--- license: other tags: - agentic-sft - trajectories - raw-source --- # EvoGame raw source archives The upstream material the SFT corpora were built from. Everything here lived **only** on the a2f volume and is absent from the `gamecraft-1700-corpus` dataset, so it would have been lost when server access ended. | archive | size | what it is | |---|---|---| | `basegen_trajectories_20260830-0255.tar.gz` | 21 MB | **208 agent trajectories** — the single largest trajectory source | | `repair_epoch1_full.tar.gz` | 476 MB | repair-stage source material | | `layer_runs-20260827-1346.tar.gz` | 60 MB | layer run outputs | | `job_scripts-20260827-0803.tar.gz` | 2 MB | training job scripts as submitted | | `repair_diffs-20260827-1346.tar.gz` | 1 MB | repair diffs | | `repair_trajectories_rescued-20260827-1346.tar.gz` | 1 MB | recovered repair trajectories | | `readings-20260827-0710.tar.gz` | 1 MB | readings | | `layer_runs-20260827-0710.tar.gz` | 1 MB | earlier layer runs | ## What is NOT here, and why The four `basegen_1500*` / `basegen_early` web archives are **already published** in [`WenyiWU0111/gamecraft-1700-corpus`](https://huggingface.co/datasets/WenyiWU0111/gamecraft-1700-corpus) under `games/web/`, byte-for-byte identical to the a2f copies. They are not duplicated here. ## Trajectory format Agent trajectories live at `/.qwen/trajectory.jsonl`, one JSON object per line, alongside a `result.json` and `.qwen/system.md`. This is the input to `traj_to_sft_v2.py`, which turns them into SFT rows. Note that only the **web** family contains trajectories. The Godot archives elsewhere in the corpus are benchmark job runs (`gamecraft-bench-jobs/`, `job.log`, `result.json`) and finished game projects — useful as artefacts, but not training data for an agentic SFT run. --- **Pipeline code:** [WenyiWU0111/OpenGame-reproduce · `evogame-sft-pipeline/`](https://github.com/WenyiWU0111/OpenGame-reproduce/tree/d3-mechanic-runtime/evogame-sft-pipeline) · [`evogame-data-pipeline/`](https://github.com/WenyiWU0111/OpenGame-reproduce/tree/d3-mechanic-runtime/evogame-data-pipeline) **Companion repos:** [adapters](https://huggingface.co/dCoder30/evogame-qwen38-adapters) · [training corpora](https://huggingface.co/datasets/dCoder30/evogame-sft-data) · [eval results](https://huggingface.co/datasets/dCoder30/evogame-eval)