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Halo Infinite is undoubtedly one of the most anticipated Xbox Series X games of 2021, and it promises to reboot Microsoft’s iconic Halo franchise from the ground up.
The new Halo was supposed to be a launch title for the Xbox Series X and Xbox Series S consoles, but it was delayed due to the Covid-19 pandemic and less than favorable feedback from fans after its gameplay reveal.
After a placeholder date of “Holiday 2021”, which falls between November and early January, we finally know when Halo Infinite will release: December 8. 343 Industries made the announcement during Gamescom 2021, and also revealed that a custom Xbox Series X and Xbox Elite Wireless Controller Series 2 will be available at launch.
Described as a “spiritual reboot” by developer 343 Industries, Halo Infinite will continue the series’ ongoing story when it comes to Xbox One, PC (including Steam), Xbox Series X and Xbox Series S. The game will also come to Xbox Game Pass on day one and support ray-tracing, which will be added in a post-launch patch. Microsoft has also promised Xbox Series X players will enjoy an optimized version of the game, with “up to 4k resolution at 60fps in campaign and greatly reduced load times creating seamless gameplay that ushers in the next generation of gaming”.
Want to learn more? Read on for more Halo Infinite news, updates and gameplay trailers.
Developer 343 Industries has collated player feedback that was gathered during the game’s technical preview and has started making changes to Halo Infinite. Scroll down to ‘Halo Infinite news and features’ to find out more.
- Check out our reviews of the Xbox Series X and Xbox Series S
Halo Infinite: key facts
- What is it? The sixth game in the main Halo series
- When is it out? December 8, 2021
- What can I play it on? Xbox One, PC and Xbox Series X/S
- Will Halo Infinite be on Xbox Game Pass? Yes, from day one
- Will Halo Infinite have split-screen multiplayer? Yes
Halo Infinite release date
Halo Infinite’s campaign and multiplayer will launch on December 8, 2021, Microsoft has revealed.
For months, Microsoft and 343 Industries touted a 2020 release date that coincided with the launch of the Xbox Series X (though Halo Infinite will be a cross-generation title). Unfortunately, that wasn’t to be.
On August 11, 2020 Microsoft and 343 announced that Halo Infinite would be delayed until 2021 to give the team more time to polish the game, and hopefully give gamers a better experience at launch. The move was made to also preserve the health of the development team who, during the impact of coronavirus, has had to adapt to entirely different working conditions and a number of logistical issues.
Here’s the full tweet for context:
Halo Infinite Development Update pic.twitter.com/TFZvXhRN9fAugust 11, 2020
Halo Infinite was then scheduled to release in “Holiday 2021”, and a November release date seemed likely, especially given that a Halo Infinite actor recently stated the game has been “pushed to later November this year” and that Halo’s 20th anniversary takes place on November 15, 2021.
343 Industries head Bonnie Ross has offered assurance to fans that while “the wait has been difficult”, the delay means that the developer can give fans “the Halo game you deserve”.
As 343 Day draws to a close, we’re excited to offer a closer look at Halo Infinite development and share our updated launch window of Fall 2021.Read more in the first Inside Infinite: https://t.co/1m5mLSJKVm pic.twitter.com/FyDDs1WNoJDecember 8, 2020
Halo Infinite gameplay
Halo Infinite kicked off the show during Microsoft’s Xbox Game Showcase event in July 2020, and as you can see from the trailer above, it’s a very reminiscent of Halo: Combat Evolved. There’s a familiarity to the verdant environments, as well as iconic weapons on display as well as vehicles from the long-running series, including the Warthog. It’s reassuringly Halo-like, but leagues ahead in terms of presentation compared to the older games.
This is a more open world-looking Halo game, though, with an in-game map called the ‘TacMap’ that shows how you can explore different parts of this extra-sized Halo ring and tackle certain missions, each of which have their own difficult rating. 343 Industries says the environment in Halo Infinite is “several times larger than that of the last two Halo games combined” and we can see that there is a day and night cycle in play.
In the menu screen, we also see an item called ‘Upgrades’, suggesting you can make RPG-style improvements to Master Chief, which would be a first for the series.
We also see some of the Banished, Halo Infinite’s main alien antagonists who were previously seen in Halo Wars 2. In the story, the Banished, led by Brute War Chief Escharum, have declared victory over the UNSC forces and taken over a Halo ring. This is Chief’s first encounter with the Banished. Some of the Covenant enemy types here look familiar, too, but the presence of the Banished should present a new spin on the Brute enemies from classic Halo games like Halo 3.
We see a grappling hook revealed (technically called a Grappleshot), too, which lets you pull Master Chief towards enemies and objects, or help him reach higher ground to deliver fire from above. There’s a glimpse of a Drop Shield, too, which offers the Chief protection from enemy fire when out in the field. These new additions are designed to help you personalize your approach to combat in Halo Infinite, and seem to be more fleshed out than Halo 5’s rather limited Spartan abilities.
Despite some rather unglamorous screenshots, Halo Infinite still appears to be a beautiful-looking showcase of what the Xbox Series X is capable of, and an exciting teaser of more to come from 343 Industries. The game is built on 343’s new Slipspace Engine and, although Microsoft confirmed that the gameplay wasn’t running on an Xbox Series X, it was at least on a PC that’s “representative of the experience players will have on Xbox Series X”.
Halo Infinite trailers
If you want to come out on top in Halo Infinite’s multiplayer, you might want to pick up the Xbox Elite Wireless Controller Series 2. This custom design mimics the look of Master Chief’s iconic armor and was revealed during Gamescom 2021. Check out the trailer below.
Are you a fan of custom hardware? Halo Infinite is getting it’s very own Xbox Series X limited edition console. Check out the reveal trailer below.
343 Industries dropped a new cinematic trailer for Halo Infinite’s multiplayer at Gamescom 2021, which you can watch below.
343 Industries shared a deep dive into Halo Infinite’s multiplayer mode, and it provides a great insight into what players can expect. We get to see Big Team Battle, the types of customization options that await, as well as closer look at the game in action. Check it out below.
343 Industries showcased Halo Infinite’s multiplayer mode for the very first time during E3 2021. We saw the return of the iconic announcer, fan-favorite weapons like the Energy Sword, and new items that are bound to mix up the series’ classic multiplayer action. There’s also a slew of vehicles to commandeer and use against the enemy team.
Microsoft began its Xbox Games Showcase for the Xbox Series X with a beautiful-looking CG teaser trailer for Halo Infinite, followed by the gameplay demo above. The first trailer shows Master Chief’s Mjolnir armor being reforged. Check it out below:
Check out the Halo Infinite 2019 E3 teaser below too, in case you missed that:
Halo Infinite was officially announced during Microsoft’s E3 2018 conference, with the below teaser.
Halo Infinite multiplayer
We’ve finally seen Halo Infinite’s multiplayer in action, which you can watch above, and it looks like it’s going to be a blast. We saw what appeared to be a mix of classic Halo action mixed with new ideas, such as the grappling hook which will provide more verticality than in previous games.
Classic modes such as Capture the Flag and Oddball return, as well as the game’s legendary announcer, and it looks like there will be plenty of vehicles for players to hijack and use on the enemy team.
Halo Infinite’s multiplayer mode will be free-to-play for the first time in the series, and will run at 120fps for those with capable displays. The game will also feature cross-play and cross-progression on Xbox and PC.
Testing for multiplayer elements has begun (with more to come) and the first technical preview gave Halo Insiders the chance to face off against the series’ first AI bots. While not everyone is getting the chance to test the game, 343 Industries has uploaded an overview of its first technical preview which gives a look at some of the gameplay in action. Initial testing of the multiplayer has been generally well received.
The first multiplayer details spilled out as early as 2017 when head of 343 Industries, Bonnie Ross, confirmed that the game would include split-screen co-op multiplayer at DICE 2017.
The decision to remove split-screen co-op from Halo 5: Guardians, in favor of an online-only version, was met with criticism from fans, as it had been a staple Halo feature that had been around since the first game was released in 2001. Ross said Halo 5’s removal was “painful”, adding that “it erodes trust with the community. [We’ve had a] lot of learnings from that, and I would say for any FPS going out forward we will always have split screen going forward.”
Commitment to split-screen was reiterated in an Xbox Wire post during E3 2019, where Community Director Brian Jarrard said that split-screen support would make its long-awaited return to the series.
Since then, we’ve learned that while Halo Infinite will restore this fan-favorite feature, multiplayer will be quite different to other entries in the series with regards to its frame rate and resolution.
According to a tweet from the official Halo account, Halo Infinite’s multiplayer will run at 120fps and will also be free-to-play.
