task
stringclasses
29 values
state
stringlengths
68
671
instructions
stringlengths
28
143
criteria_keys
listlengths
1
8
criteria_values
listlengths
1
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label_alias
stringclasses
8 values
label_key
stringlengths
1
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meta
stringlengths
65
336
gridworld.hazard_alert
{"grid_map": "\nccccccccc\n \ncaaaaaaac\n \nccaawcaac\n \ncawwacaac\n \ncEaaawaac\n \ncwawSaaac\n \ncacaaaaac\n \ncaaaaaaac\n \nccccccccc\n", "legend": "'c': Wall, 'E': Player, 'S': Goal, 'w': Deadly Trap, 'a': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "c", "player": "E", "goal": "S", "hazard": "w", "floor": "a"}}
word.plural
{"rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "tree", "legend": "Apply English pluralization; pick the correct plural form."}
What is the plural of 'tree'?
[ "A", "B", "C", "D" ]
[ "trees: trees", "tree: tree", "treees: treees", "treeies: treeies" ]
A
trees
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
connect4.drop
{"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . . . R . Y R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "1: Drop in Column 1", "4: Drop in Column 4", "2: Drop in Column 2" ]
A
1
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
word.plural
{"rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "knife", "legend": "Apply English pluralization; pick the correct plural form."}
What is the plural of 'knife'?
[ "A", "B", "C", "D" ]
[ "knives: knives", "knifees: knifees", "knifes: knifes", "knifeies: knifeies" ]
A
knives
{"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p p q p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . n P . P . 4\n3 . . N . . N . . 3\n2 P P P P . P . P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1b1kbnr/ppppqppp/8/4p3/3nP1P1/2N2N2/PPPP1P1P/R1BQKB1R w KQkq - 3 5", "side_to_move...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "h1: white rook on h1", "h2: white pawn on h2", "c3: white knight on c3", "g4: white pawn on g4", "f1: white bishop on f1", "d2: white pawn on d2", "b2: white pawn on b2", "a2: white pawn on a2" ]
C
c3
{"label_source": "stockfish", "best_uci": "c3d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# . . . . . #\n# . . . . . #\n# . . X # . #\n# . @ # . . #\n# . . . . # #\n# . X X . . #\n# # . . G . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.direction
{"legend": "'T': Wall, 'g': Player, 'Y': Box, 'R': Target, '8': Box on target, 'Z': Player on target, 'L': Empty floor", "grid_map": "\nTTTTT\nTLLLT\nTLgLT\nTTYLT\nTLLTT\nTLLRT\nTTTTT\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP" ]
C
DOWN
{"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "T", "player": "g", "box": "Y", "target": "R", "box_on_target": "8", "player_on_target": "Z", "floor": "L"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
gridworld.hazard_alert
{"grid_map": "\ns s s s s s s s s\ns B B B s B B B s\ns B c B c B s r s\ns B s B c B B s s\ns B B s c s B c s\ns c B A B B B B s\ns s s s s s s s s\n", "legend": "'s': Wall, 'A': Player, 'r': Goal, 'c': Deadly Trap, 'B': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "s", "player": "A", "goal": "r", "hazard": "c", "floor": "B"}}
ticket.urgency
{"channel": "phone", "ticket": {"subject": "Thanks — just saying hello", "body": "Customer says: Is there a status page?. Wait time so far: 10 days. Tier: enterprise.", "tier": "enterprise", "priority": "p0", "wait_days": 10}}
Rate urgency for this ticket on the given scale. Reply with one option letter.
[ "A", "B", "C" ]
[ "2: high — immediate", "0: low — can wait", "1: medium — same day" ]
A
2
{"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"legend": "'8': Wall, 'Y': Player, '2': Goal, '?': Deadly Trap, 'M': Floor", "grid_map": "\n88888888\n \n8MYMMMM8\n \n8MM?8MM8\n \n8MMM82M8\n \n8MM8MM?8\n \n88MM?M88\n \n88888888\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
A
RIGHT
{"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "8", "player": "Y", "goal": "2", "hazard": "?", "floor": "M"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
sokoban.direction
{"legend": "'F': Wall, '3': Player, 'r': Box, 'x': Target, 'X': Box on target, 'n': Player on target, 'b': Empty floor", "grid_map": "\nFFFFFFF\nFb3bbbF\nFbbrbbF\nFbbxbbF\nFbbbbbF\nFFFFFFF\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "LEFT: Move LEFT", "DOWN: Move DOWN" ]
A
RIGHT
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "F", "player": "3", "box": "r", "target": "x", "box_on_target": "X", "player_on_target": "n", "floor": "b"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op...
gridworld.move
{"grid_map": "\n#########\n \n#.......#\n \n#.#.@...#\n \n#X#.....#\n \n#.#.G.#X#\n \n#.X....##\n \n#....#..#\n \n#....#..#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Move LEFT", "RIGHT: Move RIGHT", "DOWN: Move DOWN", "UP: Move UP" ]
C
DOWN
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ca.cell_alive
{"query_cell": {"row": 2, "col": 5, "index_origin": "0-based top-left"}, "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_...
