{"schema_version":"cs2_action_inference_test","id":"weapon_switch__grenade_to_grenade","category":"weapon_switch","category_zh":"切换武器","subcategory":"grenade_to_grenade","subcategory_zh":"手雷互切","action_summary_zh":"从 Smoke Grenade 切换到 High Explosive Grenade。","scene_description":"The clear view faces a quiet stone temple passage with carved walls and an open doorway ahead.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__grenade_to_grenade/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_ancient. The clear view faces a quiet stone temple passage with carved walls and an open doorway ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Smoke Grenade. The player switches from Smoke Grenade to High Explosive Grenade and finishes with High Explosive Grenade ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Change weapon from Smoke Grenade to High Explosive Grenade.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2391952-de_ancient-r15-p09-f002499.mp4","event_file":"parse_dem_out_09_32_v2/2391952-de_ancient/round-15-sequence-16/players/76561198180449467_HOLY67/events.csv","sample_id":"opencs2-switch-static-m2391952-de_ancient-r15-p09-f002499","split":"train","source_split":"train","match_id":"2391952","map_name":"de_ancient","round_id":15,"player_id":"76561198180449467","player_slot":9,"start_frame":2499,"start_tick":126462,"end_tick_exclusive":126784},"event_evidence":[{"segment_id":"s0115","action_type":"weapon_switch","subtype":"draw","start_tick":"126594","end_tick":"126644","start_time_sec":"1978.03125","end_time_sec":"1978.8125","duration_sec":"0.796875","duration_ticks":"51","steamid":"76561198180449467","name":"HOLY67","team_name":"CT","weapon":"High Explosive Grenade","from_weapon":"Smoke Grenade","to_weapon":"High Explosive Grenade","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"2","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"5980633\", \"inventory_after\": [\"Butterfly Knife\", \"High Explosive Grenade\", \"M4A1-S\", \"Smoke Grenade\", \"USP-S\"], \"last_weapon_handle\": \"8126776\", \"previous_weapon_handle\": \"8126776\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__grenade_to_gun","category":"weapon_switch","category_zh":"切换武器","subcategory":"grenade_to_gun","subcategory_zh":"手雷切枪","action_summary_zh":"从 Smoke Grenade 切换到 M4A1-S。","scene_description":"The clear view faces a quiet stone temple passage with carved walls and an open doorway ahead.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__grenade_to_gun/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_ancient. The clear view faces a quiet stone temple passage with carved walls and an open doorway ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Smoke Grenade. The player switches from Smoke Grenade to M4A1-S and finishes with M4A1-S ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Begin the action: Change weapon from Smoke Grenade to M4A1-S.","Continue and complete the action: Change weapon from Smoke Grenade to M4A1-S.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2392794-de_ancient-r14-p06-f000491.mp4","event_file":"parse_dem_out_49_plus_v2/2392794-de_ancient/round-16-sequence-17/players/76561199237946991_St0m4k/events.csv","sample_id":"opencs2-switch-static-m2392794-de_ancient-r14-p06-f000491","split":"train","source_split":"train","match_id":"2392794","map_name":"de_ancient","round_id":14,"player_id":"76561199237946991","player_slot":6,"start_frame":491,"start_tick":130571,"end_tick_exclusive":130893},"event_evidence":[{"segment_id":"s0020","action_type":"weapon_switch","subtype":"draw","start_tick":"130679","end_tick":"130744","start_time_sec":"2041.859375","end_time_sec":"2042.875","duration_sec":"1.03125","duration_ticks":"66","steamid":"76561199237946991","name":"St0m4k","team_name":"CT","weapon":"M4A1-S","from_weapon":"Smoke Grenade","to_weapon":"M4A1-S","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"10355092\", \"inventory_after\": [\"Flashbang\", \"High Explosive Grenade\", \"Huntsman Knife\", \"M4A1-S\", \"P2000\", \"Smoke Grenade\"], \"last_weapon_handle\": \"12255331\", \"previous_weapon_handle\": \"12255331\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__grenade_to_knife","category":"weapon_switch","category_zh":"切换武器","subcategory":"grenade_to_knife","subcategory_zh":"手雷切刀","action_summary_zh":"从 Smoke Grenade 切换到 Butterfly Knife。","scene_description":"The clear view looks across a sunlit stone lane opening toward the Inferno B bombsite.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__grenade_to_knife/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The clear view looks across a sunlit stone lane opening toward the Inferno B bombsite. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Smoke Grenade. The player switches from Smoke Grenade to Butterfly Knife and finishes with Butterfly Knife ready. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Change weapon from Smoke Grenade to Butterfly Knife.","Continue and complete the action: Change weapon from Smoke Grenade to Butterfly Knife.","No tactical action.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2392911-de_inferno-r06-p06-f000936.mp4","event_file":"parse_dem_out_49_plus_v2/2392911-de_inferno/round-08-sequence-09/players/76561198065830177_foggers/events.csv","sample_id":"opencs2-switch-static-m2392911-de_inferno-r06-p06-f000936","split":"train","source_split":"train","match_id":"2392911","map_name":"de_inferno","round_id":6,"player_id":"76561198065830177","player_slot":6,"start_frame":936,"start_tick":55049,"end_tick_exclusive":55371},"event_evidence":[{"segment_id":"s0041","action_type":"weapon_switch","subtype":"draw","start_tick":"55101","end_tick":"55151","start_time_sec":"860.953125","end_time_sec":"861.734375","duration_sec":"0.796875","duration_ticks":"51","steamid":"76561198065830177","name":"foggers","team_name":"CT","weapon":"Butterfly Knife","from_weapon":"Smoke Grenade","to_weapon":"Butterfly Knife","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"14172975\", \"inventory_after\": [\"Butterfly Knife\", \"Five-SeveN\", \"Flashbang\", \"High Explosive Grenade\", \"Incendiary Grenade\", \"Smoke Grenade\"], \"last_weapon_handle\": \"196884\", \"previous_weapon_handle\": \"196884\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__gun_to_flashbang","category":"weapon_switch","category_zh":"切换武器","subcategory":"gun_to_flashbang","subcategory_zh":"枪切闪光弹","action_summary_zh":"从 Tec-9 切换到 Flashbang。","scene_description":"The view faces a shaded sandstone passage with an open archway ahead.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__gun_to_flashbang/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_dust2. The view faces a shaded sandstone passage with an open archway ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Tec-9. The player switches from Tec-9 to Flashbang and finishes with Flashbang ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Change weapon from Tec-9 to Flashbang.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2391949-de_dust2-r17-p04-f001273.mp4","event_file":"parse_dem_out_05_08_v2/2391949-de_dust2/round-17-sequence-18/players/76561198153651861_nawwk/events.csv","sample_id":"opencs2-switch-static-m2391949-de_dust2-r17-p04-f001273","split":"train","source_split":"train","match_id":"2391949","map_name":"de_dust2","round_id":17,"player_id":"76561198153651861","player_slot":4,"start_frame":1273,"start_tick":131387,"end_tick_exclusive":131709},"event_evidence":[{"segment_id":"s0025","action_type":"weapon_switch","subtype":"draw","start_tick":"131522","end_tick":"131572","start_time_sec":"2055.03125","end_time_sec":"2055.8125","duration_sec":"0.796875","duration_ticks":"51","steamid":"76561198153651861","name":"nawwk","team_name":"TERRORIST","weapon":"Flashbang","from_weapon":"Tec-9","to_weapon":"Flashbang","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"2","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"8733181\", \"inventory_after\": [\"Flashbang\", \"Skeleton Knife\", \"Tec-9\"], \"last_weapon_handle\": \"1507648\", \"previous_weapon_handle\": \"1507648\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__gun_to_smoke","category":"weapon_switch","category_zh":"切换武器","subcategory":"gun_to_smoke","subcategory_zh":"枪切烟雾弹","action_summary_zh":"从 Five-SeveN 切换到 Smoke Grenade。","scene_description":"The clear view looks down a bright Inferno street lined with yellow stucco buildings.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__gun_to_smoke/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The clear view looks down a bright Inferno street lined with yellow stucco buildings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Five-SeveN. The player switches from Five-SeveN to Smoke Grenade and finishes with Smoke Grenade ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Begin the action: Change weapon from Five-SeveN to Smoke Grenade.","Continue and complete the action: Change weapon from Five-SeveN to Smoke Grenade.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2392303-de_inferno-r07-p01-f001229.mp4","event_file":"parse_dem_out_09_32_v2/2392303-de_inferno/round-08-sequence-09/players/76561198242950384_max/events.csv","sample_id":"opencs2-switch-static-m2392303-de_inferno-r07-p01-f001229","split":"train","source_split":"train","match_id":"2392303","map_name":"de_inferno","round_id":7,"player_id":"76561198242950384","player_slot":1,"start_frame":1229,"start_tick":100811,"end_tick_exclusive":101133},"event_evidence":[{"segment_id":"s0032","action_type":"weapon_switch","subtype":"draw","start_tick":"100960","end_tick":"101010","start_time_sec":"1577.5","end_time_sec":"1578.28125","duration_sec":"0.796875","duration_ticks":"51","steamid":"76561198242950384","name":"max","team_name":"CT","weapon":"Smoke Grenade","from_weapon":"Five-SeveN","to_weapon":"Smoke Grenade","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"2","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"15646909\", \"inventory_after\": [\"Butterfly Knife\", \"Five-SeveN\", \"Smoke Grenade\"], \"last_weapon_handle\": \"13091788\", \"previous_weapon_handle\": \"13091788\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__knife_to_pistol","category":"weapon_switch","category_zh":"切换武器","subcategory":"knife_to_pistol","subcategory_zh":"刀切手枪","action_summary_zh":"从 Karambit 切换到 Glock-18。","scene_description":"The clear view faces an open Ancient ruin with weathered stone walls and greenery.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__knife_to_pistol/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_ancient. The clear view faces an open Ancient ruin with weathered stone walls and greenery. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Karambit. The player switches from Karambit to Glock-18 and finishes with Glock-18 ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Begin the action: Change weapon from Karambit to Glock-18.","Continue and complete the action: Change weapon from Karambit to Glock-18.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2392263-de_ancient-r03-p05-f001017.mp4","event_file":"parse_dem_out_09_32_v2/2392263-de_ancient/round-03-sequence-04/players/76561198263442032_Tr0ublE/events.csv","sample_id":"opencs2-switch-static-m2392263-de_ancient-r03-p05-f001017","split":"train","source_split":"train","match_id":"2392263","map_name":"de_ancient","round_id":3,"player_id":"76561198263442032","player_slot":5,"start_frame":1017,"start_tick":9516,"end_tick_exclusive":9838},"event_evidence":[{"segment_id":"s0022","action_type":"weapon_switch","subtype":"draw","start_tick":"9626","end_tick":"9682","start_time_sec":"150.40625","end_time_sec":"151.28125","duration_sec":"0.890625","duration_ticks":"57","steamid":"76561198263442032","name":"Tr0ublE","team_name":"TERRORIST","weapon":"Glock-18","from_weapon":"Karambit","to_weapon":"Glock-18","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"15008491\", \"inventory_after\": [\"C4 Explosive\", \"Glock-18\", \"Karambit\"], \"last_weapon_handle\": \"14467432\", \"previous_weapon_handle\": \"14467432\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__knife_to_rifle","category":"weapon_switch","category_zh":"切换武器","subcategory":"knife_to_rifle","subcategory_zh":"刀切步枪","action_summary_zh":"从 Gut Knife 切换到 M4A4。","scene_description":"The view looks from wooden cover into a bright stone bombsite courtyard.