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Hacker Public Radio
By feedback@NOSPAM-hackerpublicradio.org (HPR Feedback)
To listen to an audio podcast, mouse over the title and click Play. Open iTunes to download and subscribe to podcasts.
Hacker Public Radio is an podcast that releases shows every weekday Monday through Friday. Our shows are produced by the community (you) and can be on any topic that are of interest to hackers and hobbyists.
||CleanHPR2511: Response to episode 2496||Links Dave's show Dave's script Raspberry Pi forum page Raspberry Pi tools GitHub page Command This is written for fish shell for pi in pi1 pi2 pi3 pi4; cat what_pi | ssh "$pi" bash -; done||3/18/2018||Free||View in iTunes|
||CleanHPR2510: 26 - Diffie-Hellman-Merkle Key Exchange||Diffie-Hellman Key Exchange is based on work initially done by Ralph Merkle, and remains one of the key developments in secure communication over the Internet. In this episode I try to explain just how this works, with an example of a calculated key exchange. For more go to http://www.zwilnik.com/?page_id=955 Links https://ee.stanford.edu/~hellman/publications/24.pdf https://en.wikipedia.org/wiki/Modular_arithmetic https://en.wikipedia.org/wiki/Discrete_logarithm https://en.wikipedia.org/wiki/Man-in-the-middle_attack http://www.zwilnik.com/?page_id=955||3/15/2018||Free||View in iTunes|
||ExplicitHPR2509: AudioBookClub 16 Matcher Rules||SUMMARY In this episode, the HPR_AudioBookClub discusses Matcher Rules by Mary Holland https://scribl.com/books/PDB66/matcher-rules NON-SPOILER THOUGHTS pokey: An enjoyable story, but not really for me. FiftyOneFifty: It's not about orgies... x1101: Liked it. A little slow. Thaj: It surprised me, I didn't expect to like it as much as I did. BEVERAGE REVIEWS As usual, the HPR_AudioBookClub took some time to review the beverages that each of us were drinking during the episode Thaj: Voice fading fast. Need a boost. With a little lemon and some local honey http://www.traditionalmedicinals.com/products/throat-coat/ x1101: Harpoon IPA - http://www.harpoonbrewery.com/beer/1/harpoon-ipa pokey: "my beer is a knife" Smuttynose Robust Porter https://smuttynose.com/beer/robust-porter/. I sharpen it with a Spyderco Triangle Sharpmaker https://www.spyderco.com/catalog/details.php?product=77. It is awesome. FiftyOneFifty: Junior Johnson's Midnight Moonshine THINGS WE TALKED ABOUT We discuss the upsides and downsides of affinity groups. Pokey wonders why terminology for simple things are changed in sci-fi stories. How exactly do population and economics work together? OUR NEXT AUDIOBOOK Blood Witness by David Hitt - https://scribl.com/books/PA513/blood-witness NEXT RECORDING We are currently working through a backlog of pre-recorded episodes. Once this is completed we will restart the Audiobook Club again. If you want to be notified when this happens please let us know via the HPR Mailing List 'hpr at hackerpublicradio dot org'. FURTHER RECOMMENDATIONS Nothing this time, well except for the typical Star Wars reference...and Star Trek, and comics. FEEDBACK Thank you very much for listening to this episode of the HPR_AudioBookClub. We had a great time recording this show, and we hope you enjoyed it as well. We also hope you'll consider joining us next time. Please leave a few words in the episode's comment section. As always; remember to visit the HPR contribution page HPR could really use your help right now. http://hackerpublicradio.org/contribute.php Sincerely, The HPR_AudioBookClub P.S. Some people really like finding mistakes. For their enjoyment, we always include a few. OUR AUDIO This episode was processed using Audacity http://audacity.sourceforge.net. We've been making small adjustments to our audio mix each month in order to get the best possible sound. It has been especially challenging getting all of our voices relatively level, because everyone has their own unique setup. Mumble is great for bringing us all together, and for recording, but it's not good at making everyone's voice the same volume. We're pretty happy with the way this month's show turned out, so we'd like to share our editing process and settings with you and our future selves (who, of course, will have forgotten all this by then). Mumble uses a sample rate of 48kHz, but HPR requires a sample||3/14/2018||Free||View in iTunes|
||ExplicitHPR2508: False Prophets||Lostnbronx considers the effect that Elon Musk and SpaceX are having on the latest push for the exploitation and exploration of space, and the danger of pegging the future of the human race upon the showmanship of one man.||3/13/2018||Free||View in iTunes|
||CleanHPR2507: Racket, Nix, Fractalide and the sounds of a Hong Kong New Town||Listen to me walk through five shopping malls and one bicycle tunnel, as I rant about how flow-based programming microservices and functional package management will save the future of programming and software reuse, and usher in a new era of software quality and productivity! If it sounds like I'm a bit down about working alone on racket2nix, you're interpreting me wrong! I didn't expect any feedback at all from the small to non-existent racket/nix intersection, but it turns out the intersection is larger than I thought, and I'm grateful for any words of encouragement, and feedback in any form on what the community needs. Links: racket2nix racket nix fractalide Nix is the mother of Guix: hpr2198 :: How awesome is Guix and why will it take over the world||3/12/2018||Free||View in iTunes|
||CleanHPR2506: Build Your Own Lisp (A Book Review)||Build Your Own Lisp http://www.buildyourownlisp.com/ https://github.com/orangeduck/BuildYourOwnLisp Daniel Holden links: https://github.com/orangeduck http://www.theorangeduck.com/||3/11/2018||Free||View in iTunes|
||ExplicitHPR2505: The power of GNU Readline - part 3||The power of GNU Readline - part 3 In part 2 we looked at deleting text in various ways and pasting it back, using GNU Readline key sequences. The full-length notes (available here) contain some new terms and features of GNU Readline, and introduce some further ways of manipulating text, with some examples. Links Wikipedia article on GNU Readline GNU Readline manual Previous episodes: The power of GNU Readline - part 1 The power of GNU Readline - part 2 Resources: Detailed notes||3/8/2018||Free||View in iTunes|
||CleanHPR2504: Intro to Git with pen and paper||git add git commit -m "some useful message" git push origin HEAD||3/7/2018||Free||View in iTunes|
||CleanHPR2503: My journey into podcasting||How I Got Into Podcasting The Background Audio production has always been an interest of mine: my late grandfather was an audiophile, my dad ran an AV studio in Woking (the one where the Spice Girls were formed - my dad got mentioned in a couple of their autobiographies) and now runs his own AV consultancy business, and my cousin also runs an AV consultancy... so there’s a definite family history in there. I dabbled briefly with hospital radio (as a technician, rather than a presenter) in the late 80’s, and I was a technician and presenter on College Radio in the early 90’s where I hosted a show called “The Barry Manilow Fan Club” on Friday lunchtimes. Yes, I am a huge fan of Barry Manilow - he’s given me a lot of inspiration as a musician - no, I didn’t play any Barry on the College Radio show. I’d also had a few people say that I had a good radio voice. Others say a good radio face, but I don’t like them anymore. The Catalyst In 2007, I discovered this podcasting lark through a couple of friends who had their own podcasts. One was The Random Three: a personal musical journey where Mark - the host - would play three seemingly-random pieces of music from his own collection (thus, not podsafe) and explain the reasons why he chose them. Most of the time, these seemingly-random tracks actually had a theme, but it didn’t necessarily become apparent until after the second track. It was a great show - now sadly defunct - and I really miss it. I even submitted my own music choices for Mark to present. The other was Dumbed Down Life: three chaps nattering about “stuff” and playing some music along with it. Another great show, which - although it still exists - currently releases episodes every year or so. What drew me to these shows - apart from being friends, was the fact that these were regular guys, not professionals. That led me to think “I can do that”, so I set about proving - to myself, mostly - that I could. The Start One Thursday in early March 2008, when the wife had gone to the gym for a couple of hours, I grabbed my Logitech headset, my Linux laptop, a handful of tracks from the Podsafe Music Network, and a piece of software called IDJC, and recorded the first ever episode of The Bugcast. It was just over 22 minutes long, and it was dire. Utterly dire. Every so often, I go back to it and listen and cringe and marvel at how much better the show is now! The music back then wasn’t strictly podsafe either: the first track I played was Moloko’s Sing It Back… but I didn’t worry about it then, as I got the track from a source that gave implicit permission for use in podcasts. I did do a show - episode 20 - which was a nostalgic trip back to my college years, where I played tracks by Chad Jackson, Japan, and Dream Warriors. This was a complete and intentional violation of copyright on my part, which led me to pull the show only a few weeks later. I did rerelease the show two years after that, but with the offending tracks removed. However, there is a story to the show, so I would recommend you go listen. Back then, it was just me and a small listener-base of friends, their family, their families’ servants; their families’ servants’ tennis partners, and some chap I bumped into in the mess the other day called Bernard. But as time went on and I got more experience, I was really enjoying what I was doing, and||3/6/2018||Free||View in iTunes|
||CleanHPR2502: Volume Of Thought||Lostnbronx measures how loud his own thoughts are -- or rather, how loud outside noise has to be before they are disrupted. It turns out that unwanted music in his ears at -30 dB is when his train of thought starts to derail.||3/5/2018||Free||View in iTunes|
A great community based show, each day brings a different host and a different subject!
This podcast is very informative, but don't expect to become certified in any of the subjects featured. It is volunteer supported radio show, so it doesn't go too in depth. Also, if you think you know about a relevant subject, put together a podcast and submit it to HPR!


