Datasets:
SO-101 Teleop — Partner Length-Normalized (193 episodes)
Training arm P of the ISR vs Partner-sampling SmolVLA experiment. This is the client's SO-101 teleop set processed with the partner company's method — every episode resampled to the dataset mean length and smoothed — for comparison against the raw baseline and the ISR arm.
TL;DR
| value | |
|---|---|
| Source | makermods/200ep_blue_cube_orange_box (SO-101, real teleop) |
| Method | Length-normalize + smooth — warp each episode to the mean length, smooth actions, blend video |
| Episodes | 193 (holdout [96,97,98,196,197,198] excluded — never trained) |
| Frames | 54,275 → 54,233 (each episode resampled to 281 frames = dataset mean) |
| fps | 30 (uniform grid) · format LeRobot v3.0 · h264 video |
| State/action | float32[6] = [pan, lift, elbow, wrist_flex, wrist_roll, gripper], degrees |
| Cameras | observation.images.{front,wrist} 480×640 |
What the partner method does
Every episode is time-warped to a fixed length (the dataset mean = 281 frames) and smoothed:
- Target length:
mean(episode lengths over the 193 train episodes) = 281 frames. - State / action: linearly interpolated between the two nearest source rows at each warped
position, then low-pass smoothed (
gaussian_filter1d, σ = 1 frame). - Video: each output frame is a linear blend of the two nearest source frames
(
(1−w)·frame_lo + w·frame_hi) — temporal smoothing of the imagery. - Result re-indexed onto a uniform 30 fps grid.
This DOES interpolate — unlike ISR (which keeps real frames), the partner method synthesizes new frames (blended images, interpolated actions). Episodes become uniform length; pauses are preserved (just rescaled), not removed.
Contrast with ISR (the experiment's point)
ISR (so101_isr_193) |
Partner (this) | |
|---|---|---|
| Axis of uniformity | information (motion content) | rescaled time (fixed length) |
| Pauses | removed | kept (rescaled) |
| Frames | real, selected (59% kept) | interpolated/blended (length-normalized) |
| Frame count | adaptive per episode | fixed = 281 |
| Interpolation | none | yes (actions + images) |
The comparison asks: does information-uniform selection (ISR) beat length-normalization + smooth (partner) — and does either beat the raw baseline — on a SmolVLA policy.
fps / 30 Hz alignment
Stamped at 30 fps on a uniform grid (same as baseline and ISR), so the SmolVLA action-chunk
horizon (chunk_size=50) and eval fps match the other arms — the processing method is the only
variable.
Split
Holdout [96,97,98,196,197,198] (1,622 frames) is excluded and reserved for evaluation — no arm
trains on a holdout frame.
How it was built
data/teleop_std_poc/build_dataset.py --mode partner:
- reads the source via sequential torchcodec range-decode (verified pixel-identical, ~40–90× faster than lerobot's per-frame reader);
- warps to 281 frames (interpolate state/action, blend images, Gaussian-smooth);
- materialises a LeRobot v3.0 h264 video dataset via parallel sharded build +
aggregate_datasetsmerge (~15 min).
Training / experiment
- Policy: SmolVLA (lerobot 0.6.0), byte-identical to the client recipe except the dataset.
- 20,000 steps, batch 16/GPU × 4, bf16.
- Compared against: raw baseline
angkul07/mm_SO101_teleop(teleop100) and the ISR armKavin60606/so101_isr_193. - Eval: 6-episode holdout — action MSE/MAE, per-joint MAE, gripper accuracy, CI-MSE.
Status — trained + evaluated
Dataset built + verified (193 eps, 54,233 frames, video). SmolVLA trained 20k steps
(Kavin60606/smolvla_so101_partner). Eval on the 6 holdout eps (1622 frames, seed 1000):
| metric | baseline teleop100 |
ISR | partner |
|---|---|---|---|
| action MSE (deg²) | 146.83 | 266.43 | 149.28 |
| action MAE (deg) | 5.840 | 8.93 | 5.81 |
| gripper acc | n/a | 0.852 | 0.932 |
| CI-MSE mean | 50.28 | 77.69 | 46.72 |
| CI-MSE grasp | 60.43 | 155.05 | 63.92 |
| CI-MSE release | 38.09 | 37.33 | 29.94 |
Result: partner method won. Beats the raw baseline on MAE, gripper accuracy, and CI-MSE mean/median/release; ties on global MSE; only marginally worse on grasp (63.9 vs 60.4). Length- normalize + Gaussian smoothing acts as a mild regularizer that preserves the contact phase (pauses kept, just rescaled), so grasp precision survives where ISR's frame-dropping hurt it.
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