task
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29 values
state
stringlengths
68
671
instructions
stringlengths
28
143
criteria_keys
listlengths
1
8
criteria_values
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meta
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65
336
sokoban.deadlock_alert
{"grid_map": "\n########\n# $ . #\n# @ #\n# $ . #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
The piece on g8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "g8f6: to f6", "g8h6: to h6" ]
A
g8f6
{"label_source": "stockfish", "selected_piece": "g8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 16 | 4 | 128 |\n+------+------+------+------+\n| 2 | 64 | 32 | . |\n+------+------+------+------+\n| 2 | 16 | 8 | . |\n+------+------+------+------+\n| . | 2...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN" ]
D
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 5, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# @$.#\n# # #\n# #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
C
RIGHT
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . . q . r . k 8\n7 p b p . . p b p 7\n6 . . . . p . . . 6\n5 . . . p . . . . 5\n4 . P . n . . . . 4\n3 . . p B . . . . 3\n2 P . P . . P P P 2\n1 R . B Q N R . K 1\n a b c d e f g h\n", "fen": "r2q1r1k/pbp2pbp/4p3/3p4/1P1n4/2pB4/P1P2PPP/R1BQNR1K b - - 3 13", "side_to_move": "b...
The piece on e6 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A" ]
[ "e6e5: to e5" ]
A
e6e5
{"label_source": "stockfish", "selected_piece": "e6", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\nffffff\nf66u6f\nf6P66f\nfM6d6f\nffffff\n", "legend": "'f': Wall, 'P': Player, 'M': Box, 'u': Target, 'd': Box on target, 'J': Player on target, '6': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 0, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "f", "player": "P", "box": "M", "target": "u", "box_on_target": "d", "player_on_target": "J", "floor": "6"}}
gridworld.move
{"legend": "'?': Wall, 'H': Player, '=': Goal, 'q': Deadly Trap, 'A': Floor", "grid_map": "\n????????\n \n?AqAAqA?\n \n?AAAAAA?\n \n?qAAAqq?\n \n?AAAAHq?\n \n?A?=A?A?\n \n?AAA?AA?\n \n????????\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A" ]
[ "LEFT: Move LEFT" ]
A
LEFT
{"gym": "gridworld", "grid_size": "8x8", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "?", "player": "H", "goal": "=", "hazard": "q", "floor": "A"}, "task_schema": "action_v2", "legal_dirs": ["LEFT"], "schema": "choice", "hard": false, "n_options": 1}
sokoban.direction
{"grid_map": "\n5555555\n5ttttP5\n5ttt6t5\n5tt5tp5\n55ptPt5\n5ttttt5\n5555555\n", "legend": "'5': Wall, '6': Player, 'p': Box, 'P': Target, '2': Box on target, 'C': Player on target, 't': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "RIGHT: Move RIGHT", "UP: Move UP" ]
B
DOWN
{"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "5", "player": "6", "box": "p", "target": "P", "box_on_target": "2", "player_on_target": "C", "floor": "t"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# $ #\n#*@ .#\n# #\n# #\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "UP: Move UP", "RIGHT: Move RIGHT" ]
B
UP
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 16 | 8 | 4 | 4 |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| 8 | . | 2 | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
C
LEFT
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"legend": "'d': Wall, '3': Player, 'f': Box, 'h': Target, 'W': Box on target, 'm': Player on target, 'N': Empty floor", "grid_map": "\ndddddddd\ndNNNNdNd\ndNdNNhNd\ndd3fNNNd\ndNNNNNNd\ndddddddd\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
RIGHT
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 2, "aug_flip_h": false, "symbol_remap": {"wall": "d", "player": "3", "box": "f", "target": "h", "box_on_target": "W", "player_on_target": "m", "floor": "N"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ...