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__knife_to_rifle/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The view looks from wooden cover into a bright stone bombsite courtyard. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Gut Knife. The player switches from Gut Knife to M4A4 and finishes with M4A4 ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Begin the action: Change weapon from Gut Knife to M4A4.","Continue and complete the action: Change weapon from Gut Knife to M4A4.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2393000-de_inferno-r19-p02-f001506.mp4","event_file":"parse_dem_out_49_plus_v2/2393000-de_inferno/round-21-sequence-22/players/76561198029235071_Cryptic/events.csv","sample_id":"opencs2-switch-static-m2393000-de_inferno-r19-p02-f001506","split":"train","source_split":"train","match_id":"2393000","map_name":"de_inferno","round_id":19,"player_id":"76561198029235071","player_slot":2,"start_frame":1506,"start_tick":151521,"end_tick_exclusive":151843},"event_evidence":[{"segment_id":"s0052","action_type":"weapon_switch","subtype":"draw","start_tick":"151648","end_tick":"151713","start_time_sec":"2369.5","end_time_sec":"2370.515625","duration_sec":"1.03125","duration_ticks":"66","steamid":"76561198029235071","name":"Cryptic","team_name":"CT","weapon":"M4A4","from_weapon":"Gut Knife","to_weapon":"M4A4","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"14598988\", \"inventory_after\": [\"Flashbang\", \"Gut Knife\", \"M4A4\", \"USP-S\"], \"last_weapon_handle\": \"8979206\", \"previous_weapon_handle\": \"8979206\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__pistol_to_knife","category":"weapon_switch","category_zh":"切换武器","subcategory":"pistol_to_knife","subcategory_zh":"手枪切刀","action_summary_zh":"从 USP-S 切换到 M9 Bayonet。","scene_description":"The view faces a small plastered room and an open doorway at close range.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__pistol_to_knife/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The view faces a small plastered room and an open doorway at close range. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds USP-S. The player switches from USP-S to M9 Bayonet and finishes with M9 Bayonet ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Change weapon from USP-S to M9 Bayonet.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2392968-de_inferno-r01-p03-f000380.mp4","event_file":"parse_dem_out_49_plus_v2/2392968-de_inferno/round-02-sequence-03/players/76561198077857805_naz/events.csv","sample_id":"opencs2-switch-static-m2392968-de_inferno-r01-p03-f000380","split":"train","source_split":"train","match_id":"2392968","map_name":"de_inferno","round_id":1,"player_id":"76561198077857805","player_slot":3,"start_frame":380,"start_tick":7342,"end_tick_exclusive":7664},"event_evidence":[{"segment_id":"s0007","action_type":"weapon_switch","subtype":"draw","start_tick":"7478","end_tick":"7528","start_time_sec":"116.84375","end_time_sec":"117.625","duration_sec":"0.796875","duration_ticks":"51","steamid":"76561198077857805","name":"naz","team_name":"CT","weapon":"M9 Bayonet","from_weapon":"USP-S","to_weapon":"M9 Bayonet","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"7880971\", \"inventory_after\": [\"M9 Bayonet\", \"USP-S\"], \"last_weapon_handle\": \"14647377\", \"previous_weapon_handle\": \"14647377\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__pistol_to_rifle","category":"weapon_switch","category_zh":"切换武器","subcategory":"pistol_to_rifle","subcategory_zh":"手枪切步枪","action_summary_zh":"从 USP-S 切换到 FAMAS。","scene_description":"The clear view looks along an open Overpass park path bordered by grass, trees, and stone walls.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__pistol_to_rifle/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_overpass. The clear view looks along an open Overpass park path bordered by grass, trees, and stone walls. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds USP-S. The player switches from USP-S to FAMAS and finishes with FAMAS ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Change weapon from USP-S to FAMAS.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/moving_camera_switch/videos/opencs2-switch-move-camera-m2392730-de_overpass-r14-p05-f001331.mp4","event_file":"parse_dem_out_33_48_v2/2392730-de_overpass/round-16-sequence-17/players/76561198151992356_zeak/events.csv","sample_id":"opencs2-switch-move-camera-m2392730-de_overpass-r14-p05-f001331","split":"train","source_split":"train","match_id":"2392730","map_name":"de_overpass","round_id":14,"player_id":"76561198151992356","player_slot":5,"start_frame":1331,"start_tick":136978,"end_tick_exclusive":137300},"event_evidence":[{"segment_id":"s0038","action_type":"weapon_switch","subtype":"draw","start_tick":"137111","end_tick":"137167","start_time_sec":"2142.359375","end_time_sec":"2143.234375","duration_sec":"0.890625","duration_ticks":"57","steamid":"76561198151992356","name":"zeak","team_name":"CT","weapon":"FAMAS","from_weapon":"USP-S","to_weapon":"FAMAS","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"14107308\", \"inventory_after\": [\"FAMAS\", \"USP-S\", \"knife\"], \"last_weapon_handle\": \"1983033\", \"previous_weapon_handle\": \"1983033\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__rifle_to_knife","category":"weapon_switch","category_zh":"切换武器","subcategory":"rifle_to_knife","subcategory_zh":"步枪切刀","action_summary_zh":"从 AK-47 切换到 M9 Bayonet。","scene_description":"The clear view looks along a sunlit Inferno lane beside pale stone buildings.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__rifle_to_knife/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The clear view looks along a sunlit Inferno lane beside pale stone buildings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AK-47. The player switches from AK-47 to M9 Bayonet and finishes with M9 Bayonet ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Change weapon from AK-47 to M9 Bayonet.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"weapon_switch_manifest","manifest":"data/cs2/opencs2_weapon_switch_3way_1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_weapon_switch_3way_1000_v2/stationary_switch/videos/opencs2-switch-static-m2393084-de_inferno-r10-p09-f001470.mp4","event_file":"parse_dem_out_49_plus_v2/2393084-de_inferno/round-10-sequence-11/players/76561198031890115_Lucky/events.csv","sample_id":"opencs2-switch-static-m2393084-de_inferno-r10-p09-f001470","split":"train","source_split":"train","match_id":"2393084","map_name":"de_inferno","round_id":10,"player_id":"76561198031890115","player_slot":9,"start_frame":1470,"start_tick":124269,"end_tick_exclusive":124591},"event_evidence":[{"segment_id":"s0098","action_type":"weapon_switch","subtype":"draw","start_tick":"124404","end_tick":"124454","start_time_sec":"1943.8125","end_time_sec":"1944.59375","duration_sec":"0.796875","duration_ticks":"51","steamid":"76561198031890115","name":"Lucky","team_name":"TERRORIST","weapon":"M9 Bayonet","from_weapon":"AK-47","to_weapon":"M9 Bayonet","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"8896626\", \"inventory_after\": [\"AK-47\", \"Glock-18\", \"M9 Bayonet\", \"Smoke Grenade\"], \"last_weapon_handle\": \"4325598\", \"previous_weapon_handle\": \"4325598\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"weapon_switch__rifle_to_pistol","category":"weapon_switch","category_zh":"切换武器","subcategory":"rifle_to_pistol","subcategory_zh":"步枪切手枪","action_summary_zh":"从 M4A4 切换到 USP-S。","scene_description":"The view looks down an Inferno cobblestone lane with wooden barrels and light smoke far ahead.","input":{"first_frame":"cases/01_weapon_switch/weapon_switch__rifle_to_pistol/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The view looks down an Inferno cobblestone lane with wooden barrels and light smoke far ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds M4A4. The player switches from M4A4 to USP-S and finishes with USP-S ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Change weapon from M4A4 to USP-S.","No tactical action.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"tactical_action_manifest","manifest":"data/cs2/tactical_action_5000_multi_v1/manifest.jsonl","source_video":"data/cs2/tactical_action_5000_multi_v1/videos/tactical-multi-opencs2-m2392061-de_inferno-r10-p03-f001133.mp4","event_file":"parse_dem_out_05_08_v2/2392061-de_inferno/round-12-sequence-13/players/76561198026011807_zmb/events.csv","sample_id":"tactical-multi-opencs2-m2392061-de_inferno-r10-p03-f001133","split":"train","source_split":"train","match_id":"2392061","map_name":"de_inferno","round_id":10,"player_id":"76561198026011807","player_slot":3,"start_frame":1133,"start_tick":72730,"end_tick_exclusive":73052},"event_evidence":[{"segment_id":"s0047","action_type":"weapon_switch","subtype":"draw","start_tick":"72796","end_tick":"72852","start_time_sec":"1137.4375","end_time_sec":"1138.3125","duration_sec":"0.890625","duration_ticks":"57","steamid":"76561198026011807","name":"zmb","team_name":"CT","weapon":"USP-S","from_weapon":"M4A4","to_weapon":"USP-S","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"11","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"active_weapon_change+last_weapon","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"12304519\", \"inventory_after\": [\"Bayonet\", \"M4A4\", \"Smoke Grenade\", \"USP-S\"], \"last_weapon_handle\": \"1360750\", \"previous_weapon_handle\": \"1360750\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__pistol_single_shot","category":"fire","category_zh":"射击","subcategory":"pistol_single_shot","subcategory_zh":"手枪单发","action_summary_zh":"使用 USP-S 单发射击并恢复持枪姿态。","scene_description":"The clear view faces a sunlit sandstone bombsite lane with broad open ground ahead.","input":{"first_frame":"cases/02_fire/fire__pistol_single_shot/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_anubis. The clear view faces a sunlit sandstone bombsite lane with broad open ground ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds USP-S. The player fires one shot with USP-S and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","No tactical action.","Fire one shot with USP-S.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/clips/stationary/opencs2-fire-stationary-m2392621-de_anubis-r01-p01-f001251.mp4","event_file":"parse_dem_out_09_32_v2/2392621-de_anubis/round-01-sequence-02/players/76561198298487189_MaiL09/events.csv","sample_id":"opencs2-fire-stationary-m2392621-de_anubis-r01-p01-f001251","split":"test","source_split":"test","match_id":"2392621","map_name":"de_anubis","round_id":1,"player_id":"76561198298487189","player_slot":1,"start_frame":1251,"start_tick":5498,"end_tick_exclusive":5820},"event_evidence":[{"segment_id":"s0021","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"5701","end_tick":"5719","start_time_sec":"89.078125","end_time_sec":"89.359375","duration_sec":"0.296875","duration_ticks":"19","steamid":"76561198298487189","name":"MaiL09","team_name":"CT","weapon":"USP-S","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"5701","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_usp_silencer\", \"fire_ticks_in_state_segment\": [5701], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 5719, \"state_segment_start\": 5701}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__rifle_long_spray","category":"fire","category_zh":"射击","subcategory":"rifle_long_spray","subcategory_zh":"步枪长连射(8 发以上)","action_summary_zh":"使用 M4A4 完成 8 发长连射。","scene_description":"The clear view faces an open Anubis courtyard framed by sandstone columns and walls.","input":{"first_frame":"cases/02_fire/fire__rifle_long_spray/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_anubis. The clear view faces an open Anubis courtyard framed by sandstone columns and walls. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds M4A4. The player fires a sustained 8-shot spray with M4A4 and then stops firing. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","No tactical action.","Begin the action: Fire a burst of 8 shots with M4A4.","Continue and complete the action: Fire a burst of 8 shots with M4A4."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/clips/move-camera/opencs2-fire-move_camera-m2392865-de_anubis-r03-p04-f003193.mp4","event_file":"parse_dem_out_33_48_v2/2392865-de_anubis/round-04-sequence-05/players/76561198131414911_C0C0-/events.csv","sample_id":"opencs2-fire-move_camera-m2392865-de_anubis-r03-p04-f003193","split":"test","source_split":"test","match_id":"2392865","map_name":"de_anubis","round_id":3,"player_id":"76561198131414911","player_slot":4,"start_frame":3193,"start_tick":37195,"end_tick_exclusive":37517},"event_evidence":[{"segment_id":"s0075","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37447","end_tick":"37452","start_time_sec":"585.109375","end_time_sec":"585.1875","duration_sec":"0.09375","duration_ticks":"6","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37447","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37447, 37453, 37459, 37465, 37471, 37476, 37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37453, \"shot_count_in_sequence\": 8, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37447}"},{"segment_id":"s0076","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37453","end_tick":"37458","start_time_sec":"585.203125","end_time_sec":"585.28125","duration_sec":"0.09375","duration_ticks":"6","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37453","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37453, 37459, 37465, 37471, 37476, 37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37459, \"shot_count_in_sequence\": 7, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37453}"},{"segment_id":"s0077","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37459","end_tick":"37464","start_time_sec":"585.296875","end_time_sec":"585.375","duration_sec":"0.09375","duration_ticks":"6","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37459","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37459, 37465, 37471, 37476, 37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37465, \"shot_count_in_sequence\": 6, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37459}"},{"segment_id":"s0078","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37465","end_tick":"37470","start_time_sec":"585.390625","end_time_sec":"585.46875","duration_sec":"0.09375","duration_ticks":"6","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37465","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37465, 37471, 37476, 37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37471, \"shot_count_in_sequence\": 5, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37465}"},{"segment_id":"s0079","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37471","end_tick":"37475","start_time_sec":"585.484375","end_time_sec":"585.546875","duration_sec":"0.078125","duration_ticks":"5","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37471","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37471, 37476, 37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37476, \"shot_count_in_sequence\": 4, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37471}"},{"segment_id":"s0080","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37476","end_tick":"37481","start_time_sec":"585.5625","end_time_sec":"585.640625","duration_sec":"0.09375","duration_ticks":"6","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37476","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37476, 37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37482, \"shot_count_in_sequence\": 3, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37476}"},{"segment_id":"s0081","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37482","end_tick":"37487","start_time_sec":"585.65625","end_time_sec":"585.734375","duration_sec":"0.09375","duration_ticks":"6","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37482","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37482, 37488], \"is_complete_recovery\": false, \"next_fire_tick\": 37488, \"shot_count_in_sequence\": 2, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37482}"},{"segment_id":"s0082","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"37488","end_tick":"37506","start_time_sec":"585.75","end_time_sec":"586.03125","duration_sec":"0.296875","duration_ticks":"19","steamid":"76561198131414911","name":"C0C0-","team_name":"CT","weapon":"M4A4","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"37488","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_m4a1\", \"fire_ticks_in_state_segment\": [37488], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 37506, \"state_segment_start\": 37488}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__rifle_short_burst","category":"fire","category_zh":"射击","subcategory":"rifle_short_burst","subcategory_zh":"步枪短点射(2-4 发)","action_summary_zh":"使用 AK-47 完成 2 发短点射。","scene_description":"The clear view looks along a bright elevated Dust2 lane bordered by pale plaster buildings.","input":{"first_frame":"cases/02_fire/fire__rifle_short_burst/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_dust2. The clear view looks along a bright elevated Dust2 lane bordered by pale plaster buildings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AK-47. The player fires a controlled 2-shot burst with AK-47 and recovers. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Fire a burst of 2 shots with AK-47.","No tactical action.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/clips/stationary/opencs2-fire-stationary-m2392615-de_dust2-r07-p07-f001593.mp4","event_file":"parse_dem_out_49_plus_v2/2392615-de_dust2/round-07-sequence-08/players/76561198093386355_Bymas/events.csv","sample_id":"opencs2-fire-stationary-m2392615-de_dust2-r07-p07-f001593","split":"train","source_split":"train","match_id":"2392615","map_name":"de_dust2","round_id":7,"player_id":"76561198093386355","player_slot":7,"start_frame":1593,"start_tick":49391,"end_tick_exclusive":49713},"event_evidence":[{"segment_id":"s0037","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"49459","end_tick":"49465","start_time_sec":"772.796875","end_time_sec":"772.890625","duration_sec":"0.109375","duration_ticks":"7","steamid":"76561198093386355","name":"Bymas","team_name":"TERRORIST","weapon":"AK-47","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"49459","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"next_fire","details_json":"{\"event_weapon\": \"weapon_ak47\", \"fire_ticks_in_state_segment\": [49459, 49466], \"is_complete_recovery\": false, \"next_fire_tick\": 49466, \"shot_count_in_sequence\": 2, \"shot_index_in_sequence\": 1, \"state_segment_end\": 49507, \"state_segment_start\": 49459}"},{"segment_id":"s0038","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"49466","end_tick":"49507","start_time_sec":"772.90625","end_time_sec":"773.546875","duration_sec":"0.65625","duration_ticks":"42","steamid":"76561198093386355","name":"Bymas","team_name":"TERRORIST","weapon":"AK-47","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"49466","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_ak47\", \"fire_ticks_in_state_segment\": [49466], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 49507, \"state_segment_start\": 49466}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__rifle_single_shot","category":"fire","category_zh":"射击","subcategory":"rifle_single_shot","subcategory_zh":"步枪单发","action_summary_zh":"使用 M4A1-S 单发射击并恢复持枪姿态。","scene_description":"The clear view faces an open Ancient ruin with stone paths, walls, and tropical greenery.","input":{"first_frame":"cases/02_fire/fire__rifle_single_shot/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_ancient. The clear view faces an open Ancient ruin with stone paths, walls, and tropical greenery. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds M4A1-S. The player fires one shot with M4A1-S and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Fire one shot with M4A1-S.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/clips/stationary/opencs2-fire-stationary-m2391833-de_ancient-r14-p04-f001080.mp4","event_file":"parse_dem_out_05_08_v2/2391833-de_ancient/round-14-sequence-15/players/76561199173322766_tex1y/events.csv","sample_id":"opencs2-fire-stationary-m2391833-de_ancient-r14-p04-f001080","split":"test","source_split":"test","match_id":"2391833","map_name":"de_ancient","round_id":14,"player_id":"76561199173322766","player_slot":4,"start_frame":1080,"start_tick":100753,"end_tick_exclusive":101075},"event_evidence":[{"segment_id":"s0030","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"100921","end_tick":"100939","start_time_sec":"1576.890625","end_time_sec":"1577.171875","duration_sec":"0.296875","duration_ticks":"19","steamid":"76561199173322766","name":"tex1y","team_name":"CT","weapon":"M4A1-S","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"100921","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_m4a1_silencer\", \"fire_ticks_in_state_segment\": [100921], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 100939, \"state_segment_start\": 100921}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__shotgun_single_shot","category":"fire","category_zh":"射击","subcategory":"shotgun_single_shot","subcategory_zh":"霰弹枪单发","action_summary_zh":"使用 XM1014 单发射击并完成后坐/拉栓恢复。","scene_description":"The view faces a clean industrial corridor with metal walls and an open doorway.","input":{"first_frame":"cases/02_fire/fire__shotgun_single_shot/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_nuke. The view faces a clean industrial corridor with metal walls and an open doorway. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds XM1014. The player fires one shot with XM1014, completes the recoil or bolt recovery, and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","No tactical action.","No tactical action.","Fire one shot with XM1014."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"tactical_action_manifest","manifest":"data/cs2/tactical_action_5000_multi_v1/manifest.jsonl","source_video":"data/cs2/tactical_action_5000_multi_v1/videos/tactical-multi-opencs2-m2391561-de_nuke-r22-p07-f001796.mp4","event_file":"parse_dem_out/.2391561-de_nuke.csv-stage-v2/round-22-sequence-23/players/76561197980944787_hAdji/events.csv","sample_id":"tactical-multi-opencs2-m2391561-de_nuke-r22-p07-f001796","split":"train","source_split":"train","match_id":"2391561","map_name":"de_nuke","round_id":22,"player_id":"76561197980944787","player_slot":7,"start_frame":1796,"start_tick":174082,"end_tick_exclusive":174404},"event_evidence":[{"segment_id":"s0024","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"174354","end_tick":"174402","start_time_sec":"2724.28125","end_time_sec":"2725.03125","duration_sec":"0.765625","duration_ticks":"49","steamid":"76561197980944787","name":"hAdji","team_name":"CT","weapon":"XM1014","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"174354","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_xm1014\", \"fire_ticks_in_state_segment\": [174354], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 174402, \"state_segment_start\": 174354}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__smg_single_shot","category":"fire","category_zh":"射击","subcategory":"smg_single_shot","subcategory_zh":"冲锋枪单发","action_summary_zh":"使用 MP9 单发射击并恢复持枪姿态。","scene_description":"The clear view looks across a bright Mirage approach with open ground and sandstone architecture.","input":{"first_frame":"cases/02_fire/fire__smg_single_shot/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_mirage. The clear view looks across a bright Mirage approach with open ground and sandstone architecture. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds MP9. The player fires one shot with MP9 and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Begin the action: Fire one shot with MP9.","Continue and complete the action: Fire one shot with MP9.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/fire/clips/move/opencs2-fire-move-m2392664-de_mirage-r06-p03-f000809.mp4","event_file":"parse_dem_out_49_plus_v2/2392664-de_mirage/round-06-sequence-07/players/76561198305036904_npl/events.csv","sample_id":"opencs2-fire-move-m2392664-de_mirage-r06-p03-f000809","split":"train","source_split":"train","match_id":"2392664","map_name":"de_mirage","round_id":6,"player_id":"76561198305036904","player_slot":3,"start_frame":809,"start_tick":31937,"end_tick_exclusive":32259},"event_evidence":[{"segment_id":"s0012","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"32091","end_tick":"32136","start_time_sec":"501.421875","end_time_sec":"502.125","duration_sec":"0.71875","duration_ticks":"46","steamid":"76561198305036904","name":"npl","team_name":"CT","weapon":"MP9","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"32091","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_mp9\", \"fire_ticks_in_state_segment\": [32091], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 32136, \"state_segment_start\": 32091}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"fire__sniper_single_shot","category":"fire","category_zh":"射击","subcategory":"sniper_single_shot","subcategory_zh":"狙击枪单发","action_summary_zh":"使用 AWP 单发射击并完成后坐/拉栓恢复。","scene_description":"The clear unscoped view looks across the wide Dust2 B bombsite with stone walls, crates, and barrels.","input":{"first_frame":"cases/02_fire/fire__sniper_single_shot/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_dust2. The clear unscoped view looks across the wide Dust2 B bombsite with stone walls, crates, and barrels. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AWP. The player fires one shot with AWP, completes the recoil or bolt recovery, and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Begin the action: Fire one shot with AWP.","Continue and complete the action: Fire one shot with AWP.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"tactical_action_manifest","manifest":"data/cs2/tactical_action_5000_multi_v1/manifest.jsonl","source_video":"data/cs2/tactical_action_5000_multi_v1/videos/tactical-multi-opencs2-m2391936-de_dust2-r12-p04-f002714.mp4","event_file":"parse_dem_out_05_08_v2/2391936-de_dust2/round-14-sequence-15/players/76561198951467648_khaN/events.csv","sample_id":"tactical-multi-opencs2-m2391936-de_dust2-r12-p04-f002714","split":"train","source_split":"train","match_id":"2391936","map_name":"de_dust2","round_id":12,"player_id":"76561198951467648","player_slot":4,"start_frame":2714,"start_tick":117796,"end_tick_exclusive":118118},"event_evidence":[{"segment_id":"s0096","action_type":"sniper","subtype":"scope_exit","start_tick":"117933","end_tick":"117933","start_time_sec":"1842.703125","end_time_sec":"1842.703125","duration_sec":"0.015625","duration_ticks":"1","steamid":"76561198951467648","name":"khaN","team_name":"CT","weapon":"AWP","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"CCSPlayerPawn.m_bIsScoped+Weapon.m_zoomLevel","confidence":"high","end_reason":"state_change","details_json":"{\"previous_scoped\": true, \"previous_weapon\": \"AWP\", \"previous_zoom_level\": 2, \"scoped\": false, \"zoom_level\": 2}"},{"segment_id":"s0097","action_type":"weapon_fire","subtype":"shot_recovery","start_tick":"117933","end_tick":"118027","start_time_sec":"1842.703125","end_time_sec":"1844.171875","duration_sec":"1.484375","duration_ticks":"95","steamid":"76561198951467648","name":"khaN","team_name":"CT","weapon":"AWP","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"117933","start_event":"weapon_fire","end_event":"","weapon_anim_state":"100","weapon_sequence":"3","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+weapon_anim_state","confidence":"medium","end_reason":"state_change","details_json":"{\"event_weapon\": \"weapon_awp\", \"fire_ticks_in_state_segment\": [117933], \"is_complete_recovery\": true, \"next_fire_tick\": null, \"semantic_label\": \"likely_bolt_after_fire\", \"shot_count_in_sequence\": 1, \"shot_index_in_sequence\": 1, \"state_segment_end\": 118027, \"state_segment_start\": 117933}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"inspect__inspect_grenade","category":"inspect","category_zh":"检视武器","subcategory":"inspect_grenade","subcategory_zh":"检视手雷","action_summary_zh":"完整检视 Incendiary Grenade 并恢复持有姿态。","scene_description":"The clear view faces an open Ancient courtyard surrounded by mossy stone ruins and trees.","input":{"first_frame":"cases/03_inspect/inspect__inspect_grenade/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_ancient. The clear view faces an open Ancient courtyard surrounded by mossy stone ruins and trees. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Incendiary Grenade. The player performs a complete inspection of Incendiary Grenade and returns it to the ready position. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Inspect Incendiary Grenade.","Continue the action: Inspect Incendiary Grenade.","Continue the action: Inspect Incendiary Grenade.","Continue and complete the action: Inspect Incendiary Grenade.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/clips/stationary/opencs2-inspect-stationary-m2393093-de_ancient-r12-p01-f000222.mp4","event_file":"parse_dem_out_92_remaining_v2/2393093-de_ancient/round-12-sequence-13/players/76561198182133897_Supr3me/events.csv","sample_id":"opencs2-inspect-stationary-m2393093-de_ancient-r12-p01-f000222","split":"test","source_split":"test","match_id":"2393093","map_name":"de_ancient","round_id":12,"player_id":"76561198182133897","player_slot":1,"start_frame":222,"start_tick":81052,"end_tick_exclusive":81374},"event_evidence":[{"segment_id":"s0013","action_type":"weapon_inspect","subtype":"inspect","start_tick":"81064","end_tick":"81282","start_time_sec":"1266.625","end_time_sec":"1270.03125","duration_sec":"3.421875","duration_ticks":"219","steamid":"76561198182133897","name":"Supr3me","team_name":"CT","weapon":"Incendiary Grenade","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"1000","weapon_sequence":"2","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_anim_state_1000_1001","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"15991051\", \"anim_states\": [1000, 1001], \"merged_tick_gap_max\": 2}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"inspect__inspect_knife","category":"inspect","category_zh":"检视武器","subcategory":"inspect_knife","subcategory_zh":"检视刀","action_summary_zh":"完整检视 Butterfly Knife 并恢复持有姿态。","scene_description":"The clear view looks across a sunlit Inferno courtyard with stone steps and colorful storefronts.","input":{"first_frame":"cases/03_inspect/inspect__inspect_knife/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The clear view looks across a sunlit Inferno courtyard with stone steps and colorful storefronts. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Butterfly Knife. The player performs a complete inspection of Butterfly Knife and returns it to the ready position. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Inspect Butterfly Knife.","Continue the action: Inspect Butterfly Knife.","Continue the action: Inspect Butterfly Knife.","Continue the action: Inspect Butterfly Knife.","Continue and complete the action: Inspect Butterfly Knife."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/clips/stationary/opencs2-inspect-stationary-m2393163-de_inferno-r02-p05-f000090.mp4","event_file":"parse_dem_out_49_plus_v2/2393163-de_inferno/round-02-sequence-03/players/76561199102431599_moonwalk/events.csv","sample_id":"opencs2-inspect-stationary-m2393163-de_inferno-r02-p05-f000090","split":"test","source_split":"test","match_id":"2393163","map_name":"de_inferno","round_id":2,"player_id":"76561199102431599","player_slot":5,"start_frame":90,"start_tick":9483,"end_tick_exclusive":9805},"event_evidence":[{"segment_id":"s0005","action_type":"weapon_inspect","subtype":"inspect","start_tick":"9498","end_tick":"9791","start_time_sec":"148.40625","end_time_sec":"152.984375","duration_sec":"4.59375","duration_ticks":"294","steamid":"76561199102431599","name":"moonwalk","team_name":"CT","weapon":"Butterfly Knife","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"1000","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_anim_state_1000_1001","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"14024786\", \"anim_states\": [1000, 1001], \"merged_tick_gap_max\": 2}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"inspect__inspect_pistol","category":"inspect","category_zh":"检视武器","subcategory":"inspect_pistol","subcategory_zh":"检视手枪","action_summary_zh":"完整检视 Dual Berettas 并恢复持有姿态。","scene_description":"The clear view looks into an open Inferno bombsite beside carved stone pillars and stacked cover.","input":{"first_frame":"cases/03_inspect/inspect__inspect_pistol/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The clear view looks into an open Inferno bombsite beside carved stone pillars and stacked cover. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Dual Berettas. The player performs a complete inspection of Dual Berettas and returns it to the ready position. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Inspect Dual Berettas.","Continue the action: Inspect Dual Berettas.","Continue the action: Inspect Dual Berettas.","Continue the action: Inspect Dual Berettas.","Continue and complete the action: Inspect Dual Berettas."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/clips/stationary/opencs2-inspect-stationary-m2392952-de_inferno-r01-p02-f000747.mp4","event_file":"parse_dem_out_49_plus_v2/2392952-de_inferno/round-02-sequence-03/players/76561198349236690_toto-m/events.csv","sample_id":"opencs2-inspect-stationary-m2392952-de_inferno-r01-p02-f000747","split":"train","source_split":"train","match_id":"2392952","map_name":"de_inferno","round_id":1,"player_id":"76561198349236690","player_slot":2,"start_frame":747,"start_tick":5937,"end_tick_exclusive":6259},"event_evidence":[{"segment_id":"s0010","action_type":"weapon_inspect","subtype":"inspect","start_tick":"5963","end_tick":"6247","start_time_sec":"93.171875","end_time_sec":"97.609375","duration_sec":"4.453125","duration_ticks":"285","steamid":"76561198349236690","name":"toto-m","team_name":"CT","weapon":"Dual Berettas","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"1000","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_anim_state_1000_1001","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"12042432\", \"anim_states\": [1000, 1001], \"merged_tick_gap_max\": 2}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"inspect__inspect_rifle","category":"inspect","category_zh":"检视武器","subcategory":"inspect_rifle","subcategory_zh":"检视步枪","action_summary_zh":"完整检视 AK-47 并恢复持有姿态。","scene_description":"The clear view looks down an open Ancient temple lane bordered by stone walls and greenery.","input":{"first_frame":"cases/03_inspect/inspect__inspect_rifle/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_ancient. The clear view looks down an open Ancient temple lane bordered by stone walls and greenery. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AK-47. The player performs a complete inspection of AK-47 and returns it to the ready position. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Inspect AK-47.","Continue the action: Inspect AK-47.","Continue the action: Inspect AK-47.","Continue the action: Inspect AK-47.","Continue and complete the action: Inspect AK-47."