task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
ticket.urgency | {"channel": "email", "ticket": {"subject": "Production outage: checkout broken", "body": "Customer says: The app crashes every time I open settings. Wait time so far: 8 days. Tier: pro.", "tier": "pro", "priority": "p2", "wait_days": 8}} | Rate urgency for this ticket on the given scale. Reply with one option letter. | [
"A",
"B",
"C"
] | [
"0: low — can wait",
"2: high — immediate",
"1: medium — same day"
] | B | 2 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . Y . |\n| R . R . . Y . |\n| Y Y R . . R . |\n| R Y Y . R R . |\n| Y Y R R Y R Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "After a late Dre Kirkpatrick interception McElroy gained a first [___] on a fourth and inches quarterback sneak to seal the victory for the Crimson Tide."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"down: down",
"isan: isan",
"hmcs: hmcs",
"anta: anta"
] | A | down | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 44060, "answer_len": 4, "schema": "choice", "hard": false, "n_options": 4} |
ticket.needs_human | {"ticket": {"subject": "Production outage: checkout broken", "body": "From customer (free): The app crashes every time I open settings. SLA wait=1d priority=p0.", "tier": "free", "priority": "p0", "wait_days": 1}, "channel": "chat"} | Does this ticket need a human agent (not a bot)? Reply with one option letter. | [
"A",
"B"
] | [
"yes: Needs a human (money, legal, anger, long wait, outage)",
"no: Safe for bot / routine"
] | A | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
ticket.needs_human | {"channel": "email", "ticket": {"subject": "Where is my shipment A-657?", "body": "Customer says: Courier lost my shipment. Wait time so far: 5 days. Tier: enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 5}} | Should a human review this before automated handling? Reply with one letter. | [
"A",
"B"
] | [
"yes: Needs a human (money, legal, anger, long wait, outage)",
"no: Safe for bot / routine"
] | A | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
sokoban.deadlock_alert | {"grid_map": "\n#######\n# # #\n# .#\n# @$ #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| 32 | 8 | . | . |\n+------+------+------+------+\n| 16 | 8 | 2 | . |\n+------+------+------+------+\n| 2 | 4 | 2 | . |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | C | DOWN | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"sentence": "The Fastra II s [___] the Fastra I has dual GPU GeForce GX video cards for a total of GPUs.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"jeopardized: jeopardized",
"ferrugineum: ferrugineum",
"predecessor: predecessor",
"fortunately: fortunately"
] | C | predecessor | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 12386, "answer_len": 11, "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | 8 | 2 |\n+------+------+------+------+\n| . | 32 | 32 | 4 |\n+------+------+------+------+\n| 128 | 2... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | D | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\ngggggg\ngGGGbg\ngGGN=g\ngGgGGg\ngGGGGg\ngGGGGg\ngggggg\n", "legend": "'g': Wall, 'b': Player, 'N': Box, '=': Target, 'd': Box on target, 'P': Player on target, 'G': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | LEFT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "g", "player": "b", "box": "N", "target": "=", "box_on_target": "d", "player_on_target": "P", "floor": "G"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2... |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# .# ##\n# #\n# @ #\n# $ #\n# #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | A | DOWN | {"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 32 | 4 | 2 |\n+------+------+------+------+\n| . | 2 | . | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | .... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | B | RIGHT | {"gym": "game2048", "max_tile": 256, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . R Y R . |\n| Y . . Y R R Y |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"7: Drop in Column 7",
"1: Drop in Column 1"
] | A | 3 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . R . . . . |\n| . . Y . R R . |\n| . . Y . R R Y |\n| Y R Y Y Y R Y |\n| Y Y R R R Y R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"6: Drop in Column 6",
"7: Drop in Column 7"
] | B | 6 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 128 | 16 | 4 | . |\n+------+------+------+------+\n| 16 | 2 | . | . |\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | B | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"legend": "'9': Wall, 'L': Player, 'd': Goal, 'M': Deadly Trap, 'q': Floor", "grid_map": "\n999999999\n \n9dqqqMq99\n \n9qqqqqqq9\n \n99Lqqqqq9\n \n9qqMqqMq9\n \n99qMM9qq9\n \n999999999\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"UP: Move UP"