Apply the legend rule for exactly 1 step(s). Will the cell at row=2, col=5 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
B
no
{"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 1, "grid_size": "7x7", "query_cell": [2, 5], "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . . Y . . . . |\n| . Y R R . . . |\n| . Y R Y . . R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "5: Drop in Column 5", "7: Drop in Column 7" ]
C
7
{"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
word.one_edit
{"legend": "Exactly one letter differs from the base word.", "base_word": "pepper"}
Which option differs from 'pepper' by exactly one letter?
[ "A", "B", "C", "D" ]
[ "pzpper: pzpper", "engine: engine", "umbra: umbra", "hammer: hammer" ]
A
pzpper
{"gym": "word_games", "kind": "one_edit", "base": "pepper", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
sokoban.direction
{"grid_map": "\n######\n#@ #\n#$ #\n#. *#\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
A
DOWN
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2...
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # #\n# . . . . X # #\n# # . X . . . #\n# . . # . X G #\n# . . @ . . . #\n# . . . . . X #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
B
no
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
sokoban.direction
{"grid_map": "\nBBBBB\nBpppB\nBpBLB\nBKbpB\nBpppB\nBBBBB\n", "legend": "'B': Wall, 'K': Player, 'b': Box, 'L': Target, 'G': Box on target, '=': Player on target, 'p': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN" ]
B
RIGHT
{"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "B", "player": "K", "box": "b", "target": "L", "box_on_target": "G", "player_on_target": "=", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
gridworld.hazard_alert
{"grid_map": "\n# # # # # # # # #\n# . # . . . . # #\n# . . . G . . X #\n# . . . X X . . #\n# . . . @ # . . #\n# . # . . . . . #\n# . . . # . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
ca.pop_change
{"rule": "B3/S23", "n_steps": 1, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO....OOO\n..O.OO..\n.O..O..O\nOOO...
Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "same: Same live count", "down: Fewer live cells", "up: More live cells" ]
C
up
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x8", "live_before": 31, "live_after": 36, "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 64 | 8 | . | . |\n+------+------+------+------+\n| 16 | 2 | . | . |\n+------+------+------+------+\n| 128 | 2 | . | . |\n+------+------+------+------+\n", "highest_tile": 128, "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "RIGHT: Slide RIGHT", "UP: Slide UP", "DOWN: Slide DOWN" ]
B
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# #\n#.. $ #\n##$ # #\n# @ #\n# #\n# #\n#######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Move RIGHT", "UP: Move UP", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
B
UP
{"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,...
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . R Y . . R . |\n| Y Y R . . Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "3: Drop in Column 3", "4: Drop in Column 4", "6: Drop in Column 6" ]
C
6
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.deadlock_alert
{"grid_map": "\nGGGGGG\nGxvvxG\nGgvvvG\nGvvGvG\nGvvvvG\nGv=vvG\nGGGGGG\n", "legend": "'G': Wall, '=': Player, 'x': Box, 'g': Target, 'd': Box on target, 'h': Player on target, 'v': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
A
yes
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "=", "box": "x", "target": "g", "box_on_target": "d", "player_on_target": "h", "floor": "v"}}
connect4.win_now_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Can the side to move win immediately with one drop this turn?
[ "A", "B" ]
[ "yes: Current side can win immediately this turn", "no: No immediate winning drop this turn" ]
B
no
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
word.vowel_count
{"legend": "Count letters a,e,i,o,u only (not y).", "word": "forest"}
How many vowel letters (a,e,i,o,u) are in 'forest'?
[ "A", "B", "C", "D" ]
[ "4: 4 vowels", "0: 0 vowels", "2: 2 vowels", "1: 1 vowels" ]
C
2
{"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# #\n# # #\n# $.#\n# @ #\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "UP: Move UP", "LEFT: Move LEFT" ]
B
UP
{"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#####\n# .##\n# #\n## #\n#@ #\n# $ #\n# ##\n#####\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "DOWN: Move DOWN", "RIGHT: Move RIGHT" ]
A
DOWN
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ...
sokoban.direction
{"grid_map": "\n########\n# @ #\n# $ #\n# . #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "DOWN: Move DOWN", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
A
DOWN
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt...
