subject: Re: >>>Unique and Simple Question<<<

text:
my apologies -  perhaps i needed some fresh air.

thank you

"Dot Kom" <[email]> wrote in message
news:b45267$963b$[email]...
when
this
so
them
it.


author: Dot Kom

subject: Re: >>>Unique and Simple Question<<<

text:
Man that crap really pisses me off. Jim, if you have nothing relevant to say
in regards to the answer or a path to the answer, why write anything at all.

As for the "simple" part, Jim I'm not a javascript programmer like MOST of
the people in this group are. I can understand though that you can use a
timer function and a few variables to accomplish this. It would seem to me
that an experienced programmer would be able to rattle of a path to the
answer in a matter of 15-30 seconds but if it makes you feel better to get
on to a string, not answer a question and complain about the way the
question was asked, then go ahead. I'll just take my own advise and read
over your ignorance and move on.

Go outside, breathe some fresh air, take a walk, you seem a little tense.

Jason Cooke

"Jim Ley" <[email]> wrote in message
news:[email]...
them
it.


author: Lee

subject: Re: >>>Unique and Simple Question<<<

text:
"Dot Kom" said:

Because this is a discussion group.  Others will read the
question and answer, and maybe somebody will learn that
it's important to use sensible subject lines.

Something like "delay before following link" would be
much more appropriate.

Jim also described the solution and pointed you to the FAQ,
which should be enough to answer a simple question.  The
correct response is "thank you".  Getting pissed off just
makes it less likely that anybody else will give you more
than general advise, which will probably also piss you off.


author: Saboteur

subject: Hard drive search

text:
I realized I would benefit much from determining the existence of different
files on the user's computer, but while pondering the way to accomplish this
I was left mystified. I could use Dir to some extent, but I'm likely to wind
up in a situation where I really need to just find a file on the users
computer without having a clue of where it is. So does anyone have any
input? How to search the hard drive(s) of a computer? Thanks for any tips.

- Saboteur


author: Jakob Bieling

subject: Re: Hard drive search

text:
"Saboteur" <[email]> schrieb im Newsbeitrag
news:9rrh7b$ob0$[email]...

If you don't have any clue about the location of the file, you have to look thru every
directory. But you might want to try the API function FindFirstFile, FindNextFile and
FindClose instead of "Dir".

hth,
jb


author: John Keyston

subject: Re: Hard drive search

text:
You would no doubt do well to pay a visit to this site:

http://www.mvps.org/vbnet/code/fileapi/index.html

Regards,

John............

Saboteur wrote:


author: David Morton

subject: Pool of Radiance - Worth Playing?

text:
How is the single player side of Pool of Radiance after patch 1.4?  Is it
worth having another go at the game..or is it still a utter abortion?


author: Narzug

subject: Re: Pool of Radiance - Worth Playing?

text:
Yes, defenately

"David Morton" <[email]> schreef in bericht
news:aZn6b.2829$[email]...


author: Mark Morrison

subject: Re: Pool of Radiance - Worth Playing?

text:
On Sat, 6 Sep 2003 17:31:03 +0100, "David Morton"
<[email]> wrote:

Kill it !


author: Ken Rice

subject: Re: Pool of Radiance - Worth Playing?

text:
In article <aZn6b.2829$[email]>,
[email] says...

I though it was a great game, although it thought the castle part at the end
was somewhat short. I expected more areas to explore.

I assume you are referring to POR2, Ruins of Myth Drannor, and not the origianl
POR, which was also great.


subject: Re: Pool of Radiance - Worth Playing?

text:
origianl

I am.  I was checking to see if the patch had improved anything when playing
the single player side of it...!


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <uKp6b.2662$[email]>,
[email] says...

It looks like patch 1.3 did most of the fixng for game play problems, with
patch 1.4 fixing a half doazen more.From what I recall of the game, if you
didn't like before patch 1.4, that patch does nothing to change your opinion.

Apparently, I am one of the few that enjoyed the game. It is dungeon crawl. A
lot of people in this newsgroup didn't like it because of that. If you don't
like dungeon crawls, you won't like the game.

I have only played the single player version.


author: Bill Bock

subject: Re: Pool of Radiance - Worth Playing?

text:
On Sat, 06 Sep 2003 21:46:48 GMT, [email] (Ken Rice) wrote:

Heya:

 I enjoyed the heck out of PoR2 also, especially with the SpeedHack.
This was originally availabe from www.alindyar.com/PoR2 but probably
isn't there anymore.  I still have the game on my hard drive (since
I'm afraid to try to uninstall mostly, although I have played through
three times).  I _seem_ to recall that the file "_inmm.dll" was the
big change with the SpeedHack.  I can email this file to somebody
with the game but without the hack, if somebody wants to volunteer,
and they can see if it works ('6' to slow down and '8' to speed up, I
think).  Then somebody might want to host it.

Take care,
Bill ([email])


subject: Re: Pool of Radiance - Worth Playing?

text:
crawl. A
don't

Thanks.  I may pick this up again, as it can be bought dirt cheap at my
local Virgin Megastore in the UK at the moment.


subject: Re: Pool of Radiance - Worth Playing?

text:
On Sat, 06 Sep 2003 21:46:48 GMT, [email] (Ken Rice) wrote:

I love dungeon crawls - some of my fondest gaming memories are from
Dungeon Master (s) and EOB 1 and 2 (never liked 3 for some reason - I
think it was the different screen resolution).

PoR2 was just terrible.  Long, drawn out fights (sitting there for 5
minutes as a zombie slooooooooooooowly made it's way across the
screen) and slow walking speeds made the combat a chore, and since the
game was mostly combat...


author: Alexander Mars

subject: Re: Pool of Radiance - Worth Playing?

text:
There are a number of serious flaws in POR2.

You could not split your party up at all, they had to be clustered tightly, so
tightly that at times it is hard to move one character far enough ahead to work
on a trap without endangering the rest of the party.

You could not scroll far ahead of the party and click for them to move (as in
Fallout, for instance), you had to constantly click the party along the map to
move, this made crossing the large dungeons very tedious.

The game runs very slowly, even for a turn based game.  There were long pauses
as the monsters apparently considered their actions, and the monsters moved
across the screen at a glacial pace.

The dungeon itself is ugly and unchanging.  At least Diablo gave you different
environments to fight through.

If the possible distance between party members was increased and I could scroll
further ahead across the map to speed up movement I'd go back and finish the
game.

-Well, God was my co-pilot....but we crashed into a mountain and I had to eat
Him.

www.atar.com/alexmars (yet another useless web site)


author: Michael W. Daniels

subject: Re: Pool of Radiance - Worth Playing?

text:
[email] (Bill Bock) wrote in
news:3ac04835.6478956@news-server:

It's actually still there!


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <[email]>, [email]
says...

The slowness of the opposition was annoying, but I wasn't in any particular
hurry as I always had my favorite beverage at hand to compensate for any
delays. <G>

I am reminded of a few scenes in Ultima 6 where the action slowed way down
because an adjoining dungeon was within the range of concern and fights between
various monsters and NPCs in those areas caused the action to become very
slooooow. You learn to live with it.


author: R. Cohen

subject: Re: Pool of Radiance - Worth Playing?

text:
Mark Morrison <[email]> wrote in message news:<[email]>...

I'm with you on this one.   I would go off and do some chores while
the computer moved.    I'm amazed of the people who love this game. I
just can't see it.


author: Gabriele Neukam

subject: Re: Pool of Radiance - Worth Playing?

text:
On that special day, Michael W. Daniels, ([email])
said...

Really? I got a page not found.

Gabriele Neukam

[email]


author: John Alcock

subject: Re: Pool of Radiance - Worth Playing?

text:
On 6 Sep 2003 19:24:00 -0700, [email] (R. Cohen) wrote:

Not that it's necessarily relevant, but I wonder how many of you
really remember the original PoR, which is considered a classic.

A favorite tactic of that game was to throw HORDES of monsters at you.
You could end up waiting a very long time for it to be the turn of any
member of your party.  Anyone really remember the tavern brawls?

I should say, though, that I never played PoR2, so I don't really know
how painful it is.


subject: Re: Pool of Radiance - Worth Playing?

text:
On that special day, Gabriele Neukam, ([email])
said...

No wonder at all. The real address is

http://www.alindyar.com/PoR/

Gabriele Neukam

[email]


subject: Re: Pool of Radiance - Worth Playing?

text:
John Alcock <[email]> wrote in message news:<[email]>...

Sure, like mm6 which was quite famous for it's hordes of monsters.  Ok
that had moments of tedium but you did make progress and it was
against hundreds of monsters.  With Por2, fighting 5 goblins seemed
just..... as.... long.


subject: Re: Pool of Radiance - Worth Playing?

text:
Previously,

That was the first CRPG I ever played! Nicely timed, it came out just as my
D&D group was falling apart.  :-)
Later editions in the series had a lot of improvements, like not having to
individually memorize every spell used and not having to cast healing spells
when resting.

I pretty much avoided these, but I do remember the throng they threw at you
in the abandoned church on that island. That battle took around a half hour
to complete.
Cool, cool
George IV


author: Bill Seurer

subject: Re: Pool of Radiance - Worth Playing?

text:
John Alcock wrote:

But that was really cool because you had to make the absolute best use
of every scrap of magic and skill you had.  Cast sleep over there,
choking cloud over there, put the guy with the best armor up over there,
and etc.  The old gold box games were pretty low on the R part of RPGs
(though the Dragonlance ones were better) but they were quite fun to
play as tactical combat simulators.  And even then if a "turn" was slow
there was still stuff happening for you to watch.

I love games that that but PoR2 was bad in so many respects and didn't
really have any good parts to make up for it.  I literally fell asleep
one night while playing.


subject: Re: Pool of Radiance - Worth Playing?

text:
On 6 Sep 2003 22:04:14 -0500, John Alcock <[email]>
wrote:

I played a lot (not all - In ever played Hillsfar, for some reason) of
the original gold box games - in fact, IIRC, I took a team through the
Pools trilogy - Pools of Radience, the middle one, and Pools of
Darkness.  It's been ages, but I'm pretty sure PoD ended up with you
guys fighting on the body of a god, in another dimension somewhere.
PoR2 was just taking the piss, though.  When it was being playtested,
no-one yurned around and said "Guys - why are these creatures moving
so frigging slowly ???"

I still have it on the shelf (Imported from the US - it got snagged at
cusoms, so I had to pay as ADDITIONAL ï¿½12 to get it off them.  Stupid
Amazon.com !!!) and it pained me to uninstall it.

Still, maybe I'll patch it and try again - take a team of mages
through, just for a laugh.

In fact, when I'm finished with Jedi Academy, I might do that...


author: chainbreaker

subject: Re: Pool of Radiance - Worth Playing?

text:
R. Cohen wrote:

Lots of people seem to have fond memories of MM6-8, but I remember being
faced with what seemed to be about 10,000 skeletons for what seemed like the
tenth time in an hour and quitting and uninstalling MM6 in disgust.

It's one thing to see something like "you've killed 30 skeletons; 70 remain"
during a turn in a Bard's Tale, but to actually have to kill them in pseudo
3d . . . . uhuh, not my idea of a good time.


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <[email]>, [email]
says...

news:<[email]>...

T'was M&M2 that truly had hordes of monsters. That game consistently presented
you with 256 of the resident monster at a time. Fortunately, the battles took
place on a text screen and not in a 3D visual setting. With a sufficently
equipped party, if was over quickly via CRTL-A.


author: Michael O'Shea

subject: Re: Pool of Radiance - Worth Playing?

text:
"georgethe4" <[email]> wrote in message
news:I9K6b.382760$o%2.171995@sccrnsc02...

you
hour

Pub brawls, the island, the temple of Bane, the Kobold Camp! Slow. Happy
memories :-)

I played the first two on the C64, then all four on the Amiga but never
totally finished Pool of Darkness :-( So I've got them all for PC now but I
haven't found a decent CPU inhibiter so that I can play them again. I could
never get the one that shipped with the CD compilation (MoSlo or something?)
to work. So if anyone knows of a good one please let me know :-) It would be
cool to go retro and face the trolls in the slums and all the undead in that
damn graveyard again :-D

MO


author: Chris Proctor

subject: Re: Pool of Radiance - Worth Playing?

text:
Mark Morrison <[email]> wrote in
news:[email]:

Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades,
Pools of Darkness, IIRC (I expect someone will correct me on this
though).