] | C | UP | {"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "9", "player": "L", "goal": "d", "hazard": "M", "floor": "q"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 32 | 8 | 4 |\n+------+------+------+------+\n| 16 | 64 | 32 | 2 |\n+------+------+------+------+\n| . | . | 16 | 4 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | C | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ticket.urgency | {"channel": "email", "ticket": {"subject": "Production outage: checkout broken", "body": "Customer says: Stack trace on checkout — looks like a bug. Wait time so far: 7 days. Tier: free.", "tier": "free", "priority": "p0", "wait_days": 7}} | Urgency classification — choose exactly one Criteria letter. | [
"A",
"B",
"C"
] | [
"0: low — can wait",
"2: high — immediate",
"1: medium — same day"
] | B | 2 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . R . . . |\n| . Y . Y R . . |\n| . R R Y Y R Y |\n| R R Y Y R R Y |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"3: Drop in Column 3",
"7: Drop in Column 7"
] | B | 3 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
ca.cell_alive | {"grid_map": "\n..OOOO\nO...OO\n...OO.\nO....O\n...O.O\n....OO\n..O.OO\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule"... | Apply the legend rule for exactly 5 step(s). Will the cell at row=0, col=3 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 5, "grid_size": "7x6", "query_cell": [0, 3], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | 2 | 128 |\n+------+------+------+------+\n| . | . | . | 64 |\n+------+------+------+------+\n| . | 4 | 8 | 16 |\n+------+------+------+------+\n| 2 | 2 | 4 | 4 |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | B | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.hazard_alert | {"grid_map": "\n########\n \n#.#..XG#\n \n#.....@#\n \n#.....X#\n \n##X....#\n \n#.....##\n \n#..X..X#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
game2048.slide | {"highest_tile": 32, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 8 | 32 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | D | UP | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . Y . . |\n| Y . . . R . . |\n| R . Y . R . . |\n| Y R R Y R . Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"7: Drop in Column 7",
"5: Drop in Column 5"
] | C | 5 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#.X...#\n \n#.....#\n \n#@#..##\n \n#..X..#\n \n#.#.X.#\n \n#...X.#\n \n#.X.G##\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1ppp/2n5/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 2 3", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"h1: white rook on h1",
"d2: white pawn on d2",
"b2: white pawn on b2",
"h2: white pawn on h2",
"e1: white king on e1",
"g2: white pawn on g2",
"f1: white bishop on f1",
"b1: white knight on b1"
] | G | f1 | {"label_source": "stockfish", "best_uci": "f1b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
alloc.can_fund_all | {"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 50, "urgency": 2}, {"id": "security_patch", "title": "Critical security patch", "cost": 31, "urgency": 3}, {"id": "cdn_upgra... | Would summing all costs fit under budget_remaining? Answer with one letter. | [
"A",
"B"
] | [
"no: Budget is insufficient for all requests",
"yes: Budget covers the sum of all request costs"
] | A | no | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 P . . . . . . . 3\n2 . P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/5n2/4p3/4P3/P7/1PPP1PPP/RNBQKBNR w KQkq - 1 3", "side_to_move": "... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e1: white king on e1",
"d2: white pawn on d2",
"g1: white knight on g1",
"a3: white pawn on a3",
"g2: white pawn on g2",
"b1: white knight on b1",
"f1: white bishop on f1",
"f2: white pawn on f2"
] | C | g1 | {"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b . r 8\n7 p p p p . p p p 7\n6 . . n . . n . . 6\n5 . B . . p . . . 5\n4 . . . . P . . . 4\n3 . P . . . N . . 3\n2 P . P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkb1r/pppp1ppp/2n2n2/1B2p3/4P3/1P3N2/P1PP1PPP/RNBQK2R b KQkq - 0 4", "side_to_mo... | The piece on f6 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f6g4: to g4",
"f6d5: to d5",
"f6g8: to g8",
"f6e4: to e4",
"f6h5: to h5"
] | D | f6e4 | {"label_source": "stockfish", "selected_piece": "f6", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p p . p p 7\n6 . . . . . n . . 6\n5 . . . . . P . . 5\n4 . . . . . . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/ppppp1pp/5n2/5P2/8/8/PPPP1PPP/RNBQKBNR w KQkq - 1 3", "side_to_move": "whi... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e1: white king on e1",