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | 4 | 4 | 128 |\n+------+------+------+------+\n| 2 | . | 32 | 32 |\n+------+------+------+------+\n| . | . | 16 | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "highest_tile": 128, "...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
D
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . B . . p . . . 5\n4 . . . . P . . N 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1b1kbnr/pppp1ppp/2n5/1B2p3/4P2N/8/PPPP1PPP/RNBQK2R b KQkq - 0 4", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "f8: black bishop on f8", "c6: black knight on c6", "d7: black pawn on d7", "g8: black knight on g8", "a7: black pawn on a7", "g7: black pawn on g7", "b7: black pawn on b7", "e8: black king on e8" ]
B
c6
{"label_source": "stockfish", "best_uci": "c6d4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
alloc.fund_next
{"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 43, "urgency": 1}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 68, "urgency": 2}, {"id": "docs_rewrite", "title": "Docs ...
Which single request should be funded next given the budget? Reply with one letter.
[ "A", "B", "C" ]
[ "customer_refund_pool: Customer refund reserve (cost=68, urgency=2)", "docs_rewrite: Docs rewrite contractor (cost=32, urgency=0)", "hiring_bonus: Hiring referral bonuses (cost=43, urgency=1)" ]
A
customer_refund_pool
{"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# . #\n# @$ #\n# #\n# $.#\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "UP: Move UP", "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
C
DOWN
{"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ...
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R R . . Y Y . |\n| R Y . Y R R . |\n| Y Y Y R R Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2"}
game2048.overflow_alert
{"grid_map": "\n+------+------+------+------+\n| 64 | 2 | 4 | 16 |\n+------+------+------+------+\n| 2 | 16 | 16 | 16 |\n+------+------+------+------+\n| 8 | 4 | . | 8 |\n+------+------+------+------+\n| 2 | . | 16 | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Is the 2048 board currently in immediate danger of overflowing and game over?
[ "A", "B" ]
[ "yes: Grid almost full (danger of game over)", "no: Grid has sufficient space" ]
A
yes
{"gym": "game2048", "schema": "noul", "task_schema": "action_v2", "overflow_synth": true, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 2}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b . . b . r 8\n7 p . . p k p p p 7\n6 . . p . p . . . 6\n5 . . . n q . . . 5\n4 . . . . . . . . 4\n3 . . N B . . . . 3\n2 P P P . . P P P 2\n1 R . B . . K R . 1\n a b c d e f g h\n", "fen": "r1b2b1r/p2pkppp/2p1p3/3nq3/8/2NB4/PPP2PPP/R1B2KR1 b - - 5 13", "side_to_move": "bla...
The piece on d5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G" ]
[ "d5f6: to f6", "d5e3: to e3", "d5b4: to b4", "d5c7: to c7", "d5c3: to c3", "d5f4: to f4", "d5b6: to b6" ]
E
d5c3
{"label_source": "stockfish", "selected_piece": "d5", "n_options": 7, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black...
The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e7e5: to e5", "e7e6: to e6" ]
A
e7e5
{"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
debate.winner
{"side_a": {"label": "support", "claims": [{"text": "Senior mentors have spare capacity", "hard_evidence": true}, {"text": "Juniors are cheaper vibes", "hard_evidence": false}, {"text": "Internship NPS was high and conversion strong", "hard_evidence": true}]}, "side_b": {"label": "oppose", "claims": [{"text": "Juniors ...
Who wins under the stated evidence policy? One Criteria letter.