Great games at the time. I played PoR to death - it's the best of the
series IMO. I particularly liked the way Phlan was laid out, with the
flexibility etc of picking and choosing what you wanted to do. Very nice.


subject: Re: Pool of Radiance - Worth Playing?

text:
"chainbreaker" <[email]> wrote in message news:<[email]>...

I know, I know.  There were areas that were even worse.  It wasn't for
everyone.  BUT those areas were surmountable (especially with area
wide spells) and you really felt like you had accomplished a lot!


author: Brian Trosko

subject: Re: Pool of Radiance - Worth Playing?

text:
Chris Proctor <[email]> wrote:

There were a lot more Gold Box games than that.  There was also Death
Knights of Krynn, Champions of Krynn, Gateway to the Savage Frontier, Buck
Rogers: Countdown to Doomsday, and I'm still probably forgetting one or
two.

My favorite was Azure Bonds.  I'd prefer PoR, but the little "rest" button
which automatically cast all appropriate healing spells and rested the
party and then did it again if necessary eliminated a lot of tedium.


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <c4s7b.31137$[email]>, [email] says...

Rice) wrote:
presented

I just ran M&M2 and in short order had a battle with 250 orcs. This happened a
lot in M&M2.


author: Sarah Jaernecke

subject: Re: Pool of Radiance - Worth Playing?

text:
Brian Trosko scrawled the following into the Great Almanac of
comp.sys.ibm.pc.games.rpg:

I played the first two games of the "Pools" tetralogy, and to this day
I'm kicking myself for not getting the last two as well, or the
compilation when it was released. PoR had the better setting of the two,
IMO, but Azure Bonds hadsome delightfully wacky battles -- like the
Mulmaster Beholder Corps, or the dozen black dragons on top of the Red
Wizard's tower, or (my favourite) random encounters with groups of up to
three dracoliches beneath Shadowdale. :D


subject: Re: Pool of Radiance - Worth Playing?

text:
Brian Trosko <[email]> wrote in
news:bjvdag$bt8$[email]:

There were, but I was talking about that particular series of games: Pools,
..., Pools, since that's what the question was about . . .


subject: Re: Pool of Radiance - Worth Playing?

text:
On Sat, 13 Sep 2003 15:32:32 +0000 (UTC), Brian Trosko
<[email]> wrote:

Yeah, but there was a sequence of games that ended and start with
"Pools of..." titles.  I wasn't sure what they were, but I remember
taking a party all the way through them on the Amiga.

When I got a PC, it was mostly to play Arena.  After that, gold box
games just didn't do it fo me...


author: Mike

subject: Re: Pool of Radiance - Worth Playing?

text:
On Sat, 13 Sep 2003 15:32:32 +0000 (UTC), Brian Trosko
<[email]> wrote:

The Pool of Radiance
Curse of the Azure Bonds
Secret of the Silver Blades
Pools of Darkness

Champions of Krynn
Death Knights of Krynn
Dark Queen of Krynn

Gateway to the Savage Frontier
Treasures of the Savage Frontier

Buck Rogers: Countdown to Doomsday
Buck Rogers: Matrix Cubed


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <bjvdag$bt8$[email]>, [email] says...

     SSI's Gold Box Games

Published  Title

     1/89  Pool Of Radiance
     7/89  Curse Of Azure Bonds

     1/90  Champions Of Krynn
     6/90  Secret Of The Silver Blades
    10/90  Buck Rogers Countdown To Doomsday

     2/91  Death Knights Of Krynn
     9/91  Gateway To The Savage Frontier
     9/91  Pools Of Darkness

     2/92  Buck Rogers Matrix Cubed
     4/92  Treasures Of The Savage Frontier
     7/92  Dark Queen Of Krynn
    11/92  Spelljammer

     4/93  Unlimited Adventures


author: The Qurqirish Dragon

subject: Re: Pool of Radiance - Worth Playing?

text:
the 4 groups of 99 was the maximum you could get in Bard's Tale (396 beserkers,
anywone? :-)
In M&M 1 and 2, all creatures were listed individually, with a note like "+20
more" at the end of the list if the identifiers went beyond (i think) L- so
only 12 monsters would be in combat at one time, but up to 256 could be there
in total.


subject: Re: Pool of Radiance - Worth Playing?

text:
Nope, not true.  The series only began and ended with "Pool" titles

The list above is the Pool series:

-Well, God was my co-pilot....but we crashed into a mountain and I had to eat
Him.

www.atar.com/alexmars (yet another useless web site)


author: Rich

subject: Re: Pool of Radiance - Worth Playing?

text:
"Ken Rice" <[email]> wrote in message
news:F6I8b.3994$[email]...

Missing from this list is Hillsfar.

Weird game, but kinda fun. :)

~ Rich

----== Posted via Newsfeed.Com - Unlimited-Uncensored-Secure Usenet News==----
http://www.newsfeed.com The #1 Newsgroup Service in the World! >100,000 Newsgroups
---= 19 East/West-Coast Specialized Servers - Total Privacy via Encryption =---


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <[email]>,
[email] says...

While Pool of Radiance was the first title in the Gold Box series, Pools of
Darkness was not the last title. It was followed by Buck Rogers Matrix Cubed,
Treasures Of The Savage Frontier, Dark Queen Of Krynn, Spelljammer and
Unlimited Adventures.

Unlimited Adventures was the last Gold Box title.


author: Mark Morrison

subject: Re: Pool of Radiance - Worth Playing?

text:
On 13 Sep 2003 20:36:45 GMT, [email] (Alexander Mars)
wrote:

Sorry - when I said "Ended and started with "I meant the first and
last games of the sequence, not all the individual titles.       :)

Bringing back a lot of nice memories.

And some bad ones - searching a manual for the text, and
diskswapping...


author: Ken Rice

subject: Re: Pool of Radiance - Worth Playing?

text:
In article <3f63c10a$1_2@127.0.0.1>, [email] says...

I didn't think Hillsfar was considered one of the Gold Box games since is more
of a fighting game. There were other SSI/AD&D games that were not part of the
Gold Box series such as War of the Lance, Dragons of Flame, Heroes of the
Lance, and Dragon Strike.


subject: Re: Pool of Radiance - Worth Playing?

text:
It was the last title of that series.  The term Gold Box Games actually covers
several series of unrelated AD&D games.  You could start a character in PoR and
take him as far as PoD.

-Well, God was my co-pilot....but we crashed into a mountain and I had to eat
Him.

www.atar.com/alexmars (yet another useless web site)


subject: Re: Pool of Radiance - Worth Playing?

text:
Trying to find the code disk so you could play the game...

-Well, God was my co-pilot....but we crashed into a mountain and I had to eat
Him.

www.atar.com/alexmars (yet another useless web site)


subject: Re: Pool of Radiance - Worth Playing?

text:
"Ken Rice" <[email]> wrote in message
news:PgQ8b.19186$[email]...

more
the

I'm pretty sure, all things considered, Hillsfar is still technically a Gold
Box game - though definitely the black sheep of the group.  It used a
modified "Gold Box engine", and could import your PoR characters for
gameplay.

And speaking of all those off-beat DL games... I wish they'd release all of
the Dragonlance SSI titles in a set.  I lost my original Gold Box DL games a
LOT time ago, and so far have not seen them show up in a CD collection.

<sigh>

~ Rich

----== Posted via Newsfeed.Com - Unlimited-Uncensored-Secure Usenet News==----
http://www.newsfeed.com The #1 Newsgroup Service in the World! >100,000 Newsgroups
---= 19 East/West-Coast Specialized Servers - Total Privacy via Encryption =---


subject: Re: Pool of Radiance - Worth Playing?

text:
In article <[email]>,
[email] says...

Aha, I see. I had been talking about the Gold Box series as a whole, not the
sub-series included in the Gold Box group of games. Below is a revised list
showing the various sub-series of Gold Box games:

SSI's Gold Box Games

Published  Title

Forgotten Realms/Moonsea Series:

     1/89  Pool Of Radiance
     1/89  Hillsfar
     7/89  Curse Of Azure Bonds
     6/90  Secret Of The Silver Blades
     9/91  Pools Of Darkness

Krynn Series

     1/90  Champions Of Krynn
     2/91  Death Knights Of Krynn
     7/92  Dark Queen Of Krynn

Buck Rogers Series

    10/90  Buck Rogers Countdown To Doomsday
     2/92  Buck Rogers Matrix Cubed

Forgotten Realms/Savage Frontier Series

     9/91  Gateway To The Savage Frontier
     4/92  Treasures Of The Savage Frontier

Other Forgotten Realms Titles:

    11/92  Spelljammer
     4/93  Unlimited Adventures


subject: Re: Pool of Radiance - Worth Playing?

text:
On 14 Sep 2003 18:11:16 GMT, [email] (Alexander Mars)
wrote:

Looking for the EOB 1 manual so you could get down to level 2...


author: Dave Thomas

subject: Re: Windows 95 or Windows NT 4.0?

text:
Kevin Brown wrote:
Hi Kevin.
You made some good points.  I didn't know all the ins and outs of Unix
Admin.  However, if one Unix admin can really handle 150 desktops, then
our NT setup must be easier to administer, because we have 5 admins for
2000 desktops.  Now I will grant you that there are some days where they
are sleeping under their desks becaus ethere is no time to go home, but
most of the time they seem to work normal hours and get things done
reasonably well.

Dave


author: J

subject: Question about GetInformationByFileHandle()

text:
I'm a little new to Visual C++ programming and coming from Java
Programming.

I'm looking at a Win32 API function called GetFileInformationByHandle:

BOOL GetFileInformationByHandle(
  HANDLE hFile,
  LPBY_HANDLE_FILE_INFORMATION lpFileInformation
);

Where:

hFile
    [in] Handle to the file for which to obtain information.
    This handle should not be a pipe handle. The
GetFileInformationByHandle function does not work with pipe handles.

lpFileInformation
    [out] Pointer to a BY_HANDLE_FILE_INFORMATION structure that
receives the file information. The structure can be used in subsequent
calls to GetFileInformationByHandle to see the information about the
file.

So it looks like GetFileInformationByHandle() allocates a
BY_HANDLE_FILE_INFORMATION structure.  Looking at some examples via
Google and Google Groups, this structure doesn't get deallocated.  The
API doesn't say to deallocate it.  Does Windows automatically deallocate
this structure when I exit scope.  Or do I need to call LocalFree
(lpFileInformation) to clean up?


author: TC

subject: Re: Question about GetInformationByFileHandle()

text:
Maybe just terminology. In my view, passing an address by value, is
just the implementation detail of how you pass a structure by
reference. That address value, that you pass to the function, is the
"reference" to the structure in question.

Cheers,
TC


text:
AFAIK, GetFileInformationByHandle() would not allocate the
BY_HANDLE_FILE_INFORMATION structure. The /caller/ would allocate that
structure and pass it to GetFileInformationByHandle() by reference.
Then the caller would clean-up that structure in a manner consistent
with whatever language the caller was using.

HTH,
TC


author: "James Brown"

text:
"TC" <[email]> wrote in message
news:[email]...

Just one clarification. The structure is not passed by reference, rather
it's
address is passed <by value> - this is how parameter passing happens in C.
But you are correct the caller allocates the structure (as a regular local
variable) and then passes it's address to the function.

BY_HANDLE_FILE_INFORMATION bhfi;

GetFileInformationByHandle(hFile, &bhfi);

passing by reference is a higher-level java, c# and c++ idiom which does not
exist in the win32 api.

