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29 values
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1
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8 values
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336
ticket.urgency
{"channel": "email", "ticket": {"subject": "Production outage: checkout broken", "body": "Customer says: The app crashes every time I open settings. Wait time so far: 8 days. Tier: pro.", "tier": "pro", "priority": "p2", "wait_days": 8}}
Rate urgency for this ticket on the given scale. Reply with one option letter.
[ "A", "B", "C" ]
[ "0: low — can wait", "2: high — immediate", "1: medium — same day" ]
B
2
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . Y . |\n| R . R . . Y . |\n| Y Y R . . R . |\n| R Y Y . R R . |\n| Y Y R R Y R Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "After a late Dre Kirkpatrick interception McElroy gained a first [___] on a fourth and inches quarterback sneak to seal the victory for the Crimson Tide."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "down: down", "isan: isan", "hmcs: hmcs", "anta: anta" ]
A
down
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 44060, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4}
ticket.needs_human
{"ticket": {"subject": "Production outage: checkout broken", "body": "From customer (free): The app crashes every time I open settings. SLA wait=1d priority=p0.", "tier": "free", "priority": "p0", "wait_days": 1}, "channel": "chat"}
Does this ticket need a human agent (not a bot)? Reply with one option letter.
[ "A", "B" ]
[ "yes: Needs a human (money, legal, anger, long wait, outage)", "no: Safe for bot / routine" ]
A
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
ticket.needs_human
{"channel": "email", "ticket": {"subject": "Where is my shipment A-657?", "body": "Customer says: Courier lost my shipment. Wait time so far: 5 days. Tier: enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 5}}
Should a human review this before automated handling? Reply with one letter.
[ "A", "B" ]
[ "yes: Needs a human (money, legal, anger, long wait, outage)", "no: Safe for bot / routine" ]
A
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
sokoban.deadlock_alert
{"grid_map": "\n#######\n# # #\n# .#\n# @$ #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| 32 | 8 | . | . |\n+------+------+------+------+\n| 16 | 8 | 2 | . |\n+------+------+------+------+\n| 2 | 4 | 2 | . |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
C
DOWN
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"sentence": "The Fastra II s [___] the Fastra I has dual GPU GeForce GX video cards for a total of GPUs.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "jeopardized: jeopardized", "ferrugineum: ferrugineum", "predecessor: predecessor", "fortunately: fortunately" ]
C
predecessor
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 12386, "answer_len": 11, "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | 8 | 2 |\n+------+------+------+------+\n| . | 32 | 32 | 4 |\n+------+------+------+------+\n| 128 | 2...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP", "LEFT: Slide LEFT" ]
D
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\ngggggg\ngGGGbg\ngGGN=g\ngGgGGg\ngGGGGg\ngGGGGg\ngggggg\n", "legend": "'g': Wall, 'b': Player, 'N': Box, '=': Target, 'd': Box on target, 'P': Player on target, 'G': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
LEFT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "g", "player": "b", "box": "N", "target": "=", "box_on_target": "d", "player_on_target": "P", "floor": "G"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2...
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# .# ##\n# #\n# @ #\n# $ #\n# #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "UP: Move UP", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
A
DOWN
{"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 32 | 4 | 2 |\n+------+------+------+------+\n| . | 2 | . | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | ....