In 2021, it was confirmed in an Xbox Wire blog post that Halo Infinite will support cross-platform multiplayer and cross-progression between Xbox One, Xbox Series X, and PC. Essentially meaning PC players can play with those on Xbox consoles while multiplayer customization and progress will carry across all platforms.
Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later! pic.twitter.com/9bIrppFiONJuly 31, 2020
We’ve also been given a first look at an armor render from the upcoming game. In the a Halo Waypoint update, 343 Industries showed the Mark VII Mjolnir armor in a Monarch coasting. The render is marked as a work-in-progress so could be subject to change, but we expect this will be a customization option for the game’s multiplayer mode.
Since the multiplayer reveal at E3 2021, we’ve learned even more about it through a deep-dive and a Halo Waypoint blog post.
The first season of Halo Infinite’s multiplayer is titled “Heroes of Reach” and Head of Creative for Halo Infinite, Joseph Staten, said that 343 Industries has “a goal to deeply root your Multiplayer character in the larger Halo universe and give them a vital, active role in the Halo story moving forward.”
Heroes of Reach was chosen as the first season for “very specific reasons”, according to Staten who explained, “Reach has a rich history; it’s a key location for Spartans of old and a focal point for a new generation of Spartans preparing to wrestle with the perils and mysteries of a galaxy that has fundamentally changed after the events of Halo 5.” The first season “takes place at a transformational moment in Halo history—at the pivot point from one generation of heroes to the next” and, Staten adds, “your Multiplayer hero is waiting just offstage, geared up for battle and ready to spring into action.”
It’s been confirmed that Halo Infinite’s multiplayer seasons will last three months, with Live Team Design Director, Ryan Paradis, saying the reason for this time frame is “because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players.”
As rumored, Halo Infinite will indeed include a battle pass system which, the team says, it hopes will be “player-first”. The aim with Halo Infinite’s battle passes is to avoid the feeling of grind and, for that reason, they won’t expire. Ryan Paradis explained this, saying, “Season 1 Battle Pass will be around forever; you can always go back, select that as your active Battle Pass and continue to earn progress in it.”
“If you decided to take a Season off,” Paradis went on, “or you simply didn’t have time to play, that’s fine. You can always go back and purchase any prior Battle Pass as well. Additionally, our passes will always include various free rewards in addition to the premium track. This goes back to a few pillars of ours: Provide unambiguous value and maintain that player-first focus.”
The idea behind permanent Battle Passes is that it will remove the grind and sense of obligation to play that can sometimes arise with timed-access. “We want it to be a supplemental reward stream for the time you were already putting into the game,” Paradis explained, “I for one can’t stand it when I’m playing a game JUST to complete the Battle Pass – it feels like a chore to me.”
In a December 2020 Halo Waypoint post lead progression designer Christopher Blohm confirmed “that there will be some premium cosmetics, but players will still obtain tons of customisation content through things like playing campaign, challenges, skill, special events, legacy rewards (such as the Halo 5 SR 152 reward), the progression system, and more.” He added “Players that play for free will be able unlock items across a multitude of different customisation types to allow them to represent themselves in-game.”
Blohm also made it clear that there will be “No loot boxes. No randomness or items that influence the sandbox and gameplay.”
You can check out the interior space of one of Halo Infinite’s work-in-progress maps below.
Halo Infinite news and features
Below we’ve gathered up the latest news and rumors around Halo Infinite.
The next Halo Infinite multiplayer preview takes place on September 24
343 Industries has announced that the next Halo Infinite multiplayer preview will take place on September 24. Remember, you’ll need to be registered as a Halo Insider if you want to play, so don’t forget to do so before the deadline of September 13.
Player feedback is already being implemented
343 Industries has shared a blog post that highlights how player feedback is already improving the game. The developer gathered feedback during Halo Infinite’s technical preview, and it’s led to various tweaks and new features being considered.
One change that has been requested by players is how Halo Infinite’s radar works. In the technical preview, it would only show an enemy if they were sprinting or shooting. However, the radar will switch back to the more traditional motion tracking style, which shows when an enemy is moving.
Halo Infinite system requirements revealed
Halo Infinite system requirements for the PC version have appeared online, ahead of the game’s December 8 release date. When it comes to the minimum specs, there’s good news here, as there’s nothing too taxing for any gaming PC or laptop that was bought in the last couple of years.
However, the recommended system requirements are where things get interesting, as they show quite a leap.
Halo Infinite minimum system requirements:
- Requires a 64-bit processor and operating system
- OS: Windows 10 RS3 x64
- Processor: AMD FX-8370 or Intel i5-4440
- Memory: 8 GB RAM
- Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
- DirectX: Version 12
- Storage: 50 GB available space
Halo Infinite recommended system requirements:
- Requires a 64-bit processor and operating system
- OS: Windows 10 19H2 x64
- Processor: AMD Ryzen 7 3700X or Intel i7-9700k
- Memory: 16 GB RAM
- Graphics: Radeon RX 5700 XT or Nvidia RTX 2070
- DirectX: Version 12
- Storage: 50 GB available space
There’s a new dynamic background that’s perfect for Halo Infinite fans
A new Xbox Serie X|S dynamic background has stealth dropped onto the console. It features Halo Infinite’s gorgeous cover art, with Master Chief standing prominently in the foreground against the backdrop of Installation 07.
If you’d like to use the Halo Infinite dynamic background for yourself, head to Settings > Personalization > My Background > Dynamic Backgrounds and you’ll find it nestled at the end of the row. If you can’t see it right away, try rebooting your console.
Microsoft has released a new Halo Infinite-themed dynamic background for the Xbox Series S / X pic.twitter.com/SEGqpSxVAGAugust 27, 2021
Halo Infinite release date confirmed, including limited edition hardware
Halo Infinite will be released on December 8, 2021, and will also receive a limited edition Xbox Series X console and Xbox Elite Wireless Controller Series 2. The announcement was made at Gamescom Opening Night Live, and 343 Industries confirmed that both the game’s campaign and online multiplayer will launch on the same date.
Could Halo Infinite release in December?
It’s looking like Halo Infinite could release on December 8, 2021. A Microsoft Store listing and product listing from a Taiwanese retailer both point towards a December release, which still keeps it within the Holiday 2021 window.
We’re likely to hear more about Halo Infinite at Gamescom Opening Night Live, as Microsoft didn’t reveal any Halo Infinite news at its Xbox Gamescom event.
Forge and campaign co-op won’t be available at launch
343 Industries has confirmed that Forge and campaign co-op won’t be available at launch, with the former appearing potentially six months later. The decision was made to ensure the game hits its Holiday 2021 release window, but has been met with disappointment by some, particularly for those who were hoping to play the game’s campaign with friends.
Halo Infinite helmet customization leaks
Don’t click if you don’t want to be spoiled, but Twitter account NewHaloLeaks revealed a collection of helmets that player may get to customize their Spartan with in the final game. Collated in a post on the HaloLeaks subreddit, the gallery features helmets both new and old, as well as some fan-favorites.
Halo Infinite file size points to a large install
Halo Infinite will apparently require 97.24GB of storage space to download, according to a leaked image from the Microsoft Store.
The large file size wouldn’t be too surprising, considering that Halo 5: Guardians needs 989.8GB of space, while Halo: The Master Chief Collection eats 103.9GB of storage.
Even though you might be able to install the campaign and multiplayer mode separately, you might need to free up some space before Halo Infinite arrives.
More testing on the horizon with a PvP focus
The first Halo Infinite multiplayer beta may be over, but developer 343 Industries is already considering holding another one focused on PvP.
On Twitter, Halo Community Director at 343 Industries Brian Jarrard thanked Halo Insiders for participating in the Halo Infinite technical preview in July and explained the next steps 343 Industries intends to take.
Jarrard revealed that the developer is hoping to host another “larger-scale flight” that is “properly focused on PvP and other elements of the [multiplayer] experience”.
There’s no definite timing for this second multiplayer beta but they have encouraged those who want to take part to sign up to the Halo Insider Program to be in with a chance of participating.
Halo Infinite battle royale rumors resurface
It looks like Halo Infinite could be getting a battle royale mode, at least according to a voice file found by dataminers.
As spotted by PCGamesN, dataminers have already found spoilers relating to Halo Infinite’s campaign in the game’s technical preview, but now a voice recording performed by the game’s legendary multiplayer announcer, Jeff Stitzer, has also been discovered.
In the voice clip, Stitzer can clearly be heard saying “Battle Royale.” As Halo fans will be all too aware, the game’s announcer always calls out the multiplayer mode you’re playing before a match begins. This voice recording doesn’t necessarily confirm that Halo Infinite will definitely get a battle royale mode, though. As commenters on Resetera have rightly pointed out, the developers could have had Stitzer record this clip for any number of reasons. It could be for a future update or even a custom game mode, but there’s no doubt that 343 Industries has at least thought about the possibility.
