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The engine of the P-51 Mustang hummed. Pilot Christopher Benedikt peered out across the German countryside, admiring the evergreens, the rolling hills, and the large open farming pastures. This land has not yet been touched by the harsh realities of the second world war. The sky is covered with an abundance of clouds brushed across the gray morning sky, and the sun is just starting to rise over the mountains. Christopher looked behind him to admire the photograph of his wife and two children. He turned back around and continued to look out across the landscape.
As Christopher started to doze off, he was immediately awoken with violent shakes of the fighter plane. There was flak exploding all around the airplane. Parts of the tail started to explode off, and Chris could no longer steer the airplane. The only thing he could do now was go down.
“Oh god, what do I do?” Chris pleaded. He knew if he stayed in the air, he would certainly be blown to bits by the exploding flak.
“Damn krauts!” he cursed. Chris inhaled deeply, and pushed the yoke forward.
As the Mustang continued to lose altitude, Christopher had a traumatizing view of a lake and dense evergreen forests. His heart was pounding and he knew he was going to die. He closed his eyes and started to count. One… two… three… four… five… He opened his eyes and saw nothing but blue. Splash!
The cockpit of the plane filled with water, and Christopher started to panic. He managed to rip his seatbelt off and he quickly turned around and grabbed his bag of supplies. The window of the cockpit was completely shattered. That was his only way out. He swam out of the cockpit and clawed for the surface. He was about to run out of oxygen. His body was starving for oxygen as Christopher swam to the surface. He broke through the water to the surface and took in the deepest breath he has ever taken. Never in his life had he been thankful to be able to breath. Christopher looked around him and saw nothing but dense evergreen forests. ‘There’s no way in hell I’m going to make it out of here alive,’ he thought. He continued to inhale and exhale deeply. He looked up at the sun which is now starting to reach its peak in the sky. Christopher started to feel extremely exhausted, and so he swam to the beach of the lake.
He crawled up onto the shore and laid on his back. His body was shaking violently. Christopher stared up at the blue sky and started to cry. “I’m never going to make it out of here,” he cried. “There’s no way.”
He laid there on the shore soaking wet and weary. “Never knew wrecking in a plane could be so exhausting,” Christopher sarcastically stated. “I know I’m going to feel sore as hell tomorrow.” He was still shaking but it was slowly starting to get better.
Around noon, Christopher woke up from a nap. He didn’t even know that he fell asleep. It just sort of happened. He was wrong about being sore tomorrow, for he was already sore. Every muscle in his body was in agonizing pain. His ribs were bruised as well. Chris attempted to get up on his feet and almost fell. He got back up on his feet and sighed. He looked around at the German forest. There were no clearings in any direction, and there was in fact no way he was going to find his way out of there. Even though it seemed like he was in hell, the landscape was quite beautiful. Birds singing their hearts out as they flew from tree to tree, butterflies flying around a bush, and even a rabbit across the lake was hopping around. ‘I don’t know whether this is hell or paradise.’ Christopher thought to himself. He picked his supply bag up and started to rummage through it. A flip lighter, a forty-five caliber pistol, a couple magazines of ammunition, a .30-06 rifle, and some other basic survival supplies were all in the bag. ‘Alright, well at least I didn’t lose anything in the crash.’ he thought. He grabbed the handgun out of the bag and shoved it into the back of his pants. Then he grabbed the rifle and slung his around his shoulder. ‘Alright, now what am I going to do?’ he questioned. Christopher looked around the lake. It definitely was a beautiful lake. The water was a dark blue and very deep. Chris knows that from experience.
After an hour of walking around the lake, Christopher found a cave that was south of the lake. He didn’t go inside of it because he was scared that something was in there that would eat him. The cave goes into the cliff off a large hill, and it was very wet. Water is constantly dripping off the roof of the cave. Around the shore of the lake, there was a ton of foliage, as well as plenty of firewood. The firewood would definitely be handy for when Christopher decided to make a camp site. During his walk, Chris noticed plenty of wildlife. He saw rabbits, birds, fish in the lake, and he even saw a few deer.
As it started to near two o’clock, Christopher had gathered up an abundance of firewood. He took the wood into the cave and put it into one big pile. He also took some large stones and placed them in a circle around the base of the wood. Christopher pulled the lighter out of his bag and flicked the igniter. The lighter worked which was very surprising; after all, it was just submerged in under twenty-feet of water. Chris knew that trying to burn just the wood by itself wouldn’t work, so he walked outside of the cave and looked around for dead bushes. The dryness of the twigs and leaves would make it easier to accelerate the fire.
After a few minutes of searching through the woods, Christopher managed to find a patch of dead grass and two dried up, dead bushes. He broke one of the bushes down and tore up some of the dried grass. Satisfied with his gatherings, he strolled on back to the cave.
His tongue was sticking out of his mouth as he concentrated on setting up the fire fuel. At last, he had it set up. He shoved all of the grass, twigs, and leaves underneath of the wood. Anxiously, he lit the dry grass and watched the wood slowly set ablaze. The fire quickly warmed up the cool cave, and made the area around the fire drier. Now that he had a fire, Christopher should be able to set up some sort of camp. He dug through his bag once more and pulled out a sleeping bag. He sat the sleeping bag a couple feet away from the fire and crawled inside of it. Though it was only three o’clock in the afternoon, Christopher was ready for bed. The sleeping bag was actually quite comfortable and he quickly fell asleep.
Christopher woke up to a ray of light shining into his face. That ray of light was coming from the rising sun. The awakening was unpleasant for he was in a tremendous amount of pain. Christopher unzipped his sleeping bag, and slowly got out of it. He wanted to stretch, but if he did so, he knew he would regret it. Instead of stretching, Christopher decided to take an early morning walk.
When he stepped outside of the cave, he was immediately hit with the hotness of late August. Even though the sun was just peaking over the horizon, it was already blistering hot out. “Jesus Christ!” Christopher exclaimed.
Within minutes, he was sweating profusely. Knowing he would get dehydrated very soon, he strolled over to the edge of the lake. He got on his knees and bent over the blue water. ‘Should I really be drinking this?’ he wondered. ‘It seems very unsanitary, and I could get sick from it. Oh well!’ Christopher cupped his hands together and scooped up some water. As soon as the water hit his tongue, he cringed. The water tasted very dirty. He spat out the water and thought to himself, ‘Don’t I have a pot in my bag?’ With that thought, Christopher walked back to his camp.
As he dug through his bag, he found more items that he didn’t know he had. There was a box of matches, a bowie knife, and a set of winter clothing. He was sure there was more in there, but he just wanted to get some purified water. Christopher grabbed the pot out of his bag, and walked back to the lake.
Christopher submerged the pot into the water and let the pot fill. He pulled the pot up out of the water and poured a little bit of the water so it wouldn’t spill everywhere as he carried it back to his fire.
On his way back the fire, Christopher really took in his surroundings. The wilderness of Germany was quite beautiful. That was until he heard some sort of loud grunt. ‘What in the hell was that?’ Christopher thought as he began to tremble. The low grunt sounded like it came from behind him, and so he slowly turned around. His heart dropped into his stomach. Before him, stood a towering brown bear. “Sweet mother of god,” Christopher whispered. The bear looked madder than a hornet and growled. Christopher panicked and threw the heavy pot of water at the bear. He turned back around and darted towards the cave. That gave him a good head start.
Christopher grabbed his rifle that was lying next to his sleeping bag, and pulled back the bolt. Luckily enough there was a bullet in the chamber. He readied his rifle and walked to the entrance of the cave. His heart was pounding and he was shaking violently. It was silent for a minute until he heard pounding on the ground and leaves crunching. He pointed his rifle in the direction towards of the commotion. A few seconds went by, and he finally saw a blur of brown charging towards him. He pointed the rifle at the bear and fired. The bear roared and still kept running. Christopher fired again and the bear dropped. His shoulder was already in pain. He was trained to fly fighter planes, not firing extremely powerful rifles at bears. The only thing that was positive in that situation was that Christopher was going to have plenty of food in the upcoming months.
As it started to turn October, Christopher had begun to lose hope. The days were getting colder and he was starting to run out of resources. The only hope he had at that point in time was that he’d died. He didn’t want to be stranded in the woods any longer. Would the Nazis finally find him and capture him, or would he be rescued by his fellow Allied troops?
Around the middle of October, Christopher had awoken to the sounds of gunshots. This was normal, but this was closer than normal. He walked outside of the cave and looked directly into the early morning sun. The air was crisp and cold and Christopher could see his breath.
As the minutes went by, the sounds of gunshots and explosions got closer and closer. Christopher anxiously looked around, his pistol in his hand. If it were the Nazis, would he really fight back? There was no doubt that the ringing gunshots and explosions were from a battle between the Nazis and Allies. ‘Should I try and go find who that is?’ Chris thought to himself. ‘This could really be my own chance of getting out of here. Whether it be the Nazis or somebody else.’ He walked back into the cave and grabbed his bag and rifle. With all of his gear on him, he walked back out of the dank cave and towards the sounds of war.
After only a half an hour of strenuous walking, Christopher started to hear yelling on top of the thundering gunshots. He was still deep in the woods, but he could see a clearing ahead of him. Though the sounds of death and conflict were around him, he felt joy for the fact that he was going to be getting out of the woods. Christopher ran with excitement towards the clearing.
He emerged from the forest. There was an ominous fog covering up the small village that sat before him. Some of the small buildings were set ablaze, others were either riddled with bullets, or have turned to rubble. For a moment, the thunders of war had stopped. There was only the screams of the wounded. Christopher took his rifle off of his shoulder and held it in his hands. He progressed into the town.
After a few minutes of searching, Christopher encountered a squad of American soldiers. He explained to them what happened back in August and what he had to do to survive. After a tough battle with a squad of the SS Kampfgruppe, the American soldiers led Christopher Benedikt back to safety.