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
B
RIGHT
{"gym": "game2048", "max_tile": 256, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . R Y R . |\n| Y . . Y R R Y |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "3: Drop in Column 3", "7: Drop in Column 7", "1: Drop in Column 1" ]
A
3
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . R . . . . |\n| . . Y . R R . |\n| . . Y . R R Y |\n| Y R Y Y Y R Y |\n| Y Y R R R Y R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "1: Drop in Column 1", "6: Drop in Column 6", "7: Drop in Column 7" ]
B
6
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 128 | 16 | 4 | . |\n+------+------+------+------+\n| 16 | 2 | . | . |\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN" ]
B
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"legend": "'9': Wall, 'L': Player, 'd': Goal, 'M': Deadly Trap, 'q': Floor", "grid_map": "\n999999999\n \n9dqqqMq99\n \n9qqqqqqq9\n \n99Lqqqqq9\n \n9qqMqqMq9\n \n99qMM9qq9\n \n999999999\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "UP: Move UP" ]
C
UP
{"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "9", "player": "L", "goal": "d", "hazard": "M", "floor": "q"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 32 | 8 | 4 |\n+------+------+------+------+\n| 16 | 64 | 32 | 2 |\n+------+------+------+------+\n| . | . | 16 | 4 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
C
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ticket.urgency
{"channel": "email", "ticket": {"subject": "Production outage: checkout broken", "body": "Customer says: Stack trace on checkout — looks like a bug. Wait time so far: 7 days. Tier: free.", "tier": "free", "priority": "p0", "wait_days": 7}}
Urgency classification — choose exactly one Criteria letter.
[ "A", "B", "C" ]
[ "0: low — can wait", "2: high — immediate", "1: medium — same day" ]
B
2
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . . . |\n| . Y . Y R . . |\n| . R R Y Y R Y |\n| R R Y Y R R Y |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "3: Drop in Column 3", "7: Drop in Column 7" ]
B
3
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
ca.cell_alive
{"grid_map": "\n..OOOO\nO...OO\n...OO.\nO....O\n...O.O\n....OO\n..O.OO\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule"...
Apply the legend rule for exactly 5 step(s). Will the cell at row=0, col=3 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
A
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 5, "grid_size": "7x6", "query_cell": [0, 3], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n| . | . | . | 64 |\n+------+------+------+------+\n| . | 4 | 8 | 16 |\n+------+------+------+------+\n| 2 | 2 | 4 | 4 |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n########\n \n#.#..XG#\n \n#.....@#\n \n#.....X#\n \n##X....#\n \n#.....##\n \n#..X..X#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"highest_tile": 32, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 8 | 32 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP" ]
D
UP
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| Y . . . R . . |\n| R . Y . R . . |\n| Y R R Y R . Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "3: Drop in Column 3", "7: Drop in Column 7", "5: Drop in Column 5" ]
C
5
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#.X...#\n \n#.....#\n \n#@#..##\n \n#..X..#\n \n#.#.X.#\n \n#...X.#\n \n#.X.G##\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "h1: white rook on h1", "d2: white pawn on d2", "b2: white pawn on b2", "h2: white pawn on h2", "e1: white king on e1", "g2: white pawn on g2", "f1: white bishop on f1", "b1: white knight on b1" ]
G
f1
{"label_source": "stockfish", "best_uci": "f1b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
alloc.can_fund_all
{"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 50, "urgency": 2}, {"id": "security_patch", "title": "Critical security patch", "cost": 31, "urgency": 3}, {"id": "cdn_upgra...
Would summing all costs fit under budget_remaining? Answer with one letter.
[ "A", "B" ]
[ "no: Budget is insufficient for all requests", "yes: Budget covers the sum of all request costs" ]
A
no
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 P . . . . . . . 3\n2 . P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/4P3/P7/1PPP1PPP/RNBQKBNR w KQkq - 1 3", "side_to_move": "...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e1: white king on e1", "d2: white pawn on d2", "g1: white knight on g1", "a3: white pawn on a3", "g2: white pawn on g2", "b1: white knight on b1", "f1: white bishop on f1", "f2: white pawn on f2" ]
C
g1
{"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . B . . p . . . 5\n4 . . . . P . . . 4\n3 . P . . . N . . 3\n2 P . P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/1P3N2/P1PP1PPP/RNBQK2R b KQkq - 0 4", "side_to_mo...