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | . | 8 | . |\n+------+------+------+------+\n| . | 8 | 8 | 4 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
C
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 128 | 16 | 2 | 2 |\n+------+------+------+------+\n| 64 | 2 | . | . |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n", "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
B
LEFT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n######\n#. #\n#$@ #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "UP: Move UP", "DOWN: Move DOWN" ]
C
DOWN
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#G.X....#\n \n#..X...##\n \n#@..#..X#\n \n#X....#.#\n \n##.#X...#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
debate.enough_evidence
{"rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "My friend likes remote", "hard_evidence": false}]}, "side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": tr...
Do we have sufficient evidence-backed claims (not vibes)? Reply with one letter.
[ "A", "B" ]
[ "no: Too thin or tied — needs more evidence", "yes: Enough hard evidence to decide" ]
A
no
{"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 0, "con_ev": 1, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
ca.cell_alive
{"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "query_cell": {"row": 8, "col": 3, "index_origin": "0-based top-left"}, "gr...
Apply the legend rule for exactly 3 step(s). Will the cell at row=8, col=3 (0-based) be live?
[ "A", "B" ]
[ "no: Cell will be dead (.)", "yes: Cell will be live (O)" ]
A
no
{"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 3, "grid_size": "9x7", "query_cell": [8, 3], "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . R . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "2: Drop in Column 2", "1: Drop in Column 1" ]
A
4
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | 4 | 2 | 4 |\n+------+------+------+------+\n| . | 16 | 16 | 4 |\n+------+------+------+------+\n| 16 | 64 | 32 | 8 |\n+------+------+------+------+\n| 4 | 8...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
C
DOWN
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.deadlock_alert
{"grid_map": "\n55555\n5vvv5\n5vvv5\n5vv95\n52aa5\n5vv25\n5vvv5\n55555\n", "legend": "'5': Wall, '9': Player, 'a': Box, '2': Target, 'b': Box on target, 'q': Player on target, 'v': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "5", "player": "9", "box": "a", "target": "2", "box_on_target": "b", "player_on_target": "q", "floor": "v"}}
sokoban.direction
{"grid_map": "\nnnnnnnnn\nnmmmmmmn\nnnmmmmmn\nnmmmbmmn\nnBmmmWmn\nnnnnnnnn\n", "legend": "'n': Wall, 'b': Player, 'W': Box, 'B': Target, 'c': Box on target, 'a': Player on target, 'm': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT", "UP: Move UP" ]
C
RIGHT
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "n", "player": "b", "box": "W", "target": "B", "box_on_target": "c", "player_on_target": "a", "floor": "m"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
ticket.route
{"ticket": {"subject": "Need enterprise pricing for 200 seats", "body": "Customer says: What plan is best for a 200 person team?. Wait time so far: 9 days. Tier: free.", "tier": "free", "priority": "p0", "wait_days": 9}, "channel": "chat"}
Choose the owning queue from Criteria. One letter only.