RICHMOND, Va. (AP) — Defense attorneys call it “the jury penalty.” It’s a centuries-old sentencing system in Virginia that calls for juries to decide punishment for criminal defendants, and often leads to stiffer sentences than what judges give or prosecutors offer in plea deals. This sentencing structure has been in place for 224 years, but under a bill recently approved by the state legislature, Virginia is expected to turn sentencing over to judges, joining the vast majority of states around the country. Democratic Gov. Ralph Northam, a strong supporter of criminal justice reform, is expected to sign the bill into law.
The proposal sparked fierce debate during a special legislative session focused on criminal justice and police reform. Supporters of the change said giving judges the sentencing responsibility will result in fairer sentences, but prosecutors predicted it will result in more jury trials and therefore require additional judges, court clerks and public defenders.
The bill’s sponsor, Democratic Sen. Joe Morrissey from Richmond, said that under the current system, many people charged with crimes in Virginia are so fearful of getting a severe sentence from a jury that they often accept a plea deal from prosecutors that includes a longer sentence than they would typically get from a judge.
Unlike judges, juries in Virginia are not given state sentencing guidelines that would tell them what a typical sentence would be for a particular crime, and they tend to hand out stiffer sentences. In fiscal year 2019, sentences handed down by juries went above sentencing guidelines 37% of the time, and in 2018, juries exceeded sentencing guidelines nearly 50% of the time, according to annual reports by the Virginia Criminal Sentencing Commission.
“Jurors have no idea what a normal sentence is,” Morrissey said. “That’s why it is important to have a judge sentencing who has the guidelines and can put it into context.” But prosecutors said turning sentencing over to judges will result in more defendants going to trial instead of accepting a plea deals, adding strain to a judicial system already struggling with a large backload of cases caused by the postponement of jury trials during the ongoing coronavirus pandemic. Prosecutors believe the state will end up needing more judges, public defenders, court clerks and support staff to handle longer trial dockets.


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Most of the people do not know the legend of Harry Haft but it seems that The Survivor will be the best film to understand his life. This is the new movie by the Oscar winning director Barry Levinson, whose own memories of concentration camps during the World War gives him the perfect position to direct this film. So, what is the story of this film? Let us try to find out.
So, what is the story of Harry Haft and why did it spark interest in this great director? Well, Harry Haft was a boxer during World War II who boxed to stay alive during these harrowing events. Imagine mixing the elements of Raging Bull and Schindler’s List. But, this time it is a true story whose experiences of surviving the war go way beyond the timeline of the war.
The Survivor: Non-linear approach
Let us start with the approach adopted by the director. It is seen that he takes a non-linear approach to tell the story of this great character. The story is based on the book written by his son Alan Scott Haft.
The character of Haft is being played by Ben Foster. Let us also try to understand the story of how this person got into this position. The talent and aggressiveness of Haft was first identified by a person named Schneider.
There was a place called Jaworzno, where the stronger prisoners were sent for boxing matches. Over here, they got better rations and better treatment. The only thing to endure was to fight and emerge victorious in every match. Whoever Haft ends up knocking out, they end up getting executed.
The film premiered at the Toronto Film Festival. Levinson does an excellent job in shooting back and forth and depicting the events at the camp in black and white.

domain: artistic


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Many tradies, parents and caregivers remember the first picture frame or coffee table project made at school, under the watchful eye of a workshop technology teacher. “These specialist teachers are the unsung heroes of the building sector and we need more of them,” says Building and Construction Industry Training Organisation Chief Executive, Warwick Quinn.
BCITO is sponsoring the first conference for technology teachers in more than five years, to celebrate a crucial part of New Zealander’s education.
“Employment forecasts estimate 80,000 new and replacement construction jobs opening in the next five years, so we need to keep and grow our skilled technology teachers. They encourage students’ early interest in construction and drive them into the trades, so their role is invaluable.
“We need to fully appreciate what they do. Many tradies say they first developed their love of building through the enthusiasm of their teachers and their hands-on experience making everything from jewellery boxes to entire houses,” Quinn says.
The number of students completing Building, Construction, and Allied Trades Skills (BCATS) programmes has increased, including 8,500 students in 265 schools nationwide, with 10 per cent of school leavers having completed a BCATS. Those students are more likely to go on to building apprenticeships, particularly through BCITO.
“It would be great if the Government made it easier for tradespeople to enter teaching after their careers as builders or in other trades because declining workshop technology teacher numbers will otherwise limit students’ opportunities.
“Many technology teachers are nearing retirement age and these are the passionate teachers who are fostering the next generation of apprentices. If we are going to deliver the $100 billion construction boom expected over the next five years, we need to keep the apprentice pipeline open, and supporting new tech teachers would help achieve this,” says Quinn.
BCITO is sponsoring the New Zealand Graphics and Technology Teaching Association conference on 7-9 October. The NZGTTA is encouraging and supporting the Government and various Government agencies involved to change teaching requirements and pay scale, to open the door for more tradespeople to become teachers after their trade careers. Currently, teachers are required to have a level 7 qualification or a degree, which could take anything from two to four years to achieve. Without this qualification, those employed with a Limited Authority to Teach are restricted in their salary earnings and can only be employed on a fixed-term basis.
The NZGTTA National President, Micheal Fleming, says it is now common for schools who can’t staff their woodwork or hard-materials classes to have other teachers take these classes to fill the gaps. “For example, just because graphics/design and visual communication (DVC) teachers fall under the ‘technology’ area of learning, they are often expected to also teach woodwork or hard materials classes,” says Fleming. “They don’t have the right specialisation or trade-specific knowledge to manage a workshop-based learning programme. This also raises health and safety issues,” he says.
Fleming adds, “The changes we propose to Government consider the number of years’ experience in the trades, not just the number of teaching years for salary earnings; access to levels of the salary scale; scholarships to help support the trainee while they study; and also the nature of the training required to become a teacher in terms of time, program structure and location. We think this will make training for and accepting workshop technology teaching roles more attractive.”
BCITO says it would be great to do more to encourage tradespeople to join rewarding teaching positions as second careers.
“They bring creativity, problem-solving and collaborative skills into the classroom, in ways that young people can use immediately and in their future working lives,” says Quinn.
For more information or to arrange an interview, please contact:
Kiri Shannon, Acumen Republic on behalf of BCITO
04 494 5145 or 021 0234 4157
The Government has announced a $12.1 billion COVID-19 Economic Response Package for small to medium businesses and employees during this period of uncertainly.
The health and wellbeing of our industry’s employers, apprentices, and our people are of paramount importance to us.

