Datasets:
SidewalkBench-PG Assets
Static assets used by the SidewalkBench-PG environments (Isaac Lab 3.0) for pedestrian-reactive sidewalk navigation.
Contents
| Path | Description |
|---|---|
usds/ |
USD props and scene objects used to populate environments |
materials/ |
MDL materials and HDR/ground textures |
robots/ |
Robot USDs (coco_one, Go2, M20) |
adj_parameter_folder/ |
Per-asset placement parameter JSON files |
motion/ |
stop.npy motion clip |
filtered_assets.txt |
Allow-list of asset names loaded by the scene builder |
Download
The repository layout mirrors the runtime assets/ directory, so download it
directly into assets/ from the project root:
hf download UCLA-VAIL/SidewalkBench-Assets --type dataset --local-dir assets
After downloading, run the project's asset path utility from the repository root so the RTX MDL material conversion can resolve the textures (it requires absolute paths):
uv run python -m sidewalkbench.tools.absolutize_asset_paths
Not included: license-restricted assets
The following assets are not redistributed here because they originate from license-restricted public datasets:
- SMPL/SMPL-X body model —
assets/smplx/SMPL_NEUTRAL.pkl,assets/smplx/smpl_uv.obj. Download from the official SMPL/SMPL-X project pages and place them underassets/smplx/. - SMPLitex texture atlas —
assets/smplx/SMPLitex-textures/*.png. Download from the official SMPLitex project page and place it underassets/smplx/SMPLitex-textures/.
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