First technical preview complete
Halo Infinite first technical preview took place on July 29 From July 29 to August 1, 2021, players signed up to the Halo Insider program were able to try out a slice of Halo Infinite’s multiplayer component.
It was a bot-centric experience, with developer 343 Industries stressing the bots won’t be pushovers and, as they’re a first for the series, it obviously wants to get the functionality right.
Players could fight bots in the Slayer multiplayer mode, and also try out Weapon Drills to test the weapons available in the technical preview. Finally, players were able to have a chance to preview Halo Infinite’s UI, including the Battle Pass, which was represented in truncated form alongside a handful of cosmetic options for your Spartan.
With this first technical preview out of the way, Halo Community Director Brian Jarrard confirmed on Twitter that 343 Industries is now digging into the crashes, bugs and game data gathered from the recent beta and addressing any issues it deems necessary. Though given the recent beta is from an earlier build of Halo Infinite, many of the issues might have already been addressed.
More testing is expected over the coming months, with dates to be confirmed.
Halo Infinite campaign spoilers have been found
Datamined details for Halo Infinite’s campaign are now popping up in various places online, some even spoiling plot details.
343 Industries’ Joseph Staten flagged the leak on Twitter, confirming that the team “unintentionally included a small number of Halo Infinite campaign files in the tech preview build” and that “unfortunately, these files contain spoilers.”
Staten went on to say that “leaks like this are painful for the dev team and can ruin the campaign experience for everyone. So please, keep your eyes peeled for spoilers and don’t spread them if you see them.”
Multiplayer will feature Apex Legends-style ping system
Halo Infinite’s multiplayer mode is set to implement one of Apex Legends best features: a ping system.
In an employee spotlight blog post on 343 Industries’ website, lead multiplayer designer Andrew Witts confirmed that Halo Infinite will feature a “Mark System”, which works exactly as you’d expect.
“My team also gets to work on awesome MP (multiplayer) systems like […] the Mark System, which is a feature where players can mark a spot in the world that lets their teammates know vital information, like an enemy position or weapon location,” said Witts.
It’s not make or break for the franchise
When asked how much is riding on Halo Infinite in terms of the future of the franchise during a recent episode of IGN’s Unlocked podcast, Head of Xbox, Phil Spencer, responded, “I don’t think about it that way. Like the future of the franchise, I think, Halo will be here ten years from now. Is Infinite the lynchpin on whether it survives that long? Absolutely not.“
“The game has such a rabid fanbase and such a history and lore that it’s just an IP that’s going to be with us. We don’t take that for granted, but I definitely believe in my core that that is true.”
“I’m not one of these dire prediction people,” Spencer went on, “I think game teams, whether it’s our teams or any team out there, they put enough pressure on themselves in delivering for customers and when you’re on a franchise that’s as big as Halo with such focus on every step and every word that’s said. I trust the team, I trust the progress they’re making, and I have confidence in Halo infinite and I think that’s all that needs to be said there. I don’t think it’s a make or break, I just don’t believe that.”
Season 1 multiplayer is titled Heroes of Reach
343 Industries has gone into more detail on Halo Infinite’s multiplayer. In a recent Inside Infinite blog post on Halo Waypoint, Live Team Design Director, Ryan Paradis, and Lead Progression Designer, Christopher Blohm, revealed that Halo Infinite’s multiplayer seasons will have a quarterly structure, with a new season kicking off “roughly every three months… with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions.”
This structure will, according to Paradis, give players enough time to explore without it getting tiresome, while Lead Progression Designer, Christopher Blohm added, “we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”
There does seem to be a focus on not making Halo Infinite multiplayer feel like a grind for players. It’s been confirmed, for instance, that Battle Passes won’t expire and Paradis expanded on this, explaining that 343 Industries wants to be “player-first” with Halo Infinite’s Battle Passes.
“Season 1 Battle Pass will be around forever; you can always go back, select that as your active Battle Pass and continue to earn progress in it,” Paradis said, “If you decided to take a Season off, or you simply didn’t have time to play, that’s fine. You can always go back and purchase any prior Battle Pass as well. Additionally, our passes will always include various free rewards in addition to the premium track. This goes back to a few pillars of ours: Provide unambiguous value and maintain that player-first focus.”
Season 1 will be titled Heroes of Reach and Head of Creative for Halo Infinite, Joseph Staten, explained that , “Reach has a rich history; it’s a key location for Spartans of old and a focal point for a new generation of Spartans preparing to wrestle with the perils and mysteries of a galaxy that has fundamentally changed after the events of Halo 5.”
Holiday 2021 release still on track
Halo Infinite’s release date has been narrowed down to a few weeks, according to head of Xbox Phil Spencer. Spencer said Microsoft and 343 Industries is confident about hitting the Holiday 2021 release date it shared, and that the team is waiting to see what other titles are launching during that period before committing to a final date.
Halo Infinite campaign and multiplayer will launch together
After much speculation, 343 Industries finally confirmed that Halo Infinite’s campaign and multiplayer mode will launch simultaneously. It had been rumored that the game’s campaign would arrive at a later date, but that will not be the case.
Halo Infinite campaign artwork spotted
Some never-before-seen Halo Infinite concept art has been spotted in a 2022 physical calendar for the upcoming Xbox Series X title, and it could give us some clues as to what to expect when we dive into the game’s campaign.
As spotted by Twitter user Shinobi602, the most curious piece of artwork shows a convoy of Brute Choppers, the iconic enemy vehicle that debuted in Halo 3. This likely hints that control of multiple factions’ vehicles will remain present in Halo Infinite, which would be a boon for the game’s much more open-ended design.
New Halo Infinite artwork revealed
Some new artwork for Halo Infinite has been revealed, which gives us a better look at number of Spartans wearing different armor and wielding a variety of weapons. The image appears to be a full version of the artwork seen in Microsoft’s E3 event image, and could point towards more details of the game’s multiplayer mode being shown in more detail.
343 Industries has hinted that a beta for Halo Infinite’s multiplayer will take place before the game’s release, which was the case with Halo 5: Guardians. We’ll have to see if Microsoft spills any more details.
Halo Infinite could support Dolby Vision and Dolby Atmos
An official game page for Halo Infinite appeared on Dolby’s website which showed that Master Chief’s latest adventure will benefit from both Dolby Vision and Dolby Atmos when played on PC and Xbox consoles. The page currently results in a 404 error, but it looks like a sure thing that we’ll see both of Dolby’s technologies used in Halo Infinite to provide convincing virtual surround sound and a great HDR image.
Cross-play and cross-progression
It’s been confirmed in a recent Xbox Wire blog post that Halo Infinite will support cross-platform multiplayer and cross-progression between Xbox One, Xbox Series X, and PC. Essentially, this means that PC players can play with those on Xbox consoles while multiplayer customization and progress will carry across all platforms.
In a recent Halo Waypoint blog post, 343 Industries’ Mike Romero said it’s their “goal for PC to work harmoniously with console players so you can easily play with your friends regardless of platform. It’s honestly a fun challenge to make something both so customizable and advanced yet accessible and cross-platform at the same time.”
There have been lots of considerations in making the game work across platforms, with Romero emphasising that “we try to strike a balance where we’re not overwhelming players with settings but provide a core group of settings on all platforms. Players can tweak things like full-screen effects to reduce motion sickness or photosensitivity for example, and we want a safe place to play – which means minimizing harassment or cheating.”
Not just a PC port
In its April Halo Waypoint blogpost, 343 Industries has laid out its commitment to making Halo Infinite on PC a “first-class” experience for fans, with Mike Romero saying “it’s not a port, it’s built with PC in mind.”
As mentioned above, cross-play and cross-progression are a bit part of this but there are some PC-specific features that will interest fans. According to Romero, Halo Infinite will have “very good ultrawide and super ultrawide support, triple keybinds,” support for “a wide range of input devices (you can play the game on PC using a non-Xbox controller – or, with a mouse and keyboard when you’re playing on console), advanced sensitivity and acceleration sliders for your mouse.” There is, he said, “so much we’re working on and we have plenty of ideas for features after the initial launch as well.”
