text:
In June, Dungeons & Dragons is releasing a new anthology of adventures, titled Journeys Through the Radiant Citadel. Located in the ethereal plane, the Citadel is one-step removed from any location in the world. Imagine a massive diamond-like moon surrounded by sheer-faced floating gemstones, a circling ring of portals that allow any creature on the material plane the ability to access the Citadel, if they only know the right steps to take. This exciting bit of worldbuilding creates a clever framework for the adventures within the book.
Much like 2021’s Candlekeep Mysteries, and 2017’s Tales from the Yawning Portal, Radiant Citadel is an anthology book comprising 13 individual adventures for character levels 1-14. Each level gets its own adventure (with one of the lower-level adventures combining a pair) and each chapter is penned by a different author, who have all collaborated to leave hints about the other works within their own writing. The tone of these adventures varies as well, from comedies to horror and everything in between.
But there’s something else, and I wanted to give this a bit of a lead in before the big reveal: Every single adventure is penned by an author of color.
The project was co-led by Ajit George (a D&D vet who wrote for Van Richten’s Guide to Ravenloft) and Wes Schneider (Senior Game Designer), and the writers who were available at conference for press on to reveal Radiant Citadel included contributors Surena Marie, Erin Roberts, and Justice Ramin Arman. George has been a groundbreaker in many ways for Wizards of the Coast. He was the first person of Indian origin to write specifically from his culture for D&D, and was able to create a totally new land and domain for Ravenloft—the land of Kalakeri, if you’re curious.
In fact, this project had over fifty people of color working on it, and both the traditional and alternate cover were drawn by women of color. This groundbreaking achievement surpasses the inclusion efforts of any previous Dungeons & Dragons book, and is a clear indicator of the commitment that George and Schneider had to making sure that Radiant Citadel was unique not just for the breadth of adventures it would present, but for the diversity of ideas that would be apparent in the book. When you provide space for people of many cultures to create a multi-cultural book, you will get something that is so much more than the sum of its parts. Much like the Radiant Citadel itself.
George explained during the press conference (lead by Greg Tito, Senior Communications Manager for D&D) that he first pitched the core idea of Radiant Citadel to both Jeremey Crawford, D&D’s Lead Rules Designer, and Schneider during the pandemic. “I couldn’t shake the idea of a whole book written by Black and brown writers, writing from our own cultures, myths and stories,” George added. He wanted to create something that would allow a nuanced, considerate, and thoughtful exploration of minority experience and understanding, inspired by their own lives, that would be specifically created to examine stereotypes within the greater fantasy genre.
Schneider and Crawford were all in. By September of 2020, George and Schnider had assembled the writer team that would create the adventures within Radiant Citadel. George remarked that one of the best pieces of advice he received before starting this project was that, “the key to the book’s success [would be] to create adventures that would be a gateway to new lands.”
George and the team have developed an incredibly lore-savvy way to allow Radiant Citadel to become that gateway. Schneider explains that because the Citadel is located in the ethereal plane, it’s “floating on the multiverse, just one step away from reality,” and can technically be accessed by a great number of ways according to the established D&D canon. What this means is that even if you are playing through the adventures of Ravenloft, Waterdeep, or even your own created world, there is a way for you to seamlessly access the adventures included in Radiant Citadel without breaking any of the rules that you’ve already established in your own games.
The lore of the titular city itself is key to the book’s mechanical function. The Citadel is a previously-abandoned city which has been resurrected by fifteen separate cultures. The original founders of the Citadel came from 27 cultures, 12 of which were “lost,” or have been forgotten. When any culture finds its way into the city, they get a concord jewel set in the orbit around the Citadel, which serves as a portal to that culture’s roots in the material plane. It’s through these portals that each of the adventures takes place.
When Tito asked about the audience for these adventures, George and Schneider explained that they, for the most part, aimed at the usual D&D audience, although some of the early adventures are suitable for kids, especially “Salted Legacy,” which we’ll get into a little more later. It’s the Citadel itself that’s really the crown jewel of this new book, George explained, and that’s where any number of adventures can materialize.
The Citadel is not meant to serve as an urban battlefield, it’s designed to be a place of rest, wonder, and full of colorful characters who are eager to get adventurers out on their next journey. Carved out of a massive fossil left over from a creature lost to time, George said he was inspired by Indian rock-cut architecture when he developed this setting. It’s an ecological paradise where the dead give back to the living. Surrounding this world-diamond is a cyclone of keening gloom. While the Citadel is a place of refuge, there is a sense of impending doom just on the outer-edges of the setting. This creates a tension between safety and insecurity, and allows for more investigations in the city itself for the cunning adventurer.
There is much about this setting that allows adventurers to fill in the blanks of the lore. You can import your own cultures through one of the twelve missing jewels; you can create your own fusions within the Citadel itself. There are suggestions written at the beginning of every adventure to not only allow you to port between the Citadel and the various settings described in each chapter, but also between any individual adventure and the material world of your own game. Versatility and framework have been baked into the design of this book at every step, a guidebook of hints and measures to take to incorporate any single city, valley, or marshland into your own world.
“It’s meant to be a respite, a place to regroup and rebuild. I wanted a place of home, that feels good to return to, but which can launch out adventures,” George said. “There’s a lot of ways to expand… and organically generate outwards adventures.”
During the press meeting we were given previews of three of the thirteen adventures. “The 1st-level adventure, “Salted Legacy,” presents a comedic mystery set in a bustling night market; “Written in Blood,” the 3rd-level adventure, sends characters to investigate a farm with a terrifying haunting; and the 11th-level adventure, “Shadow of the Sun,” encourages adventurers to choose allegiances while navigating the escalating tensions of an angel-ruled city.
Surena Marie described her adventure, “Salted Legacy,” as a comedic Family Feud with food. The adventure, for character levels 1-2, sees the adventurers transported into the bustling Dyn Singh Night Market, nestled in a Siabsungkoh Valley surrounded by verdant green mountains. The location is the commercial jewel of the region, surrounded by farmland, and a mysterious, magical forest, and these opposing natures of industry versus tradition are expressed in the adventure itself. In “Salted Legacy,” rival food vendor families accuse the other of robbing the other, and the players are asked to figure out what’s really happening. But in order to solve the mystery they have to play market games to earn the trust and renown of the vendors.
Marie, who has a background in Chicago improv, said that she wanted to create a lighthearted and fun adventure that can be performed at the table, not just played. Her goal was to make this accessible, not just to new players but to streamers and content creators as well (Marie got her start as an Actual Play actor, and has starred on the Rivals of Waterdeep stream). Inspired by cooking shows like Chopped and Hell’s Kitchen, players must defeat giant prawns in order to make prawn patties to serve at the market. There’s also a hot wing eating contest and a drastic chase through the night market inspired by the chaotic and playful monkeys of Lopburi. “I wanted a sense of chaotic wonder with these ridiculous challenges to be reflected in the story,” Marie added.
“These are almost icebreaker games when you’re at a new table,” Marie said, “they put you in right away even when you don’t have any story established.” Marie also dived deeper into the themes of her work, saying that her Thai roots inspired the way this game comes together, and how she designed this game with her mother’s cooking in mind. Marie uses the adventure to reflect on the responsibilities we have to each other and our community, the legacy of families, and how to resolve problems and trauma even if they’re generational.
“I didn’t want to create a game about a lone wolf slashing through a dungeon, this is about helping a community resolve issues… it’s about helping resolve generation trauma, at least a little bit,” Marie said. The adventure evokes duality of the first generation immigrant experience, “where we want to live the big American dream, we want to live the life that our parents had [in mind]. And, meanwhile there’s a part of us that worries about losing our culture, or we aren’t given full access to it because of the pressure to assimilate.”
Marie’s rival families create a commentary on the nature of being a first generation immigrant, focusing on a more intimate adventure that requires emotional buy-in and empathy, wherein the fate of these two families are in the player’s hands. “Everyone,” Marie says, “can relate to caring about your family,” even when they might not have the whole story. But that’s where the players come in.
Like many anthologies, the tones of each chapter tend to shift. Erin Roberts introduced her 3rd-level adventure, “Written in Blood,” as a haunted farmland adventure inspired by the American South. It’s set in a new region called Godsbreath, which Roberts describes as a “personal love letter” to her family’s roots in Mississipi, Alabama, and Florida. Godsbreath follows the American South through its agrarian roots, exploring many different regions in many contexts. There are murky coves and bayous, farmland in the silt-mud of a river, the Ribbon, a belt of farmland that cuts a prosperous swath through the region, which has been slowly shrinking every year because of an ongoing drought that nobody quite understands. “But,” Roberts laughed, “that’s not what this adventure is about.”
“Written in Blood” takes place in a port city, Promise, inspired by Biloxi, New Orleans, and Memphis, a place where the land meets the river in strange and mysterious ways. There is a sense of shared history inherent in the setting, wherein every year a large group of bards and clerics called Proclaimers get together to sing the Awakening Song, “an oral history of everything of note that’s happened in the region over the years.”
That’s when the adventure starts: in the middle of this celebration, when normally-friendly farmers attack Promise. The players have to figure out what’s wrong, why the attacks are happening, and follow Tungsten, a Proclaimer, into the dangerous, monster-infested farmland that many desperate farmers are forced to till in order to make ends meet during the drought. It’s important to impress Tungsten, Roberts joked, “because you could either have your deeds sung about for all eternity, but if Tungsten’s like ‘nah’ then your deeds are lost to time.”
Godsbreath is a larger metaphor for the Black diaspora through the American South, where gods have brought a group of people into this region from a distant land where they were under attack, and they are forced to start a new life. “It’s my way of asking ‘how do we see the richness here’,” said Roberts. Players get a chance to travel and understand the region to get a better sense of this culture, the hauntings and mystery embedded deep into the soil of this land. It is important to remember that this has a massive Southern Gothic Horror vibe, and Roberts was given a chance to create a monster, aptly named the Soulshaker. Describing it, Roberts laughed and then added “without spoiling too much… what happens if too many hands, but way, way worse?”
“Shadow of the Sun,” an adventure for level 11 adventurers, was written by Justice Ramin Arman, who recently announced he was joining Wizards of the Coast as a Senior Game Designer at Dungeons & Dragons. This adventure, inspired by Achaemenid Persia and the Safavid Dynasty of Iran, takes place in the city of Akharin Sangar, which is a holy city-state ruled by the angel Atash. This is an ancient land with rich traditions, but is currently wracked by a rebellious tension as Atash rules over this city which he delivered from catastrophe 50 years ago. “My hope is that DMs and players get used to the ‘kha’ sound used in the Persian language,” Arman joked, “so good luck to you all!”
The adventure starts on the night of a lunar festival when the characters get thrown into a clash between different factions in the city. With little to no room for neutral ground, characters must navigate between various resistance groups like the Ashen Heirs and the Silent Roar as they come up against Akharin Sangar’s Brightguard, a group of holy enforcers who serve Atash and maintain the peace. “Every nexus point of this adventure there’s always going to be two decisions,” Arman explained, and characters will be forced to side with either the resistance or the Brightguard. Arman added that because of the higher level associated with this adventure, the stakes are going to be inherently a little bit higher, and he’s designed this game so that the weight of their decision will have an impact on the climax and the fate of the city as a whole. “Everyone is going to remember what you do,” Arman insisted.
Arman, who is Iranian-American, has drawn from ancient Persia, Iranian poetry, the epic Shahnameh (known as The Book of Kings), and mythology. However, Arman said that “not all aspects of this fantasy are rooted in the distant past… ‘Shadow of the Sun’ has these themes that [will] feel relevant to modern Iranians and people of color at home and in the diaspora.” He explained that since Akharin Sangar is an isolated city state, they have “a complicated reputation with outsiders” who have drawn their own conclusions about Sangarians from a distance. This mirrors the often negative portrayals of Iranians in the media. “Shadow of the Sun” aims to challenge perceptions and confront stereotypes. “Everything,” Arman added, “is not as it seems.”
Much like the tone of the adventures previewed, Schneider said that there will be a lot of different ways that people are asked to play the game. “You won’t be able to hack and slash your way through every adventure,” he says, “versatility is the name of the game.”
There was a lot of collaboration between the writers. “At every point the writers could see each other’s work,” George says, “it was a vibrantly communicative and collaborative process and you can see that in how the work is written.” The adventures are deeply referential, speaking not only to the structural framework of Radiant Citadel but also to the narrative of cultural exchange that happens in the Citadel itself. This is also indicative of the meta-textual ways that the writers all conferred and spoke with each other, creating a “deeply unique” collective experience.
Schneider goes into some of the nitty gritty details. There are going to be eleven new monsters in this book, including the mischievous Windling shown on the cover and the red-winged Hari present in Arman’s adventure. Some of the adventures also bring back some legacy beasts like the aurumvorax and monstrous weasels. He mentions there are no new subclasses or races established in this book but there is “a ton of guidance on how to play characters from these new locations.”
One of those character sects is the Shieldbearers, the Citadel’s rescue and relocation force that is sent out to help save people wherever there is need. They get called to hotspots of natural and magical disasters in order to rescue civilians and innocents and bring them to the citadel. However, Shieldbearers are not allowed to attack or intervene unless they are defending direct attack. “There’s a pretty high mortality rate among their ranks,” George says, “I wanted to share a kind of hero who actually doesn’t solve the problem causing the disaster, but goes in just hoping to prevent collateral damage.”
Seen on the alternate cover is another piece of worldbuilding unique to the Radiant Citadel. The faceted animals are called “Dawn Incarnates,” and Schneider explained that they are manifestations of the adventures that exist in the book. They are folklore and legend made real and present the stories told at the table become characters in and of themselves. The players will be able to interact with these lore-animals inside of the city, and might even be sent on an adventure or two in their service. George helped wrap up the press conference by reminding listeners that while these campaigns are deeply rooted in the experiences of the writers, they are not one-to-one analogues with the real world. “Each adventure is a new place, full of new monsters, new characters, new challenges,” he noted, “this is still D&D, but just with a new flavor.”
Ultimately what George wanted to do with this book was to give writers freedom and build their adventures organically from the ground up. The benefit of a framework like the Citadel is that they don’t have to worry about the decades of lore attached to a place like Eberron, or the Forgotten Realms. It was up to George and Schneider to do the work to make these lands accessible and portable into a game that was based in Eberron. The book is structured to facilitate an incredible amount of different settings because, George added “we know a lot of players’ favorite worlds are their own.”
“D&D gave me a lot when I needed it most. [Journeys through the Radiant Citadel] offers depth, complexity, nuance. Your characters will always be changed by the adventures,” George concluded. “The care that the writers put in will ask a lot of the players and characters… I want players to think about these games afterwards and think, my character became different after this adventure, and so did I.”
Journeys through the Radiant Citadel will be available digitally and in North American stores on June 21 with a cover designed by Evyn Fong, while a limited number of copies with an alternative cover designed by Sija Hong will be available only through game stores.
Wondering where our RSS feed went? You can pick the new up one here.


