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The Modist, the barely-3-year-old luxury e-commerce platform that focused on modest fashion, is ceasing operations permanently, according to a note from founder Ghizlan Guenez posted on the company’s social media channels on Thursday.
While Guenez said the closure was due to the coronavirus crisis, a source close to the company said The Modist had cash-flow issues even before the pandemic occurred. When asked for comment on this last week, Guenez responded by simply saying, “Many businesses are going through very difficult times, and that includes our young business. At this stage, our focus is on the wellbeing of our employees.”
Founded on International Women’s Day in 2017, the Dubai-based company was one of the pioneers of the modest fashion movement and was particularly geared toward Muslim women. The Modist was named one of the most innovative companies in the Middle East by Fast Company last month.
According to Syama Meagher, founder and CEO of Scaling Retail, while The Modist helped to popularize the modest fashion trend, it failed to capitalize on that momentum. Larger fashion retailers, like Net-a-Porter, Asos, Zara and Matches Fashion, began releasing their own modest collections after The Modist launched, with Net-a-Porter launching in the same year as The Modist, in 2017.
While The Modist was based out of Dubai, 45% of its sales came from the U.S. and the U.K., areas where larger retailers already have strong sway. Meagher said part of The Modist’s problem was that it never went far enough to source interesting and unique brands.
“They showed there was a particular need in the market, but they didn’t offer something that a larger retailer couldn’t easily cannibalize,” Meagher said. The Modist launched with brands like Marni and Alberta Ferretti, while Net-a-Porter’s modest collection launched with buzzier Gucci. “It was so easy for someone like Net-a-Porter to come in and launch their own modest categories with big-name brands. And customers are already shopping on Net-a-Porter, so they might as well continue. I don’t think they had a good way to stand out.”
The Modist frequently worked directly with designers, advising them on the design process and how to appeal to the modest fashion customer, but this approach was also taken by Net-a-Porter. Net-a-Porter has ramped up its annual Ramadan edit each year, bringing in big brands like Carolina Herrera and Oscar de la Renta via exclusive pieces designed specifically for the edit.
Last year, The Modist received an investment from Farfetch and began curating a modest edit on Farfetch, with an eye on growing the marketplace’s presence in the Middle East. As of the publication of this story, The Modist’s collection is still shoppable on Farfetch, but the company’s own site has been shut down.
The global modest fashion market was valued at around $480 billion last year, but The Modist’s revenue was likely somewhere between $3.5 million and $19 million, according to data around its investors Farfetch and Vaultier7. Net-a-Porter brought in close to $60 million in profits in 2017, for comparison.

domain: economics


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Yangzhou Mingchi Hotel Products Factory is a professional manufacturer of hotel amenities.
Factory is located in Yangzhou China . Established in 2002,our factory has now enlarged its size to 7500m2
Our hotel products include hotel slippers, lundry bag, hotel bathrobe ,disposable slipper and other hotel linen etc.
Our hotel slipper is exported to the United States, Canada, Southeast Asian countries, Middle-Eastern region and European countries etc.
We can embroider, print or make the woven label as your unique logo on hotel slippers, and we can make hotel products according to your requirement, including the color, size, thickness, and logo.
Now, our factory is supplying our products to some famous hotels at home and abroad, such as Ritz-Carlton, Marriott, Sheraton, Hilton, Four Seasons Hotel, Hyatt, Peninsula, Swissotel, and more. We can quote prices and make counter-samples as per customer's descriptions, specifications, pictures, and original samples.
We also make bathrobe, hotel towel and other textiles besides hotel slipper. We sincerely hope to build business relationship with clients in hotel slipper and other hotel applied textiles.

domain: travel


text:
MOSCOW, July 26. /TASS/. The volume of payments to depositors of the Bank “Ugra” five days exceeded 100 billion rubles, told reporters at the Agency on insurance of contributions (ASV).
“For the first five days of the insurance indemnity paid 117 thousand depositors of the Bank “Ugra” totaling more than 100 billion rubles, which accounts for 57.9% of the insurance liability of the Agency,” said DIA.
On July 10, the Bank introduced a temporary administration for a period of six months. In addition, the Central Bank imposed a moratorium on satisfaction of requirements of creditors for three months. According to the results of interim administration will decide on the fate of “Ugra” – rehabilitation or revocation of the license.
The contributions to the “Ugra” on June 1 was estimated at 180 billion rubles, of which nearly 170 billion roubles insured in DIA. However, on 19 July – the eve of the start of compensation payments to depositors of the Bank “Ugra” – Prosecutor General’s office challenged the legality of the actions of the regulator and demanded to cancel the orders of the Central Bank on the activities of the Bank “Ugra”. The Prosecutor-General’s ASV has warned about inadmissibility of carrying out of insurance payments to depositors of “Ugra”, reported by TASS source in the banking circles.
Despite the protest of the Supervisory authority, the agent banks – VTB 24, Sberbank, Russian agricultural Bank “FC Opening” and “URALSIB” – July 20 began the insurance payments to depositors of “Ugra”. The total volume of insurance payments is estimated to 169,2 billion rubles In turn, the Central Bank has sent to the Prosecutor General the materials confirming the position of the regulator on the “Ugra” and the harmonization of action as to protect the interests of depositors and creditors of the Bank, and the requirements of Federal laws.
On 24 July, the Bank “Ugra” has directed to Arbitration court of Moscow the claim to the Central Bank. As stated by the dismissed Chairman of the Board of Bank Dmitry Shilyaev, the court planned to challenge the decision of the Central Bank on appointment in the Bank temporary administration and the moratorium on satisfaction of creditors ‘ claims.

domain: finance


Content courtesy of the National Oceanic and Atmospheric Administration.
“On average, weather-related vehicle crashes kill 6,253 people and injure more than 480,000 each year, according to the Department of Transportation. Most of these accidents occur when the roadways are wet, snowy or icy. When the weather takes a turn for the worse this winter, take precautions if you have to be out on the roadways. Whether there is a coating of snow or ice on the roadways, or the asphalt just looks wet, SLOW DOWN! If the temperature is near freezing, drive like you’re on ice – you may be!
“While dangerous road conditions are one of the most deadly hazards during winter, it’s not the only threat you may encounter. Other winter hazards include brutal cold, heavy snow and ice, dangerous flooding, extreme wind, and treacherous fog.
“Nobody knows more about these weather hazards than NOAA’s National Weather Service. Here is what we recommend you do this winter:
1. Know Your Risk
- “Check weather.gov every morning before you leave home. It may be sunny in the morning but snowing in the afternoon. Be prepared.
2. Take Action!
- “Prepare for an emergency. Write a family communications plan so that everyone in your life knows how to stay in touch. Also, assemble an emergency supplies kit for your home. Make sure you have 72 hours of food, water and other necessary supplies in your kit.
- During a snow emergency, stay off the roads to allow emergency crews uninterrupted access to treat the roads, and if you must travel, allow extra time. Follow weather.gov to get the latest forecast information and expected conditions.
3. Be A Force of Nature
- “You’re an inspiration. Let people know that you have an emergency supplies kit and family communications plan – doing so will inspire others to action. Share your preparedness story on social media. Help the National Weather Service build a Weather-Ready Nation.”
Read full article (with videos and further resources) HERE
Visit the National Weather Service’s Winter Safety Website for tips on dealing with all sorts of extreme winter weather.


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Rickie has over 20 years of deep and varied consulting experience in clinical affairs, regulatory strategy, medical marketing and commercialization of drugs, devices, cosmeceutials, technologies and services in the US, UK and India. He has broad experience in the development of a wide range of products and services in multiple specialties including dermatology, asthma, allergy, oncology, urology ,infectious disease and rheumatology.
He founded Transtek Clinical Systems Inc in 2002, as a global company focused on development and commercialization in healthcare and life science with offices in the USA and India. Clients include diagnostic, device, cosmetic, biotechnology and pharmaceutical companies as well as Contract Research Organizations, Site Management companies, Government agencies and NGO?s.
For over 8 years he was also partner and managing director of an international clinical research and development company, Clinical Research Specialists Inc founded by Nicholas Lowe, MD, Professor of Medicine and Dermatology at UCLA , with offices in Santa Monica and London, UK, where clients included major pharmaceutical , biotechnology and device companies. Dr. Patnaik has over 10 years prior experience in post-doctoral clinical research and training in a variety of settings and responsibilities .
He has over 40 publications including chapters in books He obtained his medical degree from the SCB Medical College India and graduate studies in health management at University of Southern California. He is certified in regulatory affairs and is a long standing member of many professional organizations including Regulatory Affairs Professional Society, ASQ, IHEA and American College of Healthcare Executives.

domain: medical


text:
Not a single f*ck was given that day.
The cat seems to be retreating from the post-it!
This kid scares the hell out of his cat having a drink from the pool.
That was a purrrfect strike!!!
Who wants a kitty? This dog wants a kitty! So soooooooo bad!
This video recounts a dog owner's search for the culprit in a case in which he found a bag of cat treats gnawed through. The search yields two suspects but one of the dogs, named Denver, is unable to hide her guilt. This is CUTE!!!
A mother deer gets very defensive and attacks when a dog and cat get close to her baby fawn.
This cat thought he would be safe by climbing up the tree, he didn't know the dog had tree climbing skills too!
The slightest thing will set off these cats.
Don't ever pick this cat up again!

domain: pet


text:
I love looking at money. Who doesn't? I especially love foreign money and the differences you can see. But looking at our own US Dollar coin today made me pause for a minute. But after seeing them for the last few years, I only today noticed the fine print on the rims of the coins. I had to think was this always there?
The good thing about photography is it forces you to see things in different ways. One of the main things I've noticed is what I pay attention to, the things I find beautiful and unique. It also makes me think of the fine print. How often have I missed what's obvious?
Made me stop and think - which is what makes me so thankful to have this camera.

