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|Publication number||US7182341 B2|
|Application number||US 10/884,422|
|Publication date||Feb 27, 2007|
|Filing date||Jul 3, 2004|
|Priority date||Jul 3, 2004|
|Also published as||US7287754, US20060001213, US20070114722|
|Publication number||10884422, 884422, US 7182341 B2, US 7182341B2, US-B2-7182341, US7182341 B2, US7182341B2|
|Inventors||Kevin Joel Conner|
|Original Assignee||Kevin Joel Conner|
|Export Citation||BiBTeX, EndNote, RefMan|
|Patent Citations (1), Referenced by (4), Classifications (7), Legal Events (10)|
|External Links: USPTO, USPTO Assignment, Espacenet|
This invention's (“Tora”s) background is in the field of classic strategy board games (such as Chess, Checkers, Go, Chinese Chess, or any other boardgame played on a grid surface.) This invention details the process to play this new and original board game, as well as the designation and creation of 17 by 17 or 9 by 9 grid playing areas specific to this game's operation, and the operational mathematical tournament structure required for this board game to operate on a tournament level.
This invention is the detailed process of how to play this game: “TORA” on 17 by 17 or 9 by 9 grid playing areas specific to this game's operation.
It is an original strategy game in the same genre as Go, Chess, Checkers, or any other board game which utilizes a grid form as its method for operation/game play. While it is in the same field/genre as these board games, the operation and method of play is distinct and original from any other form of play. The pieces operation method, tournament calculation method, and board marking methods, are also distinct to the specific gameplay method required to operate this game: “Tora”.
The following is a detailed description of the invention: “TORA” and the means necessary to complete the process required to play/operate the game “Tora” in these following chapter sections, chapter sub-sections and subsequent sub-sections:
THE LONG BOARD
PIECE PLACEMENT LISTS
GAMEPLAY, PIECES & THEIR DESCRIPTIONS
Archers 18 Soldiers 18 Calvary 8 Cannons/Catapults 4 Generals 4 King 2 Queen 2 Assassin 2 Score Markers 4
The Long Board
There are two different methods of playing the game described herein as “Tora”.
The primary method is on a Long Board. The pieces of this version are either played on the checkers of a 17.times.17 checkered board (called the checkered board), or they are played on the cross sections of a 16.times.16 checkered board (called the graphed board).
The difference between these two boards is purely aesthetic. Some people prefer to play on the cross sections while others prefer to play on checkers.
In either case, each row of either checkers or graphed lines are numbered 1–17; right to left and up to down from the challenger's perspective.
The following is a graphical representation of the two boards and their numbering systems (see enclosed images
Please notice, the vertical rows appear Horizontal, this is because the boards are on their sides to better demonstrate the positions of both the Challenger and Opposition. On the Checkered Board example (
On the Graph Board, you will notice that the King/Queen starting positions are marked, to better demonstrate their location. On the Checkered board, each player's King/Queen is placed on the checkered squares rather than the intersecting lines so no example is given
The numbers/start positions are placed for the viewers benefit, and do not actually need to be marked on the game board.
There are three major graphical designs for this game. One, seen on the included Figures (
The other two boards are the:
The “Water Board” consists of tiles marking a river in the center of the board with a kink in the center. This “water” covers the full width of the board, and is 3 spaces high. The locations of the “water” spaces are given with their Vertical number first, followed by Horizontal (see
The effects of these water tiles are described after this section under “Terrain Effects”.
On the Checkered Board example (
In both examples, Water Positions are indicated by a hollow circle. When colorized the hollow circles appear as blue, in the presented Black and White graphics, however, they appear dark grey or black.
The other board type is called the “Forest Board”. The “Forest Board” consists of tiles marking the presence of both “water” and “trees”.
This board has a river running through the mean of the board, with a small island in the center −3 spaces wide and 1 space high.
On each player's perspective left side, there is a representation of a small cropping of trees. This outcropping looks like a plus sign, or pixilated “dot”. As if two sticks, 3 spaces wide by 5 spaces in length were crossed over each other.
Like “water” spaces, the effects of these “forest” spaces are covered under the section titled “Terrain Effects”.
The locations of “water spaces” are as follows:
The locations of “tree” spaces are as follows:
The graphic representations of these boards are presented in the Figures:
Forest Marks are represented by a Circle with a Dot in the center of the circle (when in color, these circles and dots are green, but in black and white, these circles and dots are dark grey or black). Water Marks are represented by a Hollow Circle (when in color, these circles are blue, when in black and white these circles are dark grey or black).
Piece Placement Lists
The King or Queen of each player is always located on the middle most vertical row (row 9), on the horizontal row closest to the player (row 17 for the challenger and row 1 for the opposition). Like the King and Queen pieces, the Generals and Cannons/Catapults are always located in the same starting positions.
For the Challenger:
Generals are located on either side of the main force.
Cannons are located one step towards the Opposition in the same Vertical Row as the generals:
For the Opposition:
Generals are placed in the same relative positions:
Cannons/Catapults are likewise placed in relative positions on the board:
The rest of the pieces are placed around these anchored positions, depending on the formation type each player has chosen at the beginning of the game (Aggressive or Defensive).
Commonly, the Queen is used for players playing Defensive positions, and the King is used for players playing Aggressive positions, however, this is purely aesthetic, and a player is not limited to playing a King if they are playing an Aggressive position.
Also, Positions of Soldiers and Archers may be exchanged. Players wishing to switch the positions of their Soldiers and their Archers must switch all positions respectively (you cannot decide to exchange one or even 5 Archers with 5 Soldiers. If you exchange 1 Archer's position with 1 Soldier, you must do it with all 9 Archers and all 9 Soldiers).
The terms “Aggressive” and “Defensive” simply refer to the starting the player desires for his pieces. There is no specific form in which the player must act while playing, however, the starting formations for defensive forces are tighter/closer together. This allows for greater protection of generals and royalty. Aggressive forces are more widely spread, allowing for quicker land coverage, but this also creates holes in the defenses around the generals and royalty.
The two formations for both Defensive and Aggressive are presented in Figure
If Assassin rules are used in a game, the Assassin piece is never placed on the board at the start of the game. Rather, the piece's position is recorded on a piece of paper (or other object). Rules for Assassins are provided under Optional Rules.
Each side has 9 Archers, 9 Soldiers, 4 Cavalry, 2 Cannons/Catapults, 2 Generals, 1 King or Queen, and 1 Assassin piece if playing with the Assassin Rules. Each player may also keep score, with either 4 generic score markers or with pencil and paper.
In the board descriptions you heard about “forest” and “water” locations marked on some of the board. These locations have effects which are both beneficial and detrimental.
A game does not need to be played with these terrain markers, however, it does add an extra variable to gameplay if used.
These markers reduce an Archer's range when firing into a space marked as a “tree/forest”. An Archer firing into a space marked as a “forest” (or “tree”), is reduced to 1 space in its attack distance. Other pieces, such as Kings/Queens, and Cannons/Catapults have no such limitation.
If an archer is at the edge of a “tree/forest” location (let's say: v. 12, h.6), and is firing away from a “forest/tree” location (v.12, h.8), the Archer can fire two spaces. But, if the same archer (v.12, h.6) is firing into a space marked as a “tree” (v.13, h.6), then the archer can only fire to one adjacent location rather than 2 (i.e., the archer cannot fire to location v.14, h.6, even if the Archer would normally have the ability to shoot 2 spaces).
Locations marked as “water” reduce the collective movement of all pieces passing through. Any piece passing through a space marked as “water”, has its movement reduced by 1 (to a minimum of 1).
Also, Cannons/Catapults must have 3 adjacent pieces to move it forward, rather than just 2 adjacent pieces.
Since each piece has a minimum movement of 1, an Archer can move 1 space through water and shoot 1 space in either direction. They are not forced to use their entire ability as movement.
Gameplay, Pieces & their Descriptions
The objective of the main game is to eliminate the opponent's King/Queen and Generals from play. These pieces are considered Command Pieces. If the opposing player cannot make a move without putting their command pieces in jeopardy, then the game is considered won.
The Challenger always begins the game.
If playing with the Option Score Keeping Rules, a player may be handicapped so they can win by a smaller point value than the opponent.
In case of a tie: when both players unwittingly eliminated their final command pieces in the same turn/round, or where neither player can move without putting their final command piece in jeopardy, then the game may either be resolved by point tally (if the Optional Rules are used), or considered a tie with neither being a clear victor.
