task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
sokoban.deadlock_alert | {"grid_map": "\n########\n# $ . #\n# @ #\n# $ . #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | The piece on g8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"g8f6: to f6",
"g8h6: to h6"
] | A | g8f6 | {"label_source": "stockfish", "selected_piece": "g8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 16 | 4 | 128 |\n+------+------+------+------+\n| 2 | 64 | 32 | . |\n+------+------+------+------+\n| 2 | 16 | 8 | . |\n+------+------+------+------+\n| . | 2... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | D | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# @$.#\n# # #\n# #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | C | RIGHT | {"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . . q . r . k 8\n7 p b p . . p b p 7\n6 . . . . p . . . 6\n5 . . . p . . . . 5\n4 . P . n . . . . 4\n3 . . p B . . . . 3\n2 P . P . . P P P 2\n1 R . B Q N R . K 1\n a b c d e f g h\n", "fen": "r2q1r1k/pbp2pbp/4p3/3p4/1P1n4/2pB4/P1P2PPP/R1BQNR1K b - - 3 13", "side_to_move": "b... | The piece on e6 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A"
] | [
"e6e5: to e5"
] | A | e6e5 | {"label_source": "stockfish", "selected_piece": "e6", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\nffffff\nf66u6f\nf6P66f\nfM6d6f\nffffff\n", "legend": "'f': Wall, 'P': Player, 'M': Box, 'u': Target, 'd': Box on target, 'J': Player on target, '6': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "f", "player": "P", "box": "M", "target": "u", "box_on_target": "d", "player_on_target": "J", "floor": "6"}} |
gridworld.move | {"legend": "'?': Wall, 'H': Player, '=': Goal, 'q': Deadly Trap, 'A': Floor", "grid_map": "\n????????\n \n?AqAAqA?\n \n?AAAAAA?\n \n?qAAAqq?\n \n?AAAAHq?\n \n?A?=A?A?\n \n?AAA?AA?\n \n????????\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A"
] | [
"LEFT: Move LEFT"
] | A | LEFT | {"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "?", "player": "H", "goal": "=", "hazard": "q", "floor": "A"}, "task_schema": "action_v2", "legal_dirs": ["LEFT"], "schema": "choice", "hard": false, "n_options": 1} |
sokoban.direction | {"grid_map": "\n5555555\n5ttttP5\n5ttt6t5\n5tt5tp5\n55ptPt5\n5ttttt5\n5555555\n", "legend": "'5': Wall, '6': Player, 'p': Box, 'P': Target, '2': Box on target, 'C': Player on target, 't': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"UP: Move UP"
] | B | DOWN | {"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "5", "player": "6", "box": "p", "target": "P", "box_on_target": "2", "player_on_target": "C", "floor": "t"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# $ #\n#*@ .#\n# #\n# #\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | B | UP | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 16 | 8 | 4 | 4 |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| 8 | . | 2 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | C | LEFT | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"legend": "'d': Wall, '3': Player, 'f': Box, 'h': Target, 'W': Box on target, 'm': Player on target, 'N': Empty floor", "grid_map": "\ndddddddd\ndNNNNdNd\ndNdNNhNd\ndd3fNNNd\ndNNNNNNd\ndddddddd\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "d", "player": "3", "box": "f", "target": "h", "box_on_target": "W", "player_on_target": "m", "floor": "N"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ... |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | 8 | . |\n+------+------+------+------+\n| . | 8 | 8 | 4 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | C | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 16 | 2 | 2 |\n+------+------+------+------+\n| 64 | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n", "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | B | LEFT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n######\n#. #\n#$@ #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"DOWN: Move DOWN"
] | C | DOWN | {"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#G.X....#\n \n#..X...##\n \n#@..#..X#\n \n#X....#.#\n \n##.#X...#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
debate.enough_evidence | {"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "My friend likes remote", "hard_evidence": false}]}, "side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": tr... | Do we have sufficient evidence-backed claims (not vibes)? Reply with one letter. | [
"A",
"B"
] | [
