task stringclasses 29
values | state stringlengths 68 671 | instructions stringlengths 28 143 | criteria_keys listlengths 1 8 | criteria_values listlengths 1 8 | label_alias stringclasses 8
values | label_key stringlengths 1 20 | meta stringlengths 65 336 |
|---|---|---|---|---|---|---|---|
gridworld.hazard_alert | {"grid_map": "\nccccccccc\n \ncaaaaaaac\n \nccaawcaac\n \ncawwacaac\n \ncEaaawaac\n \ncwawSaaac\n \ncacaaaaac\n \ncaaaaaaac\n \nccccccccc\n", "legend": "'c': Wall, 'E': Player, 'S': Goal, 'w': Deadly Trap, 'a': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "c", "player": "E", "goal": "S", "hazard": "w", "floor": "a"}} |
word.plural | {"rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "tree", "legend": "Apply English pluralization; pick the correct plural form."} | What is the plural of 'tree'? | [
"A",
"B",
"C",
"D"
] | [
"trees: trees",
"tree: tree",
"treees: treees",
"treeies: treeies"
] | A | trees | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
connect4.drop | {"turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . Y . . . |\n| . . . R . Y R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"1: Drop in Column 1",
"4: Drop in Column 4",
"2: Drop in Column 2"
] | A | 1 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
word.plural | {"rule": "Form the regular/irregular English plural as listed in standard usage.", "singular": "knife", "legend": "Apply English pluralization; pick the correct plural form."} | What is the plural of 'knife'? | [
"A",
"B",
"C",
"D"
] | [
"knives: knives",
"knifees: knifees",
"knifes: knifes",
"knifeies: knifeies"
] | A | knives | {"gym": "word_games", "kind": "plural", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p p q p p p 7\n6 . . . . . . . . 6\n5 . . . . p . . . 5\n4 . . . n P . P . 4\n3 . . N . . N . . 3\n2 P P P P . P . P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1b1kbnr/ppppqppp/8/4p3/3nP1P1/2N2N2/PPPP1P1P/R1BQKB1R w KQkq - 3 5", "side_to_move... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"h1: white rook on h1",
"h2: white pawn on h2",
"c3: white knight on c3",
"g4: white pawn on g4",
"f1: white bishop on f1",
"d2: white pawn on d2",
"b2: white pawn on b2",
"a2: white pawn on a2"
] | C | c3 | {"label_source": "stockfish", "best_uci": "c3d5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# . . . . . #\n# . . . . . #\n# . . X # . #\n# . @ # . . #\n# . . . . # #\n# . X X . . #\n# # . . G . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.direction | {"legend": "'T': Wall, 'g': Player, 'Y': Box, 'R': Target, '8': Box on target, 'Z': Player on target, 'L': Empty floor", "grid_map": "\nTTTTT\nTLLLT\nTLgLT\nTTYLT\nTLLTT\nTLLRT\nTTTTT\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP"
] | C | DOWN | {"gym": "sokoban", "level_size": "5x7", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "T", "player": "g", "box": "Y", "target": "R", "box_on_target": "8", "player_on_target": "Z", "floor": "L"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
gridworld.hazard_alert | {"grid_map": "\ns s s s s s s s s\ns B B B s B B B s\ns B c B c B s r s\ns B s B c B B s s\ns B B s c s B c s\ns c B A B B B B s\ns s s s s s s s s\n", "legend": "'s': Wall, 'A': Player, 'r': Goal, 'c': Deadly Trap, 'B': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "s", "player": "A", "goal": "r", "hazard": "c", "floor": "B"}} |
ticket.urgency | {"channel": "phone", "ticket": {"subject": "Thanks — just saying hello", "body": "Customer says: Is there a status page?. Wait time so far: 10 days. Tier: enterprise.", "tier": "enterprise", "priority": "p0", "wait_days": 10}} | Rate urgency for this ticket on the given scale. Reply with one option letter. | [
"A",
"B",
"C"
] | [
"2: high — immediate",
"0: low — can wait",
"1: medium — same day"
] | A | 2 | {"gym": "ticket_dungeon", "schema_hint": "score", "urgency": 2, "schema": "choice", "hard": false, "n_options": 3} |
gridworld.move | {"legend": "'8': Wall, 'Y': Player, '2': Goal, '?': Deadly Trap, 'M': Floor", "grid_map": "\n88888888\n \n8MYMMMM8\n \n8MM?8MM8\n \n8MMM82M8\n \n8MM8MM?8\n \n88MM?M88\n \n88888888\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | A | RIGHT | {"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "8", "player": "Y", "goal": "2", "hazard": "?", "floor": "M"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . Y . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
sokoban.direction | {"legend": "'F': Wall, '3': Player, 'r': Box, 'x': Target, 'X': Box on target, 'n': Player on target, 'b': Empty floor", "grid_map": "\nFFFFFFF\nFb3bbbF\nFbbrbbF\nFbbxbbF\nFbbbbbF\nFFFFFFF\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"LEFT: Move LEFT",
"DOWN: Move DOWN"
] | A | RIGHT | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "F", "player": "3", "box": "r", "target": "x", "box_on_target": "X", "player_on_target": "n", "floor": "b"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_op... |
gridworld.move | {"grid_map": "\n#########\n \n#.......#\n \n#.#.@...#\n \n#X#.....#\n \n#.#.G.#X#\n \n#.X....##\n \n#....#..#\n \n#....#..#\n \n#########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Move LEFT",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"UP: Move UP"
] | C | DOWN | {"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ca.cell_alive | {"query_cell": {"row": 2, "col": 5, "index_origin": "0-based top-left"}, "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "n_... | Apply the legend rule for exactly 1 step(s). Will the cell at row=2, col=5 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | B | no | {"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 1, "grid_size": "7x7", "query_cell": [2, 5], "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . R . . . . |\n| . . Y . . . . |\n| . Y R R . . . |\n| . Y R Y . . R |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"5: Drop in Column 5",