text:
Set of 3 beautiful stone like ceramic Egyptian Cartouche pendants handmade from high fire white stoneware clay.
Each pendant has been individually hand rolled by me, air dried for 3 full days, carved with ancient Egyptian Cartouches, then fired for 8 hours at 1600F. After the firing, I glazed each pendant on BOTH sides with non toxic glazes then back in the kiln for a 1900F firing for several hours again.
The pendants average about 1-5/8 inches long by 3/4 inch wide by 1/4 inch thick (42mm x 18mm x 7mm ),
Perfect for your beading projects, jewelry designs or where ever you may want to put them, have fun!
**Due to the hand rolling process, there are slight variations in thickness and size. I do not use any molds and I etch the designs by hand into each pendant. Each set is unique, one of a kind. What you see in the photos are what you will receive. Color intensity may vary from PC monitor to smartphone screen.**
Ancient Egyptian Cartouches:
'Cartouche' is actually a French word meaning 'gun cartridge'. When Napoleon's soldiers were in Egypt, they nicknamed this shape 'cartouche' because it reminded them of the shape of their gun cartridges, or bullets. At the time, people could not read hieroglyphic writing, so they did not know that the cartouche surrounded the name of the pharaoh. 'Cartouche' became so commonly used that it has remained the standard name for the shape around the name of an Egyptian pharaoh or queen.

