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Initial release: metadata, code, adapters (v1.0; scenes/ in next commit)
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HM3D adapter — CM-EVS

This package regenerates the HM3D portion of CM-EVS (401 rooms; paper reports 14,475 frames after local regeneration). No HM3D-derived RGB-D frames are redistributed here; users must independently accept the HM3D EULA and obtain the source data.

Files

  • config.yaml — curator parameters (input source, output root, resolution, grid spacing, K, conflict weight λ, early-stop thresholds, etc.). Same values as used in the paper.
  • pipeline.py — adapter entry point (CM-EVS curator + HM3D-specific NavMesh / cluster / label-based room proposal).
  • metadata/source_manifest.json — list of 401 HM3D scene IDs the paper's evaluation runs over.

Reproducing the paper's HM3D frames

  1. Obtain HM3D from https://aihabitat.org/datasets/hm3d/ after accepting the EULA.
  2. Place HM3D .glb files under data/hm3d/<scene_id>/<scene_id>.glb (matching config.yaml's pipeline.input_dir).
  3. Install the curator code from ../../code/:
    conda env create -f ../../code/environment.yml
    conda activate cmevs
    
  4. Run the pipeline:
    cd ../../code
    python pipelines/run_hm3d_pipeline.py --config ../adapters/hm3d/config.yaml
    
  5. Outputs land in outputs/hm3d/<scene_id>/{rgb, depth, pose, metadata}/... under the unified CM-EVS schema (see ../../blender_indoor/README.md for the schema).

The 401-room evaluation set is determined by metadata/source_manifest.json; the paper's reported HM3D numbers (§4.3 Table 4 and §5.4) are reproduced by running this exact set with the shipped config.

What the adapter does

HM3D scenes contain multiple rooms in a single mesh, which would unfairly weight the curator toward whichever room dominates the AABB. This adapter solves it by:

  1. Space-unit proposal (before the standard Phase 1): NavMesh / cluster / room-label segmentation of the HM3D scene into per-room "space units"; each unit is curated independently.
  2. Per-room Gini reporting for transparency on frame allocation across rooms.
  3. Standard Phase 1–2 (candidate grid + 26-direction filter + conflict-aware greedy) is then applied per space unit.

See paper §3.4 (Table 2 row "HM3D") and pipeline.py for details.

License

  • This adapter code: MIT (see top-level LICENSE.md).
  • HM3D-derived metadata (scene IDs, candidate metadata): bound by the HM3D EULA.
  • Frames you produce by running this adapter on HM3D source data: bound by the HM3D EULA. The MIT license on the adapter does not override upstream terms for those frames.