[ "A", "B", "C", "D", "E" ]
[ "other: unclear or general questions", "technical: bugs, crashes, outages, integrations", "sales: pricing, upgrades, new accounts", "billing: payment, charges, invoices, refunds", "shipping: delivery, packages, tracking" ]
C
sales
{"gym": "ticket_dungeon", "domain_seed": "sales", "schema": "choice", "hard": false, "n_options": 5}
sokoban.deadlock_alert
{"grid_map": "\nKKKKKK\nKhsnHK\nKshssK\nKssssK\nKssssK\nKsssKK\nKssssK\nKKKKKK\n", "legend": "'K': Wall, 'n': Player, 'h': Box, 'H': Target, 'w': Box on target, 't': Player on target, 's': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": false, "deadlock_synth": true, "symbol_remap": {"wall": "K", "player": "n", "box": "h", "target": "H", "box_on_target": "w", "player_on_target": "t", "floor": "s"}}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| R . . . . . . |\n| R . . Y . . . |\n| Y . R Y . R . |\n| Y Y R R Y R . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "4: Drop in Column 4", "3: Drop in Column 3" ]
B
4
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"legend": "Select the most contextually appropriate word to fill in the blank.", "sentence": "The Crab with the Golden [___] introduces the recurring character Captain Haddock who became a major fixture of the series."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "keith: keith", "joins: joins", "claws: claws", "talky: talky" ]
C
claws
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 10545, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4}
nlp.cloze
{"sentence": "The European Cup Final was an association football [___] between Liverpool of England and Real Madrid of Spain on May at the Parc des Princes Paris France.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "murti: murti", "match: match", "woolf: woolf", "inept: inept" ]
B
match
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 25139, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n##....#\n \n#..@..#\n \n#G...X#\n \n#.X#.X#\n \n#....##\n \n#.XX###\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 8 | 2 | 2 |\n+------+------+------+------+\n| 16 | 32 | 16 | 4 |\n+------+------+------+------+\n| 4 | 64 | 8 | 2 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT" ]
C
LEFT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 2, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
ticket.urgency
{"channel": "chat", "ticket": {"subject": "How do I change my display name?", "body": "Where can I find documentation? They have waited 10 days. Segment=pro.", "tier": "pro", "priority": "p0", "wait_days": 10}}
Rate urgency for this ticket on the given scale. Reply with one option letter.
[ "A", "B", "C" ]
[ "1: medium — same day", "2: high — immediate", "0: low — can wait" ]
B
2
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n#######\n \n#.#..##\n \n#....##\n \n#XX...#\n \n##..X.#\n \n#X..#.#\n \n#...@.#\n \n##G.XX#\n \n#######\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
A
LEFT
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 8 | 16 |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| 4 | . | . | 4 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
B
UP
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
alloc.can_fund_all
{"budget_remaining": 190, "currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "ml_experiment", "title": "GPU hours for ML experiment", "cost": 88, "urgency": 1}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 66, "urg...
Can we fund ALL remaining requests within the budget? Reply with one letter.
[ "A", "B" ]
[ "no: Budget is insufficient for all requests", "yes: Budget covers the sum of all request costs" ]
A
no
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"legend": "'A': Wall, 'L': Player, 'w': Box, 'v': Target, 'M': Box on target, 'p': Player on target, 's': Empty floor", "grid_map": "\nAAAAAAA\nAssvssA\nAssLwsA\nAsswssA\nAssvssA\nAAAAAAA\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
D
DOWN
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "A", "player": "L", "box": "w", "target": "v", "box_on_target": "M", "player_on_target": "p", "floor": "s"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
ticket.urgency
{"channel": "phone", "ticket": {"subject": "Production outage: checkout broken", "body": "Thread summary — Production API outage on invoices endpoint | wait_days=2 | tier=enterprise | priority=p3", "tier": "enterprise", "priority": "p3", "wait_days": 2}}
Assign an urgency score using the listed levels. One letter.