"f2: white pawn on f2",
"b2: white pawn on b2",
"c2: white pawn on c2",
"b1: white knight on b1",
"f1: white bishop on f1",
"d2: white pawn on d2",
"g2: white pawn on g2"
] | H | g2 | {"label_source": "stockfish", "best_uci": "g2g4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
alloc.fund_next | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "budget_remaining": 147, "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 8, "urgency": 0}, {"id": "security_patch", "title": "Critical security patch", "cost": 43, "urgency": 3}, {"id": "cd... | Select the next funding target under the policy. One option letter. | [
"A",
"B",
"C",
"D"
] | [
"cdn_upgrade: CDN capacity upgrade (cost=52, urgency=2)",
"security_patch: Critical security patch (cost=43, urgency=3)",
"office_snacks: Office snacks (cost=8, urgency=0)",
"docs_rewrite: Docs rewrite contractor (cost=37, urgency=0)"
] | B | security_patch | {"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"grid_map": "\n########\n \n#...#..#\n \n#....#.#\n \n#X.X@X.#\n \n#......#\n \n#.X...##\n \n#...#GX#\n \n#X...#.#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"DOWN: Move DOWN"
] | B | DOWN | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 3, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"grid_map": "\nnnnnnnnn\nnc%ccccn\nnc2cnccn\nncc2cccn\nncFc%ccn\nnnnnnnnn\n", "legend": "'n': Wall, 'F': Player, '2': Box, '%': Target, 'B': Box on target, '7': Player on target, 'c': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | A | UP | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "n", "player": "F", "box": "2", "target": "%", "box_on_target": "B", "player_on_target": "7", "floor": "c"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 128 | 8 | 8 | . |\n+------+------+------+------+\n| 64 | 32 | 2 | . |\n+------+------+------+------+\n| 32 | . | . | . |\n+------+------+------+------+\n| 4 | 2... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | C | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . Y . |\n| R . . . Y Y . |\n| R R . . R R Y |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"4: Drop in Column 4",
"1: Drop in Column 1"
] | C | 1 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 4 | . | 2 | . |\n+------+------+------+------+\n| 4 | 16 | . | . |\n+------+------+------+------+\n| 2 | 16 | 2 | 32 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | B | UP | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . R . . . . . |\n| . Y . . . . . |\n| R Y . . . . . |\n| Y R . . . Y . |\n| R R R Y Y Y . |\n| Y R R Y R R . |\n+===============+\n", "turn": "Yellow (Y)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"3: Drop in Column 3",
"7: Drop in Column 7"
] | C | 7 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # #\n# . . # . . X #\n# . X . # . . #\n# . . G . . . #\n# X . . . # . #\n# . @ . . X . #\n# . . . . . # #\n# . . X . X . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.hazard_alert | {"grid_map": "\n########\n \n#......#\n \n#.....@#\n \n#.#X.X.#\n \n#.X.X.G#\n \n#..#.X##\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
alloc.pressure | {"currency": "USD", "budget_remaining": 192, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 76, "urgency": 1}, {"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 47, "urgency": 2},... | Rate overall budget pressure. Reply with one level letter. | [
"A",
"B",
"C"
] | [
"2: high — demand exceeds budget",
"1: medium — close to capacity",
"0: low — budget comfortably covers demand"
] | B | 1 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 0.9166666666666666, "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"6: Drop in Column 6",
"1: Drop in Column 1"
] | C | 1 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# . #\n# $ #\n# @ #\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | A | UP | {"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
gridworld.hazard_alert | {"grid_map": "\n########\n \n#.....##\n \n#.#X..##\n \n##.X@..#\n \n#....X.#\n \n#....X.#\n \n#G...X.#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# . . G . . #\n# . X X @ . #\n# # # . . . #\n# . # . . . #\n# . . . . X #\n# # # # . X #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 . . k r . b . r 8\n7 p p p . . p p . 7\n6 . . n . b n . . 6\n5 . . . . p . . p 5\n4 P q . p P . . . 4\n3 . . P P . P N . 3\n2 . P . K B . P P 2\n1 . R B Q . . N R 1\n a b c d e f g h\n", "fen": "2kr1b1r/ppp2pp1/2n1bn2/4p2p/Pq1pP3/2PP1PN1/1P1KB1PP/1RBQ2NR b - - 0 13", "side_to_m... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"c6: black knight on c6",
"b7: black pawn on b7",
"h8: black rook on h8",
"g7: black pawn on g7",
"c8: black king on c8",
"h5: black pawn on h5",
"d4: black pawn on d4",
"f8: black bishop on f8"