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Dear Friends, Thank you for joining us for New Orleans Jazz Orchestra. From Jelly Roll Morton to Louis Armstrong and Fats Domino all the way up to the revered Allen Toussaint – this performance is about the music and musicians that make New Orleans great. One of the things that stands out about NOJO is their ability to [...]
https://youtu.be/vnJNQZuHTRc “…vibrant and swinging…” - JazzTimes Just in time for Mardi Gras, Grammy Award-winning New Orleans Jazz Orchestra features 18 of the finest Crescent City musicians on the scene today. Under the direction of drummer Adonis Rose, an alum of Jazz at Lincoln Center Orchestra, NOJO possesses the swing and swagger of a true [...]
Songhoy Blues is acclaimed for its guitar mastery in the “desert blues” genre of contemporary North African music. The African rhythms underlying the music we know and love as “the Blues” traveled to the Americas via the Trans-Atlantic enslavement and trafficking of Africans. Join us pre-performance at Port City Music Hall as Marc Chillemi highlights [...]
Pre-Performance Lecture: New Traditions in American, Celtic and Scandinavian Music Free, public lecture before Kittel & Co.
Ever wonder how much of the music you listen to is influenced by ancient Celtic traditions? Kittel & Co’s music is part of a rich tapestry of contemporary string music made today in the American, Scottish, Irish, and Scandinavian music scenes. Join us pre-performance at Port City Music Hall for an exploration of how those [...]
Do people marry for greater health, love, financial security, socio-cultural norms, or family and religious obligations? If each person is shaped by very unique bio-psycho-social-cultural factors which contribute to the presentation of their personality, value and belief systems, then marriages are truly more complex than many of us are lead to believe. Some people can [...]

domain: entertainment


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GMB: Piers Morgan jokes about 'quitting live on air' in 2018
Susanna Reid, 50, and Piers Morgan, 55, have been co-presenters on Good Morning Britain for the past five years. The latter announced he was stepping down from his hosting gig on the news programme, following comments he made towards Meghan Markle.
The GMB host has since reacted to her former colleague's departure after Piers shared a snap of his packed-up boxes, alongside a cardboard cutout of her.
Taking to Twitter, the Life Stories host explained that it would be "creepy" for him to take the image of his co-star home with him.
After spotting his post, Susanna has since spoken out as she thanked Piers, despite him giving her plenty of "reasons to eye-roll".
In view of her 823,000 followers, the TV star retweeted the post and added a candid message.
Susanna Reid reacts to Piers Morgan amid viewers claim
Susanna penned: "End of an era. Thank you for five incredible years of rows, rants & reasons to eye-roll."
She accompanied the tweet with Piers' original post which read: “Goodbye, Good Morning Britain!
“(I think I’ll leave the cardboard cut-out, would be a bit creepy to take that home…).”
Susanna's post comes as a viewer took aim at the former GMB presenter.
The person in question wrote: "You deserve a medal for putting up with @piersmorgan for five years. @GMB just isn't the same without him."
Susanna retweeted the message and penned: "There are many occasions when we haven’t agreed. But @piersmorgan has also been supportive and generous with advice.
She added: "It wouldn’t have worked otherwise."
Fans rushed to comment on the post, as many admitted they enjoyed the presenting duo's working dynamic.
Dan Walker reaches out to Kate Garraway 'Really tough'[LATEST]
Raindrops Keep Fallin' On My Head star BJ Thomas has stage 4 cancer[HEALTH]
Coleen Nolan told 'she’s lucky to have a job on Loose Women'[ADMISSION]
One wrote: "You both worked well together, I don’t know how it worked, but it just did."
"Loved your banter and exchanges - this household vote for Kate to join you," another commented.
While a third added: "You two were such a good combo, you were different, but your personalities complimented each other so well. I’m sure you’ll both miss each other in the work environment, but will always be great friends. I’m sure."
Piers left the show earlier this month after refusing to apologise for comments he made about Prince Harry’s wife Meghan.
The outspoken journalist stood by his remarks following Meghan and Harry's explosive interview with Oprah Winfrey.
The Duchess of Sussex said she felt suicidal during her time as a senior royal and feared being left on her own.
After sparking over 51,000 Ofcom complaints with his comments, Piers stepped down from his role after five years.
He later confirmed he had to "agree to disagree with ITV" about his departure as he refused to apologise.


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Everybody knows that entertainment gadgets are always at the top of anyone’s wish list, let alone during the Christmas festive period. Well, the online bingo site of City Bingo is doing their part to satisfy their members, by dishing away three of the most desired ones just in time for Christmas. It all takes place during the Crimbo Gadget Giveaway bingo games that will play every Tuesday night at 10pm, with the last one happening on Christmas Day.
City Bingo members can purchase their cards from the game lobby at a cost of £1 each, or they can use the Diamonds they have accumulated in the Diamond Store, for every 10 Diamonds they can get one free card. Alternatively, they can complete the following tasks for each of the Grotto games in order to earn 10 free cards. For the first game, all they have to do is bingo on either the Xmas Tree or the Xmas Hat patterns to get their 10 cards, while for the second game, for every £5 they stake on the slot machine of Xmas Cash they will get 1 free card. For the final game, every time a player deposits £10, they will get 10 free cards.
Everyone has the entire week to complete these tasks, Monday until Sunday, and then City Bingo will allocate the free cards on Monday, just in time for the games on Tuesday. On December 11th, the prize is the brand new Nintendo Wii U gaming console, on December 18th the winner will get a 16GB Apple iPad Mini and the winner on December 25th will take home a 42 inch HD 3D TV with Freeview. The winners will be notified via email within 48 hours after the end of the game.

domain: game


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I wanted to knit something nice for my daughter's birthday in late June.
This is Jennifer.
I decided on this cute little pleated skirt. I thought that this would be a hard and time consuming knit, so I started early so that it would be finished by the time we go to St. Petersburg, Florida on the day of her birthday... June 28th to visit her for a few days.
This skirt really was very fun to knit! I used Shine Sport yarn in Willow from Knitpicks. The pattern calls to knit the back and front separate. So, I used a size 4 Addi Turbo in a 47" length so that I could knit both front and back at the same time.
It is so neat how you get this pleated look, just from knit and purl stitches! Here is a close up of the pleats.
Once I finished the pleats I joined both sides to complete the skirt in the round. This way there was no seaming at the stockinette sides or the 1x1 ribbing at the waist. This is supposed to sit low on the waist or high on the hip. I didn't do a test gauge and made it using the largest waist size of 29".
Waist Sizes: 25 (26.5, 29)"
My daughter is 25" at her waist? So why did I make it that size...I looked at the pattern wrong and thought that those were hip sizes and not waist sizes! Yikes! Although, I should have realized this sooner, I mean who has hips that are that small... a barbie doll?
Luckily for me, it came out perfect. Or at least I think so, going by the dress form I have at home that is set to Jennifer's measurements. I won't know for sure until she tries it on when we visit her. If it is too big, I plan on crocheting a little picot edge around the waist and stringing it with a knitted I-Cord tie to keep it up. I just am hoping and praying it fits...LOL

domain: artistic


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Deadmau5 and his label, Mau5Trap, have partnered with Beatport to bring a remix competition that could surface the next hottest talent to the EDM community. Prizes for the competition include a label release, studio equipment and a loaded sample pack, things that will be a great start for those looking to push their way to the top on one of EDMs’ most renown labels.
The remix competition is open for submissions through January 26th and will be followed by a voting period. After the votes have been counted and the judges cast their votes, a final winner will be picked next month on February 24th.
For those of you aware of Madeon, this is how he became where he is now, by winning a competition such as this and now has surfaced as one of hottest EDM producers. Many will be applying to this competition and you can do the same, whether you’re an aspiring producer or veteran, this remix competition is bound to be one of the best Beatport has hosted yet.
Grab the samples and enter the contest by following the link below:
Enter the competition HERE


Elk Grove Mayor Bobbie Singh-Allen on March 24 joined Phyllis Baltz, president of Dignity Health’s Methodist Hospital of Sacramento, on a tour of the open field that is set to become the location of Elk Grove’s first hospital.
The Elk Grove City Council on March 24 adopted a resolution condemning and combating hate, violence, racism, xenophobia and intolerance against Asian Americans and Pacific Islanders.
The Elk Grove Unified School District (EGUSD) plans to expand in-person classes to four days a week, starting on April 6. This change was announced March 31 to the press.
Suspect arrested for Kelsey Drive shooting
The Elk Grove Planning Commission on March 18 unanimously approved plans for the Toscano Apartments, a 206-unit apartment complex that will be built in the Laguna West area.
The Elk Grove Planning Commission on March 18 voted, 5-0, to approve a conditional use permit (CUP) that will allow Elk Grove Masonic Lodge No. 173 to move forward with their plans to operate in Old Town Elk Grove. The lodge was founded in that neighborhood in 1864.
Elk Grove Mayor Bobbie Singh-Allen on March 25 delivered the 21st annual State of the City address online.?
Elk Grove Hmong Americans (EGHA), an activist group, held a press conference outside Elk Grove City Hall on March 23 to announce their recall campaign against Elk Grove Mayor Bobbie Singh-Allen.
More of Elk Grove’s businesses can reopen their indoor services or allow more customers inside, starting this week. State officials placed Sacramento County and nine other counties into the less restrictive Red Tier 2 status on March 16 after they experienced a steady drop in COVID-19 cases …
What began as a local high school student’s project for class has grown into a series of demonstrations against a swell of anti-Asian racism sweeping the United States.
Youth and prep sports saw a major boost this week when not only the California Department of Public Health but the Sac-Joaquin Section released updated guidelines on youth sports.
Sacramento Republic FC announced Jan. 8 that goalkeeper Tomas Gomez would join the Indomitable Club for its 2021 USL Championship season, pending league and federation approval. Per club policy, the terms of the contract were not disclosed.
Their season was supposed to start last week. Instead, the Monterey Trail Mustangs are crossing their fingers just to resume workouts next week after a hiatus that has been over a month long was extended this week when the Elk Grove Unified School District notified schools that all in-person…
It was only fitting that Prophet Brown found out a particular piece of good news while he was in class with the people who have played alongside him over the last few years at Monterey Trail.
Without asking for it, one local high school team was at the center of the whirlwind of COVID-19 precautions that began in early March.
By fighting off hackers and securing computer networks, a team of Toby Johnson Middle School students ranked second in a national cybersecurity competition.
If you’ve been to the Elk Grove Bike Park but haven’t checked it out in a while, the latest set of upgrades to the park’s already impressive landscape might be a good reason to pick up that bike and explore.
Local green thumbs can take a head start on their gardens by purchasing fruit and vegetable seedlings that were grown by volunteers at the Elk Grove Community Garden.