James


text:
"James Brown" <remove_james_dot_brown7_at_virgin_dot_net> wrote in
news:42b7ba28$0$278$[email]:

Duh!  That makes sense!  That was so simple I don't know why I didn't catch
it!

J


author: Doug Huffman

subject: Re: Intel 386 C

text:
coy@ssc-vax (Stephen B Coy) writes:

Zortech is now advertiseing a DOS extender without royalities with their
C/C++ compiler.  It is DPMI, VCPI, and 'vanilla' DOS compliant (I don't
believe the Intel one is VCPI compliant).  Also of interest is that it
is VERY small.  To a "Hello world" program it adds about 10K compared
to 'large memory model' program, a 100K large model program will normally
show a size reduction.

Almost all the standard library functions in the Zortech library
'just work' no fuss, no muss (a couple of bios_ functions are missing,
along with spawn() and exec()).  This means your interrupt driven mouse
code, graphics, direct screen I/O, etc work the same as in the more
conventional memory models.

This extender comes with the Developer's Edition 3.0 which includes
everything you need to develop for MS DOS, MS Windows (SDK isn't required
anymore), and OS/2.  Also included is a royality free 286 DOS extender.

Package price is about $600 via mail order houses, about $700 direct
from Zortech.

disclaimer: I have no connection with Zortech except they bought the
distribution rights to the 386 DOS extender from me.

[email]


author: [redacted]

subject: Zortech C/C++ 3.0 (Was Re: Intel 386 C)

text:
In article <[email]>, [email] (Doug Huffman) writes:

Sounds great! Perhaps it is the candidate to chooce for casual programmers
for accessing large memory in their programs. Still some questions:

Q1: When you say it is DPMI, VCPI, and 'vanilla' DOS compliant, does this
mean that the programs compiled with it are also? And can you compile
a program which is DPMI and VCPI compliant at the same time or do you need
to compile different versions for each case?

Q2: What kind of improvements there is in the integrated developing
environment? I have only read some test saying Zortech is nice but Borlands
environment is better -- not seen Zortech compiler yet. Ie. is it also for
beginners?
(There is some people who stick with QuickBasic until there is
an easy integrated 32 bit C with good graphics support and documentation
because eg. Borland C++ is not an answer for them).

Q3: Is it possible to write inline assembler code like in Borland and
Microsof products? If not what to use with it if there is a need for some
lines of assembler code? (Perhaps the novice has got an assembler listing
what does exactly what (s)he wants and (s)he is afraid of even thinking
to use separate XYZ assemler package which nobody has heard about.)
I am interested of the 386 extender version.

Q4: In OS/2 version, how is it possible to manipulate SuperVGA's registers
 --for example if I need to choose another graphics card's clock frequency
and do not understand how to make drivers?

Q5: When OS/2 2.O is available can I use Zortech compiler for 32 bit OS/2
code? (Before Borland?)

Q6: Is there support for XGA in graphics libraries? Complete list of
graphics support would be nice!

Q7: ANSI? According Computer language's May C issue the 2.18 version had
some minor problems with Plum Hall tests. How does 3.0 survive?

Q8: How tested, buggy, stable,...

Thanks in advance

Kari Osmoviita          [email]

disclaimer: I have almost no connection with (32 bit) C programming
except testing that some compilers were not yet easy enough for QuickBASIC
programmers for whom among others I am trying to choose one common tool.


author: David Feustel

subject: Re: Intel 386 C

text:
Two questions:
1) Is Intel's compiler DPMI 0.9 or 1.0 compliant?
2) Are you SURE the Zortech's dos extender is DPMI compliant?
2a) If so, again, 0.9 or 1.0?


author: DJ Delorie

subject: Re: Intel 386 C

text:
In article <[email]>, [email] (Doug Huffman) writes:

*I* can beat the Intel price . . .

For those of you that can't handle holes in your Visa card, you can
always get my GCC/G++ 32-bit compiler for NO CHARGE.  You can wrap the
extender in the executable, handle up to 128M physical/128M paging,
and the sources come with it (take *that*, Intel!).  You can avoid
royalties if you choose to follow the GNU GPL conditions, or opt for
the very minimal royalty schedule.

Supports himem.sys, but no vcpi or dpmi (yet).

To get via anonymous FTP:

  grape.ecs.clarkson.edu  pub/msdos/djgpp

To get via MAIL:

  mail [email]
  Subject: <none>
  help
  index msdos/djgpp
  send msdos/djgpp readme

To get via mail order ($150 for six floppies, manuals, support):

  Austin Code Works
  11100 Leafwood Lane
  Austin TX 78750-3464
  1-512-258-0785

DJ
[email]


subject: Re: Zortech C/C++ 3.0 (Was Re: Intel 386 C)

text:
[email] writes:

There is a version of the compiler that is compliant, and you can create
applications that are compliant (the -mx memory model).  The same
application will run under all three environments completely transparent to
the C/C++ programmer (the assembly language programmer can get in trouble
when attempting to access real mode DOS and BIOS services).

I've never used anyone's 'environment'.  I use a text editor, MASM, MAKE,
and the Zortech librarian and linker.  I use the Zortech compiler when
running parts of the test suite.

Call Zortech or send email to [email] for information on ZWB.
I've never used it.

I use MASM.  Pharlap's 386ASM also works with it.  There is some support for
inline assembler but I don't think it's as extensive as some other vendors.
I don't use the compiler much (just for testing) contact [email]
for more details.

[... questions I can't answer deleted...]

Quantitatively I don't know how to answer this...

Various portions of this release been in alpha and beta for several months.
We have a test suites that has been extensively expanded for this release.
Each of the developers (for the environment, the compiler, the graphics,
the DOS extender, etc, etc) is responsible for creating and maintaining their
own test suite and doing regression testing.  Tech support runs the examples
from the manuals through.  The stated intention at the developers meetings
was to stress quality over new features in this release.  I know that many
features were cut so that the time could be spent on bug reports.


author: Joe Huffman

text:
[email] writes:

The OS/2 Flash Graphics library doesn't support Super VGA.  It is possible
to do directly access the I/O ports however.  You create a module that is
stated to have I/O privledges in the .DEF file.  See your OS/2 documentation
for details.  Or buy the source code to FG.

It is Zortech's intent to support 32 bit OS/2.  The release date is not
available at this time.  What is Borland's release date?  We'll try to
beat it!  :-]  Do they have a 32 bit compiler running yet?  Zortech's has
been out since January...

Not yet.  Send email to [email] (an alias for me) for detailed
information on FG such as this.  It varies depending on whether you are
talking OS/2 or UNIX (EGA/VGA mostly) or DOS and extended DOS (extensive --
including Super VGA and TIGA).


subject: Re: Intel 386 C

text:
[email] (David Feustel) writes:

1)  I can't find my brochure on Intel right now so I don't know for sure
that they even make a claim one way or the other.

2)  Well... since I wrote it I'm as sure as anyone is likely to be (without
blind faith).  It passes the Zortech compiler and runtime library test
suites while running under Windows 3.0 in all modes (therefore:  It is
DMPI 0.9 complaint), you can hook hardware and software interrupts with it
under Windows, etc, etc.  Any specific test you have in mind?

2a)  I just got the 1.0 spec the other day.  I don't see any thing that looks
like a problem after my first couple of passes through the spec.  I don't
have a 1.0 host to test it with -- yet.

[email]


author: Sundar Arunapuram

subject: Graphics Packages for MSDOS

text:
Does any one have any experiences with GSS*GKS and Metawindows?  I am
looking for some information about the performances of each.  We currently
use GSS for plotting maps (state boundaries, highways etc.).  In GSS
we use polyline, polymarker, zoom in and zoom out, and some text information.
The current implementation is slow, and memory extensive.  We are looking
for some graphics package which runs faster and consumes less memory (or
possibly use memory above 640k).  I would like to know the conversion
effort required to go from GSS to Metawindows also.


author: James Birdsall

subject: Re: Intel 386 C

text:
In article <[email]>, [email] (Doug Huffman) writes:

   It's OK. It's not perfect. The DOS extender is bound into the
executable, so the final runnable result is just one piece.

   No. It will use up to 32M of RAM. Maximum virtual memory is 256M.

   True.

   Unless you're trying to do floating point. Windows presently blocks
the interrupt their floating-point emulator needs to see in order to
function. If you have a coprocessor, it should work OK though.

   Note that it isn't compatible with QEMM, 386^Max, and other such
VCPI compliant software. However, it is supposed to work with QEMM/386^Max
if you're also running Windows at the same time.


subject: Re: Intel 386 C

text:
I wrote:

I just called Intel's "FaxBACK Information Service" and got document #9902
(call 800-525-3019 from a Touch-Tone phone).  In that document they claim
"The Code Builder DOS Extender conforms to the DPMI (DOS Protected Mode
Interface) specification version 0.9..."

The 1.0 spec requires all 0.9 conforming programs to work with 1.0.  So there
shouldn't be any problems in this regard (same applies to the Zortech DOS
extender).

Also see an ad for it in the July 1991 issue Dr. Dobb's Journal (page 53).
Also see an ad for the Zortech Compiler and DOS extenders in the same
magazine page 27.


subject: Re: Intel 386 C

text:
[email] (James Birdsall) writes:

James, you make it look like you were quoteing me directly... I was quoteing
someone else...

Zortech's DOS extender (which I wrote) doesn't have this problem.  In fact
most of the development was done on a machine without a coprocessor and
all the floating point code (as well as nearly all the Zortech C library,
extensions and all) work just fine with all combinations of Windows modes,
coprocessor, VCPI, etc, etc.  The design philosophy was: "it should just
Work".  By the way... the floating-point interrupt isn't the only bug-a-boo
in Windows, in my more candor moments I express words (not fit for polite
company) to the effect that Windows 3.0 isn't compliant with the DPMI spec.

I believe Zortech will be the first to ship a DOS extender that is DOS, VCPI,
and DMPI compliant (correct me if I'm wrong).

[email]
uunet!proto!doug


author: Franklin Antonio

subject: Re: Intel 386 C

text:
In article <[email]> [email] (Doug Huffman) writes:

You are wrong.  I recently bought a copy of the Phar Lap 286 DOS Extender,
and it is DOS, VCPI, DPMI complient.  One big disadvantage of Phar Lap is
that distribution of software which uses the extender is not royalty-free
as the Zortech stuff is.


subject: Re: Intel 386 C

text:
[email] (Franklin Antonio) writes:

I meant (but neglected) to say a 386 DOS extender that is DOS, VCPI, and
DMPI compliant.  With that qualification how do I stand?


subject: Base-1000. Excess-12.

text:
One of the replies to a recent post of mine about Chen-Ho encoding, and
its relative Densely Packed Decimal, asked: why not just use the binary
equivalents of the numbers from 0 to 999 to densely represent the
digits of decimal numbers, three to a group of 10 bits?

I noted that the conversion would be more involved.

But such a representation would have the advantage that arithmetic
could be done _directly_ on numbers so represented.

In fact, using an existing binary arithmetic unit, with minor
modifications, to do arithmetic on numbers so represented could be
further simplified with one additional change to the encoding.

One encoding used for decimal digits is known as Excess-3 encoding. If
every decimal digit is represented by the four-bit binary equivalent of
three *plus* its value, then when they are added, the sum is too high
by six.

Ten plus six is sixteen - the value for which there is a carry out of
four bits.

So you can add two excess-3 decimal numbers in a binary adder, and then
either add three, or subtract three, from each individual digit
afterwards depending on whether or not there has been a carry out of
the given group of four bits to convert the result to a valid excess-3
decimal number again.

Ten bits have 1,024 possible values, 24 more than 1,000. So using
excess-12 notation for each group of ten bits would work the same way,
at least for addition.

For multiplication, I suggest pre-calculating 2, 4, 8... 512 times one
of the operands to make it possible to implement multiplication with
such large 'digits' reasonably simple.