domain: artistic


text:
There talented readers out there with the election on their minds. KEITH BURKE and his buddy were bogged down in Highway 91 gridlock the other day when their brains kicked into high gear. Burke: “We were having a conversation about the latest poll results for Prop 30. He told me the Proposition was losing support [...]
Rusty Bailey wants to be mayor in the worst way.
Air quality officials are investigating cause of a strong “rotten-egg” odor that has permeated the air, wrinkles and folds of Southern California. Among the most likely origins. A special meeting of the San Bernardino City Council
Which one of these Riverside mayoral candidates (Ed Adkison, left, or Rusty Bailey) won the coveted endorsement of The Great Collaborator? Talk about a nail biter: Would MayorLuv endorse Councilman Rusty Bailey as Riverside’s next mayor? Or Ed Adkison, who wants to slash a particular $900K budget in half, reducing the Office of the Mayor [...]
[media-credit name="2012 Relativity Media, LL" align="aligncenter" width="193"][/media-credit] Mirror, mirror on the wall, who’s the “ferrous” one of all? It’s down to A or B, but not necessarily in that order. Top vote-getter Rusty Bailey and Ed Adkison will now scrape and claw for that coveted gig: Riverside mayor!

domain: news


text:
Community Dwellers' Perspectives On the Experience of Feeling Very Tired
Feeling very tired is a phenomenon experienced by all humans at some point in their life. As a means of more fully understanding the human experience of feeling very tired, this concept was explored with a group of 10 community dwelling individuals who had no expressed health concerns. The Parse research method was used to answer the research question, What is the structure of the lived experience of feeling very tired? The central finding of this study is the structure: The lived experience of feeling very tired is dissipated vigor arising with monotonous disquietude amid spirited cherished engagements. The structure was conceptually integrated with the human becoming theory as: feeling very tired is powering the languaging of valuing connecting-separating. The findings are discussed in relation to human becoming and,future research.
Nursing Science Quarterly
Bournes, D. A.
(2003). Community Dwellers' Perspectives On the Experience of Feeling Very Tired. Nursing Science Quarterly, 16(4), 334-339.
Available at: https://aquila.usm.edu/fac_pubs/3170

domain: sociology


text:
Did anyone catch American Idol last night? Lady GaGa showed up to perform accompanied by her bubble filled Lucite piano I have been hearing so much about. This thing is pretty unbelievable. Check out her performance above and a better picture of the piano below.
I couldn't find much info on Lucite pianos so this one was indeed custom made. Apparently Miami's Delano Hotel paid $200K to Germany's Schimmel Piano Company to replicate Lenny Kravitz's K 213 model seen below.

domain: entertainment


* Court delays decision on case until November 8
* Australia's Lynas says plant opening will be delayed
(Adds comment, share price movement)
KUALA LUMPUR, Oct 10 (Reuters) - A Malaysian court has kepton hold a licence granted to Lynas Corp Ltd'scontroversial rare earth plant, delaying until next month adecision on whether to consider judicial reviews aimed atpermanently blocking production.
Australia's Lynas, which received a temporary operatinglicence for the $800 million plant early in September, had aimedto start production this month.
The firm confirmed in a statement that the launch would bedelayed and gave no new timetable.
Protests in Malaysia over possible radioactive residue havedrawn thousands of people and the project has become a hot topicahead of an election that must be held by early next year.
Activists linked to the environmental group Save MalaysiaStop Lynas want the court to suspend the licence until twojudicial review cases challenging the government's decisionallowing the plant to operate are heard.
Lynas says that its plant is safe and is not comparable to arare-earths plant in Malaysia that was shut by a unit ofMitsubishi Chemicals in 1992, after residents there blamed theplant for birth defects and a high rate of leukemia cases.
Hon Kai Ping, a lawyer for the environmental group, said thedecision had been delayed by the Kuantan High Court untilNovember 8.
It was not immediately clear the reason for the delay, butthe environemtal group plans to bring in more expert witnesses.
"It is another month of relief but we won't be satisfieduntil Lynas is out of Malaysia," Jade Lee, a member of the SaveMalaysia Stop Lynas group and a resident of the eastern city ofKuantan where the plant is located said after the court ruling.
Shares in Lynas had closed Wednesday's session 1.2 percentdown ahead of the court decision.
The rare earth plant -- the biggest outside China -- has beenready to fire up since early May, but the company has beenembroiled in environmental and safety disputes with localresidents since construction began two years ago.
The plant is considered important to breaking China's gripon the processing of rare earths, which are used in productsranging from smartphones to hybrid cars.
(Reporting by Siva Sithraputhran and Sydney bureau; Editing byEd Davies)
Keywords: LYNAS MALAYSIA/


Root Raking and Stump Removal Root Raking is the process of using grapple claws as a rake and pulling roots out of the ground. In this process, ShadowCat pushes the front of the claws into the ground approximately six inches and then pushed through the dirt. Here is one of our root rakes pulling a larger stump with a Bobcat excavator. We offer many different rake sizes as well as mounting configurations to f.
Root Rake Grapples don't have a slatted floor, like the root grapple, but Scarifier Shanks or tines, that are heavy, and are more for ground engagement, good for breaking roots up to a reasonable size, cleaning ground, broken or just at the surface, and gathering roots, limbs and debris which is held against the Scarifier Tines with a Grapple lid/5(32).
Root Grapple Attachments for Tractors and Skid Steer Loaders The Prowler Root Grapple line is an absolute necessity on many job sites and in many work environments.
Open bottom framing allows the grapple to handle large trees, stumps, building material, rocks and more, while the small debris falls to the ground.
The root grapple is mainly associated with land clearing and tree work. This grapple uses an 8” spacing between the tines to allow dirt to pass through the tines while collecting branches, roots or logs.
The front cross tube allows the operator to control the depth of the tips by the angle of the unit. The cross tube allows the grapple to. Carolina Attachments Extreme Root Grapple. 2, - 2, Carolina Attachments Extreme Root Grapple. The extreme root grapple is recommended only for machines 80HP and above.
This is the strongest root grapple available anywhere, designed to stand up to the harshest conditions of everyday commercial use. 4" sq tube frame. Compact Grapple Rake Designed for compact tractors up to 50 engine horsepower that are equipped with a front loader.
This inch wide grapple allows the acreage owner unsurpassed versatility in clearing brush, piling limbs or orchard maintenance.


Jonathan Berman - THE SILLY MUSIC SHOW #1 (July 2, 2016)
On this, the very first episode of the silly music show, Luna and I delve into an original mashup of Alan Parson's Eye in the Sky and Billy Joel's My Life from the hit '80s show, Bosom Buddies.
Thanks for listening to the insanity. Like, Comment, Subscribe to my Youtube Channel for more. All the money I make goes to help me move to be with my love in San Diego, and you are helping to be an important part of our journey.
Check out my stores on www.jmberman.com or donate through the youtube channel donation link or www.gofundme.com/jmberman.


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It seems there have been some major rumors circulating about the nectarine. Are nectarines some sort of freakish hybrid, perhaps a cross between a plum and peach? Is it the result of some 1950s scientific experiment designed to remove the fuzz? Was the nectarine bankrolled by fruit tree growers betting consumers would perfer a fuzzless peach?
Truth is, loved by all, the nectarine is its own fruit. That is, it's a peach. A fuzzless peach: Prunus persica var. nucipersic or Amygdalus persica var. nectarina, a cherished member of the Rosaceae family, originally from China. By the end of the Dark Ages, peaches and nectarines had moved to England. According to Wikipedia, they were introduced to the U.S. by David Fairchild of the Department of Agriculture in 1906. Many varieties moved to California with varieties migrating to Nevada and surrounding states. Overall and when the conditions are right, peach and nectarine trees do very well here with vibrant color in the spring flowers. Hanging fruit can be heavy and deliciously sweet as you would expect a tree ripened peach or nectarine to be. Providing the perfect growing conditions can do wonders. Come in and talk to John and Nancy about growing local fruit.
Yesterday's snow has melted from the branches. No visible damage to the buds. High winds expected today, and more snow falling by tonight.

domain: agronomy


text:
The Human Body Book Pdf Download Free
The Human Body Book PDF is a book written by Steve Parker. The book was originally published in 1990 and has a rating of 4.4 out of 5 from Good reads. 91% of the readers have liked the book and found it helpful. If you are looking for an all-in-one guide to the human body, then there could not be a better choice than this book. It is filled with information about how the human body works and what causes a threat to the potential working of the body. The latest edition was published in 2013 by DK. To get it, download The Human Body Book Pdf for free.
The Human Body Book Pdf Review:
The illustrations in this book are 3D which means that the precision, quality, and accuracy of the images is matchless. Using these images, the author has explained the working of different systems including the digestion system and the muscular system. Students will easily learn about the way the body’s immune system works and how the body defends itself. Everything from the movement, that takes place with the associated of muscles and bones, to defense is explained with help of the illustrations.
Even the smallest particles in the body like cells and DNA are shown and their functional properties are explained. Reading this book is like putting the human body under a microscope in front of you and then studying all its parts with great detail and precision. Students will gain insight into how intricately the bones and muscles and constructed and interconnected. Readers will also learn the fascinating techniques and method used by the body to protect itself from internal and external harm.
The Human Body Book Pdf Features:
- There is an additional DVD in the latest edition that has animations and artwork to make understanding the complex structures easier.
- The book is filled with cultured diagrams of everything from muscles and bones to DNA.
- On the CD, you can see different systems of the body such as the replication of DNA.
Download The Human Body Book Pdf Free:
You can download The Human Body Book Pdf ebook free via the download button below.
Leave a ReplyWant to join the discussion?
Feel free to contribute!

domain: library


Discovery of gray wolf pups won’t change Colorado Parks and Wildlife’s reintroduction work
Wildlife officials say the confirmation of the first wolf family in Colorado since the 1940s will help biologists establish more gray wolves in the state
That Colorado wildlife officials have sighted gray wolf pups in Colorado – the first in the state in 80 years — will not delay or slow the state’s voter-mandated reintroduction of the predators.
“The ballot measure requires the establishment of a self-sustaining population, and this pack is not a population,” Colorado Parks and Wildlife spokeswoman Rebecca Ferrell said.
In November, voters narrowly approved a measure directing Colorado Parks and Wildlife to reintroduce wolves in Colorado by the end of 2023. The agency has launched a public campaign to gather input and form a reintroduction plan that includes species management strategies and a program to reimburse ranchers for livestock killed by wolves.
Phase one of that campaign — managed by the Keystone Policy Center and detailed at the Colorado Parks and Wildlife Commission meeting Thursday in Trinidad — will include more than 40 meetings in the coming months. The center is planning 13 in-person open houses on wolf reintroduction on the Western Slope and 17 “geographic focus group” meetings in western Colorado. There are plans for 10 smaller, invitation-only meetings for groups of 15 to 20 participants around the state. And a statewide, online town hall meeting on wolves is planned as well. The agency will announce dates and specific locations for all those meetings soon.
Read more via The Colorado Sun.