Another example of having PC players in mind mentioned by Romero is the inclusion of “‘Ultra; graphics quality presets, so the best PC’s hardware can make the game look amazing and offer an incredible PC experience.”
Halo Infinite won’t have these two classic features
According to developer 343 Industries, who shared a surprising amount of new Halo Infinite details in a lengthy video, said that dual-wielding is not in the game, nor is the ability to play as a Covenant Elite.
343 said that playable Elites wouldn’t be present because “this is a Master Chief and Spartan story”, though they did say “never say never”, which means we could see them appear later down the line.
Dual-wielding, a feature that was first added in Halo 2 but has by no means been a mainstay for the franchise, is also not on the cards. 343 acknowledged that while “We can do everything”, they wanted to focus primarily on nailing the game’s weapons, grenades, melee and equipment in Halo Infinite.
New screenshots show the game “coming together” and the Time-of-Day lighting system
In February 2021, as part of its regular updates on the progress of Halo Infinite, 343 Industries released a handful of brand new work-in-progress 4K screenshots, captured on the PC version of Halo Infinite, giving fans a fresh look at the game world and the visual progress that’s been made in recent months.
As part of the blogpost containing the screenshots, Alex Le Boulicaut, Halo Infinite’s Graphics Producer, said that after the widely criticised Campaign demo from July 2020, “the team has been continuously iterating on outstanding graphics and lighting work to deliver a more immersive experience” and that “this team effort is finally coming together, and we are very excited to share some of the results with our community today!”
One particular group of screenshots (see them below) show the game’s time-of-day lighting system, which Campaign Art Lead, Justin Dinges, called “one of, if not THE largest graphical feature implemented into our engine over the past few years.”
Dinges explained that the time-of-day system can change the tone and mood of a location depending on when you visit it, saying that “coming across a mysterious Forerunner obelisk during the day may feel peaceful and serene, where at night it might feel much more ominous and threatening – it really adds some incredible dynamically-driven visual variety throughout the experience where we were not able to have it before.”
Alongside Sandbox Lead, Troy Mashburn, and World Design Lead, John Mulkey, Dinges also explained how the game’s grappleshot will change traversal and combat, allowing players to “get to spots and areas that in previous titles we may have prevented them from getting to” and to pull weapons and launch themselves at enemies “to land a powerful melee attack.” The grappleshot is, apparently, a good example of the game being a ‘spiritual reboot’ which Mashburn said is “a term we use to describe our approach to introducing new ideas while staying true to what it felt like to play the classic games.”
The blog post also explained that that the game is its bug-fixes and polishing stage and that the final few months of development will see a focus on fixing bugs and “ensuring that the game “runs smoothly across all the platforms”.
In the run up to the release of Halo Infinite, 343 Industries is providing monthly updates on the game’s progress over on the Halo Waypoint blog. Called “Inside Infinite“, the series will give high-level updates on the game and “provide insights into the game we are making from the people who are making it.”
January 2021 saw an interview with the game’s Sandbox team covering “all of the vehicles, equipment, weapons, and objects that the player will interact with.” While February included a wider look at the world of Zeta Halo. March and April covered audio and PC, while June and July covered Live & Waypoint and technical preview plans.
Xbox One release is still on the cards
Following the announcement that Halo Infinite will be coming in Fall 2021 rather than Spring, there’s been a resurgence in rumours that the game won’t be coming to Xbox One and will instead be limited to Xbox Series X/S and PC. This is something that 343 Industries has previously denied and Community Manager John Junyszek reiterated the denial that the Xbox One version is being dropped in a response to a fan on Twitter (via VGC).
Assurances from Bonnie Ross after the delay
In a recent development update post on Halo Waypoint, 343 Industries head Bonnie Ross assured fans that Halo Infinite’s delay means that the developer can give fans “the Halo game you deserve”.
Ross thanked fans for their patience in the face of the delay and said that “2021 will be a big year for the Halo franchise. As we recently announced, Halo Infinite will release in fall of 2021. I realize the wait has been difficult, and I assure you that the team wants the game in your hands as soon as possible, but they also want to deliver something special…the Halo game you deserve.”
Waypoint update on 8 December 2020
In a wide-ranging update posted to the Halo Waypoint blog on December 8 2020, it was confirmed that the game will be coming in Fall 2021 with the first Insider flighting coming “later next year” (that’ll be some time in 2021).
Since the somewhat disastrous Campaign demo from mid-2020, the 343 team has apparently been hard at work on the game’s visuals.
According to Ani Shastry, Development Manager for the Graphics team on Halo Infinite, “Visual fidelity is a very important goal for Halo Infinite, and the graphics and art teams have been continually aspiring, and working closely with each other, to create the best-looking Halo game ever.”
Shastry went on to say that “On the graphics technology front we have made improvements along with fixing bugs that were inherent to some of the techniques, as well as iterating and polishing the features that were still in development … Some of the key areas of progress include better quality of global illumination, ambient occlusion, shadows, volumetric lighting, sky, and atmosphere. We have also addressed issues with our GPU-driven rendering and texture streaming solution that should mitigate the LOD popping and texture quality issues that were prevalent in the July demo.”
In addition to this, improvements have been made in Art and Content “across all disciplines such as Environment, Lighting, Weapons, FX and more.” Oh, and the infamous Brute “Craig” is “undergoing a significant makeover” after achieving fame in July while other characters and 3D models are undergoing “significant changes”.
Alongside those key details, 343’s Joseph Staten revealed towards the end of the post that he’s played the entire Infinite campaign twice, stating that he was left “stunned – in the best possible way – by what the team had done.” According to Staten, “Infinite is, by far, the most expansive and vertical Halo world, ever. Why did the team do this? Because they understand that wonder and freedom are key to the Halo experience.”
He went on to add “I had never felt more powerful, more mobile, more in command of a rich set of tactical choices. This was the Halo we imagined back in 2000, finally come to life, after 20 years of technical and creative innovation Truly, Halo Infinite is a world in which I love spending time and that I’m thrilled to return to, both as a designer and a player. On behalf of the entire team, thank you for your patience and your passion.”
Staff turnover nothing to worry about
Following the departure of director Chris Lee from the development of Halo Infinite, Phil Spencer has said that staff turnover isn’t anything to worry about. In an interview with GameSpot, Spencer said “I don’t have any specific concern about 343. I actually think in the long run, turnover is a healthy thing because we want people who are really motivated by the things that they’re working on.”
Spencer expressed faith in Bonnie Ross and said that he was feeling good about Halo veterans, Jospeh Staten and Pierre Hintze joining the team as project leads for the game’s campaign and multiplayer respectively.
Spencer also touched on the game’s delay coming soon after its underwhelming July showcase, explaining that sometimes what’s being reported doesn’t line up with the timeline of events, stating “Sometimes what hits the press, or when certain things get announced internally, have actually happened months before…It’s not always accurate when these things line up—we did take the feedback coming out of the July showcase event seriously, both on the date and what people were expecting from the game.”
Spencer went on to add “It was a miss on our part, on my part, to open our July showcase with Halo Infinite and then a couple of weeks later have to move the date.”
In an interview with GameSpot, Phil Spencer has noted that 343 has a “clear vision” for the future of Halo and has suggested that it won’t be gritty realism. In the interview, Spencer said:
“I think there were certain people that were looking for Halo Infinite to be this lifelike gritty real-world looking game when we first showed it. And for those of us that have been around Halo for a long time, that’s never been Halo. It’s always had a certain palette and a certain look and I actually think there’s more games in the industry now that are, it’s less about how realistic or how M-[Rated] can I make a game and more about the fun and engagement that games have. And that’s where I really think that Infinite is going to shine.”
In another blow for the development of Halo Infinite, Bloomberg has reported that the game’s director, Chris Lee, has departed the project. This makes him the second top director to leave the project in two years.
The departure comes after the game’s recent delay announcement. Lee has told Bloomberg that he has “stepped back from Infinite” and is “looking at future opportunities”, adding “I believe in the team and am confident they will deliver a great game and now is a good time for me to step away.”
In a statement, Microsoft has said that “Chris Lee remains a Microsoft employee and while he has stepped back from Halo: Infinite right now, we appreciate all he has done for the project to date.”
