text:
@inproceedings{10.1145/3491101.3516404,
author = {Candello, Heloisa and Vivacqua, Adriana S and Reynolds-Cu\'{e}llar, Pedro and Wong-Villacres, Marisol and Gayt\'{a}n-Lugo, Laura Sanely and Alvarado Garcia, Adriana},
title = {‘SIGuiendo’ Each Other Steps},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3516404},
doi = {10.1145/3491101.3516404},
abstract = {Connecting with each other on the basis of research interests, geographies or identity has shown to be an important aspect of community development within HCI. The advent of a variety of committees and Special Interest Groups (SIG) are a testament to this need of connecting with each other. As members of the nascent SIGCHI LATAM committee, we see an opportunity in learning together with different communities across the HCI field about how we are working to attract more practitioners, academics, and students to work together and grow research surrounding HCI. With this SIG, we want to promote an environment for discussing and exchanging practices among different collectives within SIGCHI worldwide. We propose inviting community leaders from different geographies, sub-fields and identities to discuss their strategies and experiences growing their communities. The event is open to all members interested in gaining insight into how to grow communities within HCI.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {165},
numpages = {3},
keywords = {Community bridges, Collaboration, HCI},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3516395,
author = {Helms, Karey},
title = {A Speculative Ethics for Designing with Bodily Fluids},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3516395},
doi = {10.1145/3491101.3516395},
abstract = {This essay performs a speculative ethics in designing with a researcher’s own bodily fluids. This is through the creation of “performative texts”, which are autoethnographic accounts of past experiences in which written words perform through visual and spatial compositions alongside verbal readings aloud. I present three performative texts about moments of discomfort in designing with milk from my own breastfeeding relationship. They are to reflect upon felt experiences of potential harm and to understand social and material relations of care. From these I offer three possibilities for how HCI might consider the ethics of first-person research in attending to more-than-human entanglements: unsafe spaces, situated escapes, and censored inclusion. These possibilities and the approach of performative texts contribute to research for more sustainable futures by exploring the decentering of humans through an intimate engagement with the self.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {13},
numpages = {11},
keywords = {breastfeeding, milk, research-through-design, more-than-human, autoethnography, care, bodily fluids, biomaterials, ethics, performative},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3516387,
author = {Tsukuda, Yuga and Tagami, Daichi and Sadasue, Masaaki and Suzuki, Shieru and Lu, Jun-Li and Ochiai, Yoichi},
title = {Calmbots: Exploring Possibilities of Multiple Insects with On-Hand Devices and Flexible Controls as Creation Interfaces},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3516387},
doi = {10.1145/3491101.3516387},
abstract = {We introduce ”Calmbots” that are insects-based interfaces comprising multiple functions, i.e., drawing, display, transportation, or haptics. We explore possibilities of multiple insects as co-creation interfaces making artworks through insects indirectly, in contrast with BioArt where artworks are made by biological technology. Considering scalability, sustainability, or promotability of applying insects-based devices on creation activities in daily life situations, we utilize on-hand and efficient control system by AR markers and radio-based station, and propose efficient ways of controlling multiple insects reaching goals and transporting objects, and customize flexible option parts. In robust experimental trials, our results showed effective control on a group of three or five cockroaches with at-least 60% reaching accuracy, mobility on carpeted or cable-lines floor, and possible continuous control under certain time duration. Participants in a user study felt positive with Calmbots’ functions and expected more performance or appearance on activities or creation in daily life.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {9},
numpages = {13},
keywords = {Insect-based Creation, Interfaces of Multiple Insects},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3514490,
author = {Youn, Hye Jun and Shtarbanov, Ali},
title = {PneuBots: Modular Inflatables for Playful Exploration of Soft Robotics},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3514490},
doi = {10.1145/3491101.3514490},
abstract = {PneuBots is a modular soft robotics construction kit consisting of seven types of self-foldable segments with high tensile strength, three types of pneumatic connectors and splitters, and a custom-designed box. The kit enables various assemblies to be made with the modular pieces, allowing creators to explore the world of soft robotics in playful ways. When combined with a FlowIO device, PneuBots allows seamless programmability of the different assemblies, enabling artists, designers, engineers, and makers to create dynamic, shape-changing, and interactive works that can be used for education, storytelling, dynamic art, or expression of affect and gratitude. In this paper, we present our current progress towards developing a soft robotics starter kit that is affordable, modular, programmable, and adaptable to users’ creative visions. Finally, we discuss some of our preliminary results with users who had the opportunity to try using PneuBots.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {490},
numpages = {6},
keywords = {Design, Modularity, Education, Art, Pneumatics, Construction kit, Inflatables, Shape changing interfaces, Interactivity, Soft Robotics},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503809,
author = {Zhong, Sailin},
title = {Augmenting the Human Perception of Comfort through Interactive AI},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503809},
doi = {10.1145/3491101.3503809},
abstract = {Comfort in work environments is highly influenced by indoor environmental quality–the combined effects of acoustics, thermal, lighting, air quality, and so forth. These physical parameters can impair productivity, and also can be a threat to health, and compromise the well-being. This dissertation work explores the opportunities for interactive artificial intelligence to bring radical changes in human experiences within built environments. The research description outlines four case studies that bring tailored notifications and actions to users in order to improve their comfort in the personal and social context in office buildings as well as at home.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {55},
numpages = {6},
keywords = {Indoor Environmental Quality, Human-Building Interaction, Interaction with Predictive Models},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503759,
author = {Trullemans, Sandra and Valadez, Jorge Isaac},
title = {Collaborative Sketching with Tangibles: Let’s Stop Soulless Meetings},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503759},
doi = {10.1145/3491101.3503759},
abstract = {During meetings, one person is often the owner of the whiteboard or PowerPoint to sketch the problem or idea. This person commonly “owns” the meeting leading to passive meeting moments for others. In this course, we will bring the whiteboard to the table to start with collaborative sketching. By also using tangibles, a topic can be discussed in a more interactive and efficient way. We will also learn how to apply the techniques in micro-communications such as coffee machine talks. Participants will leave the course with own hands-on material to use back home. Let’s stop having daily soulless meetings.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {142},
numpages = {3},
keywords = {knowledge transfer, tangible interaction, communication},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503756,
author = {Gall Krogh, Peter},
title = {Drifting by Intention – Four Epistemic Traditions in Constructive Design Research},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503756},
doi = {10.1145/3491101.3503756},
abstract = {It is assumed that to appreciate a knowledge contribution in research-through-design, we all agree on what the act of designing is and should deliver in research. However, just from a glance at contributions in an HCI context, this is far from the case. The course is based on the book: Drifting by intention – four epistemic traditions in constructive design research authored by the instructors. It unpacks different ways of knowing in practice-based design and provides operational models and hands-on exercises applied on participants cases to help plan and articulate the contribution of design in each participant's individual research project.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {145},
numpages = {3},
keywords = {Epistemology, Drifting, Constructive Design Research, Research through Design},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503749,
author = {Lovei, Peter and Noortman, Renee and Funk, Mathias},
title = {Introduction to Data-Enabled Design},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503749},