Each player's turn is part of a round, as in real life, soldiers don't wait for the opposing army to shoot in turn before shooting themselves.
Player 1 completes his turn, Player 2 then takes his turn. When Player 2 completes her turn, the first round is over. A command piece is never removed from the board until the round is over. However, all other non-command pieces (the Cavalry, Cannons/Catapults, Soldiers, Archers and Assassin), are removed from the board during the player's turn in which they are attacked. i.e.: Player 1 attacked Player 2's Archer and Player 2's King. The Archer is immediately removed, however, Player 2 keeps his King on the board until the round is over (when Player 2's turn ends).
Each player may declare as many actions as his/her number of Command Pieces on the board.
Each Action is used to move/operate a single piece as is in it's description.
Player 1 has 2 Generals and 1 King, allowing Player 1 three actions. Player 1 has decided to expend only 2 of the 3 actions: Moving an Archer 1 space and attacking an enemy soldier in the adjacent space with 1 action (as allowed under the rules), and by moving a Cavalry Piece 2 spaces to attack and kill 1 of Player 2's soldiers.
Player 1 still has 1 action left, but decides not to use it.
Movement must always precede the Attack. For instance: an archer must move first before it attacks, so must a Cavalry piece, a General, Soldier (its movement is part of it's attack), etc . . .
As described under Cannon/Catapult and Soldier piece descriptions: Un-readied pieces (such as Soldiers or Cannons/Catapults), must first be readied before being moved.
Readying a piece costs 1 Action.
The Challenger always begins the game.
A player receives no bonus for reaching the opposing player's side of the board.
Pieces can move in any direction, as long as the terrain and the piece's rules allows it.
When a piece has been attacked (such as with a cannon shooting, soldier landing on the same space, etc.), it is removed from the board and considered dead (except for a Command Piece—King/Queen/General, those remain until the end of the round before they are removed). A piece that may attack one more or more spaces in an adjacent direction, can still attack when it lands on an enemy piece (but if a piece attacks in this fashion, it has still used its attack).
The main pieces in is game are: King, Queen, General, Cavalry, Cannons/Catapults, Archers and Soldiers.
The Assassins are listed under Optional Rules.
Graphics for each piece's suggested design are provided on the appropriately labeled attached papers. These pieces do not have to use this design to mark it, but the Figures are given for those who wish to use that piece's specific design. These images are protected by copyright and not by a design patent. They are simply provided as an example.
The design, shape and size of the piece should match the type of board the piece is played upon, as it otherwise has no bearing on the gameplay.
As described earlier, each player chooses whether their royalty will be the King or Queen. This has no bearing on the game, as each piece is treated equally on the game board.
There can only be 1 King or Queen for each player on the board at any one time. If a King or Queen is eliminated from play, then the player must choose 1 General and replace that piece with their eliminated King or Queen.
If the player has no Generals left on the board when he/she loses a King/Queen, then he/she loses the game.
A King/Queen can move up to 3 spaces in any direction, and they can attack up to 2 spaces in any direction.
The King/Queen provides 1 action.
Generals may move up to 2 spaces in any direction, and attack up to 1 adjacent space in any direction. When a King/Queen is removed, a General chosen by the player who lost the King/Queen is replaced with a King/Queen marker. This general is now a King/Queen.
Each General provides 1 action.
The Cavalry (Horsemen):
Cavalry can move up to 3 spaces in any direction. Cavalry may jump across any piece, except a Soldier in Defense Position.
If a Cavalry piece lands on a Soldier in Defense position, then both pieces are removed from play.
A Cannon/Catapult must have 2 friendly pieces in adjacent spaces in order to be fired or to be moved. A Cannon/Catapult can be moved outside of range of 2 friendly pieces, but for it to be moved or used again, the pieces must move within 1 space of the cannon.
Two friendly adjacent pieces can move a Cannon/Catapult 1 space in any direction.
Two friendly adjacent pieces may attack with the cannon. A Cannon/Catapult that attacks is flipped upside down (or otherwise marked), a cannon so marked is considered used and unready. This piece cannot be moved or fired when unready.
It takes 1 action to ready a Cannon/Catapult, and it may be readied/un-readied in the same turn (as long as you have the number of actions necessary). This piece can only be ready if there are two friendly adjacent pieces.
When a Cannon/Catapult fires it shoots in a straight line until it reaches the end of a board or hits a piece: vertical, diagonal or horizontal in any valid direction (such as a compass with this piece at its center: N-NE-E-SE-S-SW-W-NW-N).
A Cannon/Catapult can only kill 1 piece at a time, and it cannot shoot over friendly pieces. Any piece in the way of its attack is removed. The player using this piece chooses what direction it fires.
Cannons/Catapults can only be removed from the board/destroyed, they cannot be captured and used by enemy forces.
Friendly pieces used to fire/move/ready a catapult cannot be used for any other actions.
Archers are special. They have the ability to move, or fire, or move and fire. An Archer can move either 2 spaces and not attack (if they choose this, then they cannot move 2 spaces and land on an enemy), they can move 1 space and attack up to 1 adjacent space. Or they can stand still and attack up to 2 spaces away.
When an Archer fires, it can usually shoot over pieces. However, an Archer cannot jump over pieces.
As always their movement and attack is optional (for instance, they can move 1 space and do nothing, no piece is forced to carry out an attack).
Soldiers can only move 1 space in any direction, automatically attacking the space on which they land. However, Soldiers can also be flipped upside down (or otherwise marked), to indicate that they are in defense mode. An archer cannot shoot over a soldier who is defending. The defending soldier must be shot instead. Also, a Cavalry piece cannot jump over a defending soldier, both pieces are removed from the board (killed by each other), if a Cavalry piece attempts to jump over a defending Soldier. A Soldier expends one action when changing to defense or attack mode. A Solder in defense mode cannot move. A soldier can switch from defense mode to attack mode and then attack or vice versa (attack then switch to defense mode), if the controlling player has enough actions necessary to move and switch positions.
A Final Note:
Command forces may never willfully enter a square that would put them in jeopardy (i.e.: any square within striking range of a piece's next move), unless they eliminate a command piece in the same move.
There are three optional rules:
This optional rule may be used at tournaments or in casual play on any gameboard. The only restrictions to High Ground Terrain is that the spaces must be clearly marked or displayed, and when in tournament play, both players must either be playing on an A-Symmetrically board, or they must change turns (being given an equal opportunity on each side).
When identifying entire blocks of spaces which are considered High Ground, a single large arrow may be used (if necessary—if the entire board or half of the entire board is considered high ground in one direction, it's not necessary). If single spaces, or small groups are high ground, then individual arrows need to mark each space.
An arrow's direction shows which is high ground and which is low ground.
Arrows always point downhill.
Traveling straight or horizontally against the arrow's direction is moving up a hill. Traveling straight or horizontally toward the arrow's direction is moving down hill.
Traveling horizontal with the arrows direction yield's no change in movement.
If a piece travels over a marked space, and is moving uphill, the piece's movement is reduced by 1 to a minimum of 1 (as in the case of “water”).
If a piece is moving over a marked space, and is traveling downhill, the piece is allowed to move 1 more space in the appropriate direction (either diagonally to or straight with the arrow's direction).
Several methods for High Ground rules include:
The Assassin piece is a dangerous piece for all players involved. When using the option Assassin Rules, both players are expected to understand more than just the rudimentary aspects of the game, as not only do they need to play the piece without the aid of a physical representation of an assassin on the board, but the players must also understand the Assassin's movement, how to read the vertical/horizontal notations, and have a bit of luck on their side.
When playing with Assassin rules, a player may choose to forego the use of an Assassin. There is no benefit to this, except: they will not be spending actions on the movement of an Assassin and they will not have an Assassin piece which can give the opponent points should it be taken.
Both players must agree on using this optional rule in order for any player to use an Assassin (this includes tournaments. Tournaments cannot force players to play a game using Assassin rules). If a player is using an Assassin, they must keep a piece of opaque paper and pen, or other writing surface to the side.
The player must always mark the passage of each turn.
Each time the player moves or uses the Assassin, the player must record this movement in the proper turn the Assassin piece was moved/used.