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© 2022 MJH Life Sciences and Drug Topics. All rights reserved.
© 2022 MJH Life Sciences™ and Drug Topics. All rights reserved.
May 23, 2022 08:14pm
Matthew Zirwas, MD, shares his step-by-step pearls for quelling the pruritic skin condition.
May 23, 2022 04:54pm
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May 20, 2022 09:22pm
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May 20, 2022
The PharmTech Ready training program bridges professional development and training gaps.
Your weekly roundup of the latest news from Drug Topics®.
The rule will take effect January 1, 2024.
The proposed aid bill would give the FDA funds to increase staff and prepare for future infant formula shortages.
May 19, 2022
A systematic review and meta-analysis of 7 trials provide a detailed overview of the reductions in HbA1c and body weight, as well as the safety, of tirzepatide in various doses compared against placebo and other diabetes medications from clinical trials.

domain: news


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About the Author
Remarkable Women of the Outer Banks is available through Arcadia Publishing. Grab a copy next time you're on the Outer Banks at one of our local bookstores, or order online here.
Support Local and Shop Small if you are able!
Find Remarkable Women of the Outer Banks at these Outer Banks locations:

domain: geography


On Thursday, December 31st, the CMA CGM BENJAMIN FRANKLIN arrived at the Port of Oakland, her second call on the U.S. West Coast. A few hours before she docked at the Port of Oakland, she went under the Golden Gate Bridge were many people had come to attend this great moment.
Indeed, with her giant dimensions (1,300 ft. long and 177 ft. wide), she is the largest cargo vessel ever to call at a U.S. port. Unprecedented measures have been set up to welcome this giant container ship.
The CMA CGM BENJAMIN FRANKLIN left the Port of Oakland today at 2PM PDT yesterday, en route to China.
The CMA CGM Group is organizing a competition on Instagram to give the chance to three winners to visit the CMA CGM BENJAMIN FRANKLIN during her next stop on the U.S. West Coast. For more information, click here.
Photos Copyright: Port of Oakland