The piece on f6 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "f6g4: to g4", "f6d5: to d5", "f6g8: to g8", "f6e4: to e4", "f6h5: to h5" ]
D
f6e4
{"label_source": "stockfish", "selected_piece": "f6", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p p . p p 7\n6 . . . . . n . . 6\n5 . . . . . P . . 5\n4 . . . . . . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/ppppp1pp/5n2/5P2/8/8/PPPP1PPP/RNBQKBNR w KQkq - 1 3", "side_to_move": "whi...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e1: white king on e1", "f2: white pawn on f2", "b2: white pawn on b2", "c2: white pawn on c2", "b1: white knight on b1", "f1: white bishop on f1", "d2: white pawn on d2", "g2: white pawn on g2" ]
H
g2
{"label_source": "stockfish", "best_uci": "g2g4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
alloc.fund_next
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "budget_remaining": 147, "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 8, "urgency": 0}, {"id": "security_patch", "title": "Critical security patch", "cost": 43, "urgency": 3}, {"id": "cd...
Select the next funding target under the policy. One option letter.
[ "A", "B", "C", "D" ]
[ "cdn_upgrade: CDN capacity upgrade (cost=52, urgency=2)", "security_patch: Critical security patch (cost=43, urgency=3)", "office_snacks: Office snacks (cost=8, urgency=0)", "docs_rewrite: Docs rewrite contractor (cost=37, urgency=0)" ]
B
security_patch
{"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"grid_map": "\n########\n \n#...#..#\n \n#....#.#\n \n#X.X@X.#\n \n#......#\n \n#.X...##\n \n#...#GX#\n \n#X...#.#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "DOWN: Move DOWN" ]
B
DOWN
{"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"grid_map": "\nnnnnnnnn\nnc%ccccn\nnc2cnccn\nncc2cccn\nncFc%ccn\nnnnnnnnn\n", "legend": "'n': Wall, 'F': Player, '2': Box, '%': Target, 'B': Box on target, '7': Player on target, 'c': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
A
UP
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "n", "player": "F", "box": "2", "target": "%", "box_on_target": "B", "player_on_target": "7", "floor": "c"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 128 | 8 | 8 | . |\n+------+------+------+------+\n| 64 | 32 | 2 | . |\n+------+------+------+------+\n| 32 | . | . | . |\n+------+------+------+------+\n| 4 | 2...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT", "UP: Slide UP" ]
C
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . Y . |\n| R . . . Y Y . |\n| R R . . R R Y |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "3: Drop in Column 3", "4: Drop in Column 4", "1: Drop in Column 1" ]
C
1
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 4 | . | 2 | . |\n+------+------+------+------+\n| 4 | 16 | . | . |\n+------+------+------+------+\n| 2 | 16 | 2 | 32 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
B
UP
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . R . . . . . |\n| . Y . . . . . |\n| R Y . . . . . |\n| Y R . . . Y . |\n| R R R Y Y Y . |\n| Y R R Y R R . |\n+===============+\n", "turn": "Yellow (Y)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "3: Drop in Column 3", "7: Drop in Column 7" ]
C
7
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # #\n# . . # . . X #\n# . X . # . . #\n# . . G . . . #\n# X . . . # . #\n# . @ . . X . #\n# . . . . . # #\n# . . X . X . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.hazard_alert
{"grid_map": "\n########\n \n#......#\n \n#.....@#\n \n#.#X.X.#\n \n#.X.X.G#\n \n#..#.X##\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
alloc.pressure
{"currency": "USD", "budget_remaining": 192, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 76, "urgency": 1}, {"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 47, "urgency": 2},...
Rate overall budget pressure. Reply with one level letter.