[ "A", "B" ]
[ "oppose: Side B — oppose the proposal", "support: Side A — support the proposal" ]
B
support
{"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n", "highest_tile": 16, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT" ]
C
RIGHT
{"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
nlp.cloze
{"sentence": "Similarly Humpty Dumpty is referred to in Paul Auster s novel City of Glass when two [___] discuss him as the purest embodiment of the human condition and quote extensively from Through the Looking Glass.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "generously: generously", "characters: characters", "subalterns: subalterns", "cybernetic: cybernetic" ]
B
characters
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 32925, "answer_len": 10, "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p p p p b p p p 7\n6 . . . . . . . n 6\n5 . . . . P . . . 5\n4 . . . N n . . . 4\n3 . Q P . . . . P 3\n2 P P . . . P P . 2\n1 R N B . K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/ppppbppp/7n/4P3/3Nn3/1QP4P/PP3PP1/RNB1KB1R b KQkq - 1 8", "side_to_move": "...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e8: black king on e8", "e7: black bishop on e7", "f7: black pawn on f7", "e4: black knight on e4", "d7: black pawn on d7", "h8: black rook on h8", "a8: black rook on a8", "c7: black pawn on c7" ]
B
e7
{"label_source": "stockfish", "best_uci": "e7g5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p p . p . . 7\n6 . . n . p q . . 6\n5 . . . . . . . p 5\n4 . . . P . . . . 4\n3 . . P . . N P . 3\n2 P P . B P . . . 2\n1 R N . Q K B . R 1\n a b c d e f g h\n", "fen": "r1b1kbnr/pppp1p2/2n1pq2/7p/3P4/2P2NP1/PP1BP3/RN1QKB1R w KQkq - 3 8", "side_to_move"...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "g3: white pawn on g3", "d4: white pawn on d4", "e2: white pawn on e2", "d2: white bishop on d2", "d1: white queen on d1", "e1: white king on e1", "c3: white pawn on c3", "h1: white rook on h1" ]
E
d1
{"label_source": "stockfish", "best_uci": "d1c2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 8 | 16 | 64 | 128 |\n+------+------+------+------+\n| 2 | 32 | 16 | 8 |\n+------+------+------+------+\n| 2 | . | 4 | 2 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT", "UP: Slide UP" ]
D
UP
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
nlp.cloze
{"sentence": "On August the Germans again sortied this time to bombard Sunderland [___] hoped to draw out Beatty s battlecruisers and destroy them.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "scheer: scheer", "seemed: seemed", "female: female", "krusty: krusty" ]
A
scheer
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 16659, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "4: Drop in Column 4", "1: Drop in Column 1" ]
C
1
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n%%%%%%%%\n \n%ssssss%\n \n%s&%sss%\n \n%sssssr%\n \n%ssss%s%\n \n%gss&ss%\n \n%&sssss%\n \n%s%ssss%\n \n%%%%%%%%\n", "legend": "'%': Wall, 'g': Player, 'r': Goal, '&': Deadly Trap, 's': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "%", "player": "g", "goal": "r", "hazard": "&", "floor": "s"}}
game2048.slide
{"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| 2 | 2 | . | 4 |\n+------+------+------+------+\n| 4 | 32 | 32 | 4 |\n+------+------+------+-...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "UP: Slide UP", "LEFT: Slide LEFT" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ticket.needs_human
{"channel": "email", "ticket": {"subject": "Package stuck in transit for 0 days", "body": "Customer says: Package marked delivered but nothing arrived. Wait time so far: 0 days. Tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 0}}
Does this ticket need a human agent (not a bot)? Reply with one option letter.
[ "A", "B" ]
[ "no: Safe for bot / routine", "yes: Needs a human (money, legal, anger, long wait, outage)" ]
B
yes
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
gridworld.move
{"grid_map": "\n#######\n \n#.#..X#\n \n#.....#\n \n#....X#\n \n#.X...#\n \n##..X@#\n \n#....G#\n \n#X.#..#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "DOWN: Move DOWN" ]
B
DOWN
{"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2}
nlp.cloze
{"sentence": "From the th century in England as in France the monarch was all powerful but this absolute [___] was checked by the recrudescence of feudal turbulence in the fourteenth and fifteenth centuries.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "power: power", "macan: macan", "mihai: mihai", "tumai: tumai" ]
A
power
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 21484, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 2 | 4 | 16 | 32 |\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "highest_tile": 32, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B" ]
[ "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
B
DOWN
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2}
ticket.needs_human
{"channel": "phone", "ticket": {"subject": "Refund not received for cancelled sub", "body": "Thread summary — Billing portal shows an incorrect charge | wait_days=1 | tier=pro | priority=p3", "tier": "pro", "priority": "p3", "wait_days": 1}}
Does this ticket need a human agent (not a bot)? Reply with one option letter.
[ "A", "B" ]
[ "yes: Needs a human (money, legal, anger, long wait, outage)", "no: Safe for bot / routine" ]
B
no
{"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
connect4.threat_alert
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y Y Y . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Does the opponent have an immediate 4-in-a-row winning threat next turn?
[ "A", "B" ]
[ "yes: Opponent has a 4-in-a-row threat next turn", "no: No immediate winning threat from opponent" ]
A
yes
{"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false}
ca.pop_parity
{"grid_map": "\nOO.O.O\n......\n....O.\n.O..O.\n.O.O.O\n...O.O\n.OO..O\n...O.O\n", "n_steps": 2, "rule": "B3/S123", "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. T...