"7: Drop in Column 7"
] | C | 7 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
word.one_edit | {"legend": "Exactly one letter differs from the base word.", "base_word": "pepper"} | Which option differs from 'pepper' by exactly one letter? | [
"A",
"B",
"C",
"D"
] | [
"pzpper: pzpper",
"engine: engine",
"umbra: umbra",
"hammer: hammer"
] | A | pzpper | {"gym": "word_games", "kind": "one_edit", "base": "pepper", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
sokoban.direction | {"grid_map": "\n######\n#@ #\n#$ #\n#. *#\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | A | DOWN | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": 2... |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # #\n# . . . . X # #\n# # . X . . . #\n# . . # . X G #\n# . . @ . . . #\n# . . . . . X #\n# # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | B | no | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
sokoban.direction | {"grid_map": "\nBBBBB\nBpppB\nBpBLB\nBKbpB\nBpppB\nBBBBB\n", "legend": "'B': Wall, 'K': Player, 'b': Box, 'L': Target, 'G': Box on target, '=': Player on target, 'p': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN"
] | B | RIGHT | {"gym": "sokoban", "level_size": "5x6", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "B", "player": "K", "box": "b", "target": "L", "box_on_target": "G", "player_on_target": "=", "floor": "p"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # # # #\n# . # . . . . # #\n# . . . G . . X #\n# . . . X X . . #\n# . . . @ # . . #\n# . # . . . . . #\n# . . . # . . . #\n# # # # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
ca.pop_change | {"rule": "B3/S23", "n_steps": 1, "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nO....OOO\n..O.OO..\n.O..O..O\nOOO... | Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B",
"C"
] | [
"same: Same live count",
"down: Fewer live cells",
"up: More live cells"
] | C | up | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x8", "live_before": 31, "live_after": 36, "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 8 | . | . | . |\n+------+------+------+------+\n| 64 | 8 | . | . |\n+------+------+------+------+\n| 16 | 2 | . | . |\n+------+------+------+------+\n| 128 | 2 | . | . |\n+------+------+------+------+\n", "highest_tile": 128, "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | B | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 2, "aug_flip_h": true, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#######\n# #\n#.. $ #\n##$ # #\n# @ #\n# #\n# #\n#######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | B | UP | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false,... |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . R Y . . R . |\n| Y Y R . . Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"3: Drop in Column 3",
"4: Drop in Column 4",
"6: Drop in Column 6"
] | C | 6 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.deadlock_alert | {"grid_map": "\nGGGGGG\nGxvvxG\nGgvvvG\nGvvGvG\nGvvvvG\nGv=vvG\nGGGGGG\n", "legend": "'G': Wall, '=': Player, 'x': Box, 'g': Target, 'd': Box on target, 'h': Player on target, 'v': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | A | yes | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "aug_rot_k": 1, "aug_flip_h": true, "deadlock_synth": true, "symbol_remap": {"wall": "G", "player": "=", "box": "x", "target": "g", "box_on_target": "d", "player_on_target": "h", "floor": "v"}} |
connect4.win_now_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Can the side to move win immediately with one drop this turn? | [
"A",
"B"
] | [
"yes: Current side can win immediately this turn",
"no: No immediate winning drop this turn"
] | B | no | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
word.vowel_count | {"legend": "Count letters a,e,i,o,u only (not y).", "word": "forest"} | How many vowel letters (a,e,i,o,u) are in 'forest'? | [
"A",
"B",
"C",
"D"
] | [
"4: 4 vowels",
"0: 0 vowels",
"2: 2 vowels",
"1: 1 vowels"
] | C | 2 | {"gym": "word_games", "kind": "vowel_count", "schema": "choice", "hard": false, "n_options": 4, "vocab_split": "train"} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n# #\n# # #\n# $.#\n# @ #\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"UP: Move UP",
"LEFT: Move LEFT"
] | B | UP | {"gym": "sokoban", "level_size": "6x7", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n#####\n# .##\n# #\n## #\n#@ #\n# $ #\n# ##\n#####\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"DOWN: Move DOWN",
"RIGHT: Move RIGHT"
] | A | DOWN | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 1, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT"], "schema": "choice", "hard": false, "n_options": ... |
sokoban.direction | {"grid_map": "\n########\n# @ #\n# $ #\n# . #\n########\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"DOWN: Move DOWN",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | A | DOWN | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_opt... |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | 4 | 4 | 128 |\n+------+------+------+------+\n| 2 | . | 32 | 32 |\n+------+------+------+------+\n| . | . | 16 | 4 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "highest_tile": 128, "... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | D | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p p . p p p 7\n6 . . n . . . . . 6\n5 . B . . p . . . 5\n4 . . . . P . . N 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K . . R 1\n a b c d e f g h\n", "fen": "r1b1kbnr/pppp1ppp/2n5/1B2p3/4P2N/8/PPPP1PPP/RNBQK2R b KQkq - 0 4", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"f8: black bishop on f8",