"no: Too thin or tied — needs more evidence",
"yes: Enough hard evidence to decide"
] | A | no | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 0, "con_ev": 1, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
ca.cell_alive | {"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "query_cell": {"row": 8, "col": 3, "index_origin": "0-based top-left"}, "gr... | Apply the legend rule for exactly 3 step(s). Will the cell at row=8, col=3 (0-based) be live? | [
"A",
"B"
] | [
"no: Cell will be dead (.)",
"yes: Cell will be live (O)"
] | A | no | {"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 3, "grid_size": "9x7", "query_cell": [8, 3], "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . R . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"2: Drop in Column 2",
"1: Drop in Column 1"
] | A | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | 4 | 2 | 4 |\n+------+------+------+------+\n| . | 16 | 16 | 4 |\n+------+------+------+------+\n| 16 | 64 | 32 | 8 |\n+------+------+------+------+\n| 4 | 8... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | C | DOWN | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
sokoban.deadlock_alert | {"grid_map": "\n55555\n5vvv5\n5vvv5\n5vv95\n52aa5\n5vv25\n5vvv5\n55555\n", "legend": "'5': Wall, '9': Player, 'a': Box, '2': Target, 'b': Box on target, 'q': Player on target, 'v': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "5", "player": "9", "box": "a", "target": "2", "box_on_target": "b", "player_on_target": "q", "floor": "v"}} |
sokoban.direction | {"grid_map": "\nnnnnnnnn\nnmmmmmmn\nnnmmmmmn\nnmmmbmmn\nnBmmmWmn\nnnnnnnnn\n", "legend": "'n': Wall, 'b': Player, 'W': Box, 'B': Target, 'c': Box on target, 'a': Player on target, 'm': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"UP: Move UP"
] | C | RIGHT | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "n", "player": "b", "box": "W", "target": "B", "box_on_target": "c", "player_on_target": "a", "floor": "m"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
ticket.route | {"ticket": {"subject": "Need enterprise pricing for 200 seats", "body": "Customer says: What plan is best for a 200 person team?. Wait time so far: 9 days. Tier: free.", "tier": "free", "priority": "p0", "wait_days": 9}, "channel": "chat"} | Choose the owning queue from Criteria. One letter only. | [
"A",
"B",
"C",
"D",
"E"
] | [
"other: unclear or general questions",
"technical: bugs, crashes, outages, integrations",
"sales: pricing, upgrades, new accounts",
"billing: payment, charges, invoices, refunds",
"shipping: delivery, packages, tracking"
] | C | sales | {"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5} |
sokoban.deadlock_alert | {"grid_map": "\nKKKKKK\nKhsnHK\nKshssK\nKssssK\nKssssK\nKsssKK\nKssssK\nKKKKKK\n", "legend": "'K': Wall, 'n': Player, 'h': Box, 'H': Target, 'w': Box on target, 't': Player on target, 's': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "K", "player": "n", "box": "h", "target": "H", "box_on_target": "w", "player_on_target": "t", "floor": "s"}} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| R . . . . . . |\n| R . . Y . . . |\n| Y . R Y . R . |\n| Y Y R R Y R . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"4: Drop in Column 4",
"3: Drop in Column 3"
] | B | 4 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "The Crab with the Golden [___] introduces the recurring character Captain Haddock who became a major fixture of the series."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"keith: keith",
"joins: joins",
"claws: claws",
"talky: talky"
] | C | claws | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 10545, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4} |
nlp.cloze | {"sentence": "The European Cup Final was an association football [___] between Liverpool of England and Real Madrid of Spain on May at the Parc des Princes Paris France.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"murti: murti",
"match: match",
"woolf: woolf",
"inept: inept"
] | B | match | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 25139, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n##....#\n \n#..@..#\n \n#G...X#\n \n#.X#.X#\n \n#....##\n \n#.XX###\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 8 | 2 | 2 |\n+------+------+------+------+\n| 16 | 32 | 16 | 4 |\n+------+------+------+------+\n| 4 | 64 | 8 | 2 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT"
] | C | LEFT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