Apply the legend rule for exactly 2 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
A
odd
{"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 2, "grid_size": "8x6", "live_after": 17, "schema": "choice", "hard": false, "n_options": 2}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n#$. #\n#.$ #\n##@ ##\n######\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "RIGHT: Move RIGHT" ]
A
UP
{"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
sokoban.deadlock_alert
{"grid_map": "\nttttttt\ntaaaaat\ntaVDaat\ntaataat\nttaaaBt\ntaaaaat\ntataaat\nttttttt\n", "legend": "'t': Wall, 'D': Player, 'V': Box, 'B': Target, 'P': Box on target, 'z': Player on target, 'a': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "t", "player": "D", "box": "V", "target": "B", "box_on_target": "P", "player_on_target": "z", "floor": "a"}}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 8 | 32 | . |\n+------+------+------+------+\n| 8 | 32 | 4 | . |\n+------+------+------+------+\n| 8 | . | 2 | 2 |\n+------+------+------+--...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
B
UP
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
gridworld.hazard_alert
{"grid_map": "\n# # # # # # #\n# # . . . . #\n# . X # X . #\n# @ . . G . #\n# X # X X . #\n# # . . X . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.move
{"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#.X..X.#\n \n#..#...#\n \n#X...###\n \n##...@G#\n \n##.....#\n \n########\n"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "RIGHT: Move RIGHT", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
A
RIGHT
{"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3}
ca.cell_alive
{"grid_map": "\n.OO..OO..\n.......OO\n....OOO.O\n.OO......\n....OOOO.\n.OO.....O\n..OOO...O\n", "n_steps": 8, "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=...
Apply the legend rule for exactly 8 step(s). Will the cell at row=0, col=8 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
A
yes
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "7x9", "query_cell": [0, 8], "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 . p p q p p p p 7\n6 . . n . . . . . 6\n5 . p . p . . . . 5\n4 . . . P P . . Q 4\n3 . . P . . N . . 3\n2 P P . N . P P P 2\n1 R . B . K . . R 1\n a b c d e f g h\n", "fen": "r1b1kb1r/1ppqpppp/2n5/1p1p4/3PP2Q/2P2N2/PP1N1PPP/R1B1K2R b KQkq - 0 8", "side_to_mo...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "e8: black king on e8", "a8: black rook on a8", "e7: black pawn on e7", "g7: black pawn on g7", "h7: black pawn on h7", "d7: black queen on d7", "b7: black pawn on b7", "h8: black rook on h8" ]
C
e7
{"label_source": "stockfish", "best_uci": "e7e6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
alloc.pressure
{"budget_remaining": 174, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 44, "urgency": 2}, {"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 81, "urgency": 1}, {"id": "docs_rewri...
Budget tightness score — choose one Criteria letter.
[ "A", "B", "C" ]
[ "1: medium — close to capacity", "2: high — demand exceeds budget", "0: low — budget comfortably covers demand" ]
B
2
{"gym": "resource_allocator", "schema_hint": "score", "ratio": 1.4195402298850575, "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 8 | 32 | 2 |\n+------+------+------+------+\n| . | 32 | 16 | 4 |\n+------+------+------+------+\n| . | . | 64 | 16 |\n+------+------+------+------+\n| 2 | ....
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP", "DOWN: Slide DOWN" ]
A
RIGHT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ca.cell_alive
{"rule": "B36/S23", "query_cell": {"row": 7, "col": 1, "index_origin": "0-based top-left"}, "grid_map": "\nO...OO\n.O....\nOO.O..\n.OOO..\n.OOO.O\n.O.O..\n.O...O\nOOO.O.\n", "n_steps": 3, "legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live...
Apply the legend rule for exactly 3 step(s). Will the cell at row=7, col=1 (0-based) be live?
[ "A", "B" ]
[ "yes: Cell will be live (O)", "no: Cell will be dead (.)" ]
A
yes
{"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 3, "grid_size": "8x6", "query_cell": [7, 1], "schema": "choice", "hard": false, "n_options": 2}
debate.enough_evidence
{"side_a": {"label": "support", "claims": [{"text": "Rust prototype cut CPU 35% in bench", "hard_evidence": true}, {"text": "Rust is trendy on HN", "hard_evidence": false}, {"text": "p99 latency is 4x SLO on hot path", "hard_evidence": true}]}, "side_b": {"label": "oppose", "claims": [{"text": "I dream in garbage colle...
Evidence sufficiency check — yes or no via option letter.
[ "A", "B" ]
[ "yes: Enough hard evidence to decide", "no: Too thin or tied — needs more evidence" ]
B
no
{"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . . . |\n| R . . . . . Y |\n| R . . . . . Y |\n| Y R Y R . . R |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "5: Drop in Column 5", "7: Drop in Column 7", "4: Drop in Column 4" ]
B
7
{"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 8 | 16 | 32 |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | ....