This record keeping must be done in plain sight, HOWEVER, the player need not show the opponent the records being kept until the end of the game or at any point when the assassin is exposed.
The Assassin must begin in the starting row at the beginning of the game, but cannot begin in any space used by any of the player's starting pieces.
For an Opposing Player, the assassin must begin in Horizontal Row 1. For a Challenging Player, the assassin must begin in Horizontal Row 17. Obviously, an assassin may never begin in Vertical Row 9 (since a King/Queen always occupy that starting position), nor may the Assassin begin in any Vertical Row occupied by a Cavalry piece if the player is playing an Aggressive game (v.6, v.7, v.11, v.12).
Because of this, Judges are allowed to keep records of the Assassin Pieces for themselves during the game to insure that the Assassin pieces are being used properly.
Those are the major Long Board designs. As described above, the Long Board is the primary method of play (as the number of pieces is dramatically larger). The secondary method of play uses the Short Board.
It is called a Short Board because the games are dramatically shorter, as each player is gifted with only 3 Archers and 2 Soldiers (or 3 Soldiers and 2 Archers, depending on player preference), 1 Cannon and 1 General.
Like the Long Board, the Short Board can either be played in Checker style (i.e. pieces are placed on the checkers of a 9.times.9 checkered board), or in Graph style (i.e. pieces are placed on the intersecting lines of an 8.times.8 checkered board, and not the checkers).
Again, this is a purely aesthetic choice on behalf of the players, and has no affect on gameplay.
There are some more minor rule exceptions for the Short Board:
Assassin Rules may not be used with the Short Board.
Each player has 2 actions per turn. When a General is eliminated the game is over.
Otherwise the rules for the Short Board are the same for the Long Board (i.e.: The Challenger always begins the game, physical numbers need not be on the boards, etc.).
Generals are always placed on Vertical Row 5.
For the Opposition: v.5, h.1
For the Challenger: v.5, h.9
Like Generals, Cannons/Catapults are also always placed on Vertical Row 5.
For the Opposition: v.5, h.2
For the Challenger: v.5, h.8
The Short Board has two designs Basic (
As you can see, spaces marked as “water” divide the board down the central Horizontal Row: (h.5) is entirely “water”
Spaces marked as “trees/forest” are in each respective player's right hand corner: (v.14.times.h.1-3), (v1-3.times.h.4), (v.7-9.times.h.6-9), (v.6.times.h.7-9)
The resulting gameplay from the Short Board is short, but far from simple. The tactics you use for the Short Board may not be the same tactics you use for the Long Board. Likewise, just because there are a fewer less pieces on the board, it does not make the game any more simple.
The method of score keeping uses either a Point Column A or Point Column B as illustrated in
Both score sheets contain four columns, but Point Column B can record up to: 1,295 points (874 if you don't use the bottom row) while Point Column A can only record up to 79 points. These two point Columns can be stretched even further by recording compound values within each columns stretching Point Column B up to a maximum value of 65,535 (but if you manage to get that many points you might as well just write them on a piece of paper).
Compound values for Point Column A are much more manageable, as they reach to a mere 483 maximum.
Standard score keeping will be presented first since it's simpler, easier and only enough score markers have been provided for this method. If you wish to use Compound Score Keeping, that will be described after (as it also assumes you've provided yourself with extra score markers).
Point Column A will be discussed first, as not only is it the smaller of the two boards, but you can also use string or different colored rings on your fingers to keep score if you do not have a score pad present.
Each column in Point Column A has been marked for your convenience. Each column has also been colored differently, as you should use different colored rings or string if you keep score on your fingers (to insure there is no accidental miscounting). On a color printout, S1 is blue, S2 is orange/red, S3 is dark green, and S4 is black. On black and white printouts, the color information appears as either dark grey or black. Each point spot in each column appears as a circle with a hole in it.
Column S1 represents point values 1 through 4, counting down from top to bottom. When you receive your first point you place a marker in the top point slot of Column S1, further points are counted as you move your marker down the column (S2, S3, S4). On the fifth point, you remove the marker from S1 and place a new marker in the single point slot of S2. When you receive your 5.sup.th point, leave the marker in S2, and place a marker in the top row of column S1.
When you have a marker in the bottom of column S1 and a marker in the top of S2 (thus giving you a total of 9 points), and you receive 1 more point (making it 10 points), you place a new marker in column S3, removing all markers from columns S1 and S2.
When you have 19 points (bottom slot of S1 is occupied, as well as the slot in S2 and S3), and you receive your 20.sup.th point, remove all markers from S1, S2 and S3 and place one marker at the top point slot of S4.
You can continue this until there is 1 marker in the highest value point slot of each column equaling a total of 79 points.
The Highest Value for each column is:
S1–4, S2–5, S3–10, S4–60, for a possible total point value of: 79
If you are using string or rings on your fingers to keep score, then column S1 would be the four fingers on your left hand (from pinky to index), S2 is your left thumb, S3 your right thumb and S4 your four right fingers (from index to pinky). As you can see, you are counting from left to right with your hands.
It should be noted that all tournament play is calculated with pencil and paper, not on the fingers. But, if you happen to be in a bind, and don't have a spare sheet or your game markers with you, feel free to use your hands.
If you notice, Point Column B has a lot more finger holes than you have fingers! So keeping score on ones fingers using Point Column B would be nearly impossible (unless you used fingers and toes, but that's getting messy).
Also, if you notice, the bottom row of Point Column B is colored Black, as this row is an optional row. You do not need to use the bottom row, and probably will not need to, unless it is a major tournament, or you and your opponent are playing continuous games over a long period of time. The top four circles of each column in Point Column B appear as BLUE on a color copy. On a black and white copy they appear as either dark grey or black.
There are five open circles in each column in Point Column B. While in Point Column there are Four Open Circles in Columns S1 and S4, and just 1 open circle in Columns S2 and S3.
The method for using Point Column B is the same as using Point Column A, though the point spread is slightly different.
When using Point Column B+its optional row, each row's maximum point spread are as follows:
S1–5, S2–30, S3–180, S4–1080 for a possible total point value of; 1,295
If you choose not to use the bottom row, the maximum point values are as follows:
S1–4, S2–20, S3–100, S4–750 for a possible total point value of: 874
If you absolutely have to have that 65,535 points on Point Column B, or want to know how to record that 483 points on Point Column A, what you do is simple.
First, you need a marker for every Point Slot on the Point Column you've chosen to use. Secondly, when you've reached the highest value point slot of a specific Column (such as the bottom slot of Column S1), you leave the counter there and start counting from the beginning of score pad until you reach the second highest value point slot of that Column.
You keep doing this until every point slot of that Column has a marker on it, before advancing to the next Column. On then, when you advance to the next Column do you remove the markers from the previous Column's slots. From there, you begin all over.
This dramatically increases the possible point values you can record.
Point Column A Maximum Point Values:
S1–10, S2–11, S3–22, S4–440 for a possible total point value of:
It is highly suggested that you do not use this method of score keeping, unless you really do have a lot of time on your hands (though, Point Column A does remain manageable with this method, Point Column B certainly does not).
Now that you've learned how to keep score, the following is a list of the point values each piece gives a player when that player takes the piece (removes it from the board through combat).
The first list of values given are for games without using the optional Assassin Rules. The second list of values given are for games which are using the optional Assassin Rules.
Soldiers and Archers
Command Pieces (Generals/King/Queen)
Soldiers and Archers
Command Pieces (Generals/King/Queen)
In either case, this gives a possible total point value of 60 for each game (16 for a Short Game).
Players may decide to determine who wins by setting a point value. This can result in multiple games, or even portions of games. i.e.: the winner is chosen by the first person who reaches 79 points in Point Column A. Even if a player takes all of his/her opponent's pieces in the first game, the player would still need to take 19 more points before he/she is declared the winner.
In this case, taking your opponent's King/Queen and all their Generals results in resetting the board, rather than declaring a winner. Also, if the players so choose, if one player is down to 1 action per turn, and you are playing by point value, the player who is down to 1 action may choose to reset the board—thus continuing the game until one person reaches the stated winning point value (your score cards remain the same until the winner has been declared).