ticket.urgency | {"channel": "chat", "ticket": {"subject": "How do I change my display name?", "body": "Where can I find documentation? They have waited 10 days. Segment=pro.", "tier": "pro", "priority": "p0", "wait_days": 10}} | Rate urgency for this ticket on the given scale. Reply with one option letter. | [
"A",
"B",
"C"
] | [
"1: medium — same day",
"2: high — immediate",
"0: low — can wait"
] | B | 2 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#.#..##\n \n#....##\n \n#XX...#\n \n##..X.#\n \n#X..#.#\n \n#...@.#\n \n##G.XX#\n \n#######\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | A | LEFT | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 8 | 16 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| 4 | . | . | 4 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT"
] | B | UP | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
alloc.can_fund_all | {"budget_remaining": 190, "currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "ml_experiment", "title": "GPU hours for ML experiment", "cost": 88, "urgency": 1}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 66, "urg... | Can we fund ALL remaining requests within the budget? Reply with one letter. | [
"A",
"B"
] | [
"no: Budget is insufficient for all requests",
"yes: Budget covers the sum of all request costs"
] | A | no | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"legend": "'A': Wall, 'L': Player, 'w': Box, 'v': Target, 'M': Box on target, 'p': Player on target, 's': Empty floor", "grid_map": "\nAAAAAAA\nAssvssA\nAssLwsA\nAsswssA\nAssvssA\nAAAAAAA\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | D | DOWN | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "A", "player": "L", "box": "w", "target": "v", "box_on_target": "M", "player_on_target": "p", "floor": "s"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
ticket.urgency | {"channel": "phone", "ticket": {"subject": "Production outage: checkout broken", "body": "Thread summary — Production API outage on invoices endpoint | wait_days=2 | tier=enterprise | priority=p3", "tier": "enterprise", "priority": "p3", "wait_days": 2}} | Assign an urgency score using the listed levels. One letter. | [
"A",
"B",
"C"
] | [
"0: low — can wait",
"2: high — immediate",
"1: medium — same day"
] | C | 1 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 1, "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 . p p q p . p . 7\n6 . . n . . p . . 6\n5 . p . p . . . p 5\n4 . . . P P . . Q 4\n3 . . P . . N . . 3\n2 P P . N . P P P 2\n1 R . B . . R K . 1\n a b c d e f g h\n", "fen": "r1b1kb1r/1ppqp1p1/2n2p2/1p1p3p/3PP2Q/2P2N2/PP1N1PPP/R1B2RK1 w kq - 0 10", "side_to_... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e4: white pawn on e4",
"f3: white knight on f3",
"g2: white pawn on g2",
"b2: white pawn on b2",
"a1: white rook on a1",
"c3: white pawn on c3",
"d2: white knight on d2",
"h4: white queen on h4"
] | A | e4 | {"label_source": "stockfish", "best_uci": "e4d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true} |
game2048.slide | {"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| 4 | . | 4 | . |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 16 | 8 | 4 | 2 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT"
] | C | DOWN | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . Y . |\n| Y Y Y . . Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false} |
gridworld.hazard_alert | {"grid_map": "\n3 3 3 3 3 3 3 3 3\n3 M M 3 M M M M 3\n3 M z U A z z z 3\n3 M M M M M M M 3\n3 M M M M 3 3 M 3\n3 M M M M M M M 3\n3 3 3 3 3 3 3 3 3\n", "legend": "'3': Wall, 'A': Player, 'U': Goal, 'z': Deadly Trap, 'M': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "3", "player": "A", "goal": "U", "hazard": "z", "floor": "M"}} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 p p . . . p p p 7\n6 . . . . p n . . 6\n5 . . . P . . . . 5\n4 . b . p . . . . 4\n3 N . . Q . N . . 3\n2 P P . B P P P P 2\n1 R . . . K B . R 1\n a b c d e f g h\n", "fen": "rnbqk2r/pp3ppp/4pn2/3P4/1b1p4/N2Q1N2/PP1BPPPP/R3KB1R b KQkq - 2 7", "side_to_move":... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"b4: black bishop on b4",
"a7: black pawn on a7",
"b8: black knight on b8",
"g7: black pawn on g7",
"e8: black king on e8",
"h7: black pawn on h7",
"d8: black queen on d8",
"f6: black knight on f6"