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/inspect/clips/stationary/opencs2-inspect-stationary-m2392933-de_ancient-r04-p03-f001717.mp4","event_file":"parse_dem_out_92_remaining_v2/2392933-de_ancient/round-06-sequence-07/players/76561199447136068_3gl/events.csv","sample_id":"opencs2-inspect-stationary-m2392933-de_ancient-r04-p03-f001717","split":"train","source_split":"train","match_id":"2392933","map_name":"de_ancient","round_id":4,"player_id":"76561199447136068","player_slot":3,"start_frame":1717,"start_tick":29049,"end_tick_exclusive":29371},"event_evidence":[{"segment_id":"s0063","action_type":"weapon_inspect","subtype":"inspect","start_tick":"29074","end_tick":"29358","start_time_sec":"454.28125","end_time_sec":"458.71875","duration_sec":"4.453125","duration_ticks":"285","steamid":"76561199447136068","name":"3gl","team_name":"TERRORIST","weapon":"AK-47","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"1000","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_anim_state_1000_1001","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"13500912\", \"anim_states\": [1000, 1001], \"merged_tick_gap_max\": 2}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"stance_jump__crouch_down_hold_release","category":"stance_jump","category_zh":"姿态与跳跃","subcategory":"crouch_down_hold_release","subcategory_zh":"蹲下-保持-起身","action_summary_zh":"蹲下、短暂保持蹲伏,然后起身。","scene_description":"The view faces a spacious industrial interior beside a large red metal container.","input":{"first_frame":"cases/04_stance_jump/stance_jump__crouch_down_hold_release/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_nuke. The view faces a spacious industrial interior beside a large red metal container. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AK-47. The player crouches down, stays crouched briefly, and stands back up. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Crouch down, hold the crouch briefly, then stand back up.","Continue the action: Crouch down, hold the crouch briefly, then stand back up.","Continue the action: Crouch down, hold the crouch briefly, then stand back up.","Continue the action: Crouch down, hold the crouch briefly, then stand back up.","Continue and complete the action: Crouch down, hold the crouch briefly, then stand back up."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/crouch_hold/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/crouch_hold/clips/stationary/opencs2-crouch_hold-stationary-m2392208-de_nuke-r23-p09-f000886.mp4","event_file":"parse_dem_out_09_32_v2/2392208-de_nuke/round-25-sequence-26/players/76561198242885242_swiz/events.csv","sample_id":"opencs2-crouch_hold-stationary-m2392208-de_nuke-r23-p09-f000886","split":"test","source_split":"test","match_id":"2392208","map_name":"de_nuke","round_id":23,"player_id":"76561198242885242","player_slot":9,"start_frame":886,"start_tick":181437,"end_tick_exclusive":181759},"event_evidence":[{"segment_id":"s0011","action_type":"movement","subtype":"duck_down","start_tick":"181476","end_tick":"181487","start_time_sec":"2835.5625","end_time_sec":"2835.734375","duration_sec":"0.1875","duration_ticks":"12","steamid":"76561198242885242","name":"swiz","team_name":"CT","weapon":"AK-47","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"m_bDucking+m_bDucked+m_fFlags+m_flDuckAmount","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"7520543\", \"end_duck_amount\": 0.9225134253501892, \"start_duck_amount\": 0.05420894920825958}"},{"segment_id":"s0012","action_type":"player_state","subtype":"duck","start_tick":"181488","end_tick":"181709","start_time_sec":"2835.75","end_time_sec":"2839.203125","duration_sec":"3.46875","duration_ticks":"222","steamid":"76561198242885242","name":"swiz","team_name":"CT","weapon":"AK-47","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"m_bDucking+m_bDucked+m_fFlags+m_flDuckAmount","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"7520543\", \"end_duck_amount\": 0.8058379292488098, \"start_duck_amount\": 1.0}"},{"segment_id":"s0013","action_type":"movement","subtype":"duck_up","start_tick":"181710","end_tick":"181717","start_time_sec":"2839.21875","end_time_sec":"2839.328125","duration_sec":"0.125","duration_ticks":"8","steamid":"76561198242885242","name":"swiz","team_name":"CT","weapon":"AK-47","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"m_bDucking+m_bDucked+m_fFlags+m_flDuckAmount","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"7520543\", \"end_duck_amount\": 0.017477333545684814, \"start_duck_amount\": 0.7098563313484192}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"stance_jump__standing_jump","category":"stance_jump","category_zh":"姿态与跳跃","subcategory":"standing_jump","subcategory_zh":"普通跳跃","action_summary_zh":"完成一次普通跳跃并落地。","scene_description":"The clear view looks through an apartment window toward blue buildings and an open lane.","input":{"first_frame":"cases/04_stance_jump/stance_jump__standing_jump/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_seek_from_raw_opencs2"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_mirage. The clear view looks through an apartment window toward blue buildings and an open lane. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds USP-S. The player performs one normal standing jump and lands. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Perform one normal jump and land.","No tactical action.","No tactical action.","No tactical 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true, \"ended_by_death\": false, \"start_on_ground\": false}"}],"single_action_check":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0007"],"supporting_or_internal_player_event_ids":[]}},"event_evidence":[{"segment_id":"s0007","action_type":"movement","subtype":"airborne","start_tick":"9759","end_tick":"9805","start_time_sec":"152.484375","end_time_sec":"153.203125","duration_sec":"0.734375","duration_ticks":"47","steamid":"76561198258044780","name":"ADRON","team_name":"CT","weapon":"USP-S","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"ON_GROUND","confidence":"high","end_reason":"landed","details_json":"{\"end_next_on_ground\": true, \"ended_by_death\": false, \"start_on_ground\": false}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0007"],"supporting_or_internal_player_event_ids":[],"proof":"all overlapping parse-dem player events matched the case allowlist"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"knife_attack__heavy_attack","category":"knife_attack","category_zh":"刀攻击","subcategory":"heavy_attack","subcategory_zh":"刀重击(右键)","action_summary_zh":"完成一次刀重击并恢复持刀姿态。","scene_description":"The clear view looks down a bright Dust2 street with pale buildings and open space ahead.","input":{"first_frame":"cases/05_knife_attack/knife_attack__heavy_attack/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_dust2. The clear view looks down a bright Dust2 street with pale buildings and open space ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds knife_t. The player performs one complete heavy knife attack and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Begin the action: Perform a heavy attack with the knife.","Continue and complete the action: Perform a heavy attack with the knife.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/knife_attack/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/knife_attack/clips/stationary/opencs2-knife_attack-stationary-m2392485-de_dust2-r19-p06-f000041.mp4","event_file":"parse_dem_out_49_plus_v2/2392485-de_dust2/round-21-sequence-22/players/76561198837740627_space/events.csv","sample_id":"opencs2-knife_attack-stationary-m2392485-de_dust2-r19-p06-f000041","split":"train","source_split":"train","match_id":"2392485","map_name":"de_dust2","round_id":19,"player_id":"76561198837740627","player_slot":6,"start_frame":41,"start_tick":138979,"end_tick_exclusive":139301},"event_evidence":[{"segment_id":"s0002","action_type":"melee","subtype":"heavy_attack","start_tick":"139137","end_tick":"139197","start_time_sec":"2174.015625","end_time_sec":"2174.953125","duration_sec":"0.953125","duration_ticks":"61","steamid":"76561198837740627","name":"_space","team_name":"TERRORIST","weapon":"knife_t","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"139137","start_event":"weapon_fire","end_event":"","weapon_anim_state":"501","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+buttons+weapon_anim_state","confidence":"high","end_reason":"state_change","details_json":"{\"animation_state_missing\": false, \"button_ticks\": [{\"fire\": true, \"rightclick\": true, \"tick\": 139138}], \"event_weapon\": \"weapon_knife_t\", \"is_complete_recovery\": true, \"next_melee_tick\": null, \"state_segment_end\": 139197, \"state_segment_start\": 139137}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"knife_attack__light_attack","category":"knife_attack","category_zh":"刀攻击","subcategory":"light_attack","subcategory_zh":"刀轻击(左键)","action_summary_zh":"完成一次刀轻击并恢复持刀姿态。","scene_description":"The view faces a quiet sandstone chamber with a broad doorway and an uncluttered floor.","input":{"first_frame":"cases/05_knife_attack/knife_attack__light_attack/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_inferno. The view faces a quiet sandstone chamber with a broad doorway and an uncluttered floor. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds knife. The player performs one complete light knife attack and returns to the ready position. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Perform a light attack with the knife.","Continue and complete the action: Perform a light attack with the knife.","No tactical action.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/knife_attack/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/knife_attack/clips/stationary/opencs2-knife_attack-stationary-m2392568-de_inferno-r06-p00-f000062.mp4","event_file":"parse_dem_out_09_32_v2/2392568-de_inferno/round-08-sequence-09/players/76561198832317290_hollow_form/events.csv","sample_id":"opencs2-knife_attack-stationary-m2392568-de_inferno-r06-p00-f000062","split":"test","source_split":"test","match_id":"2392568","map_name":"de_inferno","round_id":6,"player_id":"76561198832317290","player_slot":0,"start_frame":62,"start_tick":43107,"end_tick_exclusive":43429},"event_evidence":[{"segment_id":"s0001","action_type":"melee","subtype":"light_attack","start_tick":"43169","end_tick":"43229","start_time_sec":"674.515625","end_time_sec":"675.453125","duration_sec":"0.953125","duration_ticks":"61","steamid":"76561198832317290","name":"hollow_form","team_name":"CT","weapon":"knife","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"43169","start_event":"weapon_fire","end_event":"","weapon_anim_state":"500","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"weapon_fire+buttons+weapon_anim_state","confidence":"high","end_reason":"state_change","details_json":"{\"animation_state_missing\": false, \"button_ticks\": [{\"fire\": true, \"rightclick\": false, \"tick\": 43170}], \"event_weapon\": \"weapon_knife\", \"is_complete_recovery\": true, \"next_melee_tick\": null, \"state_segment_end\": 43229, \"state_segment_start\": 43169}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"grenade__right_click_lob","category":"grenade","category_zh":"手雷与投掷","subcategory":"right_click_lob","subcategory_zh":"右键近抛","action_summary_zh":"右键近距离抛出 High Explosive Grenade。","scene_description":"The clear view faces an open Nuke industrial yard with white metal buildings and blue sky.","input":{"first_frame":"cases/06_grenade/grenade__right_click_lob/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_nuke. The clear view faces an open Nuke industrial yard with white metal buildings and blue sky. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds High Explosive Grenade. The player performs a short right-click lob of High Explosive Grenade and recovers after release. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Lob a High Explosive Grenade with a right-click throw.","Continue and complete the action: Lob a High Explosive Grenade with a right-click throw.","No tactical action.