[ "A", "B", "C" ]
[ "0: low — can wait", "2: high — immediate", "1: medium — same day" ]
C
1
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 1, "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 . p p q p . p . 7\n6 . . n . . p . . 6\n5 . p . p . . . p 5\n4 . . . P P . . Q 4\n3 . . P . . N . . 3\n2 P P . N . P P P 2\n1 R . B . . R K . 1\n a b c d e f g h\n", "fen": "r1b1kb1r/1ppqp1p1/2n2p2/1p1p3p/3PP2Q/2P2N2/PP1N1PPP/R1B2RK1 w kq - 0 10", "side_to_...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e4: white pawn on e4", "f3: white knight on f3", "g2: white pawn on g2", "b2: white pawn on b2", "a1: white rook on a1", "c3: white pawn on c3", "d2: white knight on d2", "h4: white queen on h4" ]
A
e4
{"label_source": "stockfish", "best_uci": "e4d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . Y Y Y . Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": true}
game2048.slide
{"highest_tile": 16, "grid_map": "\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| 4 | . | 4 | . |\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 16 | 8 | 4 | 2 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "LEFT: Slide LEFT" ]
C
DOWN
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . Y . |\n| Y Y Y . . Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
gridworld.hazard_alert
{"grid_map": "\n3 3 3 3 3 3 3 3 3\n3 M M 3 M M M M 3\n3 M z U A z z z 3\n3 M M M M M M M 3\n3 M M M M 3 3 M 3\n3 M M M M M M M 3\n3 3 3 3 3 3 3 3 3\n", "legend": "'3': Wall, 'A': Player, 'U': Goal, 'z': Deadly Trap, 'M': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "3", "player": "A", "goal": "U", "hazard": "z", "floor": "M"}}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 p p . . . p p p 7\n6 . . . . p n . . 6\n5 . . . P . . . . 5\n4 . b . p . . . . 4\n3 N . . Q . N . . 3\n2 P P . B P P P P 2\n1 R . . . K B . R 1\n a b c d e f g h\n", "fen": "rnbqk2r/pp3ppp/4pn2/3P4/1b1p4/N2Q1N2/PP1BPPPP/R3KB1R b KQkq - 2 7", "side_to_move":...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "b4: black bishop on b4", "a7: black pawn on a7", "b8: black knight on b8", "g7: black pawn on g7", "e8: black king on e8", "h7: black pawn on h7", "d8: black queen on d8", "f6: black knight on f6" ]
A
b4
{"label_source": "stockfish", "best_uci": "b4d2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"grid_map": "\nGGGGGG\nGNNNNG\nGRGNNG\nGqNNNG\nGNNNNG\nGtNNNG\nGGGGGG\n", "legend": "'G': Wall, 'R': Player, 'q': Box, 't': Target, 'u': Box on target, 'K': Player on target, 'N': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "UP: Move UP" ]
A
DOWN
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "G", "player": "R", "box": "q", "target": "t", "box_on_target": "u", "player_on_target": "K", "floor": "N"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2}
word.vowel_count
{"word": "vector", "legend": "Count letters a,e,i,o,u only (not y)."}
How many vowel letters (a,e,i,o,u) are in 'vector'?
[ "A", "B", "C" ]
[ "0: 0 vowels", "1: 1 vowels", "2: 2 vowels" ]
C
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 3, "vocab_split": "train"}
sokoban.direction
{"legend": "'=': Wall, 'w': Player, 'G': Box, 'J': Target, '7': Box on target, 'S': Player on target, 'R': Empty floor", "grid_map": "\n=======\n=wGJRR=\n=RRRRR=\n=RRR7R=\n=======\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
RIGHT
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "=", "player": "w", "box": "G", "target": "J", "box_on_target": "7", "player_on_target": "S", "floor": "R"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2...
word.anagram
{"legend": "Unscramble into a valid English word from the options.", "scrambled": "learrb"}
Unscramble letters 'learrb' into the correct word.
[ "A", "B", "C", "D" ]
[ "ribbon: ribbon", "lemon: lemon", "grape: grape", "barrel: barrel" ]
D
barrel
{"gym": "word_games", "kind": "anagram", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
sokoban.deadlock_alert
{"grid_map": "\n#######\n# . #\n# *@ #\n# $ #\n# #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
connect4.drop
{"turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y R . . R . . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "7: Drop in Column 7", "2: Drop in Column 2", "3: Drop in Column 3" ]
C
3
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
debate.confidence
{"question": "We should hire more junior engineers", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_b": {"label": "oppose", "claims": [{"text": "Juniors ask too many questions", "hard_evidence": false}, {"text": "Critical path needs senior ownership now", "hard_e...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B", "C" ]
[ "2: high confidence", "1: medium confidence", "0: low confidence" ]
B
1
{"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# #\n# .#\n# @ $#\n# * #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "UP: Move UP", "LEFT: Move LEFT" ]
A
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
connect4.drop
{"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . R R Y . |\n| . . . Y R R R |\n| . Y Y R R Y Y |\n| . R Y Y Y R R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B" ]
[ "2: Drop in Column 2", "5: Drop in Column 5" ]
B
5
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.deadlock_alert
{"grid_map": "\n#######\n# #\n# # # #\n# $ #\n# @.$.#\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n## #\n# #\n# @ #\n# $ #\n# $..#\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "UP: Move UP", "RIGHT: Move RIGHT" ]
A
DOWN
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 0, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
ticket.needs_human
{"channel": "phone", "ticket": {"subject": "Refund not received for cancelled sub", "body": "Message: Billing portal shows an incorrect charge. Priority flag: p3. Account tier: enterprise.", "tier": "enterprise", "priority": "p3", "wait_days": 10}}
Can a bot handle this safely, or must a person intervene? One letter.