] | G | d4 | {"label_source": "stockfish", "best_uci": "d4c3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false} |
sokoban.deadlock_alert | {"grid_map": "\n######\n# $#\n# #\n#. . #\n# #\n# @$$#\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
sokoban.direction | {"grid_map": "\n#####\n#@ #\n#$ #\n# #\n#. #\n# #\n# #\n#####\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | B | DOWN | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ... |
debate.confidence | {"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "question": "We should raise prices 10%", "side_a": {"label": "support", "claims": [{"text": "Prices going up sounds cool", "hard_evidence": false}, {"text": "Competitors already priced 12% higher", "hard_evidence": true}... | Confidence score for this adjudication — pick one Criteria letter. | [
"A",
"B",
"C"
] | [
"2: high confidence",
"0: low confidence",
"1: medium confidence"
] | C | 1 | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
ticket.urgency | {"channel": "phone", "ticket": {"subject": "Compare Business vs Enterprise plans", "body": "Message: We need a quote for upgrading seats. Priority flag: p2. Account tier: pro.", "tier": "pro", "priority": "p2", "wait_days": 2}} | Rate urgency for this ticket on the given scale. Reply with one option letter. | [
"A",
"B",
"C"
] | [
"1: medium — same day",
"2: high — immediate",
"0: low — can wait"
] | C | 0 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 0, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#......X#\n \n#.......#\n \n#......##\n \n#..#....#\n \n#.G...#.#\n \n#..@....#\n \n#X....X.#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
word.one_edit | {"legend": "Exactly one letter differs from the base word.", "base_word": "fabric"} | Which option differs from 'fabric' by exactly one letter? | [
"A",
"B",
"C",
"D"
] | [
"umbra: umbra",
"forest: forest",
"mabric: mabric",
"ulcer: ulcer"
] | C | mabric | {"gym": "word_games", "kind": "one_edit", "base": "fabric", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
alloc.can_fund_all | {"requests": [{"id": "ml_experiment", "title": "GPU hours for ML experiment", "cost": 93, "urgency": 1}, {"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 50, "urgency": 2}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 54, "urgency": 2}], "currency": "USD", "policy": "Fun... | Is the budget enough to approve every request? Reply with one option letter. | [
"A",
"B"
] | [
"no: Budget is insufficient for all requests",
"yes: Budget covers the sum of all request costs"
] | A | no | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#X....#\n \n#.#G..#\n \n##..@.#\n \n#...X.#\n \n#X#...#\n \n#...XX#\n \n#######\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | A | LEFT | {"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "It calls for the establishment of small sanctuaries leaving large [___] of survivors abandoned in special zones in order to distract the undead and allowing those within the main safe zone time to regroup and recuperate."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"yeomen: yeomen",
"groups: groups",
"cerium: cerium",
"gutman: gutman"
] | B | groups | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 10322, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"grid_map": "\n#######\n \n#.....#\n \n#.#.G.#\n \n#...X.#\n \n#X#...#\n \n#.#@X.#\n \n##..#.#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"DOWN: Move DOWN"
] | A | UP | {"gym": "gridworld", "grid_size": "7x8", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"grid_map": "\nQQQQQQQ\nQT8TTTQ\nQTT7TTQ\nQTTGTTQ\nQTTLTTQ\nQQQQQQQ\n", "legend": "'Q': Wall, '7': Player, 'G': Box, 'L': Target, '8': Box on target, 's': Player on target, 'T': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"UP: Move UP"
] | B | DOWN | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "Q", "player": "7", "box": "G", "target": "L", "box_on_target": "8", "player_on_target": "s", "floor": "T"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | C | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 4 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 2 | . | . |\n+------+------+------+------+\n| 16 | 4 | . | . |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | A | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"highest_tile": 32, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| 2 | . | 16 | 32 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | C | DOWN | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n . q k b . r 8\n7 p p . . n p p p 7\n6 . . p . p . . . 6\n5 . . . p . b . . 5\n4 . . P P . . . . 4\n3 . . . B P N . . 3\n2 P P . N . P P P 2\n1 R . B Q K . . R 1\n a b c d e f g h\n", "fen": "rn1qkb1r/pp2nppp/2p1p3/3p1b2/2PP4/3BPN2/PP1N1PPP/R1BQK2R b KQkq - 2 6", "side_to_mo... | The piece on f5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E"