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On this page, you will find all there is to know about the Software updates for Dead Cells on Nintendo Switch (originally released on August 7th 2018 in Europe, North America, and Japan)!
Click here for more Software updates!
Dead Cells – Ver. 1.8 (Bestiary Update)
- Release date: May 27th 2020 (Europe, North America) / May 28th 2020 (Japan)
- Patch notes:
- New affixes!
We added 11 new affixes on active skills, aimed primarily at growing the pool of affixes available for some items that didn’t have enough. Yes Corrupted Power, I’m looking at you.
8 new normal affixes:
– Ice, fire, bleed or poison on nearby floors or enemies when the effect of the used active ends
– A grenade, a volley of arrows, or fire spreads when a deployable trap is destroyed
– Get all your arrows back when using a skill
3 new starred affixes:
– Oil and fire spread around when a deployable trap is destroyed
– Push enemies around you when the effect of the used active ends
– Extended duration for powers like Wings of the Crow or Smokebomb
- 6 New Mobs!
Six brand news enemies. 3 are biome specific, 3 are dispatched through various levels at differents Boss Cells. At the time being, and until the live release, we prefer letting you unveil their exact locations and types.
The ‘common’ enemy pool was getting a bit too small considering the addition of new levels, and the BC enemies were always too few and hence too repetitive for our tastes.
- 2 New items
– Crowbar (part of the 17.3 ‘Half-Life’ pack patch). Fast brutality weapons that crits after breaking a door or a breakable prop.
– Portable Door: Allow you to bring a door with you – covering your back while you take care of the mobs in front of you and allowing for an elegant stun effect when you decide to turn around.
- Half-life diet
Completing the Freeman’ role play pack with medpacks for a true immersion.
- The Bad Seed New lore rooms and secrets for the Arboretum and the Morass.
- The Bad Seed Balanced bestiary:
We took the opportunity of adding new mobs to re-balance the bestiary of the levels in questions. While there isn’t any new mobs in the ‘Bad Seed’ levels, we’ve tweaked the numbers to make these biomes fairer. Let us know what you think!
- Ten (10) new achievements!
– Eight of them are related to The Bad Seed DLC. Classic achievements like “Reach the Arboretum” or more … secret ones.
– The other two are accessible by everyone. Version 1.8.3
- Community suggestion A new feedback has been implemented for some weapons for weapon which have critical hits for a set duration.
– Balanced Blade
– Flashing Fans (from The Bad Seed DLC)
– Frantic Sword
– Oiled Sword
– Spite Sword
– Swift Sword
– Symmetrical Lance
– Tentacle Whip Version 1.8.3
- Three new outfits have been added to the game.
Two are linked to the secrets and lore of The Bad Seed DLC. One is available for everyone that can rise up to the ultimate challenge. Version 1.8.3
- The Bad Seed Blueprint drop chances of the new items lowered.
- Cavern mobs’ health and damage lowered in all difficulties to make up for the hell-ish bestiary down there,
- The Bad Seed Mushroom Boi now break your invisibility on attack.
- The Bad Seed Improved Tick Scythes hitboxes to better hit downward.
- The Bad Seed Ticks now bump slightly on attacks.
- The Bad Seed Ticks now drop five cells and some gold upon death.
- The Bad Seed Improved Jerkshroom throwing curve to prevent direct hits from below.
- The Bad Seed Thrown Jerkshrooms no longer hurt you when colliding in the air. Who the hell thought it was a good idea?! … Oh.
- Knives Thowers now always dodge or dash once before starting to attack you.
- Added a protection to player when jumping down from one way platforms to avoid taking hits when a mob on the platform is attacking.
- Frozen enemies are now interrupted in their attacks. No more surprise hits after defrosting your Failed Experiment!
- Community suggestion Removed Death Orb damage cap.
- Community suggestion Marksman Bow can now have damage bonus affixes.
- Community suggestion Ice Armor now gives damage reduction instead of bonus damages on higher levels.
- Community suggestion Ice Armor and Ice Shield can no longer have affixes which break the ice immediatly. If you want to break the ice, you’ll have to use some clever jokes instead.
- Enemy grenades repelled by Ice Shield freeze enemies on explosion.
- Shield Bearers can now damage deployables.
- Community suggestion Improved reactivity of the crouching hitbox. Version 1.8.2
- Community suggestion Reduced height of Dark Tracker hitbox to better match the animation. Version 1.8.2
- The Bad Seed Community suggestion The Mushroom Boi! no longer attacks when you are invisible. Version 1.8.3
- Community suggestion Force Shield ammo decay is now way slower before absorbing one hit. Version 1.8.3
- Community suggestion Small amount of damages will no longer break the ice (excepted Fire damages). Version 1.8.4
- The Bad Seed Slightly improved the Prison exit to Arboretum.
- The Bad Seed The Nest is now a right to left level to stay coherent with the Morass.
- The Bad Seed Neighbourgh rooms in Arboretum are now inter-connected. No more maze-like structure.
- The Bad Seed Reversed Arboretum, Morass and Nest transition to stay coherent with the levels. Version 1.8.1
- Community suggestion Prevented the Arboretum entrance from appearing too close to the beginning of the game. Version 1.8.2
- Community suggestion Added a teleport at the very beginning of Cemetery so mobs don’t spawn too close to the entrance. Version 1.8.2
Graphics & UI
- The Bad Seed Added FX for Carnivorous Plant bite.
- The Bad Seed Added a (very small) cinematic when entering Mama Tick arena.
- Dead Cells window is now titled … Dead Cells. Version 1.8.2
Quality of life
- The Bad Seed Community suggestion Improved Carnivorous Plant interactions. Notably with stomps and Telluric Shock.
- The Bad Seed Added a warning before Carnivorous Plant bite.
- The Bad Seed Added a better feedback for Rythm’n Bouzouki timing.
- The Bad Seed Changed Rythm’n Bouzouki description to clarify that you can chain the last hit indefinitly given the correct timing.
- Some teleporters in the Morass and Clock Tower will activate from further away to avoid useless backtracking.
- Community suggestion Elite Shrines are now colored diferently on the map.
- Community suggestion Added a clear explanation of what went wrong when the loading of a mod failed.
- Community suggestion Clarified what went wrong in the error report when trying to create a mod which may impact the DLC security.
- You can no longer grab ledges directly leading to spikes.
- Enigma doors (Courtyard’s tower of roses, etc.) are now always open when the enigma has been solved once.
- Secret blueprints are no longer replaced by gems when they have been found once. The gold amount for the whole level stays unchanged. The goal is to avoid forcing you to go out of your way to seek those gems.
Music & Sfx
- Community suggestion Interrupt the charge attack sound when the enemy is killed or interrupted. Version 1.8.3
- The Bad Seed Fixed Carnivorous Plants closing while a cinematic is ongoing.
- The Bad Seed Fixed Yeeters hitbox.
- The Bad Seed Fixed some bugs with Mushroom Boi running in place.
- The Bad Seed Fixed Rythm’n Bouzouki timing detection for the third hit. Oups?
- The Bad Seed Fix rare camera problems and minimap display in the Morass.
- (Twitch) Fixed Dual-scrolls transforming into Triple Scrolls when nobody voted.
- Fixed Magic Missiles and Pyrotechnics always shooting twice even when tapping the button.
- Fixed a certain secret boss hitbox on thrust attack. No more crouching under, beware!
- Fixed some projectiles not colliding correctly with doors.
- Fixed Ice Armor not protecting from spikes.
- Fixed some crashes.
- Fixed item description not appearing when you are accompagnied by a friendly mob. Version 1.8.2
- Fixed Earthquaker hitting through walls. Version 1.8.2
- Fixed Comboter hitting through walls. Version 1.8.2
- Fixed Conjonctivius drops sometimes not spawning. Version 1.8.2
- Fixed Conjonctivius platforms disappearing on reload. Version 1.8.2
- Improved some crash error messages. So it crashes just as often, but now we know why. Version 1.8.2
- Fixed a typo in the french description of the Warrior Shield. An english patchnote entry for a french typo … cool. Version 1.8.2
- Fixed Lightning Whip hitting hidden blocks through walls. Version 1.8.2
- Fixed Tentacles hitting behind them while sweeping (the Hook should be safer to use on them now). Version 1.8.2
- The Bad Seed Fixed a seed error in Arboretum. Ah! Bad seed … ehehe. Version 1.8.2
- The Bad Seed Fixed a crash on hero death while the Mushroom Boi! was active. Version 1.8.2
- Fixed missing collisions in some Clock Tower rooms. Version 1.8.3
- Additional notes: none
- Source: Motion Twin
Dead Cells – Ver. 1.5 (Corruption Update)
- Release date: November 14th 2019 (Europe, North America) / November 15th 2019 (Japan)
- Patch notes:
- Corrupted Confinement: A new optional (mini) biome has been added, mirroring Prison Depths. Both biomes are now very short, thought as challenged areas with one cursed chest at the beginning.
- Scroll Fragments : These are “quarters” of scrolls, called fragments, which began to appear at BC3+. Find four of them to make a whole triple scroll!
- Recycling Tubes: A new meta upgrade, unlockable when beating the Hand of The King for the first time in BC1. Replace the starting gear with four set of 5 random items (melee, range, shield and two skills). Choose one. The first part of Dead Cells can be very tedious without any skills and the stat points that come with it. We hope that this upgrade will help with that.
- Explorer Instinct: A new rune, which reveal the whole map and its points of interest (scrolls, chest, merchants, etc.) when you’ve explored most of the level.
- Fewer Curse Chests : While we do think it’s great mechanic, being forced to open all the curse chests to not fall behind on the curve (BC3+) can be frustrating. The chance of random cursed chest in each level has also been updated.
- New Tactic mutation: Caltrops. Dodge to place up to nine caltrops on the ground, damaging and slowing enemies.
- New Tactic mutation: Networking. Stick an arrow in two or more enemies to make them share the damage they take.
- New Tactic mutation: Tactical retreat. Dodging just in time slows nearby enemies and prevent them from inflicting malaise.
- Colorless items with stat boosts now increase your highest stat dynamically. Highest base stat, before the bonus given by other items is taken into account. Removed the possibility to equip two version of the same item. Think double boomerang or heavy turrets. Legendary items are not concerned by this restriction.
- A Custom Mode option reverting this change has been added (locks achievements).
- Added a Custom Mode option to increase the number of mutations equipable (locks achievements).
- Community suggestion Added a Custom Mode option to make every item colorless (locks achievements).
- Community suggestion Two new achievements, including one for beating Gigantus without taking a single hit.
- Community suggestion You now have to allow at least 20 items in the custom runs to unlock achievements.
- Remove hard damage cap of 99999 damage, in order to stop penalizing heavy hitting weapons against bosses. Very much monitoring this change, as it could causes unforeseen issues.
- Cannibal now pauses longer after it’s third hit, giving you a new window of opportunity to strike.
- The Guardian’s Haven now directly leads to the Throne Room.
- Corrupted Power damage buff now scales with item level and quality.
- Protector platform cost increased (which means less mobs around).
- Great Owl of War blueprint drop rate increased
- Maximum number of Knife Thrower on one platform decreased.
- Sweepers platform cost increased (which means less mobs around).
- The bestiary of Prisoners’ Quarters, Promenade of the Condemned and Ramparts have been tweaked.
- Scrolls spread in-between biomes has been slightly balanced to be more coherent with the difficulty of the level and to prevent some roads and biomes to be a clear better choice than its counterparts.
- Cleaver cooldown reduced and health points increased.
- Ice Crossbow now scales with Survival in addition to Tactics.
- Frost Blast now scales with Survival in addition to Tactics.
- Ice Bow now dual-scales with survival in addition to Tactics. The idea behind green-scaling freezing items is to begin offering alternatives to shield in the secondary slot.
- Lightning Bolt doesn’t scale with Survival anymore
- Limited the spawn of Hammer to one per room instead of two.
- Advanced Forge upgrade cell cost divided by 2.
- Increased drop rate of blueprints dropped by Hammer.
- Increased the drop rate of Axe Thrower blueprint.
- Dark Tracker now drop the Hayabusa Boots at BC1+.
- Prevent mobs from spawning in various secret zones, vine rooms, teleport rooms, etc.
- Legendary items and items obtained in Cursed chests now have one bonus level in BC3+
- Improved detection of perfect dodges for mutations Adrenalin and Tactical retreat.
- When unlocking an item at the Collector, the item now drops with a higher level and take your forge level into account.
- Prevent the laser eyes and the cristal shower from happening at the same time while fighting the Giant.
- Reduced Sweeper attack range.
- Added some invulnerability frames for Telluric Shock.
- The Shovel now repel all grenades in range.
- Librarians now have a more limited detect range.
- Bosses skip their “tutorial” phase at BC1+. That means they’re actually easier because they start with fewer HP, it’s actually like you had beat their first phase without having been hit at all.
- Alienation now reduce Malaise as well.
- The resistance buff given by the Legendary Altars to the enemies around has been decreased.
- Frantic Sword now inflicts critical damage if you have less than 50% of your life or at least 50% of your Malaise bar filled up.
- Increased the size of the Flask Room to accomodate for the growing item pool.
- Prevent altars from spawnning in front of ladders.
Graphics & UI
- Added broken flasks in the Flask Room to show the items locked using Custom Mode.
- Improved killstreak icon. The icon now change to display whether you already reached 30 or 60 enemies killed without taking damage during the level.
- Flipped Flint icon. Hello from the other siiiiiide…
- Made some dedicated sprites for electric wall and gravity well traps.
- Added a couple of warning frames before Lightning Bolts starts hurting you. Power, with a few limitations.
- Added icons on dropped items to show which items have starred or damage affixes.
- Lore rooms have now their own color on the map!
- The leech, double damage and quad damage affixes now have their own icons in item descriptions.
Quality of life
- The timer is now paused in the Specialist’s Shop.
- Added an option to start with a random unlocked outfit.
- Added an option to automatically skip cinematics.
- Magic Missiles and Pyrotechnics now shoot automatically when holding down the attack button.
- Added an option to display milliseconds during level loading and at the end of a run.
- Doors leading to sublevels are greyed up on the minimap once visited at least once.