[ "A", "B" ]
[ "no: Safe for bot / routine", "yes: Needs a human (money, legal, anger, long wait, outage)" ]
B
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n| . Y . . R . . |\n| . Y Y . R R . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
debate.winner
{"question": "We should raise prices 10%", "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "side_a": {"label": "support", "claims": [{"text": "Competitors already priced 12% higher", "hard_evidence": true}, {"text": "Gross margin is below target", "hard_evidence": true}...
Which side is better supported by evidence? Reply with one option letter.
[ "A", "B" ]
[ "oppose: Side B — oppose the proposal", "support: Side A — support the proposal" ]
A
oppose
{"gym": "debate_judge", "topic_id": "raise_prices", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 4 | 4 | 16 | 2 |\n+------+------+------+------+\n| 4 | 8 | 32 | 4 |\n+------+------+------+------+\n| 2 | 16 | 64 | 16 |\n+------+------+------+------+\n| . | 4 | 8 | 64 |\n+------+------+------+------+\n", "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN", "UP: Slide UP" ]
A
RIGHT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 1, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . P . . . . 4\n3 . . . . . . . . 3\n2 P P P . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "a7: black pawn on a7", "e7: black pawn on e7", "f7: black pawn on f7", "h7: black pawn on h7", "c7: black pawn on c7", "g7: black pawn on g7", "d7: black pawn on d7", "b7: black pawn on b7" ]
G
d7
{"label_source": "stockfish", "best_uci": "d7d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"grid_map": "\nMMMMMMM\nMbfbb2M\nMbbbbbM\nMbbMSbM\nMbPbbMM\nMMMMMMM\n", "legend": "'M': Wall, 'P': Player, 'S': Box, '2': Target, 'f': Box on target, 'a': Player on target, 'b': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT", "UP: Move UP" ]
A
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "M", "player": "P", "box": "S", "target": "2", "box_on_target": "f", "player_on_target": "a", "floor": "b"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
debate.confidence
{"side_b": {"label": "oppose", "claims": [{"text": "New-grad ramp surveys show slower onboarding", "hard_evidence": true}]}, "question": "Remote-first improves productivity", "side_a": {"label": "support", "claims": [{"text": "Attrition dropped 20% after remote policy", "hard_evidence": true}, {"text": "Hiring pipeline...
Rate decision confidence from the evidence balance. One letter.
[ "A", "B", "C" ]
[ "0: low confidence", "2: high confidence", "1: medium confidence" ]
C
1
{"gym": "debate_judge", "topic_id": "remote_first", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
ca.cell_alive
{"legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B3/S23", "grid_map": "\n.OOO.O\n.OOOOO\n.OO...\n..OO..\n..O..O\n.O.OOO\...
Apply the legend rule for exactly 2 step(s). Will the cell at row=5, col=4 (0-based) be live?