"c6: black knight on c6",
"d7: black pawn on d7",
"g8: black knight on g8",
"a7: black pawn on a7",
"g7: black pawn on g7",
"b7: black pawn on b7",
"e8: black king on e8"
] | B | c6 | {"label_source": "stockfish", "best_uci": "c6d4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
alloc.fund_next | {"policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 43, "urgency": 1}, {"id": "customer_refund_pool", "title": "Customer refund reserve", "cost": 68, "urgency": 2}, {"id": "docs_rewrite", "title": "Docs ... | Which single request should be funded next given the budget? Reply with one letter. | [
"A",
"B",
"C"
] | [
"customer_refund_pool: Customer refund reserve (cost=68, urgency=2)",
"docs_rewrite: Docs rewrite contractor (cost=32, urgency=0)",
"hiring_bonus: Hiring referral bonuses (cost=43, urgency=1)"
] | A | customer_refund_pool | {"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# . #\n# @$ #\n# #\n# $.#\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | C | DOWN | {"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 3, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, ... |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| R R . . Y Y . |\n| R Y . Y R R . |\n| Y Y Y R R Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2"} |
game2048.overflow_alert | {"grid_map": "\n+------+------+------+------+\n| 64 | 2 | 4 | 16 |\n+------+------+------+------+\n| 2 | 16 | 16 | 16 |\n+------+------+------+------+\n| 8 | 4 | . | 8 |\n+------+------+------+------+\n| 2 | . | 16 | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Is the 2048 board currently in immediate danger of overflowing and game over? | [
"A",
"B"
] | [
"yes: Grid almost full (danger of game over)",
"no: Grid has sufficient space"
] | A | yes | {"gym": "game2048", "schema": "noul", "task_schema": "action_v2", "overflow_synth": true, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b . . b . r 8\n7 p . . p k p p p 7\n6 . . p . p . . . 6\n5 . . . n q . . . 5\n4 . . . . . . . . 4\n3 . . N B . . . . 3\n2 P P P . . P P P 2\n1 R . B . . K R . 1\n a b c d e f g h\n", "fen": "r1b2b1r/p2pkppp/2p1p3/3nq3/8/2NB4/PPP2PPP/R1B2KR1 b - - 5 13", "side_to_move": "bla... | The piece on d5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G"
] | [
"d5f6: to f6",
"d5e3: to e3",
"d5b4: to b4",
"d5c7: to c7",
"d5c3: to c3",
"d5f4: to f4",
"d5b6: to b6"
] | E | d5c3 | {"label_source": "stockfish", "selected_piece": "d5", "n_options": 7, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k b n r 8\n7 p p p p p p p p 7\n6 . . . . . . . . 6\n5 . . . . . . . . 5\n4 . . . . P . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B Q K B N R 1\n a b c d e f g h\n", "fen": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1", "side_to_move": "black... | The piece on e7 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e7e5: to e5",
"e7e6: to e6"
] | A | e7e5 | {"label_source": "stockfish", "selected_piece": "e7", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
debate.winner | {"side_a": {"label": "support", "claims": [{"text": "Senior mentors have spare capacity", "hard_evidence": true}, {"text": "Juniors are cheaper vibes", "hard_evidence": false}, {"text": "Internship NPS was high and conversion strong", "hard_evidence": true}]}, "side_b": {"label": "oppose", "claims": [{"text": "Juniors ... | Who wins under the stated evidence policy? One Criteria letter. | [
"A",
"B"
] | [
"oppose: Side B — oppose the proposal",
"support: Side A — support the proposal"
] | B | support | {"gym": "debate_judge", "topic_id": "hire_junior", "topic_split": "train", "pro_ev": 2, "con_ev": 1, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | 2 | 4 | 16 |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n", "highest_tile": 16, "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT"
] | C | RIGHT | {"gym": "game2048", "max_tile": 16, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 12, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
nlp.cloze | {"sentence": "Similarly Humpty Dumpty is referred to in Paul Auster s novel City of Glass when two [___] discuss him as the purest embodiment of the human condition and quote extensively from Through the Looking Glass.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"generously: generously",
"characters: characters",
"subalterns: subalterns",
"cybernetic: cybernetic"
] | B | characters | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 32925, "answer_len": 10, "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p p p p b p p p 7\n6 . . . . . . . n 6\n5 . . . . P . . . 5\n4 . . . N n . . . 4\n3 . Q P . . . . P 3\n2 P P . . . P P . 2\n1 R N B . K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/ppppbppp/7n/4P3/3Nn3/1QP4P/PP3PP1/RNB1KB1R b KQkq - 1 8", "side_to_move": "... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e8: black king on e8",
"e7: black bishop on e7",
"f7: black pawn on f7",
"e4: black knight on e4",
"d7: black pawn on d7",
"h8: black rook on h8",
"a8: black rook on a8",
"c7: black pawn on c7"
] | B | e7 | {"label_source": "stockfish", "best_uci": "e7g5", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b n r 8\n7 p p p p . p . . 7\n6 . . n . p q . . 6\n5 . . . . . . . p 5\n4 . . . P . . . . 4\n3 . . P . . N P . 3\n2 P P . B P . . . 2\n1 R N . Q K B . R 1\n a b c d e f g h\n", "fen": "r1b1kbnr/pppp1p2/2n1pq2/7p/3P4/2P2NP1/PP1BP3/RN1QKB1R w KQkq - 3 8", "side_to_move"... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"g3: white pawn on g3",