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>ITT: Shit that makes you immediately love a game.
>skill trees/grid system
>BONUS POINTS if the skills can level up and have mini skill tree themselves which add effects to the skill.
>one liners during battle
>banter between characters before/during/after battle
>a sweet fighting theme song
>status effects that actually work
>that first AOE spell you get
>equipping a new weapon changes your appearance
>Game caters to both newcomers and veterans
>same game lets you pick pre-built folders that are pretty meh but still good
>same game lets you customize your folder with different abilities
>with the proper combos you can destroy bosses in seconds
>Veterans already know this
>newcomers learn to do this
One of the reasons why I love Megaman Battle Network series.
>lewd armor has better stats than normal armor
That and FFX.
Just started playing that Van Helsing action rpg on steam. Loving it so far.
>Skills synergize with each other, allowing for a multitude of viable character builds.
>let's me take my time to fuck around in earlier levels/maps/worlds/instances/whatever to pimp myself out for later ones
>gives ton of shit that is not really necessary to be used to advance
>let's me visit the same earlier stages after I'm pimped out like a fucking king
The last one is also something I do whenever I can, just to show them starter NPC's I'm still the same "Anon from the block", just with better gear and longer kill list.
Too bad they swapped Styles for Souls.
I liked it more where you build around a playstyle with a certain Style supporting it, instead of building a folder around a specific Soul and its set of abilities.
>game/series with real time combat and a really strong combo system, fighters, action games etc.
>has a mode in which you can gain basic stats depending on your performance and choice (Speed, Attack, Defense etc)
>the higher your speed/knockback/hitsturn gets, the more fucking ridiculously OP you get
>no hard limit, can raise your stats for ever
>unlockable encyclopedia of everything in the game - locations, enemies, character (or lots of unlockable lore in general)
>built in custom music system that muffles/echoes etc music depending on what's happening in the game
oh boy have I got a game for you...
>skill trees/grid system
>My face when FFXII IZJS
>Bleed does 10% max HP as damage a turn
>The final post-game boss can be afflicted with Bleed
Thank god I'm not the only one. Another game I can recommend is Monaco: What's yours is mine but it gets boring a bit and it requires a lot of teamwork. The people playing online are complete dicks so careful with that. The last one that I can think that comes off the top of my head is Dungeon Defenders, but it has a shit ton of DLC .
The first is in a few games, most recently for me would be BlazBlue (though I don't know if that has a stat limit).
The second is in Smash Bros, Kid Icarus Uprising. I like how Drakengard 3 did it too though.
Third was neat in Wipeout HD.
>mc meets a clone/mirror of himself
>"Am I really that annoying?"
I don't know why I love it so much, but I do.
>simple but extensive customization e.g picking between beam/pellet/missile weapons and armors with different abilities
>Mind Blast sound effect from WoW
Goddamn that was the best sound effect
>multiplayer FPS with no unlocks or progession of any kind and asymmetrical teams
>momentum works like it does in real life
>jump up while on a platform and you don't hang in midair while it shoots out from under you, you go flying off it instead
>jump at the apex of a platform's rise for maximum launch
Really good parrying and counter systems.
>tfw Royal Guard
>multiplayer game set in space
>join game half way
>explosions and shit, gun fire and people screaming
>deathly fucking quiet
>can only hear my character breathing
>LOADING COMBAT SOUNDS
my fucking face
>The game's soundtrack changes depending on the time of day
I have yet to encounter a game that did this that didn't have an overall godly OST.
>colorful spells and attacks
I love ToD
"Infinite play" modes like Waves modes or being able to play with bots. I'm especially a huge sucker for games that are entirely replayable, like Viva Pinata, Animal Crossing, Super Smash Bros, Mario Kart, Minecraft, and more like that.
If the game isn't consumable, then I'll be tempted to buy it at some point.
>Good boss music
This is extremely important to me. I'm much more likely to try a difficult fight again and again if there's good music. The example I always come back to is one of my favorite video game songs of all time from Icewind Dale II:
>You visit areas from the previous games
>You meet the old protagonist
>You murder the old protagonist
Depends what kind of customization you want. While not visual, STALKER CoP has some nice weapon/suit upgrade trees, though not very ridiculous.
> >BONUS POINTS if the skills can level up and have mini skill tree themselves which add effects to the skill.
Basically the only redeeming shit in ESO, you can morph meaning that shit you use to trap people now crush them after 12 secounds.
that's about it.
>can buy armor and weapons
>can craft your own armor and weapons
>both methods give entirely different gear because why would some schmuck be able to make the same armor a blacksmith would make
>Beat the final boss
>Wasn't actually the final boss
>You're only at the halfway point of the game
>Entire world of the previous game opens up
>Beat the real final boss
>Massive post-game dungeon where previous bosses are now normal enemies
>an autosave system that actually fucking works
>enemies attacking other enemies
>different tribes/organizations of enemies that react differently to each other
>reactive NPCs at all
this was why i liked minecraft in earlier stages, because you could get enemies to attack each other and get rewards from it, and why I love Dust
HA HOHOHOHO https://www.youtube.com/watch?v=f__lLLoe6D0
>game is called Timesplitters
Why'd you have to remind me of that, anon?
Sorry, man. Keep your head up, it can still happen.
>>difficulty settings add more enemies or give existing enemies new abilities
>>hardest difficulty setting is "Realistic" mode where everything dies in one or two hits, including you
>>hammer/mace attacks that cause heavy graphical effects and knock enemies around the map
>>final boss fight plays the title theme either remixed or just straight
>>one boss is a clone of you that knows all your moves
>>clashing with it causes a cutscene/QTE where you struggle for supremacy
bonus points: you have to abuse metagame knowledge to defeat it and the game acknowledges this, otherwise you just stalemate
double bonus points: it becomes a common enemy later in the game
>>Final Mission: [Game Title]
>>after the credits roll:
"... And you, the player."
I wonder what you're talking about.
>Game isn't seperated into levels
>a single huge world map with connected areas with emphasis on exploration and using newly found items to open up new areas
this shit is my fetish, doesn't matter if its cover says Metroid, Dark Souls or Arkham Asylum, as long as this gameplay formula is present in some way I love the game
Any RPG with a fun murder/mystery side quest.
At this point I'm not sure if that furry and his ragtag team of modders is going to finish. It was supposed to be in a playable state over half a year ago.
my sides weren't prepared
>Any time you activate Terra's Esper powers
>weapon and armor crafting/customization
>command bros along side busting caps in enemy faggots
>multiplayer during main story
>massive multiplayer matches
>skills in the trees that interact with each other, allowing many different character builds
>bros communicate with each other & you
>bros compliment your skill during battle
When a game has melee fight that feels heavy.
When you hit something and you hear the 'thunk' and feel the power of the blow.
Shit makes me smile.
Also, good music. Sometimes music I know, sometimes music made for the game.
e.g. The best thing in Watch Dogs is driving a car, fucktons of police after you, and the radio is blasting 'Move On Up'. Holy fuck was it cool.
>no contextual movement/actions
>you are in control of your character all the time
>character models are solid, feel like they have mass
>multiplayer with low amounts of lag compensation and interpolation
>low poly models
goldsrc and quakeworld pls :'(
>different outfits that actually do something
>actually useful status effects
>shittons of sidequests
It's a fucking shame Lightning Returns had to be an FFXIII game, because it's actually kind of
fun. Fuck the story though.
>Equipment changes your character's appearance
>Including in cutscenes
>Flashbacks remember what armor you were wearing at the time
>Weapons are restricted by stats, not classes.
>Magic is not hindered by heavy armor.
>turn based combat
>speed/haste stat determines how often you get turns
>you can see the order of turns for maximum planning
>game is genuinely challenging
>every encounter is a legitimate threat
>status effects are useful
>location based damage
>Using a shotgun in Soldier of Fortune 1 + 2
Pretty much everything about FFT.
>Oh, you want a White Mage that can equip guns? We can do that.
>You want a Monk that punches niggas twice? It'll take some work, but you can have that, too.
>You can have anything your heart desires, so long as you're willing to work for it.
Fuck yes, those skill combinations. Haven't tried the hard mode patch yet, though.
>A really good atmosphere
>Decisions that impact the course of the game
>occasionally breaking fourth wall
>game has factions
>you start off as neutral, but you can choose which faction to join
>faction relations can change, you can affect it
>factions can be completely eliminated
Are there any other games like this, besides RTS games and Mount and Blade?
>Little mundane shit that I know other people wouldn't even want in a game like chopping firewood in Skyrim
I used to pretend that I wasn't a hero in Skyrim, but rather just some guy who needed to make a living and chopping wood was the most job-like activity you could do. The pay wasn't great but it was always more than enough to buy a room at the Inn
There's a flash game series called Hands of War, although it has some rogue-like elements. There is Hands of War 1,2, and 3 which you should be able to find on any website like Kongregate or some shit.
>several approaches to quests
>quest giver makes you kill someone
>you can warn target or kill giver instead
>kill quest related characters or fail
>quest changes instead of making you do it again
I wish I knew good games that did this well.
I actually haven't played any that do this, aside from kind of DMC and that Unlimited Adventure OP game
I mean like where you start off with only an XXB and XXX combo, but as you level up get access to XXBX and XXXBB and XYXBB and whatever
are there any games that do this?
I have a boner for working a normal job in Fable games in the very first town until I can literally afford the whole town. Then I play the game as intended. I'm fucking weird.
>factions that fight each other
>npc's fight each other
>different armor makes the character look different
>good stealth option
>good melee option
>shooting someone actually visibly hurts him
>npc's go through random dialogue
>npc's scream in horror and pain
>i can blow limbs off and make holes in people
>the game takes less than 20 minutes to get you into the real meat of the game
>it has a colorful and aesthetically pleasing art style
>the game doesn't take itself too seriously and actually has a sense of humor
>it's a character action game
>combat system has a lot of fucking depth
>the game has unlockable 3D models of all the characters that you can rotate around
>fps with more than one main starting weapon
>no custom loadouts or weapon unlocks, no unfair advantages
>unlocks have no practical value, only aesthetic value
>map gives you its own loadouts, everyone has same options
>weapons spread throughout map, everyone has to fight over them, everyone has same odds of getting an overpowered weapon
>weapons spawns cycle their weapon between rounds
fuck you CoD.... seriously
>>one liners during battle
>>banter between characters before/during/after battle
>>a sweet fighting theme song
God I fucking love these so much. Love it when my characters actually say badass shit during the combat like in Devil May Cry, Bayonetta, or fuck, even Kingdom Hearts. Or they just do sick battlecries like Link.
>Flashbacks remember what armor you were wearing at the time
I think Xenoblade Chronicles did this. I can't remember since its been a while since I played it but are there any others?
Well those are two of my favorite games and two of the best action games of all time.
But I wasn't thinking of any one particular game like that and maybe I should've worded that better.
I was also thinking of RE4, and DKCR.
>Game has funny memes
>Day one DLC
>No offline feature
>1-2 death animations
>Quick time events