domain: history


text:
Lights Mobile Slot Review
Lights is a new slot game from Net Entertainment, and is a game is based around the Asian culture, with a Zen feeling been found throughout.
Lights helps to incorporate this almost meditate like state by using calm and relaxing colours and animations, and the audio clips and main game soundtrack is designed to be as relaxing and calming as possible.
From the moment you first load up the lights game window, you’ll see just how much time and attention has gone into creating this lot, and everything from the actual design of the game – which by the way is fantastic – to the way that the reel’s spin, is put together to ensure that your gaming experience is as enjoyable and pleasant as possible.
On each spin you’ll notice that there are fireflies flying around the reels.
During the main gameplay, a maximum of four of these fireflies can turn up to 4 symbols into a floating wild for an additional spin, and this is a fantastic bonus feature especially as it’s found within the main base game.
The main free-spins round is triggered by landing three or more of the scatter symbols anywhere on the reels, and when this happens, you’ll be awarded 10 free spins, with up to 6 floating wilds available to be found on each spin! It’s possible to re-trigger the feature, and this means you can continue on near indefinitely.
Lights is available to enjoy from all types of mobile devices, and doesn’t matter whether you’re choosing to play from a mobile phone or tablet device, you will be able to enjoy a hassle-free and uninterrupted gameplay experience thanks to net entertainment’s commitment to providing a fantastic mobile user interface.
One thing that is worth noting, however, is that it’s always best to play this game using a 4G or Wi-Fi connection, as these are generally an awful lot faster than a 3G connection.
That’s not to say you can’t play using a 3G connection, but it makes things a heck of a lot easier using one of the faster connections as a means graphic quality increases, and it doesn’t take quite as long to load up each new spin.
Pros Fun, relaxing, and exciting, lights is a great addition to the Net Entertainment video slot range.
Cons Hard to find fault with this game – we’ll leave up to you to decide.

domain: entertainment


text:
The proposed design is a big step for the long-awaited project.
The grand piano is constructed with barbed wire from the heavily armed border.
The actor and model is one of 10 selected from nearly 1,000 contestants.
The upcoming Pixar movie is directed by Peter Sohn.
NPR recently adapted a family reunion tale into an audio narrative.
I Am KoreAm: Jenny Kong Cha
I Am KoreAm: Amy Shin