doi = {10.1145/3491101.3503749},
abstract = {During the Introduction to Data-Enabled Design (DED) course attendees will learn about designing for intelligent ecosystems while using data as a creative material. We will take the course participants through both major steps, contextual and informed, of this method by means of data collected (upfront) from the attendee’s personal context. This course offers a careful balance between hands-on work and DED theory. The learning outcomes focus on topics of (physical) prototyping, (remote) data collection and analysis, using data as a creative material, and designing remote interventions.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {128},
numpages = {3},
keywords = {experience, data design, context, situated explorations, behavior, prototyping},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503745,
author = {Johnson, Jeff A},
title = {Designing Technology for an Aging Population},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503745},
doi = {10.1145/3491101.3503745},
abstract = {The population of the developed world is aging. Most websites, apps, and digital devices are used by adults aged 50+ as well as by younger adults, so they should be designed accordingly. This one-part course, based on the presenter’s recent book, presents age-related factors that affect older adults’ ability to use digital technology, as well as design guidelines that reflect older adults’ varied capabilities, usage patterns, and preferences. This course will be presented online only.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {130},
numpages = {2},
keywords = {effect of age, seniors, older adults},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503740,
author = {Tanweer, Anissa and Aragon, Cecilia R and Muller, Michael and Guha, Shion and Passi, Samir and Neff, Gina and Kogan, Marina},
title = {Interrogating Human-Centered Data Science: Taking Stock of Opportunities and Limitations},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503740},
doi = {10.1145/3491101.3503740},
abstract = {Data science has become an important topic for the CHI conference and community, as shown by many papers and a series of workshops. Previous workshops have taken a critical view of data science from an HCI perspective, working toward a more human–centered treatment of the work of data science and the people who perform the many activities of data science. However, those approaches have not thoroughly examined their own grounds of criticism. In this workshop, we deepen that critical view by turning a reflective lens on the HCI work itself that addresses data science. We invite new perspectives from the diverse research and practice traditions in the broader CHI community, and we hope to co-create a new research agenda that addresses both data science and human-centered approaches to data science.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {99},
numpages = {6},
keywords = {Human centered data science, context, critical computing, data science},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503729,
author = {Wadley, Greg and Kostakos, Vassilis and Koval, Peter and Smith, Wally and Webber, Sarah and Cox, Anna and Gross, James J. and H\"{o}\"{o}k, Kristina and Mandryk, Regan and Slovak, Petr},
title = {The Future of Emotion in Human-Computer Interaction},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503729},
doi = {10.1145/3491101.3503729},
abstract = {Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, expressing, transmitting, modelling, experiencing, visualizing, understanding, constructing, regulating, manipulating or adapting to emotion in human-human and human-computer interactions. This CHI 2022 workshop on the Future of Emotion in Human-Computer Interaction brings together interested researchers to take stock of research on emotion in HCI to-date and to explore possible futures. Through group discussion and collaborative speculation we will address questions such as: What are the relationships between digital technology and human emotion? What roles does emotion play in HCI research? How should HCI researchers conceptualize emotion? When should HCI researchers use interdisciplinary theories of emotion or create new theory? Can specific emotions be designed for, and where is this knowledge likely to be applied? What are the implications of emotion research for design, ethics and wellbeing? What is the future of emotion in human-computer interaction?},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {93},
numpages = {6},
keywords = {design, emotion, wellbeing, embodied interaction, user experience, mental health, human-computer interaction, emotion regulation, affective computing},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503723,
author = {Clashing, Christal and Montoya Vega, Maria Fernanda and Smith, Ian and Marshall, Joe and Oppermann, Leif and Dietz, Paul H and Blythe, Mark and Bateman, Scott and Pell, Sarah Jane and Ananthanarayan, Swamy and Mueller, Florian Floyd},
title = {Splash! Identifying the Grand Challenges for WaterHCI},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503723},
doi = {10.1145/3491101.3503723},
abstract = {Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or understanding of how HCI can or should engage with water. This workshop will explicitly address the challenges of designing interactive aquatic systems with the aim of articulating the grand challenges faced by WaterHCI. We will first map user experiences around water based on participants’ personal experiences with water and interactive technology. Building on those experiences, we then discuss specific challenges when designing interactive aquatic experiences. This includes considerations such as safety, accessibility, the environment and well-being. In doing so, participants will help shape future work in WaterHCI.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {78},
numpages = {6},
keywords = {aquatic play, HCI, water, fluidic user interface},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503720,
author = {Iantorno, Mathew and Doggett, Olivia and Chandra, Priyank and Yujie Chen, Julie and Steup, Rosemary and Raval, Noopur and Khovanskaya, Vera and Lam, Laura and Singh, Anubha and Rotz, Sarah and Ratto, Matt},
title = {Outsourcing Artificial Intelligence: Responding to the Reassertion of the Human Element into Automation},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503720},
doi = {10.1145/3491101.3503720},
abstract = {Science fiction imaginaries and Silicon Valley innovators have long envisioned a workerless future. However, this industrial ambition has often outpaced technological realities in robotics and artificial intelligence, leading to a reassertion of human skills to cover untenable gaps in autonomous systems. This one-day workshop will invite discussion on this recent retrograde trend toward precarious (and often concealed) human labour across such domains as agriculture, transportation, and caregiving through paper presentations and design activities. Throughout, we will ask how this phenomenon speaks to engineering and design challenges and, subsequently, encourage participants to ideate new cybernetic arrangements that centre the agency and well-being of essential workers.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {103},
numpages = {5},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503714,
author = {Ongwere, Tom and Berry, Andrew B.L. and Caldeira, Clara and Arriaga, Rosa I. and Ayobi, Amid and Burgess, Eleanor R. and Connelly, Kay and Franklin, Patricia and Miller, Andrew D and Min, Aehong and Verdezoto, Nervo},
title = {Challenges, Tensions, and Opportunities in Designing Ecosystems to Support the Management of Complex Health Needs},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503714},
doi = {10.1145/3491101.3503714},
abstract = {The intertwined and sometimes contradictory work of managing complex health needs (e.g., discordant, enigmatic, and/or rare conditions) creates many challenges for patients, caregivers, and healthcare providers. While researchers have created interventions such as technologies and services to address particular health needs, interventions must be designed to better account for gaps in technologies and interdependencies across health needs. In this workshop we will adopt an ecosystems perspective to better understand the nature of complex needs and how to support the management of those needs through holistic and multi-faceted support. Using a hands-on design sprint technique, participants will (1) map out different complex care ecosystems, (2) generate ideas for technologies, services, and other multi-faceted interventions to address gaps in those ecosystems, and (3) choose the most promising ideas to further develop and refine. We will close by reflecting together on what we have created, our approaches to design, and the theories and concepts that shaped our approaches. Through this process, we will collectively generate an agenda for research and design to better support the management of complex health needs.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {71},
numpages = {7},
keywords = {workshop, complex care, multimorbidity, design},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503711,
author = {Brocker, Anke and Barreiros, Jose A. and Shtarbanov, Ali and Gohlke, Kristian and Kilic Afsar, Ozgun and Schr\"{o}der, S\"{o}ren},