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "RIGHT: Slide RIGHT", "DOWN: Slide DOWN", "UP: Slide UP", "LEFT: Slide LEFT" ]
C
UP
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . Y . . . |\n| . . . Y . . . |\n| R . . R . . . |\n| Y R R R Y . . |\n| R Y Y R Y . . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "2: Drop in Column 2", "6: Drop in Column 6", "3: Drop in Column 3" ]
A
2
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"grid_map": "\nFFFFF\nFhhhF\nFhhWF\nFWHHF\nFhhJF\nFhhhF\nFhhhF\nFFFFF\n", "legend": "'F': Wall, 'J': Player, 'H': Box, 'W': Target, '=': Box on target, '4': Player on target, 'h': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "UP: Move UP", "DOWN: Move DOWN" ]
B
UP
{"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "F", "player": "J", "box": "H", "target": "W", "box_on_target": "=", "player_on_target": "4", "floor": "h"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio...
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . . q k b n r 8\n7 p p p . . p p p 7\n6 n . . . . . . . 6\n5 . . . p . b . . 5\n4 . . . P . p . . 4\n3 N . . . . P . . 3\n2 P P P Q P . P P 2\n1 R . . . K B N R 1\n a b c d e f g h\n", "fen": "r2qkbnr/ppp2ppp/n7/3p1b2/3P1p2/N4P2/PPPQP1PP/R3KBNR w KQkq - 2 6", "side_to_move": ...
The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "d2d1: to d1", "d2e3: to e3", "d2c1: to c1", "d2a5: to a5", "d2c3: to c3", "d2f4: to f4", "d2d3: to d3", "d2b4: to b4" ]
F
d2f4
{"label_source": "stockfish", "selected_piece": "d2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| 2 | . | 2 | 16 |\n+------+------+------+------+\n| 64 | 32 | 16 | 4 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "LEFT: Slide LEFT", "RIGHT: Slide RIGHT" ]
C
RIGHT
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n9 9 9 9 9 9 9 9\n9 U U U U 9 U 9\n9 U 9 U U U U 9\n9 U U U U U U 9\n9 j = U U U j 9\n9 U U U 9 U 9 9\n9 W 9 U U U U 9\n9 U U U U j 9 9\n9 9 9 9 9 9 9 9\n", "legend": "'9': Wall, '=': Player, 'W': Goal, 'j': Deadly Trap, 'U': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "9", "player": "=", "goal": "W", "hazard": "j", "floor": "U"}}
connect4.drop
{"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . . . |\n| . . Y . . . . |\n| . . R R . Y . |\n| . R Y Y R R . |\n+===============+\n"}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "4: Drop in Column 4", "5: Drop in Column 5", "6: Drop in Column 6" ]
C
6
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 128 | 64 | 32 | 2 |\n+------+------+------+------+\n| . | 8 | 4 | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Slide DOWN", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "UP: Slide UP" ]
B
RIGHT
{"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
ca.pop_parity
{"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\n.O......\n.O..OO..\nO.OO.OO.\n.O..O...\n..O.O.O...
Apply the legend rule for exactly 5 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
A
odd
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 5, "grid_size": "7x8", "live_after": 17, "schema": "choice", "hard": false, "n_options": 2}
ca.pop_parity
{"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nOO.OO.O\n.OOOO..\nOO...OO\n....O.O\nO....OO\n.O.OOO.\n.........
Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
B
even
{"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 1, "grid_size": "10x7", "live_after": 24, "schema": "choice", "hard": false, "n_options": 2}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p p . p p 7\n6 . . n . . . . . 6\n5 . . . . . P . Q 5\n4 . . . . . . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B . K B N R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/ppppp1pp/2n5/5P1Q/8/8/PPPP1PPP/RNB1KBNR b KQkq - 2 3", "side_to_move": "bl...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A" ]
[ "g7: black pawn on g7" ]
A
g7
{"label_source": "stockfish", "best_uci": "g7g6", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p p . . . p 7\n6 . . . . . p p . 6\n5 . . . . P . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P . . P P P 2\n1 R N Q . K B . R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pppp3p/5pp1/4P3/4P3/5N2/PPP2PPP/RNQ1KB1R w KQkq - 0 6", "side_to_move": "w...
The piece on e5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e5e6: to e6", "e5f6: to f6" ]
B
e5f6
{"label_source": "stockfish", "selected_piece": "e5", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
ca.pop_parity
{"n_steps": 1, "grid_map": "\n..O......\n.OOOOOO.O\n..O......\nO.OO..O.O\n....O.O..\nO.OO..O..\n.OOO...OO\nOO.O....O\n..O....OO\n..OOO..O.\n", "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwis...
Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
B
even
{"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x9", "live_after": 30, "schema": "choice", "hard": false, "n_options": 2}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| 4 | 2 | 8 | 2 |\n+------+------+------+------+\n| 2 | 64 | 8 | . |\n+------+------+------+------+\n| 2 | 4 | 64 | 8 |\n+------+------+------+------+\n| 4 | 8 | 32 | 64 |\n+------+------+------+------+\n", "highest_tile": 64, "l...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C" ]
[ "UP: Slide UP", "DOWN: Slide DOWN", "RIGHT: Slide RIGHT" ]
B
DOWN
{"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 1, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . Y . . |\n| Y . . R R . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "2: Drop in Column 2", "1: Drop in Column 1" ]
B
2
{"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.hazard_alert
{"grid_map": "\n########\n \n#..X##.#\n \n#......#\n \n#......#\n \n##.....#\n \n#.X@..X#\n \n#XX.G.##\n \n#......#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"}
Is the player (@) currently adjacent to a deadly trap (X)?
[ "A", "B" ]
[ "yes: Immediate deadly trap nearby", "no: Surroundings safe" ]
A
yes
{"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}}
gridworld.move
{"grid_map": "\nC C C C C C C C\nC n C n n p n C\nC n n p C n n C\nC n n n n p C C\nC n n n n n n C\nC n n p n n n C\nC n Q n p C n C\nC n n n n u n C\nC C C C C C C C\n", "legend": "'C': Wall, 'Q': Player, 'u': Goal, 'p': Deadly Trap, 'n': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C", "D" ]
[ "DOWN: Move DOWN", "UP: Move UP", "RIGHT: Move RIGHT", "LEFT: Move LEFT" ]
A
DOWN
{"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "C", "player": "Q", "goal": "u", "hazard": "p", "floor": "n"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
piece
{"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p . b p p p 7\n6 . . . . p . . . 6\n5 . . . p . . . . 5\n4 . . P P . . . . 4\n3 . . . . . N . . 3\n2 P P . . P P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/ppp1bppp/4p3/3p4/2PP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 1 4", "side_to_move": ...
Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter.
[ "A", "B", "C", "D", "E", "F", "G", "H" ]
[ "c1: white bishop on c1", "b2: white pawn on b2", "c4: white pawn on c4", "e2: white pawn on e2", "h1: white rook on h1", "a2: white pawn on a2", "f3: white knight on f3", "b1: white knight on b1" ]
A
c1
{"label_source": "stockfish", "best_uci": "c1f4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"}
connect4.drop
{"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . Y |\n| . . . . . . R |\n| . . . . . . R |\n| R Y . . Y Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."}
Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc.
[ "A", "B", "C" ]
[ "6: Drop in Column 6", "7: Drop in Column 7", "2: Drop in Column 2" ]
A
6
{"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"grid_map": "\n#######\n# #\n# #\n# . #\n# $ #\n# @ #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "LEFT: Move LEFT", "RIGHT: Move RIGHT" ]
A
UP
{"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio...
nlp.cloze
{"sentence": "The water regularly spills over the fountain and down the sides of the towers and intermittently [___] from the nozzle.", "legend": "Select the most contextually appropriate word to fill in the blank."}
Which word correctly completes the sentence? Reply with one option letter.
[ "A", "B", "C", "D" ]
[ "spouts: spouts", "stepen: stepen", "celsus: celsus", "ignace: ignace" ]
A
spouts
{"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 66645, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4}
sokoban.direction
{"grid_map": "\n######\n# #\n#* #\n#@ $ #\n# . #\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "UP: Move UP", "RIGHT: Move RIGHT" ]
B
RIGHT
{"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti...
sokoban.deadlock_alert
{"grid_map": "\njjjjjjj\njDDjDDj\nj=DjjDj\njDDDDDj\njVDwDDj\njjjjjjj\n", "legend": "'j': Wall, '=': Player, 'w': Box, 'V': Target, 'q': Box on target, '9': Player on target, 'D': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "j", "player": "=", "box": "w", "target": "V", "box_on_target": "q", "player_on_target": "9", "floor": "D"}}
gridworld.move
{"grid_map": "\nFFFFFFFFF\n \nFSSFnSSFF\n \nFSSSSPSSF\n \nFPSSSFSSF\n \nFFSYPSSSF\n \nFSFSSPSSF\n \nFFSSPSFSF\n \nFSSSSSPSF\n \nFFFFFFFFF\n", "legend": "'F': Wall, 'Y': Player, 'n': Goal, 'P': Deadly Trap, 'S': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "LEFT: Move LEFT", "UP: Move UP", "DOWN: Move DOWN" ]
B
UP
{"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "F", "player": "Y", "goal": "n", "hazard": "P", "floor": "S"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3}
gridworld.move
{"grid_map": "\nn n n n n n n n n\nn U 8 8 8 8 n n n\nn 8 U 8 8 8 n 8 n\nn 8 8 U 8 8 8 n n\nn 8 8 8 8 8 8 8 n\nn 8 8 U n Y U 8 n\nn 8 8 U n 8 8 f n\nn n n n n n n n n\n", "legend": "'n': Wall, 'f': Player, 'Y': Goal, 'U': Deadly Trap, '8': Floor"}
Inspect the 2D GridWorld map. Choose among the listed legal move directions.