domain: news


text:
- Trip Outline
- Trip Includes
- Trip Excludes
Experience the amazing sights, shopping and splendor of Dubai with our amazing offers
5 days Dubai holidays from as low as USD 595.
*Offers valid till 30th September, 2023
We process Dubai Visas in two working days @ USD 120.
No details found.
Dubai City Tour
Pick up time from the hotel: 8:00 AM
Drop off time at the hotel: 2:00 PM
What's Included in the Safari:
--You'll get to see Dubai's impressive buildings, beautiful beaches, man-made islands, and cultural landmarks in just half a day.
--The tour covers major neighborhoods and sights, including Dubai Museum (housed in Al Fahidi Fort, the oldest of its kind in the region), Palm Jumeirah, Atlantis, The Palm Resort, Burj Al Arab, and Jumeirah Mosque.
--Hassle-free transfers are provided, making it easy to get from one place to another.
Our 5-hour Dubai city tour will take you to the most important and interesting places in the city. You'll experience both the historical and modern sides of Dubai. We'll start with a visit to Dubai Museum, located in Al Fahidi Fort, which was built in the 18th century. This will give you a glimpse of Dubai before it became the thriving city it is today, relying on oil. Next, we'll drive along Dubai Creek, an area with historical significance and traces of the past.
While the historical part of the city is fascinating, your Dubai city tour wouldn't be complete without seeing its modern side. Get ready to be amazed by the futuristic skyscrapers and impressive architecture of Dubai! We'll take you along Sheik Zayed Road, where you can catch a glimpse of iconic modern landmarks like Mall of the Emirates, Burj Khalifa, Dubai Mall, and Burj Al Arab.
As we continue to the Jumeirah region, more attractions will unfold. You'll be captivated by the enchanting traditional Arabic architecture as you pass through the charming Jumeirah Mosque. We'll also drive through the unique Palm Islands and Jumeirah Beach, with photo stops at Atlantis Palm Hotel.
This tour package is designed to cover the most important places in Dubai. It's perfect for those who want to see the entire city in a short amount of time.
Desert Safari Tour with BBQ Dinner and Belly Dancing Show
Pick up time from the hotel: 3:00 PM
Drop off time at the hotel: 8:00 PM
What's Included in the Safari:
--Pick up from your location in a Toyota Land Cruiser 4x4 Vehicle
--Exciting dune bashing experience in a Toyota Land Cruiser 4x4 Vehicle
--Shisha or hookah smoking facility
--Tanura show performed by a male artist
--BBQ dinner with a variety of vegetarian and non-vegetarian dishes
--Belly dancing performance
--Drop off at your location in any 4x4 Vehicle
A desert safari is a chance to escape the city and experience a different side of Dubai. This tour provides roundtrip transfers in a comfortable high-end 4x4 vehicle.
You'll enjoy an exclusive or shared pick up in a well-maintained 4x4 transport. Once you arrive, your expert driver will take you on an exciting dune bashing adventure across the vast desert landscape. During the ride, there will be a stop to stretch your legs, admire the stunning desert sunset views, and take memorable pictures.
The second part of the desert safari takes you to our charming desert camp, where nature, culture, and Arabian hospitality come together. Immerse yourself in ancient Bedouin traditions with activities like camel rides, henna painting, and Shisha smoking. If you're up for more desert fun and adventure, you can opt for sandboarding and quad biking within the designated area (additional charges apply).
After enjoying these exclusive desert experiences, sit down to savor a delicious BBQ dinner featuring both vegetarian and non-vegetarian options. As you dine, you'll be entertained by captivating traditional performances, including an intricate Tanura show and a mesmerizing Belly Dance show. The unforgettable desert expedition concludes with a luxurious drive back to your pick-up location.
Dhow Cruise Dinner at Dubai Marina
Pick up time from the hotel: 7:00 PM
Drop off time at the hotel: 9:00 PM
What's Included in the Cruise:
--Embark on a memorable evening cruise along Dubai Marina, a stylish and scenic waterfront area.
--Sail on a traditional Arabian wooden dhow, immersing yourself in Dubai's history and captivating culture.
--Admire iconic attractions and gain a fresh perspective on Dubai's modern sights.
--Enjoy the cruise in any season, with an air-conditioned lower deck and a partially open upper deck.
--If you choose the 90-minute dinner cruise, you'll indulge in a buffet with a variety of vegetarian and non-vegetarian dishes, accompanied by captivating traditional shows like the Tanura performance.
Experience an extraordinary and unforgettable journey during our 90-minute elegant cruise. The Venetian-inspired canal will leave you and your loved ones in awe. This traditional dhow will provide you with unique and unexpected angles to admire the modern architecture of Dubai. Feast on international cuisines while witnessing the world-renowned landmarks of Dubai. The ambiance is elegant and sophisticated, enhancing your cruising experience and creating cherished memories.
Entertainment will be arranged onboard as you cruise along Dubai Marina, accompanied by delicious meals and a complimentary drink. The stunning views, delectable food, and live entertainment will create a dazzling experience. Feel free to contact us for any inquiries; we have an instant chat option available to assist you.
--Direct flights on Emirates Airline/Air Arabia/Kenya Airways
--Dubai airport transfers
--4 nights’ accommodations with daily breakfasts
No details found.
No Details Found

domain: geography


text:
The Thriving Oakland Real Estate Market: Hard Money Loans to Finance Investment Opportunities
Oakland is a port city – strong and hard-working, a tough city on the east side of the Bay. The name Oakland conjures up many things: a history of activism, outlaw biker gangs, and most of all, hard-working people who depend on the port and heavy industry. Times are changing, though: Oakland is seeing an economic resurgence, driven by changes in new high-tech industries, sustainable buildings, and redevelopment. Oakland is a city that is growing, and while it’ll never shed its unique identity, it is joining the modern economy and becoming an important area for real estate investments.
The Changing Oakland Real Estate Market
There are two major geographical regions in Oakland: “the hills” and “the flatlands,” the latter being the area closer to the bay, encompassing downtown Oakland. While the Oakland Hills have always had the more affluent residents, it is the flatlands, and particularly the areas surrounding downtown, that are becoming important for real estate investors. Many distressed properties all over the city can be purchased, renovated, and sold at a profit.
Oakland is experiencing a number of transformational changes, especially in Downtown Oakland and the Central Business district. A transit-oriented hub and a proliferation of mixed-use development has turned it into a thriving area, with real estate prices beginning to move up, possibly in advance of a boom. Areas like Jack London Square, the Waterfront, and Uptown are all up-and-coming, making them perfect areas for a fix-and-flip or a fix-and-rent project. Much of this has to do with the people who are crossing the bay.
More and more people are fleeing the exorbitant rents of San Francisco and are moving to Oakland, where prices are currently much cheaper. Many of them are grouping around the new downtown, especially Golden Gate, sometimes known as North Oakland or Paradise Park. Some are moving to the hills as well. Some of the less-established areas like Millsmont or Adams Point near Lake Merritt have houses that can be bought for a lower price, renovated, and then sold to people who have made the move, or who have begun to thrive in Oakland’s new economy.
Join the Oakland Real Estate Market with a Hard Money Loan from Socotra Capital
Whether you are looking to renovate a house or apartment with the intention to sell, want to buy property at an auction, or are an experienced builder looking to start a ground-up construction project, equity-based hard money loans from Socotra are what you need to get moving. We understand the Oakland real estate market, and we know what it takes to thrive. Whether you are investing in mixed-use properties in downtown or catering to tech clientele in the hills, we get you fast approval so you can get to work. A new Oakland is calling, and Socotra wants to help you answer.
Socotra is California’s premier hard money lender for your real estate investment needs. Contact us today to get started on your quick approval!