In tournament play, however, play must proceed until one player has forfeited that match or lost all his/her command pieces. This is a highly competitive and confrontational rule and should be restricted to tournament games. This is described further under Tournament Ranking.
Tournament Ranking and rules are complex in their simplicity.
First, there are two point values always being scored in a tournament game:
Handicaps are always applied to Game Point Value and NEVER to the Ranking Point Value.
Second, there are four games to each match. This insures two things:
Because handicaps are adjusted for the Game Point Value and not to the Ranking Point Value, a player can conceivably advance in Rank, even tough he/she technically lost the match (due to the opponent's ranking).
This is to insure that Tournament Judges do their best to pit equal ranked players against each other, as pitting a much higher ranked player against a much lower ranked player could cause the higher ranked player an embarrassing loss.
When calculating the Ranking Point Value of the game, the judges take the total points scored in that game by both players and adds them together to produce a Total Points Scored score for that game.
The judge then determines what percentage of the points were scored by which player, by taking that player's Personal Score and dividing it by the value of Total Points Scored.
This is now known as the Percentage Score.
The judge records the player's Percentage Score for each of the 4 games in the match. These percentage values are compared against each other, only if one of the players won 3 out of the 4 games in the match,
The judge then adds the Percentage Score of these 3 games for each player (separately), and divides by 3 to obtain the Average Percentage Score each player scored for these 3 games. If the winning player won all 4 games, then the Percentage Score for all 4 games is added together and divided by 4 to obtain the Average Percentage Score for each player during all 4 games. Remember, you only add the Player's Percentage Scores together with his/her own average Percentage Score throughout the 3 or 4 games, you don't add both player's Percentage Scores together, that'd defeat the purpose.
The judge then compares each player's Average Percentage Score to the following chart:
Transition is resolved for each player by comparing that player's matches with 3 out of the player's next four opponents. Transitional Rank gains are compared against the players Current Rank. If the player is playing at the same pace against the same relative rank, then the player's Transitional Rank now becomes his/her new Current Rank.
If the player plays at his/her Current Rank, then his/her rank remains unchanged, and the Transitional Rank is discarded.
Player A beat Player B, and ended up with a Transitional Rank of 3, while Player B ended up with a Transitional Rank of 1. Both player's Current Rank was 2 before they played their match. Player A goes on to play 4 more matches with the following results:
Match 1: Lost 1 match against a Rank 3 player with a Transitional Rank Loss of 1.
Match 2: Won 1 match against a Rank 3 player with a Transitional Rank Gain of 3.
Match 3; Lost 1 match against a Rank 5 player without a Transitional Rank Loss of 2.
Match 4: Won 1 match against a Rank 4 player, but had a Transitional Loss of 1.
Match 1's results and the results from the original game between Player A and Player B, cancel each other out.
Match 2 gives Player A a Transitional Rank of +2 against another Rank 3 (which means Player A played as if he/she was 2 ranks higher than that Rank 3).
When playing against a Rank 5 in Match 3, Player A received a Transitional Rank of −2, which means Player A played as if he/she was 2 Ranks or lower than a Rank 5.
When playing against a Rank 4 in Match 4, Player A won in the Game Points scored, but lost in the Percentage Score, giving Player A a Transitional Rank of −1 against a Rank 4.
Since Match 4 said Player A played like a Rank 3, Match 5 said that Player A played like a Rank 3 or Less, and Match 2 was a complete mis-match in Player A's favor (giving Player A a rank gain of +3).
Then Player A's rank is increased by 1 from Rank 2 to Rank 3.
Although Player A lost Match 1 against a Rank 3 of the next four matches he/she played, the following 3 matches were victories, all of them telling Player A that he/she was better than a Rank 2 but not as good as a Rank 4.
Because of these games, Player A's new rank is immediately adjusted to a Rank 3.
Player B, however, played less exciting games, each one stating that he/she was a Rank 2, no more, no less.
(Tournament Champions who tie in Game Point Values have their win/loss record for that tournament compared. If it remains a tie, they play tie breaker game(s), until won by point value)
As stated earlier, Ranking Points are kept separate from Game Points, as Ranking Points determines Rank, while Game Points determines who wins the match by use of Handicap.
The below handicaps are added or subtracted to the Game Point total, along with any applicable Handicap Point adjustments the player may receive when Calculating the Ranking Point Value at the end of the game (see Calculating Ranking Point Value entry).
The table compares the Player's Ranks against each other, then applies the appropriate Handicap to the Game Point total. Players within 3 ranks of each other do not use this table.
Long Board Tournament Handicap Guide
Tournaments have a set Game Point Value for determining Match Wins and Tournament Champions (decided upon prior to the Tournament). Ties for Tournament Champions are resolved by point value.
Match wins can never be set below 181 pts or more than 240 pts (although a handicapped player could still conceivably win a Match in the 3.sup.rd game with 181 pts).
Cheating and Substitute Players:
Should a cheater ever be caught, that cheater is expelled from the tournament and automatically loses the game with a negative point value=to the maximum of that game (for long board this is −60 pts per game and −240 per match), is expelled from the tournament and must be recorded for possible expulsion from all future official tournaments (if the cheater is a repeat offender). The opposing player automatically wins that game by the maximum point value available, but does not win the match by maximum value. Instead, the winner must be matched up with a new player of comparable rank with whom to replay the match. This new player is called the Substitute Player. If the Substitute Player has already played and won or played and lost in this tournament, then this game is not calculated against or with his/her tournament score. Instead, the score is applied only to the player who was cheated against.
In such an instance, if a Substitute Player who already qualified for the next tier of play loses to a player who was cheated against, both players would still advance to the next tier (since the game holds no bearing over the Substitute Player's tournament rank).
Likewise, if there is ever an uneven tier (where there is 1 player left without someone to play against), a Substitute Player of comparable rank should be picked to play against such a player.
Short Board Tournament Rules:
The rules for the short board tournament are the same EXCEPT the maximum point value of a Short Board game is 16 points (1 General—8 points, 1 Cannon/Catapult—3 points, Combination of any two and three Archers and Soldiers equaling 5 pieces−5 points=16 points).
As such, any maximum game awards should be adjusted for this 16 points from the Long Board's 60 point value. A minimal point value of a technical win for a Short Board match could never be set below 49 or above 64 points (instead of the Long Board's 181 and 240 pts).
Because of these point adjustments, the Handicap Guide must be adjusted as well:
Short Board Tournament Handicap Guide
If you notice, the point adjustments for the Handicap value retain the same aspect ratio as with the Long Board. All other references to point values should be adjusted as demonstrated above to fit the proper game (whether it is Long Board or Short Board), otherwise, the tournament rules themselves remain the same.
There is one final note: Tournament ranking for Long Board and Short Board tournaments must remain separate for a number of reasons. Several of those reasons include the facts that a player may be excellent at one form of the game, but poor the next, the point values are different, and not all players will play both sets of tournaments.
Game System, Graphics, Rules and Tournament Ranking designed and created by Kevin
|Cited Patent||Filing date||Publication date||Applicant||Title|
|US4373731 *||Apr 14, 1980||Feb 15, 1983||Whiteman Dennis J C||Board game|
|Citing Patent||Filing date||Publication date||Applicant||Title|
|US7507169 *||Jan 3, 2004||Mar 24, 2009||Dean Kamen||Method for creating coopertition|
|US7722044 *||Mar 20, 2006||May 25, 2010||Laszlo Polgar||Logical board game and game of chance on 6×6 and 5×7 boards|
|US20040142774 *||Jan 3, 2004||Jul 22, 2004||Dean Kamen||Method and system for creating coopertition|
|US20060217168 *||Mar 20, 2006||Sep 28, 2006||Laszlo Polgar||Logical board game and game of chance on 6X6 and 5X7 boards|
|U.S. Classification||273/260, 273/261|
|Cooperative Classification||A63F3/00094, A63F3/00075, A63F3/00|
|Oct 4, 2010||REMI||Maintenance fee reminder mailed|
|Feb 27, 2011||LAPS||Lapse for failure to pay maintenance fees|
|Feb 27, 2011||REIN||Reinstatement after maintenance fee payment confirmed|
|Apr 19, 2011||FP||Expired due to failure to pay maintenance fee|
Effective date: 20110227
|May 10, 2011||SULP||Surcharge for late payment|
|May 10, 2011||FPAY||Fee payment|
Year of fee payment: 4
|Jun 13, 2011||PRDP||Patent reinstated due to the acceptance of a late maintenance fee|
Effective date: 20110615
|Oct 10, 2014||REMI||Maintenance fee reminder mailed|
|Jan 26, 2015||SULP||Surcharge for late payment|
|Jan 26, 2015||FPAY||Fee payment|
Year of fee payment: 8