] | A | b4 | {"label_source": "stockfish", "best_uci": "b4d2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"grid_map": "\nGGGGGG\nGNNNNG\nGRGNNG\nGqNNNG\nGNNNNG\nGtNNNG\nGGGGGG\n", "legend": "'G': Wall, 'R': Player, 'q': Box, 't': Target, 'u': Box on target, 'K': Player on target, 'N': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"UP: Move UP"
] | A | DOWN | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "G", "player": "R", "box": "q", "target": "t", "box_on_target": "u", "player_on_target": "K", "floor": "N"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
word.vowel_count | {"word": "vector", "legend": "Count letters a,e,i,o,u only (not y)."} | How many vowel letters (a,e,i,o,u) are in 'vector'? | [
"A",
"B",
"C"
] | [
"0: 0 vowels",
"1: 1 vowels",
"2: 2 vowels"
] | C | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 3, "vocab_split": "train"} |
sokoban.direction | {"legend": "'=': Wall, 'w': Player, 'G': Box, 'J': Target, '7': Box on target, 'S': Player on target, 'R': Empty floor", "grid_map": "\n=======\n=wGJRR=\n=RRRRR=\n=RRR7R=\n=======\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "=", "player": "w", "box": "G", "target": "J", "box_on_target": "7", "player_on_target": "S", "floor": "R"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2... |
word.anagram | {"legend": "Unscramble into a valid English word from the options.", "scrambled": "learrb"} | Unscramble letters 'learrb' into the correct word. | [
"A",
"B",
"C",
"D"
] | [
"ribbon: ribbon",
"lemon: lemon",
"grape: grape",
"barrel: barrel"
] | D | barrel | {"gym": "word_games", "kind": "anagram", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
sokoban.deadlock_alert | {"grid_map": "\n#######\n# . #\n# *@ #\n# $ #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
connect4.drop | {"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y R . . R . . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"2: Drop in Column 2",
"3: Drop in Column 3"
] | C | 3 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
debate.confidence | {"question": "We should hire more junior engineers", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "Juniors ask too many questions", "hard_evidence": false}, {"text": "Critical path needs senior ownership now", "hard_e... | Confidence score for this adjudication — pick one Criteria letter. | [
"A",
"B",
"C"
] | [
"2: high confidence",
"1: medium confidence",
"0: low confidence"
] | B | 1 | {"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# #\n# .#\n# @ $#\n# * #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"LEFT: Move LEFT"
] | A | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
connect4.drop | {"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . R R Y . |\n| . . . Y R R R |\n| . Y Y R R Y Y |\n| . R Y Y Y R R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B"
] | [
"2: Drop in Column 2",
"5: Drop in Column 5"
] | B | 5 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.deadlock_alert | {"grid_map": "\n#######\n# #\n# # # #\n# $ #\n# @.$.#\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n## #\n# #\n# @ #\n# $ #\n# $..#\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"UP: Move UP",
"RIGHT: Move RIGHT"
] | A | DOWN | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
ticket.needs_human | {"channel": "phone", "ticket": {"subject": "Refund not received for cancelled sub", "body": "Message: Billing portal shows an incorrect charge. Priority flag: p3. Account tier: enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 10}} | Can a bot handle this safely, or must a person intervene? One letter. | [
"A",
"B"
] | [
"no: Safe for bot / routine",
"yes: Needs a human (money, legal, anger, long wait, outage)"
] | B | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . Y . . R . . |\n| . Y Y . R R . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
debate.winner | {"question": "We should raise prices 10%", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Gross margin is below target", "hard_evidence": true}... | Which side is better supported by evidence? Reply with one option letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | A | oppose | {"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 4 | 4 | 16 | 2 |\n+------+------+------+------+\n| 4 | 8 | 32 | 4 |\n+------+------+------+------+\n| 2 | 16 | 64 | 16 |\n+------+------+------+------+\n| . | 4 | 8 | 64 |\n+------+------+------+------+\n", "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN",
"UP: Slide UP"