text:
It is essential to the processes of transcription and translation since nucleotide base pairings corresponds to a certain amino acids. these amino acids will form protein molecules. proteins and rna are the final results coded by the dna. some dna sequences do not code for rna yet are still important in gene expression. protein synthesis is the basis of expression of hereditary traits/characteristics in both structure and form.
Gases menthane - fuels to power our vehicles ethane - used in manufacturing products like plastic propene - used for production of important chemicals like propylene oxide butane - fuel in lighters,cooking and also for heating liquid pentane - organic solvents and cleaner hexane - easily evaporated solvents and used as cleaning agent heptane - used to dissolve an oil spot to show the previous presence of organic compound octane - used to rate the quality of gasoline compound

domain: chemistry


text:
Welcoming the Return of the Sun at the Spring Equinox
by Mara Baudais
I was soaked. The rain and wind had not let up all day. I had a brief respite from both as I boarded the small bus from the Visitor Centre which had taken our group to Newgrange*, a huge megalithic passage tomb. The Visitor Centre acts as a gateway to the Bru na Boinne area, the bend of the Boyne river. In this area lie three Neolithic (4000-2500 BC) Passage Tombs—Newgrange, Dowth and Knowth built over an area of 10 square kilometres—Newgrange, the most famous, Dowth, still unexcavated and Knowth, the largest. Five thousand years ago thirty eight passage tombs were built. The area became known as Bru na Boinne– the cemetery of the Boine. The river, Boine, considered sacred, encircles the area on three sides giving great protection. These structures look out from a black slate glacially created ridge seventy metres higher than the glacial valley through which the Boyne River runs. The warmest part of Ireland, the land boasted of three types of soil: clay, gravel and slate, all fertile. Variety of soil types meant that neither excessive drought nor rain would be a crisis. Six thousand years ago Ireland’s first farmers arrived, cut down trees and planted barley and wheat as the main crop. They also raised sheep, pigs, cattle– much like today’s farmers do. Abundance meant wealth and extra time to devote to the building of great monuments, numerous auxiliary smaller structures, the development of advanced social ritual and probably the development of astronomical ideas and rituals which were tied to astronomy.
Knowth, specifically, was first established in the early Neolithic six thousand years ago. First settlement is the ancient remains of a wooden/wattle rectangular enclosure with probably a thatched roof. Knowth is one thousand years older than Stonehenge, England and five hundred years older than the Pyramids of Giza in Egypt yet most people have never heard of it. The first use of the tombs was marked by cremated human bones and other material inside and elaborate ceremonies outside.
There is little evidence of the use of Knowth for the Bronze and Iron Ages, but in the first few centuries AD there is evidence of a new settlement. The mound itself became a defended structure with two dug ditches, like moats. There was only one protected entrance on the south-east and burials were placed around its base.
By AD 800 Knowth became a royal residence of the kingdom of North Brega. Now there were rectangular houses, underground storage areas. In the late twelfth century Anglo-Normans made further fortifications atop the large mound.
Knowth’s most impressive passage tomb is a great grass-covered mound measuring 80m by 95m. It is encircled by 127 kerbstones, a ring of engraved huge stones. Our word ‘curb’ must come from the same idea of being marked as a boundary. Passage tombs have certain features: being in the shape of an egg, or tumulus; being outlined by kerbstones, having a passageway and also an inner chamber often in the shape of a crude cross.
One of Knowth’s outstanding features is the huge amount of decorative stone work on the interior passageway stones and on the kerbstones. Knowth holds more than half of the six hundred decorated stones in the Bru na Boinne sites—this being over one quarter of all the megalithic art in Europe.
There is evidence that the art developed over many centuries and also ideas were apparently borrowed from Britanny on the continent. A picked cup mark is a feature of Knowth stones and may well represent the idea of a tunnel, a symbol of death. Also, unlike Newgrange, the stone work is developed based on the shape of the rock itself.
Under this large mound are two passage tombs, back to back. One faces west, has a 32m passage and a rectangular chamber. The other faces east, has a passage 35m long and ends in a cross shaped chamber. Since the exploration of this passage tomb in l967, there has been speculation and debate between scholars of prehistoric structures and archaeologists as to whether the eastern passage was aligned to the spring equinox, March 20th, and the western passage, aligned to the autumn equinox, September 22nd. Martin Brennan, a scholar, maintains that the chambers may have been aligned to also receive moon beams and that lunar images do appear on some of the inner stones. A large area of cement and metal which is supposedly shoring up part of the entranceway interferes with any proper investigation at this time. It is unknown when any true investigation as to the spring equinox is planned for the near future, especially with a sister passage tomb, Dowth, still needing to be excavated.
Still burdened with my pull-along bag, my pack sack and umbrella I entered the mound through the entrance which faced east. I slowly made my way along the stoned passageway to the crude cross-shaped chamber, delighting in the subtle light and the energy of the countless many who had also walked as I now did. What will be revealed in the years to come?
Beginning from the east a long gravelled pathway, constructed since the mound’s excavation, reached the top of the mound. Buffeted by wind and rain I made my way up to the flattened top of the mound, the wind again turning my umbrella inside out. I looked out over the Bru na Boinne valley, the river and in the distance I could see Newgrange rising out of the distant grassland. Yes, this was another of those moments in Eternity where I could feel my Irish ancestors walking beside me, hear their voices and feel their touch. I, too, will be back.
*Read the author’s ‘Newgrange: Bringing In the Light With the Winter Solstice’ at https://travelthruhistory.com/html/memoirs33.html.
If You Go:
Knowth, as with the other passage tombs, cannot be directly accessed. You must be on a guided tour that sets off from the Bru na Boinne Visitor Centre by bus. You reach the centre itself by local bus, bicycle or car.
To Get to the Centre:
From Dublin: M1 motorway heading north and turn onto Donore Exit near Drogheda. Travel 6 km to Donore, turn right near the bar and restaurant, travel l km to the Visitor Centre or take a day tour that leaves from Dublin.
From Drogheda: Bus Eireann runs a bus to the Visitor’s Centre. It takes 20 minutes and runs from l0:15am to 4pm.
Other Sites To See:
Newgrange: Another Passage Tomb close to Knowth; associated with the Winter Solstice
Dowth: a lesser of the three Passage Tombs in the same area, yet to be fully excavated
Hill of Tara: 15 km from Newgrange and Knowth; a Passage Tomb known as the ‘Mound of the Hostages’; thought to be where Scotland’s ancient kings were crowned.
About the author:
Mara writes creative non-fiction, travelogues, short philosophical essays and poetry. These are mainly based on traveling and/or a deeply insightful experience. Besides extensively traveling in Europe, she has visited North Africa, Thailand, Nepal, Israel, Turkey, China, Inner Mongolia, Tibet, Sri Lanka after the tsunami, Guatemala, Canada (coast to coast), local areas of the B.C. coast and the Yukon. She has recently returned from a six month trip that stretched from Great Britain to the Black Sea. A photographer, artist, teacher and writer Mara Baudais can be reached at firstname.lastname@example.org
Photographs by Mara Baudais (#1,#3). Also: Megalithic art by fhwrdh (Flickr); Kerbstone by miss libertine (Flickr), Knowth entrance stone by Jule Berlin (Flickr)