title = {Actuated Materials and Soft Robotics Strategies for Human-Computer Interaction Design},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503711},
doi = {10.1145/3491101.3503711},
abstract = {The fields of programmable matter, actuated materials, and Soft Robotics are becoming increasingly more relevant for the design of novel applications, interfaces, and user experiences in the domain of Human-Computer Interaction (HCI). These research fields often use soft, flexible materials with elastic actuation mechanisms to build systems that are more adaptable, compliant, and suitable for a very broad range of environments. However, at the intersection between HCI and the aforementioned domains, there are numerous challenges related to fabrication methods, development tools, resource availability, nomenclature, design for inclusion, etc. This workshop aims to explore how to make Soft Robotics more accessible to both researchers and nonresearchers alike. We will (1) investigate and identify the various difficulties people face when developing HCI applications that require the transfer of knowledge from those other domains, and (2) discuss possible solutions and visions on how to overcome those difficulties.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {81},
numpages = {7},
keywords = {HCI, Pneumatic, Programmable Materials, Design Tools, Interaction Design, Fluidic, Tangible Interfaces, Soft Robotics, Shape Change, Fabrication},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503710,
author = {Regal, Georg and Schrom-Feiertag, Helmut and Nguyen, Quynh and Aust, Marco and Murtinger, Markus and Smit, Doroth\'{e} and Tscheligi, Manfred and Billinghurst, Mark},
title = {VR [We Are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503710},
doi = {10.1145/3491101.3503710},
abstract = {Virtual reality provides great opportunities to simulate various environments and situations as reproducible and controllable training environments. Training is an inherently collaborative effort, with trainees and trainers working together to achieve specific goals. Recently, we have seen considerable effort to use virtual training environments (VTEs) in many demanding training contexts, e.g. police training, medical first responder training, firefighter training etc. For such contexts, trainers and trainees must undertake various roles as supervisors, adaptors, role players, and observers in training, making collaboration complex, but essential for training success. These social and multi-user aspects for collaborative VTEs have received little investigation so far. Therefore, we propose this workshop to discuss the potential and perspectives of VTEs for challenging training settings. In a one-day online workshop, researchers and practitioners will jointly develop a research agenda on how currently underrepresented aspects of social and collaborative work can be integrated into VR-supported training. This workshop will focus on two themes: (1) Multi-sensory experience: novel collaborative interfaces for VTEs (e.g. joint use of tangible devices, strategies for preventing simulator-induced negative effects); (2) Multi-user interaction: collaboration in VTEs between trainers (two trainers run a scenarios jointly), trainers and trainees /the trainer controls the scenario for a trainee), and trainees with each other (e.g. two trainees solve an exercise together)},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {83},
numpages = {6},
keywords = {Trainer Trainee Interplay, Virtual Training Environment, Collaborative VR, VR training},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503701,
author = {Ghazali, Masitah and Sari, Eunice and Tedjasaputra, Adi},
title = {Asian CHI Symposium: Decolonizing Technology Design in Asia},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503701},
doi = {10.1145/3491101.3503701},
abstract = {The Asian CHI symposium is an annual event organized by researchers and practitioners in the Asia Pacific since the authors first co-initiated South East Asia Computer-Human Interaction (SEACHI) during CHI 2015 [1]. The symposium aims to bring together both early-career and senior HCI academia and UX practitioners from industries in the Asia Pacific and bring about cross-exchange of information and transfer of knowledge in a multidisciplinary environment and multi-socio-economic aspects of HCI research, foster social ties and collaboration in the field of HCI [2]. As the Asian CHI community grows to be more diverse than when we started in 2015, there is a need to address the issues of equity, justice, access, and transparency more strategically, especially with a historical link to colonialism in Asia. Beyond showcasing the latest Asian-inspired HCI work and those focusing on incorporating Asian sociocultural factors in their design, implementation, evaluation, and improvement, the Asian CHI Symposium 2022 is a sandbox for decolonizing yet academically rigorous discourse platform for both HCI academic and UX practitioners to present their latest research findings and solutions that reflect the expansion of HCI theory and applications towards culturally inclusive design for diverse audiences in Asia.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {86},
numpages = {4},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503699,
author = {Lee, Minha and Sin, Jaisie and Laban, Guy and Kraus, Matthias and Clark, Leigh and Porcheron, Martin and Cowan, Benjamin R. and F\o{}lstad, Asbj\o{}rn and Munteanu, Cosmin and Candello, Heloisa},
title = {Ethics of Conversational User Interfaces},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503699},
doi = {10.1145/3491101.3503699},
abstract = {Building on the prior workshops on conversational user interfaces (CUIs) [2, 40], we tackle the topic of ethics of CUIs at CHI 2022. Though commercial CUI developments continue to rapidly advance, our scholarly dialogue on ethics of CUIs is underwhelming. The CUI community has implicitly been concerned with ethics, yet making it central to the growing body of work thus far has not been adequately done. Since ethics is a far-reaching topic, perspectives from philosophy, design, and engineering domains are integral to our CUI research community. For instance, philosophical traditions, e.g., deontology or virtue ethics, can guide ethical concepts that are relevant for CUIs, e.g., autonomy or trust. The practice of design through approaches like value sensitive design can inform how CUIs should be developed. Ethics comes into play with technical contributions, e.g., privacy-preserving data sharing between conversational systems. By considering such multidisciplinary angles, we come to a special topic of interest that ties together philosophy, design, and engineering: conversational disclosure, e.g., sharing personal information, transparency, e.g., as how to transparently convey relevant information in a conversational manner, and vulnerability of diverse user groups that should be taken into consideration.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {80},
numpages = {7},
keywords = {Ethics, speech interface, conversational user interface, voice user interface, CUI, intelligent personal assistants},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503579,
author = {Lovell, Emily and Buechley, Leah and Davis, James},
title = {The LilyTiny: A Case Study in Expanding Access to Electronic Textiles},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503579},
doi = {10.1145/3491101.3503579},
abstract = {The LilyTiny sewable microcontroller was created ten years ago, in an effort to make electronic textiles more accessible. At the time, e-textiles was gaining traction as a means to invite more diverse participation in computing, but financial and instructional barriers stood in the way of broader adoption. In addition, there existed a scaffolding gap between projects involving lights, batteries, and thread – and those requiring programming (i.e. leveraging the LilyPad Arduino and/or additional sensors or outputs). In an effort to expand access to electronic textiles, we designed the LilyTiny, an inexpensive, pre-programmed sewable microcontroller which controls assorted LED patterns, and which later became available for purchase through SparkFun. Alongside the LilyTiny, we released a free workshop guide for educators which details five low-cost activities that can be taught without any prior electronics experience. This paper summarizes our development of the LilyTiny and companion curriculum – and reflects on whether we met our stated goal of expanding access to electronic textiles in the decade since. We share and discuss some measures of impact, including a survey of derivative products and a multi-year analysis of sales data from the LilyTiny’s sole distributor SparkFun Electronics.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {25},
numpages = {8},
keywords = {LilyPad Arduino, Electronic textiles, LilyTiny, computational textiles, LilyTwinkle, open hardware, K-12 education, curriculum, computer science education, broadening participation, e-textiles, gender and diversity},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503578,
author = {Pietil\"{a}, Iikka and L\"{a}hde, Miia and Varsaluoma, Jari and V\"{a}\"{a}n\"{a}nen, Kaisa},
title = {EParticipation for Supporting Societal Participation Self-Efficacy and Lowering the Thresholds of Societal Participation: Case Virtual Council},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503578},