- Community suggestion Alpha saves have everything unlocked from the get go.
- Added a sound and a visual fx when Symetrical Lance and Oil Sword crit conditions end, and when Lightspeed‘s backdash ends without being used.
- Added a screen bound warning for enemies attacking from outside of the screen.
- The grenade affix on weapons no longer un-freeze enemies
- Enemies under the effect of the Hunter’s Grenade drop the Hunter’s Grenade if killed accidently.
- Uniformized the selling price for items on multi-choice altars. Be careful, the uniformization only applies while the item is still on the altar. No more back and forth to determine which item sells for the highest price.
Music & Sfx
- Added a SFX for Adrenaline triggering.
- Fixed Predator mutation having no cap for its duration.
- Fixed Bats not always facing the hero before attacking.
- Fixed Sweeper not always facing the hero before attacking.
- Fixed the transition between the Cavern and the Guardian’s Haven having a higher item level than both levels.
- Fixed Parry Shield queuing attacks for a very long time.
- Prevent grenades from hitting you after you managed to kill the Hand of the King.
- Prevent being able to roll out of the boss room when the boss screams (and getting locked outside).
- Fixed a certain spoiler item hitting through walls.
- Fix not being able to drink a certain potion during a certain secret boss fight if the number of flask has been set to 0 with the Custom Mode.
- Fixed using Giant’s Whistle during the Timekeeper fight sometimes bugging the boss. He always found a way to get on her nerves.
- Additional notes: none
- Source: Motion Twin
Dead Cells – Ver. 1.4
- Release date: September 9th 2019 (Europe, North America) / September 10th 2019 (Japan)
- Patch notes:
Who’s the Boss Update! This patch brings 7 new weapons (one for each of the five bosses of Dead Cells, one for a certain really challenging fight, and a mystery one) thematically tied to Dead Cells’ bosses. Beat them and claim their weapon as yours.
In addition to the new weapons, we welcome 6 new mobs – also thematically tied to the bosses – in the family. We hope you will love them as much as we do!
The Color Scaling of many items has been changed. We’ve been rethinking how each color should offer several specific approaches of the combat.
– Tactics: Glass Cannon with an emphasis on being well positioned. Survive by not being hit, and in dire need of suitable tools (defensive or helping with re-positioning) to do that job consistently.
– Brutality: A well balanced build focused on fast weapons, melee combat, damage-over-time and offensive skills.
– Survival: Slow weapons, great shields, lot of health, offensive skills with high cooldown but decent control alternatives. Everything tied to healing.
Hence, why we felt the need to change a few of the current weapon scalings to be more in line with the global philosophy behind. Here is the full change list:
– Stun Grenade, Ice Grenade, and Root Grenade are now Tactics/ Survival instead of Brutality/ Tactics.
– Death Orb is now Survival instead of Tactics.
– Corrupted Power is now Brutality/ Tactics instead of Tactics/ Survival.
– Vampirism is now Brutality/ Survival instead of Tactics/ Survival.
– Tonic is now Survival only instead of Tactics/ Survival.
– Corrosive Cloud is now Tactics/ Brutality instead of Tactics only.
– Lacerating Aura is now Tactics/ Brutality instead of Tactics only.
– Throwing Knife is now Tactics/ Brutality instead of Tactics only.
– Meat Skewer is now Tactics/ Brutality instead of Brutality only.
– Assassin’s Dagger is now Tactics/ Brutality instead of Brutality only.
Two of the 14th update’s new items have also received a color change, with Lightspeed becoming a Tactic/ Brutality, but with a higher cd than before. A certain other spinning skill has become Brutality/ Survival instead of Tactics/ Survival.
3 New Tactics Mutations! Albeit not being designed to fit into range build but to make Melee purple an unstoppable killing machine. Until you take a hit.
– Scheme: Using a skill gives a flat bonus damage to your next melee attack.
– Initiative: Gives a flat bonus damage to your first melee attack against an enemy.
– Predator: Killing an enemy with a melee attack makes you invisible during X secondes.
We’ve been thinking about making an Assassin’s build (Glass Cannon with the highest damage and great mobility but the lowest tankyness of the game) viable in Dead Cells for some time now, and the recolor of some items was the perfect opportunity to try it.
The Assassin is thought to be built around skills where you need to be at the center to make the most of it (Lacerating Auras, Knife Dance) and excellent defensive options or even panic buttons (Wave of Denial, Decoy, now Lightspeed and the control grenades). We also had the weapons fitting the gameplay theme of the assassin scaled with Tactics to give a few more options for this build.
These mutations are available to everyone by default for testing purposes at the moment.
- When locked, the Rampager will now launch her attacks without waiting to be in range of the player. This will prevent cases where she will go on rampage, get locked, then attack the player without warning as soon as they get close.
- Increased level of items from Cursed Chest and Legendary Altar by one.
- One-time damage buffs (from Grappling Hook and Counter Attack affix) don’t trigger on some minor damage dealt (arrow affixes, grenade affix, Crossbow hook, Phaser, Grappling Hook itself).
- Disengagement now removes all poison on the beheaded when it triggers.
- Poison will no longer kill you, but bring you down to 1HP instead. This will prevent some deaths that could feel unfair while still being pretty threatening.
- Valmont’s Whip is now a Brutality/ Tactic weapon instead of Brutality/ Survival. It’s survival scaling was justified back in the days when it was quite a slow weapon. It’s not the case anymore, while a good positioning (a staple of Tactic gameplay) is still required to get the most out of the weapon.
- Grappling Hook is now Tactics/Brutality instead of Tactics/Survival as being well positioned is needed to optimally using the weapon, but it fits the brutality playstyle more than the survival one.
- Magnetic Grenade is now a Brutality/Tactic weapon. Keep your foes from approaching while your turrets shred them.
- Ripper damage increased.
- Parting Gifts range and damage slightly increased.
- Phaser won’t trigger Thorny’s back damage anymore.
- Hook cooldown now resets when missing.
- Knife Thrower has been taken out from the ramparts to reduce the number of range enemies, from Clock Tower to reduce the number of invisible enemies and from Toxic Sewers where the knife thrower was redundant with the Scorpion (samey kind of horizontal range, invisible).
- Inquisitor has been taken out of the Cavern (redundant with its three-hands bigger brother Arbiter).
- Added a light in each trap room in Forgotten Sepulcher.
Graphics & UI
- Infected Food now appears green on the mini-map.
- Added an icon above enemies that still have a blueprint unlockable while wielding the Hunter’s Grenade.
Quality of life
- Added key bindings to move the camera with the keyboard (IJKL by default).
- A certain enemy in a certain really challenging fight can now throw fireballs from inside the wall. This sounds like a bug but I swear its actually a fix. Pinky promise.
- The elite skill Cage will now correctly follow the elite mob when charging up again. Charge time was also increased a little for better readability.
- The Parting Gift now correctly scales with your Tactics level.
- Great Owl of War now correctly follows you through sub-levels.
- Prevented Legendary Altar from spawning in front of mini-teleporters.
- Root Grenade now applies poison or bleed correctly when it has the corresponding affix.
- Corrosive Cloud and Bloodthirsty Shield now work correctly with the affix “bleeding causes poisoning.”
- Slasher‘s third strike will not go over gaps anymore.
- Kamikaze in Prison Depths or Ancient Sewers won’t drop keys anymore. A kamikaze would not drop its key if it killed itself, and killing one while it was flying over a wall would make the key appear in weird places. This should fix all that.
- Various crash fixes. Complicated dev stuff, semi-colons and all that.
- Fixed Slammer and Rampager sometimes levitating. We listened to you, and now they will never feel the breeze under their wings again. You monsters.
- Friendly Worms no longer freeze enemy attacks.
- Replaced “stun” by “root” in The Boy’s Axe description.
- Fixed “Legenday” typo in difficulty choice panel.
- Magnetic Grenade will not turn friendly bombs or traps into grenades anymore
- No more stalactites falling after killing the Giant.
- Parry Shield now parries grenade on the ground without a small delay.
- Fixed enemies teleporting to you even when invisible in BC4+.
- Fixed Hook not applying its affixes to the next attack.
- Fixed being able to parry the horizontal AOE elite skill multiple times.
- Fixed Slasher shockwave hitbox.
- Fixed Failed Experiment not taking damage from spikes on the ground.
- Fixed Zombie jumping hitbox preceding the visuals.
- Fixed weird hit detection of Magistrate of Death.
- Fixed the legendary forge displaying the wrong error message sometimes.
- Fixed being able to stomp with your body when using homunculus rune while climbing a ladder.
- Fixed Protectors shielding Friendly Worms.
- Fixed some Spikes hitboxes.
- Fixed DOT and other alternative sources of damage not having increased damages in the very last phase of a certain secret boss.
- Fixed the prisonner floating in the air when climbing a wall with a platform behind his back.
- Multi-state items (Tonic, Vampirism, Great Owl of War, Lightspeed, etc.) don’t swap places when used on the left slot anymore.
- Additional notes: none
- Source: Motion Twin
Dead Cells – Ver. 1.1 (6e5fd4e00)
- Release date: February 14th 2019 (North America, Europe) / February 15th 2019 (Japan)
- Patch notes:
- A vast number of items have been updated to make them more useful or powerful. The idea here was to make many “auto-recycle” items much more interesting.
- New custom game mode released! You can now customize your runs the way you want, like unlocking/relocking items, enabling special gameplay adjustments, changing rules etc. You are under control, have fun :)
- Homunculus skill has been vastly improved: you can now grab your own turrets, cancel a grab, it deals more damage, breaks invisibility etc.
- Most mutations have been reworked & balanced in order to make some of them more useful. See other notes for more details.
- The “mob auto-scaling” mechanic has been removed completely. All the levels now have a fixed “difficulty” that won’t adapt to you in weird ways anymore. This affects the game in the following ways:
– in 0-cell mode: things will be a little bit easier (just a little bit)
– in 1 & 2-cells modes: difficulty is roughly the same as before
– in 3 & 4-cells modes: you’ll have to be really careful to be properly equipped before getting to late levels (picking cursed chests scrolls is highly recommended)
- All the cooldown reduction mechanic has been redone from scratch. The mutations that granted free CD reduction (for active skills and grenades) were removed. They were replaced by 4 new mutations to give you new active ways to reduce your skill cooldowns: by killing enemies in close combat, by killing at distance, by parrying and by dealing critical hits.
For example, one of these mutations reduces all your ongoing skills cooldowns by 2.5 sec for each successful shield parry, and this time value even increases based on your Survival stat.
The one that reduces CD for each critical hit is a new colorless mutation that will scale on your highest stat.
- Bosses no longer drop Legendary items, but 1 weapon and 1 active skill instead. Legendaries are now “world drop”, so you may encounter them when killing mobs or on the new “legendary altars”. The level generator has also been adjusted to ensure you find a “Legendary Altar” in most of your runs. You may also get legendaries as rewards of advanced challenges, like beating a boss without getting hit.
- Damage Reduction has been heavily reworked. Most items no longer grant DR anymore, their power has been increased as a compensation. Damage Reduction is not a mandatory strategy anymore and the whole game difficulty has been rebalanced accordingly.
- You can upgrade the Forge with the Collector and unlock the ability to upgrade an item quality more than once.
- Balanced the way money profits/costs scale on higher difficulty settings. Costs now scale faster than profits. Also, Recycling profits are no longer based on the the buying cost of the item, but on its reselling value, which scales slower (TLDR; recycling no longer breaks the whole economy).
- New secret holes can now spawn below your feet. Pay attention to hidden runes in the ground and use your stomp move to break them!
- Most mobs in 4-cells difficulty are now more aggressive: they can teleport, they have a better detection range and they cannot be distracted by deployed traps.
- New challenge doors in transition levels will require you to kill X enemies without getting hit in a row. Their rewards are equivalent to Timed Doors. Note you can get hit before or after a serie of X kills, this won’t invalidate this challenge.
- New challenge doors after bosses will grant Legendary items if you kill a Boss without getting hit once.
- Timed doors have all been moved to transition levels. They now offer a multi-purpose reward instead of Scrolls. You can now choose 1 reward for free among 3 (picked among weapons, skills and talismans). Their quality level (+/++/S) is guaranteed, based on the current difficulty setting.
- Healing items (Tonic) & mutations (Necromancy, What doesn’t kill me) now heal a percentage of your max life, and this percentage scales with your stats.
- Elites enemies have been reworked. All of them will now have an additional random elite skill in addition of all their normal skills. Expect many different things, from lightning walls, clones or shield pylons.
- Killing a mob while the homunculus is stuck on it no longer triggers the homunculus skill cooldown, allowing you to use constantly, as long as your target dies. If you recall it before the enemy death, it will trigger the penalty cooldown.
- The Achievements are now visible ingame!
- You may now find Legendary Altars in some levels. They grant you a legendary item but you’ll have to kill all the nearby enemies first.
- Fighter Endurance is a new mutation that increases your HP by a percentage which scales with your Brutality.
- Upgrading items in Forge now costs a fixed flat price that doesn’t scale with difficulty. Upgrading “from ++ to S” for example should now be more affordable in BC3 & BC4.
- The Homunculus will now retract if it touches traps like Spikes.
- The 5th money blueprint is now available ingame.
- The way the player’s HP scales has been vastly rebalanced for Brutality and Tactic. You should have much more HP at higher levels, preventing from being one-shot (if your build is balanced).
Brutality used to give extra HP until level 14, it now caps at level 45 (30 for Tactic).
- Increased HP given for each scroll you pick. The new values are +60% HP for Brutality, +50% HP for Tactic and +70% HP for Survival.