"d4: white pawn on d4",
"e2: white pawn on e2",
"d2: white bishop on d2",
"d1: white queen on d1",
"e1: white king on e1",
"c3: white pawn on c3",
"h1: white rook on h1"
] | E | d1 | {"label_source": "stockfish", "best_uci": "d1c2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 128, "grid_map": "\n+------+------+------+------+\n| 8 | 16 | 64 | 128 |\n+------+------+------+------+\n| 2 | 32 | 16 | 8 |\n+------+------+------+------+\n| 2 | . | 4 | 2 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT",
"UP: Slide UP"
] | D | UP | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": false, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
nlp.cloze | {"sentence": "On August the Germans again sortied this time to bombard Sunderland [___] hoped to draw out Beatty s battlecruisers and destroy them.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"scheer: scheer",
"seemed: seemed",
"female: female",
"krusty: krusty"
] | A | scheer | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 16659, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"2: Drop in Column 2",
"4: Drop in Column 4",
"1: Drop in Column 1"
] | C | 1 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n%%%%%%%%\n \n%ssssss%\n \n%s&%sss%\n \n%sssssr%\n \n%ssss%s%\n \n%gss&ss%\n \n%&sssss%\n \n%s%ssss%\n \n%%%%%%%%\n", "legend": "'%': Wall, 'g': Player, 'r': Goal, '&': Deadly Trap, 's': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "%", "player": "g", "goal": "r", "hazard": "&", "floor": "s"}} |
game2048.slide | {"highest_tile": 128, "legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| . | . | 2 | . |\n+------+------+------+------+\n| 2 | 2 | . | 4 |\n+------+------+------+------+\n| 4 | 32 | 32 | 4 |\n+------+------+------+-... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | B | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 4, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ticket.needs_human | {"channel": "email", "ticket": {"subject": "Package stuck in transit for 0 days", "body": "Customer says: Package marked delivered but nothing arrived. Wait time so far: 0 days. Tier: pro.", "tier": "pro", "priority": "p0", "wait_days": 0}} | Does this ticket need a human agent (not a bot)? Reply with one option letter. | [
"A",
"B"
] | [
"no: Safe for bot / routine",
"yes: Needs a human (money, legal, anger, long wait, outage)"
] | B | yes | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
gridworld.move | {"grid_map": "\n#######\n \n#.#..X#\n \n#.....#\n \n#....X#\n \n#.X...#\n \n##..X@#\n \n#....G#\n \n#X.#..#\n \n#######\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"DOWN: Move DOWN"
] | B | DOWN | {"gym": "gridworld", "grid_size": "7x9", "aug_rot_k": 3, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
nlp.cloze | {"sentence": "From the th century in England as in France the monarch was all powerful but this absolute [___] was checked by the recrudescence of feudal turbulence in the fourteenth and fifteenth centuries.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"power: power",
"macan: macan",
"mihai: mihai",
"tumai: tumai"
] | A | power | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 21484, "answer_len": 5, "schema": "choice", "hard": false, "n_options": 4} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 2 | 4 | 16 | 32 |\n+------+------+------+------+\n| . | . | 8 | 16 |\n+------+------+------+------+\n| . | . | 2 | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n", "highest_tile": 32, "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B"
] | [
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | B | DOWN | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT"], "schema": "choice", "hard": false, "n_options": 2} |
ticket.needs_human | {"channel": "phone", "ticket": {"subject": "Refund not received for cancelled sub", "body": "Thread summary — Billing portal shows an incorrect charge | wait_days=1 | tier=pro | priority=p3", "tier": "pro", "priority": "p3", "wait_days": 1}} | Does this ticket need a human agent (not a bot)? Reply with one option letter. | [
"A",
"B"
] | [
"yes: Needs a human (money, legal, anger, long wait, outage)",
"no: Safe for bot / routine"
] | B | no | {"gym": "ticket_dungeon", "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
connect4.threat_alert | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| . . Y Y Y . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Does the opponent have an immediate 4-in-a-row winning threat next turn? | [
"A",
"B"
] | [
"yes: Opponent has a 4-in-a-row threat next turn",
"no: No immediate winning threat from opponent"
] | A | yes | {"gym": "connect4", "schema": "noul", "task_schema": "action_v2", "threat_synth": true, "aug_mirror_h": false} |
ca.pop_parity | {"grid_map": "\nOO.O.O\n......\n....O.\n.O..O.\n.O.O.O\n...O.O\n.OO..O\n...O.O\n", "n_steps": 2, "rule": "B3/S123", "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. T... | Apply the legend rule for exactly 2 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | A | odd | {"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 2, "grid_size": "8x6", "live_after": 17, "schema": "choice", "hard": false, "n_options": 2} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n######\n# #\n#$. #\n#.$ #\n##@ ##\n######\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT"
] | A | UP | {"gym": "sokoban", "level_size": "6x6", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
