Datasets:
README: dataset credits/citations + msplat usage
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README.md
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license:
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---
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---
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license: other
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license_name: per-source-dataset-licenses
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license_link: https://huggingface.co/datasets/alexmkwizu/gaussian_training_datasets
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pretty_name: Gaussian Training Datasets (COLMAP) for msplat
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task_categories:
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- image-to-3d
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tags:
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- 3d-gaussian-splatting
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- gaussian-splatting
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- nerf
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- colmap
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- apple-silicon
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- msplat
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---
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# Gaussian Training Datasets (COLMAP) for msplat
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COLMAP-format multi-view scenes for training **3D Gaussian Splatting** models,
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packaged for **[msplat](https://github.com/SeedeXR/msplat)** — a Metal-native 3DGS
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trainer for Apple Silicon. Also includes pre-trained `.ply` splats under
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`tested_outputs/`.
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> **All scenes are redistributed from third-party datasets. Full credit goes to
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> their original authors — see [Licensing & credits](#licensing--credits) and please
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> cite the original papers.** This repo only repackages them in COLMAP layout for
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> convenience.
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## Contents
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```
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mipnerf360/{bicycle,bonsai,counter,garden,kitchen,room,stump}/ # Mip-NeRF 360
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tandt/{train,truck}/ # Tanks & Temples
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db/{drjohnson,playroom}/ # Deep Blending
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└── images/ + sparse/0/{cameras,images,points3D}.bin # COLMAP layout
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tested_outputs/ # pre-trained 3DGS .ply splats (+ SUMMARY.md, RESULTS.md)
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```
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## Usage with msplat
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```bash
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pip install -U "huggingface_hub[cli]"
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# Download everything into ./datasets/
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hf download alexmkwizu/gaussian_training_datasets --repo-type dataset --local-dir datasets
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# Or a single scene
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hf download alexmkwizu/gaussian_training_datasets --repo-type dataset \
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--include "tandt/truck/*" --local-dir datasets
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# Train (pick -d by native image size: Mip-NeRF 360 ~16 MP -> -d 4; T&T/DB ~1 MP -> -d 1)
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msplat datasets/mipnerf360/garden -n 7000 -d 4 --eval
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msplat datasets/tandt/truck -n 7000 -d 1 --eval
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```
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### Pre-trained splats (`tested_outputs/`)
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Standard 3DGS binary PLYs trained with msplat (7000 iters) on an M4 / 16 GB MacBook
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Pro. Indoor scenes reach PSNR 27–30. Drag any `.ply` into a web viewer such as
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**[SuperSplat](https://superspl.at/editor)** to view. See `tested_outputs/SUMMARY.md`.
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## Licensing & credits
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This dataset **redistributes** scenes from the following works. Each retains the
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license/terms of its original source — consult the original project pages, and if
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you use these scenes, **cite the original papers**.
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### Mip-NeRF 360 — `mipnerf360/`
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Scenes from the Mip-NeRF 360 dataset (Google Research). Project page & terms:
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https://jonbarron.info/mipnerf360/
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```bibtex
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@inproceedings{barron2022mipnerf360,
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title = {Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields},
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author = {Barron, Jonathan T. and Mildenhall, Ben and Verbin, Dor and
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Srinivasan, Pratul P. and Hedman, Peter},
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booktitle = {CVPR},
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year = {2022}
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}
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```
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### Tanks and Temples — `tandt/` (train, truck)
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From the Tanks and Temples benchmark (Intel). COLMAP-preprocessed version as
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distributed by Inria GRAPHDECO. Project: https://www.tanksandtemples.org/
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```bibtex
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@article{Knapitsch2017,
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title = {Tanks and Temples: Benchmarking Large-Scale Scene Reconstruction},
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author = {Knapitsch, Arno and Park, Jaesik and Zhou, Qian-Yi and Koltun, Vladlen},
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journal = {ACM Transactions on Graphics},
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volume = {36}, number = {4}, year = {2017}
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}
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```
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### Deep Blending — `db/` (drjohnson, playroom)
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From Deep Blending for Free-Viewpoint Image-Based Rendering (UCL / Inria).
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COLMAP-preprocessed version as distributed by Inria GRAPHDECO.
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```bibtex
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@article{hedman2018deep,
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title = {Deep Blending for Free-Viewpoint Image-Based Rendering},
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author = {Hedman, Peter and Philip, Julien and Price, True and Frahm, Jan-Michael
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and Drettakis, George and Brostow, Gabriel},
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journal = {ACM Transactions on Graphics (SIGGRAPH Asia)},
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volume = {37}, number = {6}, year = {2018}
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}
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```
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### COLMAP preprocessing (Tanks & Temples + Deep Blending)
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The COLMAP versions of the Tanks & Temples and Deep Blending scenes are those
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distributed with the 3D Gaussian Splatting project, Inria GRAPHDECO:
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https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
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```bibtex
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@article{kerbl3Dgaussians,
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title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
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author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and
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Drettakis, George},
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journal = {ACM Transactions on Graphics}, volume = {42}, number = {4}, year = {2023}
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}
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```
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### COLMAP (Structure-from-Motion)
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Camera poses / sparse points were produced with COLMAP (Schönberger & Frahm,
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CVPR 2016; Schönberger et al., ECCV 2016): https://colmap.github.io/
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---
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Trained-splat outputs in `tested_outputs/` were generated by
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[msplat](https://github.com/SeedeXR/msplat) (Apache-2.0). The input scenes remain
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under their original licenses as above.
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