doi = {10.1145/3491101.3503578},
abstract = {While eParticipation platforms have been developed extensively, there is a lack of insight into how they support societal participation. People's beliefs in their capabilities are a relevant component in human action, also affecting the motivation to participate. In this paper, we report the results of a study on the possibilities of an eParticipation platform to a) enhance the users’ self-efficacy in the context of societal participation, and b) lower the threshold of societal participation. Altogether, 34 young people from various backgrounds participated in Virtual Council field tests to collaborate on the Climate Change Act in Finland. The results suggest that eParticipation platforms can enhance the societal participation self-efficacy of youths that initially have less experience participating in societal issues. Furthermore, the threshold of participation can be lowered after using the eParticipation platform. The paper adds to the growing discussion on connections between youths use of digital services and societal participation.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {31},
numpages = {8},
keywords = {societal participation, self-efficacy, eParticipation, Virtual Council},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503570,
author = {Khan, Vassilis-Javed and Kalligas, Kouris and Dumi Sigalas, Damianos and Sintoris, Christos},
title = {A B2C Bias for the B2B World: A Case Study of Employees’ and Customers’ UX of a B2B e-Commerce Site},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503570},
doi = {10.1145/3491101.3503570},
abstract = {In our evaluation of the B2B e-commerce site of a global manufacturing company we conducted a user test with employees and customers. We found statistically significant differences in usability, user experience and NPS metrics between employees and customers, with the employees being more critical compared to the customers. We postulate and present some evidence that this difference is due to employees implicitly comparing B2B with B2C e-commerce sites and therefore expecting the experience of a B2C site for a B2B site. Such a comparison, fosters a bias, which has implications for businesses that host B2B e-commerce sites. We conclude by sketching recommendations for practitioners on how to go about such a bias.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {24},
numpages = {7},
keywords = {Customers, Employees, NPS, differences between user types, Pulp and paper industry, Usability, UX, B2B e-commerce, Coworkers},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503569,
author = {Razi, Afsaneh and Alsoubai, Ashwaq and Kim, Seunghyun and Naher, Nurun and Ali, Shiza and Stringhini, Gianluca and De Choudhury, Munmun and Wisniewski, Pamela J.},
title = {Instagram Data Donation: A Case Study on Collecting Ecologically Valid Social Media Data for the Purpose of Adolescent Online Risk Detection},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503569},
doi = {10.1145/3491101.3503569},
abstract = {In this work, we present a case study on an Instagram Data Donation (IGDD) project, which is a user study and web-based platform for youth (ages 13-21) to donate and annotate their Instagram data with the goal of improving adolescent online safety. We employed human-centered design principles to create an ecologically valid dataset that will be utilized to provide insights from teens’ private social media interactions and train machine learning models to detect online risks. Our work provides practical insights and implications for Human-Computer Interaction (HCI) researchers that collect and study social media data to address sensitive problems relating to societal good.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {39},
numpages = {9},
keywords = {Adolescents, Privacy, Data Collection, Social Media Data, Dataset, Teens, online safety},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503566,
author = {Homola, Barnab\'{a}s and Sheldon, Isabella and Ago, Stela and Mariani, Milton and Hansen, John Paulin},
title = {Prototyping Exoskeleton Interaction for Game-Based Rehabilitation},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503566},
doi = {10.1145/3491101.3503566},
abstract = {Exoskeletons are increasingly used for rehabilitation. To support the design of new and engaging ways of interacting with an exoskeleton, we have developed a low-cost toolkit that interfaces a LEGO Technic arm exoskeleton with serious gaming. The toolkit enables easy modifications and options for the integration of a range of sensors. Additionally, it can be applied for use in gaming via a screen display or virtual reality (VR) systems. The toolkit provides real-time data streaming valuable for researchers and clinicians to analyze how the exoskeleton is being used. We present two case studies with the exoskeleton being used as an input and output interface for serious gaming.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {29},
numpages = {6},
keywords = {Human-Computer Interaction, Body Ownership, Rehabilitation, Game design, Human-Robot Interaction, Exoskeletons, Prototyping, Gamification, Assistive Robotics},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503555,
author = {Dickinson, Rod and Semertzidis, Nathan and Mueller, Florian Floyd},
title = {Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503555},
doi = {10.1145/3491101.3503555},
abstract = {As our relationship with machines becomes evermore intimate, we observe increasing efforts in the quantification of human emotion, which has historically generated unintended consequences. We acknowledge an amplification of this trend through recent technological developments that aim toward human-computer integration, and explore the dark patterns that may arise for integrating emotions with machinic processes through “machine_in_the_middle”. Machine_in_the_middle is an interactive system in which a participant wears an electroencephalographic headset, and their neural activity is analysed to ascertain an approximation of their emotional state. Using electrical muscle stimulation their face is animated into an expression that corresponds with the output of the emotional recognition system. Through our work, we contribute the insight of three possible dark patterns that might emerge from emotional integration, including: reductionism of human emotion, disruptions of agency, and parasitic symbiosis. We hope that these insights inspire researchers and practitioners to approach human-computer integration more cautiously.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {43},
numpages = {7},
keywords = {Media Art, EEG, Emotion detection, Brain-computer interface, Electrical Muscle Stimulation},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503553,
author = {Cura, Robin and Beaumont, Am\'{e}lie and Beuscart, Jean-Samuel and Coavoux, Samuel and Latreille de Fozi\`{e}res, No\'{e} and Le Bigot, Brenda and Renisio, Yann and Moussallam, Manuel and Louail, Thomas},
title = {Uplifting Interviews in Social Science with Individual Data Visualization: The Case of Music Listening},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503553},
doi = {10.1145/3491101.3503553},
abstract = {Collecting accurate and fine-grain information about the music people like, dislike and actually listen to has long been a challenge for sociologists. As millions of people now use online music streaming services, research can build upon the individual listening history data that are collected by these platforms. Individual interviews, in particular, can benefit from such data, by allowing the interviewers to immerse themselves in the musical universe of consenting respondents, and thus ask them contextualized questions and get more precise answers. Designing a visual exploration tool allowing such an immersion is however difficult, because of the volume and heterogeneity of the listening data, the unequal “visual literacy” of the prospective users, or the interviewers’ potential lack of knowledge of the music listened to by the respondents. In this case study we discuss the design and evaluation of such a tool. Designed with social scientists, its purpose is to help them in preparing and conducting semi-structured interviews that address various aspects of the listening experience. It was evaluated during thirty interviews with consenting users of a streaming platform in France.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {23},
numpages = {9},
keywords = {computational social science, individual interviews, music streaming data, personal data visualization},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3503550,
author = {Gannon, Erin and Chaparro, Barbara},
title = {Numeric Forced Rank: A Lightweight Method for Comparison and Decision-Making},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3503550},
doi = {10.1145/3491101.3503550},
abstract = {Comparing products, features, brands, or ideas relative to one another is a common goal in user experience (UX) and market research. While Likert-type scales and ordinal stack ranks are often employed as prioritization methods, they are subject to several psychometric shortcomings. We introduce the numeric forced rank, a lightweight approach that overcomes some of the limitations of standard methods and allows researchers to collect absolute ratings, relative preferences, and subjective comments using a single scale. The approach is optimal for UX and market research, but is also easily employed as a structured decision-making exercise outside of consumer research. We describe how the numeric forced rank was used to determine the name of a new Google Cloud Platform (GCP) feature, present the findings, and make recommendations for future research.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {22},