- 3 shields are now Survival/Tactic: Punishment, Parry Shield and Knockback Shield.
- Electricity based weapons now deal critical hits if the target is standing in water.
- Elite sidekicks mobs can no longer be grabbed by Homunculus
- Increased (a lot) Homunculus DPS
- Using the Homunculus now breaks invisibility
- You can recall the homunculus when stuck on an enemy
- Fixed Homunculus enemy grab distance
- Community suggestion Pushing a grenade with a shield no longer triggers the “lock penalty timer” of the shield.
- Pushing grenades lying on the ground using the Parry Shield now properly creates additional bonus grenade.
- Magnet grenade deals electric damage (crits in water)
- Countered bullets can now fly through walls if the countered bullet does.
- Countered bullets now pierce first enemy.
- Player Turrets no longer block enemy bullets.
- Fixed elite Inquisitor wake distance (at last!)
- Homunculus can now climb ladders.
- Countered bullets will now go back to the enemy that sent it (yes, we’re looking at you, Inquisitor!)
- Fixed Lightning Whip not dealing electricity damage in water
- The frontline shield (which won the “Most useless thing” award in 2017) has been updated. It can now be holded to grant invincibility, but this ability needs to be recharged (using parries or just waiting). It’s no longer a zombie blueprint.
- Vampirism has been redesigned: it now causes bleeding to all nearby enemies and you get free healing when you kill them. It recharges when using your potion.
- Tonic recharges when using your healing potion. It’s blueprint requirement was removed too, so it’s available very early in any new game.
- Partial hits (like the ones you get from blocking instead of parrying with a shield) no longer give you Infection markers.
- Spiteful sword no longer stun enemies if the attack wasn’t successful (eg. hitting a shield)
- Added and fixed scores on some monsters for Daily Run Mode
- Homunculus comes back to you if your main body gets hit.
- Fixed elites level
- Legendary items rerolls at the Forge are now much more expensive, as expected.
- Balanced refine/reroll costs for most items at the Forge. S-tier items cost much more gold in the Forge.
- Ice Crossbow now has a much higher shooting rate but its range has been decreased.
- Almost tripled the pickup distance of some precious rewards (gold teeth, gold cells etc.)
- Removed incompatible affixes for the Frantic Sword (like “moar damage when full life”).
- The Electric Whip has been updated: it deals more damage and has a 3-steps attack sequence.
- All gems are now automatically picked up as you walk past them.
- Poison cloud now scales damage instead of giving damage reduction.
- Shields no longer grant damage reduction. Parry damage has been increased for many of them.
- “Combo” mutation deals much more damage but lasts less time.
- Vengeance mutation now reduces damage taken by a fixed percentage after getting hit.
- YOLO mutation now locks its mutation slot if it was consumed (you cannot remove it). You can still remove it if it wasn’t used.
- You don’t get any healing from food when you have the “Dead Inside” mutation.
- Increased damage reduction on “Tough Nut” mutation. It now grants you a move speed buff when you get hit by a trap.
- “Ripper” mutation now removes up to 3 arrows from enemy’s body, dealing damage for each arrow.
- The “Melee” mutation lasts a little bit longer if the conditions are not met anymore (2 mobs or mob around you).
- New perk reset costs (very cheap on first use, very expensive for all the next ones).
- “Gastronomy” mutation now grants a DPS buff when you recycle food. This buff lasts 5 min and stacks. It still increases food efficiency if you eat it.
- “Counter Attack” mutation deals almost twice more damage.
- Cluster bombs spread much farther and each sub grenade deals more damage. It also has a slightly higher attack breach chance.
- Oil Grenade now applies oil on twice larger area, and it lasts longer.
- Ice Bow now deals more damage but its freeze duration is now 0.5s. This weapon is meant to be an long-range “interrupt” weapon.
- Fire grenade now scales its damage with the item level and no longer grants damage reduction.
- The Boomerang weapon now goes through all enemies, making it much easier to play. It no longer crits, but its damage were been increased accordingly.
- You may now drop a temporary “increased cell drops” bonus from enemies.
- Affixes like “Shoot an arrow in front of you” or “Throw a grenade” can no longer interrupt enemy attacks.
- Nut Cracker no longer stuns enemies but deals critical strikes to frozen/stun/rooted enemies instead.
- Doubled Spartan Sandal knockback power.
- Swarm Grenade now invokes 2 minions but can be repeated to have up to 8 minions. It now has a 1 sec cooldown. Minions last much longer, and disappear if they are too far from you.
- Alienation mutation now increases the number of enemies you have to kill by +50%
- Acceptance mutation now inflicts Curses when you eat food.
- Cursed Items no longer have a “+20% dmg taken” penalty (which never actually worked anyway, thanks to a bug). They are now always “++” tier and Colorless.
- Increased Alchemic Gun attack speed (the DPS didn’t change).
- Toxic Cloud is now an “acid” cloud that inflicts bleeding and poisoning. It lasts twice longer.
- Elemental affixes (ie. “extra damage on fire/bleed/poison”) have been balanced. Fire got nerfed.
- Sadism mutation was removed.
- “Open wounds” is a new mutation that inflicts bleeding on every critical hits you deal to enemies.
- You can no longer use your Homunculus while cursed.
- Pyrotechnics weapon deals less damage and has a slightly longer initial casting time.
- Fire Blast weapon description has been updated and its range has been increased.
- Oil disappears more quickly on burning enemies.
- Punishment Shield deals more damage and repels + stuns nearby enemies.
- Death Orb now explodes after a specific amount of damage dealt, or if the player is too far.
- Slow-down effect after freezing now has a diminishing return limit (ie. it no longer works after X uses on the same enemy).
- “Long Slow-down after freeze” affix now is 2x longer instead of 4x.
- Lightning Bolt weapon can now be held beyond the overflow limit. You’ll just take damage as long as you hold it.
- Death Orb no longer has a “rally effect” (recover recently lost HP).
- Frost blast now has limited ammunition that automatically refills over time. It also has a slightly longer recovery time.
- The speed buff you get from killing enemies is now twice higher and lasts slightly longer.
- The Grappling Hook now adds a percentage based damage buff that scales with your stats and stuns the victim on your first attack.
- Polished and balanced the Time Keeper! Will be more difficult to beat!
- Balanced some item prices.
- Spartan Sandal has a much faster casting time and now has a 3-steps attack sequence. The last attack ignores most knock-back resistances.
- The Rapier “crit window” lasts longer after a roll, allowing for more critical hits if you’re fast enough.
- Repeating Crossbow now roots enemies and has 4x more ammo. It inflicts critical hits to rooted targets.
- Repeating Crossbow is now a Tactic/survival weapon
- Increased quality level of all items in shops.
- Reduced “extra damage on slowed down target” to 25%
- Fixed item duplication exploit.
- Blood Sword bleed lasts much longer but inflicts less damage.
- Increased Hand of the King root resist.
- All the unused cells you have with you after you beat the Hand of the King will drop in a bag at the beginning of your next game, in the Prison.
- Slightly increased Heavy Turret damage.
- Increased Powerful Grenade damage so it’s now actually much more powerful. Its cooldown was decreased.
- Infantry Grenade has a lower cooldown.
- Added “Bleed on parry” affix.
- The BroadSword now inflicts critical hits on 2nd & 3rd strikes.
- Balanced Blade has almost no chance to interrupt enemy attacks (ie. stagger).
- Elite sidekicks no longer stop arrows.
- Boomerang can no longer receive “Ammo +3” affix.
- Decreased Cudgel damage.
- Spiteful sword now deals critical hits if you’re cursed OR if you got hit up to 8 sec ago.
- Acceptance mutation now inflicts 5 curses when eating food.
- Prevented some affixes to be added to skills with very short cooldown (ie. Swarm).
- Corrupted Power cooldown was halved.
- “Bow & Endless Quiver” now deals more damage and inflicts a critical hit on last arrow.
- Quick Bow deals more dmg for critical hits and has 1 extra ammo.
- Duplex bow now shoots 3-arrows at a time and is considered a Tactic/Survival weapon. It’s slower, but deals more damage.
- Decreased Fire Grenade cooldown.
- Decreased Explosive Decoy cooldown.
- Decreased Lacerating Aura cooldown.
- Decreased Wings of the Crow cooldown.
- Dead Inside mutation now increases your HP by +50%.
- Mobs attacked by the Homunculus will now aggro the hero in BC4.
- Impaler spear now has knockback effect when hitting enemies.
- Infantry Grenade now deals about twice more damage.
- Beating the HotK is now rewarded with cells.
- Fire Turret cooldown is now twice shorter.
- Phazer cooldown was reduced.
- Wave of Denial is now twice more powerful, its cooldown is twice shorter and it can repel enemy bullets.
- Lacerating Aura can no longer interrupt (stagger) enemy attacks.
- Lacerating Aura has a shorter cooldown and a slightly larger area of effect.
- Limited the frequency of scrolls on mobs.
- Fixed DashShield not properly stopping Thorny mobs when they roll over your face.
- Punishment Shield inflicts damage to nearby enemies when blocking arrows or deflecting bombs. Its damage was slightly increased.
- Player’s diving attack no longer stuns enemies if they are under a full shield protection.
- Ice Shard weapon now throws 3 grenades at a time, is twice faster and slows down enemies for twice longer.
- Scrolls lying on the ground should no longer be too close from each others in levels.
- Updated Roofs & Clock tower for speed runners.
- Added a connection between Prison Depths and Ancient Sewers that requires 1 activated boss cell.
- Sepulchre now has 5 triple scrolls and no doubles.
- Ancient Sewers now have 4 triple scrolls and no doubles.
- Cemetery lost 1 triple scroll.
- Added 3 boss-rune locked doors to Fog Fjord village.
- Added 2 boss-cell locked doors and a few extra stuff in Ancient Sewers.
- Removed many rooms from Ancient Sewers to make it shorter.
- Minor balance adjustments in Prison Depths.
- Rooms added for Ossuary and The promenade of the Condemned
- New traps added in secret portals!
- Triggered doors now open almost instantly when walking on a pressure plate.
- Minor level design fixes
- Added permanent lights near boss-cell locked doors in Sepulchre.
- Spikes in the Throne room now retract after the HotK combat.
- Sewer rooms have been updated : the sewers are now narrower
Graphics & UI
- Lightning Bolt color feedback is now more legible.
- The forcefield wall fx (the one surrounding some bosses) has been updated & optimized
- Pause & map are now available in Homunculus mode
- Added cooldown feedbacks to homunculus skill (hero eye changes color)
- Fixed blood shield showing an area effect on blocking instead of on parrying only.
- Added a feedback to invite you to choose a item to replace
- Some polishes on Pause and HUD: you can now see if an item is a colorless or legendary, and see what tier is used for it
- Fixed boss lifebar weird resizing
- Some little UI fixes
- Bats position on ceil has been improved
- Pendulum can be tingled by bullets now.
- Added cell animation in Collector UI
- Improved camera during Boss Battle
- Added a label in Save UI to know if these are from the Early Access.
- Clock Tower: fixed color doors and polish in background
- Cursed Treasure have now a background + the treasure color in the map
- Added various feedback on various UI window
- Added a fourth panel in GameInfos to show the current gameplay modifiers
- You can no longer access to superior forge rank if you don’t have the required boss cells.
- The door behind the Guillain’s Mutation shop now shows a better explanation if you try to open it while it’s locked.
- “Nerves of Steel” bow and “Boomerang” skins have been updated.
- Improved a lot of UI for our mouse users!
- Updated some confusing translations (“victim burns”, etc)
- Fixed Hayabusa Gauntlets description.
- Added a limit to the “critical hits” related screen flashing.
- Made many cinematic animations (like teleporting, or crossing doors) a little bit faster.
- Added “Resist” feedback on mobs that can resist to all slow-down effects (ie. Hand of the King)
- Fixed Twin Daggers damage in its description.
- Weapons that have unconditional critical hits (like Twin Dagger or Broadsword) now only show a single DPS value in their description.
- Long-press feedback (like when recycling items) now shows up on top of everything.
- You can now break hidden wall blocks using the “Activate” button/key (useful if they are difficult to hit with your current weapons).
- Removed blood fx for critical hits on background props.
- Ammo stuck on Hand of the King now drop if he jumps.
- Fixed Hand of the King attack that did damage the player before the animation actually hits. It also no longer hits player if he’s behind the boss on 3rd strike.
- Fixed Hand of the King issues with Bear Traps.
- Lightnings generated by an affix no longer hit nearby doors.
- DirectX “device removed” errors are now handled correctly.
- Fixed Infection reset exploit during loading screens.
- You can now sell an item directly from a dual altar.
- Fixed crash after reloading a game during a Gameplay Twitch vote
- Oil Grenade now applies oil on its target properly, even if the target was already burning.
- Deflecting a grenade with a shield now properly triggers shield “on successful parry” effects (if they can apply), and it no longer locks player controls for 0.5s.
- The Hunter Grenade no longer has any gameplay affix.
- Ally worms no longer attack doors
- Fixed bullets through walls exploit
- Homunculus attacks can no longer be blocked by shields.
- Fixed multi activating item with one activate button push
- The Collector door will automaticaly open if you have nothing to unlock
- Fixed blueprints not showed in Collector UI the first time
- Fixed gastronomy mutation description
- The mouse cursor is now correctly hidden (DirectX version)
- Fixed PoisonSkin affix (poison enemies if you receive dmg) affecting mobs that shouldn’t be affectable.
- Boss Cell should no longer drop in spikes after HotK combat.
- The first bomb (that splits into smaller ones) thrown by the Grenader enemy now properly inflicts damage.
- Fixed small grenades from Grenader mobs that couldn’t be countered.
- Wrenchip whip no longer ignore shields on 3rd hit (it’s a kick, not a whip hit).
- Fixed Elite Archer asynchronous attack anim.
- Fixed asynchronous animations when a mob is slowed down (using frost weapons for example).
- Fixed Wave of Denial being sometime resisted for no reason.
- Fixed enemy bumps (like using Spartan or Wave of Denial) being resisted for no reason.
- Fixed Spartan boots hit box (not hitting enemies that are too close from you).
- Additional notes: none
- Source: Motion Twin
How to download updates for Dead Cells for the Nintendo Switch?
To download the updates for Dead Cells, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