domain: hobby


text:
- How common is kidney transplant rejection?
- What is the longest a kidney transplant has lasted?
- Which country is the best for kidney transplant?
- What is considered a bad creatinine level?
- What level of creatinine requires dialysis?
- How long does it take for a transplanted kidney to start working?
- What is the success rate for kidney transplants today?
- Why do kidney transplants not last forever?
- Is it OK to drink alcohol after a kidney transplant?
- Which is better dialysis or kidney transplant?
- Why are kidney transplants rejected?
- Is 1.6 creatinine level OK in transplant patient?
- How much water should a kidney transplant patient drink a day?
- How do you know if a kidney transplant is rejected?
- What is the normal creatinine level after transplant?
- Can a transplanted kidney last forever?
- What is the age cut off for a kidney transplant?
- Who is not a good candidate for a kidney transplant?
How common is kidney transplant rejection?
Less than 1 in 20 transplant patients have an acute rejection episode that leads to complete failure of their new kidney.
Chronic rejection happens more often and occurs slowly over the years after your kidney transplant.
Over time, your new kidney may stop working because your immune system will constantly fight it..
What is the longest a kidney transplant has lasted?
56 yearsThe world record: 56 years On average, a transplanted kidney from a deceased donor lasts about 15 years.
Which country is the best for kidney transplant?
Kidney Transplant Market Analysis: United States is the leading market for kidney transplant in 10 countries covered being followed by France. Spain stands at the 3rd position followed by Germany.
What is considered a bad creatinine level?
What are considered high creatinine levels? A person with only one kidney may have a normal level of about 1.8 or 1.9. Creatinine levels that reach 2.0 or more in babies and 5.0 or more in adults may indicate severe kidney impairment.
What level of creatinine requires dialysis?
When creatinine levels are high, it can be an indicator of kidney disease. For adults, dialysis is recommended when estimated glomerular filtration rate (GFR) levels reach approximately 10.0 ml/min.
How long does it take for a transplanted kidney to start working?
The operation takes about four hours. You’ll be sore at first, but you should be out of bed in a day or so, and home within a week. If the kidney came from a living donor, it should start to work very quickly. A kidney from a deceased donor can take longer to start working—two to four weeks or more.
What is the success rate for kidney transplants today?
Rarely do we talk about what happens when transplants fail. People will quote the official statistics that 97% of kidney transplants are working at the end of a month; 93% are working at the end of a year; and 83% are working at the end of 3 years*. Those are some pretty good odds.
Why do kidney transplants not last forever?
Chances are, the kidneys would have worked for decades more in their original hosts. But some kidneys are rejected slowly after transplantation, leading to decreased function over time. Others are damaged in small ways when doctors transplant them, chipping away at the organs’ effectiveness.
Is it OK to drink alcohol after a kidney transplant?
Regularly drinking alcohol above the maximum recommended limits can raise your blood pressure, which can be dangerous for people with a kidney transplant. To keep your risk of alcohol-related harm low, the NHS recommends: not regularly drinking more than 14 units of alcohol a week.
Which is better dialysis or kidney transplant?
Kidney transplantation is considered the treatment of choice for many people with severe chronic kidney disease because quality of life and survival (life expectancy) are often better than in people who are treated with dialysis. However, there is a shortage of organs available for donation.
Why are kidney transplants rejected?
There are various reasons that a kidney transplant may fail but the most common reason for rejection is due to an immune response in the body. This occurs because the body of the recipient recognizes the antigens on the donor kidney as foreign and attacks them.
Is 1.6 creatinine level OK in transplant patient?
If the potential recipient of the kidney transplant has a serum creatinine of 1.6 milligrams per deciliter (mg/dl) then a kidney transplant is not needed. If the potential donor has a serum creatinine of 1.6 and is a live donor, this should not be done. This live donor has kidney disease.
How much water should a kidney transplant patient drink a day?
Gordon et al. interviewed 88 recipients 2 months after receiving a kidney regarding adherence to the center recommended >3 L/day fluid intake.
How do you know if a kidney transplant is rejected?
However, if symptoms do occur, the most common signs of rejection are:Flu-like symptoms.Fever of 101° F or greater.Decreased urine output.Weight gain.Pain or tenderness over transplant.Fatigue.
What is the normal creatinine level after transplant?
A low level in the blood means the kidney is working well, a high level means the kidney is working less well. There is not a ‘normal’ range for creatinine in transplant patients but the average creatinine level in transplant patients is 150 µmol/L.
Can a transplanted kidney last forever?
How long can one expect the kidney transplant to last? On average, transplanted kidneys last between 10 and 12 years.
What is the age cut off for a kidney transplant?
In recent years, the 60- to 80-year-old age group on the kidney transplant waiting list has increased dramatically, decreasing their chances of ever receiving a kidney. Yet studies show that even those older than 70 can decrease their chance of death and increase the length of their life with a kidney transplant.
Who is not a good candidate for a kidney transplant?
People at almost any age, from children to older adults, can get a kidney transplant, but not everyone’s healthy enough for one. If your loved one has any of these conditions, they’re not likely to get a transplant: Active or recently treated cancer. Illness that might limit their life to just a few more years.

domain: medical


text:
UD Experiences Five Bias-Related Incidents In 11 Months
There have been five bias-related incidents at UD in the past 11 months. These incidents can adversely affect a student’s sense of safety, even though none have resulted in physical harm. They also counteract efforts to promote diversity and inclusivity on campus.
1. Most recently, there were reports of posters from a white nationalist hate group on campus. This is the second time hate group posters have been put up on UD’s campus in the past year.
According to an Oct. 1 email from Public Safety, these posters were found on college campuses across Ohio.
Students were just informed that posters from a white nationalist hate group have been reported on campus. If you see one, please call Public Safety (937-229-2121). pic.twitter.com/cyjY9cq5Rt
— Flyer News (@FlyerNews) October 1, 2019
2. Students were informed on Sept. 13 that a pride flag and sheet sign from a house in the south student neighborhood primarily for LGBTQ+ students were pulled down and thrown in the trash.
Students were just emailed that “someone pulled down and threw into the trash a pride flag and sheet sign” from a special interest house primarily for LGBTQ+ students in the south student neighborhood in what is being treated as a bias-related incident pic.twitter.com/8GJwyW59UA
— Flyer News (@FlyerNews) September 13, 2019
This followed reports in July of pride flags being stolen from Oakwood houses.
See also- Letter To The Editor: Alumni Applaud University Reaction To Bias Incident At LGBTQ+ House & OPINION: ‘When Someone Takes Down A Pride Flag, We Put Up More’
3. The n-word was written in the snow outside of Marycrest in December 2018. The incident was investigated by the Equity Compliance Office, which worked with Public Safety; however, university officials told Flyer News they were “not able to identify anyone responsible….”
4. In March, the university removed posters that promoted a hate group. According to police reports, at least 17 such posters were removed by Public Safety and Facilities.
University officials said no one has been identified as being responsible, but the initial email to students said “[there] is no indication that anyone [from UD] is responsible for posting these signs….”
Wright State University similarly had to remove hate group posters across its campus in February.
5. Also in March, a racial slur was scratched into a whiteboard in Marianist Hall. University officials said no one has been identified as being responsible for this incident either.
A racial slur was posted on a white board in Marianist Hall. Here is an email from @DaytonPrezSpina, asking the UD community for help. pic.twitter.com/yyLHzdaYBF
— Flyer News (@FlyerNews) March 24, 2019
Officials said in a statement that it can be difficult to investigate incidents such as these if there is a lack of evidence: “Each investigation is different and depends on the unique facts and circumstances relating to that particular incident.”
The university sponsored an assembly in March in reaction to the hate group posters, the slur scratched into the Marianist whiteboard and the announcement that a hate group rally would take place in Dayton in May.
"Hate is not something welcome at UD, but each and every one of you are."
These words were spoken by senior Huthayfa Usman at today's "Hate Has No Home Here" assembly. pic.twitter.com/UssHHLzpjF
— Flyer News (@FlyerNews) March 26, 2019
A diversity survey conducted by the university last year showed that while the majority of students felt a sense of belonging on campus, feeling unsafe was characteristic for LGBTQ+, disabled, historically underrepresented individuals, women and Hispanic/Latinx members of the community.
Sixteen percent of current first-year students come from underrepresented domestic racial and ethnic populations. The class of 2022, current sophomores, is the most diverse class in UD’s history.
Have questions about this story? Email the writer, Sean Newhouse, at firstname.lastname@example.org

domain: sociology


text:
Who we are?
G7 Investment is a company that specializes in the design and development of projects across the Midwest. We create spaces designed with innovative techniques while using high quality materials, implemented with insight and detail.
Our commitment to design is characterized by the unique artistry that is seen throughout each project we take on.
Further, our calculated approach to project development serves as the backbone for how each project will get done from start to finish. This allows for more creative flexibility from project to project because every detail is accounted from the beginning.
G7 Investment seeks to create lasting foundations marked by intentional design to give our communities spaces they want to live in.
G7 Investment seeks to become the standard in architectural design and project development through its calculated approach and commitment to excellence.
Consistency. Transparency. Reliability. Innovation. G7 Investment seeks to provide consistency in its process, reputability in its development, and artistry in its design.
Services we provide
We take existing spaces and transform them using our innovative techniques and intentional design to reimagine their purpose for you.
We create spaces designed with innovative technique while using high quality materials that are implemented with detail and intention.
Property management & rental
We manage and rent the spaces we create and provide the very best service while upholding accessibility and transparency.