Entertainment TV 'FBOY Island' Season 2 Finale Ends in Major Twist That Leaves Male Contenders Speechless Stars Mia Emani Jones, Louise Barnard and Tamaris Sepulveda had a tough decision to make about their romantic futures in FBOY Island's second season finale By Dory Jackson Dory Jackson Instagram Twitter Website Dory Jackson is an Associate Editor for PEOPLE's digital TV team. While at the brand, she's had the opportunity to interview a long list of celebrities, from Kate Hudson to Pierce Brosnan to Billy Porter. She also recaps popular TV shows like The Real Housewives of Beverly Hills and Vanderpump Rules.The New York-based Maryland native graduated from Randolph-Macon College in May 2016 with a focus in Communication Studies and Journalism. She came to PEOPLE in March 2021 after working at a number of major news companies, including Newsweek and Us Weekly. She also previously co-hosted a podcast called "Idol Nation." People Editorial Guidelines Published on August 4, 2022 05:21 PM Share Tweet Pin Email Photo: Hassen Salum/HBO Max This post contains spoilers from the FBOY Island finale. FBOY Island really upped the ante for its season 2 finale, pulling off a twist that shocked both the leading ladies and their male suitors. HBO Max dropped the final two episodes of the 10-episode season on Thursday. Going into the final stretch, the finalists were the following: Peter Park (FBOY) and Danny Louisa (FBOY) were competing for Mia Emani Jones; Mercedes Knox (FBOY) and Benedict Polizzi (Nice Guy) were fighting for Louise Barnard; Casey Johnson (Nice Guy) and Tom Carnifax (Nice Guy) were hoping to win over Tamaris Sepulveda. In episode 9, the three women and their two remaining suitors endured a "Mansplain," where eliminated contenders spilled their true feelings on the finalists. But after Niko Pilalis (Nice Guy) professed his love to Tamaris, she chose to bring him back into the competition and eliminate Tom instead. Mia, 26, Louise, 25, and Tamaris, 29, then embarked on 24-hour one-on-one dates with their two finalists. The second round of dates carried over into episode 10, ending hours before the ladies would be forced to choose who they wanted to leave the island with. Like the streaming show's debut season, Mia, Louise and Tamaris were left with two options. If they chose a Nice Guy, the couple would remain together and split the $100,000 prize evenly. But if they chose a certified FBOY, the male contender would receive the full $100,000 — a move that would give them full control over whether or not the prize money was divided evenly. It would also immediately end the relationship. Season 1 saw FBOY Garrett Morosky breakup with Sarah Emig and keep the prize money. But in a shocking twist, the $100,000 was abruptly taken from him and given to charity. Keeping with the theme of unexpected turns, the finale episode — titled "The Men Have No Idea" — saw host Nikki Glaser present the three women with a secret third option. "There's one more option," said Glaser, 38. "In the interest of leveling the playing field and giving you three the true power of choice here, ladies you can choose to break up with both of your top two men tonight." The comedian added, "You could choose neither one of them and keep the whole $100,000 for yourself, just like an FBOY has the power to do if you choose him." RELATED GALLERY: FBOY Island Season 2: Meet the New Cast of HBO Max's Saucy Reality Dating Show — Now with 6 Bonus Men! Upon pointing out how "the men have no idea that this is even an option," the host noticed a panic rise within Mia — a woman who is most at risk of losing it all because she is left with two FBOYs. Nikki noted that Mia was "in a very risky spot up until now," but the new alternative means sacrificing Peter, 31, or Danny, 31. "You've put a lot into them, but now you can kiss them goodbye and do exactly what an FBOY could or would do to either you, Louise, or you, Mia, tonight and take it all for yourself," said Nikki. "The true test begins now." Moment after the men walked out, they were tasked with sharing one last plea in the fight to win over the leading ladies. Siblings Double Date — for Better and Worse — on Netflix's Dated & Related: 'It's Gonna Be Weird' Louise was then the first to seal her fate, choosing FBOY Mercedes, 25, over Nice Guy Benedict, 31. Mercedes, fortunately, chose to split the money after she gave a tearful farewell to Benedict. When it was Mia's turn to choose, she picked Peter over Danny. Her goodbye to Danny was gut-wrenching, as the New York electrician said she "swore" to him she'd ultimately choose him in the end. FBOY Peter also decided to split the money. Tamaris then chose a different approach, opting to take the $100,000 over her two nice guys Casey, 25, and Niko, 29. Her decision left her two suitors and fellow cast mates completely stunned. Hassen Salum/HBO Max "I choose myself," she said. "I can't be anyone's girl." But Tamaris had one more surprise for everyone: "I came here as a ... FGIRL." Nikki then explained what her decision meant, leaving both Casey and Niko in further disbelief. "Wow. That's good s---. Wow," Casey said, while an equally hurt Niko looked around in confusion. Mercedes then said, "What the f---?" Speaking to the cameras, Casey said Tamaris — with whom he dropped the L-bomb — had "played the f--- out of me" and he's now interested in finding someone who is "ready" to commit. But he was also impressed with Tamaris' ability to fool him: "I'll give some respect. Respect is due." Hassen Salum/HBO Max Tamaris went on to defend her surprising choice. "Even though it was a very hard decision, sometimes you have to choose yourself, and that's never a bad thing," she said in a confessional. "I'm not gonna lie, I had fun. Just these guys wanted something more than I could offer them. "Guys have been breaking up with girls and hurting them for years. Like, this is nothing new. And it's not like a smack in the face, like they didn't see this coming," she added, as a montage of clips hinting at her FGIRL identity played. "You want to be an FBOY? I can be an FGIRL." Never miss a story — sign up for PEOPLE's free daily newsletter to stay up-to-date on the best of what PEOPLE has to offer, from juicy celebrity news to compelling human interest stories. The first two seasons of FBOY Island are streaming now on HBO Max.