Converting from packed decimal, or decimal numbers in printable form,
to this form is simple enough; one uses a table with the binary
equivalents of each value for each digit. The last column doesn't
really require a translation table.

Converting the other way is equally simple, and doesn't require
division, as long as you perform the addition in decimal.

But there is one catch - converting from excess-12, you need to
subtract 12 from all the elements of one column. You can divide the
binary 10 bits into fields of 4, 3, and 3 bits. If you subtract 12 from
the elements of the third column, at least _all_ the elements are
negative, but then you need an explicit third column.

If, instead, you subtract 57 from all elements of the middle column (7
times 8, plus 1) then all the entries of that column are negative; add
45 to all elements of the first column, and the goal of creating a
decimal number which is 12 less than the binary equivalent of the 10
bits one starts with is achieved.

That is,

   0 (0000)   45    0 (00) -57   0 0
  64 (0100)  109    8 (10) -49   1 1
 128 (0200)  173   16 (20) -41   2 2
 192 (0300)  237   24 (30) -33   3 3
 256 (0400)  301   32 (40) -25   4 4
 320 (0500)  365   40 (50) -17   5 5
 384 (0600)  429   48 (60)  -9   6 6
 448 (0700)  493   56 (70)  -1   7 7
 512 (1000)  557
 576 (1100)  621
 640 (1200)  685
 704 (1300)  749
 768 (1400)  813
 832 (1500)  877
 896 (1600)  941
 960 (1700) 1005


subject: Re: Base-1000. Excess-12.

text:
I wrote:
but

I see from Mike Cowlishaw's site, though, that one Y. Takashi authored
an IBM Technical Disclosure Bulletin discussing the idea; I can hardly
be surprised that IBM thought of that possibility first, given their
record of interest in decimal arithmetic.

John Savard


subject: Re: Base-1000. Excess-12.

text:
glen herrmannsfeldt wrote:
storage
very

You're quite correct. It was in a recent thread where I described the
suggested storage form, Chen-Ho encoding, that someone asked, why not
just convert three digits at a time to 10-bit binary?

So I did some thinking about that, to see if such a form might have an
advantage; the possibility, in that case, would be to do arithmetic on
base-1000 numbers directly.

I found base-1000 would be very difficult when thinking about what
would have to go into a multiplier. It certainly isn't impossible, but
if one wishes, for example, to precompute one-digit multiples, more
circuitry and time is required. Even when remaining within reason -
obviously, computing each multiple from 0 to 999 of one factor is
wasteful.

Fewer decimal adjusts, yes.

John Savard


subject: Re: Base-1000. Excess-12.

text:
[email] wrote:

Further reflection convinces me that while arithmetic on numbers in
this form is possible, it would be wasteful of circuitry, and
excessively slow, for both multiplication and division.

For addition, the challenges are no greater than with decimal
arithmetic, but for those operations, the size of the radix, and the
resulting non-uniformity in the numbers involved, creates severe
inherent problems.

John Savard


author: glen herrmannsfeldt

subject: Re: Base-1000. Excess-12.

text:
[email] wrote:

I have thought for a while now that the fraction of transistors in a
modern processor that are part of the ALU, those that actually do
arithmetic operations, is fairly small.  Especially for
addition/subtraction, though multiply and divide aren't quite as simple.

As I understand it, some have suggested the base 1000 form as a storage
form, with standard BCD in the registers.  It is said that only a very
small amount of logic is needed to do the conversion.  I don't know
which is easier for multiply and divide.

It might be that excess 12 is a little easier for software
implementations of add and subtract, though.

-- glen


author: Michael Loose

subject: Problem with Terratec 32/96

text:
Michael Loose <[email]> schrieb im Beitrag
<01bc67c3$eab75ba0$[email]>...


author: David

subject: Grab elements of DL ( definition List )

text:
Hi Everyone,

I'm trying to grab all of the elements of a DL, specifically the 's
grouping them by the DD's. I suppose if I can just get them into groups I
can get the href's later. The hard part is getting them grouped as explained
below.

For example...

DT Item1(1)

DD Item1(2)

DD Item2(1)

DD Item3(1)

DT Item1(1)

DD Item1(1)

DD Item2(1)

Is there a way to say, loop through the DL until it finds a DT. Whe it finds
one, grab it and all of the DD's that immediately follow it .. until it
comes to another DT. Group it with its DD's and continue until no more DT's
are found.

Then maybe take these collections and possibly populate an array with the
groups?

I really don't know how to go about this.

David J.


author: Tom Cole

subject: Re: Grab elements of DL ( definition List )

text:
Using DOM:

var root = document.getElementById("dlList"); // the parent...

var dts = root.getElementsByTagName("dt"); // the dt's in the list...

for (var i = 0; i < dts.length; i++) {
  var dds = dts[i].getElementsByTagName("dd"); // the dd's of each
dt...
  for (var j = 0; j < dds.length; j++) {
    var dd = dds[j];
    //do stuff with your dd...
    //for example...var anchor = dd.getElementsByTagName("a");
    //                      var href = anchor.href;
  }
}

//the end.


text:
Here is what I have so far. I can get all of the elements inside of the DL
into an array, how to separate them from here into the groups descibed
before is the pickle.

http://mysite.verizon.net/microweb2/list.html

David J.


author: RobG

text:
RobG wrote:
[...]

A bit more concise:

function makeDTGroup(id){
  var node = document.getElementById(id).firstChild;
  var nodeName;
  var dts = [];
  var dtNum = 0;
  var ddGroup;
  do {
    if (1 == node.nodeType){
      nodeName = node.nodeName.toLowerCase();
      if ('dt' == nodeName){
        dts.push({dt:node, dd: []});
        ddGroup = dts[dtNum++].dd;
      } else if (ddGroup && 'dd' == nodeName){
        ddGroup.push(node);
      }
    }
  } while( (node = node.nextSibling) )
  return dts;
}


text:
The first example works well. I haven't been able to plugu in the second
example with the showObj() function yet. I need to decipher what you have
done here :-)

Now I need to look at this to understand the methods you used.

David J.


text:
[...]
[...]

Continuing on with this, your modified code works well, however I have come
accross having to process multiple DLs instead of just one with an "id". I
pretty much understand how your code works, not completely but I see what's
going on.

I have succeeded in grabbing the DLs by a unique class name, however getting
the elements into arrays after this seems problematic. I know this is
possible. I have put up a link to what I have. Any suggestions/pointers/push
are welcome in where I am failing in the method.

http://mysite.verizon.net/microweb2/newCol.html

David J.


author: Steven P. Burrows

subject: Quicken 2000 Personal Check Printing Under Windows NT4?

text:
For a variety of reasons, I am considering a move from Windows 98 to Windows
NT4 Workstation.  Most of the software that I use will make the transit
without difficulty.

The one exception is a check printing program that I use with Quicken 2000,
CheckMate4Quicken.  This program functions by creating a virtual printer
under Windows 9X and intercepting Quicken check print jobs.  The check
information is extracted and reformatted to fit onto a standard bank check,
removing the need to purchase special checks.  This program does not
function under NT (I have already tried).

Can anyone recommend a check printing program that will accomplish the same
objective, printing on standard bank checks from Q2K, that will run under
NT4?  Alternatively, can anyone recommend a computer checks printer/vendor
that offers wallet size MICR encoded checks for use with Quicken?


author: Mark Fraser (News

subject: !Google 0.67

text:
I've put up version 0.67 of !Google on my website. This version has a few
changes over the last one that Andrew Poole released (0.65 I think)

1) Typing something into !Google's search box and pressing Return now takes
you to the correct Google site depending on the toolbar options.

2) The buttons next to the search box will let you search the .co.uk
versions of google's sites if it is selected in the toolbar options.

3) A new button to allow you to do a Froogle search.

Thisc can be downloaded from
www.mfraz.freeserve.co.uk/downloads/Google067.zip


author: Roger Darlington

subject: Re: !Google 0.67

text:
On 29 Jul 2005, Mark Fraser (News) wrote:

I think I have found a bug.

I don't know where the bug is (Froooogal, Oregano2, !Google)

But if you put a 'ï¿½' [pound] sign in the !Google writeable icon, then
click on Froogal, it hangs the Iyonix.


author: David Pitt

subject: Re: !Google 0.67

text:
In message <[email]>
          "Mark Fraser (News)" <[email]> wrote:

[snip]
!JFShared is required. !Google's !Run looks for version 254 and if it is
not found it refers, with great optimism, to www.movspclr.co.uk

I could not find 254 but I did find 251beta1 at

http://www.drobe.co.uk/archives/index.php?directory=/freenet.barnet.ac.uk/Acorn/freenet/j.fletcher/jfshared/

that is all one line, and 250 at

http://downloads.orpheusweb.co.uk/Acorn/PD/Modules/

Throttling back the version checking to If "<JFShared%Version>" < 250
produced a working version, only briefly tested, and a file called
DebugSpool in the root of my harddisc. Setting testing% to FALSE at line
23 put a stop to that.

(!JFShared also contains the 26bit InetServices module which so far has
not been called. If it is then Aemulor will be needed.)

Nice application, many thanks.


author: Steve Ellacott

subject: Re: !Google 0.67

text:
In message <[email]>
          "Mark Fraser (News)" <[email]> wrote:

Where do I get the latest version of JFshared? The URL in !run appears
not to be current.

Steve


author: Colin Matthews

subject: Re: !Google 0.67

text:
In article <[email]>, Mark Fraser (News)
<[email]> wrote:

Thanks for this really useful app! My somewhat ancient version had
'Hide Toolbar' in the icon bar menu - any reason for this not to be
there?


subject: Re: !Google 0.67

text:
In article <[email]>,
   Roger Darlington <[email]> wrote:

I've uploaded a newer version that changes non alpha-numeric characters to
their hex equivalent. Let me know if that helps.


subject: Re: !Google 0.67

text:
In article <[email]>,
   David Pitt <[email]> wrote:

[Snip]

I've got version 254 here, but not sure if I'm allowed to put it up
anywhere.

Most of the thanks should go to Andrew Poole, all I did was add a bit here
and there.


subject: Re: !Google 0.67

text:
In article <[email]>,
   Colin Matthews <[email]> wrote:

What version was that?


subject: Re: !Google 0.67

text:
In article <[email]>,
   Colin Matthews <[email]> wrote:

I've uploaded 0.67a which brings back the 'Hide Toolbar' option, no idea
why it had been removed though. Download it here:
www.mfraz.freeserve.co.uk/downloads/Google067a.zip


subject: Re: !Google 0.67

text:
On 13 Aug 2005, Mark Fraser (News) wrote:

Well, it doesn't crash the Iyonix now, but I'm not sure if the [pound]
sign is having the desired effect.

All the items it puts up have [dollar] signs on them, and none of them
have [pound] signs somewhere.


author: Harriet Bazley

subject: Re: !Google 0.67

text:
On 30 Jul 2005 as I do recall,
          Mark Fraser (News) wrote:

It seems to work all right to me except that (unlike in the real Google
search window) you can only type a single word at a time, which rather
limits searching.   If I type in "image software" (with or without the
quotes), instead of finding all the pages with both terms in, WebsterXL
ends up offering a blank file of filetype &0 for download - I assume
because there is a space in the URL.


subject: Re: !Google 0.67

text:
On 1 Aug 2005 as I do recall,
          David Pitt wrote:

'Real' Google searches for multiple words seem to come up with %20 in
the URL, so this is presumably why....


subject: Re: !Google 0.67

text:
In message <[email]>
          "Mark Fraser (News)" <[email]> wrote:

[snip - code to convert space into %20]
That is OK with me.


subject: Re: !Google 0.67

text:
In message <[email]>
          Steve Fryatt <[email]> wrote:

I have finally found a note on this at !JFShared.Skeleton.Squashed.!Help


author: Graeme Wall

subject: Re: !Google 0.67

text:
In message <[email]>
          David Pitt <[email]> wrote:

Would !Linker do the same thing?


subject: Re: !Google 0.67

text:
In message <[email]>
          Graeme Wall <[email]> wrote:

[snip - !JFShared usage]

Yes. I did subsequently try it, it was fine. !Google only uses one
Library file from !JFShared. How would !Linker fare if there was more
than Library file, given that that has to be specified.


author: Steve Fryatt

subject: Re: !Google 0.67

text:
On 30 Jul, VinceH (real address) wrote in message
  <[email]>:


subject: Re: !Google 0.67

text:
In message <[email]>
          "Mark Fraser (News)" <[email]> wrote:

[snip]

I have linked !RunImage and LIBRARY with !StrongBS. !JFShared is then no
longer required and the line looking for it can be removed from !Run.