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/throw_grenade/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/throw_grenade/clips/stationary/opencs2-throw_grenade-stationary-m2392491-de_nuke-r08-p00-f000603.mp4","event_file":"parse_dem_out_33_48_v2/2392491-de_nuke/round-08-sequence-09/players/76561198012903465_cLd/events.csv","sample_id":"opencs2-throw_grenade-stationary-m2392491-de_nuke-r08-p00-f000603","split":"train","source_split":"train","match_id":"2392491","map_name":"de_nuke","round_id":8,"player_id":"76561198012903465","player_slot":0,"start_frame":603,"start_tick":47467,"end_tick_exclusive":47789},"event_evidence":[{"segment_id":"s0025","action_type":"grenade","subtype":"throw_prepare","start_tick":"47531","end_tick":"47550","start_time_sec":"742.671875","end_time_sec":"742.96875","duration_sec":"0.3125","duration_ticks":"20","steamid":"76561198012903465","name":"cLd","team_name":"CT","weapon":"hegrenade","from_weapon":"","to_weapon":"","grenade_id":"g002","event_tick":"47551","start_event":"button_hold","end_event":"grenade_thrown","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"buttons+weapon_fire+grenade_thrown","confidence":"high","end_reason":"grenade_thrown","details_json":"{\"button_prepare_start_tick\": 47531, \"fire_event\": {\"event\": \"weapon_fire\", \"silenced\": false, \"tick\": 47545, \"user_name\": \"cLd\", \"user_steamid\": \"76561198012903465\", \"weapon\": \"weapon_hegrenade\"}, \"hold\": {\"button\": \"rightclick\", \"end_event\": \"button_release\", \"end_tick\": 47545, \"hold_end_tick\": 47545, \"start_tick\": 47531, \"weapon\": \"hegrenade\"}, \"prepare_animation_start_tick\": 47530, \"raw_prepare_start_tick\": 47531, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 47551, \"user_name\": \"cLd\", \"user_steamid\": \"76561198012903465\", \"weapon\": \"hegrenade\"}}"},{"segment_id":"s0026","action_type":"grenade","subtype":"flight","start_tick":"47551","end_tick":"47654","start_time_sec":"742.984375","end_time_sec":"744.59375","duration_sec":"1.625","duration_ticks":"104","steamid":"76561198012903465","name":"cLd","team_name":"CT","weapon":"hegrenade","from_weapon":"","to_weapon":"","grenade_id":"g002","event_tick":"47551","start_event":"grenade_thrown","end_event":"hegrenade_detonate","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"1046.34594726562","end_y":"-1889.17529296875","end_z":"-384.920654296875","other_steamids":"","damage_total":"","source":"grenade_events","confidence":"high","end_reason":"hegrenade_detonate","details_json":"{\"effect_event\": {\"entityid\": 382, \"event\": \"hegrenade_detonate\", \"tick\": 47655, \"user_name\": \"cLd\", \"user_steamid\": \"76561198012903465\", \"x\": 1046.345947265625, \"y\": -1889.17529296875, \"z\": -384.920654296875}, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 47551, \"user_name\": \"cLd\", \"user_steamid\": \"76561198012903465\", \"weapon\": \"hegrenade\"}}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":1,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"grenade__throw_decoy","category":"grenade","category_zh":"手雷与投掷","subcategory":"throw_decoy","subcategory_zh":"投掷诱饵弹","action_summary_zh":"以左键标准方式投掷 Decoy Grenade。","scene_description":"The clear view looks along a sunlit Mirage alley bordered by blue and beige buildings.","input":{"first_frame":"cases/06_grenade/grenade__throw_decoy/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_mirage. The clear view looks along a sunlit Mirage alley bordered by blue and beige buildings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Decoy Grenade. The player completes a standard overhand throw of Decoy Grenade; the grenade leaves the hand and the player recovers. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Throw a Decoy Grenade.","Continue and complete the action: Throw a Decoy Grenade.","No tactical action.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/throw_grenade/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/throw_grenade/clips/move/opencs2-throw_grenade-move-m2392036-de_mirage-r01-p05-f000040.mp4","event_file":"parse_dem_out_05_08_v2/2392036-de_mirage/round-03-sequence-04/players/76561199065720634_me1o/events.csv","sample_id":"opencs2-throw_grenade-move-m2392036-de_mirage-r01-p05-f000040","split":"train","source_split":"train","match_id":"2392036","map_name":"de_mirage","round_id":1,"player_id":"76561199065720634","player_slot":5,"start_frame":40,"start_tick":8373,"end_tick_exclusive":8695},"event_evidence":[{"segment_id":"s0004","action_type":"grenade","subtype":"throw_prepare","start_tick":"8429","end_tick":"8454","start_time_sec":"131.703125","end_time_sec":"132.09375","duration_sec":"0.40625","duration_ticks":"26","steamid":"76561199065720634","name":"me1o","team_name":"CT","weapon":"decoy","from_weapon":"","to_weapon":"","grenade_id":"g001","event_tick":"8455","start_event":"button_hold","end_event":"grenade_thrown","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"buttons+weapon_fire+grenade_thrown","confidence":"high","end_reason":"grenade_thrown","details_json":"{\"button_prepare_start_tick\": 8429, \"fire_event\": {\"event\": \"weapon_fire\", \"silenced\": false, \"tick\": 8449, \"user_name\": \"me1o\", \"user_steamid\": \"76561199065720634\", \"weapon\": \"weapon_decoy\"}, \"hold\": {\"button\": \"fire\", \"end_event\": \"button_release\", \"end_tick\": 8449, \"hold_end_tick\": 8449, \"start_tick\": 8429, \"weapon\": \"decoy\"}, \"prepare_animation_start_tick\": 8428, \"raw_prepare_start_tick\": 8429, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 8455, \"user_name\": \"me1o\", \"user_steamid\": \"76561199065720634\", \"weapon\": \"decoy\"}}"},{"segment_id":"s0005","action_type":"grenade","subtype":"flight","start_tick":"8455","end_tick":"8582","start_time_sec":"132.109375","end_time_sec":"134.09375","duration_sec":"2","duration_ticks":"128","steamid":"76561199065720634","name":"me1o","team_name":"CT","weapon":"decoy","from_weapon":"","to_weapon":"","grenade_id":"g001","event_tick":"8455","start_event":"grenade_thrown","end_event":"decoy_started","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"-1184.15222167969","end_y":"-1004.32165527344","end_z":"-165.96875","other_steamids":"","damage_total":"","source":"grenade_events","confidence":"high","end_reason":"decoy_started","details_json":"{\"effect_event\": {\"entityid\": 511, \"event\": \"decoy_started\", \"tick\": 8583, \"user_name\": \"me1o\", \"user_steamid\": \"76561199065720634\", \"x\": -1184.1522216796875, \"y\": -1004.3216552734375, \"z\": -165.96875}, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 8455, \"user_name\": \"me1o\", \"user_steamid\": \"76561199065720634\", \"weapon\": \"decoy\"}}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":1,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"grenade__throw_flashbang","category":"grenade","category_zh":"手雷与投掷","subcategory":"throw_flashbang","subcategory_zh":"投掷闪光弹","action_summary_zh":"以左键标准方式投掷 Flashbang。","scene_description":"The clear view faces an open Nuke yard with white industrial buildings, blue containers, and bright sky.","input":{"first_frame":"cases/06_grenade/grenade__throw_flashbang/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_nuke. The clear view faces an open Nuke yard with white industrial buildings, blue containers, and bright sky. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Flashbang. The player completes a standard overhand throw of Flashbang; the grenade leaves the hand and the player recovers. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Throw a Flashbang.","No tactical action.","No tactical 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\"end_tick\": 103715, \"hold_end_tick\": 103715, \"start_tick\": 103690, \"weapon\": \"flashbang\"}, \"prepare_animation_start_tick\": 103689, \"raw_prepare_start_tick\": 103690, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 103721, \"user_name\": \"tory\", \"user_steamid\": \"76561198047829655\", \"weapon\": \"flashbang\"}}"},{"segment_id":"s0022","action_type":"grenade","subtype":"flight","start_tick":"103721","end_tick":"103824","start_time_sec":"1620.640625","end_time_sec":"1622.25","duration_sec":"1.625","duration_ticks":"104","steamid":"76561198047829655","name":"tory","team_name":"TERRORIST","weapon":"flashbang","from_weapon":"","to_weapon":"","grenade_id":"g002","event_tick":"103721","start_event":"grenade_thrown","end_event":"flashbang_detonate","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"1242.07141113281","end_y":"-1443.25463867188","end_z":"-158.227386474609","other_steamids":"","damage_total":"","source":"grenade_events","confidence":"high","end_reason":"flashbang_detonate","details_json":"{\"effect_event\": {\"entityid\": 716, \"event\": \"flashbang_detonate\", \"tick\": 103825, \"user_name\": \"tory\", \"user_steamid\": \"76561198047829655\", \"x\": 1242.0714111328125, \"y\": -1443.254638671875, \"z\": -158.22738647460938}, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 103721, \"user_name\": \"tory\", \"user_steamid\": \"76561198047829655\", \"weapon\": \"flashbang\"}}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"grenade__throw_he","category":"grenade","category_zh":"手雷与投掷","subcategory":"throw_he","subcategory_zh":"投掷高爆手雷","action_summary_zh":"以左键标准方式投掷 High Explosive Grenade。","scene_description":"The view faces a wide gray industrial doorway leading into the Nuke bombsite area.","input":{"first_frame":"cases/06_grenade/grenade__throw_he/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_overpass. The view faces a wide gray industrial doorway leading into the Nuke bombsite area. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds High Explosive Grenade. The player completes a standard overhand throw of High Explosive Grenade; the grenade leaves the hand and the player recovers. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Throw a High Explosive Grenade.","No tactical action.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"independent_action_manifest","manifest":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/throw_grenade/manifest.jsonl","source_video":"data/cs2/opencs2_independent_actions_3way_min100_relaxed_v2/throw_grenade/clips/stationary/opencs2-throw_grenade-stationary-m2392207-de_overpass-r01-p09-f001183.mp4","event_file":"parse_dem_out_09_32_v2/2392207-de_overpass/round-03-sequence-04/players/76561198141288112_gejmzilla/events.csv","sample_id":"opencs2-throw_grenade-stationary-m2392207-de_overpass-r01-p09-f001183","split":"train","source_split":"train","match_id":"2392207","map_name":"de_overpass","round_id":1,"player_id":"76561198141288112","player_slot":9,"start_frame":1183,"start_tick":7921,"end_tick_exclusive":8243},"event_evidence":[{"segment_id":"s0015","action_type":"grenade","subtype":"throw_prepare","start_tick":"8085","end_tick":"8103","start_time_sec":"126.328125","end_time_sec":"126.609375","duration_sec":"0.296875","duration_ticks":"19","steamid":"76561198141288112","name":"gejmzilla","team_name":"CT","weapon":"hegrenade","from_weapon":"","to_weapon":"","grenade_id":"g002","event_tick":"8104","start_event":"button_hold","end_event":"grenade_thrown","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"buttons+weapon_fire+grenade_thrown","confidence":"high","end_reason":"grenade_thrown","details_json":"{\"button_prepare_start_tick\": 8085, \"fire_event\": {\"event\": \"weapon_fire\", \"silenced\": false, \"tick\": 8098, \"user_name\": \"gejmzilla\", \"user_steamid\": \"76561198141288112\", \"weapon\": \"weapon_hegrenade\"}, \"hold\": {\"button\": \"fire\", \"end_event\": \"button_release\", \"end_tick\": 8098, \"hold_end_tick\": 8098, \"start_tick\": 8085, \"weapon\": \"hegrenade\"}, \"prepare_animation_start_tick\": 8084, \"raw_prepare_start_tick\": 8085, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 8104, \"user_name\": \"gejmzilla\", \"user_steamid\": \"76561198141288112\", \"weapon\": \"hegrenade\"}}"},{"segment_id":"s0016","action_type":"grenade","subtype":"flight","start_tick":"8104","end_tick":"8207","start_time_sec":"126.625","end_time_sec":"128.234375","duration_sec":"1.625","duration_ticks":"104","steamid":"76561198141288112","name":"gejmzilla","team_name":"CT","weapon":"hegrenade","from_weapon":"","to_weapon":"","grenade_id":"g002","event_tick":"8104","start_event":"grenade_thrown","end_event":"hegrenade_detonate","weapon_anim_state":"","weapon_sequence":"","x":"","y":"","z":"","end_x":"-894.014587402344","end_y":"-442.859069824219","end_z":"129.784896850586","other_steamids":"","damage_total":"","source":"grenade_events","confidence":"high","end_reason":"hegrenade_detonate","details_json":"{\"effect_event\": {\"entityid\": 748, \"event\": \"hegrenade_detonate\", \"tick\": 8208, \"user_name\": \"gejmzilla\", \"user_steamid\": \"76561198141288112\", \"x\": -894.0145874023438, \"y\": -442.85906982421875, \"z\": 129.78489685058594}, \"throw_event\": {\"event\": \"grenade_thrown\", \"tick\": 8104, \"user_name\": \"gejmzilla\", \"user_steamid\": \"76561198141288112\", \"weapon\": \"hegrenade\"}}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":1,"proof":"independent-action blocker check"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"grenade__throw_incendiary","category":"grenade","category_zh":"手雷与投掷","subcategory":"throw_incendiary","subcategory_zh":"投掷燃烧弹","action_summary_zh":"以左键标准方式投掷 Incendiary Grenade。","scene_description":"The clear view looks across the open Overpass B site with concrete platforms and orange railings.","input":{"first_frame":"cases/06_grenade/grenade__throw_incendiary/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_overpass. The clear view looks across the open Overpass B site with concrete platforms and orange railings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Incendiary Grenade. The player completes a standard overhand throw of Incendiary Grenade; the grenade leaves the hand and the player recovers. 