text:
It’s been a very busy time, running my Forest Schools sessions. I’ve been trying to get ready for my assessment, but it’s given me such a variety of outdoor experiences and adventures that I never would have predicted. It’s been great!
This week, I had a lovely experience with one of the boys from the group, and I’d love to share it. The activity was ‘Tree Faces’.
For this activity, all the children have is a ball of clay. They have to create a face on one of the trees in the forest. They can use twigs, fallen leaves, stones (etc) to decorate their faces, but we introduce a rule of “no use of living plants or trees” for the activity. This develops the learners’ sense of respecting nature. This is such a lovely activity where children can work with a partner, or on their own, and just take some quiet time to develop their own, individual creative skills.
A selection of our masterpieces!
All the children created wonderful faces on the trees, and I had a lovely time wandering around looking at them and chatting to the children. I asked them about their ideas and influences for their pieces of art.
My favourite part was talking to one particular boy. He’s getting so much out of Forest School. He jumps on the bus, so very excitedly each week, and I can’t believe how his imagination seems to grow with every activity. After taking a photograph of his creation, he came up with a wonderful ‘Tree Faces’ story that was an amazing example of his imagination.
‘Frank is a tree monster that lives at Forest School all the time. When we go home, Frank stays there so that he can watch and protect the forest. When horrible people sneak in at night-time, Frank will make scary noises and shout really loud. His blue eyes light up and frighten the horrible people who leave the litter and don’t tidy up after themselves. When they have gone, Frank turns nice. He talks to the birds and all the animals who live in the forest. He watches them to make sure they are safe and is there in case they can’t find their way home. He loves it when we come to Forest School, because he loves seeing all the children play nicely and he knows he doesn’t have to shout, as we tidy up after ourselves and never mess up the Forest.’
This was the lovely story he told me about his tree face. He was able to create such a wonderful story with just a little bit of clay, some natural resources and some free time.
The difficulty in promoting Forest Schools (and the ethos of the setting) is that some people mistake it for just playing in the woods.
They don’t fully understand the learning that comes when children take part in the sessions. This activity could be used as a tool back in the classroom to develop a childs creative writing. The child that I spoke to had the start of a brilliant story, and he came up with it all by himself. When we returned to the woods for the next session, he went straight over to Frank, asked how he was and was everything ok in the forest. It was amazing to see, in a child that has difficulty in a “traditional” classroom setting.
Clay tree faces…. a simple, but effective, activity that sparked the wonderful imagination of everyone……. and speaks to us all.
This post was linked in with…