domain: news


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How long should I pan fry chicken?
Fry chicken, turning with tongs every 1– 2 minutes and adjusting heat to maintain a steady temperature of 300°–325°, until skin is deep golden brown and an instant-read thermometer inserted into thickest part of chicken registers 165°, about 10 minutes for wings and 12 minutes for thighs, legs, and breasts.
How do I cook store bought chicken schnitzel?
Pre- heat oven to 180°C (conventional). Place schnitzel onto grease proof paper on an oven-proof tray. Spray with a small amount of olive oil. Once oven is heated place schnitzel in oven and bake for 20 minutes.
How long do you cook Woolworths chicken schnitzel?
Place schnitzels on prepared baking tray and spray with oil. 5. Bake for 15 minutes on one side, flip schnitzels and spray lightly again with oil. Bake for a further 10 minutes or until golden.
What temperature do you fry Schnitzel?
Heat deep-fryer to 350 degrees F (175 degrees C). Place meat on a solid, level surface and pound with a mallet until it is 1/8 to 1/4 inch thick.
Why isn’t my fried chicken crispy?
The heat is too high or too low. On the flip side, if the heat is too low, it can take too long for the chicken to fry , and it will become over-dense, oily, and leaden. The skin won’t be crispy , and it won’t be a memorable eating experience.
How do you know when chicken is done frying?
Don’t be afraid to break the chicken’s crust to take the meat’s internal temperature; it should read 165 degrees. A broken crust is vastly preferable to undercooked chicken . Plan on the whole process taking around 15–18 minutes, keeping in mind that white meat will cook faster than dark.
What oil do you cook schnitzel in?
When you order schnitzel in a pub, they tend to be deep fried so crispy and golden you can snap them. No self-respecting schnitzel should ever be snappable. The trick is to shallow fry them in vegetable oil so the oil comes about halfway up. Then drain on paper towels for a few minutes.
Can you fry schnitzel in olive oil?
Place a large skillet over medium high heat and add the olive oil . Once the oil is hot, carefully place one piece of Chicken Schnitzel into the pan and let it cook for 3-5 minutes and then flip it over to finish cooking. Each piece should be golden brown on both sides.
What oil do you use to fry Schnitzel?
So I’ve become proficient at pan-frying, which actually has some advantages over deep-frying. The most obvious is that it requires a lot less oil: I fill a 12-inch cast iron skillet with about 2 cups of canola or peanut oil, both of which have a neutral flavor and can withstand high heat.
How does Woolworths cook chicken schnitzel?
1. Heat oil in a non-stick frying pan over a medium heat. Add chicken schnitzels and cook for 4 minutes on each side or until golden and cooked through.
Is chicken schnitzel good for you?
Chicken in moderation, and compared to other meats, is a healthy meal to have. Chicken schnitzel also has bread crumbs in it, so eating it while having a gluten intolerance would not be suggested. The schnitzel also requires some amounts of butter and oil during cooking and prep, but not on the heavy side.
How much protein is in a schnitzel?
|Attribute name||Attribute value|
|Protein Per Serving||33.9|
|Fat Per 100 Grams||3.2|
|Fat Per Serving||12.5|
|Saturated Fat Per 100 Grams||0.8|
What is the difference between schnitzel and wiener schnitzel?
Wiener Schnitzel Means Veal True wiener schnitzel is the only schnitzel made with veal and is protected as such under Austrian law. German schnitzel (or Schweineschnitzel) is traditionally made with pork chops that are also thinly breaded and fried in a tender crisp coating.
How long do you deep fry Schnitzel?
If your oil is at the right temperature, it should take about 2-3 minutes per side to cook the schnitzels. Don’t fry more than two breasts at a time in a regular sized skillet, or the oil temperature will drop and the schnitzels will become greasy.
Are schnitzels German?
Schnitzel is a traditional German dish where meat is pounded out thin, breaded, and fried. The breading is very simple, but creates a wonderfully crunch shell around the meat. Schnitzel is best enjoyed fresh and hot from the pan.

domain: food


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The Federal Drug Enforcement Administration (DEA): The DEA regulates use of all controlled substances and classifies marijuana as a Schedule 1 drug, which means that according to Federal law it has no recognized medical use. All medical professionals, including veterinarians who dispense controlled substances must abide by DEA rules and regulations. In states where human use of medical marijuana is authorized, physicians are granted exemption to this prohibition, but veterinarians are not, and do not have clearance to dispense Schedule 1 drugs.
The Federal Food and Drug Administration (FDA): The FDA approves all food and drug products for veterinary use and to date has not approved marijuana for any use in animals. The agency, therefore, does not ensure the safety or effectiveness of any product currently being marketed and has warned that consumers should be wary of purchasing Cannabis containing products for their pets.
The California Veterinary Medical Board (VMB): The VMB issues veterinary licenses and ensures that veterinarians follow all state and federal laws and regulations. The VMB maintains that because the DEA has not authorized veterinarians to possess, dispense, or prescribe Cannabis or cannabinoid products, federal law prohibits vets from administering them. Furthermore, although California law has provided mechanisms for physicians to recommend marijuana to humans for medical use, there is nothing in state law that allows veterinarians to prescribe or even approve marijuana use in animals.

domain: medical


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In Gallant Company (Richard Bolitho Novels, No. 3) (The Bolitho Novels) (Volume 3)
As the American Revolution rages on the mainland, the British Navy prepares for action at sea. Against a growing fleet of American and French privateers, the navy must maintain its blockade of Washington's vital military supplies. Caught up in the turmoil, junior officer Richard Bolitho finds himself having to make momentous decisions in the heat of battle decisions that could affect the lives of many men and, perhaps, even the fate of nations.
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text: Hi my chicken Bouillion I believe had a prolapse but I don't have a photo, I've been reading up on it and I think that what it was. I noticed it yesterday and she was acting totally normal, there was just a small red/pink protrusion with some poo on the end, like she went to poop but more came out... It was very wet even slightly drippy. Then it sucked in by itself!! She went an laid an egg right after. Now today everything looks normal but she hasn't laid an egg. She lays eggs everyday at 8:30 and its noon and no egg. I'm so worried about the prolapse and now I'm worried an egg could be stuck. I don't know what to do since the prolapse has seem to have gone back it by itself. I am willing to take her to the vet. But wouldn't the prolapse have to be out for them to stitch it in? I have also read that often the stitching fails but that was only from one person so if anyone has an experience orinput I would gretly appreciate it. If the stitching often fails unfortunately I don't think I will take her to the vetbut if there is an egg stuck maybe there is something I can do or a vet can do..? Gah! help please! I have a ferret that needs adrenal disease surgery too, thankfully they are often successful..but it will be a pretty penny! This is such a bad week!