>An app for your Iphone that you can use to make you better at the game
>No instruction booklet
>health bars over enemies
>health bar fade effect
>floating combat text
Genius of motherfukin Sappheiros.
A shame it has shit story, even for an RPG.
Also a shame if you happen to h8 2hu.
>Ultra secret boss that requires your entire party to be max level and have the best possible stats and equipment
>Unique abilities that are also useful
>Things with unique animations
>Characters respond to things that happen in battle
>Turn-based combat where you can abuse turn order
>Static loot amongst randomly-generated loot
>Any kind of visual customization
>A gun where the last round does 5x damage
>Being able to dodge in any direction
>Being able to cancel into a dodge at any time
>Being able to cancel them into each other
>The 'default' weapon isn't a sword
>Warhammers are viable
>Axes are viable
>Warhammers and axes don't look stupid
>Warhammers and axes have different animations to swords
>Being able to choose a sub-class
>Seeing that mountain and being able to climb it
>Full controller support
>Aesthetically pleasing armor design
>Good physics in a 2D game
>Believable level design
>Metroidvanias where you can't level up
>Multiple endings that you can get in one save file
>Unlockable games inside a game
>Satisfying sound effects for things you do often
>Enemies flinch and are knocked back when hit
>Spells with long casting times
>Spells with instant casting times
>Unorthodox mana systems
>A system that simulates losing your balance in battle
>thank you for reading all that
I played a majority of my time in Skyrim as a businessman
Leveling only crafting and moneymaking skills, then got bodyguards to do the necessary fighting for me in the wild when traveling or gathering resources.
I had to install a lot of mods to make this feel authentic and enjoyable though.
>having a base that can be changed and developed to what you want
>Things can attack that base
>Being able to customize weapons to what i want(attachments,bodies, etc)
>Being able to change my clothing
>Weather changes randomly
>Day and night cycles
>A DOUBLE BARRELED SHOTGUN THAT ACTUALLY LOADS AND UNLOADS THE AMOUNT USED!!!!!
>Shield and spears
>Huge open areas to explore(even procedurally generated stuff, i fucking love that shit)
>Cars that dont feel like shit when used
>Being able to customize my character
>Being able to customize my car
I also like doing this in Warband.
Commanding an army of bodyguards without actually fighting myself and making a living by trading and businesses.
I don't know if there's a mod for buying fiefs from people and paying high-ranking lords for their services, but I'd like one.
>stealth that works
>shit you can unlock to open new ways to play game
>able to kill whoever I want
>able to explore
>boss fights not just waves of enemies
God dammit, I love Deus Ex
>Weapon models change with different upgrades
>Hero and rival must join forces to beat the big bad
>Defense segments of games
>hack and slash and/or arpg
>higher difficulties multiply number of enemies instead of just making them tougher
>by last act of highest difficulty your desperately hacking through entire swarms of monsters
>higher difficulties add more effects and resistances to subbosses, even immunities
>need to start carrying around multiple weapon sets just in case
>damage reflection on subboss
>>Unique abilities that are also useful
>an ability that's fucking awesome and also happens to be practical to use
>game with customizable PC
>skimpy armour for both genders
thank god for MonHun.
Kirin armour is overrated shit though
>Shield-based abilities that aren't just about blocking
>Timed blocking and parrying
>Shields that grant abilities
>Ability to shield others
>Ability to make your shield's bonuses apply to allies
>Ability to become THE SHIELD THAT PROTECTS THE WEAK
>When your shield is destroyed or disarmed, you proudly exclaim "DID YOU NOT HEAR ME, FIEND? I SAID *I* AM THE SHIELD THAT PROTECTS THE WEAK!" as you use your body to take the blow
>>higher difficulties multiply number of enemies instead of just making them tougher
Even better when they introduce new enemy types, change up enemy behaviors, and mix up the enemy placement too.
>Armor and weapons are displayed on the character model
>Cosmetic slots provided so you can place any kind of armor, clothing, or weapons in them to take on their appearance instead
This shit should be standard in every game with visible gear.
doesnt even really need to be hack and slash or arpg, fpses are fun too when you have to fight through entire armies
good point with changing up the behavior too, gears gets pretty frightening on the higher difficulties how well they flank you and charge you and shit, on top of how many more there are
>Protag has a rival
>Motherfucker fights the exact same way you do
>Counters your moves with the same moves
>Taunts you if you're not doing a good job
>Compliments you if you start fucking up his shit
>Have a powerful form
>When you activate yours, he activates his mode as well
>Recurrent boss throughout the game and the final boss
The rest of the game can be ass for all I care. If the rival battles are flawless then I will love it.
My fucking nigga.
Rival boss fights are pretty much always the best in any game that has them. Always.
Why are the Japs so much better at that sort of thing than we are?
>sequences where the core gameplay changes drastically on occasion, Sly 1 and 2
>drug/dream sequences with strange imagery, Far Cry 3 and FO3
>all your gear is taken away and you slowly reclaim it, Resistance 3 and Skyward Sword
>actually liking bulletsponges
i completely understand what you mean, but actual bulletsponges are bullshit
>A microphone is required to play this game
Interaction between party members. Not the half-assed Bioware party interaction, but the real fucking deal.
Getting along well with a character gives you bonuses when fighting with them, pissing off select characters bites you in the ass later, romances matter and change the plotline instead of being a side thing that's only mentioned a few times. That's the good stuff.
While I'm at it, motherfucking bro characters. Fuck your daddy issues and self-esteem issues, let's go kick orcs in the balls and destroy armies and then let's go hit a pub afterwards and laugh at the misfortune of others.
>monster raising, be it part of the main game or just a minigame
>Aria/Dawn of Sorrow
>triple slashing with any weapon with an early point of attack by making a quick jump and swinging right before you land, right as you land, and then interrupting with a backdash right after the point of attack followed by a third instant swing
>Quests that start from reading a letter/book and have minimal NPC interaction until things get super heated at the end
>Side missions that take place in the main hub
>action RPG with a complex, in-depth magic system
>both offensive and defensive magic is actually fucking useful
>status buffs and debuffs are also really useful
>there are dozens of spells, all of which are different, have different uses, and different 'ins' and 'outs' with each spell
What game is this, /v/?
It doesn't exist, dammit.
Try Binary Domain? I hear good things about it.
They're much better at designing one-on-one boss fights, and boss fights in general too.
I still need to play that one actually.
Besides that last one, I think I found a game you might like
>New Game+ that adds new content to make another playthrough worth your time
>You can play as another character!
Almost anything to do with BGMs that's clever
>day/night versions of area tunes
>plot foreshadowing in the music
>final boss music turns into triumphant version of the main theme when the fight's almost over
>guest character from another game uses their own music [e.g. Demifiend fight in DDS]
>dynamic BGMs depending on how well you're doing
>attacks are in time with the music and/or give bonuses for it [are there any games that do this?]
>Battle mechanics that involve heating up and/or venting heat/excess energy
Imperials in Etrian Odyssey 4, Nero in DMC4, Death Knights in WoW
>Spell targeting rules beyond just Single or All
One row, pierce through rows, Math Skill.
>Context sensitive music
>platformer game where character has a strong sense of weight and momentum both in movements but little things; for example the ground will slightly shake when the character lands from a fall or has little mid-air hang time.
I know you didn't specify but in case you haven't played it DX does all of that better than than HR.
the most controversial probably being the boss fights, but they weren't a strong spot in either game.
Taunts are the best thing in any game, fuck salty faggots.
>character is a tank/grappler
>is not fat or fuckhuge
>Final boss music is a remix of the battle themes
It's an old one, but FUCK, that shit's amazing.
>The weapon and "clothing" you are using appears in the cutscene, not the default crap
>Play Yakuza 5
>meet some chef who needs to bring ramen to client
>middle of winter and the ice is too slippery to deliver on foot
>wants me to bring it to client since I can deal with the weight
>becomes a balancing minigame
>go around the corner
>several japanese men are sliding around on the ground and spinning non-stop while screaming random words I do not understand
>immediately lose my shit
>necromancy with no decreasing curve for max number of minions
>necromancy where you need to collect "parts"
>necromancy leading to lichdom
>necromancy with more than just zombie, skeleton, and skeleton archer/mage
>Action game/ARPG with multiple weapon types
>Weapon types have a unique playstyles and are all viable
crysis 2 and 3's gun customisation got me rock hard. loved it as a good game mechanic due to the fact that you could just dive into cover, hold down the button and throw on a scope or combat shotgun, then proceed with your fight, without being taken out of the battle to a separate menu or some crap
DID SOMEONE SAY GODLY RIVAL FIGHTS
>MFW these played
Been meaning to play this for a while now. Is the magic really like that? I really want to play as a badass battle mage or some shit.
>the spells are over-the-top and badass-looking
This guy knows what's up, title drops are god tier
>Phantom Brave does this AND lets you be evil.
>competently made chiptune soundtrack (classic La-Mulana) or a soundtrack that includes chiptunes (Jets'n'Guns)
>good music that isn't generic orchestral garbage (I like orchestral music, just not generic shit like in FFXIII)
Basically any game with a good soundtrack (because 90% of the time the game itself is also good).
I almost got the DC but on release it was buggy hot mess and I never bothered to see if they ended up fixing the problems. Did they patch it substantially later on? I was kinda bummed since I was excited for the new fights.
>a game is set in the same universe of a completely different game series
>jrpg with little to no animu shit in it
>mfw bravely default
>card battle game
>cards become weapons/magic to kill eachother
>mfw fucking phantom dust on a random buy in eb games pre gamestop merger
Also, if you like free-form combat with combos and shit, then you'll love it. Just try to stomach the fact that the protag, or any of the characters for that matter, aren't instantly buddy-buddy or even likeable sometimes. in the beginning at least
>satisfying/unique reload animations
>ability synergy between different characters
yes,poison magic, petrification magic, enemy slowing,blinding, damaging magic, it is all there.
in some parts of the game, if you dont have any mages or potions to cure debuffs you're fucked.
The spells look really nice too.
you can be a spellsword if you want
>Game gives you an ultra mode that can be used sparingly
>final boss of the game pushes you so far that your limiters are released and ultra mode is permanent throughout the fight
>boss actually starts becoming afraid of your newfound power and fucks up his own moves
>the game actually switches characters in the middle of the game
>there are story-related reasons for this
>the character actually plays differently
>you get to see things from his/her perspective and get new plot developments from this
>they're fun to play as
Why don't more games do this? Considering how other mediums use multiple POV characters, you'd think video games would be all over this as an interactive medium.
>Final boss is absurdly powerful
>You have no business being able to even scratch him, let alone kill him
>You kill him anyway
>The ability to kick
I don't know why, but I just fucking love it
Gonna have to check this out then.
Always seemed like one of the few good things Capcom did this gen.
>tfw when pokemon could be a nearly perfect game, but never will be
>tfw when pokemon will never have:
>characters that actually matter and have real development that makes you care about them
>a plot that actually makes sense and serve as motivation to keep the player interested