[ "A", "B", "C" ]
[ "2: high — demand exceeds budget", "1: medium — close to capacity", "0: low — budget comfortably covers demand" ]
B
1
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.9166666666666666, "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "7: Drop in Column 7", "6: Drop in Column 6", "1: Drop in Column 1" ]
C
1
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# . #\n# $ #\n# @ #\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
A
UP
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
gridworld.hazard_alert
{"grid_map": "\n########\n \n#.....##\n \n#.#X..##\n \n##.X@..#\n \n#....X.#\n \n#....X.#\n \n#G...X.#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# . . G . . #\n# . X X @ . #\n# # # . . . #\n# . # . . . #\n# . . . . X #\n# # # # . X #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 . . k r . b . r 8\n7 p p p . . p p . 7\n6 . . n . b n . . 6\n5 . . . . p . . p 5\n4 P q . p P . . . 4\n3 . . P P . P N . 3\n2 . P . K B . P P 2\n1 . R B Q . . N R 1\n a b c d e f g h\n", "fen": "2kr1b1r/ppp2pp1/2n1bn2/4p2p/Pq1pP3/2PP1PN1/1P1KB1PP/1RBQ2NR b - - 0 13", "side_to_m...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c6: black knight on c6", "b7: black pawn on b7", "h8: black rook on h8", "g7: black pawn on g7", "c8: black king on c8", "h5: black pawn on h5", "d4: black pawn on d4", "f8: black bishop on f8" ]
G
d4
{"label_source": "stockfish", "best_uci": "d4c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
sokoban.deadlock_alert
{"grid_map": "\n######\n# $#\n# #\n#. . #\n# #\n# @$$#\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
sokoban.direction
{"grid_map": "\n#####\n#@ #\n#$ #\n# #\n#. #\n# #\n# #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
B
DOWN
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ...
debate.confidence
{"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "question": "We should raise prices 10%", "side_a": {"label": "support", "claims": [{"text": "Prices going up sounds cool", "hard_evidence": false}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B", "C" ]
[ "2: high confidence", "0: low confidence", "1: medium confidence" ]
C
1
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
ticket.urgency
{"channel": "phone", "ticket": {"subject": "Compare Business vs Enterprise plans", "body": "Message: We need a quote for upgrading seats. Priority flag: p2. Account tier: pro.", "tier": "pro", "priority": "p2", "wait_days": 2}}
Rate urgency for this ticket on the given scale. Reply with one option letter.
[ "A", "B", "C" ]
[ "1: medium — same day", "2: high — immediate", "0: low — can wait" ]
C
0
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 0, "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#......X#\n \n#.......#\n \n#......##\n \n#..#....#\n \n#.G...#.#\n \n#..@....#\n \n#X....X.#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
word.one_edit
{"legend": "Exactly one letter differs from the base word.", "base_word": "fabric"}
Which option differs from 'fabric' by exactly one letter?
[ "A", "B", "C", "D" ]
[ "umbra: umbra", "forest: forest", "mabric: mabric", "ulcer: ulcer" ]
C
mabric
{"gym": "word_games", "kind": "one_edit", "base": "fabric", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
alloc.can_fund_all
{"requests": [{"id": "ml_experiment", "title": "GPU hours for ML experiment", "cost": 93, "urgency": 1}, {"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 50, "urgency": 2}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 54, "urgency": 2}], "currency": "USD", "policy": "Fun...
Is the budget enough to approve every request? Reply with one option letter.
[ "A", "B" ]
[ "no: Budget is insufficient for all requests", "yes: Budget covers the sum of all request costs" ]
A
no
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#X....#\n \n#.#G..#\n \n##..@.#\n \n#...X.#\n \n#X#...#\n \n#...XX#\n \n#######\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT" ]
A
LEFT
{"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "It calls for the establishment of small sanctuaries leaving large [___] of survivors abandoned in special zones in order to distract the undead and allowing those within the main safe zone time to regroup and recuperate."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "yeomen: yeomen", "groups: groups", "cerium: cerium", "gutman: gutman" ]
B
groups
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 10322, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"grid_map": "\n#######\n \n#.....#\n \n#.#.G.#\n \n#...X.#\n \n#X#...#\n \n#.#@X.#\n \n##..#.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "DOWN: Move DOWN" ]
A
UP
{"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"grid_map": "\nQQQQQQQ\nQT8TTTQ\nQTT7TTQ\nQTTGTTQ\nQTTLTTQ\nQQQQQQQ\n", "legend": "'Q': Wall, '7': Player, 'G': Box, 'L': Target, '8': Box on target, 's': Player on target, 'T': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT", "UP: Move UP" ]
B
DOWN
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "Q", "player": "7", "box": "G", "target": "L", "box_on_target": "8", "player_on_target": "s", "floor": "T"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
C
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 4 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 16 | 4 | . | . |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP" ]
A
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| 2 | . | 16 | 32 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
C
DOWN
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n . q k b . r 8\n7 p p . . n p p p 7\n6 . . p . p . . . 6\n5 . . . p . b . . 5\n4 . . P P . . . . 4\n3 . . . B P N . . 3\n2 P P . N . P P P 2\n1 R . B Q K . . R 1\n a b c d e f g h\n", "fen": "rn1qkb1r/pp2nppp/2p1p3/3p1b2/2PP4/3BPN2/PP1N1PPP/R1BQK2R b KQkq - 2 6", "side_to_mo...