domain: pet


Canon Middle East has announced the launch of the PowerShot ZOOM – a palm-sized, lightweight 12-megapixel camera with image stabilisation and an easy-to-use 3 step zoom, designed to help users experience the moment and relive it in detail. A dynamic and innovative concept in product design and usability, the Canon PowerShot ZOOM is a portable, monocular-style fixed lens camera, capable of Full HD video and super-zoom. With 100mm, 400mm, and a digitally extended 800mm zoom, this compact digital camera is ideal for families enjoying outdoor activities or nature enthusiasts wanting to get closer to wildlife from afar.
The Canon PowerShot ZOOM enables users to photograph and film distant subjects as though they are in front of them. Whether capturing your child scoring a winning goal from the side-lines or spotting a rare bird, the 3-step zoom enables instant optical and digital magnification. Reaching 100mm and 400mm optical focal lengths at apertures of f/5.6 and f/6.3 respectively, the Canon PowerShot ZOOM manages sharp focus on far away subjects. With the extended 800mm equivalent digital zoom, this telephoto capability is ideal for casual bird watchers and nature explorers. Weighing only 145g, but with an outstanding level of zoom for its size, this unique single lens design enables users to shoot quality still and video imagery without the need for heavy equipment, ideal for capturing special moments as they happen.
With a minimal, ergonomic design, the Canon PowerShot ZOOM is an easy-to-use camera which produces great results. Five accessible buttons enable control with one hand, for both still imagery and Full HD movie capture during shooting and playback, as well as menu display for ease-of-use. This intuitive device features a simplified menu display, making the PowerShot ZOOM simple to operate. Full auto control of stills and Full HD 1080p movies in MP4 means users can capture precious family moments, such as a child’s first sports day or a trip to the zoo to observe the animals from afar, without worrying about changing the camera’s settings. The smart electronic viewfinder (EVF) has a minimalistic overlay to avoid obscuring the view, while allowing users to get immersed in the high resolution picture.
The powerful DIGIC 8 processor creates sharp and colourful images which brings unmissable moments to life, while enabling 10fps burst speed shooting to capture in-the-moment action. Employing a 12 megapixel sensor, users can capture wildlife on the move, which benefits from a high resolution and fast read-out. Coupled with continuous autofocus – with both face tracking and 1-point AF options available, the PowerShot ZOOM is ideal for capturing candid family moments.
With an advanced Optical Image Stabiliser, the PowerShot ZOOM creates steady, sharp images, while shooting or just observing distant subjects. This lightweight camera also has a generous battery life and reaches full charge from USB Type-C USB-PD Compatible devices in under two hours, perfect for shooting while out and about.
Connect and Share Your Experiences
To safeguard treasured memories, the Canon PowerShot ZOOM allows users to import, browse, and geo-tag images through Wi-Fi, supported by a Bluetooth link to their smartphone. With Wi-Fi and Bluetooth, connectivity users can unlock remote Live View shooting for stills via the Canon Camera Connect app. If friends or family connect their smartphone to the camera in advance, they can even see what the shooter sees through the viewfinder in real-time when stood close-by. The Canon PowerShot ZOOM ensures users experience the moment, catch all the details, and share them with friends and family seamlessly.
Sony Launches New Cinema Line Range of Products
Sony announced the launch of Cinema Line, a series of new camera products for content creators in the region, which will bring together Sony’s expertise in image quality, attention to detail, technology and passion in digital cinema. Cinema Line will deliver not only the coveted cinematographic look cultivated through extensive experience in digital cinema production, but also the enhanced operability and reliability that meet discerning creators’ various needs. The new series will extend beyond basic cinema camera and professional camcorder form factors.
In 2000, Sony released the ground-breaking HDW-F900. The HDW-F900 marked the beginning of digital cinema history as the world’s first 24p digital cinema camera. VENICE and other products followed in response to countless dialogues with cinematographers and image creators. Existing products in the Sony range forming part of the Cinema Line include VENICE and FX9. VENICE has become the first choice for digital movie production, and the FX9 has an outstanding track record in documentary production. The next step is a new model that will appeal to a wide spectrum of visual creators. Sony will be releasing and shipping this next addition to the range, the FX6 camera by the end of 2020.
Each of the Cinema Line cameras will evolve with user feedback: The FX9 Version 3 upgrade, available in 2021, will see the addition of the S700PTP allowing remote control of Sony’s camera, a Center Scan mode for Super 16mm lens and B4 Lens support with its adaptor as well as other features. In parallel, as of November 2020, the VENICE camera will see a couple of additional features in its V6.0 version which will improve its operability in broadcast and live environments.
“At Sony, we celebrate and have the deepest respect for filmmakers, cinematographers, and storytellers. With Cinema Line, we’re tapping into our DNA from both the film industry and digital imaging prosumer market and combining it to develop new creative tools. This line of products will enable creators to push their creative boundaries further and capture the emotion in each and every frame. “says Takuma Wada, Head of Content Creation Solutions Marketing, Professional Solutions Company (PSAP), Sony Corporation of Hong Kong Limited.
Canon Launches the EOS C300 Mark III
Canon Middle East has launched the EOS C300 Mark III – its next-generation Cinema EOS System camera with a new Super 35mm 4K CMOS DGO (Dual Gain Output) sensor, modular design and the ability to record in multiple formats. Canon also revealed the CN10X25 IAS S – a versatile, 8K-capable 25mm-250mm 10x power zoom CINE-SERVO lens with exceptionally broad focal length range and capabilities to extend up to 375mm using its built-in 1.5x optical extender.
In addition to this, it announced new firmware updates for its professional display monitors and Cinema EOS System cameras – enhancing functionality, compatibility, and workflow. Binoj Nair, Marketing Director B2C Business Unit, Canon Middle East commented, “The EOS C300 range has always been a successful offering to the cinematic industry. We pride ourselves in listening to the floating demands, concerns, and needs of the filmmakers, and thus, not only implementing but exceeding their expectations. This camera along with the lens provides a dynamic range with a superb image sensor technology, a combination that it is set to be a true game-changer for creative filmmaking.”
Canon EOS C300 Mark III
Building on the coveted 2015-launched EOS C300 Mark II, the EOS C300 Mark III showcases Canon’s excellence in moving image innovation. With a
new DGO sensor that enhances HDR output exceeding 16-stops of dynamic range, configurable design – similar to that of the EOS C500 Mark II launched last year – and ability to record up to 120fps in 4K Cinema RAW Light or XF-AVC – the camera is suitable for various productions.
Such features make the EOS C300 Mark III the perfect choice for those looking to produce everything from documentaries and commercials to corporate videos and dramas. Its creation, along with the new CN10X25 IAS S, is Canon’s direct response to producing kit that meets the growing industry demand for high-end content across all genres.
The first of Canon’s cameras to boast its DGO sensor – a newly developed imaging system that offers exceptionally clean low light picture quality as well as superb HDR acquisition capabilities – with the EOS C300 Mark III, professionals can capture stunning HDR like never before. Each pixel on the sensor is read out with two different amplification levels – one high and one low – which is then be combined to make a single image.