sokoban.deadlock_alert | {"grid_map": "\nttttttt\ntaaaaat\ntaVDaat\ntaataat\nttaaaBt\ntaaaaat\ntataaat\nttttttt\n", "legend": "'t': Wall, 'D': Player, 'V': Box, 'B': Target, 'P': Box on target, 'z': Player on target, 'a': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "t", "player": "D", "box": "V", "target": "B", "box_on_target": "P", "player_on_target": "z", "floor": "a"}} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "highest_tile": 64, "grid_map": "\n+------+------+------+------+\n| 64 | 8 | 32 | . |\n+------+------+------+------+\n| 8 | 32 | 4 | . |\n+------+------+------+------+\n| 8 | . | 2 | 2 |\n+------+------+------+--... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | B | UP | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
gridworld.hazard_alert | {"grid_map": "\n# # # # # # #\n# # . . . . #\n# . X # X . #\n# @ . . G . #\n# X # X X . #\n# # . . X . #\n# # # # # # #\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.move | {"legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor", "grid_map": "\n########\n \n#.X..X.#\n \n#..#...#\n \n#X...###\n \n##...@G#\n \n##.....#\n \n########\n"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"RIGHT: Move RIGHT",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | A | RIGHT | {"gym": "gridworld", "grid_size": "8x7", "aug_rot_k": 1, "aug_flip_h": false, "spawn": "random", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT"], "schema": "choice", "hard": false, "n_options": 3} |
ca.cell_alive | {"grid_map": "\n.OO..OO..\n.......OO\n....OOO.O\n.OO......\n....OOOO.\n.OO.....O\n..OOO...O\n", "n_steps": 8, "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=... | Apply the legend rule for exactly 8 step(s). Will the cell at row=0, col=8 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 8, "grid_size": "7x9", "query_cell": [0, 8], "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b . k b . r 8\n7 . p p q p p p p 7\n6 . . n . . . . . 6\n5 . p . p . . . . 5\n4 . . . P P . . Q 4\n3 . . P . . N . . 3\n2 P P . N . P P P 2\n1 R . B . K . . R 1\n a b c d e f g h\n", "fen": "r1b1kb1r/1ppqpppp/2n5/1p1p4/3PP2Q/2P2N2/PP1N1PPP/R1B1K2R b KQkq - 0 8", "side_to_mo... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"e8: black king on e8",
"a8: black rook on a8",
"e7: black pawn on e7",
"g7: black pawn on g7",
"h7: black pawn on h7",
"d7: black queen on d7",
"b7: black pawn on b7",
"h8: black rook on h8"
] | C | e7 | {"label_source": "stockfish", "best_uci": "e7e6", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
alloc.pressure | {"budget_remaining": 174, "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "requests": [{"id": "oncall_stipend", "title": "On-call stipend top-up", "cost": 44, "urgency": 2}, {"id": "laptop_refresh", "title": "Engineer laptop refresh", "cost": 81, "urgency": 1}, {"id": "docs_rewri... | Budget tightness score — choose one Criteria letter. | [
"A",
"B",
"C"
] | [
"1: medium — close to capacity",
"2: high — demand exceeds budget",
"0: low — budget comfortably covers demand"
] | B | 2 | {"gym": "resource_allocator", "schema_hint": "score", "ratio": 1.4195402298850575, "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 8 | 32 | 2 |\n+------+------+------+------+\n| . | 32 | 16 | 4 |\n+------+------+------+------+\n| . | . | 64 | 16 |\n+------+------+------+------+\n| 2 | .... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP",
"DOWN: Slide DOWN"
] | A | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 3, "aug_flip_h": true, "empty_cells_count": 6, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ca.cell_alive | {"rule": "B36/S23", "query_cell": {"row": 7, "col": 1, "index_origin": "0-based top-left"}, "grid_map": "\nO...OO\n.O....\nOO.O..\n.OOO..\n.OOO.O\n.O.O..\n.O...O\nOOO.O.\n", "n_steps": 3, "legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live... | Apply the legend rule for exactly 3 step(s). Will the cell at row=7, col=1 (0-based) be live? | [
"A",
"B"
] | [
"yes: Cell will be live (O)",
"no: Cell will be dead (.)"
] | A | yes | {"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 3, "grid_size": "8x6", "query_cell": [7, 1], "schema": "choice", "hard": false, "n_options": 2} |
debate.enough_evidence | {"side_a": {"label": "support", "claims": [{"text": "Rust prototype cut CPU 35% in bench", "hard_evidence": true}, {"text": "Rust is trendy on HN", "hard_evidence": false}, {"text": "p99 latency is 4x SLO on hot path", "hard_evidence": true}]}, "side_b": {"label": "oppose", "claims": [{"text": "I dream in garbage colle... | Evidence sufficiency check — yes or no via option letter. | [
"A",
"B"
] | [
"yes: Enough hard evidence to decide",
"no: Too thin or tied — needs more evidence"
] | B | no | {"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 2, "con_ev": 2, "schema_hint": "noul", "schema": "choice", "hard": false, "n_options": 2} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Yellow (Y)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . . . . |\n| R . . . . . Y |\n| R . . . . . Y |\n| Y R Y R . . R |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"5: Drop in Column 5",
"7: Drop in Column 7",
"4: Drop in Column 4"
] | B | 7 | {"gym": "connect4", "turn": "Y", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"legend": "Numbers represent tile values; '.' represents an empty cell.", "grid_map": "\n+------+------+------+------+\n| 4 | 8 | 16 | 32 |\n+------+------+------+------+\n| 4 | . | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| . | .... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"RIGHT: Slide RIGHT",
"DOWN: Slide DOWN",
"UP: Slide UP",
"LEFT: Slide LEFT"
] | C | UP | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 1, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . Y . . . |\n| . . . Y . . . |\n| R . . R . . . |\n| Y R R R Y . . |\n| R Y Y R Y . . |\n+===============+\n", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"2: Drop in Column 2",