] | [
"f5h3: to h3",
"f5d3: to d3",
"f5g6: to g6",
"f5e4: to e4",
"f5g4: to g4"
] | B | f5d3 | {"label_source": "stockfish", "selected_piece": "f5", "n_options": 5, "gym": "chess", "task_schema": "staged_v1"} |
ca.pop_change | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO......\nO.OOOO.\n.O.O...\n.O.....\nO.O...O\n....O.O\n.......\n.O... | Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B"
] | [
"down: Fewer live cells",
"same: Same live count"
] | A | down | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x7", "live_before": 19, "live_after": 18, "schema": "choice", "hard": false, "n_options": 2} |
gridworld.move | {"legend": "'g': Wall, 'u': Player, 'Z': Goal, '?': Deadly Trap, 'n': Floor", "grid_map": "\nggggggggg\n \ngnnnnnnng\n \ngnnn?nngg\n \ngnnugnnng\n \ngnnZ??ngg\n \ngnn?nnnng\n \nggggggggg\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"UP: Move UP"
] | B | DOWN | {"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "g", "player": "u", "goal": "Z", "hazard": "?", "floor": "n"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
ca.pop_change | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps": 1, "grid_map": "\n...O.O..O\n.OOOO.O..\nO..OOO...\nOO.OO....\nO...O.O... | Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B",
"C"
] | [
"down: Fewer live cells",
"same: Same live count",
"up: More live cells"
] | A | down | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "8x9", "live_before": 34, "live_after": 20, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#..##.#\n \n#...X.#\n \n#X#...#\n \n#.....#\n \n#@.##.#\n \n#G....#\n \n#.#X..#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
nlp.cloze | {"sentence": "McLuhan wrote I am pleased to think of my own book The Gutenberg [___] as a footnote to the observations of Innis on the subject of the psychic and social consequences first of writing then of printing.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"marche: marche",
"galaxy: galaxy",
"adjust: adjust",
"romeli: romeli"
] | B | galaxy | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 18253, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n#######\n# #\n# # #\n#@$ #\n# . #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"DOWN: Move DOWN"
] | A | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
sokoban.direction | {"grid_map": "\n#######\n# # #\n# #\n# @$.#\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
gridworld.hazard_alert | {"grid_map": "\n========\n \n=AAAZA==\n \n=AAAbAA=\n \n=AAA=AA=\n \n=AAaAAA=\n \n=A=AAAA=\n \n=AAAAAA=\n \n=ZAAAAZ=\n \n========\n", "legend": "'=': Wall, 'b': Player, 'a': Goal, 'Z': Deadly Trap, 'A': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "=", "player": "b", "goal": "a", "hazard": "Z", "floor": "A"}} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "This led to more [___] and open relationships along with more adolescent freedom."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"physical: physical",
"peridium: peridium",
"intimate: intimate",
"governor: governor"
] | C | intimate | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 34596, "answer_len": 8, "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 2 | 8 | 4 |\n+------+------+------+------+\n| 32 | 32 | . | . |\n+------+------+------+------+\n| 2 | 2 | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT"
] | C | LEFT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p p . . p 7\n6 . . n . . . p . 6\n5 . . . . . p . . 5\n4 . . . P P . . . 4\n3 . . . . . N . . 3\n2 P P P . . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/ppppp2p/2n3p1/5p2/3PP3/5N2/PPP2PPP/RNBQKB1R w KQkq - 0 4", "side_to_move":... | The piece on e4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e4e5: to e5",
"e4f5: to f5"
] | B | e4f5 | {"label_source": "stockfish", "selected_piece": "e4", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
word.plural | {"legend": "Apply English pluralization; pick the correct plural form.", "singular": "book", "rule": "Form the regular/irregular English plural as listed in standard usage."} | What is the plural of 'book'? | [
"A",
"B",
"C",
"D"
] | [
"books: books",
"bookes: bookes",
"book: book",
"bookies: bookies"
] | A | books | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
gridworld.hazard_alert | {"grid_map": "\nCCCCCCC\n \nCEaaaaC\n \nCaaaaCC\n \nCaaaaaC\n \nCVEECEC\n \nCaEaCCC\n \nCaaa7CC\n \nCCCCCCC\n", "legend": "'C': Wall, '7': Player, 'V': Goal, 'E': Deadly Trap, 'a': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "C", "player": "7", "goal": "V", "hazard": "E", "floor": "a"}} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 64 | 4 | 4 | . |\n+------+------+------+------+\n| 8 | 16 | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n", "highest_tile": 64, "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT"