numpages = {4},
keywords = {Decision-making, Rank, Comparison, Prioritization},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519910,
author = {Vuong, Tung and Andolina, Salvatore and Jacucci, Giulio and Daee, Pedram and Klouche, Khalil and Sj\"{o}berg, Mats and Ruotsalo, Tuukka and Kaski, Samuel},
title = {EntityBot: Actionable Entity Recommendations for Everyday Digital Task},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519910},
doi = {10.1145/3491101.3519910},
abstract = {Our everyday digital tasks require access to information from a wide range of applications and systems. Although traditional search systems can help find information, they usually operate within one application (e.g., email client or web browser) and require the user’s cognitive effort and attention to formulate proper search queries. In this paper, we demonstrate EntityBot, a system that proactively provides useful and supporting entities across application boundaries without requiring explicit query formulation. Our methodology is to exploit the context from screen frames captured every 2 seconds to recommend relevant entities for the current task. Recommendations are not restricted to only documents but include various kinds of entities, such as applications, documents, contact persons, and keywords representing the tasks. Recommendations are actionable, that is, a user can perform actions on recommended entities, such as opening documents and applications. The EntityBot also includes support for interactivity, allowing the user to affect the recommendations by providing explicit feedback on the entities. The usefulness of entity recommendations and their impact on user behavior has been evaluated in a user study based on real-world tasks. Quantitative and qualitative results suggest that the system had an actual impact on the tasks and led to high user satisfaction.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {208},
numpages = {4},
keywords = {user intent modeling, real-world tasks, Proactive information retrieval},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519900,
author = {Streli, Paul and Jiang, Jiaxi and Fender, Andreas Rene and Meier, Manuel and Romat, Hugo and Holz, Christian},
title = {Demonstrating TapType for Mobile Ten-Finger Text Entry Anywhere},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519900},
doi = {10.1145/3491101.3519900},
abstract = {We demonstrate a mobile text entry system that brings full-size ten-finger typing to everyday surfaces, allowing users to type anywhere. Our wearable wristband TapType integrates accelerometers that sense vibrations arising from finger taps against a passive surface, from which our Bayesian neural network estimates a probability distribution over the fingers of the hand. Given a pre-defined key-finger mapping, our text entry decoder fuses these predictions with the character priors of an n-gram language model to decode the input text entered by the user. TapType combines high portability with sustained rapid bimanual input across the full space, which we demonstrate at the example of supplementing text input on mobile touch devices, in eyes-free scenarios using audio feedback, and in a situated Mixed Reality scenario to enable typing outside visual control with passive haptic feedback.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {195},
numpages = {4},
keywords = {mobile text entry, Bayesian inference, invisible interfaces, virtual reality, Bayesian neural network, n-gram language model},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519897,
author = {Li, Jiabao and Wu, Laobai and Wu, Wenying and Wang, Lu and Zhu, Min},
title = {Unfinished Farewell},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519897},
doi = {10.1145/3491101.3519897},
abstract = {As COVID-19 spreads across the globe and the number of deaths continues to rise, the heartbreaking experiences are being replaced by collective mourning. As German journalist and pacifist Kurt Tukholsky once said: “The death of one man is a tragedy, the death of millions is a statistic”. When we look back at the help-seeking posts of those who were lost, those who died of unconfirmed COVID-19 testing reports; those who committed suicide out of despair; those whose life-saving medical equipment were being taken away and those who lost their lives due to overwork and infection from their patients... Many of them were not included in the official statistics, and they are likely to be forgotten over time. They were not being treated fairly when they were alive, and they were not being mentioned after they passed away. We spoke to one of those families. One daughter said: “After this pandemic, who will remember someone such as my mother – she had nowhere to go for medical treatment; she was rejected by the hospital, and she had to die at home?” This is one of the reasons why we built this online platform. We want to document as many people who have left us because of the pandemic as possible. Our website also includes the help-seeking information these people posted before they passed away. These are the evidences they have left in a particular moment in this pandemic. We hope to provide a space for family members to express their grief and for the public to mourn the dead. Behind every number is a life. ”Unfinished Farewell” can be viewed at www.farewell.care and www.jiabaoli.org/covid19},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {174},
numpages = {3},
keywords = {pandemic, data visualization, interactive web art, covid-19},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519877,
author = {Guo, Ge and Leshed, Gilly and Pinch, Trevor and Evan Green, Keith},
title = {SocialStools: A Playful, Socio-Spatial Interface for Fostering Togetherness Across Strangers},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519877},
doi = {10.1145/3491101.3519877},
abstract = {Leveraging the human propensity for embodied interaction, SocialStools is a socio-spatial interface that facilitates playful social interactions across strangers in a physical space, fostering togetherness. Three stools on caster wheels generate sound and image around them in response to sitting on them, and moving and rotating relative to each other. In this paper, we identify the challenges of stranger interactions, introduce our cyber-physical system, and describe and demonstrate three interaction situations: sitting, moving closer and away from each other, and rotating to face or turn away from each other. By translating these interactions into visual and auditory effects, we explore the possibilities of merging the socio-physical world with a digital system to create unique social affordances for interpersonal interactions that foster togetherness. Our demonstration transforms three strangers into a trio of sound-and-image makers interacting through creative, embodied play.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {173},
numpages = {5},
keywords = {Ludic Design, Projection Mapping, Computer-Mediated Communication, Interaction Proxemics, Human-human Interaction},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519872,
author = {Schmid, Andreas and Heckelbacher, Lorenz and Wimmer, Raphael},
title = {Extracting Handwritten Annotations from Printed Documents Via Infrared Scanning},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519872},
doi = {10.1145/3491101.3519872},
abstract = {Despite ever improving digital ink and paper solutions, many people still prefer printing out documents for close reading, proofreading, or filling out forms. However, in order to incorporate paper-based annotations into digital workflows, handwritten text and markings need to be extracted. Common computer-vision and machine-learning approaches require extensive sets of training data or a clean digital version of the document. We propose a simple method for extracting handwritten annotations from laser-printed documents using multispectral imaging. While black toner absorbs infrared light, most inks are invisible in the infrared spectrum. We modified an off-the-shelf flatbed scanner by adding a switchable infrared LED to its light guide. By subtracting an infrared scan from a color scan, handwritten text and highlighting can be extracted and added to a PDF version. Initial experiments show accurate results with high quality on a test data set of 93 annotated pages. Thus, infrared scanning seems like a promising building block for integrating paper-based and digital annotation practices.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {363},
numpages = {6},
keywords = {annotation extraction, multispectral imaging, computer vision},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519846,
author = {James, Meetha Nesam and Ranasinghe, Nimesha and Tang, Anthony and Oehlberg, Lora},
title = {Watch Your Flavors: Augmenting People’s Flavor Perceptions and Associated Emotions Based on Videos Watched While Eating},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519846},
doi = {10.1145/3491101.3519846},