Looking good here, so far.

Hope that is of use.


author: Tim Hill

subject: Re: !Google 0.67

text:
In article <[email]>,
   Mark Fraser (News) <[email]> wrote:

The Stronghelp files inside JFShared 254 at !JFShared.Help.SocketLib and
..WimpLib state:

"The JFShared application is <c> Justin Fletcher, 1997 and is released
into the Public Domain with the same restrictions as subsist in most PD
software. This includes the fact that when distributed the entire
application must remain intact."

Another of those contradictory cake-and-eat-it copyright statements often
seen in PD-land which places something in the Public Domain but at the
same time claims the retention of copyright by the author. More correctly
perhaps it should have said _was_ <c> Justin Fletcher _before_ being
released into the Public Domain under certain conditions. Copyright=right
to copy. By implication Public Domain software is freely distributable,
i.e. copyable by anyone but implies no charge may be made except for
media costs.

IANAL but it seems that although Gerph withdrew this and other of his PD
applications from his own website, there is nothing to stop distribution
by others. I'm not sure he would agree, though, even though the status of
Public Domain (and its nature) means that once in the Public Domain you
can't withdraw something simply because you change your mind.

<dons flame proof suit and books a plane ticket out of the country>


subject: Re: !Google 0.67

text:
On 30 Jul, David Pitt wrote in message
  <[email]>:

[snip]

This appears to be recommended in the documentation, too.


subject: Re: !Google 0.67

text:
In article <[email]>, Mark Fraser (News)
<[email]> wrote:

Brilliant service - thank you very much!


author: druck

subject: Re: !Google 0.67

text:
On 29 Jul 2005 "Mark Fraser (News)" <[email]> wrote:

Would it have been too much effort to give the URL?

http://www.mfraz.freeserve.co.uk/downloads/Google068.zip

---druck


subject: Re: !Google 0.67

text:
In message <[email]>
          Harriet Bazley <[email]> wrote:

[snip]

It is OK with Oregano2 but not with NetSurf or, as said, WebsterXL.
The space itself does look to be the problem, replacing it with %20
looks like a fix.


subject: Re: !Google 0.67

text:
In message <[email]>
          Harriet Bazley <[email]> wrote:

That was what prompted the thought rather than any understanding of
the format required.

Using the unStrongBSed !RunImage I added this procedure:-

DEF FNconv_space(input$)
LOCAL len%,pos%,output$
len%=LEN input$
FOR pos% = 1 TO len%
IF MID$(input$,pos%,1) = " " THEN
output$=output$+"%20"
ELSE
output$=output$+MID$(input$,pos%,1)
ENDIF
NEXT
=output$

and called it every time, 14, SearchString$ is set, eg:-

SearchString$=FNgeticontext(toolbar%,1)
SearchString$=FNconv_space(SearchString$)


subject: Re: !Google 0.67

text:
In article <[email]>,
   David Pitt <[email]> wrote:

Version 0.69 has been uploaded to the ususal place. Just wondering, do I
need to do the same thing with +s?


subject: Re: !Google 0.67

text:
In article <[email]>,
   David Pitt <[email]> wrote:

Could you explain that in a little more detail as I'm new to this
programming stuff?

Thanks


subject: Re: !Google 0.67

text:
On 30 Jul 2005 David Holden <[email]> wrote:

Rather than debating the ins and outs of copyright law until the cows come
home, why not ask gerph whether he objects to the integration of his library
in this case?

---druck


author: Brian Jordan

subject: Re: !Google 0.67

text:
In article <[email]>,
   Tim Hill <[email]> wrote:

[Snip]

I don't think you need to do that. Take a look at the text help file
<!Help> within JFShared, I have version 254 here, and you will find the
following :

"Use of JFShared
---------------
I hereby give explicit notice that you may use JFShared in any way shape
or form /except/ commercially. Commercial users should contact me first.
Inclusion of JFShared with a program, or BasCompressed into a program is
explicitly allowed and encouraged.

I know the documentation isn't that great, but I'm still working on it
:-)"


author: Tim Powys-Lybbe

subject: Re: !Google 0.67

text:
In message of 30 Jul, Tim Hill <[email]> wrote:

I doubt that.  The law definitely says that authored works have a
copyright owner and the ownerships lasts until the copyright expires.
Copyright can be sold.  It probably can also be given away, but if it
is retained, then it is not given and is still owned by the author.  He
may choose to give copies to whoever he wishes, in the same way that
publishers sell copies to whoever will pay for them, but I don't think
he gives away his ownership of the copyright.  So he can impose any
terms to his gift that he wishes and if you accept the gift then you
accept the terms.


subject: Re: !Google 0.67

text:
In article <[email]>,
   Colin Matthews <[email]> wrote:

Version 0.68 now up, fixes a bug that caused the toolbar menu to always
appear at the bottom of the screen even if the bar was at the top!


subject: Re: !Google 0.67

text:
In article <[email]>,
   David Pitt <[email]> wrote:

[Snip]

If it's ok with you I'll add it to the source code and put a new version on
my site.


subject: Re: !Google 0.67

text:
In article <[email]>,
   Mark Fraser (News) <[email]> wrote:

Actually I think I've managed to figure it out. The version of 0.68 that is
on my site now has been run through !StrongBS and no longer requires
!JFShared (well it works here anyway).

It can be downloaded from www.mfraz.freeserve.co.uk/downloads/Google068.zip
(is that better druck?)


author: Theo Markettos

subject: Re: !Google 0.67

text:
Tim Powys-Lybbe <[email]> wrote:

Indeed.  Public domain is generally taken to mean renouncement of any
copyright but it (in the UK at least) isn't a legal concept, so the
statement that something is Public Domain in itself is meaningless.

The copyright holder has rights to grant others a licence to use the
software.  They can also grant other rights, for example the right to
transfer the software to a third party who might be subject to the same
conditions.  However, unless the original licence is breached it's not
possible to revoke the licence if it is in perpetuity.

So I can't say:
  I grant you a licence to use this software and you may pass it onto
  others.
and later announce:
  All software written by me must be deleted.

because in effect the end user has only agreed to the first set of licence
conditions by using the software.  I /could/ do this by saying:

  I grant you a licence to use this software for the period of one year from
  $DATE.  This licence may be renewed by contacting me, but if it is not
  renewed you must delete the software.

...at which point I could, if I wish, refuse to renew the licence.  In other
words I can't apply restrictions retrospectively - they must be there up
front.

It is indeed possible to give away copyrights - this happens if you
attribute a piece of software to the Free Software Foundation or your
employer, for example.  But in the case of software this just sets who is
able to control the licence conditions (and who will sue if they're broken):
there is very little copyright free software out there.

Copyright is the default state: you must assume 'all rights reserved' by the
copyright holder unless the copyright holder has made a statement to the
contrary.  In the physical world this means books, plays,
letters-to-the-milkman may not be copied without permission.  In computing
the same applies - you are not granted a licence to use it unless stated
otherwise.  Both subject to 'fair dealing' exemptions (you may make one copy
of a part of a book for research purposes, etc, but rather poorly defined
for computing)

IANAL.

Theo


subject: Re: !Google 0.67

text:
In article <[email]>, Tim Powys-Lybbe
<[email]> wrote:

You cannot retain copyright to something in the public domain. That is
entirely contradictory.

S/he does if they give others the right to make copies, as with public
domain or shareware.

The law says the right to make copies is know as the copyright. Anything
placed in the public domain gives the right to copy to anyone, therefore
the author has given up his copyright/right to restrict copying.

Whether he retains intellectual rights and the ability to change what is
copied is a different issue.

Think about it. Don't confuse copyright with intellectual property rights.

Copyright = the right to make copies.

Have I said this enough now?

FU Set


author: VinceH (real address

subject: Re: !Google 0.67

text:
In article <[email]>,
   Mark Fraser (News) <[email]> wrote:

[...]

Am I right in thinking StrongBS, being a "BASIC program
compressor", amongst other things merges any libraries
used with the main program?

If so, you are almost certainly in breach of Justin's
licence terms. Nothing I use these days needs JFShared,
so it's no longer on my machine, but a vague memory
suggests this may be the case - so I'd urge you to
check what your copy says. It'll probably have words to
the effect that (if it gives permission to be copied
onwards) it must be distributed in its original form
and intact - merging some parts with another program
and just distributing that isn't JFShared's original
form, and nor is it "intact".

VinceH


subject: Re: !Google 0.67

text:
In article <[email]>,
   Mark Fraser (News) <[email]> wrote:

[Snip]

Would those of you who have downloaded the above version please download it
again - I accidentally left testing on so you'd get a trace file every time
it was run.

BTW does anyone fancy porting googlebar (http://googlebar.mozdev.org/) to
RISC OS? Looks quite an interesting application.


author: David Holden

subject: Re: !Google 0.67

text:
On 30-Jul-2005, Tim Hill <[email]> wrote:

I don't see a smiley so I have to assume that you meant this
seriously.

You've certainly said more than enough to demonstrate that you have
absolutely no understanding of even the basics of copyright law.

Copyright most certainly is NOT the right to copy, and Public Domain
has no definitive meaning in English law.


author: Stefan Bellon

subject: Re: !Google 0.67

text:
VinceH (real address) wrote:

The copy of JFShared that I have on my machine (2.54) says the opposite
(reformatted by me):

} Use of JFShared
} ---------------
} I hereby give explicit notice that you may use JFShared in any way
} shape or form /except/ commercially. Commercial users should contact
} me first. Inclusion of JFShared with a program, or BasCompressed into
} a program is explicitly allowed and encouraged.


author: Brian Carroll

subject: Re: !Google 0.67

text:
In article <[email]>,
   VinceH (real address) <[email]> wrote:

[Snip]

Actually, that common conditition is not in Justin's licence, so
it seems to be OK to use JFShared as earlier discussed. This is
from the Help text in version 2.54 (30 Jul 1998):

Use of JFShared
---------------

I hereby give explicit notice that you may use JFShared in any
way shape or form /except/ commercially. Commercial users should
contact me first. Inclusion of JFShared with a program, or
BasCompressed into a program is explicitly allowed and
encouraged.

Brian.


subject: Re: !Google 0.67

text:
In article <[email]>,
   David Holden <[email]> wrote:

What _exactly_?  Convenient snip?

That's very wrong. It is part of my profession to be familiar with it.

I must have expressed myself badly, sorry.

That is exactly what it is which is why, perhaps unsurprisingly, it is
called copyright. It is the right to make duplicates of something or
parts of something. Generally speaking, the creation of a 'work'
confers the automatic exclusive right to duplicate work to it's author
(or employer) or assigns for a number of years, extending way beyond the
author's death. The right to copy can be bought, sold, given away,
inherited, etc., just as any other property. There are some exceptions
and awkward twisty bits in the legislation which I suggest you read, as
I have on many occasions.

The right to modify copyright material or incorporate chunks of it in
something else too resides with the author or assigns - as this may
involve copying or incomplete copying - but intellectual property
(development of the idea) is more a matter for the civil courts and
often dependent on licences and contracts as it is not so well
enshrined in legislation and more difficult to prove.

It may not be enshrined in legislation but has been established to be a
legal principle, particularly as all books which are out of copyright
have been described for years as 'in the public domain' and copyable by
their owners. This is not a new complicated concept which arrived when
floppy disks did.