The piece on f5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E" ]
[ "f5h3: to h3", "f5d3: to d3", "f5g6: to g6", "f5e4: to e4", "f5g4: to g4" ]
B
f5d3
{"label_source": "stockfish", "selected_piece": "f5", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"}
ca.pop_change
{"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO......\nO.OOOO.\n.O.O...\n.O.....\nO.O...O\n....O.O\n.......\n.O...
Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B" ]
[ "down: Fewer live cells", "same: Same live count" ]
A
down
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x7", "live_before": 19, "live_after": 18, "schema": "choice", "hard": false, "n_options": 2}
gridworld.move
{"legend": "'g': Wall, 'u': Player, 'Z': Goal, '?': Deadly Trap, 'n': Floor", "grid_map": "\nggggggggg\n \ngnnnnnnng\n \ngnnn?nngg\n \ngnnugnnng\n \ngnnZ??ngg\n \ngnn?nnnng\n \nggggggggg\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "UP: Move UP" ]
B
DOWN
{"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "g", "player": "u", "goal": "Z", "hazard": "?", "floor": "n"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
ca.pop_change
{"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 1, "grid_map": "\n...O.O..O\n.OOOO.O..\nO..OOO...\nOO.OO....\nO...O.O...
Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "down: Fewer live cells", "same: Same live count", "up: More live cells" ]
A
down
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "8x9", "live_before": 34, "live_after": 20, "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#..##.#\n \n#...X.#\n \n#X#...#\n \n#.....#\n \n#@.##.#\n \n#G....#\n \n#.#X..#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
nlp.cloze
{"sentence": "McLuhan wrote I am pleased to think of my own book The Gutenberg [___] as a footnote to the observations of Innis on the subject of the psychic and social consequences first of writing then of printing.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "marche: marche", "galaxy: galaxy", "adjust: adjust", "romeli: romeli" ]
B
galaxy
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 18253, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n#######\n# #\n# # #\n#@$ #\n# . #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "UP: Move UP", "DOWN: Move DOWN" ]
A
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
sokoban.direction
{"grid_map": "\n#######\n# # #\n# #\n# @$.#\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
B
RIGHT
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
gridworld.hazard_alert
{"grid_map": "\n========\n \n=AAAZA==\n \n=AAAbAA=\n \n=AAA=AA=\n \n=AAaAAA=\n \n=A=AAAA=\n \n=AAAAAA=\n \n=ZAAAAZ=\n \n========\n", "legend": "'=': Wall, 'b': Player, 'a': Goal, 'Z': Deadly Trap, 'A': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "=", "player": "b", "goal": "a", "hazard": "Z", "floor": "A"}}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "This led to more [___] and open relationships along with more adolescent freedom."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "physical: physical", "peridium: peridium", "intimate: intimate", "governor: governor" ]
C
intimate
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 34596, "answer_len": 8, "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 2 | 8 | 4 |\n+------+------+------+------+\n| 32 | 32 | . | . |\n+------+------+------+------+\n| 2 | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
C
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p p . . p 7\n6 . . n . . . p . 6\n5 . . . . . p . . 5\n4 . . . P P . . . 4\n3 . . . . . N . . 3\n2 P P P . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/ppppp2p/2n3p1/5p2/3PP3/5N2/PPP2PPP/RNBQKB1R w KQkq - 0 4", "side_to_move":...