] | A | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 1, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"a7: black pawn on a7",
"e7: black pawn on e7",
"f7: black pawn on f7",
"h7: black pawn on h7",
"c7: black pawn on c7",
"g7: black pawn on g7",
"d7: black pawn on d7",
"b7: black pawn on b7"
] | G | d7 | {"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"grid_map": "\nMMMMMMM\nMbfbb2M\nMbbbbbM\nMbbMSbM\nMbPbbMM\nMMMMMMM\n", "legend": "'M': Wall, 'P': Player, 'S': Box, '2': Target, 'f': Box on target, 'a': Player on target, 'b': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"UP: Move UP"
] | A | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "M", "player": "P", "box": "S", "target": "2", "box_on_target": "f", "player_on_target": "a", "floor": "b"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
debate.confidence | {"side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}]}, "question": "Remote-first improves productivity", "side_a": {"label": "support", "claims": [{"text": "Attrition dropped 20% after remote policy", "hard_evidence": true}, {"text": "Hiring pipeline... | Rate decision confidence from the evidence balance. One letter. | [
"A",
"B",
"C"
] | [
"0: low confidence",
"2: high confidence",
"1: medium confidence"
] | C | 1 | {"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
ca.cell_alive | {"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S23", "grid_map": "\n.OOO.O\n.OOOOO\n.OO...\n..OO..\n..O..O\n.O.OOO\... | Apply the legend rule for exactly 2 step(s). Will the cell at row=5, col=4 (0-based) be live? | [
"A",
"B"
] | [
"no: Cell will be dead (.)",
"yes: Cell will be live (O)"
] | B | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "6x6", "query_cell": [5, 4], "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . . . . . . 4\n3 . . . . . . P . 3\n2 P P P P P P . P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/8/6P1/PPPPPP1P/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"d7d6: to d6",
"d7d5: to d5"
] | B | d7d5 | {"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.direction | {"legend": "'Z': Wall, 'y': Player, 'z': Box, 'A': Target, '6': Box on target, 'S': Player on target, 'p': Empty floor", "grid_map": "\nZZZZZZZ\nZpZpAZZ\nZpp6ppZ\nZpyzppZ\nZpppppZ\nZZZZZZZ\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | D | RIGHT | {"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "Z", "player": "y", "box": "z", "target": "A", "box_on_target": "6", "player_on_target": "S", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
word.plural | {"legend": "Apply English pluralization; pick the correct plural form.", "rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "sheep"} | What is the plural of 'sheep'? | [
"A",
"B",
"C",
"D"
] | [
"sheepes: sheepes",
"sheepies: sheepies",
"sheep: sheep",
"sheeps: sheeps"
] | C | sheep | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . Y . . . . . |\n| . Y . . R . . |\n| . Y . . Y R . |\n| . R R . Y Y . |\n| R R Y R Y R . |\n+===============+\n", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"7: Drop in Column 7",
"2: Drop in Column 2",
"4: Drop in Column 4"
] | B | 2 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 8 | 4 |\n+------+------+------+------+\n| . | . | 8 | 8 |\n+------+------+------+------+\n| . | . | 4 | 4 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"LEFT: Slide LEFT"
] | A | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
sokoban.deadlock_alert | {"grid_map": "\nwwwwww\nwC888w\nw88C8w\nwt88~w\nw8888w\nw888Cw\nwwwwww\n", "legend": "'w': Wall, 'E': Player, 'C': Box, '~': Target, 'r': Box on target, 't': Player on target, '8': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "w", "player": "E", "box": "C", "target": "~", "box_on_target": "r", "player_on_target": "t", "floor": "8"}} |
ticket.urgency | {"ticket": {"subject": "Delivery marked complete but missing", "body": "From customer (free): Delivery ETA keeps slipping. SLA wait=1d priority=p1.", "tier": "free", "priority": "p1", "wait_days": 1}, "channel": "phone"} | How urgent is this ticket? Pick one level letter from Criteria. | [
"A",
"B",
"C"
] | [
"1: medium — same day",
"2: high — immediate",
"0: low — can wait"
] | A | 1 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 1, "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2", "side_to_move": "b... | The piece on b8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"b8c6: to c6",
"b8a6: to a6"