However, what complicates the issue for me is when an author writes

"<c> Fred Bloggs 2005. This is public domain."

Which is a contradiction to me, although understandably it indicates the
desire to retain IPR over the work and perhaps place some restricions on
users, therefore arguably only some of the copyrights are given up.
Perhaps it should be 'still a bit <c> Fred Bloggs, mostly <c> Public
Domain' or vice versa, depending on how big the developer's head is.
;-) Or maybe 'Limited Public Domain Copyright' would be a better term.
It seems to me that much so-called Public Domain software is in actual
fact Freeware but although that isn't enshrined in law either, public
domain (Freeware) distributors don't make a profit distributing it
owing to the restrictions placed on them by the limited right to make
copies granted in a licence. But David ought to know that.


subject: Re: !Google 0.67

text:
Tim Hill wrote:

I think you're referring to the state where there is just copyright on
a work but no additional license. But I think as soon as some work has
been given away by the author in some way or the other, the author
defined a license, so the license says who may do something with the
work (e.g. copy it). Copyright still remains but only defines the
"owner" of the work.


author: flebber

subject: Dolphin - Database ODBC support

text:
Hi everyone

I am new to Smalltalk and Dolphin. I am beginning a personal project a
database application, I have looking for a language and environment I
can be productive in long term and have full power in creating the
database and access to query database, stored procedures from that
language. I have been studying python/sqlachmeny, ruby/datamapper etc
and various other combinations but haven't felt comfortable.

The Dolphin environment looks instantly comfortable and watching the
video and walkthroughs its defintiely impressive. However I am loking
for some clarity on database support with Dolphin Smalltalk. I can see
that in the goodies there is an ODBC driver. http://www.smalltalking.net/Goodies/Dolphin/

Is there a database that Dolphin supports well. I am looking to use a
low cost options since I am an individual. Had thought of using
Postgresql or Oracle or MySQL.

A solid database package would be possible with dolphin wouldn't it?
Is there a best ODBC driver to use? A database with best
interoperability?

Thanks

Sayth


author: Bob Jarvis

subject: Re: Dolphin - Database ODBC support

text:
On Sep 20, 8:56 pm, flebber <[email]> wrote:

I don't know that the database you use really matters as long as you
can get to it.  In my Goodies package there's a package (Rio - short
for Relational Interface Objects (OK, I admit it - I came up with the
name to match the acronym :-)) that allows Dolphin to interface with
any database for which an ODBC driver is available, which should be
true for most databases.  Drivers are definitely available for
Postgresql and Oracle, and I suspect there's a MySQL driver out there
as well.

Bob


author: Bruno Buzzi Brasesco

subject: Re: Dolphin - Database ODBC support

text:
Hi welcome !

You can check ReStore http://www.solutionsoft.co.uk/restore/.

ReStore to me is very good.

Regards,
Bruno


author: Udo Schneider

subject: Re: Dolphin - Database ODBC support

text:
Sayth,

First of all welcome to Dolphin Smalltalk!

Dolphin includes /built-in/ support for ODBC
(http://www.object-arts.com/docs/databaseconnectivity.htm) and ADO.

So if you are happy with raw (full power?) SQL you can start directly.
Most of the Dolphin SQL Goodies are either helpers or full blown ORMs.
Some I'm aware of (not complete!!)

http://www.smalltalking.net/Goodies/Dolphin/
http://www.nls.net/mp/jarvis/Bob/DolphinGoodies.htm (Rio)
http://www.solutionsoft.co.uk/restore/index.htm (ReStore)
http://glorp.org/ (OLD Port!)
http://mrubi.users.dolphinmap.net/sqlite/sqlite.html (SQLite based)

And if you don't need SQL you can always use OmniBase :-) .... no ORM
hassels then.

I would not use the term Oracle and "low cost" in one sentence ...
unless you refer to Oralce XE :-)

It's not so much a question of Smalltalk/DB interoperability ... it's
more the interoperability of the the DB and the provided ODBC driver.

Hope this helps.

CU,

Udo


subject: Re: Dolphin - Database ODBC support

text:
Hi everyone,

Andy is right. ReStore was designed to build a database schema from
the scratch.

If you alreadty have a database schema you can use Dolphin DB
Connection to work with it.

Regards,
Bruno


subject: Re: Dolphin - Database ODBC support

text:
I thank you for your feedback, Restore definitely interesting but
since dolphin has full ODBC support then that may be the better way
for me to progress. I found informtion on omnibase (http://
wiki.gorisek.com/WikiDoc/WikiPage) as this appears interesting,
however as I need to query a lot of static time based data(sports
data) potentially a relational database may be more suitable (Likely
Postgresql).


author: Andy Bower

subject: Re: Dolphin - Database ODBC support

text:
Sayth,

ReStore is a good product. However, you need to know that it requires
full control over the SQL schema - in fact it builds it. If you already
have a schema and wish to interface Dolphin to it then ReStore won't be
suitable.

Best regards

Andy Bower


author: Breaker One

subject: FreeBSD Ports Tree Unfreeze?

text:
Does anyone have any idea when the ports tree will be unfrozen?

I'm sorry if this question shouldn't be asked here, or if this is a
repeat... I'd just really like to know, has been quite a while.

Thanks,
   Anthony


author: Rob MacGregor

subject: Re: FreeBSD Ports Tree Unfreeze?

text:
Breaker One wrote:

When the portmgr decides to :-)

It's frozen for the upcoming 5.3 release
(http://www.freebsd.org/releases/5.3R/schedule.html),  In theory, if
everything was following the original schedule then they would already
be unfrozen.  If it's not yet unfrozen then obviously things have
slipped (actually, things always seem to slip - obviously somebody has
this strange idea about putting quality before keeping to a plan :>).


author: Kris Kennaway

subject: Re: FreeBSD Ports Tree Unfreeze?

text:
On 2004-09-28, Breaker One <[email]> wrote:

Probably later this week.

Kris


subject: Re: FreeBSD Ports Tree Unfreeze?

text:
I've been checking the schedule regularly, and I'm well aware that
quality comes first. I was looking for more along the lines of what
progress has been made, and what still needs fixing.. if anyone knows.

Rob MacGregor wrote:


author: Rene Moehring

subject: Re: FreeBSD Ports Tree Unfreeze?

text:
On Tue, 28 Sep 2004 17:49:04 GMT, Rob MacGregor wrote:

While this is not a bad thing, why dont they plan in longer terms?


subject: Re: FreeBSD Ports Tree Unfreeze?

text:
Thank you, this is exactly what I was looking for.

Kris Kennaway wrote:


subject: Re: FreeBSD Ports Tree Unfreeze?

text:
On 2004-09-29, Rene Moehring <[email]> wrote:

The universe doesn't run according to someone's arbitrary schedule.

Kris


author: Beor

subject: Re: FreeBSD Ports Tree Unfreeze?

text:
Why do I see at least a few ports that are updated every week,
even though the ports tree is "frozen"?

In article <1096560769.YJPj+W9V1HIK9O7mJkwvLg@teranews>, Breaker One wrote:


author: Simon Barner

subject: Re: FreeBSD Ports Tree Unfreeze?

text:
These are fixes (many of them security related) that were approved by
the release engineering team. The reason behind the freeze is to bring
the ports tree into shape for 5.3 release, which is much easier to
achieve if no new ports or "less important" updates are committed.

You can find out about the reason for a commit by browsing the CVS web
interface: http://cvsweb.freebsd.org/ports/

Simon


subject: Re: FreeBSD Ports Tree Unfreeze?

text:
On 2004-09-30, Beor <[email]> wrote:

The purpose of the freeze is not to arbitrarily irritate everyone by
blocking all changes to the ports collection, it's to provide a stable
base for quality analysis of the ports collection that will be shipped
with the release.  Therefore, when problems are found, they are fixed.

Kris


subject: How to specify metadata using Ghostscript?

text:
Dear ALL :)

I am a PDF newbie, but satisfied with AFPL Ghostscript to produce
PDF files in Windows. The process is quick, and the quality is great.

But, if I want to specify metadata in PDF, such as Title, Subject,
Author, Keywords, is there any command line option in Ghostscript
to do it?

Thanks.


author: Patrick Peccatte

subject: Re: How to specify metadata using Ghostscript?

text:
licheng513 wrote:

You must use PDFMark in PostScript file distilled by GhostScript.
On PDFMarks, see:
http://www.pdflib.com/products/more/pdfmark.html

1)  In GhostScript installation directory (C:\gs), create a
 Prologue.ini file containing the following PDFMark:

/pdfmark where {pop} {userdict /pdfmark /cleartomark load put} ifelse
[/Title (title of the document)
/Author (author of the document)
/Subject (subject of the document)
/Keywords (pdfmark, example, test, etc.)
/Creator (handy built in Prologue.ini file)
/DOCINFO pdfmark

2) Allow to process PDFMarks by GhostScript adding the following line in
file pdfwrite.rsp:

-dDOPDFMARKS

3) Modify Redmon argument toward RPT1 as following:

@c:\gs\pdfwrite.rsp -sOutputFile="%1" c:\gs\prologue.ini -c save pop -f -

Edit Prologue.ini according to your needs.


text:
On Tue, 23 Dec 2003 18:16:27 +0100, "Patrick Peccatte"
<[email]> wrote:

[snip]

WOW! Your answer is very clear!

Thank you.

And, yes, Merry Christmas! :)


author: TheDifferenceEngine

subject: DLL Trouble

text:
I recently ran into the problem of trying to use some out-of-date files in a
recent Win32 project with my Watcom C/C++ v11.0a compiler.  I tried to use
the SHPathPrepareForWrite() function but was informed that some flags to the
call were not defined.  So I went to the Platform SDK and obtained a more
recent ShlObj.h file, which solved that problem.  Next when I compiled, I
was informed by the operating system (upon executing my app) in a dialog box
of the following:

        The FILESTORE.EXE file is linked to a missing export
SHELL32.DLL:SHPathPrepareForWriteA
        (Click OK).

Clicking OK ends the app.

So I figured I'd go and get the newer SHELL32.LIB from the Platform SDK.  As
per the instructions in the "readme.txt" in section 2, I used the "Platform
SDK\bin\link\link.exe" application to convert the library to the older
format that Watcom likes.  I included that library in my project and
recompiled but only found that the same dialog box (as indicated above)
appears when I execute the application.  Being fairly green, I really am not
too DLL-savy (having only used InitCommonControls with Win32).  I was fully
expecting that including the lib would solve my troubles, but clearly I was
wrong about that.

Can anyone make any suggestions to help me out?

Thanks for your time!


author: pesso

subject: Re: DLL Trouble

text:
<http://msdn.microsoft.com/library/psdk/shellcc/shell/Functions/SHPathPrepar
eForWrite.htm>

You need to be careful about using shell functions in general. If you see
the link above you will notice that the function call in question requires
Windows 2000.
It's just Microsoft way of enforcing ppl to upgrade their os, but it is
programmer's responsibility to ensure that the function call is available
from the shell version in the system.
And no you cant just update shell32.dll because its work depends on the
version of os it comes with. And yes there are some API's you can use to
check DLL versions.
For versioning info, see
<http://msdn.microsoft.com/library/default.asp?URL=/library/psdk/shellcc/she
ll/functions/shpathprepareforwrite.htm>

"TheDifferenceEngine" <[email]> wrote in message
news:[email]...
a
the


author: Mark Ord

subject: Re: DLL Trouble

text:
TheDifferenceEngine wrote:

Check the exports in the shell32.dll that is on the system that you're trying
to run filestore.exe on. (Quick View or something like PE.) I think you'll find
SHPathPrepareForWriteA is not exported in the shell32.dll you're using.

Lib files only tell the linker where to get the exported functions from.
At runtime, the DLL must actual contain these exports, otherwise you'll get
the missing export dialog.