domain: artistic


Aberdeen Global Income Fund Inc (NYSEAMERICAN:FCO) announced a monthly dividend on Wednesday, April 10th, Wall Street Journal reports. Investors of record on Monday, April 22nd will be paid a dividend of 0.07 per share on Tuesday, April 30th. This represents a $0.84 annualized dividend and a yield of 10.18%. The ex-dividend date is Thursday, April 18th.
Shares of NYSEAMERICAN:FCO opened at $8.25 on Wednesday. Aberdeen Global Income Fund has a 1 year low of $6.65 and a 1 year high of $8.85.
COPYRIGHT VIOLATION WARNING: This piece was reported by Markets Daily and is the property of of Markets Daily. If you are reading this piece on another domain, it was illegally copied and republished in violation of US and international copyright and trademark legislation. The correct version of this piece can be read at https://www.themarketsdaily.com/2019/04/17/aberdeen-global-income-fund-inc-fco-declares-0-07-monthly-dividend.html.
Aberdeen Global Income Fund Company Profile
Read More: How is inflation measured?
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text:
By: Matt Conway –
Through thick and thin, I will always have a soft spot for James Franco. He is certainly in that Shia Labeouf celebrity tier of people who are just fascinatingly odd. Whether he is constantly debating his sexual orientation out loud (he’s the first “a little gay” person), or involving himself in a lot of more obscure projects, I’m always interested to see where Franco goes next.
His latest project is The Adderall Diaries, which is in line with his past few indie outings. Teaming with his The Color of Time collaborator Pamela Romanowsky, the film follows Stephen Elliot, a writer who finds himself in a myriad of problems. Once his estranged father resurfaces, Stephen begins a murky journey of finding his self-existence.
Compared to his previously meandering offerings, it’s fair to give Franco credit for gravitating to a more substantial project. Most of his past indie efforts have been far too slight and meandering to really make an impact on their audiences. The Adderall Diaries, however, boasts a fairly interesting yarn that through the good and bad is at least enjoyable to watch unravel.
Oddly enough, the film is at its best when it’s at its most outlandish. Scenes of James Franco going on a drug binge or getting in a screaming fight with Ed Harris are quite compelling to watch. These raw moments of expression feel very genuine, as audiences get a real sense of Stephen’s downward spiral through his dark psychosis.
Despite this being her first standalone film, Romanowsky delivers a solid effort behind the director’s chair. Telling a story in a non-linear sense can be a tough task to handle, yet she pulls it off with style and precision. She is able to develop her own voice as a director, which makes the film stand out from the average indie.
The performances for the most part are fairly forgettable. James Franco does his usual mopey-eyed routine and it’s getting a little frustrating to watch at this point. One would think after truly shining with 127 Hours he would continue to stretch himself a little more, but that has not really been the case. He’s too charming to be awful, but his shtick is getting grating.
Everyone else in the cast is fine, but fails to truly stand out. Amber Heard is one of the most blah actresses in the business, continuing her streak of being ok in every movie she’s in. Supporting players like Harris, Cynthia Nixon, and Christian Slater do not really have enough screentime to make an impression. With more dynamic performances, this material could have had a deeper impact.
While the story here is engaging, it is also a complete clusterfuck. There are so many threads in the film that a great deal of them become muddled. The subplot in particular involving a murder case with Slater’s character feels so unnecessary, as the connection between that thread and Stephen’s character feels fairly slap-dash. Considering the film’s slight 87 minute running time, the arc felt like filler.
The Adderall Diaries falls flat where most other overly-ponderous indies do. Themes like our “edited” visions of our life and realizing just how narcissistic one can be are intriguing, but the film ultimately fails to truly delve deeply into these ideas. Instead, there are a few throw-away lines that just kind of spell the ideas out, making the execution of them feel fairly surface level.
The Adderall Diaries is a mildly engaging diversion that has some thought and care put into it, but succumbs to its ambition and lack of deftness. I love thoughtful indies more than most, but Franco continues his trend of failing to really capture the big picture.
The Adderall Diaries (2016) Movie Drinking Game
Take a Drink: during each outrageous yelling match
Do a Shot: every time a character says something pretentious
Take a Drink: each time James Franco stares in space
Take a Drink: anytime a character drinks or does drugs
Take a Drink: for the thought of James Franco being a biker


text:
What does the Hartford Accident Insurance Cover?
This insurance provides benefits for medical treatment and services related to accidental injuries. Benefits for specific types of injuries and catastrophic injuries are also available. Accidents that occur any time of day are covered , even if you or your dependents are working at the time of the accident .
Is The Hartford insurance company a good company?
JD Power Rating — Below average: JD Power rates The Hartford below average in terms of overall customer satisfaction. Financial strength — Excellent: A financial strength rating of “Excellent” — assigned by AM Best — means The Hartford’s ability to pay out claims is strong.
Who owns the Hartford insurance company?
1970: The Hartford was acquired by ITT Corporation for $1.4 billion, at the time the largest corporate takeover in American history. The combined company was renamed ITT-Hartford Group, Inc.
Where is the Hartford Insurance headquarters?
What is a voluntary accident plan?
Voluntary accident insurance refers to coverage in which voluntary benefits are offered by an employer but paid for by employees, via payroll deduction. Voluntary accident insurance is an accident insurance policy (aka, an accident supplement) that an employer offers to employees.
What is voluntary critical illness coverage?
Voluntary critical illness insurance plans offer valuable protection to workers and are designed to help pay the direct and indirect costs associated with a specified critical illness . Once diagnosed with any of these conditions, some voluntary policies pay a lump-sum benefit following the diagnosis.
What are the worst insurance companies?
Here are the worst car insurance companies in the nation according to the magazine Consumer Reports with number 1 being the worst: Mercury General Group. Progressive Insurance Group. Liberty Mutual Insurance Companies . Nationwide Group. Allstate . Farmers Insurance . Berkshire Hathaway Insurance Group (GEICO) State Farm .
Who are the top 5 insurance companies?
The 10 best car insurance companies in the US for 2020 Geico. See at GEICO. Allstate. See at Allstate. Progressive. See at Progressive. Auto-Owners Insurance . See at Auto-Owners Insurance . Esurance. See at Esurance.
Who has the cheapest car insurance for seniors?
What kind of insurance is the Hartford?
To learn more about the coverages you need, get an insurance quote from us today. We’re a property and casualty insurance company that’s been helping small businesses for over 200 years.
What is Hartford known for?
Hartford is the capital of the U.S. state of Connecticut. Nicknamed the “Insurance Capital of the World”, Hartford houses many insurance company headquarters, and insurance remains the region’s major industry. Following the American Civil War, Hartford was the richest city in the United States for several decades.
Is the Hartford an admitted carrier?
Admitted carriers often do not meet all the needs of many insurance buyers. Some of the largest insurance companies , such as Hartford Insurance , AIG and Lloyds of London have non- admitted companies they use for specialty risks.
Is Hartford CT Safe?
You will probably be fine and crime can happen anywhere, but Hartford continues to be one of the least safe cities in the United States.
Does the Hartford offer health insurance?
Hartford HealthCare Medical Group accepts most insurances . All providers accept: Aetna, Anthem, Cigna, Connecticare, Health New England, Medicare, Multiplan, New England health Direct, United Health Care, and Wellcare. Most of our specialists accept Tricare.
What is a insurance premium?
An insurance premium is the amount of money an individual or business pays for an insurance policy. Insurance premiums are paid for policies that cover healthcare, auto, home, and life insurance . Once earned, the premium is income for the insurance company.

domain: finance


text:
BAKERSFIELD - Bakersfield City Manager Alan Tandy will not face criminal charges for an incident on a hockey rink, the Kern County District Attorney's office announced Thursday.
The DA's office finished their investigation into the incident on June 8, where Tandy allegedly brought a hockey stick down on the head of another hockey player at the Ice Center after a league game.
They said the video of the incident , reports and evidence was not enough for a jury to convict Tandy of any assault.
The DA searched Tandy's home to seize two hockey sticks, a jersey and a black hockey mask.
The DA's office conducted the investigation, instead of the Bakersfield Police Department, because of conflict of interest.
Group pushes for a comedy club in Bakersfield
They have been providing laughs to audiences in Kern County and in cities across the country for years, and now the Center For Improv…
Motorcyclists encourage safe driving
A group of Kern County motorcyclists is hoping to raise awareness about distracted driving.
Happy National Cheeseburger Day!
September 18th, is unofficially known as National Cheeseburger Day!
Kern Valley Search and Rescue burglarized
A routine traffic stop ends with cops recovering thousands of dollars worth of stolen equipment.

domain: news


The masterpiece of Perfection Lamborghini 2017
The Lamborghini 2017 is likewise referred to as Centenario, a valuable piece
the brand new Lamborghini 2017 is an surpassing instance within the Lamborghini fellowship. it’s miles a perfect and wonderful medical doctor of contemporary designing. if you are searching a artist vehicle in the mart, then this automobile owns the human situation followed withanexcellentlayout. The famous firewood situation builds it. the auto has been introduced inside the comprehend of Mr. Ferruccio Lamborghini who is causative for the people assort vehicle logo.
according to the sector categorise spot name, Lamborghini module count number the various alone motors, and it testament be small edition automobile which school hit the company. it’s far lighter than Aventador LP750 Superveloce and untold quicker. it is a great technology packed car.
Engine and Mileage
The Lamborghini 2017 is engineered with the powerful engine of 6.five liters L539 V-12 with the 759 horsepower. the auto is anticipated to attain 60mph in only 2.7 seconds as similar in Aventador SV. it’s miles claimed that Lamborghini Centenario will reach 186 mph in much less than 24 seconds.
the car owns appreciably a formidable layout that is a aggregate of grilles, flaps, and holes. The Centenario layout is taken to anextreme stage. the automobile includes air extractors which can be embedded right in front of a windshield. The rocker panels and the triangular vents assist to cool the brakes from all corners. The lower back end of a automobile incorporates amassive diffuser followed with as a minimum six vertical fins. The rear lights are in Y-formed, and the car offers extendable rear spoiler adjusts up to 15 tiers.
all of the vehicles were publicly shown, and the automobile owns the pretax fee of about €1.75 million which makes $1.9 million. the auto will release in 2017. but, the reports display that the automobile will exceed the quantity of $2.4 million.
The Centenario, Lamborghini 2017 midland consists of ideal capabilities. it’s far upward thrust transistorised and prefab up of carbon trait sports activities room and are stitched with micro material and leather-based. It additionally features touchscreen Apple automobile endeavour with ahigh definition 10.1 inches speak, a wireless connectivity, and else capabilities whichincludeefficient execution and smoothen pattern.