] | A | b8c6 | {"label_source": "stockfish", "selected_piece": "b8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
sokoban.deadlock_alert | {"grid_map": "\n######\n# @$#\n# $ #\n## #\n# . #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
gridworld.move | {"grid_map": "\n9 9 9 9 9 9 9 9 9\n9 9 & y & & 7 Y 9\n9 & y 9 & & & 9 9\n9 y 9 & & & & & 9\n9 & 9 y & & & & 9\n9 & 9 & & & y 9 9\n9 9 9 9 9 9 9 9 9\n", "legend": "'9': Wall, '7': Player, 'Y': Goal, 'y': Deadly Trap, '&': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | C | RIGHT | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "9", "player": "7", "goal": "Y", "hazard": "y", "floor": "&"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k . n r 8\n7 p p p . p p b . 7\n6 . . n p . . . p 6\n5 . . . . . . p . 5\n4 . . . P P P . . 4\n3 P . N . . . . . 3\n2 . P P . . . P P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "r1bqk1nr/ppp1ppb1/2np3p/6p1/3PPP2/P1N5/1PP3PP/R1BQKBNR w KQkq - 1 6", "side_to_move... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"a3: white pawn on a3",
"b2: white pawn on b2",
"a1: white rook on a1",
"c1: white bishop on c1",
"g1: white knight on g1",
"e4: white pawn on e4",
"g2: white pawn on g2",
"f1: white bishop on f1"
] | H | f1 | {"label_source": "stockfish", "best_uci": "f1b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
ca.cell_alive | {"query_cell": {"row": 6, "col": 3, "index_origin": "0-based top-left"}, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps... | Apply the legend rule for exactly 2 step(s). Will the cell at row=6, col=3 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "7x8", "query_cell": [6, 3], "schema": "choice", "hard": false, "n_options": 2} |
ca.cell_alive | {"rule": "B3/S23", "query_cell": {"row": 6, "col": 1, "index_origin": "0-based top-left"}, "grid_map": "\n.O.O..\n..OO..\nOO.OOO\n..OO.O\n......\nOOOOO.\nO..O..\n...O..\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbo... | Apply the legend rule for exactly 1 step(s). Will the cell at row=6, col=1 (0-based) be live? | [
"A",
"B"
] | [
"no: Cell will be dead (.)",
"yes: Cell will be live (O)"
] | A | no | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "8x6", "query_cell": [6, 1], "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b . k . . r 8\n7 p . p p . p p p 7\n6 . p . . . . . . 6\n5 . . . . q . . . 5\n4 . . . P n . . . 4\n3 . P . . . . . . 3\n2 P . P . B P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "rnb1k2r/p1pp1ppp/1p6/4q3/3Pn3/1P6/P1P1BPPP/RNBQK2R b KQkq - 0 8", "side_to_move": "... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"c8: black bishop on c8",
"h8: black rook on h8",
"h7: black pawn on h7",
"c7: black pawn on c7",
"e4: black knight on e4",
"e8: black king on e8",
"f7: black pawn on f7",
"e5: black queen on e5"
] | H | e5 | {"label_source": "stockfish", "best_uci": "e5a5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # #\n# . . . . # . #\n# X @ . . . . #\n# G X . . . X #\n# . X . . . . #\n# . . # . X . #\n# . . . . # . #\n# . X . . # . #\n# # # # # # # #\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP"
] | A | RIGHT | {"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # #\n# . . . . @ . #\n# . . . X . . #\n# G . . X . X #\n# . . . . . . #\n# . . . . X . #\n# X # . # . X #\n# . . . # . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R Y . . . . . |\n| Y R Y . R . . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"5: Drop in Column 5",
"2: Drop in Column 2"
] | B | 5 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"grid_map": "\n######\n# $. #\n#@ *#\n# #\n# #\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP"
] | C | UP | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
gridworld.move | {"grid_map": "\n5 5 5 5 5 5 5\n5 E 5 5 E E 5\n5 E E E E E 5\n5 E b E 5 E 5\n5 b E n c 5 5\n5 E 5 E b E 5\n5 b E E E E 5\n5 E E E E 5 5\n5 5 5 5 5 5 5\n", "legend": "'5': Wall, 'n': Player, 'c': Goal, 'b': Deadly Trap, 'E': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | C | RIGHT | {"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 2, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "5", "player": "n", "goal": "c", "hazard": "b", "floor": "E"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
game2048.slide | {"highest_tile": 8, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN"
] | C | RIGHT | {"gym": "game2048", "max_tile": 8, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . . R . . . . |\n| . . Y . . . . |\n| . . R . Y . Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y Y Y . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false} |