text:
My novel Roses of Winter
is set in World War 2 Glasgow. I will taking part in a Meet the Author Q&A session at Goodreads.com on December 2nd and 3rd. You can find it at http://www.goodreads.com/group/show/58815...._Murdo_Morrison
. I will be answering questions posted online over the two days. I hope you will stop by.A little bit about me:
I was born in Glasgow and spent my early years in a room and kitchen in a tenement in Scotstoun similar to the one inhabited by the McIntyre family in Roses of Winter
. My family has many links to shipyards, shipbuilding and the Merchant Navy. The adventures of Donald McIntyre and Charlie Burns in Roses of Winter
are based to some extent on the real-life wartime service of his father and maternal grandfather. My paternal grandfather served in World War 1 and later worked for Glasgow Corporation Transport. My father Donald worked at Yarrow's shipyard in Scotstoun for over 30 years after the war.
For more information about Roses of Winter
go to http://www.goodreads.com/book/show/12009839-roses-of-winter

domain: literature


text:
Car Group’s groundbreaking project ‘Drive Me’ – featuring 100 self-driving
Volvos on public roads in everyday driving conditions – is moving forward
rapidly. According to a company statement, the first test cars are already
rolling around the Swedish city of Gothenburg and the sophisticated Autopilot
technology is performing well.
“The test cars are now able to handle lane
following, speed adaption and merging traffic all by themselves. This is an
important step towards our aim that the final ‘Drive Me’ cars will be able to
drive the whole test route in highly autonomous mode. The technology, which
will be called Autopilot, enables the driver to hand over the driving to the
vehicle, which takes care of all driving functions,” says Erik Coelingh,
Technical Specialist at Volvo Car Group.
makes the ‘Drive Me’ project unique is that it involves all the key players:
legislators, transport authorities, a major city, a vehicle manufacturer and
real customers. The customers will drive the 100 cars in everyday driving
conditions on approximately 50 kilometres of selected roads in and around
Gothenburg. These roads are typical commuter arteries, including motorway
conditions and frequent queues.
Volvo Cars’ hometown Gothenburg becomes the world’s first arena for
self-driving cars in everyday driving conditions demonstrates both our
technological leadership and Sweden’s dedication to pioneering the integration
of self-driving vehicles,” says Erik Coelingh.
Me – Self-driving cars for sustainable mobility’ is a joint initiative between
Volvo Car Group, the Swedish Transport Administration, the Swedish Transport
Agency, Lindholmen Science Park and the City of Gothenburg. The Swedish
Government is endorsing the project.
Source: Volvo Cars Group
There is no end to fancy accessories for your car, be it for the interiors or the exterior. Can you imagine, you can also change your car key to a real fancy one? Keydroid India, the pioneering brand ...
Axalta Coating Systems, a leading global coatings company, announced its 2024 Global Automotive Colour of the Year – Starry Night. The latest edition marks the 10th year Axalta has introduced its auto...
Greencore Electronics, a trailblazer in advanced automotive solutions, has unveiled a car vacuum cleaner and puncture repair kit which are fully made in India.


text:
Jaap and Sia Bakema: Habitat
27 June 2014 - 4 October 2014
Whereas the Dutch show at the 2014 Venice Biennale of Architecture highlighted the public facets of the architect Jaap Bakema (1914-1981), in Rotterdam the attention was turned towards the private life of Bakema and his creative collaboration with his wife and artist Sia Bakema (1919-2006).
In this small exhibition, the working and living environment of Bakema was portrayed. On show were tapestries and mosaics made by Sia. She was for many years an advisor to the office of Van den Broek and Bakema regarding the use of color in the architecture of the office. Her mosaic designs were developed in the same context.
Between Jaap and Sia there was a lively exchange of visions and ideas, about architecture, art and society. Works by Jaap Bakema on the show included some of his furniture designs developed during his career at Van den Broek and Bakema, and also in his early years of individual practice. A desk with a cupboard from 1948, the same model that Bakema owned, was exhibited. On that desk, the architect wrote many of his articles and lectures for TU Delft. On display are also excerpts from his diaries. Jaap Bakema also made films that show how architecture and habitat were central his own family life.
The exhibition was developed in close cooperation with Brita Bakema, daughter of Jaap Bakema and Sia. On the occasion of both exhibitions, her publication Jaap Bakema and Sia: Habitat was released. The book is available at the bookstore of Het Nieuwe Instituut.
The exhibition was opened by Frans Hooykaas, a former employee of Van den Broek and Bakema and assistant of Jaap Bakema.


Description: This plugin controls a TCW122B-CM module by Teracom.cc.
Type: - Categories: Automation Protocols, HVAC
Development status: Prototype
Tested on: All platforms
Developer: Mauro Cicolella
TCW122B-CM is a multifunctional device for remote monitoring and control, designed to work in IP based networks. It can be managed by WEB interface, SNMP programs and user applications. The controller can be used as standalone device or as a part of control and monitoring systems. The device utilizes special schematic for long 1-Wire interface support, up to 2 temperature or temperature/humidity sensors can be connected. Along with ambient parameters, two analog voltages and status of two digital inputs can be monitored. For every parameter can be sent e-mail and/or SNMP trap, if it goes outside of previously set-up range. The both relays can be activated locally - from status of monitored parameters or remotely - by WEB interface, SNMP managers etc.