] | C | LEFT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| . | . | 2 | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT"
] | A | UP | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 10, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "On July the th separated from the th Division and met an advance party of North Korean [___] in Uljin who had been sent to set up government in the area."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"francisco: francisco",
"exporting: exporting",
"dinkytown: dinkytown",
"civilians: civilians"
] | D | civilians | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 16777, "answer_len": 9, "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 4 | 4 | . | 2 |\n+------+------+------+------+\n| 16 | 8 | 2 | . |\n+------+------+------+------+\n| 2 | 4 | 8 | 64 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | B | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # #\n# . . # . . #\n# . # . X . #\n# X . . # G #\n# . . X @ . #\n# . . . . # #\n# # # # # # #\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | RIGHT | {"gym": "gridworld", "grid_size": "7x7", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| . | . | . | 4 |\n+------+------+------+------+\n| 2 | . | 2 | 8 |\n+------+------+------+------+\n| . | 8 | 32 | 4 |\n+------+------+------+------+\n| 128 | 64 | 16 | 4 |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | A | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p . p p . 7\n6 . . . . . . . p 6\n5 . B . . p . . . 5\n4 . . . n P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q . R K . 1\n a b c d e f g h\n", "fen": "r1bqkbnr/pppp1pp1/7p/1B2p3/3nP3/5N2/PPPP1PPP/RNBQ1RK1 w kq - 2 5", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"d1: white queen on d1",
"b2: white pawn on b2",
"g2: white pawn on g2",
"b1: white knight on b1",
"a2: white pawn on a2",
"c2: white pawn on c2",
"f3: white knight on f3",
"g1: white king on g1"
] | G | f3 | {"label_source": "stockfish", "best_uci": "f3d4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
debate.winner | {"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "Senior mentors have spare capacity", "hard_evidence": true}, {"text": "Juniors are cheaper vibes", "hard_evidence": false}, {"text": "Internship NPS was high and convers... | Given the claims and evidence flags, who should win the debate? One letter. | [
"A",
"B"
] | [
"support: Side A — support the proposal",
"oppose: Side B — oppose the proposal"
] | A | support | {"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 4, "grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| 2 | . | . | 4 |\n+------+------+------+------+\n", "le... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | C | UP | {"gym": "game2048", "max_tile": 4, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 14, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
alloc.can_fund_all | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 181, "requests": [{"id": "office_snacks", "title": "Office snacks", "cost": 22, "urgency": 0}, {"id": "compliance_audit", "title": "Compliance audit support", "cost": 65, "urgency": 3}, {"id": "laptop_refresh", ... | Can we fund ALL remaining requests within the budget? Reply with one letter. | [
"A",
"B"
] | [
"yes: Budget covers the sum of all request costs",
"no: Budget is insufficient for all requests"
] | A | yes | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "A handful such as the [___] Engineer and the Yellowstone were able to make it up the river as far as eastern Montana."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"western: western",
"bandung: bandung",
"annular: annular",
"daynile: daynile"
] | A | western | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 58891, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 4} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k . n r 8\n7 p p p p . p . . 7\n6 . . n . . b p p 6\n5 . . . . . . . . 5\n4 . P P p P . . . 4\n3 P . . . . N . . 3\n2 . B . Q . P P P 2\n1 R N . . K B . R 1\n a b c d e f g h\n", "fen": "r1bqk1nr/pppp1p2/2n2bpp/8/1PPpP3/P4N2/1B1Q1PPP/RN2KB1R w KQkq - 0 9", "side_to_move... | The piece on b4 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"b4b5: to b5"
] | A | b4b5 | {"label_source": "stockfish", "selected_piece": "b4", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| . | 4 | 16 | 256 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | C | DOWN | {"gym": "game2048", "max_tile": 256, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