>an antagonist whose ambitions amount to more than "i hate everything and everyone and therefore they must die :^)"
>actual challenging gameplay that requires thought, not just super effective hits over and over
damn it nintendo
>Character goes completely berserk
>Enemies have an oh shit moment
>Spell Combination System
>Magic archtype based around melee
>Asura finally meets the creator himself
>gets so angry about his daughter's suffering he begins to fuck up god himself
>god tries to attack with QTE's himself
>he fucks those up
There were multiple games on my mind with that. Sin & Punishment on the N64 did that, although the two characters you played as controlled exactly the same. DMC4 did this. Arkham City did this. Resident Evil: Revelations did it too.
I love that kind of shit. I don't know why more games don't do it, honestly.
>several game routes
>they complement each other's plot
>it does do a whole lot of shit really well
Except for the whole "Shelby is the Origami Killer" twist. It was the biggest asspull in history of games, especially since we can hear his thoughts on the whole matter.
>Character starts to look dirty, tired and his armor starts to break as you progress in the game.
>Villain with good reasons to be a villain.
>Tragic death of a main character.
>being able to gib your enemy
>enemies being able to gib you
>blood splatter on hud
>You can use your fists and beat the shit out of everything with them
>It's actually viable
>Rudra no Hihou
>the three protagonist parties run into each other throughout the plot
Double jumps/air dashes and wall clinging and wall jumps. Tight mechanics that make a game faster essentially.
Not him, but the Souls games and Dragon's Dogma both do exactly that.
So Ninja Gaiden 2?
>there's a gauntlet weapon, or your fists count as a 'weapon'
Usually in games you can do that it's one of my favorite weapons in the game.
>Shelby is the origami killer
Welp, don't need to play that game now
>Usually in games you can do that it's one of my favorite weapons in the game.
I loved how DaS2 made using your fists viable.
>Play Chivalry two years back
>Use my fists
>People start accusing me of hacking because I'm on the top of the scoreboard only using my fists
Too bad they fucked up stamina or whatever they did.
>game starts off easy but no handholding or barriers
>you can do anything at your own pace if your experienced
Fucking Terraria. It could use a little bit of a tutorial, but if it was less wiki-dependent, then it could be the closest an indie game can get to being a 10/10
>It's time for Jack...
>to LET 'ER RIP
Don't care how dumb it was, I still loved it.
>pokemon will never be in an open world with even last-gen graphics
>there will never be a game exactly like pokemon plus my previous point, but with horrible gore and a disturbing dark fantasy style
why god..... it would be perfect..... my inner adult needs pokemon too
>character is always pissed off
>it's badass righteous fury with good motives behind the anger
God, I should play Asura's Wrath.
Shame how this was never an option in MGR. I always wanted it to be but it never happened outside of that one part.
>mfw the vocal parts of tracks start up in MGR
>every single time even on subsequent playthroughs
hell, probably moreso on subsequent playthroughs since the fights were harder
>So Ninja Gaiden 2?
also fallout 3 and nv
and all of gears of war
bloody mess was the most hilarious thing ever the second time i saw it
the first time i saw it though it was pretty fucking terrifying and unexpected
That actually made me get up and throw my controller in A rage. Despite some fucking terrible writing and plot holes i felt it did a lot of cool shit Like the characters being able to die and the plot still continuing with out them.
I feel Cage has a lot of good ideas and could be a great writer if he had someone to reign in his bullshit And, You know Actually make it into a game.
Robot party members
>Something important happens mid-game
>Replay game again
>If you look for them, you can see the various hints and small events that lead up to that part
>Said stuff was played as comedy/unimportant bits and pieces
>mfw they never let you run around the rest of the game like that as an unlockable
My nigga. Parries are the best. Not even exaggerating. Also,
>most combat animations can be cancelled in some way
>recurring fights with a boss who is essentially you with a lemon twist
So yeah, Devil May Cry 3 is my favorite game ever.
-Collecting things. Bonus points for having the collectables have a bunch of different applications including getting the other collectables.
-Examining everything under different circumstances to see if anything neat happens (good examples of this being the Ace Attorney series and Paper Mario).
-Differing outcomes based on decisions you make, even minor ones.
-The game gradually gives you some kind of points to spend for playing. If you suck you'll get less points but it will feel less like you wasted your time.
-In-game acheivements like in Kirby Air Ride (essentially the same as the last point).
The autism is strong with me. I don't like flat-out grinding though, so not that strong.
>the game works some cinematic QTE-ish bullshit into its combat system without relying on bullshit QTEs all the time
>the actual QTEs, if any, are actually done really well
>hideout/mobile base that you can upgrade and cutimize as the game progresses
>unit's change appearance and become more badass as they level up
>pet system that lets you capture creatures
fucking weeb garbage japano-faggot detected
>Tons of utility spells that inflict status elements or cause instant death on enemies
>They actually work against common enemies and are actually preferable to just auto-attacking in most cases
Thank you Shin Megami Tensei!
cracked versions of the game fuck you over. pic related
Action battle systems in JRPGs.
Don't get me wrong, I like turn-based battles. But I love systems built on your ability to act on the fly and go cuhrayzee on my opponents far more. It's why I like the Tales series so much. Hell, action systems got me to complete Lightning Returns despite how awful the story was because I kept finding new ways to use the different garb combinations.
>Jew class or item that rewards you with more shit instead of buffing you
>small cosmetic changes to a character with an established (familiar) design from an item or experience
Light Speed Ring from Sonic Adventure comes to mind.
>Fetch quest in a game that isnt saturated with fetch quests
STALKER had decent fetch quests, but there was quite a few.
>Character/narrator remarks on your playstyle
Fucking Bastion man
>by the end of the game you could all be running the same class and all still be having entirely different builds
>or it's freelance and you can have any class you want and they're all equally viable
I fucking loved playing through Terraria for this shit.
>>Character/narrator remarks on your playstyle
>the game actually acknowledges the way you play and assigns you nicknames based on the way you play it
Only game I can think of that did this was Mario Kart 7, but there has to be another.
>especially since we can hear his thoughts on the whole matter
But listening to his thoughts again the second time through is the best part, they work in both contexts. If anything, Ethan's blackouts were an asspull that amounted to nothing.
>Reenforcing HK-47 with starship-grade plating.
>character has a signature "thing" they do whenever shit goes down
The collapsing visors Raiden and the WoD had were way cooler than they had any right to be.
>item that boosts item find/ item drop/ drop rarity
>appropriate slots filled with items that have attribute buffs you would be insane to switch out
>not succumbing to your intense loot addiction
i need to see those rare drops
I NEED IT
JUST ONE MORE GRIND THROUGH THIS LEVEL MAN, I SWEAR TO GOD ILL EAT AFTER THIS LAST RUN
Mystic Knight is a fucking game breaker, sometimes literally if you've got a bunch of magic cannons going. Mystic Knight also gets a spell that summons a bunch of pillars of stone up around him to do a lot of damage. Can enchant the weapons of the whole party at once, uses the biggest most badass shields, spells fire off from enchanted shields on a perfect block, got some cool shit.
Nigger, for the former: Ninja Gaiden 2's Obliteration Technique system, some of Nero's Devil Buster moves in DMC4 (the ones against the bosses pretty much), and forming Unite Morphs in W101 can lead to QTEs. There's also points in the Batman: Arkham games where it's all cinematic and you have to just use a counter attack at the right time.
For the latter: W101, Bayonetta (for the most part), Vanquish, MGR, and RE4 all use QTEs pretty well I'd say.
you have to try so hard to make a bad star wars game and the ones that are good in their own right like rogue squadron and battlefront are fucking amazing GOAT games
>Final boss music is a remix of the final boss music from a previous installment of the series
Platinum Games and Hideki Kamiya seem to love this trope.
There's the helmet thing in Viewtiful Joe, that thing where Bayonetta powers up in her game, Unlimited Form in W101, etc.
I thought Sam's helmet thing in MGR was badass as hell too.
The first 3 happen in Sonic and the Black Knight.
The Black Knight isn't the final boss,
the girl Sonic travels with until that pointis and after that point you unlock 3 new characters and a weapon-crafting system out of nowhere. Then you have to go through a bunch more levels until you can fight the real final boss.
Man, if only S&tBK had smoother controls, it would've been a great game. Everything else was there.
-Tons of customization options for appearance, clothes your character's application
-Having a bunch of guys that you manage and place importance in.
-Custom maps or being able to organize rooms and shit
-You can choose to have fun just making a happy little place with.
And from a PORN game, no less. Based Sengoku Rance.
I am the biggest slut for character customization. Especially when you have to craft armour in games like MonHun and you wear the skin of whatever you just fucked up. But its also cool if the clothes are just aesthetic and you have a good selelction of shit to pick from. I give God Eater props for this because its one of the only games I've played where the male PC had customization options on par with if not BETTER than the female PC
>fighting something 10 times as big as your character
>escaping a giant facility
>watching said giant facility blow up in front of you while you run through it / escape
that's why I loved dead space so much, too bad they fucked up with the third game
>Everything about Batman Arkham Asylum outside of the boss fights
>Batman Arkham City's boss fights
Das it mane.
>game has anti-gravity portions so the level design gets fucking crazy at some parts
>the game lets you run around in fucking space
Why don't more games do this shit?
>it's a third-person shooter with good bosses
>Game has you gain gimmicky abilities over the course of the game usually for a particular area
>Final boss is defeated using the one ability you've had from the start
Fucking Okami, sort of. You don't actually beat him with Sunrise bit it's the only brush skill that isn't taken from you.
>villains with well done motives and story
You can change the character's costumes
The costumes have no effect on stats, purely for looks
[spoilers]and they're not shitty pallet swaps called "costumes"
Base/town building of some degree. Not the RTS variety, more like the Anno/tropico/etc variety. More of a sidegame within the game. BoF fairy villages, for example. My Life as King would be a full game like that.
I fucking love that shit and I am upset its not a more common thing.
Geeking the fuck out about MGS5 just because I will get to build up motherbase.
Wish there were more games like that out there. I would play them all.
>spells are casted using blahblahblah
The Witcher 1 one was great. I got it wrong on my first try because I didn't choose the right dialogue options to unlock the hidden one. Even though I suspected the right person.
>each spell was a piece of one song
>the final battle plays it all together
Helps that Yukana has a beautiful singing voice
>Collecting all the optional bonus items rewards you with unlocking entirely new levels not seen in the main game and extends the main storyline, adds new dialogue, and reveals a true ending.
The best part is that the new stages require advanced techniques not required or taught to you by any of the tutorials or characters in order to be completed. Proving to the game that you are a true master of its mechanics.
>necromancy with no decreasing curve for max number of minions
>The enemies follow the same game mechanics/rules that you are subjected to
I hate you dark souls 2 for doing this. WoW does this too, only ones I can think of off the top of my head. But it pisses me off so mad when the AI breaks the rules because the devs are fucking stupid.
>Subtle as fuck foreshadowing throughout the game