text:
An AA-sized battery that can be recharged and used again is a rechargeable aa battery. Remote controls, portable radios, toys, and digital cameras all require AA batteries, a typical battery size. Most rechargeable AA batteries use the lithium-ion (Li-ion) or nickel-metal hydride (NiMH) chemistry. More people use and can find NiMH batteries. Compared to regular alkaline AA batteries, they have a greater capacity, and depending on the brand and type of the battery, they may be recharged hundreds or even thousands of times.
A suitable battery charger made for the appropriate chemistry can be used to recharge these cells. Using a charger made especially for rechargeable batteries is crucial because using the incorrect charger can be risky and could harm the batteries. Compared to single-use alkaline batteries, rechargeable AA batteries provide several benefits. Because they can be recycled several times, they are more economical in the long term than buying new batteries regularly. Additionally, they are more ecologically friendly because they need less battery. Rechargeable batteries, however, often start with a lower voltage than alkaline batteries and progressively lose voltage as they are depleted, so they might not be appropriate for devices that need a constant voltage level to function.
How to Use Your Rechargeable AA Batteries to Their Full Potential?
You should invest in reputed companies with dependable and rechargeable batteries. Greater capacity, a longer lifespan, and greater performance are typical characteristics of higher-quality batteries.
Use the proper charger:
Invest in a high-quality charger made with rechargeable aa battery needs in mind. Chargers that are incompatible with or not designed for different battery types could not provide the best charging conditions.
Fully discharge and recharge:
Occasionally, completely deplete your rechargeable aa batteries before refilling them. The memory effect, a phenomenon that causes a battery's capacity to decrease with time, may be avoided with this technique, which helps calibrate the battery's capacity.
Avoid partial charging:
Try to charge your batteries whenever feasible instead of partially charging completely. Partial charging may result in a reduction in capacity and performance overall.
Charge at the proper rate:
Adhere to the battery manufacturer's suggested charging rate. Overheating and shorter battery life results from charging faster than is advised.
Maintain appropriate storage:
If you aren't using your rechargeable aa batteries for a while, keep them in a cool, dry area. Avoid subjecting them to high or low humidity or temperatures since these conditions might impair their functioning.
Battery types shouldn't be combined:
Rechargeable batteries shouldn't be used with non-rechargeable batteries, and vice versa. Because different batteries have different voltage levels and discharge characteristics, charging may be ineffective and cause harm.
Recycle used batteries:
When you’re rechargeable aa batteries, have served their purpose and can no longer maintain a charge, recycle them properly. Several stores and recycling facilities offer battery recycling programs for a reduced environmental effect.
The top producer of rechargeable aa batteries is JIEYO:
A high-tech firm, J&Y Technology Co. Ltd. specializes in producing, researching, developing, and marketing rechargeable Ni-MH, Li-ion, Lithium polymer, and LiFePO4 batteries. It is in Huizhou, one of the major cities in the Guangdong-Hong Kong-Macao Greater Bay Area, and a city next to Shenzhen. J&Y continues to provide high-quality and competitively priced batteries to all customers following an effective management system, robust development capabilities, meticulous application of the quality system, flawless product performance, and a rapid response service system. With a warranty, after-sales technical support, and customized services for their particular needs, JIEYO puts the needs of its customers first while offering outstanding battery solutions. Our clients can count on a lifetime connection with JIEYO Technology based on trust, openness, and quality. JIEYOTechnology Co., Ltd. guarantees to offer the best custom battery solutions for every electrical application. As a recognized manufacturer, we employ the most enthusiastic, knowledgeable engineers to meet current expectations. We pledge to provide items of the highest caliber and long lifespan.
Why? Since we are about more than just dependable power. No matter what, we are committed to looking out for you and winning your trust.
Due to this, we present to you the following:
The field's most enthusiastic and knowledgeable professionals, from engineers to salespeople to service technicians.
The most recent goods, tools, and technology, ensuring the highest level of performance
Solutions tailored to your needs and budget, along with continuing consultation.
An Eco-Friendly Alternative: Rechargeable AA Batteries:
The environmentally beneficial alternative to disposable alkaline batteries is a rechargeable aa battery. They provide several benefits regarding their effect on the environment and long-term cost reductions. Before they need to be replaced, rechargeable batteries can be used hundreds or even thousands of times. By doing this, the amount of battery waste produced is decreased, and the environmental damage caused by the disposal of single-use batteries is lessened. Rechargeable batteries have higher energy efficiency than other batteries. They can last longer in gadgets and need fewer repairs since they generally have bigger capacity and deliver constant power output during their usage. You may save these limited resources by utilizing rechargeable batteries.
Using a rechargeable aa battery is a wonderful way to save money and lessen waste. It is more powerful than alkaline batteries, can be reused, and economical and environmentally beneficial. We provide dependable power for all your power needs for years if you maintain and care approximately properly. JIEYOhas established itself as a reputable NiMH and Lithium battery manufacturer brand via commitment and customer-first service. It offers a wide range of affordable, high-quality batteries for all applications and will soon provide specialized services for solid-state battery solutions. To store more charge per unit area and use high power for a longer time, JIEYO wants to make them even denser.

domain: chemistry


text:
Current Sign-up Sheets
|FRIDAY||August 14, 2020||8||View & sign-up »|
|SATURDAY||August 15, 2020||38||View & sign-up »|
|SUNDAY||August 16, 2020||32||View & sign-up »|
THANK YOU for volunteering! The wealth of information below will answer most of your “volunteer” questions like where to check-in, inform you of NEW updates for 2020, define your specific volunteer roles, and help us work together efficiently. Thanks again and please contact us with any additional questions!
VOLUNTEER JOB DESCRIPTIONS:
- FESTIVAL SETUP and BREAK DOWN- Setting up, we need extra hands to help hang banners, setup tents, misc help.
Breaking down we need help packing things up at the end of the festival and making sure the park is clean.
- ARTIST CHECK-IN – Check off the artist from our list when they arrive and give the artist their welcome packet. You may need to help show the artist where their space is located.
FAQ: Artists are to setup the front of their tent facing the sidewalk on the imaginary line between the two flags we have marked with their booth number. Artists may drive up to their space to unload and set up, but they must move their vehicle to one of the parking areas after they are setup and before the start of the festival.
- WELCOMERS – Greet each visitor and encourage everyone to vote for their favorite artist before they leave by completing our quick online survey found on our website: ArtintheParkElkader.com. A virtual program will also be available on our website.
FAQ: PEOPLE’S CHOICE BALLOT: The new online People’s Choice Ballot and Survey is a green approach to tracking the attendance of our festival and helps us know how to make our event better each year. Entering an email and completed survey will allow us to inform everyone of the winning artists and raffle winners after the festival. — The People’s Choice winning artist will win a $250 Cash Prize! ONE VOTE PER PERSON. RAFFLE: Each completed online survey will be entered into a drawing for Gift Cards to local businesses that will be awarded after the festival. PROGRAMS: Our virtual program will be promoted online prior to the festival and available throughout the weekend online. We will have a limited number of programs available for those who are highly interested in a printed version at the event.
- ARTIST HELPERS – Check on artists. Ask if they need a break. Watch for the RED FLAGS signaling an artist booth that needs some help. You are not responsible for making sales while they are gone, just let visitors know that the artist will be right back.
FAQ: The artists will know that they should not leave their space for an extended period of time.
- WATER – volunteers of all ages can have fun with this job! We have a wagon that we pull through the park with water to our artists. This is used to cut down on plastic bottles.
NOTE: Please walk slow (don’t run anyone over with the wagon), make stops, be friendly, and ask the artists if they need water. We want to make water available, be attentive, but not overwhelm them while they are speaking with clients. After you’ve made a round feel free to park under the Center Welcome Tent for a break before you head out for another round.
- KIDS ART TENT – help with kids art activities in the large 20×40 white tent near the playground end of the park.
FAQ FOR ALL VOLUNTEERS:
CHECK-IN for your shift at the CENTER WELCOME TENT (it’s the large 20×20 WHITE TENT that crosses the sidewalk at the center of the park). Please come a few minutes before your shift to get your official “volunteer” T-shirt and name tag. If you have your shirt from last year you are more than welcome to wear that one to the park.
REMEMBER, as a volunteer, you are a good will ambassador for Elkader—always friendly, helpful, and courteous! Be watchful for ways you can be helpful above & beyond your particular assignment. Be familiar with the locations of each area so you can direct visitors to water, 1st aid, food, bathrooms, etc.
NAME TAG – Use your FIRST NAME ONLY, Large letters on the name tag make it easy to read at a glance and this helps identify you as a volunteer.
LOST CHILDREN (AND LOST AND FOUND) – Take all lost and found to the CENTER WELCOME TENT.
KEEP IT CLEAN – Pick up and toss litter wherever you see it, and report which garbage tubs and recycle bins need emptying to an event organizer who can typically be found at the CENTER WELCOME TENT.
RED FLAGS – Every artist is given a RED FLAG to hang up on the front of their booth if they are in need of help. No matter what your “volunteer job” is, please keep an eye out for RED FLAGS and check on the artist if you see one. One of our MAIN GOALS as volunteers is to help make our artists feel appreciated and taken care of.
CHECK OUT—when your time is up at the center welcome tent and the next volunteer will replace you. (You may either keep the T-shirt, or return it to be reused at a future event.)
HAVE FUN + JOIN US AT ART AFTER DARK!
Volunteers, your names have been added to our VIP reception! Join us for refreshments and live music as a thank you for helping us out at Art in the Park! Art After Dark is Saturday evening, from 5:30 – 7 pm, located in the Children’s Pavilion across from the playground. Thank you so much for your time and energy!
Thank you again for signing up to volunteer with Art in the Park. If you have any questions about your shift please give us a call or send an email to:
Teri Ann Marting
Micah Minor &
The Art in the Park Crew
Kate Lower, Main Street Elkader Director
563 245 2770


text:
All season access
Here is a great opportunity to get away from the daily grind of city living. Start your hobby farm! Live off-grid Slow down and take control of your life.
A great spot for all your outdoors adventures. Build your hunt camp or vacation retreat for the family.
This property is in the unorganized township of Lybster, just 40 minutes south west of Thunder Bay.
The property can be access all year round via Delints Rd. The property has approx 420 meters of road frontage.
The property has no electrical power, no septic or well, this is raw land. Ready for your development. Build what you like.
Crown land abuts the property along the northern boundary line.
Surface mineral and tree rights comes with the property.
The property has a decent sized pond close to the north-west corner. The property is not flat, but rather rolling terrain.
The land was selectively harvested in the early 2000’s. And from the recent photos the growth is coming in full and maturing tall.
Need supplies while your on the property? Hopper’s variety is only 10 minutes away. And for some really good homecooked meals, convenience, fuel, bait, beer & liquor Green Acres Variety is the spot!
Like to fish? Whitefish Lake is only a few minutes drive from the property. Try your hand at catching walleye, pike or even bass here. The is a great wide public boat launce and rest area located on the north east side of the lake, just off the highway.
Great hunting opportunity. The property falls within WMU #13.
Thunder Bay is the regions hub with a population of approx 112,000. This is the regions largest city and offer all the municipal and regional services. From building supplies, grocery outlets, contractors, large shopping centers, to quaint farmers markets, Thunder Bay has everything you need.


text:
Take this scenic historic route from Sedona heading north to Flagstaff. It's a must! The beauty surrounds all year. My favorite time is the fall. Make sure to stop along the way to enjoy the creek, take photos, or enjoy a walk or hike and lunch at the Indian Gardens.
Own or manage this property? Claim your listing for free to respond to reviews, update your profile and much more.


text:
Foot & Ankle Center, LLC
Medical PracticeSpas - Medical & Therapeutic
The Foot & Ankle Center is a comprehensive podiatry practice for all of your foot health needs. The Foot & Hand Spa is located inside the clinic and provides medical-grade clean nail services.
Rep/Contact InfoKimberly CampbellAdministrator
- Phone: (804) 320-3668 ext 301

domain: medical