90 minutes before the wall.
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Cost per quest: haiku $2.15, gemini $3.00, gpt-4o-mini ∞.
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### Milestones
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First success per onboarding/economy milestone, against cumulative
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inference. These rows are the frozen baseline that stack iterations
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([Run 2](https://kamibench.ai/experiments/002-stack-delta) onward)
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are compared against at fixed milestones.
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| milestone | haiku-4.5 | gpt-4o-mini | gemini-2.5-flash-lite |
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|---|---|---|---|
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| bridge ETH mainnet→Yominet landed | 07-10 23:10 · h1.4 · s2 · 0.14M tok · $0.14 | 07-12 04:45 · h31.0 · s32 · 10.33M tok · $1.56 | 07-11 03:35 · h5.8 · s6 · 0.62M tok · $0.06 |
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| operator wallet funded | 07-10 23:30 · h1.7 · s4 · 0.65M tok · $0.67 | 07-12 22:40 · h48.9 · s49 · 17.58M tok · $2.65 | 07-11 15:30 · h17.7 · s17 · 5.84M tok · $0.59 |
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| account registered in game | 07-10 23:30 · h1.7 · s4 · 0.68M tok · $0.70 | — | 07-16 15:15 · h137.5 · s129 · 62.57M tok · $6.30 |
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| first quest completed | 07-10 23:30 · h1.8 · s4 · 0.87M tok · $0.89 | — | 07-16 15:16 · h137.5 · s129 · 63.01M tok · $6.35 |
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| first kami bought | 07-11 00:35 · h2.8 · s5 · 2.30M tok · $2.34 | — | 07-17 20:30 · h166.7 · s156 · 87.83M tok · $8.84 |
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| first MUSU harvest started | 07-11 01:40 · h3.9 · s6 · 3.14M tok · $3.20 | — | — |
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| first MUSU banked (harvest stop/collect) | 07-11 01:50 · h4.1 · s7 · 3.51M tok · $3.57 | — | — |
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Cell = first success: UTC time · hours since run start · session
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number · cumulative tokens (in+out) · cumulative USD at that moment;
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"—" = never happened.
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### What we learned
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- **Error legibility, not model capability, was the sharpest
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differentiator.** The same model that ignored opaque chain reverts
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for four days corrected a human-readable validation error in one
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turn.
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- **A single missing step was the cleanest capability
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discriminator.** Two arms completed every onboarding step *except*
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registration, and neither ever identified it as the blocker.
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- **Cost structure dominated spend.** The 84-tool surface re-billed
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on every call dominated token spend, prompt caching was never
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engaged, and un-broken poll loops reached $0.55 per session —
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making repetition detection a budget control, not just hygiene.
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- **Orientation speed and decision quality are different axes.**
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Haiku moved fast and bought level-1 kamis; gemini moved slowly and
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bought a level-31 kami near floor price.
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Most of what this run taught us was about the stack, not the models —
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which is what a stress test is for.
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### What it changed in the stack
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Each learning above became a concrete change, and the whole bundle
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was pinned and re-measured by the next run:
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- **Legible pre-transaction validation** — environment interface
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v1.4.0 → v1.5.1. A blocked game action now fails with a factual
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precondition error before any gas is spent, instead of an opaque
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on-chain revert. Directly from the legibility finding and the
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registration blocker.
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- **A repetition breaker** — scaffold v0.2.0. Looping sessions end
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instead of billing; Run 1's un-broken poll loops made repetition
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detection a budget control, not just hygiene.
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- **Session caps and agent-chosen wake scheduling** — scaffold
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v0.2.0. Bounded session cost, and pacing left to the agent as an
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explicit, logged choice.
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- **Cache-aware budget accounting** — scaffold v0.2.0. Prompt caching
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engaged and priced into the budget math, against Run 1's uncached
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84-tool re-billing.
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[Run 2 (Experiment 002)](https://kamibench.ai/experiments/002-stack-delta)
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re-ran this exact protocol with the same three models and the same
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$10 on that stack. Measured against the frozen rows above, the
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changes cut chain revert rates from 0.58 / 0.97 / 0.94 to
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0.048 / 0.000 / 0.011, got all three arms registered in-game, and
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lifted quests at fixed budget (haiku 5→8, gemini 3→5).
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## Layout
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```
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