domain: game


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These small-school players are the best in the nation as the 2016 season draws near.
As school wraps up around the country and we begin looking ahead to the fall, these spectacular efforts won't be forgotten.
Bishop Gorman star running back hears same chants today in Louisville as he did when he was 8 years old in Miami.
MaxPreps hasn't received any Web Article links for the Southside Panthers Football team. If your local news paper has an article about the Southside Panthers Football team post it to MaxPreps!


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Doom Eternal Xp 1.5g
Doom Eternal v1.5g updates:
- Mainly the shoulder flamethrower has been added. Rank 12 unlocks the upgrade
- The HUD autofit didn't use the scalefactor 1. It now should hopefully work properly
- Menu new keybind and descriptions
Be sure to bind the flamethrower key in Doom Exp Settings
I noticed that the Auto Fit HUD didn't force vid_scalefactor to 1 which was probably why people still had this type of HUD (picture above).
Go into the Doom Exp HUD Settings and see if "Auto Fit HUD" now works.
The "mapset > normal mapset" menu now has changed to "Xp Giver > High".
It defines how much xp is rewarded for killing monsters:
- Normal - Designed for full 32 map megawads
- High - Designed for small mapsets or single maps
- Low - Designed for slaughtermaps

domain: design


text: For more than 30 years, John Paris has acted as a trusted partner and quarterback for his clients, both public and private, in various stages of growth. He has extensive experience representing strategic investors, venture capital and private equity firms in transactions and investments. John counsels clients on mergers and acquisitions; strategic joint ventures, licensing and corporate finance; securities offerings; SEC compliance; and general corporate matters. He is the chair of Williams Mullen’s Private Equity Group, vice chair of the Business & Corporate Section and co-chair of the Emerging Technology Practice. John is one of two co-founders of the Hampton Roads Business Hall of Fame and 757 Angels, the first angel group in the Hampton Roads area.


I'm just getting started with jboss, but i've been using ant for years. I have a beef with the template project as it exists, in that it doesn't ignore the system environment classpath. I've found through the years that setting a system classpath is probably the biggest mistake one can make when devising a project layout. Ant's facilities for automatically generating classpaths are far less error prone.
My usual layout includes a lib/ dir which ant scans for *.jar and *.zip, that way i can always just look in there to see what's on my classpath.
Indeed the template project seems to try to build a dynamic classpath, but it doesn't appear to be working (echoing base.path shows it's undefined).
My lack of system classpath seems to be causing it no end of grief, in that it can't seem to find the log4j classes on which it relies:
file:/home/mcclain/dev/projx/build.xml:147: java.lang.NoClassDefFoundError: org/apache/log4j/Category
Instead of futzing with $CLASSPATH, i'd much rather just copy the l4j jars into lib/
thanks for the good work on the doco.


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Alternate curved lines in neon green and turquoise have been painted freehand on top of a crisp white base before adding multi dots for these lovely bright Summer ready nails.
Items used for Neon Green and Turquoise Nails:
- Butter London Nail Foundation Flawless Basecoat
- Models Own Snow White
- Models Own Flip Flop
- Models Own Turquoise Sea
- Striping Brush
- Dotting Tool
- Seche Vite Dry Fast Top Coat
Models Own Snow White is a crisp white creme polish. Like most white polishes application was rather streaky with first coat. It evens out and is fully opaque with two coats. Two coats were applied to all nails as a base before applying the neon green and turquoise. It was also applied with a dotting tool on top of the turquoise curved lines.
Models Own Flip Flop is a really bright neon pastel green from the Polish For Tans Collection. Two coats gives an even opaque coverage. It is fast drying to a semi matte finish. A thick coat was applied using a striping brush for the curved lines.
Models Own Turquoise Sea is a bright turquoise blue polish from Models Own Polish For Tans Collection for Spring/Summer 2015. It applies well with two coats giving a fully opaque coverage. A striping brush was used to apply the polish for the curved lines and a dotting tool was used to apply the dots on top of the neon green curved lines.
Seche Vite Dry Fast Top Coat smoothes the nail surface without smudging nail art and dries fast to a high shine finish.