"6: Drop in Column 6",
"3: Drop in Column 3"
] | A | 2 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"grid_map": "\nFFFFF\nFhhhF\nFhhWF\nFWHHF\nFhhJF\nFhhhF\nFhhhF\nFFFFF\n", "legend": "'F': Wall, 'J': Player, 'H': Box, 'W': Target, '=': Box on target, '4': Player on target, 'h': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"DOWN: Move DOWN"
] | B | UP | {"gym": "sokoban", "level_size": "5x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "F", "player": "J", "box": "H", "target": "W", "box_on_target": "=", "player_on_target": "4", "floor": "h"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio... |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . . q k b n r 8\n7 p p p . . p p p 7\n6 n . . . . . . . 6\n5 . . . p . b . . 5\n4 . . . P . p . . 4\n3 N . . . . P . . 3\n2 P P P Q P . P P 2\n1 R . . . K B N R 1\n a b c d e f g h\n", "fen": "r2qkbnr/ppp2ppp/n7/3p1b2/3P1p2/N4P2/PPPQP1PP/R3KBNR w KQkq - 2 6", "side_to_move": ... | The piece on d2 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"d2d1: to d1",
"d2e3: to e3",
"d2c1: to c1",
"d2a5: to a5",
"d2c3: to c3",
"d2f4: to f4",
"d2d3: to d3",
"d2b4: to b4"
] | F | d2f4 | {"label_source": "stockfish", "selected_piece": "d2", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | . | . | . |\n+------+------+------+------+\n| . | . | . | 8 |\n+------+------+------+------+\n| 2 | . | 2 | 16 |\n+------+------+------+------+\n| 64 | 32 | 16 | 4 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"LEFT: Slide LEFT",
"RIGHT: Slide RIGHT"
] | C | RIGHT | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 1, "aug_flip_h": true, "empty_cells_count": 8, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n9 9 9 9 9 9 9 9\n9 U U U U 9 U 9\n9 U 9 U U U U 9\n9 U U U U U U 9\n9 j = U U U j 9\n9 U U U 9 U 9 9\n9 W 9 U U U U 9\n9 U U U U j 9 9\n9 9 9 9 9 9 9 9\n", "legend": "'9': Wall, '=': Player, 'W': Goal, 'j': Deadly Trap, 'U': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "9", "player": "=", "goal": "W", "hazard": "j", "floor": "U"}} |
connect4.drop | {"legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7.", "turn": "Red (R)", "grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . Y . . . . |\n| . . Y . . . . |\n| . . R R . Y . |\n| . R Y Y R R . |\n+===============+\n"} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"4: Drop in Column 4",
"5: Drop in Column 5",
"6: Drop in Column 6"
] | C | 6 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 128 | 64 | 32 | 2 |\n+------+------+------+------+\n| . | 8 | 4 | 8 |\n+------+------+------+------+\n| . | . | . | 2 |\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"UP: Slide UP"
] | B | RIGHT | {"gym": "game2048", "max_tile": 128, "aug_rot_k": 0, "aug_flip_h": true, "empty_cells_count": 7, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
ca.pop_parity | {"rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\n.O......\n.O..OO..\nO.OO.OO.\n.O..O...\n..O.O.O... | Apply the legend rule for exactly 5 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | A | odd | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 5, "grid_size": "7x8", "live_after": 17, "schema": "choice", "hard": false, "n_options": 2} |
ca.pop_parity | {"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\nOO.OO.O\n.OOOO..\nOO...OO\n....O.O\nO....OO\n.O.OOO.\n......... | Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | B | even | {"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 1, "grid_size": "10x7", "live_after": 24, "schema": "choice", "hard": false, "n_options": 2} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k b n r 8\n7 p p p p p . p p 7\n6 . . n . . . . . 6\n5 . . . . . P . Q 5\n4 . . . . . . . . 4\n3 . . . . . . . . 3\n2 P P P P . P P P 2\n1 R N B . K B N R 1\n a b c d e f g h\n", "fen": "r1bqkbnr/ppppp1pp/2n5/5P1Q/8/8/PPPP1PPP/RNB1KBNR b KQkq - 2 3", "side_to_move": "bl... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A"
] | [
"g7: black pawn on g7"
] | A | g7 | {"label_source": "stockfish", "best_uci": "g7g6", "n_options": 1, "gym": "chess", "task_schema": "staged_v1"} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p p . . . p 7\n6 . . . . . p p . 6\n5 . . . . P . . . 5\n4 . . . . P . . . 4\n3 . . . . . N . . 3\n2 P P P . . P P P 2\n1 R N Q . K B . R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/pppp3p/5pp1/4P3/4P3/5N2/PPP2PPP/RNQ1KB1R w KQkq - 0 6", "side_to_move": "w... | The piece on e5 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e5e6: to e6",
"e5f6: to f6"
] | B | e5f6 | {"label_source": "stockfish", "selected_piece": "e5", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
ca.pop_parity | {"n_steps": 1, "grid_map": "\n..O......\n.OOOOOO.O\n..O......\nO.OO..O.O\n....O.O..\nO.OO..O..\n.OOO...OO\nOO.O....O\n..O....OO\n..OOO..O.\n", "rule": "B3/S23", "legend": "Cellular automaton rule B3/S23 (B3/S23): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {2, 3} neighbors; otherwis... | Apply the legend rule for exactly 1 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | B | even | {"gym": "cellular_automata", "rule": "B3/S23", "n_steps": 1, "grid_size": "10x9", "live_after": 30, "schema": "choice", "hard": false, "n_options": 2} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| 4 | 2 | 8 | 2 |\n+------+------+------+------+\n| 2 | 64 | 8 | . |\n+------+------+------+------+\n| 2 | 4 | 64 | 8 |\n+------+------+------+------+\n| 4 | 8 | 32 | 64 |\n+------+------+------+------+\n", "highest_tile": 64, "l... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C"
] | [
"UP: Slide UP",
"DOWN: Slide DOWN",
"RIGHT: Slide RIGHT"
