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Splataverse Sunshine Coast: Maroochydore

The Sunshine Coast Council's 2019 Maroochydore integrated mesh (I3S) converted to 3D Gaussian splats with the splataverse analytic mesh→3DGS converter. The converter uses a derived, hyperparameter-free density: one Gaussian lattice per face, with spacing set by the source texture resolution. The source has very fine facade texture (median leaf texel 0.79 cm), which makes it the best street-level (car-height) source in the splataverse collection.

Mall walkway, street level

Corner with trees Crossing
Arcade

Splat renders at 1.8 m eye height (1600×900, 75° FOV), 131–237M Gaussians drawn per view by the splataverse HLOD frustum renderer. Each camera was placed automatically from the splats. White areas are outside the captured area.

nodes / leaves 13,510 / 4,332 (LOD tree)
leaf texel (median) 0.79 cm
size 116 GiB (SPZ v3)
conversion 14.5 min wall, 13.75 CPU-hours
street render 131–237M Gaussians per 1600×900 view at sse 1 px

Layout

maroochydore_street/lod_index.json plus maroochydore_street/tiles/<k>/<n>.spz (SPZ v3, recentred per tile). Each index node lists its file, its world offset (add it to the tile's positions), its bounds, its Gaussian count, its geometric error in metres and its children. To render, refine nodes by screen-space error from roots down. The frame string gives the coordinate frame (Y-up, metres). layer.json / nodes.json are the original I3S layer and node metadata.

Licence and attribution

© Sunshine Coast Council 2019. Licensed under CC BY 3.0 AU. This dataset is a derived work: the mesh was converted to Gaussian splats.

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