[ "A", "B" ]
[ "no: Cell will be dead (.)", "yes: Cell will be live (O)" ]
B
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "6x6", "query_cell": [5, 4], "schema": "choice", "hard": false, "n_options": 2}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . . . . . . 4\n3 . . . . . . P . 3\n2 P P P P P P . P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/8/6P1/PPPPPP1P/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d7d6: to d6", "d7d5: to d5" ]
B
d7d5
{"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
sokoban.direction
{"legend": "'Z': Wall, 'y': Player, 'z': Box, 'A': Target, '6': Box on target, 'S': Player on target, 'p': Empty floor", "grid_map": "\nZZZZZZZ\nZpZpAZZ\nZpp6ppZ\nZpyzppZ\nZpppppZ\nZZZZZZZ\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
D
RIGHT
{"gym": "sokoban", "level_size": "7x6", "aug_rot_k": 1, "aug_flip_h": true, "symbol_remap": {"wall": "Z", "player": "y", "box": "z", "target": "A", "box_on_target": "6", "player_on_target": "S", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
word.plural
{"legend": "Apply English pluralization; pick the correct plural form.", "rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "sheep"}
What is the plural of 'sheep'?
[ "A", "B", "C", "D" ]
[ "sheepes: sheepes", "sheepies: sheepies", "sheep: sheep", "sheeps: sheeps" ]
C
sheep
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . Y . . . . . |\n| . Y . . R . . |\n| . Y . . Y R . |\n| . R R . Y Y . |\n| R R Y R Y R . |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "7: Drop in Column 7", "2: Drop in Column 2", "4: Drop in Column 4" ]
B
2
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 2 | 4 | 8 | 4 |\n+------+------+------+------+\n| . | . | 8 | 8 |\n+------+------+------+------+\n| . | . | 4 | 4 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN", "LEFT: Slide LEFT" ]
A
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
sokoban.deadlock_alert
{"grid_map": "\nwwwwww\nwC888w\nw88C8w\nwt88~w\nw8888w\nw888Cw\nwwwwww\n", "legend": "'w': Wall, 'E': Player, 'C': Box, '~': Target, 'r': Box on target, 't': Player on target, '8': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "w", "player": "E", "box": "C", "target": "~", "box_on_target": "r", "player_on_target": "t", "floor": "8"}}
ticket.urgency
{"ticket": {"subject": "Delivery marked complete but missing", "body": "From customer (free): Delivery ETA keeps slipping. SLA wait=1d priority=p1.", "tier": "free", "priority": "p1", "wait_days": 1}, "channel": "phone"}
How urgent is this ticket? Pick one level letter from Criteria.
[ "A", "B", "C" ]
[ "1: medium — same day", "2: high — immediate", "0: low — can wait" ]
A
1
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 1, "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p . p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppp1ppp/8/4p3/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2", "side_to_move": "b...
The piece on b8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "b8c6: to c6", "b8a6: to a6" ]
A
b8c6
{"label_source": "stockfish", "selected_piece": "b8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
sokoban.deadlock_alert
{"grid_map": "\n######\n# @$#\n# $ #\n## #\n# . #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 3, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
gridworld.move
{"grid_map": "\n9 9 9 9 9 9 9 9 9\n9 9 & y & & 7 Y 9\n9 & y 9 & & & 9 9\n9 y 9 & & & & & 9\n9 & 9 y & & & & 9\n9 & 9 & & & y 9 9\n9 9 9 9 9 9 9 9 9\n", "legend": "'9': Wall, '7': Player, 'Y': Goal, 'y': Deadly Trap, '&': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
C
RIGHT
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "9", "player": "7", "goal": "Y", "hazard": "y", "floor": "&"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . n r 8\n7 p p p . p p b . 7\n6 . . n p . . . p 6\n5 . . . . . . p . 5\n4 . . . P P P . . 4\n3 P . N . . . . . 3\n2 . P P . . . P P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "r1bqk1nr/ppp1ppb1/2np3p/6p1/3PPP2/P1N5/1PP3PP/R1BQKBNR w KQkq - 1 6", "side_to_move...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "a3: white pawn on a3", "b2: white pawn on b2", "a1: white rook on a1", "c1: white bishop on c1", "g1: white knight on g1", "e4: white pawn on e4", "g2: white pawn on g2", "f1: white bishop on f1" ]
H
f1
{"label_source": "stockfish", "best_uci": "f1b5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
ca.cell_alive
{"query_cell": {"row": 6, "col": 3, "index_origin": "0-based top-left"}, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_steps...