The higher amplification read out is optimised to capture clean details in darker areas, while the lower amplification read out is optimised to capture details in brighter areas. When combined, at pixel-level accuracy, the details and the qualities on the highlight and low light areas of the image are maintained and enhanced – enabling professionals to achieve impressive higher dynamic range of up to 16+ stops. What’s more, the DGO sensor is also compatible with Dual Pixel CMOS AF giving professionals greater creative freedom.
The versatile multi-recording format ability of the EOS C300 Mark III provides workflow efficiency to fulfill multiple production requirements across broadcast and cinema. The camera’s ability to internally record 4K Cinema RAW Light provides all the benefits of a RAW file in terms of flexibility in post-production, but in a smaller file size – easing the burden and cost that can come with large file sizes. In addition to this, the EOS C300 Mark III can record internally in Canon XF-
AVC at 4K DCI and UHD at 4:2:2 10-bit, as well as 2K and Full HD. For non-RAW recording in XF-AVC, professionals can select ALL-I or Long GOP to film with high compression for efficient workflow and longer recording times. When recording 2K or Full HD in Super 35mm, footage boasts the 4K sensor’s full capabilities. This recording is downsampled internally to record the footage at the resolution selected by the user – providing higher image quality and uncompromised field of view of the selected lens thanks to no cropping of the sensor.
The 4K and 8K-capable CN10X25 IAS S CINE-SERVO lens meet multiple production needs. Thanks to its wide focal length range, ability to be configured for both broadcast and cinema productions, and compatibility with Super 35mm and Full Frame sensor cameras – it’s ideal for professionals looking to filming high-quality productions across a wide range of genres such as drama, commercials, sports, and documentary. For these reasons, the lens makes a great pairing with the likes of the new EOS C300 Mark III.
With its 11-blade aperture, a soft and subject popping bokeh is achieved with warm colour tones for superior image quality and cinematic rendering. When used with Canon’s Cinema EOS System cameras, including the EOS C300 Mark III, it offers top image quality, operability and reliability the industry is looking for.
Producing optically excellent, ‘cinematic’ images that are sharp from centre to outer edges, the power zoom lens can handle a large range of shooting situations from 25mm wide angle, to 250mm telephoto. This range can be pushed to an impressive 375mm with the built-in 1.5x optical extender allowing professionals to capture exceptional quality close-up content of breathtaking moments happening in distance. What’s more, with the built-in extender it is possible to enlarge the image size of the lens to make it compatible with 35mm Full Frame sensor cameras – such as Canon’s EOS C500 Mark II – a great advantage that pushes the capability of the lens.
The ergonomic drive unit of the CN10X25 IAS S is detachable, suiting a multitude of broadcast and cinema production requirements. Its lens mount can also be interchanged between EF and PL mount[i] providing even greater value and flexibility to professionals. It’s compliance with a wide range of communication standards supporting EF communication with EF mount and Cooke/i Technology with PL mount, provides additional support and functionality which is hugely beneficial for those looking for a high-quality lens suitable for various productions. A 12-pin serial communication is also supported for broadcast standards, as well as a 20-pin connector that outputs accurate lens positional data for various virtual systems.
Today, Canon Middle East announced a firmware update for its Cinema EOS System cameras. Among the 17 updates in total are the following:
- Added lens compatibility between the EOS C700 FF, EOS C700/C700GS, EOS C300 Mark II, EOS C200 and the today-launched CINE-SERVO lens – the CN10X25 IAS S – to include various support functions such as Dual Pixel CMOS AF functions, Chromatic Aberration and Peripheral Illumination Correction functions and the Lens Meta Data recording.
- XF-AVC Long GOP and XF-AVC Proxy recording formats added to the EOS C500 Mark II to meet industry requirements and for compatibility with multiple workflows.
- Simultaneous HDMI and SDI output with the EOS C200 – increasing the flexibility of the camera. As a result, professionals can use two output terminals for different purposes such as adding a recorder and a reference monitor while also recording internally.
Canon also announced an update for seven models of its professional 4K reference displays – the DP-V3120, DP-V2421, DP-V2420, DP-V2411, DP-V2410, DP-V1711, and DP-V1710 – improving various functions and performance for a strengthened 4K/HDR workflow. Such updates include:
Canon Middle East also launched the CJ18ex7.6B KASE – a compact and lightweight 2/3” 4K broadcast zoom lens with exceptional performance, operability, and affordability. In addition to this Canon. announces more specifications of the EOS R5 ahead of its official launch – confirming the mirrorless EOS R System camera will shoot comfortably in high-end cinema productions.
The EOS C300 Mark III will be available from June and the CN10X25 IAS S available from July 2020.
Canon Launches the EOS C500 Mark II
In its journey of advocacy for a storyteller’s community, Canon Middle East has unveiled its Cinematic Pro Masterpiece, EOS C500 Mark II supporting the expansion of KSA’s film and broadcast sector in partnership with KSA’s leading First Gulf Company & Advanced Media Trading. The partnership capitalizes on the growth of regional talent and development of the creative & collaborative ecosystem of the visual storyteller, a sector that is a significant pillar of Vision 2030.
The Cinema EOS C500 Mark II is the perfect expression of form and function, it is exceptionally adaptable to virtually any production with its modular design. Three expansion units and user changeable lens mounts enables the pro storyteller to build an ideal cinema system. The C500 Mark II comes with a Canon EF mount and features an interchangeable lens mount system, allowing you to swap out the mount in the field for an optional Cinema Locking EF or PL mount, thus greatly expanding the amount of glass you can use with the camera.
Binoj Nair, Marketing Director, B2C Business Unit, Canon middle East said, “As a front-runner in imaging solutions, Canon takes extreme pride in partnering up with First Gulf Company, the leader in broadcast and Pro AV system integration and Advanced Media Trading, the leading outlet in professional media equipment. Compatibility is a given when two big names with a shared mission collaborate. The creative power that exists in KSA is continuously accelerating, and we want to ensure that the community knows they’re empowered to shine through.”
Remarkable storytelling is at the heart of what Canon stands for. By launching the long-anticipated EOS C500 Mark II and bringing innovative award-winning products and solutions to the market, Canon will be able to connect with the pro storyteller communities whom are intuitive and in sync with what their creative needs are.
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text:
The government could soon announce a complete split in the professional training of adults and children and families social workers, a major inquiry has heard.
Social Care Institute for Excellence chair Allan Bowman made the claim at yesterday’s meeting of the Conservative party’s commission into the future of social work, of which he is a member.
The idea won the backing of Association of Directors of Children’s Services representative Andrew Christie, who said, “We need to raise the bar” in terms of the expectations and preparedness of children and family social workers with more specialist training around childcare issues.
Giving evidence to the commission, Christie added: “People are emerging from social work training not properly prepared for the childcare social work job.”
Christie suggested the social work degree could be a four year course, with a joint foundation year for both children and adults’ social workers and stressed that training must ensure they understood each other’s roles.
But he said separate training would imply separate professional registration, although he suggested social workers could convert from one area to the other or have double registration.
Academic and chair of service user organisation Shaping Our Lives Peter Beresford said he believed training should remain generic as the world was not “segregated” into children and adult issues.
He added: “If we start by separating it we will do the students a disservice by isolating them from issues which they may encounter.”

