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SidewalkBench-PG Assets

Static assets used by the SidewalkBench-PG environments (Isaac Lab 3.0) for pedestrian-reactive sidewalk navigation.

Contents

Path Description
usds/ USD props and scene objects used to populate environments
materials/ MDL materials and HDR/ground textures
robots/ Robot USDs (coco_one, Go2, M20)
adj_parameter_folder/ Per-asset placement parameter JSON files
motion/ stop.npy motion clip
filtered_assets.txt Allow-list of asset names loaded by the scene builder

Download

The repository layout mirrors the runtime assets/ directory, so download it directly into assets/ from the project root:

hf download UCLA-VAIL/SidewalkBench-Assets --type dataset --local-dir assets

After downloading, run the project's asset path utility from the repository root so the RTX MDL material conversion can resolve the textures (it requires absolute paths):

uv run python -m sidewalkbench.tools.absolutize_asset_paths

Not included: license-restricted assets

The following assets are not redistributed here because they originate from license-restricted public datasets:

  • SMPL/SMPL-X body model — assets/smplx/SMPL_NEUTRAL.pkl, assets/smplx/smpl_uv.obj. Download from the official SMPL/SMPL-X project pages and place them under assets/smplx/.
  • SMPLitex texture atlas — assets/smplx/SMPLitex-textures/*.png. Download from the official SMPLitex project page and place it under assets/smplx/SMPLitex-textures/.
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