ca.cell_alive | {"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "query_cell": {"row": 1, "col": 7, "index_origin": "0-based to... | Apply the legend rule for exactly 2 step(s). Will the cell at row=1, col=7 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "10x9", "query_cell": [1, 7], "schema": "choice", "hard": false, "n_options": 2} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
alloc.can_fund_all | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "currency": "USD", "budget_remaining": 406, "requests": [{"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 79, "urgency": 1}, {"id": "marketing_campaign", "title": "Q3 marketing campaign", "cost": 125, "urgency":... | Would summing all costs fit under budget_remaining? Answer with one letter. | [
"A",
"B"
] | [
"yes: Budget covers the sum of all request costs",
"no: Budget is insufficient for all requests"
] | A | yes | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | B | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'7': Wall, 'M': Player, 'q': Box, '?': Target, 't': Box on target, '6': Player on target, 'g': Empty floor", "grid_map": "\n7777777\n7ggggg7\n7g7ggg7\n7gMqgg7\n7gg?gg7\n7ggg7g7\n7ggg7g7\n7777777\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | B | LEFT | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "7", "player": "M", "box": "q", "target": "?", "box_on_target": "t", "player_on_target": "6", "floor": "g"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
word.vowel_count | {"legend": "Count letters a,e,i,o,u only (not y).", "word": "vivid"} | How many vowel letters (a,e,i,o,u) are in 'vivid'? | [
"A",
"B",
"C",
"D"
] | [
"1: 1 vowels",
"0: 0 vowels",
"2: 2 vowels",
"3: 3 vowels"
] | C | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
alloc.can_fund_all | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "compliance_audit", "title": "Compliance audit support", "cost": 67, "urgency": 3}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 50, "urgency": 2}, {"id": "design_sprint", "title": ... | Would summing all costs fit under budget_remaining? Answer with one letter. | [
"A",
"B"
] | [
"yes: Budget covers the sum of all request costs",
"no: Budget is insufficient for all requests"
] | B | no | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p . p p p p . 7\n6 . . p . . . . . 6\n5 . . . . . . . p 5\n4 . . . P P . . . 4\n3 . . . . . . . . 3\n2 P P P . . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pp1pppp1/2p5/7p/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 0 3", "side_to_move": "wh... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e1: white king on e1",
"g1: white knight on g1",
"c1: white bishop on c1",
"e4: white pawn on e4",
"d4: white pawn on d4",
"d1: white queen on d1",
"b2: white pawn on b2",
"h2: white pawn on h2"
] | B | g1 | {"label_source": "stockfish", "best_uci": "g1f3", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 64 | 64 | 8 | 2 |\n+------+------+------+------+\n| 2 | . | 16 | . |\n+------+------+------+------+\n| 4 | . | 2 | . |\n+------+------+------+------+\n| 2 | . | . | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | A | LEFT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# .$ #\n# @ #\n# * #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | A | RIGHT | {"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op... |
ca.pop_change | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\n.......\n...O.OO\nO...OO.\nO...O..\n.......\nO.OOO..\n.OO....\n.O... | Apply the legend rule for exactly 8 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B"
] | [
"up: More live cells",
"down: Fewer live cells"
] | B | down | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "10x7", "live_before": 23, "live_after": 4, "schema": "choice", "hard": false, "n_options": 2} |
ca.cell_alive | {"legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S123", "n_steps": 3, "grid_map": "\nO..O...O\n....OOOO\n..OOO.O... | Apply the legend rule for exactly 3 step(s). Will the cell at row=5, col=0 (0-based) be live? | [
"A",
"B"
] | [
"no: Cell will be dead (.)",
"yes: Cell will be live (O)"
] | A | no | {"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 3, "grid_size": "9x8", "query_cell": [5, 0], "schema": "choice", "hard": false, "n_options": 2} |
ticket.urgency | {"ticket": {"subject": "Need enterprise pricing for 200 seats", "body": "Thread summary — Interested in enterprise pricing and a demo | wait_days=8 | tier=enterprise | priority=p1", "tier": "enterprise", "priority": "p1", "wait_days": 8}, "channel": "chat"} | Assign an urgency score using the listed levels. One letter. | [
"A",
"B",
"C"
] | [
"0: low — can wait",
"1: medium — same day",
"2: high — immediate"
] | C | 2 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3} |
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