domain: sociology


Trading and Investing in the Metaverse
In this article, we cover trading and investing in the metaverse.
But first, what is the metaverse?
The metaverse is a space where users of a certain platform can interact in a computer-generated virtual-reality environment with other users.
The metaverse is making a big push as the next big tech trend.
Facebook even went so far as to rebrand itself as Meta Platforms (or Meta, for short) in October 2021 and hired 10,000 people in Europe to help build it. Many will be vying for leadership in this nascent industry.
But what does investing in the metaverse mean? Investing in the metaverse is essentially investing in virtual reality (VR).
VR has been around for a while but has only recently started to become mainstream.
The Oculus Rift, HTC Vive, and Sony Playstation VR have all helped to push VR forward. Facebook bought virtual reality platform Oculus for $2 billion and Microsoft paid $2.5 billion million for Minecraft developer Mojang.
Both of these deals were all the way back in 2014 and both were indications that these companies see virtual reality as a major platform in the future.
Metaverse itself is purposefully a vague term.
On social media and Instagram people have become accustomed to scrolling. The metaverse is now more about going from “scrolling to strolling” in the context of a 3D world, or exploring new virtual worlds via avatars.
Investors want to get in on the ground floor of this new industry of sorts because they see its potential.
Traders also want to get in on public companies leading the charge because it represents a potential source of profits.
In a different article, we identified some of the top public companies leading the charge in virtual reality and the metaverse.
What makes the VR and metaverse trend unique
New gaming platforms, in-game monetization, and the increased blending of social media and gaming is fueling new trends in the tech and gaming industries.
The metaverse and virtual reality is a booming industry and this is something for traders and investors to watch.
There are new opportunities and investing in the metaverse can result in quality returns.
Some examples of investing in the metaverse:
- investing by purchasing shares in companies branching into the metaverse, gaming, and VR
- developing products and services for the metaverse
- creating programs and games that operate within the metaverse/virtual reality environments
- productivity applications
Facebook renaming itself Meta Platforms officially marked the pivot to the metaverse.
Co-founder and CEO Mark Zuckerberg said at the time that he sees the metaverse as “the successor to the mobile internet.”
This pivot also conveniently coincided with Facebook’s scandals around privacy and politics continuing.
But that also occurred before a series of events combined to slow the global economy and hurt the online advertising market, which the metaverse will still be dependent on, much like the popular social network that led to Meta’s ascent.
Gaming as the next battleground
Gaming is becoming the next battleground for big tech.
Due to live operations and in-app purchases, games are providing a more predictable, recurring source of revenue.
People are playing games for longer and spending more money on the games themselves. Moreover, gaming has become a career or source of side income for some and not merely a hobby.
M&A is on the rise
Consolidation is picking up as gaming companies merge to get larger. At the same time, new entrants snap up gaming businesses to establish a presence in the sector.
Games are the pathway to the metaverse
As big tech companies strategically think about what is the next big thing that could really move the needle for their businesses, games can be part of this pathway.
With an ongoing transition to Web 3.0, new platforms, services, and products are likely to be created.
Every time there’s been a transition, it has meant that new platforms were created.
So there are new companies that become important entities of that particular era of computing or the web at the time. New monetization models also get created.
Companies like Facebook are currently trying to adapt, even going so far as to rename themselves (e.g., Meta Platforms), but whether they successfully evolve remains to be determined.
The gaming industry’s evolution
Gaming is one of the first applications of the metaverse. Both serve the same entertainment and “escapism” element.
Gaming has been an important vertical within the entertainment sector for a long time.
But Covid-19 fueled outsize growth in the industry, like many digital products and services.
Morgan Stanley estimates that 50 million Americans took up gaming in the main pandemic year (2020), a 31 percent increase from the previous year’s 38 million. The two years before that grew a more modest 7 percent year-over-year.
Because pandemics are generally short-lived, the y/y growth figures will regress. As economies and travel reopen, people will spend less time in virtual reality, holding all else equal.
But at the same time, some of the secular trends in the gaming industry are likely to remain.
a) Players can play with, connect with, and compete with gamers all over the world. This represents a large and increasing global consumer market.
b) Not only is the number of gamers increasing, but the time spent on gaming is increasing as well.
c) Increasing usage goes hand-in-hand with in-game monetization and news forms of microtransactions.
d) The industry is consolidating, with the top five game companies taking up a larger and larger market share.
e) There is an increasing trend of gaming companies investing in and acquiring other gaming companies.
f) Esports is growing in popularity and represents a large opportunity.
g) Mobile gaming is growing rapidly.
h) Augmented reality (AR) and virtual reality (VR) are becoming more popular and the main technologies on which the metaverse is based.
The metaverse and virtual reality provide opportunities for all of the above trends, as well as new ones.
It’s still early days for the metaverse and virtual reality industry and there are many opportunities for investors. As the industry grows, so too will the number of opportunities and ways to make money from it.
Developments for markets to watch looking forward
For participants in liquid markets, these main developments may be worth watching:
The convergence of gaming and social media
The merging of social media and gaming is one of the key elements behind the rise of virtual reality and the metaverse.
Despite the notion or stereotype that gaming is an outlet that avoids social interaction, many gaming enthusiasts use gaming as a way to make and build social relationships.
1) Gaming is popular across all ages and demographics
Half of all US residents have been involved in some form of video game or virtual reality gameplay since the start of Covid-19 in 2020 whether on a gaming console, computer, or mobile device/smartphone.
2) The social part of gaming is important among younger gamers
More than one-quarter of under-35 gamers say gaming provides a better means to connect socially than social media itself.
3) Socialization and entertainment are equally important for 30 percent of gamers
Entertainment is the main motivation behind gaming. But social connection is an increasingly important aspect.
Overall, these trends show an increasing merger between gaming and social media.
This is likely to grow the popularity of platforms that combine social media and gaming and accelerate the trend of platforms that provide digital experiences immersed with virtual and augmented reality.
New platforms, new consoles, new games
Many new consoles have recently come out, which offers the chance for game developers to produce new titles.
New consoles, with better processors, better visual resolution, and better storage are enabling game studios to re-release classic popular games, but with enhanced gameplay.
More console games are being adapted for mobile, providing another opportunity for game makers. Many of the most popular mobile games today are mobile versions of common console games.
The popularity of these consoles and promotion of the games that go with them (classic and new games) is likely to drive user spending going forward.
And naturally, gaming is similar to other types of online businesses in that they are not immune from the risks associated with economies opening up and people spending less of their time in the digital world.
But given gaming’s increasing interconnection with social media and the ability to monetize this engagement, the industry could have a lot of secular trends going for it even if and when pandemics and virus variants are no longer a factor or a tail risk on economies.
In-game monetization is another big trend.
The social component of gaming works into the microtransaction aspect of the monetization process.
In-game purchases provide gamers a chance to increase their competitiveness, connect with others, or express themselves in some way.
It’s not totally unlike people buying clothing, jewelry, cars, real estate, and other purchases in real life as a matter of “fashion” or to convey status.
Mobile gaming often involves buying ad-free gaming, new lives, powering up play, and so on.
Console gaming often involves buying weapons to improve their gameplay and other status symbols to show off to other gamers.
Metaverse gaming is even more notorious on the status front. Some players will speculate on virtual real estate and is one example that can be even more lucrative than traditional gaming monetization.
Overall, these transactions work to improve user engagement in-game and across platforms and can help produce long-term revenue growth within the social media, virtual reality, and metaverse space.
Can VR and the metaverse help productivity?
Many might be thinking – doesn’t this metaverse concept seem like a huge waste of time?
People are already busy. While gaming and entertainment are an important part of many people’s lives, does living in a virtual world or many virtual worlds and spending money on virtual real estate and virtual goods and services actually add to the productivity of society?
Facebook and others have tried to sell the public on the productivity concept, but it’s still a work in progress.
Many people will need to be convinced that they can actually earn something, learn something, or do something more efficiently from their time spent in virtual reality to be a part of it.
Many have turned their online gaming time into careers by streaming through Twitch, YouTube, and other platforms.
This is one element that metaverse and VR providers need to harp on – i.e., that there’s actually value to be had from this and that it’s not just a form of idle downtime.
Ownership and earning from that ownership will be what many are most interested in.
Longer-term will be the focus on efficiency and task completion.
Virtual reality, and eventually the metaverse, may provide a means for people to complete tasks or projects in a fraction of the time that it would take them to do so in the real world.
This is something that is being actively pursued by some companies who are looking to use VR for training employees and surgeons. (IBM is an example.)
There are other use cases like architecture, car manufacturing, design, and other applications where VR can be used as a collaborative and efficiency software tool.
In these cases, businesses can use VR to save resources (time and money).
While it’s still the early days for VR- and metaverse-based productivity gains, it’s clear that there is potential there that hasn’t been fully explored.
It will help bring on people who aren’t interested in the entertainment, gaming, and digital asset aspect of it all to help broaden its appeal.
How does blockchain impact VR, the metaverse, and virtual economy?
Cryptocurrencies, NFTs, and digital assets have helped open up an entirely new market for traders and investors who are looking for new stores of value.
They can also provide ways to enter into the VR space other than by investing in gaming or social media.
Blockchain can help:
- track ownership and keep accurate records
- provide a way for companies to distribute their products (mostly startups and those in the tech or fintech space)
- manage distributed teams around the world (including contractors)
- enable companies to form communities around digital assets
- help create new business models, and so on.
So there are opportunities for investing in projects that can logically integrate blockchain, virtual reality, and the metaverse into things that people want and will pay for.
There will also be lots of new VR-based infrastructure.
What are some different investing angles?
There are several different investing angles that will be possible within the metaverse.
It’s unclear what will happen over time.
This can go along with investing in other forms of virtual reality technology (such as gaming) and entertainment companies that are investing in the metaverse concept because it could enable them to increase their user base looking forward.
So there will be opportunities such as the following:
- companies that are creating tools for VR developers
- entities having to do with NFTs and gaming coins/tokens used by gamers (that will, in turn, work into the metaverse concept)
- crypto firms investing in digital assets (such as crypto exchanges investing in tokenized securities)
- entertainment companies that are pushing resources into forms of entertainment that tap into the metaverse concept
- lending platforms investing in tokens related to different applications
The idea is that investing in the metaverse will be something that resonates with people who are also investing in blockchain, digital assets, NFTs, augmented reality, and virtual reality because it’s a natural extension of those things.
In other words, the metaverse can potentially be integrated into these newer types of investments.
It could also help lead to the creation of new digital asset concepts that haven’t been commercialized before. This could include things like investing or developing games based on different types of virtual real estate (e.g., virtual home, virtual islands).
We’re still at an early stage here where many of these ventures are getting off the ground, but investing in the metaverse is something that should gain more attention as time goes on.
Can the metaverse reduce barriers to earning?
There are avenues of potential.
For example, Axie Infinity is an ethereum-based game where players look to convert their virtual assets into tokens that can then be sold on third-party exchanges.
The angle right now is on the entertainment, gaming, and potential earning aspect.
It currently isn’t centered on productivity applications.
Will Facebook have the main technology that the metaverse is based on?
It’s unknown. Facebook obviously wants that to be the case, but others in the industry are skeptical.
But the metaverse, or at least any form of virtual reality, will likely need to evolve to have specific, useful applications in the real world.
If it fails to do so, then it may be no different from another gaming and entertainment angle, and any earning activity within the metaverse mostly speculative (e.g., bidding on virtual real estate).
Trading and Investing in the Metaverse – FAQs
What is the metaverse?
The metaverse is a virtual reality platform that allows users to interact with each other and create content.
It is also a term used to describe the extended reality created by combining both virtual reality and augmented reality.
What can I do in the metaverse?
In the metaverse, you can socialize with other users, play games, create content, and more.
You can also use the metaverse to trade virtual assets and currency.
How do I get started in the metaverse?
To get started in the metaverse, you will need a computer or mobile device that is compatible with virtual reality technology.
What are the benefits of trading in the metaverse?
There are many benefits to trading in the metaverse, including:
- Access to a global market of buyers and sellers
- 24/7 trading hours (similar to cryptocurrency)
- Potentially lower transaction costs than traditional markets
- Potentially increased privacy and security
- The ability to trade a wide variety of assets, including virtual currency, digital art, and more.
What’s an example of a metaverse gaming stock?
Examples of metaverse gaming stocks include:
- Meta (META)
- Roblox Corporation (RBLX)
- Unity Technologies (U)
- Nvidia (NVDA)
- Hong Kong NetEase Interactive Entertainment Limited (NTES)
- Immersion Corporation (IMMR)
- Bilibili (BILI) or (BLBLF)
- Vuzix (VUZI)
- CrowdStrike (CRWD)
- Take-Two Interactive (TTWO)
Conclusion – Trading and Investing in the Metaverse
There are many reasons to consider virtual reality and the metaverse as part of the plans for your portfolio.
It’s a platform on which there’s the potential for lots of new innovation even if those ideas aren’t yet crystallized let alone executed. Few companies have elaborated clear plans on how they plan to do this.
The industry is still young and has a lot of potential for growth.
Both VR and the metaverse have the potential to help with productivity by providing new ways to do tasks and learn new information.
Microtransactions within games and other virtual worlds can provide a new form of revenue for social media companies and others investing in VR and the metaverse.
People are already spending money on digital assets, like cryptocurrency and NFTs. So there is an established market for these types of investments.
The metaverse could also reduce barriers to earning, as some platforms already show.
It’s still unclear which company or companies will have the lead in the technology powering the metaverse, but many are investing heavily in it through new virtual reality infrastructure.
We’re still at an early stage currently, but investing in virtual reality becomes even more interesting when considering that companies are just starting to tap into its earning potential.
Blockchain can potentially help increase interest in investing in the metaverse given it has opened up new doors for people looking to invest in digital assets and other related concepts beyond investing directly in cryptocurrencies themselves.