gridworld.move | {"grid_map": "\n# # # # # # # # #\n# . . . # # # . #\n# . . . . . . . #\n# G . . . . . X #\n# . . . . . . @ #\n# . # . . . . . #\n# X # X . . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | LEFT | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"2: Drop in Column 2",
"1: Drop in Column 1"
] | A | 6 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . p n . . 6\n5 . . . . . . . . 5\n4 . P . P . . . . 4\n3 . . P . . . . . 3\n2 P . . . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/4pn2/8/1P1P4/2P5/P3PPPP/RNBQKBNR b KQkq - 0 3", "side_to_move": "... | The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"d7d6: to d6",
"d7d5: to d5"
] | B | d7d5 | {"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # #\n# # . . # . . #\n# . # . . . . #\n# # . X @ . . #\n# . . . . G # #\n# . X X . X . #\n# . . X . . X #\n# . # . . . . #\n# # # # # # # #\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | B | DOWN | {"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
nlp.cloze | {"sentence": "This was [___] and Nadal s first meeting in a Grand Slam final.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C"
] | [
"colette: colette",
"federer: federer",
"hanford: hanford"
] | B | federer | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 31096, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . Y |\n| . Y . . . R R |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"6: Drop in Column 6",
"7: Drop in Column 7"
] | C | 7 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 . p p p . p p p 7\n6 p . n . . . . . 6\n5 . . . . p . . . 5\n4 B . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/1ppp1ppp/p1n5/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4", "side_to_move":... | The piece on g8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"g8e7: to e7",
"g8h6: to h6",
"g8f6: to f6"
] | C | g8f6 | {"label_source": "stockfish", "selected_piece": "g8", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
alloc.can_fund_all | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 190, "requests": [{"id": "cdn_upgrade", "title": "CDN capacity upgrade", "cost": 45, "urgency": 2}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 63, "urgency": 2}, {"id": "design_sp... | Is the budget enough to approve every request? Reply with one option letter. | [
"A",
"B"
] | [
"yes: Budget covers the sum of all request costs",
"no: Budget is insufficient for all requests"
] | B | no | {"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
gridworld.hazard_alert | {"grid_map": "\n#########\n \n#X.#....#\n \n#.X.#...#\n \n#X..#...#\n \n#X.#....#\n \n#..@#...#\n \n#...G.#.#\n \n#.......#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . R |\n| R . . . . . Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"2: Drop in Column 2",
"1: Drop in Column 1",
"6: Drop in Column 6"
] | A | 2 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\nCCCCCCCCC\n \nCC??????C\n \nC?C??ZZCC\n \nC??mZ???C\n \nC???????C\n \nCZ??Z?g?C\n \nCCCCCCCCC\n", "legend": "'C': Wall, 'm': Player, 'g': Goal, 'Z': Deadly Trap, '?': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "C", "player": "m", "goal": "g", "hazard": "Z", "floor": "?"}} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 p p p p b p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 P . N . . . . . 3\n2 . P P P . P P P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqk2r/ppppbppp/5n2/4p3/4P3/P1N5/1PPP1PPP/R1BQKBNR w KQkq - 3 4", "side_to_move": ... | The piece on g1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C"
] | [
"g1f3: to f3",
"g1e2: to e2",
"g1h3: to h3"
] | A | g1f3 | {"label_source": "stockfish", "selected_piece": "g1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.hazard_alert | {"grid_map": "\n#######\n \n#X...X#\n \n#.....#\n \n###..X#\n \n#..X..#\n \n#.#X.X#\n \n#...@G#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#...@###\n \n#..X..X#\n \n#.X.X###\n \n#.#...##\n \n#....G.#\n \n########\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | LEFT | {"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"grid_map": "\n######\n# #\n# $ #\n#. #.#\n#$@ #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT",
"UP: Move UP"
] | A | DOWN | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
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