343 Industries has responded to players who have expressed concern and confusion over Halo Infinite’s customization system.
In a thread of tweets, community manager John Junyszek explained the changes being made to the system, saying that the new Coatings are only one part of how players will choose their look in the game.
I’m seeing a decent amount of confusion around coatings out there, so I wanted to jump in and address some of the common talking points. Thread below! https://t.co/D6tP6pgSZUOctober 24, 2020
According to Junyszek, Coatings and colors will be able to be earned in-game, not only purchased. He also added that while moving away from the old system was “a tough call” it has made it possible “to go into greater detail and variation with Armor color, materials, patterns, etc.”
In a Halo Waypoint post in December 2020, Lead Progression Designer Chris Blohm elaborated on Infinite’s new customization, saying that:
“The coating system allows us to define color, wear and tear, patterns, and materials on a region-by-region basis on the Spartan or anything in the game be it armor, weapons, vehicles, or even environment elements like fuel barrels. To get to our design vision we needed to make an exceedingly difficult decision to move away from a system that was in the game from the early days – primary and secondary color. This decision was not made lightly, but it has laid the foundation for greater detail and variation when it comes to color customization.
“We have looked at the system and we understand the concern. In our recent value balancing pass, which was a direct result of community feedback around coatings, we have looked hard at how many coatings are in the starting set and how many and of what quality are unlocked via engagement vs other systems.
“Coatings are one part of the customization picture, but we feel all-up we will hit our goal for player representation by offering more possibilities across the entire system. While this does mean losing some player control, it increases the depth of customization that we can achieve internally and that you can ultimately show off publicly.”
Rumors of new features being added to Halo Infinite
A Twitter user under the name Qilin, claiming to be involved in the development of Halo Infinite, has said (via GamesRadar) that Halo Infinite is “looking amazing” and that “new features” have been added in early stages. There are no specifics on what these new features might be but other tweets from Qilin also say that the developer is “taking our time to perfect this now that we got a delay”.
Of course, as with anything that isn’t coming from a confirmed Microsoft or 343 Industries source, we should take this with a pinch of salt. While this account has previously teased details about Microsoft IPs before official announcements that’s no guarantee that anything stated about Halo Infinite is accurate. The fact that the initial tweets have since been deleted also casts some doubt on their veracity.
No plans to cancel the Xbox One version
343 Industries has denied recent rumors that Halo Infinite will be delayed into 2022 and that the Xbox One version of the game has been shelved. According to Halo Infinite community manager, John Junyszek, the game is still on track for 2021 for all platforms.
Hey Eric – we’re seeing lots of fake “leaks” out there, so please don’t believe everything you read. There are no plans to change our 2021 release or the devices and platforms we’ll be supporting. We’re building Halo Infinite to be the best it can be on each device/platform ?August 25, 2020
Head of design at 343, Jerry Hook, has tweeted to provide some clarity around split-screen in the game’s campaign mode. According to Hook, Halo Infinite’s campaign mode will support two-player split-screen and 4 player online co-op.
Addressing those underwhelming visuals
Following the Halo Infinite reveal in July, some fans expressed concerns about the underwhelming graphics on show, prompting a lengthy blog post on Halo Waypoint from 343 Industries’ community manager John Junyszek, in which he acknowledged that the studio has heard the feedback from Halo fans loud and clear, and provides an explanation on why Halo Infinite looks the way it does.
“In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game,” writes Junyszek.
He goes on to clarify that the build we saw at the Xbox Games Showcase was a “work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished”.
Halo Infinite could be a 10 year game
In an interview with IGN, 343 Industries outlined a future vision of Halo built around Infinite. “Halo Infinite is the start of our platform for the future,” said Chris Lee from 343. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”
The interview goes on to explain that future Master Chief stories will be told under the “umbrella” of Infinite, making it sound more like a platform for all future Halo games rather than just an individual title.
This lines up with a previous interview that Xbox boss Phil Spencer had with Polygon, in which he teased that Halo Infinite could see a change in structure from previous Halo games and said that lessons had been learned from the Master Chief Collection.
“There’s been a ton of learning in the studio around what does it mean to actually have a collection, the kind of totality of the Halo lore and stories and experience inside of one Halo world, one Halo UI, and platform,” Spencer told Polygon.
“As 343 has gone through this journey, they’ve seen some of the benefits of not requiring that our customers make a decision between ‘Do I want to play this one or that one?’ I feel like in a way, the games almost compete with each other. You see that with some of the annualized franchises that are out there – which clearly Halo’s not annualized – but you see that where you spend a lot of energy actually trying to move the customers who are already playing your game to a new version of your game. I think as gaming has evolved, there’s a view of ‘our customers are our customers and we should respect them where they are.’ It’s similar to our Xbox message, and I think you’ll see that in terms of the way Infinite is talked about–even the structure of what the game is itself.”
Halo Infinite box art
On July 22, ahead of the Xbox Series X games showcase, Microsoft revealed the game’s box art. Here’s what it looks like in full. It’s very nostalgic in style, portraying Master Chief on a very traditional-looking Halo ring.
Banished are the antagonists, but you don’t need to do any homework
Following the Xbox Games Showcase, we now know that The Banished, the main antagonists from Halo Wars 2, are back to cause problems with a new leader called Escharum.
In an interview with IGN, the development team promised that players won’t have to have played through Halo Wars 2 in order to understand the role of The Banished, nor will it be necessary to be entrenched in every aspect of the Halo universe, saying “We don’t want a game where players have to do homework to enjoy this game.”
The Banished were the villains of choice for 343 in order “to have something that’s an evolution of the Covenant so you get some of the familiar, but something that’s different [too], and it comes together to feel fresh.”
Xbox Series X’s SSD will make a “huge difference” for devs, says Halo co-creator
Speaking to VGC, former Bungie art director, Marcus Lehto, explained that the Xbox Series X’s custom SSD will give developers much more freedom.
“It will make a huge difference,” Lehto told VGC. “It will open up the door for more expansive content that can stream a lot faster. Players won’t be waiting on load screens and we won’t have to hide loading behind cinematics and that kind of thing.
“It will just help make things a lot more seamless and fluid for the player when it comes to their experience on those consoles.
“I am really excited about that because that’s one of the things that’s really hard for us in particular right now: dealing with those old platforms.”
Halo Infinite will be a cross-generation title and release on Xbox Series X, Xbox Series S, Xbox One, Xbox One S, and Xbox One X consoles.
Halo Infinite will undoubtedly look better on the next-gen hardware, but at least nobody has to miss out.
Halo franchise director Frank O’Connor put fears about the quality difference to rest, though, saying at a Halo Outpost event in Orlando (July 2019) that “Xbox One is not going to be a second-class citizen” (via GamesRadar).
Halo Infinite’s audio should be explosive
343 Industries has shared a video that shows its Audio Team hard at work, blowing things up. The explosions will be used to populate Halo Infinite’s audio track, and should provide some pretty impressive and realistic sounds.
Halo Infinite battle royale rumors resurface
A Reddit post from October has resurfaced which points to Halo Infinite getting a battle royale mode. The game mode was tipped to be free and set on Zeta Halo. The Reddit user goes on to say that “343 has wanted to make this BR unlike any to come before and there are some BIG and I mean BIG plans for this”, however, they’ve since come forward to admit that their leak was fake.
Brian Jarrad, 343 Industries community manager took to Twitter to dismiss the rumor, though didn’t explicitly say that a battle royale mode wouldn’t come to the next installment in the series. Rumors again appeared in August 2021, following leaks from the game’s technical preview.
Btw yes I’m aware we could help solve this with real news. We certainly have some things we’re overdue on and eager to talk more about. We’re in the process of pulling together a year-end update.November 30, 2020
Need a new console? We’re showing you exactly where to buy Xbox Series X, how to find Xbox Series S stock, and just what you get for that PS5 price.
- The best Xbox One games to play right now
- Best Xbox Series X games: all the games you should be playing on the new Xbox
- New Xbox Series X games: release dates for upcoming Xbox Series X titles
Source from www.techradar.com