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The view faces a quiet orange-lit apartment interior with open floor space and a doorway ahead. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Molotov. The player completes a standard overhand throw of Molotov; the grenade leaves the hand and the player recovers. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Begin the action: Throw a Molotov.","Continue and complete the action: Throw a Molotov.","No tactical 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The clear view looks across a wide Dust2 street lined with white shopfronts and sandstone buildings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Smoke Grenade. The player completes a standard overhand throw of Smoke Grenade; the grenade leaves the hand and the player recovers. 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The clear view looks across the open Inferno A site beneath a stone archway. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds M4A1-S. The player completes a full reload of M4A1-S, including the magazine manipulation, and returns the weapon to ready. 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The clear view faces an open Ancient ruin with low stone walls, trees, and bright sky. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds XM1014. The player completes a full reload of XM1014, including the magazine manipulation, and returns the weapon to ready. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","Begin the action: Reload the XM1014.","Continue the action: Reload the XM1014.","Continue the action: Reload the XM1014.","Continue and complete the action: Reload the XM1014."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"reload_manifest","manifest":"data/cs2/opencs2_reload_3way_expanded_max1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_reload_3way_expanded_max1000_v2/videos/opencs2-reload-move_camera-m2393057-de_ancient-r12-p01-f000802.mp4","event_file":"parse_dem_out_92_remaining_v2/2393057-de_ancient/round-12-sequence-13/players/76561198872169537_Onryx/events.csv","sample_id":"opencs2-reload-move_camera-m2393057-de_ancient-r12-p01-f000802","split":"train","source_split":"train","match_id":"2393057","map_name":"de_ancient","round_id":12,"player_id":"76561198872169537","player_slot":1,"start_frame":802,"start_tick":68937,"end_tick_exclusive":69259},"event_evidence":[{"segment_id":"s0016","action_type":"weapon_reload","subtype":"reload","start_tick":"69058","end_tick":"69247","start_time_sec":"1079.03125","end_time_sec":"1081.984375","duration_sec":"2.96875","duration_ticks":"190","steamid":"76561198872169537","name":"Onryx","team_name":"CT","weapon":"XM1014","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"800","weapon_sequence":"2","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"Weapon.m_bInReload","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"1097803\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"reload__smg","category":"reload","category_zh":"换弹","subcategory":"smg","subcategory_zh":"冲锋枪换弹","action_summary_zh":"完整完成 MAC-10 换弹并恢复持枪姿态。","scene_description":"The clear view looks along a bright open Dust2 walkway bordered by sandstone walls and palm trees.","input":{"first_frame":"cases/07_reload/reload__smg/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_mirage. The clear view looks along a bright open Dust2 walkway bordered by sandstone walls and palm trees. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds MAC-10. The player completes a full reload of MAC-10, including the magazine manipulation, and returns the weapon to ready. Do not introduce any other tactical action.","chunk_wise":["Begin the action: Reload the MAC-10.","Continue the action: Reload the MAC-10.","Continue the action: Reload the MAC-10.","Continue and complete the action: Reload the MAC-10.","No tactical action."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"reload_manifest","manifest":"data/cs2/opencs2_reload_3way_expanded_max1000_v2/manifest.jsonl","source_video":"data/cs2/opencs2_reload_3way_expanded_max1000_v2/videos/opencs2-reload-move-m2392064-de_mirage-r14-p07-f001918.mp4","event_file":"parse_dem_out_09_32_v2/2392064-de_mirage/round-16-sequence-17/players/76561199241953370_CutzMeretz/events.csv","sample_id":"opencs2-reload-move-m2392064-de_mirage-r14-p07-f001918","split":"train","source_split":"train","match_id":"2392064","map_name":"de_mirage","round_id":14,"player_id":"76561199241953370","player_slot":7,"start_frame":1918,"start_tick":109044,"end_tick_exclusive":109366},"event_evidence":[{"segment_id":"s0081","action_type":"weapon_reload","subtype":"reload","start_tick":"109090","end_tick":"109254","start_time_sec":"1704.53125","end_time_sec":"1707.09375","duration_sec":"2.578125","duration_ticks":"165","steamid":"76561199241953370","name":"CutzMeretz","team_name":"CT","weapon":"MAC-10","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"800","weapon_sequence":"2","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"Weapon.m_bInReload","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"98784\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"orphan_tactical_input_ticks":0,"automatic_internal_event_count":0,"proof":"materialized manifest tactical-action count"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"reload__sniper","category":"reload","category_zh":"换弹","subcategory":"sniper","subcategory_zh":"狙击枪换弹","action_summary_zh":"完整完成 SSG 08 换弹并恢复持枪姿态。","scene_description":"The clear view faces the open Dust2 B bombsite with wooden doors, barrels, and sandy ground.","input":{"first_frame":"cases/07_reload/reload__sniper/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_first_frame_from_materialized_clip"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_dust2. 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Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Scope in with the AWP at the first zoom level.","No tactical action; remain at the AWP first zoom level.","No tactical action; remain at the AWP first zoom 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1}"},{"segment_id":"s0066","action_type":"sniper","subtype":"scoped","start_tick":"44208","end_tick":"44459","start_time_sec":"690.75","end_time_sec":"694.671875","duration_sec":"3.9375","duration_ticks":"252","steamid":"76561198083485506","name":"woxic","team_name":"TERRORIST","weapon":"AWP","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"CCSPlayerPawn.m_bIsScoped","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": \"639204\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0065","s0066"],"supporting_or_internal_player_event_ids":[],"proof":"all overlapping parse-dem player events matched the case allowlist"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"scope__awp_scope_out","category":"scope","category_zh":"开镜","subcategory":"awp_scope_out","subcategory_zh":"AWP 退镜","action_summary_zh":"从 AWP 开镜状态退出并恢复正常视野。","scene_description":"The circular AWP scope is aimed at a quiet sandstone doorway and wall.","input":{"first_frame":"cases/08_scope/scope__awp_scope_out/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_seek_from_raw_opencs2"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_anubis. The circular AWP scope is aimed at a quiet sandstone doorway and wall. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AWP. Starting scoped with the AWP, the player exits the scope and returns to the normal view. Do not introduce any other tactical action.","chunk_wise":["No tactical action; remain scoped with the AWP.","No tactical action; remain scoped with the AWP.","No tactical action; remain scoped with the AWP.","No tactical action; remain scoped with the AWP.","Exit the AWP scope once and return to the normal 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0}"}],"single_action_check":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0011"],"supporting_or_internal_player_event_ids":["s0009"]}},"event_evidence":[{"segment_id":"s0011","action_type":"sniper","subtype":"scope_exit","start_tick":"49329","end_tick":"49329","start_time_sec":"770.765625","end_time_sec":"770.765625","duration_sec":"0.015625","duration_ticks":"1","steamid":"76561198070199303","name":"ragga","team_name":"CT","weapon":"AWP","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"CCSPlayerPawn.m_bIsScoped+Weapon.m_zoomLevel","confidence":"high","end_reason":"state_change","details_json":"{\"previous_scoped\": true, \"previous_weapon\": \"AWP\", \"previous_zoom_level\": 2, \"scoped\": false, \"zoom_level\": 0}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0011"],"supporting_or_internal_player_event_ids":["s0009"],"proof":"all overlapping parse-dem player events matched the case allowlist"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"scope__awp_second_zoom","category":"scope","category_zh":"开镜","subcategory":"awp_second_zoom","subcategory_zh":"AWP 一倍切二倍镜","action_summary_zh":"在已开镜状态下将 AWP 从一倍镜切到二倍镜并保持。","scene_description":"The circular AWP scope is aimed down a long, unobstructed sandstone corridor.","input":{"first_frame":"cases/08_scope/scope__awp_second_zoom/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_seek_from_raw_opencs2"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_anubis. The circular AWP scope is aimed down a long, unobstructed sandstone corridor. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds AWP. Starting already scoped, the player changes the AWP from first zoom to second zoom and holds it. Do not introduce any other tactical action.","chunk_wise":["No tactical action; remain at the AWP first zoom level.","No tactical action; remain at the AWP first zoom level.","Increase the AWP scope from first zoom to second zoom.","No tactical action; remain at the AWP second zoom level.","No tactical action; remain at the AWP second zoom level."