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1928 - 1994年
signed and dated 78
graphite on paper
14 1/4 by 17 in. 36.2 by 43.2 cm.
Rhona Hoffman Gallery, Chicago
Acquired from the above by the present owner in March 2006
Art Institute of Chicago, The Judith Neisser Collection: Minimal and Postminimal Innovation, February - May 2011, p. 78, illustrated in color


A legal battle over what kind of healthcare decisions a family can make in Texas is intensifying.
Governor Greg Abbott wants the state to investigate parents of transgender kids, who may be getting "gender-affirming healthcare."
Civil rights groups sued, and the state is fighting back.
Things are on hold right now because Attorney General Ken Paxton appealed the judge’s order.
The temporary restraining order is specific to the family in the lawsuit, meaning state agencies can continue to investigate parents of transgender children.
It was a short-lived victory for civil rights organizations in Texas, when a judge in Austin granted a temporary restraining order Wednesday, stopping the state’s Department of Family and Protective Services from investigating the family of a transgender child.
It only applied to that family.
A second hearing to stop those investigations statewide was set for next week.
But Thursday, AG Paxton filed an appeal, and the hearing is now on hold.
"Now, with the appeal, that trial court's ruling is stopped. CPS or the DFPS can go in and can continue the investigations right now," explained Shelly Skeen, senior attorney at Lambda Legal.
Last month, Paxton issued a non-binding legal opinion calling "gender-affirming care" child abuse.
An attempt to pass that as a law failed in the Texas Legislature this year.
Last week, Gov. Abbott directed the Department of Family and Protective Services and other agencies to open 'child abuse' investigations against any family suspected to be supporting "gender affirming care."
It called on doctors, teachers, and citizens to report any transgender kid who looked like they were transitioning.
Lambda Legal and the ACLU filed the lawsuit on behalf of a Department of Family and Protective Services employee with a transgender child.
The employee says CPS investigators questioned them in their home.
"Really, what the governor is doing is, not only is it not an alliance with the law, but it's also invading parents’ rights to make sure that they're kids are happy and healthy, and their kids have the best shot at having a full and good life," Skeen added.
The Biden Administration said it will defend families with transgender children.
President Joe Biden released a statement saying, in part:
"This is government overreach at its worst. Like so many anti-transgender attacks proliferating in states across the country, the Governor’s actions callously threaten to harm children and their families just to score political points. These actions are terrifying many families in Texas and beyond. And they must stop."
Cathryn Oakley is senior counsel for the Human Rights Campaign.
As of right now, the group hasn’t joined a lawsuit, but it’s been in contact with concerned parents.
"It's a lawless order, it is contrary to common sense. It is contrary to the facts. It is contrary to every other interpretation of Texas state law, and it's clear, frankly, that this is a political move," Oakley said.


Honors Band Festival
Stay tuned for more information regarding how we will be holding these festivals safely in May 2021
Join us for a weekend of high-level music making. The best high school band students from all over New York are invited to participate. Similar to the NYSSMA conference, students spend a weekend in rehearsals and sectionals preparing for their Sunday concert. We make sure there is time for lots of food and fun as well!
Meet the Director
Dr. Paul Shewan
Paul Shewan, Director of the Honors Band Festival, is Professor of Instrumental Music at Roberts Wesleyan College where he conducts the Wind Ensemble and Orchestra. He is also Professor of trumpet and conducting. He earned a BS in Music Education from Roberts Wesleyan College, and both his MM in Trumpet Performance and DMA in Conducting from the Eastman School of Music. Shewan is guest conductor of the Rochester Philharmonic Orchestra and numerous festival ensembles throughout the United States. He is a member of the trumpet section of the Rochester Philharmonic Orchestra and performs chamber music extensively throughout the Northeast. He has recorded as soloist and conductor on the Albany Record label.
Attention band teachers! We are looking for your exceptional and hard working students to participate in our honors festival. Using our Google drive form, please submit recommendations for all of your students who choose to apply. You will need to submit one recommendation per student. Your feedback is weighed heavily in the acceptance process. A recommendation for each student is required. Students without a recommendation will not be considered. To submit your recommendations, visit TEACHER RECOMMENDATION. You can also email your recommendations to Katie O'Donnell at Odonnell_Katie@roberts.edu if that is more convenient.
How Students Apply
Our application process is all online! Visit: HONORS BAND STUDENT REGISTRATION to submit your application. Please make sure to fill out all of the information accurately.
Teacher Recommendations are required for all applying students. See information above for more information.
Participation Fee: Registration information must be submitted by Wednesday, September 11, 2019 (this is an extension of the previous deadline). A $120 participation fee will be due upon notification of acceptance. The fee covers all accommodations, meals, music and other expenses. You can now pay online! Visit www.roberts.edu/festivalpayment.
If you submit your information by Monday, June 24, 2019, the participation fee will be reduced to $95 if you are accepted.