domain: game


I'm playing catch-up here
Self-Reinforcing Feedback Loops
This is from Guy McPherson's giant climate change essay
** Latest additions are flagged with two asterisks on each side. ** To access only the latest information (on most browsers), use CTRL-F, type two asterisks into the “find” box, and hit “Return” or “Enter.” Note that this essay has grown from a few thousand words in January 2013 to the current massive missive.
About 250 plumes of methane hydrates are escaping from the shallow Arctic seabed, likely as a result of a regional 1 C rise in temperature, as reported in the 6 August 2009 issue of Geophysical Research Letters. Methane bubbling out the Arctic Oceanis further elucidated in Science in March 2010. As described in a subsequent paper in the June 2010 issue of Geophysical Research Letters, a minor increase in temperature would cause the release of upwards of 16,000 metric tons of methane each year. Storms accelerate the release, according to research published in the 24 November 2013 issue of Nature Geoscience The latter paper also concludes the East Siberian Arctic Shelf is venting at least 17 teragrams of the methane into the atmosphere each year, up from 0.5 teragrams just 7 years earlier (a teragram is equal to 1 million tons). According to NASA’s CARVE project, these plumes were up to 150 kilometers across as of mid-July 2013. Global-average temperature is expected to rise by more than 4 C by 2030 and 10 C by 2040 based solely on methane release from the Arctic Ocean, according to Sam Carana’s research (see especially Image 24). Whereas Malcolm Light’s 9 February 2012 forecast of extinction of all life on Earth by the middle of this century appeared premature because his conclusion of exponential methane release during summer 2011 was based on data subsequently revised and smoothed by U.S. government agencies, subsequent information — most notably from NASA’s CARVE project — indicates the grave potential for catastrophic release of methane. (I doubt industrial civilization manages to kill all life on Earth, although that clearly is the goal.) Catastrophically rapid release of methane in the Arctic is further supported by Nafeez Ahmed’s thorough analysis in the 5 August 2013 issue of theGuardian as well as Natalia Shakhova’s 29 July 2013 interview with Nick Breeze (note the look of abject despair at the eight-minute mark). The 16 August 2013 issue ofGeophysical Research Letters includes a report of the Siberian Kara Sea where “Arctic shelf region where seafloor gas release is widespread suggests that permafrost has degraded more significantly than previously thought.” In early November 2013,methane levels well in excess of 2,600 ppb were recorded at multiple altitudes in the Arctic. Later that same month, Shakhova and colleagues published a paper in Nature Geoscience suggesting “significant quantities of methane are escaping the East Siberian Shelf” and indicating that a 50-billion-tonne “burst” of methane could warm Earth by 1.3 C. Such a burst of methane is “highly possible at any time,” which echoesfindings from 2008(paradoxically, on 23 May 2015 Shakhova said, “We never stated that 50 gigatonnes is likely to be released in near or distant future”). In the 7 September 2015 issue of Philosophical Transactions of the Royal Society A, Shakhova and colleagues concluded that “progression of subsea permafrost thawing and decrease in ice extent could result in a significant increase in CH4 emissions from the ESAS” (East Siberian Arctic Shelf).In the 7 September 2015 issue of Philosophical Transactions of the Royal Society A, Shakhova and colleagues concluded that “progression of subsea permafrost thawing and decrease in ice extent could result in a significant increase in CH4 emissions from the ESAS” (East Siberian Arctic Shelf). Taking an expectedly more conservative approach, Peter Wadhams expects a 0.6 C rise in global-average temperature within five years after an ice-free Arctic, more than sufficient to collapse civilization and enough to make Wadhams ponder human extinction.
By 15 December 2013, methane bubbling up from the seafloor of the Arctic Ocean had sufficient force to prevent sea ice from forming in the area. Nearly two years after his initial, oft-disparaged analysis, Malcolm Light concluded on 22 December 2013, “we have passed the methane hydrate tipping point and are now accelerating into extinction as the methane hydrate ‘Clathrate Gun’ has begun firing volleys of methane into the Arctic atmosphere.” According to Light’s analysis in late 2013, the temperature of Earth’s atmosphere will resemble that of Venus before 2100. The refereed journal literature tackles the topic of hothouse Earth with a paper in the 9 February 2016 issue of Nature Communications: “Water-rich planets such as Earth are expected to become eventually uninhabitable, because liquid water turns unstable at the surface as temperatures increase with solar luminosity. Whether a large increase of atmospheric concentrations of greenhouse gases such as CO2 could also destroy the habitability of water-rich planets has remained unclear. Here we show with three-dimensional aqua-planet simulations that CO2-induced forcing as readily destabilizes the climate as does solar forcing. The climate instability is caused by a positive cloud feedback and leads to a new steady state with global-mean sea-surface temperatures above 330 K” (330 Kelvin is about 57 C, compared to today’s temperature of about 15 C). Two weeks after Light’s 2013 analysis, in an essay stressing near-term human extinction, Lightconcluded: “The Gulf Stream transport rate started the methane hydrate (clathrate) gun firing in the Arctic in 2007 when its energy/year exceeded 10 million times the amount of energy/year necessary to dissociate subsea Arctic methane hydrates.” The refereed journal literature, typically playing catch-up with reality, includes an article in the 3 February 2014 issue of Journal of Geophysical Research: Earth Surfaceclaiming, “Sustained submergence [of these sediments] into the future should increase gas venting rate roughly exponentially as sediments continue to warm.” Not surprisingly, the clathrate gun began firing in 2007, the same year the extent of Arctic sea ice reached a tipping point. Abundant evidence supporting the firing of the clathrate gun was collated and presented here on 9 September 2012. Further confirmation the clathrate gun had been fired came from Stockholm University’s Örjan Gustafsson, who reported from the Laptev Sea on 23 July 2014: “results of preliminary analyses of seawater samples pointed towards levels of dissolved methane 10-50 times higher than background levels.” Jason Box responds to the news in the conservative fashion I’ve come to expect from academic scientists on 27 July 2014: “What’s the take home message, if you ask me? Because elevated atmospheric carbon from fossil fuel burning is the trigger mechanism poking the climate dragon. The trajectory we’re on is to awaken a runaway climate heating that will ravage global agricultural systems leading to mass famine, conflict. Sea level rise will be a small problem by comparison.” Later, during an interview with Vice published 1 August 2014, Box loosened up a bit, saying, “Even if a small fraction of the Arctic carbon were released to the atmosphere, we’re fucked.” Trust me, Jason, we’re there.
Simultaneous with the Laptev Sea mission, several large holes were discovered in Siberia. The reaction from an article published in the 31 July 2014 issue of Natureindicates atmospheric methane levels more than 50,000 times the usual. An article in the 4 August 2014 edition of Ecowatch ponders the holes: “If you have ever wondered whether you might see the end of the world as we know it in your lifetime, you probably should not read this story, nor study the graphs, nor look at the pictures of methane blowholes aka dragon burps.”
One of the authors of two research papers rooted in the Siberian Kara Sea concluded on 22 December 2014, “If the temperature of the oceans increases by two degrees as suggested by some reports, it will accelerate the thawing to the extreme. A warming climate could lead to an explosive gas release from the shallow areas.” As we’ve known for a few years, 2 C is locked in.
By late February 2015, the Siberian crater saga had become “more widespread — and scarier — than anyone thought,” with numerous reports from the mainstream media. Naturally, these reports focused on economic impacts and the need for further research.
Methane release from thawing offshore permafrost was further verified with researchreported in the 7 August 2015 issue of Journal of Geophysical Research. This paper, for the first time, describes pingo-like features beneath the seabed offshore from Siberia.
According to researchers quoted in the 22 September 2015 issue of The Siberian Times, the rare media outlet that is willing to address abrupt climate change in a meaningful manner, those massive craters on the Yamal Peninsula are, in fact, created by the release of methane. Furthermore, more craters are expected due to eruptions as permafrost continues to melt.
It turns out those giant, methane-emitting craters in the Yamal region of Siberia have subsea counterparts. A paper in the 7 August 2015 issue of Journal of Geophysical Research: Earth Science connects the craters on land with those in the adjacent, shallow South Kara Sea. According a write-up in The Siberian Times: “Large mounds — described as pingos — have been identified on the seabed off the Yamal Peninsula, and their formation is seen as due to the thawing of subsea permafrost, causing a ‘high accumulation’ of methane gas.”
The importance of methane cannot be overstated. Increasingly, evidence points to a methane burst underlying the Great Dying associated with the end-Permian extinction event, as pointed out in the 31 March 2014 issue of Proceedings of the National Academy of Sciences. As Malcolm Light reported on 14 July 2014: “There are such massive reserves of methane in the subsea Arctic methane hydrates, that if only a few percent of them are released, they will lead to a jump in the average temperature of the Earth’s atmosphere of 10 degrees C and produce a ‘Permian’ style major extinction event which will kill us all. Apparently a 5 C rise in global-average temperature was responsible for the Great Dying, according to Michael Benton’s book on the topic. In that case, the rise is temperature requires tens of thousands of years.
Discussion about methane release from the Arctic Ocean has been quite heated (pun intended). Paul Beckwith was criticized by the conservative website, Skeptical Science. His response from 9 August 2013 is here.
Robert Scribbler provides a terrifying summary 24 February 2014, and concludes, “two particularly large and troubling ocean to atmosphere methane outbursts were observed” in the Arctic Ocean. Such an event hasn’t occurred during the last 45 million years. Scribbler’s bottom line: “that time of dangerous and explosive reawakening, increasingly, seems to be now.”
Sam Carana includes the figure below in his 10 September 2014 analysis. Based on data from several reputable sources, exponential release of methane clearly is under way. Robert Scribbler reaches the conclusion, finally, on 8 December 2014.
A paper published in the 22 December 2015 online issue of theProceedings of the National Academy of Sciences reports, “that emissions during the cold season (September to May) contribute ≥50% of annual sources of methane from Alaskan tundra, based on fluxes obtained from eddy covariance sites and from regional fluxes calculated from aircraft data. … The dominance of late season emissions, sensitivity to soil conditions, and importance of dry tundra are not currently simulated in most global climate models.”
In a Heinrich Event, the melt forces eventually reach a tipping point. The warmer water has greatly softened the ice sheet. Floods of water flow out beneath the ice. Ice ponds grow into great lakes that may spill out both over top of the ice and underneath it. Large ice damns (sic) may or may not start to form. All through this time ice motion and melt is accelerating. Finally, a major tipping point is reached and in a single large event or ongoing series of such events, a massive surge of water and ice flush outward as the ice sheet enters an entirely chaotic state. Tsunamis of melt water rush out bearing their vast floatillas (sic) of ice burgs (sic), greatly contributing to sea level rise. And that’s when the weather really starts to get nasty. In the case of Greenland, the firing line for such events is the entire North Atlantic and, ultimately the Northern Hemisphere.


text:
MIDDLETOWN -- — The members of Mercy High School's Class of 1994 graduated Tuesday, despite a bomb threat that delayed the ceremony for about 20 minutes, and a microphone that stubbornly refused to function.
"This is certainly one for your memory books," the vice principal, Sister Jean Dwyer, said as she welcomed the graduates and their guests.
The bomb threat left graduates, families and friends milling outside the front of the school before Middletown firefighters said it was safe to go into the building.
Once the ceremony started, camera flashes illuminated the auditorium and guests strained for a better view as the 132 graduates entered.
Dwyer's introduction was lost when the microphone failed to work, triggering a frantic effort to restore sound and giving the Most Rev. Daniel P. Reilly, bishop of Norwich, a chance to chat with faculty and graduates.
Once order, and the sound system, were restored, the class' two salutatorians welcomed the dignitaries and guests.
Elizabeth Magner compared her class to Abraham Lincoln, who supposedly once said that he would rather "read, tell stories, crack jokes, talk and laugh" than work.
"Here at Mercy they taught us how to work, and then expected us to do it," she said.
The other salutatorian, Elizabeth Swift, recalled freshman orientation on Sept. 4, 1990. It was her 14th birthday, and she was "thoroughly embarrassed" by the class's rendition of "Happy Birthday." Swift then told the audience how members of the class helped to shape her experience during the past four years.
Reilly told the graduates they have "the Mercy spirit" and urged them to be "women who know the way and who show the way to others."
The school's principal, Sister Mary McCarthy, recited her own version of a poem written by this year's graduates for their parents.
With a refrain of "Did I tell you," McCarthy listed the class' attributes -- patience and compassion, athleticism, listening and maturity. And she recalled many events of the past four years.
"Did I tell you `no' too many times because I had to be your principal before I could be your friend?" she asked.
As the ceremony drew to a close, valedictorian Susan Bober compared life to a kaleidoscope of experiences and knowledge and urged her classmates to think of how a close friend has changed their lives.
She talked about the negotiations that led to the class taking a bus to its senior prom in Hartford, and drew laughter when she predicted that the theme for the class's 10th reunion would be "The Wheels on the Bus Go Round and Round."