abstract = {People engage in different activities while eating alone, such as watching television or scrolling through social media on their phones. However, the impacts of these visual contents on human cognitive processes, particularly related to flavor perception and its attributes, are still not thoroughly explored. This paper presents a user study to evaluate the influence of six different types of video content (including nature, cooking, and a new food video genre known as mukbang) on people’s flavor perceptions in terms of taste sensations, liking, and emotions while eating plain white rice. Our findings revealed that the participants’ flavor perceptions are augmented based on different video content, indicating significant differences in their perceived taste sensations (e.g., increased perception of salty and spicy sensations). Furthermore, potential future implications are revealed to promote digital commensality and healthier eating habits.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {429},
numpages = {8},
keywords = {Emotions, Taste Sensations, Food Videos, Liking, Flavor Perception, Human-Food Interaction, Mukbang},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519826,
author = {Elagroudy, Passant and Saleh, Mennatallah and Sturm, Christian and Schmidt, Albrecht},
title = {How Do Users Expect Their Smart Memory Vaults to Utilize Their Shared Memories?},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519826},
doi = {10.1145/3491101.3519826},
abstract = {Social media (SM) is a popular accessible form of smart memory vaults. Prior work shows that users are still unable to understand how their shared memories are used by smart systems to create Smart Interactions involving Personal Memories (SIPMs). This can lead to negative social repercussions such as cyberbullying. This work investigates the most memorable SIPMs on Facebook for Egyptian users and their impact on platform usage. We conducted an online survey (N=53) requesting critical incident reports about surprising Facebook SIPMs. The most remembered SIPMs were: customizing advertisements, cuing offline interactions, sharing data with third parties and personalizing the newsfeed. Our results suggest that SIPMs, particularly customized advertisements act as ambient memory augmentation solutions to the users’ shared memories. Additionally, negative platform perception does not necessarily translate into reduction of platform usage. Our work inspires the discussion about users expectations towards ambient usage of their data on smart memory vaults.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {448},
numpages = {6},
keywords = {user experience, critical incident report, social media, affect, privacy, advertisements, personalization, memory vaults, informed consent},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519813,
author = {Chan, Jackie and Atreyasa, Aditi and Chancellor, Stevie and Chandrasekharan, Eshwar},
title = {Community Resilience: Quantifying the Disruptive Effects of Sudden Spikes in Activity within Online Communities},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519813},
doi = {10.1145/3491101.3519813},
abstract = {Online communities often experience some form of crisis. Regardless of whether these communities are small groups or entire platforms, the ability to handle disruptions during volatile periods signifies the resilience of a community. In this paper, we analyze the effects of a specific type of crisis event on Reddit: sudden spikes in attention received by a community due to a post from the subreddit hitting r/popular—the default feed that aggregates the most popular content on Reddit. Our results show that r/popular is a source of potential disruptions due to the higher number of comments, authors, and especially removed comments found compared to threads that do not reach r/popular. When looking at r/popular’s effects across subreddits, large communities’ commenting and posting behaviors were less impacted by r/popular threads compared to smaller communities. However, similar-sized subreddits had substantial variations in how their commenting and posting activities were influenced by an r/popular thread. Understanding the causal factors behind these differences has implications for online governance, as well as fostering resilient and healthy communities.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {339},
numpages = {8},
keywords = {online communities, moderation, Reddit, resilience},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519804,
author = {Saad, Alia and Gruenefeld, Uwe and Mecke, Lukas and Koelle, Marion and Alt, Florian and Schneegass, Stefan},
title = {Mask Removal Isn’t Always Convenient in Public! – The Impact of the Covid-19 Pandemic on Device Usage and User Authentication},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519804},
doi = {10.1145/3491101.3519804},
abstract = {The ongoing Covid-19 pandemic has impacted our everyday lives and demands everyone to take countermeasures such as wearing masks or disinfecting their hands. However, while previous work suggests that these countermeasures may profoundly impact biometric authentication, an investigation of the actual impact is still missing. Hence, in this work, we present our findings from an online survey (n=334) on experienced changes in device usage and failures of authentication. Our results show significant changes in personal and shared device usage, as well as a significant increase in experienced failures when comparing the present situation to before the Covid-19 pandemic. From our qualitative analysis of participants’ responses, we derive potential reasons for these changes in device usage and increases in authentication failures. Our findings suggest that making authentication contactless is only one of the aspects relevant to encounter the novel challenges caused by the pandemic.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {218},
numpages = {7},
keywords = {mobile devices, Covid-19, authentication, usable security, biometrics},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519791,
author = {Popov, Vitaliy and Chen, Xinyue and Kemp, Michael and Sandhu, Gurjit and Kantor, Taylor and Mateju, Natalie and Wang, Xu},
title = {Towards Supporting Intraoperative Coordination and Entrustment in Surgical Faculty-Resident Dyads: Looking Together ≠ Seeing the Same Thing},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519791},
doi = {10.1145/3491101.3519791},
abstract = {Laparoscopic surgeries require a high degree of visuo-spatial coordination between attending and resident surgeons. The challenge is intensified when surgeons communicate verbally using visual cues. Most prior work in the space supports attending surgeons to give clearer instructions to residents. However, in order to achieve intraoperative success, shared understanding, coordination and trust between faculty-resident dyads is essential. Our work focuses on unpacking both attending and resident surgeons’ experiences during intraoperative operations. We perform an interview study with 6 attending and 3 resident surgeons, in which we ask participants to share their thoughts on the utility and feasibility of capturing surgical dyads’ joint visual attention (JVA) during live surgeries. We find that attending and resident surgeons have contrasting and complementary views about autonomy, communication and coordination during surgeries. We also see positive attitudes towards capturing surgeons’ visual attention during live surgeries and using the data to support communication, coordination and instruction.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {326},
numpages = {6},
keywords = {Intraoperation Coordination, Surgical training, Joint Visual Attention, Surgical education},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519775,
author = {Nilsson, Tommy and Rometsch, Flavie and Casini, Andrea Emanuele Maria and Guerra, Enrico and Becker, Leonie and Treuer, Andreas and de Medeiros, Paul and Schnellbaecher, Hanjo and Vock, Anna and Cowley, Aidan},
title = {Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case Study},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519775},
doi = {10.1145/3491101.3519775},
abstract = {The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to visualize and interactively simulate the unique lunar environment makes it a potentially powerful design tool during the early development stages of EL3, as well as other relevant technologies. Based on input from the EL3 development team, we have produced a VR-based operational scenario featuring a hypothetical configuration of the lander. Relying on HCI research methods, we have subsequently evaluated this scenario with relevant experts (n=10). Qualitative findings from this initial pilot study have demonstrated the usefulness of VR as a design tool in this context, but likewise surfaced a number of limitations in the form of potentially impaired validity and generalizability. We conclude by outlining our future research plan and reflect on the potential use of physical stimuli to improve the validity of VR-based simulations in forthcoming design activities.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {229},
numpages = {7},
keywords = {human factors, virtual reality, ergonomics, aerospace engineering, human spaceflight},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519767,
author = {Im, Hyerin and Kim, Taewan and Jung, Eunhee and Ku, Bonhee and Baek, Seungho and Lee, Tak Yeon},