|Vital signs monitoring system; Smart patient monitoring system; Falls prediction system; Older adult monitoring system
|Full text PDF:
Health monitoring systems have rapidly evolved during the past two decades and have the potential to change the way healthcare is currently delivered. Smart monitoring systems automate patient monitoring tasks and thereby improve the patient workflow management. Moreover, expert systems have the potential to improve clinicians’ performance by accurately executing repetitive tasks, to which humans are ill-suited. Clinicians working in hospital wards are responsible for conducting a multitude of tasks which require constant vigilance and thus the need for a smart decision support system has arisen. In particular, wireless patient monitoring systems are emerging as a low cost, reliable and accurate means of healthcare delivery. This study focuses on three important areas of healthcare: wireless, remote and real-time vital signs monitoring, interpreting multiple physical signs and falls detection and prediction for hospitalised older adults. Vital signs monitoring systems are rapidly becoming the core of today’s healthcare deliveries. The paradigm has shifted from traditional and manual recording to computer based electronic records and further to handheld devices as versatile and innovative healthcare monitoring systems. The system proposed in this thesis aims to aid in the diagnosis of patients’ health conditions from the collected vital signs and assist clinicians with the interpretation of multiple physical signs. Data from a total of 30 patients have been collected in New Zealand Hospitals under local and national ethics approvals. The system records blood pressure, heart rate (pulse), oxygen saturation (SpO2), ear temperature and blood glucose levels from hospitalised patients and transfers this information to a web-based software application for remote monitoring and further interpretation. Ultimately, this system achieved a high level of agreement with clinicians’ interpretation when assessing specific physical signs such as bradycardia, tachycardia, hypertension, hypotension, hypoaxemia, fever and hypothermia, and was able to generate early warnings. The performance of the vital signs interpretation system was validated through off-line as well as real-time tests with a high level of agreement between the system and the physician. Another aim of this study was to develop a robust falls detection as well as falls risk prediction system. The proposed system employs real-time vital signs, motion data, falls history and other clinical information, which is a valuable tool for hospital falls prevention. The falls risk prediction model has been tested and evaluated with 30 patients using the hospital’s falls scoring scale.


Foul-mouthed Gordon Ramsay has taken a bite out of rival Jamie Oliver, insisting the Naked Chef is too much of a porker to be on U.S. TV.
The F-Word star turned the heat up on his kitchen nemesis following Jamie's campaign against obesity in America, where he tried to overhaul junk food lovers' diets.
In an interview with Alan Carr, Gordon insists Jamie had no place lecturing portly Americans on their weight - as he's carrying an extra few pounds himself.
He tells the Chatty Man host: “You have to be very careful when you go across the pond and you want to dictate to Americans about healthy eating. If you’re not in that best shape yourself then you have to be very careful.”
And Gordon didn't stop boiling away there - he accused Jamie of fancying his wife Tana during his rant-filled appearance on the show, which airs on Friday night.
He adds: “I think Jamie Oliver has a crush on my wife because every time he gets the chance to mention me he goes to my wife. For Christmas all I want to do is give him a f***ing good wash.


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November 08, 2017
Beacon Park Kicks Off Brand New Winter Programming with ‘Light Up Beacon Park!’ Holiday Party on the Night of Tree Lighting
The November 17 party will feature a performance by “Queen of Blues” Thornetta Davis, a live stream of tree lighting at Campus Martius Park, free shuttles, interactive light displays, visits with Santa, food trucks, bars and more!
DETROIT - NOV 8, 2017 – The DTE Energy Foundation and the Downtown Detroit Partnership are excited to announce that Downtown Detroit’s newest public space will kick off a spectacular and innovative season of winter programming with Light Up Beacon Park on November 17 from
5 p.m. to midnight. The holiday party marks the first time in Detroit Tree Lighting history that the family-favorite tradition will expand its entertainment to two separate Downtown parks with free shuttles between the two public spaces. It also kicks off the beginning of Beacon Park’s winter programming schedule filled with silent discos, a beer and wine festival, visits with Santa and much more.


text: The significance of justice and equality in energy transitions has been increasingly acknowledged by scholars and politicians. It is often argued that interests of the labor, coal mining communities and workers in the coal industry, have to be considered to make the phase-out of coal mining industry socially acceptable and reduce the risks of negative socioeconomic consequences. However, little attention is generally paid to recognition of other sectors of society that can be negatively affected by the coal phase-out. Moreover, different types of workers in the coal mining industry and inhabitants of coal mining communities may be affected in different ways and to a different degree. The purpose of this project is to enhance understanding and knowledge on imaginaries of just and equal energy transitions from coal in Poland, and through that problematize and develop the concept of recognition-based energy justice. Drawing on the concept of energy justice, literature on sustainable energy transitions, political theories of justice and inclusion, and feminist theories, the project will inquire into how state, business and third sectors imagine equal and just transitions from coal to low-carbon energy systems, specifically focusing on recognition of diverse interests and groups. Material will consist of semi-structured interviews and policy and regulatory documents, press releases, media articles and other texts analyzed with one or several established methods of text analysis.

domain: literature


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- 2018 National Delegate Conference
- 20 February 2018
- Carried as Amended
Conference is alarmed that our health and social care system faces an unparalleled crisis of under-funding, staff shortages, organisational upheaval and privatisation.
With the country set to celebrate 70 years of the NHS on 5 July 2018, Conference is appalled that our health service is currently embroiled in a crisis made in Westminster.
Conference notes that since 2010 successive UK governments have failed miserably to produce an adequate funding settlement for the NHS – either directly in England or via the Barnett formula in the devolved nations.
Conference is deeply concerned about the impact this is having on patients and services, with the situation coming to a head in the final week of 2017 when a record 16,900 patients were kept in ambulances waiting for hospital care in England. This led to NHS England taking the unprecedented decision to postpone operations until the end of January to relieve pressure in the system, accompanied by a series of non-apologies from the Prime Minister and Health Secretary. Some hospitals in Scotland were also forced to postpone operations over the Christmas period.
Conference notes that there have been increasing reports of widespread rationing of services as the local NHS struggles to make ends meet, and that waiting times have been rising steadily for the past year in most parts of the UK for planned surgery, Accident and Emergency attendance and cancer referrals. The average number of health beds in the EU is 5.2 per 1000 of population, but in the UK is only 2.3. The problem in wealthy country like the UK is not too many patients but too few beds.
Mental health is supposed to be an area that the government is prioritising, yet Conference notes the recent UNISON report, “Struggling to Cope”, which showed the huge pressure on our members working in mental health and the services they provide.
Conference notes government frequently attempts to divert blame for the crisis away from their own cuts – instead blaming patients, staff, managers, the elderly and migrants – all of whom have built our health and social care services since 1948.
Conference asserts that we now have a vicious circle of crisis in social care exacerbating problems for the NHS and vice versa. And Conference is dismayed that the situation is, if anything, even worse in social care. The current government has done nothing to reverse years of chronic underfunding, with the 2017 autumn budget and local government financial settlement offering far too little to close the gap between what the sector needs and what it is getting, further deepening the local authority funding crisis. Recent research published by the British Medical Journal has estimated that there have been 130,000 unnecessary deaths due to service cuts.
As a result, Conference notes that we now have a system where the care needs of large numbers of society’s most vulnerable people are not being met and where far too many care workers are left open to exploitation.
As an example of this, Conference condemns the government’s shameful decision in July 2017 to suspend enforcement action against providers who fail to pay the minimum wage to workers who sleep-in at care homes or their clients’ homes.
Conference notes that the care market remains highly dysfunctional, and continues to be based on a failed commissioning model with inadequate regulation and monitoring. Conference remains deeply concerned by the damaging effects of privatisation and by the government’s repeated failure to tackle non-compliance with the minimum wage in the sector.
Conference notes the alarmingly high levels of staff turnover and vacancy rates in social care and is extremely concerned about the impact on workforce supply (for both health and social care) of the UK’s impending exit from the EU.
Conference is therefore shocked by the government’s lack of urgency in tackling the many problems facing social care, as demonstrated by the ongoing delay in publishing a social care Green Paper, with the Conservatives apparently still reeling from the fall-out of the “dementia tax” debacle at the 2017 general election. And Conference is particularly concerned that the panel of “experts” announced by the government to begin discussions ahead of the Green Paper contains no care worker representatives.
Conference notes that, particularly in England, the health and social care system seems to exist in a state of near-permanent reorganisation. In Scotland, Wales and Northern Ireland in spite of the funding difficulties there are serious attempts towards involving staff, unions and patients in a more integrated and planned service.
Conference welcomes attempts to reinstate the importance of strategic planning in the health service and for more of the NHS to be organised on the basis of regional or sub-regional health economies – rather than focusing on individual local providers competing against one another in the open market.
However, Conference is also deeply sceptical about the ability of the NHS to achieve the level of change sought at a time when NHS funding is painfully inadequate, when there is an unseemly rush to move to new structures, and when staff engagement and patient involvement has been patchy at best.
The establishment of Sustainability and Transformation Partnerships (STPs) and the potential use of Accountable Care Systems or Accountable Care Organisations remain highly controversial in England, and Conference believes that a flawed implementation of such reforms runs the very real risk that any of the potential benefits will be lost.
Conference continues to support the principles behind health and social care integration, but this should never be used as a means of pushing through cuts, and proper safeguards must be provided for staff on job security, pay, terms and conditions.
Conference further notes that lack of funding increases the likelihood of NHS providers looking for short-term solutions to their financial woes, such as outsourcing and privatisation. This is particularly the case in England, where initiatives such as the Carter review and the Naylor report have encouraged trusts to look increasingly to the private sector.
And Conference is particularly concerned about the growing practice of NHS trusts establishing wholly owned subsidiary companies to provide support services. Under this approach members who are directly employed by the NHS are seeing their jobs and services outsourced to limited companies that are owned by the trusts but no longer part of the NHS.
Contrary to trusts’ claims, Conference does not believe that the use of wholly owned subsidiaries does anything to improve efficiency or productivity; instead it exploits a tax loophole, seeks to undermine pay and pensions, and represents further fragmentation of the NHS.
The collapse of Carillion in January has dramatically exposed the problems of outsourcing and private finance for new hospitals and facilities in the health sector. Conference believes all former Carillion services should be bought back in-house.
Conference therefore calls upon the National Executive Council to:
1)Continue to work with the TUC, STUC, WTUC, ICTU and other unions to demand that our health and social care system gets the level of funding needed to deliver comprehensive, safe, high quality services;
2)Campaign against any proposals made by STPs or other reorganisations that present dangers to staff, patients or service users;
3)Produce guidance and targeted resources to support branches take an organising approach to the changing health and social care landscape;
4)Continue to promote UNISON’s ethical care and residential care charters by pressing for more councils to sign up to them;
5)Campaign for the government to force social care companies to maintain clear minimum wage records and clear and understandable payslips for workers;
6)Campaign for regulatory change to oblige social care employers to provide their workers with a statement demonstrating compliance with the minimum wage;
7)Work to resist privatisation in all its forms, including by supporting regions and branches in campaigning against the establishment of wholly owned subsidiary companies in the NHS and urging the government to close the tax loophole that is driving this agenda;
8)Continue to campaign for social care to be directly delivered by the public sector, paid for by general taxation and both universal and free at the point of need;
9)Work with local and national campaign groups to ensure that UNISON remains in touch with those fighting cuts and privatisation in our communities;
10)Mark the NHS turning 70 by supporting the Health Campaigns Together demonstration and celebration events on Saturday 30th June 2018.