domain: news


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An 8-year-old from Mondovi’s life was changed Monday morning after a typical park outing turned into a surprise.
Ryan Allemann, who uses a wheelchair, was at the park with his parents, Matt Allemann and Mackenzie Harsh-Allemann. Ryan was for the first time able to play in the sandbox when Rutting Ridge Foundation President Jarrad Fluekiger and Vice President Mike Bahr presented the little boy with his very own Action Trackchair — an all-terrain wheelchair.
“When you see the tears in the parents’ eyes, that really hits home a lot,” Bahr said. “You can’t get a better thank-you than that.”
Well, members from the Scheels Hometown Heroes program and television series “American Heroes Outdoors” wanted to try. Ryan wasn’t the only one recognized Monday. Bahr and Fluekiger then traveled to Scheels in Eau Claire for a heroes’ welcome of their own.
Employees of Scheels lined the entryway waving American flags below a large American flag hanging from the ceiling, clapping when the duo walked through the doors.
Bahr, a former Wauwatosa firefighter for 25 years and co-founder with Fluekiger of the Rutting Ridge Foundation, was recognized as a Scheels Hometown Hero. The program is a partnership with the television series “American Heroes Outdoors” to shine a spotlight on ordinary citizens doing extraordinary things throughout the Midwest, Scott St. Sauver, host of “American Heroes Outdoors,” said.
Each year, 12 recipients are chosen for the award and later are featured in an episode of the show, which airs monthly on Fox Sports North, Fox Sports Wisconsin and Midco Sports Network. St. Sauver said they choose recipients who are service members such as firefighters, law enforcement and EMTs, among others.
As a dedicated firefighter, Bahr’s nomination caught their eye. But as they dug into the story, St. Sauver said, they learned much more.
“What I found out was Mike is this amazing person that took it upon himself and a friend to start a foundation to give wheelchairs to kids so they can be in the outdoors, which is what we’re all about,” he said.
Bahr and Fluekiger started the Alma-based Rutting Ridge Foundation in 2015 when they saw a boy who had lost both his legs in an accident on social media, Bahr said. The goal was to help him get outdoors, and they started looking into Action Trackchairs. They put together a fundraiser to raise money for the chair, and he said they were blown away with the donations they received.
“It went so well the first time we decided to turn it into an entire foundation, and we’ve been doing it since,” Bahr said.
Ryan’s chair is the fourth they have donated; two others went to families in Neillsville, and one to a family in Oklahoma.
Reflecting on their day, Fluekiger said he is proud of Bahr for being honored in the Hometown Heroes program. But for the two of them, the satisfaction comes from connecting with the family members and changing a child’s life.
“When you see their smiles, our smiles get a little bigger,” Fluekiger said. “Usually families stay in touch, get to know us pretty well. They’ll send pictures of the kids sitting on a beach with their Action Trackchair, chasing seagulls. How many kids in a wheelchair can go down a beach and chase seagulls?”
For one, it was seagulls. For Ryan, it was as simple as playing in the sand.
St. Sauver, who accompanied the group Monday in Mondovi, said he saw Ryan’s life change in those moments.
“That little boy spun around in the sandbox and spun that chair around,” St. Sauver said. “It wasn’t about the chair even; it was about being a kid. He’s never been able to spin around and enjoy a playground like many of us got to do.”
The “American Heroes Outdoors” episode featuring Bahr, Rutting Ridge Foundation and the Allemann family will air in July.
For more information about the organization, visit ruttingridgefoundation.org.
Contact: 715-833-9214, email@example.com, @KatherineMacek on Twitter


text:
NewPage struggles with high dollar
The strong Canadian dollar is the latest threat to the bottom line at one of Nova Scotia's big employers.
NewPage Corp. said Monday that operations at its paper mill in Port Hawkesbury have been "negatively impacted by the stronger Canadian dollar relative to the US dollar and high utility costs."
The company said the rising loonie cost it $4 million in the second quarter of this year. It also said it expects energy costs at the mill to jump another 16 per cent next year.
The warning was contained in the company's second quarter financial results.
Hundreds of people work at the mill, which produces newsprint and glossy paper used in magazines. Many others are dependent on the plant for indirect jobs.
NewPage has already applied to the Nova Scotia Utility and Review Board for lower power rates for five years. A hearing will be held in September.
The Strait Area Chamber of Commerce is backing NewPage's bid, even though it means higher rates for residential customers.
Ohio-based NewPage bought the mill in 2007. Many people in the area feared the plant would close after Stora Enso announced it was selling it because of ongoing money troubles.


text:
More than a few Mickey Mouse cupcake ideas are out there, making this famous mouse an adorable and easy dessert for any child's birthday party.
Directions for Mickey Mouse Cupcakes
Mickey Mouse is a classic choice for a happy birthday cake, and making cupcakes featuring the loveable mouse are a great way to make things easy. Mickey isn't the easiest character to recreate in cupcake form, but with a little practice, anyone can make him.
It can be tricky to make a true black fondant or buttercream. Consider first making a chocolate frosting and then adding black food coloring to the dark chocolate base. This technique uses less food coloring, does not run the risk of changing the taste of the frosting, and is less likely to stain teeth, lips or fingers.
To make a Mickey Mouse cupcake, follow these decorating instructions:
- Make a batch of regular sized cupcake and miniature cupcakes. For every regular cupcake, there should be two mini sized ones.
- Place two mini cupcakes at the upper sides of the larger one, so they look like mouse ears.
- Frost all three cupcakes together with black buttercream frosting, or cover them individual in black fondant.
- Pipe pale beige buttercream for Mickey's face on the larger cupcake and allow it to set.
- Add Mickey's nose, mouth and eyes using buttercream or royal icing.
With the addition of the two miniature cupcakes, this is a fairly sizeable dessert for children. Make sure you have plenty of party games and healthy food options for the rest of the party.
Mickey Cupcake Cake
Instead of frosting the cupcakes individually, make a Mickey Mouse cupcake cake. Get a large piece of cardboard and cover it in parchment paper or aluminum foil. Trace a large cutout of Mickey's head onto the covered board and arrange cupcakes on the inside of it.
Frost all of the cupcakes together, or frost them with a thin layer of buttercream and cover them with a large black rolled fondant cutout of Mickey's head.
Add the rest of Mickey's face details using cut rolled fondant or piped buttercream frosting. Once the birthday boy or girl has blown out the candles, each child can take his or her own cupcake from this pull-apart cupcake cake.
Candy Mouse Cupcakes
A great Mickey Mouse cupcake idea for kids to decorate themselves is to make Mickey's face using candy. Frost the cupcakes in dark chocolate or black buttercream, leveling the top so that children have a flat surface to work with. Then allow them to add their own candies and treats to make Mickey's face. Cupcake decorations to pick up include:
- Mini round chocolate wafer cookies for ears
- Large red and pink hearts (placed upside down) for the mouth
- Small black gumdrops for the nose
- White Lifesavers or Mentos candies for the whites of Mickey's eyes
- Brown candy coated chocolates for eye pupils
Have several decorated cupcakes place around the table where kids will be decorating. This way, they can reference the design to create their own Mickey face.
More Mickey Mouse Cupcake Ideas
Include the rest of the Mickey Mouse gang in your party theme, by adding Minnie, Donald, Daisy, Goofy and Pluto to the cupcake designs.
More cupcake design ideas for Mickey himself include:
- Purchasing candies that look like Mickey and adding them to the top of frosted cupcakes
- Frosting the cupcakes in vanilla frosting and piping a black Mickey silhouette onto the top of them
- Making simple cupcakes in Mickey Mouse cupcake wrappers
- Creating mouse ear cupcakes by frosting two miniature marshmallows on top of a cupcake
- Adding small food-safe party favors, like Mickey Mouse plastic rings, to the top of cupcakes
- Frosting cupcakes in bright red or yellow frosting and adding some Mickey shaped sprinkles to the top
Making Mickey Mouse cupcakes is a great way to incorporate a Mickey birthday theme into the party dessert.