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Pay row threatens plans to modernise Garda force
Major plans to modernise the garda have been cast in doubt by officers locked in an ongoing dispute about pay.
As revealed in yesterday's Irish Independent, CCTV cameras with facial recognition capabilities are to be rolled out across the country as part of a major €200m overhaul of how gardaí tackle crime.
And there will be new onboard computers for Garda cars to allow better surveillance and identification of suspects.
They are among a series of initiatives outlined yesterday by Garda Commissioner Nóirín O'Sullivan and her senior management team as they published a five-year modernisation and renewal programme.
But within hours of its publication, the programme encountered its first opposition from officers who remain disgruntled over pay.
The Association of Garda Sergeants and Inspectors announced that its membership would not co-operate with any reform programme until a satisfactory conclusion had been reached on long-running pay issues.
General secretary John Jacob said that while they welcomed the programme, there could be no positive reform in the organisation until gardaí were paid appropriately for the job.
He said the announcement would include at least 100 reforms, which would add greatly to his members' workload.
But it is understood that major reforms will still be able to progress on a national level.
Ms O'Sullivan said: "We need to make sure that the Garda is a beacon of 21st century policing and that other police forces will come here to look at what we do.
"We have taken a lot of hits in recent times for having what was described as an insular and defensive culture. We have to change that culture.".
As part of the fight against cyber crime, a new national cyber security desk will be created at Garda headquarters to boost co-operation with international partners such as Europol, Interpol, and other security and police organisations.
The gardaí are developing a broader strategy with key partners to block attempts by rogue states and crime gangs to target this country for a major on-line assault.
The computer crime investigation unit is also being restructured and put under the control of a dedicated detective superintendent and two inspectors.
One of its first tasks will be to eliminate a backlog of cases that build up through a "lack of investment in technology and resources".
Regional computer crime investigation units are being set up to provide computer forensic services locally.
It is intended that every garda on street beats and mobile patrols will have access to crucial information with over €200m secured to invest in advanced IT systems.
Gardaí admit that many of their IT systems in the past are 20 years out of date.

domain: law


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Nov 19, 2010, 2:00 PM EDT
Remember that ankle sprain that was going to keep Yao Ming out a week? Yeah, funny thing about that. Turns out it’s a bone bruise in the ankle and it will be about two more weeks before he is back on the court.
The real issue is conditioning after he can run again, according to a tweet from Jonathan Feigen of the Houston Chronicle. The good news is his surgically repaired foot looks fine still.
The Rockets have gone 2-2 without Yao (2-3 if you count the Wizards game where he got injured and played just six minutes). Brad Miller is starting at the five spot for the Rockets right now.
- PBT Extra: Talking Heat/Pacers, and why Indy might be optimistic 0
- If Phil Jackson could have any player to start a team it would be… Bill Russell 23
- LeBron, Durant, Kobe headline All NBA First Team 21
- It’s official: Krzyzewski back to coach Team USA through Rio Olympics 1
- Hibbert said he will speak up in future, demand to be in game at end 11
- Report: Dwight Howard will consider multiple teams in free agency, is said to be most intrigued by the Rockets (122)
- Kobe Bryant responds to Michael Jordan comparison from Phil Jackson (90)
- Alonzo Mourning says Scottie Pippen says LeBron would “kick Jordan’s ass” (76)
- Bradley Beal said he’d lose respect for a teammate who acted like Derrick Rose (67)
- Pacers advance to the Eastern Conference Finals with Game 6 win over Knicks (60)
- WATCH LIVE: Wings-Hawks, Game 4
- PHT: Rangers live another day, edge Bruins in OT
- PBT: Hibbert says Battier's knee to groin intentional
- OlyTalk: Lochte says Phelps will return soon
- CSN: Francona returns to Boston | Legacy?
- Tebow fact: He reminds Chuck Norris of Chuck Norris
- LeBron stuns Pacers with OT winner in Game 1


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The Italian Collection 2018 with Elegant Resorts
A timeless destination, Italy attracts travellers year after year with a charismatic contrast of cities and countryside, as well as beautiful beaches, epicurean delights and wonderful wine regions. City breaks and luxury holidays to Italy are as popular as ever, so we have found a stunning collection of new Italian hotels to add to our prestigious portfolio. With our new properties ranging from beautiful city centre accommodation in Rome, to exclusive designer properties in Portofino, we've also introduced two new regions to tempt your travels - Bologna and Sanremo.
Discover more about our luxury Italian Collection with insight from our Senior Product Manager for Europe & North Africa, Paul Britchford, on our luxury travel blog.

domain: geography


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What is Kristen Wiig’s Net Worth?
|Net Worth||$26 Million|
|Born||August 22, 1973|
|Age||48 years old|
|Birthplace||Canandaigua, New York, U.S.A|
|Source of Wealth||Actress, Comedian, Screenwriter, Film Producer, Voice Actor, Writer|
Kristen Wiig is an American actress, screenwriter, comedian, producer, and writer. As of 2022, she has a startling net worth of $26 million.
She is famous for her roles in the movies “Ghostbusters” and “Bridesmaids.” She is best known for her work on the comedy series “Saturday Night Live” (SNL, 2005–2012).
She has also appeared in films like “Knocked Up” (2007), “Walk Hard: The Dewey Cox Story” (2007).
Would you like to know more about Kristen Wiig…? such as her complete biography, age, marital status, income, and more…?
Then, let’s dive in and grab some inspiring lessons from Kristen Wiig’s success story…!
Kristen Wiig Biography/ Wikipedia/ Wiki
|Real name||Kristen Carroll Wiig|
|Known As||Kristen Wiig|
|Birth Date||August 22, 1973|
|Age||48 years old|
|Height||5 ft 4.9 in (1.65 m)|
|Weight||123 lbs (56 kg)|
|Children’s||Shiloh and Luna|
|Net Worth||$26 Million|
|Profession||Actress, Screenwriter, Film Producer, Comedian, Voice Actor, Writer.|
How was Kristen Wiig’s Early life and Education?
Kristen Wiig’s real name is Kristen Carroll Wiig. She was born in Canandaigua, New York, to Laurie (Née Johnston), an artist, and Jon Wiig, who owned a lake marina in Western New York. Her mother is English and Scottish, while her father is of Norwegian and Irish origin.
Her family moved to Lancaster, Pennsylvania when she was three years old. She attended Nitrauer Elementary School. Her family later moved to Rochester, New York when she was 13 years old, where she graduated from Brighton High School.
After enrolling, she left Roanoke College to attend Rochester Community College. She then majored in arts at the University of Arizona. The instructor of an elective acting class she took encouraged Wiig to pursue acting.
However, she did move to Los Angeles the day before she was supposed to start her new job to pursue an acting career.
How did Kristen Wiig start her career?
Kristen Wiig performed with The Groundlings and Empty Stage Comedy Theater while doing odd jobs in Los Angeles to support her career.
In 2003, she portrayed Dr. Pat, a wacky marriage therapist, on Spike TV’s “The Joe Schmo Show.”
Wiig’s manager pushed her to try out for Saturday Night Live. In about mid-November 2005, during the show’s 31st season, Wiig made her SNL debut. She was given total casting privileges for the next season. She left “Saturday Night Live” in 2012.
Revenge for Jolly!, her 2012 movie, was an underrated dramedy that premiered at the Tribeca Film Festival.
After appearing in a blockbuster hit series of supporting roles in comedy films such as “Knocked Up,” “Adventureland,” and “Paul,” Kristen also wrote the screenplay for Bridesmaids and co-starred in it.
She also voiced Lola Bunny in the series The Looney Tunes Show from 2011 to 2014.
She appeared briefly in Andrew Jarecki’s 2010 thriller “All Good Things”, and co-starred in MacGruber with Ryan Phillippe and Will Forte. She voiced two high-profile animated films, Despicable Me and How to Train Your Dragon, which launched two wildly successful movie franchises.
Years later, she returned to host “SNL” on May 11, 2013.
Wiig has starred in films including “Where’d You Go Bernadette” (2019), the all-female remake of “Ghostbusters” (2016), and Darren Aronofsky’s “Mother” (2017).
She also plays Cheetah, the villain, in the 2020 film “Wonder Woman 1984.” Additionally, she will co-star in and produce “Barb and Star Go to Vista Del Mar” with Annie Mumolo.
Kristen Wiig’s Personal Life
Hayes Hargrove, an actor who is best known for his roles in “Council of Dads” (2020) and other films, was married to actor Kristen Wiig from 2005 to 2009 but later got a divorce in 2009. She then dated The Strokes drummer Fabrizio Moretti from 2011 to 2013.
Wiig started dating Avi Rothman in 2016. They got engaged in 2019 after dating for 3 years. In 2020, Wiig and Rothman had twins through surrogacy—a boy named Shiloh and a girl named Luna.
Wiig announced that she and Rothman married in February 2021.
How does Kristen Wiig make money?
There are a few ways that Kristen Wiig has made her fortune, this includes:
- Earning as an Actress
- Earning as a Comedian
- Earning as a Screenwriter
- Earning as a Film Producer
- Earning as a Voice Actor
- Earning as a Writer
Kristen Wiig’s Social Media Accounts
Kristen Wiig’s Filmography
- Carnata – 2002
- Unaccompanied Minors – 2006
- Knocked Up and Meet Bill – 2007
- Semi Pro and Pretty Bird – 2008
- Ice Age : The Dawn of the Dinosaurs and Whip It – 2009
- How To Train Your Dragon and Despicable Me – 2010
- Despicable Me 2 – 2013
- How To Train Your Dragon – 2014
- The Martian – 2015
- Despicable Me 3 – 2017
- Wonder Woman 1984 – 2020
- Barb And Star Go To Vista Del Mar – 2022
Kristen Wiig’s Television Discography
- The Joe Schmo Show – 2003
- I’m with Her and The Drew Carey Show – 2004
- Saturday Night Live (2005-2012)
- Bored to Death (2009-2010)
- Ugly Americans (2010)
- The Cleveland Show (2010)
- The Looney Tunes Show (2011-14)
- The Simpsons – 2011
- SpongeBob SquarePants – 2011
- The Spoils of Babylons – 2014
- The Royal Wedding Live with Cord & Tish! – 2018
- Saturday Night Live – 2022
Kristen Wiig Appearance in Music Videos
- Like A Boss in 2009
- Imagine in 2020 with Gal Gadot and Friends
Kristen Wiig Main Career Highlights
- Kristen Wiig was listed among PETA’s 2011 list of Sexiest Vegetarian Celebrities.
- Kristen Wiig was listed among the 100 Most Influential People in the World in 2012 by Time magazine.
- For her work in Bridesmaids, Wiig was nominated for a Golden Globe for Best Actress in a Motion Picture Musical or Comedy.
- For her performance in Despicable Me 2, Kristen was nominated for an Annie Award for Voice Acting.
- Nominated for six straight Emmy Awards for “Saturday Night Live.”
3 Success Lessons From Kristen Wiig
- Do not give up on your dreams and work hard to achieve them.
- We can achieve anything if we work hard and are passionate about it.
- We must learn from our errors and never give up hope. Just keep believing in yourself.
Kristen Wiig is a well-known American comedian, actress, and writer. She is well-known for her roles in the movies Ghostbusters, Bridesmaids, and Unaccompanied Minors. She is one of the top female comedians in the business.
Additionally, she has provided the voices for various hit animated films, including How to Train Your Dragon, Frozen, and the Despicable Me series.
I hope Kristen Wiig’s success story inspires you to follow your passions and work extra hard. As per recent updates, Kristen Wiig’s net worth is estimated to be $26 million.
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Frequently Asked Questions
These are some of the frequently asked questions about Kristen Wiig, such as biography, age, height, weight, boyfriend, etc.!
How Old Is Kristen Wiig?
Kristen Wiig is 48 years old. As she was born on August 22, 1973.
What Is Kristen Wiig’s Husband’s Name?
Kristen Wiig’s husband’s name is Avi Rothman. They got married in 2021.
What Is Kristen Wiig’s Occupation?
Kristen Wiig is an actor, comedian, screenwriter, film producer, voice actor, and writer.
How Many Children Does Kristen Wiig Have?
Kristen Wiig is the mother of two children, Shiloh, and Luna. They were both born via surrogacy in June 2020.
What Is Kristen Wiig’s Height And Weight?
Kristen Wiig is 5 ft 4.9 in (1.65 m) tall and weighs 123 lbs (56 kg).
PS: (This is not the exact net worth of Kristen Wiig. It may be the same or even more. The information is collected from various websites.)