Update your shell32.dll? Or instead of linking against shell32.lib,
dynamically load the DLL in the program (LoadLibrary, GetProcAddress) and
handle the situation where SHPathPrepareForWriteA doesn't exist in shell32.dll.

Mark.


author: Jin Yee

subject: Re: DLL Trouble

text:
"pesso" <[email]> wrote in message
news:CJdK6.12174$[email]...

[snip]

[snip]

Doesn't installing newer versions of Internet Explorer update shell32.dll?

Regards,
Jackson Yee
http://jacksonyee.welcome.to/
E-mails for help will be ignored unless I had asked for them.  Please post
to the group.


author: Ron Ruble

subject: Re: DLL Trouble

text:
pesso wrote in message ...
<snip>

Well, except for the completely irrelevant and
unimportant side effect of adding new functionality
to the os.


author: Dirk Fieldhouse

subject: Re: DLL Trouble

text:
In article <sORL6.20342$[email]>, Jin Yee
([email]) says...

Only if you ask for the Active Desktop update in IE4.

But a lot of people would consider this an unacceptable requirement for
installing third-party software, either because of the inconvenience or just
out of principle.

/df


author: Tricky

subject: Can you take attributes from array type element?

text:
Is there any way to get access to the elements in an array type?

eg, array is declared:
type sfixed_array_t is array(integer range<>) of sfixed(5 downto -12);

is there any way to access the length of the sfixed element via the
sfixed_array_t?

Or do I just have to declare a subtype and make an array of them?


author: KJ

subject: Re: Can you take attributes from array type element?

text:
On Jul 5, 5:02 am, Tricky <[email]> wrote:

Once you declare a signal or variable of the sfixed_array_t, (or
you're within a function or a procedure that gets passed an
sfixed_array_t parameter) then you can get the length of an element of
the array.

KJ


author: Andy Rushton

text:
Tricky wrote:

No there isn't

Exactly. Then you can use attributes of the subtype to get details such
as the length of the element.


author: xiang chen

subject: D&G goggle     http://www.cntrade09.com

text:
Sunglass:

ADIDAS Sunglass  http://www.cntrade09.com
ARMANI Sunglass  http://www.cntrade09.com
Burberry Sunglasshttp://www.cntrade09.com
BVLGARL Sunglass http://www.cntrade09.com
Cartier Sunglass http://www.cntrade09.com
CHANEL Sunglass  http://www.cntrade09.com
COACH Sunglass   http://www.cntrade09.com
D&G Sunglass     http://www.cntrade09.com
DIESEL Sunglass  http://www.cntrade09.com
DIOR Sunglass    http://www.cntrade09.com
ED Hardy Sunglasshttp://www.cntrade09.com
FENDI Sunglass   http://www.cntrade09.com
Ferragamo Sunglass      http://www.cntrade09.com
GIVENCHY Sunglasshttp://www.cntrade09.com
GUCCI Sunglass   http://www.cntrade09.com
LV Sunglass      http://www.cntrade09.com
NIKE Sunglass    http://www.cntrade09.com
Oakley Sunglass  http://www.cntrade09.com
POLICE Sunglass  http://www.cntrade09.com
PRADA Sunglass   http://www.cntrade09.com
Ray.Ban Sunglass http://www.cntrade09.com
ROBERTO CAVALLI Sunglass  http://www.cntrade09.com
Salvatore Sunglass http://www.cntrade09.com
VERSACE Sunglass   http://www.cntrade09.com
YSL Sunglass       http://www.cntrade09.com

goggle:

Armani goggle  http://www.cntrade09.com
Catier goggle  http://www.cntrade09.com
Chanel goggle  http://www.cntrade09.com
D&G goggle     http://www.cntrade09.com
DIOR goggle    http://www.cntrade09.com
FENDI goggle   http://www.cntrade09.com
FERRE goggle   http://www.cntrade09.com
FRED goggle    http://www.cntrade09.com
GUCCI goggle   http://www.cntrade09.com
LV goggle      http://www.cntrade09.com
MONT BLANC goggle     http://www.cntrade09.com
NIKE goggle    http://www.cntrade09.com
Oakley goggle   http://www.cntrade09.com
POLICE goggle  http://www.cntrade09.com
PRADA goggle   http://www.cntrade09.com
PUMA goggle    http://www.cntrade09.com
RAY.BAN goggle http://www.cntrade09.com
VERSACE goggle http://www.cntrade09.com


author: marko JELL-P.

subject: autocad2000 -> corel10

text:
sorry if this thread was answered before, but I couldn't find anything.

I want to import autocad2000 dwg files in corel-draw10
but if imported into corel there are no line weights and hatches anymore...
so I tried to export it as eps-file and import it in corel: there are
hatches but no layers anymore

does anybody know how to import autocad files with correct colors, hatches
and line weights to corel?

thanks a lot!

if possible, please send the answer also to my mail-address.
marko JP


author: David Hogan

subject: Re: autocad2000 -> corel10

text:
If R14 doesn't work, try plotting HPGL to file and import plt file. You
won't have layer names, but you should have correct appearance.


author: Wayne Lundberg

subject: Re: autocad2000 -> corel10

text:
"marko JELL-P." <[email]> wrote in message
news:etmb6.20864$[email]...

I use a little program called SnagIt which allows you to clip a scene from
almost any application and paste it into any other windows application. I
did this with the latest version of Corel's desktop publishing software last
year.


author: Kenneth Anderson

subject: Re: autocad2000 -> corel10

text:
CorelDraw 8 had a dwg file import utility, I would imagine that CorelDraw10
would too.  I would try to SaveAs... release 12 drawing file format in
AutoCAD 2000, under a different file name of course.  (R.14 may work as
well, but just use R.12 to be safe)

If it does not have .dwg import, use the .DXF import utility.  Again,
SaveAS... R.12 DXF file in the dxfout dialogue box...

AutoCAD changed these file formats, and Corel may not have updated its
import utility to match.

K.

marko JELL-P. <[email]> wrote in article
<etmb6.20864$[email]>...
sorry if this thread was answered before, but I couldn't find anything.

I want to import autocad2000 dwg files in corel-draw10
but if imported into corel there are no line weights and hatches anymore...
so I tried to export it as eps-file and import it in corel: there are
hatches but no layers anymore

does anybody know how to import autocad files with correct colors, hatches
and line weights to corel?

thanks a lot!

if possible, please send the answer also to my mail-address.
marko JP


author: Michael Bulatovich

subject: Re: autocad2000 -> corel10

text:
"marko JELL-P." <[email]> wrote in message
news:etmb6.20864$[email]...
anymore...

Try posting on corelsupport.draw 10-import-export at cnews.corel.com. If
they don't know......


author: Hugh Fox

subject: Re: autocad2000 -> corel10

text:
Use BWMFOUT from www.furix.com. This allows capturing of vector graphics
from AutoCAD, manipulation of colour / line weight, and then pasting of the
vectors into Corel.

Hugh Fox
Sales
www.drcauto.com

"David Hogan" <[email]> wrote in message
news:[email]...
hatches


subject: Re: autocad2000 -> corel10

text:
"Kenneth Anderson" <[email]> schrieb im Newsbeitrag
news:01c0859a$4ae085e0$08844f98@fdc_bond...
CorelDraw10

thanks a lot for your help.
R14-dwg files work much better, now there are hatches and colors imported
but i have still no lineweights anymore . do you have an idea or maybe a
workaround for this problem?

thanks in advance,
marko


author: Brian Lavender

subject: Getting rsync and ssh for 4.2?

text:
Is there somewhere that I can get rsync and ssh for 4.2?

I have a 5.0.7 box and I figuring that I probably can't run the
binaries from it on 4.2? Or at least dynamically linked ones? This 4.2
box is a server that is running an application where I am thinking of
creating a replication script where it will copy the data over to the
new 5.0.7 box using ssh and rsync.

It looks like ssh needs libz and libcrypto, so it looks like I will
need to get those.

216$ ldd /usr/bin/ssh
/usr/bin/ssh needs:
        /usr/lib/libz.so.1
        /usr/lib/libsocket.so.2
        /lib/libprot.so.1
        /usr/lib/libcrypto.so.0.9.6
        /usr/lib/libc.so.1
/usr/lib/libsocket.so.2 needs:
        /usr/lib/libresolv.so.1

brian


author: Jean-Pierre Radley

subject: Re: Getting rsync and ssh for 4.2?

text:
Brian Lavender typed (on Fri, Jun 13, 2003 at 12:41:48PM -0700):
| Is there somewhere that I can get rsync and ssh for 4.2?

Highly unlikely.

| I have a 5.0.7 box and I figuring that I probably can't run the
| binaries from it on 4.2? Or at least dynamically linked ones? This 4.2
| box is a server that is running an application where I am thinking of
| creating a replication script where it will copy the data over to the
| new 5.0.7 box using ssh and rsync.

You're SOL.

| It looks like ssh needs libz and libcrypto, so it looks like I will
| need to get those.

You're chasing a chimera.


author: Bill Campbell

subject: Re: Getting rsync and ssh for 4.2?

text:
On Fri, Jun 13, 2003 at 12:41:48PM -0700, Brian Lavender wrote:
I have some pretty old versions of rsync and ssh for 3.2v4.2 on
ftp.celestial.com which are probably OK to transfer files within
an internal network.  I don't think I would want to subject that
version of ssh to the network, although there probably aren't
that many script kiddies that could figure out what to do with
the old SCO system.

	ftp://ftp.celestial.com/unix/rsync-2.3.1.tar.gz
	ftp://ftp.celestial.com/unix/ssh-1.2.22.tar.gz

Looking at the directory, rsync and ssh are the most recently compiled
programs I have there, July 31st 1999.  I still have a 3.2v4.2 system, but
it hasn't been booted since January 2000.

Bill


author: Bill Vermillion

subject: Re: Getting rsync and ssh for 4.2?

text:
In article <[email]>,
Jean-Pierre Radley  <[email]> wrote:

And you can't even get film for chimeras like that any more.


author: Adam Levenson

subject: Telnet problems

text:
I'm trying to Telnet to a Linux machine running Redhat.  I get the following
message:
Could not open connection to the host, on port 23.  No connection could be
made because the target machine actively refused it.

Can you help?

Thanks.


author: Bit Twister

subject: Re: Telnet problems

text:
On Sat, 30 Nov 2002 05:50:43 GMT, Adam Levenson wrote:

Working as designed.

T======= standard telnet inlude follows: =============
elnet and ftp are insecure, and are not loaded/enabled during normal installs.

login id and password is passed as clear text and can
be snatched with a packet sniffer off both ends of the connection.

Use ssh/sftp instead.
Be sure to get the lastest from your distribution vendor.

If using, windoze get Putty.
http://www.nonags.com/
http://www.tucows.com

But if you realy want to use it:
man xinetd
be sure to add the only_from  = other_pc_ip_here

man hosts.allow
man tcpd
man 5 hosts_access
Check the firewall


author: dan sawyer

subject: Re: Telnet problems

text:
I will try to what I know:

First telnet needs to be loaded. I believe there are two
components.

Second, telnet needs to be 'up' in xinetd.

Third, I use ipchains with a simple set. I have not used
iptables yet.

Finally, hosts.allow needs to allow access.

Dan

Adam Levenson wrote:


author: Steven Verona

subject: Problem with Action Names

text:
I just installed my enhancement pack on my OMP with OS version 1.05.
Everything seems to be working fine except for the scheduling function
on Action Names.  When I try to scedule a call, meeting, or todo; I get
an error message -48808.  What does this mean and how can I fix the
problem?  I wrote to the manufacturer, but they have yet to respond.

I appreciate your help.

Sincerely,
Steven Verona
[email]
614-766-5791


author: Hyo Yul Lee

subject: Re: Problem with Action Names

text:
Steven Verona ([email]) wrote:
: I just installed my enhancement pack on my OMP with OS version 1.05.
: Everything seems to be working fine except for the scheduling function
: on Action Names.  When I try to scedule a call, meeting, or todo; I get
: an error message -48808.  What does this mean and how can I fix the
: problem?  I wrote to the manufacturer, but they have yet to respond.