[ "A", "B" ]
[ "LEFT: Move LEFT", "UP: Move UP" ]
A
LEFT
{"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "n", "player": "f", "goal": "Y", "hazard": "U", "floor": "8"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2}
destination
{"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p . . p n p b p 7\n6 . p n . . . p . 6\n5 . . p . p . . . 5\n4 . . P . P . . . 4\n3 P . N P . N . . 3\n2 . P . . . P P P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/p2pnpbp/1pn3p1/2p1p3/2P1P3/P1NP1N2/1P3PPP/R1BQKB1R b KQkq - 4 8", "side_to_...
The piece on e8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter.
[ "A", "B" ]
[ "e8f8: to f8", "e8g8: to g8" ]
B
e8g8
{"label_source": "stockfish", "selected_piece": "e8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"}
ca.pop_change
{"n_steps": 1, "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\n.......\n....O..\nOO..O..\nOO..O.O\n.......\n....
Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same?
[ "A", "B", "C" ]
[ "same: Same live count", "up: More live cells", "down: Fewer live cells" ]
B
up
{"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 1, "grid_size": "9x7", "live_before": 14, "live_after": 15, "schema": "choice", "hard": false, "n_options": 3}
game2048.slide
{"grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 16 | . | . | . |\n+------+------+------+------+\n| 32 | 8 | 2 | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep...
Inspect the 4x4 2048 grid. Choose among the listed legal slide directions.
[ "A", "B", "C", "D" ]
[ "UP: Slide UP", "RIGHT: Slide RIGHT", "LEFT: Slide LEFT", "DOWN: Slide DOWN" ]
C
LEFT
{"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4}
alloc.fund_next
{"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 53, "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 52, "urgency": 1}, {"id": "design_sprint", "title": "Design sprint facilitator", "cost": 16, "urgency": 0}, ...
Which single request should be funded next given the budget? Reply with one letter.
[ "A", "B", "C" ]
[ "hiring_bonus: Hiring referral bonuses (cost=52, urgency=1)", "oncall_stipend: On-call stipend top-up (cost=40, urgency=2)", "design_sprint: Design sprint facilitator (cost=16, urgency=0)" ]
B
oncall_stipend
{"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 3}
sokoban.direction
{"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n########\n## . #\n# #\n# @#\n# $ #\n# #\n########\n"}
Inspect the 2D Sokoban map. Choose among the listed legal move directions.
[ "A", "B", "C" ]
[ "UP: Move UP", "DOWN: Move DOWN", "LEFT: Move LEFT" ]
B
DOWN
{"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio...
sokoban.deadlock_alert
{"grid_map": "\n######\n#. $ #\n# @ #\n# #\n## ##\n# # #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"}
Is any box currently trapped in an irreversible corner deadlock?
[ "A", "B" ]
[ "yes: Deadlock detected", "no: State is safe" ]
B
no
{"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}}
debate.confidence
{"side_b": {"label": "oppose", "claims": [{"text": "I dream in garbage collectors", "hard_evidence": false}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "question": "We should rewrite the backend in Rust", "side_a": {"label": "support", "claims": [{"text": "Rust p...
Confidence score for this adjudication — pick one Criteria letter.
[ "A", "B", "C" ]
[ "0: low confidence", "1: medium confidence", "2: high confidence" ]
C
2
{"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 2, "con_ev": 0, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3}
ca.pop_parity
{"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B36/S23", "n_steps": 7, "grid_map": "\n.......\n....O..\n.O..O.O\n...
Apply the legend rule for exactly 7 step(s). Will the number of live cells be even or odd?
[ "A", "B" ]
[ "odd: Odd live count", "even: Even live count" ]
B
even
{"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 7, "grid_size": "6x7", "live_after": 16, "schema": "choice", "hard": false, "n_options": 2}