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Steady as she goes – Use a buy-sell agreement to stay afloat during turbulent times
Abstract: In this volatile and unpredictable economic environment, businesses may be forced to go through many transitions as they continue to maintain operations. Business owners keep their operations running smoothly by seeking any possible methods for reducing risk — and maintaining stability and profitability going forward. This article offers one common-sense approach to consider: establishing a buy-sell agreement. It notes that even if a business already has an agreement, it’s a good idea to review it periodically in light of ongoing changes to the business or ownership.

domain: economics


text:
Matte Painting using Hybrid Art
Digital creative tools are dynamic and constantly evolving. Recent software and hardware advancements have given rise to the term of hybrid art. This term is also known as 5D art (2D + 3D), and it refers to the disappearing borderline between 2D and 3D art.
For the creation of this image for example, I used exclusively what is broadly considered to be a 3D application (Zbrush), but I also did a lots of 2D painting with it, aiming for 5D fusion.
The goal of this exercise was to create a matte painting in the fastest and most direct way possible. Since time was an issue, I timed myself to see how fast I could achieve an acceptable result, using hybrid tools.
This the process I used:
I sketched out my composition and established my perspective in a very rough way. I used a user made plug in called Zketch pad, to simulate pencil look and feel in Zbrush. This plug in can be downloaded for free at http://www.pixologic.com/zbrush/download-center/download-center.html
Using my sketch as a guide, I blocked in my basic colours. First I created a blocky shaped Alpha, and then I captured it to use as brush tip. This was the brush tip I used for all of my painting in Zbrush.
In the following steps, I developed my under painting, always using Zbrush's Paintbrush with my blocky Alpha brush tip and with Bristle option activated. To create the more luminous background I used the Highlighter brush with Bristle mode, and Main colour mode activated.
I decided that I wanted a wider, more panoramic dimensions for this image, so I resized the document. Also, every few minutes of working I tend to flip the image horizontally, checking the overall balance of the composition. As I was creating this particular image I was undecided on its final orientation up to the very end.
Once my under-painting was done, I started creating the actual 3D models. I created those in a very sloppy way, since they were going to be painted anyway. By using this fast and dirty method I was able to model 26, 3D tools in less than 30 minutes. First I created a few alphas, using just black paint on a white 1024X1024 canvas.
I used those alphas to mask-select polygons on basic primitive 3D shapes such as cubes and cylinders. Then I deformed the polygons that were not masked. Here are some examples of the 3D tools I came up with by masking and deforming:
I did not use any texture for those. Their texture is just a tweaked material shader created by Jantim at ZbrushCentral.
After I had my library of objects, I placed them over my under painting, using the canvas Gyro tool, to push them back or pull them forward.
Here is my image with all of the 3D tools placed. Apart from lighting them with 3D lights, I also used the Intensity and the Highlighter brush to establish light and shadows.
I also used Adjustments in Render menu, along with Colourize brush to adjust the colours to my liking. Also, I activated a pink coloured fog for my render. Zbrush is an ultra fast renderer, so this was actually rendered real time.
Back to 2D painting. I used the Smudge, Paintbrush and Highlighter brush to paint over my rendering. I also used the Glow and Intensity brush for the artificial lights.
Here you can see the close-up comparison between the rendered and the painted images.
Here is the painted image complete, but without colour adjustments.
And finally this is the final image, colour tweaked. I also painted the doves in it, because the image seemed static and deserted to me. As a final decision, I switched its orientation. I stopped the timer. Thanks to the hybrid techniques offered by Zbrush, this image took me 3 hours and 38 minutes to create, from rough sketch to finis.


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West Dover House Rental Photos and Description
4 bedrooms, 2 full bathrooms, sleeps 12
Comfortable 4 bedroom, 2 bath, 2000 sq ft ski home located 1/2 mile off Route 100, 2 miles from Mount Snow. Private residential area on plowed road. Walk to free shuttle (Moover) and popular area restaurant. Convenient to many restaurants, stores, cinema, equipment rentals. This split level style home features three bedrooms (2-full, 1- 3 twins) full bath (tub/shower) on upper level, main level shows fully equipped kitchen, dining area, fire-placed living room with floor to ceiling views of Mt. Snow. The lower levels include a fire-placed family room, second kitchen, twin bedroom, bathroom with shower, den with futon sofa bed and trundle day bed, sitting room for family games, basement area (complete with washer/dryer, drying rack), plenty of room for skis, boots and coats. Of course no vacation would be complete without cable TV, VCR/DVD, Internet access, video games and stereo. All you have to do is pack your clothes, buy some food and have some fun.
Golf: This property is conveniently located to both Mount Snow Golf Club (1.5 miles) and Hastack Golf Club (5.4 miles).
After a day of golf, enjoy friends, a cocktail and perhaps a barbeque on the deck with an outstanding view of Mount Snow.
Boating: Just 8 miles from Lake Whitingham, enjoy the Vermont summer days boating, tubing, kayacking, swimming and picnicing. Boats/jet skis are available for rental from High Country rentals.
- children welcome
- non smoking only
- pets not allowed
- wheelchair inaccessible

domain: travel


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In February of 2004, OMINOUS unfortunately had to dismiss bassist Eric due to personal problems which interfered with the band. After A Few Bass Player Changes Ominous Found Permanent Bass Player Drew Kerwin Who Happened to be a big Fan of the band. OMINOUS has shared the stage with acts such as Kataklysm, Suffocation, Deicide, Vital Remains, Dying Fetus, and 25 Ta Life, just to name a few, and has gained a huge following through word of mouth and the spread of their 10 song demo CD which they released in July of 2003. OMINOUS also has two music videos under their belt for the songs "What is there for me", and "The Sleeper", that some loyal fans made for them. But in April Ominous Filmed There first Profesional Video 13 Years Of Pain With Director Micheal Saladino, Who has worked with such bands as 40 Below Summer, The Used, And KillSwitch Engaged.
In March of 2004 Vocalist/Guitarist Victor Gonzalez designed and released his first Signature-Series guitar under Yavcon/Mozer guitars, called "The Desecrator" (www.yavcon.com).
The band Just Recently Finished There Debute Album (Intercorpse) Due For Release this Summer, and a sick video for the song "13 Years Of Pain" are in the works.
OMINOUS have been voted Band of the Week for January and February in The Metal Review (www.themetalreview.cjb.net). OMINOUS is also one of the featured bands in the Heavycore DVD Roasting Posers Volume 1, and was the Heavycore featured band for April. (www.heavycore.org) OMINOUS recently won the vote to be the Featured band on www.allthingsmetal.net where they were competing against Flotsam & Jetsam, and Jungle Rot.
The band's demo CD is being played on these popular radio stations across the U.S. and overseas:
(WSOU89.5FM,N.J.) (88.7FM,N.J.) (KSPC88.7FM,CA) (WXYC89.3FM,NC) (WRCT88.3FM,PA) (KALX90.7FM,CA) (KBGA89.9FM,MT) (WZBC90.3FM,MA) (WVKR91.3FM,NY) (RADIOK106.5FM,MN) (Maddog Radio, Hawaii) (WXLV90.3FM,PA) (97.9KFM,PA) (RUN106.4 Belgium)
(Japan) (Malaysia) (China) (London)
Check out the artist's website:
2. What Is There For Me
6. Doomed With Innocence
7. Tear Of Fear
8. Infected Flesh
9. 13 Years Of Pain
10. Behind The Shaded Skies
11. Dead Cunt
14. The Sleeper


The International Code Council's final action hearings late this month will help determine which provisions are included in the 2015 edition of the International Codes, or "I-Codes." The American Society for Healthcare Engineering (ASHE) will have a presence at the meetings and is urging its members to consider attending and getting involved in this development process. For more on ASHE's efforts, turn to ASHE Perspective on page 44 of this issue.
HFM Daily offers blog coverage by the award-winning HFM editorial team and links to in-depth information on health care design, construction, engineering, environmental services, operations and technology. You can read HFM Daily stories on this page or subscribe to Health Facilities Management This Week for a Friday roundup of the week's posts.


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When many financial institutions surrounding the small Dynamic FCU began tightening its underwriting a few years ago, the $23-million CU decided to keep loan policies the same and let the community know it had money to lend.
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domain: finance