The piece on e4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e4e5: to e5", "e4f5: to f5" ]
B
e4f5
{"label_source": "stockfish", "selected_piece": "e4", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
word.plural
{"legend": "Apply English pluralization; pick the correct plural form.", "singular": "book", "rule": "Form the regular/irregular English plural as listed in standard usage."}
What is the plural of 'book'?
[ "A", "B", "C", "D" ]
[ "books: books", "bookes: bookes", "book: book", "bookies: bookies" ]
A
books
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
gridworld.hazard_alert
{"grid_map": "\nCCCCCCC\n \nCEaaaaC\n \nCaaaaCC\n \nCaaaaaC\n \nCVEECEC\n \nCaEaCCC\n \nCaaa7CC\n \nCCCCCCC\n", "legend": "'C': Wall, '7': Player, 'V': Goal, 'E': Deadly Trap, 'a': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "C", "player": "7", "goal": "V", "hazard": "E", "floor": "a"}}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 64 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 16 | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "highest_tile": 64, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
C
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "DOWN: Slide DOWN", "LEFT: Slide LEFT" ]
A
UP
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "On July the th separated from the th Division and met an advance party of North Korean [___] in Uljin who had been sent to set up government in the area."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "francisco: francisco", "exporting: exporting", "dinkytown: dinkytown", "civilians: civilians" ]
D
civilians
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 16777, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 4 | 4 | . | 2 |\n+------+------+------+------+\n| 16 | 8 | 2 | . |\n+------+------+------+------+\n| 2 | 4 | 8 | 64 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP" ]
B
RIGHT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # #\n# . . # . . #\n# . # . X . #\n# X . . # G #\n# . . X @ . #\n# . . . . # #\n# # # # # # #\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
RIGHT
{"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| 2 | . | 2 | 8 |\n+------+------+------+------+\n| . | 8 | 32 | 4 |\n+------+------+------+------+\n| 128 | 64 | 16 | 4 |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN" ]
A
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p . 7\n6 . . . . . . . p 6\n5 . B . . p . . . 5\n4 . . . n P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q . R K . 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1pp1/7p/1B2p3/3nP3/5N2/PPPP1PPP/RNBQ1RK1 w kq - 2 5", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "d1: white queen on d1", "b2: white pawn on b2", "g2: white pawn on g2", "b1: white knight on b1", "a2: white pawn on a2", "c2: white pawn on c2", "f3: white knight on f3", "g1: white king on g1" ]
G
f3
{"label_source": "stockfish", "best_uci": "f3d4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
debate.winner
{"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "Senior mentors have spare capacity", "hard_evidence": true}, {"text": "Juniors are cheaper vibes", "hard_evidence": false}, {"text": "Internship NPS was high and convers...
Given the claims and evidence flags, who should win the debate? One letter.
[ "A", "B" ]
[ "support: Side A — support the proposal", "oppose: Side B — oppose the proposal" ]
A
support
{"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 4, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | 4 |\n+------+------+------+------+\n", "le...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
C
UP
{"gym": "game2048", "max_tile": 4, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 14, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
alloc.can_fund_all
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 181, "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 22, "urgency": 0}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 65, "urgency": 3}, {"id": "laptop_refresh", ...
Can we fund ALL remaining requests within the budget? Reply with one letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
A
yes
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "A handful such as the [___] Engineer and the Yellowstone were able to make it up the river as far as eastern Montana."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "western: western", "bandung: bandung", "annular: annular", "daynile: daynile" ]
A
western
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 58891, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . n r 8\n7 p p p p . p . . 7\n6 . . n . . b p p 6\n5 . . . . . . . . 5\n4 . P P p P . . . 4\n3 P . . . . N . . 3\n2 . B . Q . P P P 2\n1 R N . . K B . R 1\n a b c d e f g h\n", "fen": "r1bqk1nr/pppp1p2/2n2bpp/8/1PPpP3/P4N2/1B1Q1PPP/RN2KB1R w KQkq - 0 9", "side_to_move...