Apply the legend rule for exactly 2 step(s). Will the cell at row=6, col=3 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
A
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 2, "grid_size": "7x8", "query_cell": [6, 3], "schema": "choice", "hard": false, "n_options": 2}
ca.cell_alive
{"rule": "B3/S23", "query_cell": {"row": 6, "col": 1, "index_origin": "0-based top-left"}, "grid_map": "\n.O.O..\n..OO..\nOO.OOO\n..OO.O\n......\nOOOOO.\nO..O..\n...O..\n", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbo...
Apply the legend rule for exactly 1 step(s). Will the cell at row=6, col=1 (0-based) be live?
[ "A", "B" ]
[ "no: Cell will be dead (.)", "yes: Cell will be live (O)" ]
A
no
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "8x6", "query_cell": [6, 1], "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b . k . . r 8\n7 p . p p . p p p 7\n6 . p . . . . . . 6\n5 . . . . q . . . 5\n4 . . . P n . . . 4\n3 . P . . . . . . 3\n2 P . P . B P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "rnb1k2r/p1pp1ppp/1p6/4q3/3Pn3/1P6/P1P1BPPP/RNBQK2R b KQkq - 0 8", "side_to_move": "...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c8: black bishop on c8", "h8: black rook on h8", "h7: black pawn on h7", "c7: black pawn on c7", "e4: black knight on e4", "e8: black king on e8", "f7: black pawn on f7", "e5: black queen on e5" ]
H
e5
{"label_source": "stockfish", "best_uci": "e5a5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # #\n# . . . . # . #\n# X @ . . . . #\n# G X . . . X #\n# . X . . . . #\n# . . # . X . #\n# . . . . # . #\n# . X . . # . #\n# # # # # # # #\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "RIGHT: Move RIGHT", "UP: Move UP" ]
A
RIGHT
{"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # #\n# . . . . @ . #\n# . . . X . . #\n# G . . X . X #\n# . . . . . . #\n# . . . . X . #\n# X # . # . X #\n# . . . # . . #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R Y . . . . . |\n| Y R Y . R . . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "5: Drop in Column 5", "2: Drop in Column 2" ]
B
5
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"grid_map": "\n######\n# $. #\n#@ *#\n# #\n# #\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP" ]
C
UP
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
gridworld.move
{"grid_map": "\n5 5 5 5 5 5 5\n5 E 5 5 E E 5\n5 E E E E E 5\n5 E b E 5 E 5\n5 b E n c 5 5\n5 E 5 E b E 5\n5 b E E E E 5\n5 E E E E 5 5\n5 5 5 5 5 5 5\n", "legend": "'5': Wall, 'n': Player, 'c': Goal, 'b': Deadly Trap, 'E': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
C
RIGHT
{"gym": "gridworld", "grid_size": "9x7", "aug_rot_k": 2, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "5", "player": "n", "goal": "c", "hazard": "b", "floor": "E"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . R . . |\n+===============+\n", "turn": "Yellow (Y)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
game2048.slide
{"highest_tile": 8, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 4 | 8 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+---...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "RIGHT: Slide RIGHT", "DOWN: Slide DOWN" ]
C
RIGHT
{"gym": "game2048", "max_tile": 8, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . . R . . . . |\n| . . Y . . . . |\n| . . R . Y . Y |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y Y Y . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
gridworld.move
{"grid_map": "\n# # # # # # # # #\n# . . . # # # . #\n# . . . . . . . #\n# G . . . . . X #\n# . . . . . . @ #\n# . # . . . . . #\n# X # X . . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
LEFT
{"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 0, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "2: Drop in Column 2", "1: Drop in Column 1" ]
A
6
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b . r 8\n7 p p p p . p p p 7\n6 . . . . p n . . 6\n5 . . . . . . . . 5\n4 . P . P . . . . 4\n3 . . P . . . . . 3\n2 P . . . P P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkb1r/pppp1ppp/4pn2/8/1P1P4/2P5/P3PPPP/RNBQKBNR b KQkq - 0 3", "side_to_move": "...