The Internet of Things (IoT) is an emerging technology that is enabling seamless communication and exchange of data & information between devices and systems. Rapid integration of the technology in healthcare is empowering physicians to provide quality care and shaping the future of the healthcare industry. IoT in healthcare is facilitating real-time patient care and monitoring through cutting-edge remote health solutions. Some examples of IoT-enabled medical devices include medical data transferring tools, drug effectiveness tracking, remote care biometric scanners, air quality sensors, real time glucose monitoring and blood pressure monitoring systems, remote temperature monitors, fitness wearables, sleep monitors, smart inhalers, ingestible sensors, connected contact lenses, and robotic surgical equipment. These devices are typically equipped with artificial intelligence (AI) and machine learning (ML) technologies, cloud connectivity, and sensor technology, and they are characterized by reliable connectivity, ease of use, enahnced safety & security, and compliance with the privacy and security standards of healthcare regulators including the FDA, MDR, and GDPR.
According to Emergen Research, the global IoT medical devices market size was USD 32.63 billion in 2020 and is expected to reach USD 203.13 billion in 2028, registering a robust revenue CAGR of 25.6% during the forecast period. Technological advances in healthcare infrastructure, increasing adoption of IoT-enabled medical devices, growing need for improved patient care and engagement, and emergence of advanced sensors and embedded software are major factors contributing to the global market revenue growth. Rapid evolution of wearable technology, rising trend of home healthcare, introduction of mobile health apps, and increasing government efforts to promote digital health are further expected to support market growth over the forecast period.
Prominent Companies in the Global IoT Medical Devices Market: Top 10 by Revenue
- Siemens AG
- Abbott Laboratories
- Honeywell Life Care Solutions
- Medtronic Plc
- Boston Scientific Corporation
- GE Healthcare
- Omron Corporation
- Johnson & Johnson
- Philips Healthcare
For statistical analysis study on IoT Medical Device market research report, Download Report Summary
Top 10 Companies in the IoT Medical Devices Market by Revenue
- Siemens AG (Revenue: USD 66.30 Billion)
With digitalization, smart infrastructure, and cybersecurity at its core, German technology giant Siemens AG is a leading provider of IoT-based healthcare solutions. The company specializes in point-of-care testing and digital health solutions that deliver high-quality patient care across cardiology, oncology, and other clinical specialties. MindSphere is Siemens’ cloud-based, open Internet of Things operating system that connects medical devices and systems using advanced analytics.
- Abbott Laboratories (Revenue: USD 34.6 Billion)
Located in Abbott Park, Illinois, U.S., Abbott Laboratories is a top American healthcare company globally recognized for its top-of-the-line medical devices, diagnostic solutions, branded generic medicines, and a wide range of nutritional products. Pedialyte, Ensure, Similac, Glucerna, FreeStyle Libre, ZonePerfect, MitraClip, and i-STAT are some of the company’s flagship brands. The company is rapidly integrating the emerging IoT technology into several of its patient monitoring, vital signs monitoring, and cardiovascular and neuromodulation devices including implantable cardiac monitors, defibrillators, and pacemakers.
- Honeywell Life Care Solutions (Revenue: USD 32.6 Billion)
Honeywell Life Care Solutions is the healthcare division of the American multinational conglomerate Honeywell International Inc. Its leading-edge healthcare solutions comprise a range of software, hardware, and IoT/connected solutions that offer real-time patient care and monitoring and streamline clinical workflows. The Honeywell CT40 HC Mobile Computer is a versatile tool specifically designed for healthcare professionals to help them with simplified and error-proof healthcare delivery. The device is complaint with the FIPS 140-2 Level 1 security standards and offers high-quality protection for patient data.
- Medtronic Plc (Revenue: USD 30.12 Billion)
Renowned American-Irish medical device company, Medtronic Plc, is a global leader in medical devices and solutions and operates in over 140 countries. The company is committed to delivering innovative and economically valuable healthcare solutions to enhance patient care and improve clinical outcomes. Some of Medtronic’s leading IoT-enabled products include oximeters, portable ventilators, pacemakers, defibrillators, and neurostimulators. One of the company’s flagship products is the Vital Sync™ monitoring and clinical decision support (CDS) solution, which enables remote patient monitoring, EMR connectivity, and alarm management.
- Boston Scientific Corporation (Revenue: USD 9.913 Billion)
Boston Scientific Corporation is a leading manufacturer of medical devices used in interventional cardiology, interventional radiology, neurovascular intervention, neuromodulation, peripheral interventions, electrophysiology, vascular surgery, cardiac surgery, oncology, and gynecology. The company has gained recognition for integrating emerging technologies such as the IoT into its remote patient monitoring devices, imaging systems, and other products. For instance, Boston Scientific’s LATITUDE™ NXT Remote Patient Management System is designed to help clinicians with improved patient care delivery and better clinical workflow efficiency.
- GE Healthcare (Revenue: USD 4.472 Billion)
Globally leading medical technology and diagnostics company, GE Healthcare, is committed to digitalizing the healthcare infrastructure and specializes in imaging, diagnostic, and patient monitoring devices and solutions. Its remote patient monitoring solution, dubbed CARESCAPE™ ONE, is a patient-transport monitor designed with the cutting-edge IoT technology and provides uninterrupted data across multiple care areas, with high flexibility and seamless connectivity.
- Omron Corporation (Revenue: USD 6,237 Million)
Headquartered in Kyoto, Japan, Omron Corporation is a leading electronics company established by Kazuma Tateishi in 1933 and later incorporated in 1948. Besides its primary businesses including automation equipment manufacturing, Omron is globally renowned for its best-in-class medical equipment, ranging from blood pressure monitors, blood glucose monitors, nebulizers, digital thermometers, pedometers, portable ECGs, and patient monitoring systems. The company is incorporating advanced IT technologies such as the IoT and AI to enhance these medical devices in terms of functionality, efficiency, and patient care and safety.
- Biotronik (Revenue: USD 1257.8 Million)
Biotronik is a multinational cardiovascular technology company based in Berlin, Germany. The company is widely recognized for its robust diagnostic and therapeutic solutions for cardiac rhythm management, vascular intervention, and electrophysiology. BIOTRONIK Home Monitoring® is the company’s award-winning remote cardiac monitoring system specifically for remote monitoring of cardiac patients. The device leverages the IoT technology to deliver up-to-date information related to implant patients to doctors.
- Johnson & Johnson (Revenue: USD 995.2 Million)
Based in New Jersey, U.S., Johnson & Johnson is a leading American company specializing in the manufacture of pharmaceuticals, medical devices, and consumer goods. With around 250 subsidiary companies and operations in over 60 countries around the world, Johnson & Johnson was ranked 36th on the 2021 Fortune 500 list based on revenue. The company was recognized with the ‘Overall IoT Company of the Year’ title in 2020 for its top-notch IoT-based healthcare technology solutions.
- Philips Healthcare (Revenue: USD 59.5 Million)
Philips Healthcare is the healthcare arm of Dutch technology conglomerate Koninklijke Philips N.V. (better known as Philips). The company provides healthcare providers, caregivers, and patients with innovative solutions at lower costs to enhance patient care and management. The company specializes in advanced imaging, diagnostic, respiratory care, oncology, and central and mobile patient monitoring solutions. Its transport and mobile patient monitors deliver quality patient care and help caregivers with advanced clinical decisions.