] | B | DOWN | {"gym": "game2048", "max_tile": 64, "aug_rot_k": 2, "aug_flip_h": false, "empty_cells_count": 1, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . . |\n| Y . . . . . . |\n| R . . . Y . . |\n| Y . . R R . . |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"2: Drop in Column 2",
"1: Drop in Column 1"
] | B | 2 | {"gym": "connect4", "turn": "R", "aug_mirror_h": true, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.hazard_alert | {"grid_map": "\n########\n \n#..X##.#\n \n#......#\n \n#......#\n \n##.....#\n \n#.X@..X#\n \n#XX.G.##\n \n#......#\n \n########\n", "legend": "'#': Wall, '@': Player, 'G': Goal, 'X': Deadly Trap, '.': Floor"} | Is the player (@) currently adjacent to a deadly trap (X)? | [
"A",
"B"
] | [
"yes: Immediate deadly trap nearby",
"no: Surroundings safe"
] | A | yes | {"gym": "gridworld", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "goal": "G", "hazard": "X", "floor": "."}} |
gridworld.move | {"grid_map": "\nC C C C C C C C\nC n C n n p n C\nC n n p C n n C\nC n n n n p C C\nC n n n n n n C\nC n n p n n n C\nC n Q n p C n C\nC n n n n u n C\nC C C C C C C C\n", "legend": "'C': Wall, 'Q': Player, 'u': Goal, 'p': Deadly Trap, 'n': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C",
"D"
] | [
"DOWN: Move DOWN",
"UP: Move UP",
"RIGHT: Move RIGHT",
"LEFT: Move LEFT"
] | A | DOWN | {"gym": "gridworld", "grid_size": "9x8", "aug_rot_k": 0, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "C", "player": "Q", "goal": "u", "hazard": "p", "floor": "n"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
piece | {"board_2d_map": "\n a b c d e f g h\n8 r n b q k . n r 8\n7 p p p . b p p p 7\n6 . . . . p . . . 6\n5 . . . p . . . . 5\n4 . . P P . . . . 4\n3 . . . . . N . . 3\n2 P P . . P P P P 2\n1 R N B Q K B . R 1\n a b c d e f g h\n", "fen": "rnbqk1nr/ppp1bppp/4p3/3p4/2PP4/5N2/PP2PPPP/RNBQKB1R w KQkq - 1 4", "side_to_move": ... | Use board_2d_map. Pick one piece that should move this turn. Prefer development, center control, and king safety. Reply with the option letter. | [
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H"
] | [
"c1: white bishop on c1",
"b2: white pawn on b2",
"c4: white pawn on c4",
"e2: white pawn on e2",
"h1: white rook on h1",
"a2: white pawn on a2",
"f3: white knight on f3",
"b1: white knight on b1"
] | A | c1 | {"label_source": "stockfish", "best_uci": "c1f4", "n_options": 8, "gym": "chess", "task_schema": "staged_v1"} |
connect4.drop | {"grid_map": "\n 1 2 3 4 5 6 7\n+---------------+ +\n| . . . . . . . |\n| . . . . . . . |\n| . . . . . . Y |\n| . . . . . . R |\n| . . . . . . R |\n| R Y . . Y Y R |\n+===============+\n", "turn": "Red (R)", "legend": "'R': Red disc, 'Y': Yellow disc, '.': Empty slot. Columns are 1 to 7."} | Inspect the 7x6 Connect Four board. Choose among the listed legal columns to drop your disc. | [
"A",
"B",
"C"
] | [
"6: Drop in Column 6",
"7: Drop in Column 7",
"2: Drop in Column 2"
] | A | 6 | {"gym": "connect4", "turn": "R", "aug_mirror_h": false, "task_schema": "action_v2", "legal_columns": ["1", "2", "3", "4", "5", "6", "7"], "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"grid_map": "\n#######\n# #\n# #\n# . #\n# $ #\n# @ #\n#######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"LEFT: Move LEFT",
"RIGHT: Move RIGHT"
] | A | UP | {"gym": "sokoban", "level_size": "7x7", "aug_rot_k": 2, "aug_flip_h": true, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_optio... |
nlp.cloze | {"sentence": "The water regularly spills over the fountain and down the sides of the towers and intermittently [___] from the nozzle.", "legend": "Select the most contextually appropriate word to fill in the blank."} | Which word correctly completes the sentence? Reply with one option letter. | [
"A",
"B",
"C",
"D"
] | [
"spouts: spouts",
"stepen: stepen",
"celsus: celsus",
"ignace: ignace"
] | A | spouts | {"gym": "nlp_cloze", "kind": "cloze", "corpus": "wikitext-2-raw-v1", "corpus_split": "train", "doc_id": 66645, "answer_len": 6, "schema": "choice", "hard": false, "n_options": 4} |
sokoban.direction | {"grid_map": "\n######\n# #\n#* #\n#@ $ #\n# . #\n# #\n# #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"UP: Move UP",
"RIGHT: Move RIGHT"
] | B | RIGHT | {"gym": "sokoban", "level_size": "6x8", "aug_rot_k": 3, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_opti... |
sokoban.deadlock_alert | {"grid_map": "\njjjjjjj\njDDjDDj\nj=DjjDj\njDDDDDj\njVDwDDj\njjjjjjj\n", "legend": "'j': Wall, '=': Player, 'w': Box, 'V': Target, 'q': Box on target, '9': Player on target, 'D': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "j", "player": "=", "box": "w", "target": "V", "box_on_target": "q", "player_on_target": "9", "floor": "D"}} |
gridworld.move | {"grid_map": "\nFFFFFFFFF\n \nFSSFnSSFF\n \nFSSSSPSSF\n \nFPSSSFSSF\n \nFFSYPSSSF\n \nFSFSSPSSF\n \nFFSSPSFSF\n \nFSSSSSPSF\n \nFFFFFFFFF\n", "legend": "'F': Wall, 'Y': Player, 'n': Goal, 'P': Deadly Trap, 'S': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"LEFT: Move LEFT",
"UP: Move UP",
"DOWN: Move DOWN"
] | B | UP | {"gym": "gridworld", "grid_size": "9x9", "aug_rot_k": 1, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "F", "player": "Y", "goal": "n", "hazard": "P", "floor": "S"}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 3} |
gridworld.move | {"grid_map": "\nn n n n n n n n n\nn U 8 8 8 8 n n n\nn 8 U 8 8 8 n 8 n\nn 8 8 U 8 8 8 n n\nn 8 8 8 8 8 8 8 n\nn 8 8 U n Y U 8 n\nn 8 8 U n 8 8 f n\nn n n n n n n n n\n", "legend": "'n': Wall, 'f': Player, 'Y': Goal, 'U': Deadly Trap, '8': Floor"} | Inspect the 2D GridWorld map. Choose among the listed legal move directions. | [
"A",
"B"
] | [
"LEFT: Move LEFT",
"UP: Move UP"
