enum { UI_1 = 0, UI_2, UI_3, UI_4, UI_5, UI_6, UI_7, UI_8, UI_9, UI_10, UI_11, UI_INPUT_COUNT } enum { RELAY_1 = 0, RELAY_2, RELAY_3, RELAY_4, RELAY_5, RELAY_6 } enum { AO_1 = 0, AO_2, AO_3 } enum { UI_MODE_DI = 0, UI_MODE_AI, UI_MODE_TEMP } enum { EEMB_DISPLAY_WIDTH = 160, EEMB_DISPLAY_HEIGHT = 128 } enum { BUTTON_LEFT = 0, BUTTON_RIGHT, BUTTON_DOWN, BUTTON_UP, BUTTON_ESC, BUTTON_ENTER } enum { UART_COM_0 = 0, UART_COM_1, UART_COM_COUNT } enum { UART_PARITY_NO = 0, UART_PARITY_EVEN, UART_PARITY_ODD, UART_PARITY_COUNT } enum { UART_ONE_STOPBIT = 0, UART_TWO_STOPBIT, UART_STOPBITS_COUNT } enum { COLOR_BLACK = 0, COLOR_WHITE = 0xFFFF } let DEV_deviceName = "WIN65" let DEV_manufacturerName = "Retrograd Studios(c)" extern demangle func SET_BUTTON_HANDLER( func {(uint32, uint32) -> void} ) extern demangle func DelayMs( uint32 ) -> void extern demangle func RELAY_SET(uint32, uint8) extern demangle func RELAY_TOGGLE(uint32) extern demangle func RELAYS_TOGGLE(uint32) extern demangle func RELAYS_SET(uint32, uint8) extern demangle func AO_OUTPUT(uint32, uint32) extern demangle func UI_READ_DI(uint32) -> uint32 extern demangle func UI_READ_AI(uint32) -> int32 extern demangle func UI_READ_ALL_DI(uint32) -> uint32 extern demangle func UI_CFG(uint32, uint32) extern demangle func UI_CFG_SET_RANGE(uint32, int32, int32, int32) extern demangle func UI_CFG_SET_B(uint32, uint32) extern demangle func GetGlobalTicks() -> uint32 func __GetStringLength0(str: pointer) -> uint32 { var len = 0 let arr = [1, 2]// CastTo($&uint8[0xFFFFFFFF]$ str) for i, v in arr { if v == '\0' { return i } } return 0 }