domain: design


text: ship our Grass Plugs to the following states: It will also hold its color longer than other St. … Update: all the plugs are aggressively growing. http://plantanswers.tamu.edu/turf/staugust2.html, Palmetto is a registered Trademark (TM) of Sod newer variety Palmetto is planted in Florida and extremely dense root system and natural In this video, Michael talks about how we do use grass plugs for Palmetto and many other varieties of grass on our farm. order only if you are ready to plant. Plugs are a great way to fill bare spots or test the performance of a turfgrass variety. Palmetto St. Augustine is a hardy, low maintenance turfgrass that grows well in a wide variety of conditions, including a variety of soil types. availability. Choose the store or farm location nearest to you to check availability and price. 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Palmetto Radiating an emerald color, Palmetto can … It will also hold its color longer than other St. Augustine varieties, adding to its desirability. Due to shipping time constraints we do not ship any plugs outside USA mainland States. This is a native St. Augustine grass chosen for better texture and color than more common St. Augustine grasses. With a finer texture than many other St. Augustine varieties, Palmetto® St. Augustine is hardy and grows in a wide variety of conditions and soil types. Palmetto St. Augustine grass gradually moved inland to naturally open sites such as streambanks, lakeshores and other moist sites. | Fertilizers Sod farms loves pushing this because incentives matter; if you buy… Homeowners should carefully match their yard's characteristics with the St. Augustine type's requirements. Palmetto™ St. Augustine is a proven versatile grass that is a standard in many regions. 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This versatile turfgrass is used across the southern United States from the Carolinas to California under a wide range of climate and soil conditions making it the ideal choice for residential and commercial use. CLICK TO BUY google_ad_height = 600; Dig a row to the depth of your plugs using your hoe. Fall is also a great time of year to plant that new St Augustine lawn, and is environmentally friendly too. Buy 10 or more grass Go Local - Buy Local - Choose Harmony. It has a darker blue-green … conditions and to remain greener longer | Mowing PHONE coastal regions, life is filled with St. Augustine grass (including Palmetto) are BY 10:00 AM EST ON FRIDAY... they are often too much for some grass St. Augustine varieties, Palmetto gives Plugs. Palmetto St. Augustine is so versatile it overcomes these and other elements Mother Nature throws its way. Planting A Saint Augustine Lawn In Fall. This grass has superior heat, shade, drought, cold, and frost tolerance. Palmetto ® St. Augustine demonstrates superior shade, cold, frost, heat, and drought tolerance. Palmetto® St. Augustine demonstrates superior shade, cold, frost, heat, and drought tolerance. Solutions, Inc. PLUG Palmetto St Augustine Grass Plugs, 36 Count. Palmetto St. Augustine, a grass discovered and developed on a sod farm in central Florida, thrives across the southern United States, from Florida northward to coastal Virginia and westward to California, under a wide range of climatic and soil conditions, making it an ideal choice for residential and commercial use. It is a warm season grass that does not handle cold weather very well. Occasionally shipments may be delayed due to weather issues (heavy rains result in plugs too wet to ship). The It will also hold its color longer than other St. Augustine varieties, adding to its desirability. Highlander II Fescue Grass with Ryegrass Seed – 50 lbs, PRODUCT DESCRIPTION OF Palmetto St. Augustine Plug Tray, REVIEWS OF Palmetto St. Augustine Plug Tray. Find the right grass for your location and needs with our Sod Selector tool. For best results, plant plugs in a grid spaced 9”-12” from the center of each plug. Palmetto St. Augustine thrives in hot desert areas, making it a popular Phoenix sod choice for residential and commercial use. 36 Count Plug Trays are not allowed to ship to AZ, CA, CO, KS, NM, NV, OR, WA due to agricultural regulations. We're out of the heat of Summer, so we won't need to water the new turf as often, and the new sod will be under far less stress than if … Please select the correct sod delivery zone during checkout. Get the perfect liquid fertilizer for your grass type. *Note: Seedland only ships Grass Plugs during the spring months of February, March, April, Buy Grass Palmetto St Augustine is available in both 400 and 500 square foot pallets. St. Augustine grass lawn or sod plug varieties including Floratam, Bitter Blue, Palmetto, and Seville. St. Augustine Plugs St. Augustine grass lawn or sod plug varieties including Floratam, Bitter Blue, Palmetto, and Seville. With a slightly finer texture than other St. Augustine types, Palmetto St. Augustine will grow in a variety of soil types and climate conditions. Palmetto Grass Plugs St. Augustine. St. Augustine is broad-bladed and medium-green in color. ft. of sod once established. For more information see policies. Palmetto St. Augustine is widely known for it’s superior cold & drought tolerance. Since we ship orders ASAP once they are placed, please We ran out of room for the plot of grass, so the Palmetto St. Augustine is what we have planted all the way around that office. resistance to cinch bugs - qualities With a striking medium, emerald-green color, and a softer texture than other St. Augustine varieties, Palmetto gives good fall color retention. For local pick up or delivery, select from your choice of: St. Augustine Floratam; St. Augustine Palmetto; St. Augustine Seville; Zoysia; Bermuda; Plugs are sold by the tray and contain 18 plugs total.

domain: agronomy


text:
Portrait de Dominique Fidanza dans sa maison en Suisse
[Portrait of Dominique Fidanza in her house in Switzerland]
VHS video, 14’, 2011
“Dominique Fidanza, also known under the pseudonym Domy Fidanza, is a Belgian-Italian singer, born August 7, 1979 in Brussels. She won the Italian version of the TV talent-show Popstars and was therefore part of the pop girl group emerged from the show, Lollipop. Subsequently, in 2006 she was a finalist of the sixth season of the French TV show Star Academy, where she finished second.”
Screened at: MMSU Rijeka, Croatia (2015); Cité internationale des arts, Paris (2014); The Line Galleries, Prague; Fondazione Sandretto Re Rebaudengo, Torino, Italy (2013); Superfluo Project, Padova, Italy (2012); Ancien musée de peinture, Grenoble, France (2011).

domain: celebrity


text:
"I hadn’t carved out my spot, and people hadn’t gotten used to me yet. It was really fucking hard. I didn’t interview well. I was really nervous. People fucking didn’t respond that well."
– Kristen Stewart on sudden fame in ELLE Magazine (September 2014)
(Source: kristensource, via meinpuder)


text:
Security forces have stepped up combing operation in the interior forests of Dantewada in view of the by-election to be held in the Dantewada Assembly constituency on September 23.
Updated : September 14, 2019, 10:07 am
Ridiculing Pakistan PM Imran Khan for his Kashmir rhetoric, the protestors burnt his effigy and raised anti-Pakistan slogans.
Updated : August 29, 2019, 6:59 am
Acting on a specific intelligence input about the location of a Maoist training camp, a team of DRG raided the place.
Updated : August 24, 2019, 12:26 pm
With rains lashing several parts of Mumbai, Chief Minister Devendra Fadnavis on Tuesday reviewed the flood situation and asked the officials concerned to provide speedy relief to those affected.
Updated : August 8, 2019, 12:32 am
The exchange of fire took place around 7 am in the forest near Sitagota-Serpar villages under the Baghnadi police station area when a joint team of DRG and local police were out on a counter-insurgency operation.
Updated : August 3, 2019, 7:13 pm
Hurra, a member of the Katekalyan Area Committee of Maoists, was gunned down during an encounter with security forces in Chhattisgarh's Sukma district.
Updated : July 12, 2019, 1:55 pm
An exchange of fire then broke out between the two sides and the rebels soon escaped into the dense forest
Updated : July 9, 2019, 12:09 pm
The skirmish took place in the morning in the forests between Khallari and Mechka villages in Chhattisgarh's Dhamtari district when a team of the Special Task Force (STF) was out on an anti-naxal operation.
Updated : July 6, 2019, 1:49 pm
The gunbattle took place on the intervening night of Thursday and Friday in the jungles between Malepara and Murnar villages in Tadoki police station area, 200 km from Raipur.
Updated : June 14, 2019, 11:23 am
A senior Naxal leader, who was allegedly involved in an IED blast that killed BJP MLA Bhima Mandavi in April, died in an encounter with security forces in Dantewada district of Chhattisgarh on Sunday, police said.
Updated : May 26, 2019, 6:21 pm
The deceased was identified as head constable Arvind Kumar Pandey who belonged to the CRPF's 150th battalion.
Updated : May 15, 2019, 11:38 pm
The killed Naxal cadres, identified as Vargese and Linga, were allegedly involved in the ambush in which BJP MLA Bheema Mandavi and his security personnel were killed on April 9.
Updated : April 18, 2019, 11:25 am
A maoist was killed and a Special Task Force (STF) jawan was injuried in a gunbattle in Narayanpur district of Chhattisgarh.
Updated : April 11, 2019, 10:46 pm
The skirmish took place in the forest near Chameda village in Dhamtari district when a joint team of CRPF's 211 battalion and District Force (DF) was out on an anti-naxal operation, a police official told PTI.
Updated : April 5, 2019, 9:53 am
A police constable in Chhattisgarh doused himself in petrol and allegedly tried to commit suicide by setting himself on fire. He was saved by his colleague.
Updated : March 24, 2019, 6:52 pm


text:
Basel III: EU Thrashes out Capped Bankers’ Bonuses Deal
By Lianna Brinded | February 19, 2013 7:37 PM EST
European Union lawmakers are thrashing out a deal to cap the amount banks will be able to pay staff in bonuses in a bid to respond to anger from investors and the public over the role played by banks in the financial crisis.
In key talks Tuesday in Brussels over the implementation of Basel III rules for bank capitalisation, representatives from EU states and the European Parliament are seeking to reach a deal where bankers' bonuses will not equate to more than their annual salaries.
The global bank capital accord Basel III is a new set of rules that banks will have to adhere to, including a rise in the amount of cash it holds on its balance sheet in order to create a buffer-zone against another financial crisis.
Other rules include the minimum requirement for banks' tier-one capital ratio, the ratio of equity capital to risk-weighted assets, to be raised from 2 percent to 4.5 percent.
Basel III was due to be phased in from January, but as IBTimes UK reported, less than half of the 27 countries subject to the new rules met a crucial liquidity deadline at the beginning of this year.
The EU needs to finalise the new law in order to legally implement Basel III.
While EU lawmakers thrash out the deal, many representatives are trying to peg bonuses to no more than a strict 1:1 bonus-to-salary ratio, which is not currently a provision not in the Basel accord. Any deal on bankers bonuses' caps would need endorsement from member states and full parliament.
On 14 February, EU member states gave Ireland the mandate to negotiate a bankers' bonus cap, while Britain failed to rally enough support to block one.
Meanwhile, some European countries have already started cracking down on bank's pay policies and bonus schemes.
German regulator Federal Financial Supervisory Authority (BaFin) launched a probe into 23 banks' pay policies at the beginning of this year in order to determine whether they had implemented the strict bonus rules that the country imposed in 2010.
In October 2010, Germany changed banks' bonus rules, demanding that pay was appropriate, transparent, and aligned to ensure sustainability.
BaFin and the Deutsche Bundesbank form the banking supervision authority that does not directly intervene in transactions conducted by banks, but sets the regulatory framework, under the legal basis of The Banking Act (Gesetz über das Kreditwesen).
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domain: law


text:
Yasmine Linen Duvet Cover by Pine Cone Hill
The exquisite muted navy, orange color pattern of the Yasmine bedding on a dark linen background was derived from antique Turkish kilim rugs. This collection has a timeless attraction.
Single sided print, solid natural reverse. Piped. Hidden button closure. Inside ties to help secure duvet insert.
Machine wash cold. Do not bleach. Tumble dry low. Warm iron if needed.
Full/Queen: 86" x 86"
King: 101" x 86"
Made in India.
- FREE SHIPPING!
- Price Match Guarantee
- by Pine Cone Hill