The piece on b4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "b4b5: to b5" ]
A
b4b5
{"label_source": "stockfish", "selected_piece": "b4", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| . | 4 | 16 | 256 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
C
DOWN
{"gym": "game2048", "max_tile": 256, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
ca.cell_alive
{"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "query_cell": {"row": 1, "col": 7, "index_origin": "0-based to...
Apply the legend rule for exactly 2 step(s). Will the cell at row=1, col=7 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
A
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "10x9", "query_cell": [1, 7], "schema": "choice", "hard": false, "n_options": 2}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
alloc.can_fund_all
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "budget_remaining": 406, "requests": [{"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 79, "urgency": 1}, {"id": "marketing_campaign", "title": "Q3 marketing campaign", "cost": 125, "urgency":...
Would summing all costs fit under budget_remaining? Answer with one letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
A
yes
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
B
RIGHT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'7': Wall, 'M': Player, 'q': Box, '?': Target, 't': Box on target, '6': Player on target, 'g': Empty floor", "grid_map": "\n7777777\n7ggggg7\n7g7ggg7\n7gMqgg7\n7gg?gg7\n7ggg7g7\n7ggg7g7\n7777777\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
B
LEFT
{"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "7", "player": "M", "box": "q", "target": "?", "box_on_target": "t", "player_on_target": "6", "floor": "g"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
word.vowel_count
{"legend": "Count letters a,e,i,o,u only (not y).", "word": "vivid"}
How many vowel letters (a,e,i,o,u) are in 'vivid'?
[ "A", "B", "C", "D" ]
[ "1: 1 vowels", "0: 0 vowels", "2: 2 vowels", "3: 3 vowels" ]
C
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
alloc.can_fund_all
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "compliance_audit", "title": "Compliance audit support", "cost": 67, "urgency": 3}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 50, "urgency": 2}, {"id": "design_sprint", "title": ...
Would summing all costs fit under budget_remaining? Answer with one letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
B
no
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . p p p p . 7\n6 . . p . . . . . 6\n5 . . . . . . . p 5\n4 . . . P P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp1pppp1/2p5/7p/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "wh...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e1: white king on e1", "g1: white knight on g1", "c1: white bishop on c1", "e4: white pawn on e4", "d4: white pawn on d4", "d1: white queen on d1", "b2: white pawn on b2", "h2: white pawn on h2" ]
B
g1
{"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 64 | 64 | 8 | 2 |\n+------+------+------+------+\n| 2 | . | 16 | . |\n+------+------+------+------+\n| 4 | . | 2 | . |\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
A
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# .$ #\n# @ #\n# * #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
A
RIGHT
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op...
ca.pop_change
{"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\n.......\n...O.OO\nO...OO.\nO...O..\n.......\nO.OOO..\n.OO....\n.O...
Apply the legend rule for exactly 8 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B" ]
[ "up: More live cells", "down: Fewer live cells" ]
B
down
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "10x7", "live_before": 23, "live_after": 4, "schema": "choice", "hard": false, "n_options": 2}
ca.cell_alive
{"legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S123", "n_steps": 3, "grid_map": "\nO..O...O\n....OOOO\n..OOO.O...
Apply the legend rule for exactly 3 step(s). Will the cell at row=5, col=0 (0-based) be live?
[ "A", "B" ]
[ "no: Cell will be dead (.)", "yes: Cell will be live (O)" ]
A
no
{"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 3, "grid_size": "9x8", "query_cell": [5, 0], "schema": "choice", "hard": false, "n_options": 2}
ticket.urgency
{"ticket": {"subject": "Need enterprise pricing for 200 seats", "body": "Thread summary — Interested in enterprise pricing and a demo | wait_days=8 | tier=enterprise | priority=p1", "tier": "enterprise", "priority": "p1", "wait_days": 8}, "channel": "chat"}
Assign an urgency score using the listed levels. One letter.
[ "A", "B", "C" ]
[ "0: low — can wait", "1: medium — same day", "2: high — immediate" ]
C
2
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3}