domain: artistic


text:
Alaska Legal Online Gambling
The gambling landscape in Alaska does allow for some types of gambling to take place, but in general, the state does not offer an incredibly warm climate towards gambling. Despite some negative public opinion when it comes to gambling in Alaska, many residents still have an interest in enjoying this type of entertainment. As you can imagine, it is not as convenient or affordable for Alaskans to visit gambling friendly regions due to their proximity to the rest of the US. This being the case, many gambling enthusiast are inclined to seek out online options to meet their needs. State regulated online gambling is not legal in Alaska in any form, hence legally licensed offshore gambling is the most accessible and legitimate online gambling opportunities that Alaskan residents have.
This guide will take a look at the legal aspects of gambling online in Alaska, including what the state's gambling laws have to say about it, how federal laws affect your options, and where to turn for safe, secure and legal US online gambling. We break it down by venue to provide comprehensive insight for each category. In order to make the best possible choices regarding your involvement in gambling entertainment, you need the facts that lead to informed decisions, and that's precisely the objective of this website. We don't want to talk you into or out of any specific view on gambling, we want to arm you with the information that allows you to make the best possible decision for your personal situation.
Gambling Laws That Pertain To Alaska Players
As stated above, Alaska has made no efforts to legalize any form of state licensed online gambling. There are a few types of gambling formats that are permitted by Alaska state law, including poker, bridge, rummy, cribbage, pull tabs and bingo. There are multiple state licensed card and poker rooms located throughout the state, and about ten tribal gambling destinations that offer the bingo and pull tab games. The tribal gambling options are not classified as casinos, and casino games of chance are not legal. The state does not offer any lottery games or pari-mutuel wagering opportunities either.
Is Online Gambling Legal In Alaska?
Despite the fact that Alaska does not support any type of state based online gambling, the laws that are on the books do not prohibit residents from engaging in legally licensed and regulated online gambling. There are a number of legitimate offshore gambling sites that are legally sanctioned to provide their services to gamblers around the world, including those in Alaska. Because they accept players from The Last Frontier, we refer to these sites as Alaska online gambling sites. Players living or visiting Alaska are able to legally engage in this type of online gambling without violating any state or federal laws as long as you are restricting your options to only those destinations that are licensed and regulated by a legitimate governing jurisdiction. The recommendations you find on this page have all been vetted to ensure they are indeed legal Alaska online gambling sites.
Online gambling venues are typically broken down into different venues, such as online casinos, online poker sites and online sportsbooks. This page will take a look at the legal aspects of each venue and what options are legally available to players in AK. This information is compiled by an experienced team of online gambling analysts and industry professionals.
Best Online Gambling Site For Alaskan Players
Every single one of the sites we endorse on our website are legally licensed and extremely reputable. But not all of them are pioneers in the industry which is just one of the reasons Bovada gets featured so much throughout our website. Their parent company (Bodog) was actually one of the very first gambling sites to go live in the 1990's. And they've been servicing the gambling industry ever since and have a perfect reputation in the community. If you want to play with the best, Bovada is our #1 choice. Below are just a few reasons players love Bovada.
- Bet sports, casino, poker and bingo all from one account
- Mobile wagering app available
- Live inplay wagering available
- 100% legally licensed site
- Excellent deposit options for US players
- They pay out winners like clockwork - no funny stuff
Is playing at online casinos legal for Alaska residents?
The answer to this question is multi-faceted and includes both a yes and a no. No, state licensed online casino gambling is not legal. However, licensed and regulated offshore online casino gambling is not prohibited for Alaska residents as long as certain conditions are met. When we say conditions, we mean making sure that you only consider signing up for an account at an online casino that is legally licensed, compliance certified and is carefully regulated by a respected governing jurisdiction. All of the USA friendly online casinos you see below fall into this category. What keeps things legal is strict adherence to playing only at legal destinations. Due to the fact that it is not legal to own or operate an online casino within the state of Alaska, participating in any Internet casino gambling that is located within state lines is not legal and would constitute a violation of state law.
Legally Licensed Online Casinos That Accept Alaska Players
|100% Max $3,000||Visit Site Review|
|100% Max $5,000||Visit Site Review|
|500% Max $5,000||Visit Site Review|
|400% Max $10,000||Visit Site Review|
|400% Max $4,000||Visit Site Review|
|100% No Max For 7 Days||Visit Site Review|
|All Casino Reviews|
Is Online Poker Legal in Alaska?
Since playing poker for money is actually legal in Alaska, many residents may automatically assume that they have access to state licensed online poker gambling as well. The bad news is, no, there is not any type of legal online poker gambling that is licensed and regulated by the state. The good news? There are numerous licensed and regulated offshore poker sites that welcome players from Alaska and that deliver a premium gambling experience. It is not illegal to play real money poker at these types of online card rooms. Doing so does not violate any type of state or federal laws as long as the site is operating legally within the industry and is based outside of the United States. However, not all online poker sites are high quality destinations, so we urge you to consider the input of industry professionals who are trained in how to vet an online gambling site for quality, safety and legitimacy.
Best Legal Online Poker Sites Open To Alaska Players
|100% Max $2,500||Visit Site Review|
|100% Max $1,000||Visit Site Review|
|200% Max $2,000||Visit Site Review|
|All Poker Reviews|
Is Online Sports Betting Legal in Alaska?
While state laws may not address sports betting much in the state of Alaska, US federal laws definitely do. Both the PASPA law and the Federal Wire Act combined effectively prohibit US based online and offline sports betting throughout the US, including Alaska. There are four states that are exempted from PASPA, however Alaska is not one of them. So even if residents and lawmakers in the state wanted to legalize sports betting, they would be unable to do so with those two federal laws in place. You won't hear of any professional teams calling Alaska home, and there's not a whole lot going on with collegiate sports either. This does not mean that Alaskans don't love sports, follow their favorite teams, and enjoy betting on a variety of sports. In fact, the strong interest that Alaska residents have in professional and college teams is one of the reasons we wanted to cover sports betting on this page. There are some really professional and high quality offshore sportsbooks that accept residents from AK and that are licensed and subject to regulatory oversight from a governing jurisdiction that has legalized US online sports betting for their region. This allows them to offer betting services to players in the US. You will find a list of these trusted destinations in the table below.
Legal US Online Sportsbooks That Accept Alaska Players
|50% Max $250||Visit Site Review|
|25% Max $1,000||Visit Site Review|
|25% Max $1,000||Visit Site Review|
|15% Max $2,500||Visit Site Review|
|100% Max $250||Visit Site Review|
|100% Max $1000||Visit Site Review|
|All Sportsbook Reviews|
Alaska Online Gambling FAQ's
Will I be breaking any laws if I participate in online gambling at offshore websites?
The key to keeping things legal when enjoying online gambling is to make sure you only consider betting at websites that are operating legitimately within the business. This means they will be licensed, hold various compliance certifications, and are subject to regulatory oversight by through a legitimate jurisdiction. Our analysts are trained to effectively evaluate the credentials of online gambling businesses for authenticity and legitimacy.
What is the legal gambling age in Alaska?
The legal minimum gambling age in Alaska is dependent on which type of gambling you are participating in. For playing bingo, the minimum legal age is 19, for all other types of gambling; the minimum legal age is 21. Alaska residents interested in participating in online gambling will be required to adhere to the minimum gambling age of 21 regardless of whether or not the online gambling site at which you are visiting accepts players younger than 21. State laws concerning legal gambling age trump the policies of any online gambling site.
If the legal gambling age in Alaska is 21, why can I register at online gambling sites when I’m 18?
Although its true that many online gambling sites accept players as young as 18, US players are still compelled to adhere to their state’s laws regarding the minimum legal gambling age. For Alaska residents, the legal minimum age for all types of gambling except for bingo is 21. If you choose to engage in online gambling before you are 21 years old, you are violating the state’s laws that govern the age at which you are permitted to engage in this type of entertainment.
Why hasn’t Alaska taken any steps to legalize online gambling?
In general, public opinion towards gambling entertainment is not overwhelmingly favorable. In fact, residents have had a say regarding what gambling options would be allowed in the state, and they vote down most of it. Until residents convince lawmakers that there is an interest in online gambling, we are doubtful that there will be any progress on this issue. It is possible that interest among citizens will grow as other areas of the US embrace state licensed online gambling. Time will tell.
Is it considered safe to gamble online in Alaska?
How safe and secure your online gambling experience is depends solely on the websites you choose to bet at. We provide a listing of recommendations to ensure you have access to the safest and most trusted gambling sites. We execute a very thorough and careful evaluation of the security profile of every site we recommend. We have very stringent requirements for inclusion in our guide, and they all must demonstrate a strong commitment to player safety and back that up with advanced security protocols. Should you decide to go it on your own and try out random gambling sites you find online, then you could be placing yourself and your financial information at risk.
Will I have trouble collecting my winnings from a gambling site located outside of the United States?
Depending on how much you’ve won, you may have to collect your winnings through multiple payouts, but there are not any problems with collecting. Most gambling sites have multiple payout methods, including check by courier, bank wire, and payments into ewallets or virtual currency such as Bitcoin. You do not have to collect in person, so there is not any travel expense involved. And to be clear, because we only endorse the top rated sites in the industry - you can be confident that every single gambling sites listed in our guide will pay out your winnings without any problems.
All U.S. State Gambling Guides
- Delaware - State Regulated
- Nevada - State Regulated
- New Hampshire
- New Jersey - State Regulated
- New Mexico
- New York
- North Dakota
- North Carolina
- Rhode Island
- South Dakota
- South Carolina
- West Virginia

domain: law