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Robert Hannaford has been an Archibald finalist on 26 previous occasions, winning the People’s Choice three times. Eight of those paintings have been self-portraits, including one in 2007 when he was receiving treatment for throat cancer. His daughter Tsering is also a finalist in this year’s Archibald.
‘Painting a self-portrait gives me the opportunity to work on all the elements of painting in my own time and space. Painting from life is always an art of discovery – a self-portrait more so – especially in negotiating that fine line between objectivity and subjectivity,’ Hannaford says.
‘This portrait was painted in a period of recovery from a recent brain injury, caused by the after-effects of cancer treatment 15 years ago. The injury was to the visual cortex – a special challenge for a painter. The experience has helped me to see the world freshly and not to take my vision for granted.’


text:
Renovating a garage is not always an easy task to do for you need to analyze a lot of tips and tricks on how to organize your garage in order to make the most out of it. And because the garage can easily be transformed into a room for everything, the best that you can do is get rid of things that you do not need nor use anymore. Make sure you declutter every now and then for this activity saves you a lot of room, making space for new and useful things that can go in your garage. And because the garage is not only for your stuff but for your car too, check out Edmunds’ review on the 2018 Ford Edge – a five-passenger midsize SUV that is a great choice for people who want a new and roomy vehicle.
Store all your gardening-related items in one place by using a wood cabinet with open shelves. If you do not want to spend your money buying new and expensive storage bags and baskets, you can easily opt for flea markets, which are an appropriate place for buying things that you can later use for organizing your garage. For instance, you can buy a vintage dish drainer and use it for storing wayward flower pot saucers. Moreover, if you have a lot of small tools to organize in your garage, think about a shelving system. It does not have to occupy an entire wall but it will be great for your automotive tools equipment, for example. Or if you are not that into drawers, you can place a DIY magnetic strip on the wall. This will come in handy whenever you are in search of a specific tool.
Pegboards and garage storage wall
Pegboards are great not only for garage storage but for home storage too. They are easy to install and you can also customize them. Most of the pegboards come in just two colors – white and brown but you can get creative with the pegboard and decorate it as you please. You can find different types of hangers which you can use in order to hang different tools but if you want to use shelves, you need to learn how to attach the shelves to standard pegboard shelf brackets. Another great garage storage wall idea is to create a framework consisting of wood strips and shelf standards.

domain: design


Open AccessThis article is
- freely available
A Self-Timed Multipurpose Delay Sensor for Field Programmable Gate Arrays (FPGAs)
Dpto. de Ingeniería Electrónica, ETSI Telecomunicación, Universidad Politécnica de Madrid, Avenida Complutense 30, Madrid 28040, Spain
* Author to whom correspondence should be addressed.
Received: 24 September 2013; in revised form: 12 December 2013 / Accepted: 12 December 2013 / Published: 20 December 2013
Abstract: This paper presents a novel self-timed multi-purpose sensor especially conceived for Field Programmable Gate Arrays (FPGAs). The aim of the sensor is to measure performance variations during the life-cycle of the device, such as process variability, critical path timing and temperature variations. The proposed topology, through the use of both combinational and sequential FPGA elements, amplifies the time of a signal traversing a delay chain to produce a pulse whose width is the sensor’s measurement. The sensor is fully self-timed, avoiding the need for clock distribution networks and eliminating the limitations imposed by the system clock. One single off- or on-chip time-to-digital converter is able to perform digitization of several sensors in a single operation. These features allow for a simplified approach for designers wanting to intertwine a multi-purpose sensor network with their application logic. Employed as a temperature sensor, it has been measured to have an error of ±0.67 °C, over the range of 20–100 °C, employing 20 logic elements with a 2-point calibration.
Keywords: sensor; delay; temperature; FPGA; monitoring; PVT variations; clockless; aging; self-timed
Citations to this Article
Cite This Article
MDPI and ACS Style
Osuna, C.G.; Ituero, P.; López-Vallejo, M. A Self-Timed Multipurpose Delay Sensor for Field Programmable Gate Arrays (FPGAs). Sensors 2014, 14, 129-143.
Osuna CG, Ituero P, López-Vallejo M. A Self-Timed Multipurpose Delay Sensor for Field Programmable Gate Arrays (FPGAs). Sensors. 2014; 14(1):129-143.
Osuna, Carlos G.; Ituero, Pablo; López-Vallejo, Marisa. 2014. "A Self-Timed Multipurpose Delay Sensor for Field Programmable Gate Arrays (FPGAs)." Sensors 14, no. 1: 129-143.


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Garcinia cambogia extract is easily being a common component in lots of weight loss supplements. Many reports have been pointing to solid opportunities that it will support many people to reduce weight. But like studies that are comparable, the evidence isn’t definite. Inspire of this it’s been offered in lots of weight loss supplements as been for losing weight an energetic element. Garcinia cambogia belongs to the acid family-like lemons and oranges. the rind is used like a tart in Indian cooking although it’s a small tropical fruit that’s also bitter to eat. It is ancient to India. The active ingredient typically approved for weight reduction within this fruit is its hydroxycitric acid.
Hydroxycitric acid (HCA) unlike coffee is not a catalyst. Neither is it an appetite suppressant, both which work entirely on the nerve centers of the mind. Both appetite suppressants and stimuli can have unwelcome negative effects, including producing food binges any time you stop using them. Rather, the significance of vitality of the body meets and improves the signaling method the body uses to inform the mind when it’s swallowed enough. In obese people this result is often delayed, creating them to carry on consuming over they require.
HCA appears to work best for people who overeat when they stressed or are restless, as it will give the same relaxing effect that they get from food. Select healthy foods and you should find that you shed weight and fat slowly but gradually without really trying. You can consider portions that are slightly smaller should you desire and pick fruit rather than sweet treats however you should not have to get hungry.
Garcinia cambogia extract (HCA) in fat loss products is generally combined with chromium. Chromium can be a spring that’s generally with a lack of our diets as we get a chromium deficit and older could bring about weight gain and perhaps diabetes. Chromium and HCA seem to working a confident synergy to regulate the blood sugar of your body. You ought to observe your physician before getting any products containing chromium, nevertheless in case you have diabetes currently. It’s better to be aware similar to with other weight loss products though HCA reveals opportunities. If you are pregnant or breast feeding for example do not consider is regal slim a good product. Consult with a doctor before presenting it to children. You may also desire to prevent HCA if you suffer with arthritis or migraine which is often worsened by fruits.