title = {Virfie: Virtual Group Selfie Station for Remote Togetherness},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519767},
doi = {10.1145/3491101.3519767},
abstract = {Selfies have become a prominent means of online communication. Group selfies, in particular, encourage people to represent their identity as part of the group and foster a sense of belonging. During the COVID-19 pandemic, video conferencing systems are used as a tool for group selfies. However, conventional systems are not ideal for group selfies due to the rigidness of grid-based layout, information overload, and lack of eye contact. To explore design opportunities and needs for a novel virtual group selfie platform, we conducted a participatory design, and identified three characteristics of virtual group selfie scenarios, “context with narratives”, “interactive group tasks”, and “capturing subtle moments.” We implemented Virfie, a web-based platform that enables users to take group selfies with embodied social interaction, and to create and customize selfie scenarios using a novel JSON specification. In order to validate our design concept and identify usability issues we conducted a user study. Feedbacks from the study participants suggest that Virfie is effective at strengthening social interaction and remote togetherness.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {382},
numpages = {6},
keywords = {Participatory design, Remote togetherness, Video conferencing, Virtual group selfie, Social bonds},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519759,
author = {Liu, Xin and Han, Bo and Zheng, Clement and Yen, Ching Chiuan},
title = {Tribo Tribe: Triboelectric Interaction Sensing with 3D Physical Interfaces},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519759},
doi = {10.1145/3491101.3519759},
abstract = {This research introduces “Tribo Tribe”, a technique for fabricating 3D tangible interactive interfaces capable of sensing movement inputs through ubiquitous materials. Tribo Tribe is built on the working principle of Triboelectric Nanogenerators (TENG) to enable self-powered sensing to 3D systems. We introduce a tool kit that facilitates designers and makers to easily customise both prototyping and sensing through TENG technology. We also demonstrate four design possibilities for different fields to illustrate how Tribo Tribe can instrument TENG into 3D physical interactive prototypes (Figure 1).},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {272},
numpages = {6},
keywords = {Tangible Interaction, TENG, 3D Systems, ubiquitous materials., Self-powered Sensing},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519749,
author = {Sachan, Manjul Singh and Peiris, Roshan L},
title = {Designing Augmented Reality Based Interventions to Encourage Physical Activity During Virtual Classes},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519749},
doi = {10.1145/3491101.3519749},
abstract = {This paper presents an exploratory study of designing augmented reality (AR) based interventions to encourage physical activity among students attending virtual classes. We conducted a focus group study with four HCI students to understand the current behaviour of students during breaks between classes. Based on these insights we designed two AR interventions: AR Exergame, an interactive game that requires the user to move their hands to grab virtual apples; AR micro-movements, a method that requires the user to switch to a different physical space when starting a new virtual class. These AR interventions were aimed at encouraging students to perform micro-activities in between virtual classes, i.e. small non-strenuous activities. The effectiveness of these methods to reduce video conferencing fatigue, a.k.a Zoom fatigue, and also to compare it with the students current methods was tested through a user study with six participants.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {324},
numpages = {6},
keywords = {AR, Zoom fatigue, interventions},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519710,
author = {Vatavu, Radu-Daniel},
title = {Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer Interaction},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519710},
doi = {10.1145/3491101.3519710},
abstract = {We revisit the foundational principles of Ambient Intelligence (AmI) and Augmented Reality (AR) environments to discuss the perspective that AmI and AR feature the same vision of computing, as intuited at their origins, despite their recent development into what may appear as two distinct areas of scientific investigation. We focus on three concepts core to both AmI and AR, on which we capitalize to argue that a significant philosophical overlap exists between their visions: (1) the concept of an environment that undergoes a form of augmentation, (2) the indispensable process of an integration involving the environment, and (3) the emergence of a specific form of media congruent with the characteristics of the environment in which they are created, transmitted, and consumed. We draw implications for the science and practice of Human-Computer Interaction regarding new interactive environments enabled by the technologies of AmI and AR used conjointly.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {362},
numpages = {8},
keywords = {smart environments, Ambient intelligence, theory, mixed reality, interactive environments, human-computer interaction, visions of computing, augmented reality, ubiquitous computing},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519709,
author = {Savino, Gian-Luca},
title = {Improving Agent-Based Route Predictions for As-The-Crow-Flies Navigation},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519709},
doi = {10.1145/3491101.3519709},
abstract = {Mobile navigation has become a ubiquitous technology through mobile devices and smartphones. One of these devices’ most-used navigation methods is the turn-by-turn method, first used in car-based navigation systems. However, pedestrians and cyclists increasingly use other methods such as the as-the-crow-flies (ATCF) navigation method instead of the classical turn-by-turn navigation. Instead of giving fixed instruction, ATCF navigation only indicates the straight-line direction to the destination and users have to make their own decision when and where to turn. In this paper, we improve the route predictions for such alternative navigation methods as ATFC by incorporating a model on users’ angle estimation error. We show that the route predictions are closer to actual human navigation behavior than methods proposed in related work.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {223},
numpages = {6},
keywords = {navigation, as-the-crow-flies, agent, simulation, routing},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519703,
author = {Hengesbach, Nicole},
title = {Undoing Seamlessness: Exploring Seams for Critical Visualization},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519703},
doi = {10.1145/3491101.3519703},
abstract = {While seamful design has been part of discourses and work within HCI contexts for some time, it has not yet been fully explored in data visualization design. At the same time, critics of visualization have been arguing that the representation of data as contextual, contingent, relational, partial, heterogeneous, and situated is currently lacking in visualization. Seamful visualization promises a fresh perspective on visualization design as we seek to find more expressive encodings and novel approaches to representing data that acknowledge their wider qualities and limitations. By consulting seams in other realms and exploring existing seams and seamfulness in visualization, this paper offers a foundation for conceptualizing seamful visualization, points towards the value of seams and seamfulness in critical visualization, and proposes principles for engaging with seamful visualization in practice and research.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {364},
numpages = {7},
keywords = {seamful design, seamful visualization, critical visualization, data visualization},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519695,
author = {Fortin, Pascal E. and Cooperstock, Jeremy},
title = {Understanding Smartphone Notifications’ Activity Disruption via In Situ Wrist Motion Monitoring},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519695},
doi = {10.1145/3491101.3519695},
abstract = {The disruptive nature of smartphone notifications and their negative impact on users’ productivity are well documented. The majority of these results either originate from controlled laboratory studies, or protocols relying on subjective self-reporting, reducing their ecological validity. This paper presents results from a full day in situ study investigating the impact of perceiving one’s smartphone notifications on wrist motion patterns. Through this objective behavioral assessment, we document for the first time the manifestations of notification-induced disruption outside of the lab, independently of user activity and without the need for self-reporting. We identified a decrease in wrist motion activity following the presentation of a notification while the participant was engaged in higher intensity activities, independently of whether the notification is immediately attended to. These findings provide objective support for the claim that notifications have as much potential for disruption when merely perceived as they do when the user actually responds to them.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {405},