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"raw_parse_dem_alignment","manifest":null,"source_video":"opencs2_matches/rounds/match_id=2392269/map_name=de_anubis/round=06/player=08/video.mp4","event_file":"parse_dem_out_05_08_v2/2392269-de_anubis/round-06-sequence-07/players/76561198059614402_zorte/events.csv","ticks_path":"parse_dem_out_05_08_v2/2392269-de_anubis/round-06-sequence-07/players/76561198059614402_zorte/ticks.csv","capture_start_tick":45556,"capture_end_tick":51747,"sampled_tick_context":[{"tick":"49270","active_weapon_name":"AWP","X":"-782.513488769531","Y":"199.269241333008","Z":"-88.4495849609375","pitch":"2.16326904296875","yaw":"-6.96774291992188","DUCK":"1","USE":"0","is_scoped":"1","zoom_level":"1","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"49336","active_weapon_name":"AWP","X":"-782.513488769531","Y":"199.269241333008","Z":"-88.4495849609375","pitch":"2.16326904296875","yaw":"-6.95846557617188","DUCK":"1","USE":"0","is_scoped":"1","zoom_level":"1","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"49400","active_weapon_name":"AWP","X":"-782.513488769531","Y":"199.269241333008","Z":"-88.4495849609375","pitch":"2.14474487304688","yaw":"-6.93992614746094","DUCK":"1","USE":"0","is_scoped":"1","zoom_level":"1","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"49464","active_weapon_name":"AWP","X":"-782.513488769531","Y":"199.269241333008","Z":"-88.4495849609375","pitch":"2.14474487304688","yaw":"-6.93992614746094","DUCK":"1","USE":"0","is_scoped":"1","zoom_level":"2","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"49528","active_weapon_name":"AWP","X":"-782.513488769531","Y":"199.269241333008","Z":"-88.4495849609375","pitch":"2.14474487304688","yaw":"-6.94918823242188","DUCK":"1","USE":"0","is_scoped":"1","zoom_level":"2","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"49591","active_weapon_name":"AWP","X":"-782.513488769531","Y":"199.269241333008","Z":"-88.4495849609375","pitch":"2.14474487304688","yaw":"-6.9471435546875","DUCK":"1","USE":"0","is_scoped":"1","zoom_level":"2","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"}],"initial_weapon":"AWP","player_slot":9,"player_id":"76561198059614402","player_name":"zorte","match_id":"2392269","map_name":"de_anubis","round_id":6,"start_frame":1857,"end_frame_exclusive":2018,"start_tick":49270,"end_tick_exclusive":49592,"target_tick":49431,"target_offset_ticks":161,"source_split":"not_recomputed","window_player_events":[{"segment_id":"s0064","action_type":"sniper","subtype":"scoped","start_tick":"48383","end_tick":"49615","start_time_sec":"755.984375","end_time_sec":"775.234375","duration_sec":"19.265625","duration_ticks":"1233","steamid":"76561198059614402","name":"zorte","team_name":"TERRORIST","weapon":"AWP","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"CCSPlayerPawn.m_bIsScoped","confidence":"high","end_reason":"state_change","details_json":"{\"active_weapon_handle\": 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2}"}],"single_action_check":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0074"],"supporting_or_internal_player_event_ids":["s0064","s0073"]}},"event_evidence":[{"segment_id":"s0074","action_type":"sniper","subtype":"scope_zoom_change","start_tick":"49431","end_tick":"49431","start_time_sec":"772.359375","end_time_sec":"772.359375","duration_sec":"0.015625","duration_ticks":"1","steamid":"76561198059614402","name":"zorte","team_name":"TERRORIST","weapon":"AWP","from_weapon":"","to_weapon":"","grenade_id":"","event_tick":"","start_event":"","end_event":"","weapon_anim_state":"50","weapon_sequence":"1","x":"","y":"","z":"","end_x":"","end_y":"","end_z":"","other_steamids":"","damage_total":"","source":"CCSPlayerPawn.m_bIsScoped+Weapon.m_zoomLevel","confidence":"high","end_reason":"state_change","details_json":"{\"previous_scoped\": true, \"previous_weapon\": \"AWP\", \"previous_zoom_level\": 1, \"scoped\": true, \"zoom_level\": 2}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":["s0074"],"supporting_or_internal_player_event_ids":["s0064","s0073"],"proof":"all overlapping parse-dem player events matched the case allowlist"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"scope__ssg08_scope_in","category":"scope","category_zh":"开镜","subcategory":"ssg08_scope_in","subcategory_zh":"SSG 08 开镜","action_summary_zh":"使用 SSG 08 执行一次开镜并保持一倍镜。","scene_description":"The clear unscoped view looks across a wide sunlit Dust2 street with white buildings and a blue barrel.","input":{"first_frame":"cases/08_scope/scope__ssg08_scope_in/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_seek_from_raw_opencs2"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_dust2. The clear unscoped view looks across a wide sunlit Dust2 street with white buildings and a blue barrel. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds SSG 08. The player scopes in once with the SSG 08 and remains at the first zoom level. Do not introduce any other tactical action.","chunk_wise":["No tactical action.","No tactical action.","Scope in once with the SSG 08 at the first zoom level.","No tactical action; remain at the SSG 08 first zoom level.","No tactical action; remain at the SSG 08 first zoom level."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"raw_parse_dem_alignment","manifest":null,"source_video":"opencs2_matches_remaining/rounds/match_id=2392835/map_name=de_dust2/round=14/player=05/video.mp4","event_file":"parse_dem_out_92_remaining_v2/2392835-de_dust2/round-14-sequence-15/players/76561198171719689_cxzi/events.csv","ticks_path":"parse_dem_out_92_remaining_v2/2392835-de_dust2/round-14-sequence-15/players/76561198171719689_cxzi/ticks.csv","capture_start_tick":112907,"capture_end_tick":117586,"sampled_tick_context":[{"tick":"113395","active_weapon_name":"SSG 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Overpass bombsite.","input":{"first_frame":"cases/09_objective/objective__defuse_with_kit/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_seek_from_raw_opencs2"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_overpass. The view looks down at a planted C4 beside plywood cover in an open Overpass bombsite. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds M9 Bayonet. The player starts defusing with a defuse kit, holds the interaction continuously, and completes the defuse in five seconds. Do not introduce any other tactical action.","chunk_wise":["Begin defusing the C4 with a defuse kit.","Continue holding the defuse with the kit.","Continue holding the defuse with the kit.","Continue holding the defuse with the kit.","Continue and complete the C4 defuse with the kit."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"raw_parse_dem_alignment","manifest":null,"source_video":"opencs2_matches_09_32/rounds/match_id=2392655/map_name=de_overpass/round=10/player=02/video.mp4","event_file":"parse_dem_out_09_32_v2/2392655-de_overpass/round-10-sequence-11/players/76561198081528911_misutaaa/game_events.csv","ticks_path":"parse_dem_out_09_32_v2/2392655-de_overpass/round-10-sequence-11/players/76561198081528911_misutaaa/ticks.csv","capture_start_tick":72537,"capture_end_tick":79361,"sampled_tick_context":[{"tick":"79009","active_weapon_name":"M9 Bayonet","X":"-1142.13647460938","Y":"-27.0106201171875","Z":"103.53125","pitch":"29.9281311035156","yaw":"-122.076644897461","DUCK":"0","USE":"1","is_scoped":"0","zoom_level":"","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"79075","active_weapon_name":"M9 Bayonet","X":"-1142.13647460938","Y":"-27.0106201171875","Z":"103.53125","pitch":"27.5224609375","yaw":"-117.796783447266","DUCK":"0","USE":"1","is_scoped":"0","zoom_level":"","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"79139","active_weapon_name":"M9 Bayonet","X":"-1142.13647460938","Y":"-27.0106201171875","Z":"103.53125","pitch":"27.5224609375","yaw":"-117.796783447266","DUCK":"0","USE":"1","is_scoped":"0","zoom_level":"","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"79203","active_weapon_name":"M9 Bayonet","X":"-1142.13647460938","Y":"-27.0106201171875","Z":"103.53125","pitch":"27.5224609375","yaw":"-117.796783447266","DUCK":"0","USE":"1","is_scoped":"0","zoom_level":"","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"79267","active_weapon_name":"M9 Bayonet","X":"-1142.13647460938","Y":"-27.0106201171875","Z":"103.53125","pitch":"27.5224609375","yaw":"-117.796783447266","DUCK":"0","USE":"1","is_scoped":"0","zoom_level":"","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"},{"tick":"79330","active_weapon_name":"M9 Bayonet","X":"-1142.13647460938","Y":"-27.0106201171875","Z":"103.53125","pitch":"27.5224609375","yaw":"-117.796783447266","DUCK":"0","USE":"1","is_scoped":"0","zoom_level":"","AIRBORNE_TYPE":"","EFFECTIVE_JUMP":"0"}],"initial_weapon":"M9 Bayonet","player_slot":2,"player_id":"76561198081528911","player_name":"misutaaa","match_id":"2392655","map_name":"de_overpass","round_id":10,"start_frame":3236,"end_frame_exclusive":3397,"start_tick":79009,"end_tick_exclusive":79331,"target_tick":79009,"target_offset_ticks":0,"source_split":"not_recomputed","window_player_events":[],"single_action_check":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":[],"supporting_or_internal_player_event_ids":[]}},"event_evidence":[{"tick":"79009","time_sec":"1234.515625","event":"bomb_begindefuse","role":"actor","steamid":"76561198081528911","name":"misutaaa","other_steamid":"","other_name":"","weapon":"","grenade":"","site":"","x":"","y":"","z":"","damage_health":"","damage_armor":"","health":"","armor":"","hitgroup":"","headshot":"","details_json":"{\"event\": \"bomb_begindefuse\", \"haskit\": true, \"tick\": 79009, \"user_name\": \"misutaaa\", \"user_steamid\": \"76561198081528911\"}"},{"tick":"79329","time_sec":"1239.515625","event":"bomb_defused","role":"actor","steamid":"76561198081528911","name":"misutaaa","other_steamid":"","other_name":"","weapon":"","grenade":"","site":"136","x":"","y":"","z":"","damage_health":"","damage_armor":"","health":"","armor":"","hitgroup":"","headshot":"","details_json":"{\"event\": \"bomb_defused\", \"site\": 136, \"tick\": 79329, \"user_name\": \"misutaaa\", \"user_steamid\": \"76561198081528911\"}"}],"isolation":{"passed":true,"target_action_count":1,"other_tactical_action_count":0,"target_player_event_ids":[],"supporting_or_internal_player_event_ids":[],"proof":"all overlapping parse-dem player events matched the case allowlist"},"review":{"status":"unchecked","notes":""}} {"schema_version":"cs2_action_inference_test","id":"objective__defuse_without_kit_first_5s","category":"objective","category_zh":"目标交互(补充)","subcategory":"defuse_without_kit_first_5s","subcategory_zh":"无拆弹器拆包前五秒","action_summary_zh":"短暂保持后,无拆弹器开始十秒拆包并持续交互;生成片段内不完成。","scene_description":"The clear view faces an open Overpass bombsite with concrete cover, roadway markings, and industrial buildings.","input":{"first_frame":"cases/09_objective/objective__defuse_without_kit_first_5s/first_frame.png","width":832,"height":480,"materialization":"ffmpeg_seek_from_raw_opencs2"},"prompts":{"full":"First-person Counter-Strike 2 gameplay on de_overpass. The clear view faces an open Overpass bombsite with concrete cover, roadway markings, and industrial buildings. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds Karambit. After a brief steady hold, the player begins a ten-second C4 defuse without a kit and keeps holding the interaction; the defuse does not finish within the generated clip. 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The view faces an open Ancient bombsite beside carved stone cover and tropical ruins. Preserve the visible map geometry, lighting, HUD, hands, weapon appearance, and initial camera direction shown in the input frame. The player initially holds C4 Explosive. The player performs one complete C4 plant; the normal planting animation lowers the view and automatically restores the equipped weapon afterward. Do not introduce any other tactical action.","chunk_wise":["Begin planting the C4.","Continue planting the C4.","Continue planting the C4.","Complete the C4 plant through its normal built-in animation.","No tactical action after the completed C4 plant."],"chunk_intervals_sec":[[0,1],[1,2],[2,3],[3,4],[4,5]]},"source":{"kind":"raw_parse_dem_alignment","manifest":null,"source_video":"opencs2_matches/rounds/match_id=2391944/map_name=de_ancient/round=14/player=00/video.mp4","event_file":"parse_dem_out_05_08_v2/2391944-de_ancient/round-14-sequence-15/players/76561198120215734_Dragonche/game_events.csv","ticks_path":"parse_dem_out_05_08_v2/2391944-de_ancient/round-14-sequence-15/players/76561198120215734_Dragonche/ticks.csv","capture_start_tick":96498,"capture_end_tick":103483,"sampled_tick_context":[{"tick":"102234","active_weapon_name":"C4 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