The piece on d7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "d7d6: to d6", "d7d5: to d5" ]
B
d7d5
{"label_source": "stockfish", "selected_piece": "d7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n# # # # # # # #\n# # . . # . . #\n# . # . . . . #\n# # . X @ . . #\n# . . . . G # #\n# . X X . X . #\n# . . X . . X #\n# . # . . . . #\n# # # # # # # #\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
B
DOWN
{"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
nlp.cloze
{"sentence": "This was [___] and Nadal s first meeting in a Grand Slam final.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C" ]
[ "colette: colette", "federer: federer", "hanford: hanford" ]
B
federer
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 31096, "answer_len": 7, "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . Y |\n| . Y . . . R R |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "1: Drop in Column 1", "6: Drop in Column 6", "7: Drop in Column 7" ]
C
7
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 . p p p . p p p 7\n6 p . n . . . . . 6\n5 . . . . p . . . 5\n4 B . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/1ppp1ppp/p1n5/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 1 4", "side_to_move":...
The piece on g8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "g8e7: to e7", "g8h6: to h6", "g8f6: to f6" ]
C
g8f6
{"label_source": "stockfish", "selected_piece": "g8", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
alloc.can_fund_all
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 190, "requests": [{"id": "cdn_upgrade", "title": "CDN capacity upgrade", "cost": 45, "urgency": 2}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 63, "urgency": 2}, {"id": "design_sp...
Is the budget enough to approve every request? Reply with one option letter.
[ "A", "B" ]
[ "yes: Budget covers the sum of all request costs", "no: Budget is insufficient for all requests" ]
B
no
{"gym": "resource_allocator", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
gridworld.hazard_alert
{"grid_map": "\n#########\n \n#X.#....#\n \n#.X.#...#\n \n#X..#...#\n \n#X.#....#\n \n#..@#...#\n \n#...G.#.#\n \n#.......#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . R |\n| R . . . . . Y |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "1: Drop in Column 1", "6: Drop in Column 6" ]
A
2
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\nCCCCCCCCC\n \nCC??????C\n \nC?C??ZZCC\n \nC??mZ???C\n \nC???????C\n \nCZ??Z?g?C\n \nCCCCCCCCC\n", "legend": "'C': Wall, 'm': Player, 'g': Goal, 'Z': Deadly Trap, '?': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "C", "player": "m", "goal": "g", "hazard": "Z", "floor": "?"}}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . . r 8\n7 p p p p b p p p 7\n6 . . . . . n . . 6\n5 . . . . p . . . 5\n4 . . . . P . . . 4\n3 P . N . . . . . 3\n2 . P P P . P P P 2\n1 R . B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqk2r/ppppbppp/5n2/4p3/4P3/P1N5/1PPP1PPP/R1BQKBNR w KQkq - 3 4", "side_to_move": ...
The piece on g1 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C" ]
[ "g1f3: to f3", "g1e2: to e2", "g1h3: to h3" ]
A
g1f3
{"label_source": "stockfish", "selected_piece": "g1", "n_options": 3, "gym": "chess", "task_schema": "staged_v1"}
gridworld.hazard_alert
{"grid_map": "\n#######\n \n#X...X#\n \n#.....#\n \n###..X#\n \n#..X..#\n \n#.#X.X#\n \n#...@G#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#...@###\n \n#..X..X#\n \n#.X.X###\n \n#.#...##\n \n#....G.#\n \n########\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
LEFT
{"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"grid_map": "\n######\n# #\n# $ #\n#. #.#\n#$@ #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT", "UP: Move UP" ]
A
DOWN
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...