: I appreciate your help.

I had the same problem.  But the program works fine on my MP110 though.


author: Vidal Graupera

subject: Re: Problem with Action Names

text:
There was a glitch is some versions that went out requiring
the 1.3 ROM or later. The symptom of this problem is -48808.

If you received one of these copies and need a FREE update to
a version that works on older Newtons running 1.11 or earlier, email
[email].

Vidal.

-----------------------------------------------------------------

Vidal D. Graupera                Tel. 408-985-1723
iambic Software                  Fax  408-985-6933
PO Box 2338                      Internet: [email]
Santa Clara, CA 95055-2338       CompuServe: 74774,2700

http://www.iambic.com/iambic     ftp://ftp.iambic.com/pub/iambic
-----------------------------------------------------------------


author: Jack Nadelman 906

subject: Re: Problem with Action Names

text:
In article <3kn5j3$[email]>,
Hyo Yul Lee <[email]> wrote:

I'm not having any problems with AN on my Sharp EP which is pre-v1.3

Perhaps you have an older version of AN.  I am using 1.1B

You might want to ask [email]

Jack


author: Gerhard Lenerz

subject: AIM/ICQ for IRIX 6.5

text:
Hello,

this weekend I tried to compile various X clients for AIM/ICQ but failed
with every single one of them (using gcc 3.x on IRIX 6.5.11). Has anybody
a working binary (aside from the one offered on freeware.sgi.com)?

Gerhard


author: Nik Vukovljak

subject: Re: AIM/ICQ for IRIX 6.5

text:
On Wed, 4 Dec 2002 20:37:39 -0500
Nicolas Plourde <[email]> wrote:

These are MipsPro compiler flags which gcc doesn't understand, but are inserted when the Makefile is generated.
They should be removed from the Makefile.

gaim can't be compiled with MipsPro anyway, without work on the source...

Definitely not the way to do this. If you are getting undefined function names, it is because the link line is wrong.

What I did in the src/Makefile was as follows:

Changed the following line:

LIBS = -lnsl  $(UI_LIBS) $(SOUND_LIBS) $(STATIC_LINK_LIBS) $(PERL_LIBS) $(XSS_LIBS) $(INTLLIBS) $(DEBUG_LIBS)

to:

LIBS = -lnsl  $(UI_LIBS) $(SOUND_LIBS) $(STATIC_LINK_LIBS) -L/usr/freeware/lib32 -lgtk -lglib $(PERL_LIBS) $(XSS_LIBS) $(INTLLIBS) $(DEBUG_LIBS)

IRIX ld is very particular about the order of the libs...

I also used ./configure --disable-nls as the only switch for configure.

I managed to compile gaim on IRIX 6.5.13 with gcc 3.0.4 (and gcc 3.2) with just the 2 changes indicated above...

Nik.


subject: Re: AIM/ICQ for IRIX 6.5

text:
On Wed, 4 Dec 2002 20:23:29 +0000
Gerhard Lenerz <[email]> wrote:

Not really sure why you are getting this, as I have not seen this with gaim.
WRT unknown compiler flags, I've mentioned what I do elsewhere...

Have you been able to compile other software on that machine ?
What ./configure switches do you use ?
Are there any errors in your config.log file (in gaim root directory)?

Haven't seen this either, but configure finds /usr/sbin/perl in my case (one that ships with IRIX).

Nik.


subject: Re: AIM/ICQ for IRIX 6.5

text:
On Sat, 7 Dec 2002 13:16:07 GMT
Mike O'Connor <[email]> wrote:

OK. I didn't test every single source file to see which ones fail.
I didn't think I'd gain much by making it compile on MipsPro...
It is good to hear that most of it will compile, especially if someone else has done the research. :-)

In any case, gaim is a pretty cool piece of software, and it can be compiled (with a little work) on Irix.

Nik.

P.S. Mike, did you have to make any changes to configure, the src/Makefile or set env. variables to get it to compile/link ?
I mentioned the changes I made, but they were minor, although finding the right link order took a little time.


author: Tim Chong

subject: Re: AIM/ICQ for IRIX 6.5

text:
Gerhard Lenerz <[email]> wrote:

Same here, no luck... :(


author: Marcus Herbert

subject: Re: AIM/ICQ for IRIX 6.5

text:
Gerhard Lenerz <[email]> wrote:

There is an Java application from mirabilis that ran fine on my SGIs in the
past.


subject: Re: AIM/ICQ for IRIX 6.5

text:
On Tue, 3 Dec 2002 12:58:23 +0000
Gerhard Lenerz <[email]> wrote:

gaim 0.59.6 (the latest), can be compiled with a little bit of work.
Actually with gcc it compiles but won't link without help.
I have a mips-3 binary (i.e. anyone with R4x00 and above can use it), but if you're finding that the compile fails towards the end in your case as well, then I can give you instructions what to do to get it to work.

Can you paste in your message the problem lines where the compilation fails ?

Nik.


author: Nicolas Plourde

subject: Re: AIM/ICQ for IRIX 6.5

text:
Edit your makefile in src/ directory: remove -woff ***,***,*** & -OPT:Olimit=0:space=ON
this are Perl related error (not sure).

You will probably run into other error at link time. If you do
comment reference to gtk_main_iterator() & gtk_events_pending() in src/protocols/oscar/oscar.c line 3453

//	while (gtk_events_pending())
//		gtk_main_iteration();

g_basename() in src/protocols/toc/toc.c line 1724

//		g_snprintf(buf, sizeof(buf), "%2d/%2d/%4d %2d:%2d %8ld %s\r\n",
//				fortime->tm_mon + 1, fortime->tm_mday, fortime->tm_year + 1900,
//				fortime->tm_hour + 1, fortime->tm_min + 1, (long)st.st_size,
//				g_basename(ft->filename));

and line line 1823

//	hdr->size = htonl(28 + strlen(g_basename(ft->filename))); /* size of listing.txt */

maybe someone have a better fix for this??

Good day

On Thu, 5 Dec 2002 00:03:10 +0000 (UTC)
Tim Chong <[email]> wrote:


subject: Re: AIM/ICQ for IRIX 6.5

text:
Can You tell me more about your setup?
gcc version, Irix version, etc...

there is nothing wrong in that code so it must be GCC.

On Thu, 5 Dec 2002 02:48:15 +0000 (UTC)
Tim Chong <[email]> wrote:

Nicolas Plourde
[email]


subject: Re: AIM/ICQ for IRIX 6.5

text:
Down grade gcc to 2.95.3.

2.95.3 is more reliable.

On 5 Dec 2002 14:33:03 GMT
Gerhard Lenerz <[email]> wrote:


author: Mike O'Connor

subject: Re: AIM/ICQ for IRIX 6.5

text:
In article <[email]>,
Nik Vukovljak  <[email]> wrote:
:
:gaim can't be compiled with MipsPro anyway, without work on the source...
:

I compiled 95+% of gaim 0.59.6 with MIPSPro 7.3.1.3 compilers,
atop a gtk/glib build done entirely with 7.3.1.3.  I used gcc
3.0.4 for maybe 5-6 of the .o files that wouldn't build without
a little rewriting, because I was too lazy to rewrite it.  The
only problem I have is that gaim doesn't seem to like caching my
particular AIM ID, so I have to rm ~/.gaim/{my AIM cache} before
starting it.

_naim_, on the other hand, needs gcc to build and assumes color
termcaps and all sorts of other things.


subject: Re: AIM/ICQ for IRIX 6.5

text:
In article <[email]>,
Nik Vukovljak  <[email]> wrote:

:> I compiled 95+% of gaim 0.59.6 with MIPSPro 7.3.1.3 compilers,
:> atop a gtk/glib build done entirely with 7.3.1.3.  I used gcc
:> 3.0.4 for maybe 5-6 of the .o files that wouldn't build without
:> a little rewriting, because I was too lazy to rewrite it.  The
:> only problem I have is that gaim doesn't seem to like caching my
:> particular AIM ID, so I have to rm ~/.gaim/{my AIM cache} before
:> starting it.
:
:OK. I didn't test every single source file to see which ones fail.
:I didn't think I'd gain much by making it compile on MipsPro...
:It is good to hear that most of it will compile, especially if someone else has done the research. :-)

It works well enough to talk with the family members that were the
only reason I succumbed to using it.  :)  I usually try to avoid gcc
for anything I really care about, but this was for casual use only.

:In any case, gaim is a pretty cool piece of software, and it can be compiled (with a little work) on Irix.
:
:Nik.
:
:P.S. Mike, did you have to make any changes to configure, the src/Makefile or set env. variables to get it to compile/link ?
:I mentioned the changes I made, but they were minor, although finding the right link order took a little time.

Ahhh, yes -- I forgot something!  In my case, I needed to link it with
the static .a gtk/glib libraries rather than the dynamic .so.  It would
complain about a few gtk/glib symbols missing otherwise (but only a few).


subject: Re: AIM/ICQ for IRIX 6.5

text:
On Tue, 3 Dec 2002 11:02:07 +0100, Marcus Herbert wrote:

Just to make my statement more complete. What I've tried includes the
most recent versions of: gaim, gnomeicu, gicq

If it's still there I'll give it a try... better than nothing.

Gerhard


subject: Re: AIM/ICQ for IRIX 6.5

text:
On Wed, 4 Dec 2002 08:50:43 +0000, Nik Vukovljak wrote:

It all starts with unknown compiler flags (regarding warnings and
optimization). If I remove them I get errors for line 61ff of
src/core.c:

core.c:62: parse error before "int"
core.c:62: parse error before "int"
core.c:62: parse error before "int"
core.c:62: parse error before "int"
core.c:62: parse error before "int"
core.c:62: parse error before ')' token

Same for line 67 and 71.

If I recall that correctly a similar error appears somewhere else but
aside from that gaim seems to compile fine (dialogs.c:1979). As you
mentioned linking does fail:

"./ldtmpa009Lx/DynaLoader.a(DynaLoader.o).B": Error: Invalid format
revision (WH
IRL::0.31:) for intermediate compiler file
(./ldtmpa009Lx/DynaLoader.a(DynaLoade
r.o).B)
ld32: FATAL 116: Cannot compile intermediate file
/usr/freeware/lib/perl5/5.6.1/
irix-n32/auto/DynaLoader/DynaLoader.a(DynaLoader.o)
collect2: ld returned 32 exit status

Gerhard


subject: Re: AIM/ICQ for IRIX 6.5

text:
./configure --disable-gnome

I got:

ld32: Giving up after printing 50 warnings.  Use -wall to print all warnings.
        gcc -DHAVE_CONFIG_H -I. -I. -I..     -mips4 -mabi=n32 -mcpu=r5k -O2 -I/usr/local/include -I/opt/include -I.. -I/usr/freeware/include/gtk-1.2 -I/usr/freeware/include/glib-1.2 -I/usr/freeware/lib32/glib/include -I/usr/freeware/include/gdk-pixbuf-1.0 -I/usr/freeware/include/gtk-1.2 -I/usr/freeware/include/glib-1.2 -I/usr/freeware/lib32/glib/include -I/usr/freeware/include -D_BSD_TYPES -D_BSD_TIME -woff 1009,1110,1174,1184,1552 -OPT:Olimit=0:space=ON -I/usr/freeware/include -I/usr/include  -I/usr/freeware/lib/perl5/5.6.1/irix-n32/CORE  -DLOCALEDIR=\"/usr/local/share/locale\" -DLIBDIR=\"/usr/local/lib/gaim/\"  -c about.c
gcc: 1009,1110,1174,1184,1552: No such file or directory
gcc: unrecognized option `-woff'
cc1: Invalid option `-OPT:Olimit=0:space=ON'
*** Error code 1 (bu21)
*** Error code 1 (bu21)
*** Error code 1 (bu21)
*** Error code 1 (bu21)

Tim