] | A | LEFT | {"gym": "gridworld", "grid_size": "8x9", "aug_rot_k": 2, "aug_flip_h": true, "spawn": "random", "symbol_remap": {"wall": "n", "player": "f", "goal": "Y", "hazard": "U", "floor": "8"}, "task_schema": "action_v2", "legal_dirs": ["LEFT", "UP"], "schema": "choice", "hard": false, "n_options": 2} |
destination | {"board_2d_map": "\n a b c d e f g h\n8 r . b q k . . r 8\n7 p . . p n p b p 7\n6 . p n . . . p . 6\n5 . . p . p . . . 5\n4 . . P . P . . . 4\n3 P . N P . N . . 3\n2 . P . . . P P P 2\n1 R . B Q K B . R 1\n a b c d e f g h\n", "fen": "r1bqk2r/p2pnpbp/1pn3p1/2p1p3/2P1P3/P1NP1N2/1P3PPP/R1BQKB1R b KQkq - 4 8", "side_to_... | The piece on e8 is selected. Use board_2d_map. A piece is already selected. Choose the best legal destination. Reply with the option letter. | [
"A",
"B"
] | [
"e8f8: to f8",
"e8g8: to g8"
] | B | e8g8 | {"label_source": "stockfish", "selected_piece": "e8", "n_options": 2, "gym": "chess", "task_schema": "staged_v1"} |
ca.pop_change | {"n_steps": 1, "legend": "Cellular automaton rule B3/S123 (B3/S123): a dead cell becomes live with exactly {3} neighbors; a live cell stays live with {1, 2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "grid_map": "\n.......\n....O..\nOO..O..\nOO..O.O\n.......\n.... | Apply the legend rule for exactly 1 step(s). Compared to the initial live count, does the population go up, down, or stay the same? | [
"A",
"B",
"C"
] | [
"same: Same live count",
"up: More live cells",
"down: Fewer live cells"
] | B | up | {"gym": "cellular_automata", "rule": "B3/S123", "n_steps": 1, "grid_size": "9x7", "live_before": 14, "live_after": 15, "schema": "choice", "hard": false, "n_options": 3} |
game2048.slide | {"grid_map": "\n+------+------+------+------+\n| . | 2 | . | . |\n+------+------+------+------+\n| 2 | . | . | . |\n+------+------+------+------+\n| 16 | . | . | . |\n+------+------+------+------+\n| 32 | 8 | 2 | 2 |\n+------+------+------+------+\n", "legend": "Numbers rep... | Inspect the 4x4 2048 grid. Choose among the listed legal slide directions. | [
"A",
"B",
"C",
"D"
] | [
"UP: Slide UP",
"RIGHT: Slide RIGHT",
"LEFT: Slide LEFT",
"DOWN: Slide DOWN"
] | C | LEFT | {"gym": "game2048", "max_tile": 32, "aug_rot_k": 3, "aug_flip_h": false, "empty_cells_count": 9, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "RIGHT", "UP"], "schema": "choice", "hard": false, "n_options": 4} |
alloc.fund_next | {"currency": "USD", "policy": "Fund at most one request per step; prefer higher urgency among affordable.", "budget_remaining": 53, "requests": [{"id": "hiring_bonus", "title": "Hiring referral bonuses", "cost": 52, "urgency": 1}, {"id": "design_sprint", "title": "Design sprint facilitator", "cost": 16, "urgency": 0}, ... | Which single request should be funded next given the budget? Reply with one letter. | [
"A",
"B",
"C"
] | [
"hiring_bonus: Hiring referral bonuses (cost=52, urgency=1)",
"oncall_stipend: On-call stipend top-up (cost=40, urgency=2)",
"design_sprint: Design sprint facilitator (cost=16, urgency=0)"
] | B | oncall_stipend | {"gym": "resource_allocator", "schema": "choice", "hard": false, "n_options": 3} |
sokoban.direction | {"legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor", "grid_map": "\n########\n## . #\n# #\n# @#\n# $ #\n# #\n########\n"} | Inspect the 2D Sokoban map. Choose among the listed legal move directions. | [
"A",
"B",
"C"
] | [
"UP: Move UP",
"DOWN: Move DOWN",
"LEFT: Move LEFT"
] | B | DOWN | {"gym": "sokoban", "level_size": "7x8", "aug_rot_k": 0, "aug_flip_h": false, "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}, "task_schema": "action_v2", "legal_dirs": ["DOWN", "LEFT", "UP"], "schema": "choice", "hard": false, "n_optio... |
sokoban.deadlock_alert | {"grid_map": "\n######\n#. $ #\n# @ #\n# #\n## ##\n# # #\n######\n", "legend": "'#': Wall, '@': Player, '$': Box, '.': Target, '*': Box on target, '+': Player on target, ' ': Empty floor"} | Is any box currently trapped in an irreversible corner deadlock? | [
"A",
"B"
] | [
"yes: Deadlock detected",
"no: State is safe"
] | B | no | {"gym": "sokoban", "schema": "noul", "task_schema": "action_v2", "symbol_remap": {"wall": "#", "player": "@", "box": "$", "target": ".", "box_on_target": "*", "player_on_target": "+", "floor": " "}} |
debate.confidence | {"side_b": {"label": "oppose", "claims": [{"text": "I dream in garbage collectors", "hard_evidence": false}]}, "rubric": "Prefer hard evidence over vibes; break ties toward the side with more hard evidence.", "question": "We should rewrite the backend in Rust", "side_a": {"label": "support", "claims": [{"text": "Rust p... | Confidence score for this adjudication — pick one Criteria letter. | [
"A",
"B",
"C"
] | [
"0: low confidence",
"1: medium confidence",
"2: high confidence"
] | C | 2 | {"gym": "debate_judge", "topic_id": "rewrite_backend", "topic_split": "train", "pro_ev": 2, "con_ev": 0, "schema_hint": "score", "schema": "choice", "hard": false, "n_options": 3} |
ca.pop_parity | {"legend": "Cellular automaton rule B36/S23 (B36/S23): a dead cell becomes live with exactly {3, 6} neighbors; a live cell stays live with {2, 3} neighbors; otherwise dies/stays dead. 'O'=live, '.'=dead. Torus=no (edges have fewer neighbors).", "rule": "B36/S23", "n_steps": 7, "grid_map": "\n.......\n....O..\n.O..O.O\n... | Apply the legend rule for exactly 7 step(s). Will the number of live cells be even or odd? | [
"A",
"B"
] | [
"odd: Odd live count",
"even: Even live count"
] | B | even | {"gym": "cellular_automata", "rule": "B36/S23", "n_steps": 7, "grid_size": "6x7", "live_after": 16, "schema": "choice", "hard": false, "n_options": 2} |
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