numpages = {6},
keywords = {perception, Notifications, wrist motion, in situ study, smartphone addiction},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519691,
author = {Meteriz Y\'{y}ld\'{y}ran, \"{U}lk\"{u} and Y\'{y}ld\'{y}ran, Necip Faz\'{y}l and Mohaisen, David},
title = {AcousticType: Smartwatch-Enabled Cross-Device Text Entry Method Using Keyboard Acoustics},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519691},
doi = {10.1145/3491101.3519691},
abstract = {The integration of various technologies with our daily lives, such as smartwatches, smartphones, smart TVs, etc. has proven beneficial. However, the HCI community is still in search for more intuitive text entry methods for smart devices. In this study, we explore a new text entry method—AcousticType for smart devices where a smartwatch is leveraged to infer what a user is typing on a physical keyboard employing the acoustic signals as a secondary input mechanism. AcousticType employs four modules: Noise Cancelling, Keystroke Detection, Key Identification and Word Correction. Our results show AcousticType recovers up to 98% of the typed text. We also showed that utilizing the noise cancellation, AcousticType is robust to the changes in the environment, which further boosts the practicality. The findings are promising and call for further investigation into new types of text entry methods that utilize acoustic signals to cope with the usability issues in smart devices.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {352},
numpages = {7},
keywords = {Smartwatch-enabled HCI, Cross-device interaction, Text entry methods for smart devices},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519690,
author = {Liu, Yunxing and Martens, Jean-Bernard},
title = {Conversation-Based Hybrid User Interface for Structured Qualitative Survey: A Pilot Study Using Repertory Grid},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519690},
doi = {10.1145/3491101.3519690},
abstract = {Conversational user interfaces (CUIs) have the potential to substantially influence current practice in diverse application fields, one important example being the way in which online surveys are conducted. Currently, CUIs are mainly applied to help improve the user experience with quantitative surveys. We describe the development of a Hybrid User Interface (HUI) prototype that combines a Graphical User interface (GUI) and a CUI to conduct a fully automated but structured qualitative survey according to the Repertory Grid Technique (RGT). This paper describes a pilot study that we conducted to inform the design of the HUI and to converge to a prototype that is sufficiently mature and robust to be used in a more extensive follow-up study. Our experiences with developing this HUI may help others avoid pitfalls and profit from the tools and lessons we have learned as part of our design process.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {250},
numpages = {8},
keywords = {conversational user interface, repertory grid, chatbot, hybrid user interface},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519686,
author = {Letter, Maximilian and Wolf, Katrin},
title = {Tangible Version Control: Exploring a Physical Object’s Alternative Versions},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519686},
doi = {10.1145/3491101.3519686},
abstract = {In iterative physical object creation, only the latest design state is manifested in the physical artifact, while information about previous versions are lost. This makes it challenging to keep track of changes and developments in iterative physical design. In this paper, we propose the concept of Tangible Version Control (TVC), inspired by the visualizations of traditional version control systems. In TVC, the real-world artifact itself is used for exploring its alternative versions in physical space, while comparisons to an alternative version are displayed seamlessly on the artifact with the use of augmented reality. Our implementation of TVC includes three different comparison modes, namely SideBySide, Overlay, and Differences. Furthermore, we discuss the anticipated use, opportunities, and challenges of using TVC in the future for individual users as well as for asynchronous collaborative work.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {427},
numpages = {7},
keywords = {Version Control, Asynchronous Collaboration, Seamless Interaction, Augmented Reality, Tangible User Interface, Physical Interaction Design},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519683,
author = {Nouwens, Midas and Bagge, Rolf and Kristensen, Janus Bager and Klokmose, Clemens Nylandsted},
title = {Consent-O-Matic: Automatically Answering Consent Pop-Ups Using Adversarial Interoperability},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519683},
doi = {10.1145/3491101.3519683},
abstract = {The majority of consent pop-ups on the web do not meet the requirements for legally valid consent laid out in the General Data Protection Regulation (GDPR). In the face of a lack of enforcement, we present the browser extension Consent-O-Matic which uses adversarial interoperability to automatically answer these pop-ups based on the user’s preferences. We document how the current implementation of these pop-ups support and inhibit interoperability, focussing on the difference between static and dynamic HTML, the quality of the semantic markup, and the visibility of the system’s state; and we present the implementation of Consent-O-Matic. Lastly, we discuss the possibilities, limitations, and concerns of an adversarial approach.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {238},
numpages = {7},
keywords = {browser extension, adversarial interoperability, General Data Protection Regulation, regulatory enforcement},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519679,
author = {Dube, Tafadzwa Joseph and Johnson, Kevin and Arif, Ahmed Sabbir},
title = {Shapeshifter: Gesture Typing in Virtual Reality with a Force-Based Digital Thimble},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519679},
doi = {10.1145/3491101.3519679},
abstract = {Existing text entry techniques for virtual reality are either slow and error-prone, stationary, break immersion, or physically demanding. We present Shapeshifter, a technique that enables text entry in virtual reality by performing gestures and fluctuating contact force on any opaque diffusely reflective surface, including the human body. For this, we developed a digital thimble that users wear in their index finger. The thimble uses an optical sensor to track the finger and a pressure sensor to detect touch and contact force. In a week-long in-the-wild pilot study, Shapeshifter yielded on average 11 wpm on flat surfaces (e.g., a desk) and 9 wpm on the lap when sitting down, and 8 wpm on the palm and back of the hand when standing up in text composition tasks. A simulation study predicted a 27.3 wpm error-free text entry rate for novice users in transcription typing tasks on a desk.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {230},
numpages = {9},
keywords = {gesture typing, text entry, wearable device, gestures, sensors, fabrication},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

@inproceedings{10.1145/3491101.3519667,
author = {Cho, Eugene and Sundar, S. Shyam},
title = {Should Siri Be a Source or Medium for Ads? The Role of Source Orientation and User Motivations in User Responses to Persuasive Content from Voice Assistants},
year = {2022},
isbn = {9781450391566},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491101.3519667},
doi = {10.1145/3491101.3519667},
abstract = {As demonstrated by users’ resistance to ads on Google Home in 2017, persuasive communications from voice assistants (VAs) can be seen as inappropriate. But, they may be better received if the VAs are not the sources but mere media for ads, as happens with radio. User motives may play a role as well, with those who use VAs primarily for information resenting ads more than those who see their VAs as social companions. To test such propositions, we conducted a scenario-based user study (N = 264) in which Siri acted as either a source of ads or as a medium for delivering ads by a human spokesperson. Findings suggest that for informationally motivated users, Siri as ad source causes reactance via lowered sense of control over the interaction. On the other hand, for those with social motives, it increases social presence and positively affects user experience of the interaction.},
booktitle = {Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {414},
numpages = {7},
keywords = {Voice assistants, Smart speakers, Psychological reactance, Ad attitudes, Audio ads, Virtual agents, Social presence, Advertisement, Computers-are-social-actors (CASA)},
location = {New Orleans, LA, USA},
series = {CHI EA '22}
}

repository: HighTemplar-wjiang/Crawlers

path: /ACM-Crawler/download/acm (8).bib

repo_name: HighTemplar-wjiang/Crawlers

filename: acm (8).bib


text:
DESCRIPTION = "GTK+ widget and function libraries for gnome-mplayer"
HOMEPAGE = "http://code.google.com/p/gmtk"
SECTION = "libs"

LICENSE = "GPLv2"
LIC_FILES_CHKSUM = "file://COPYING;md5=59530bdf33659b29e73d4adb9f9f6552"

DEPENDS = "gtk+ alsa-lib glib-2.0 virtual/libx11"

SRC_URI = "http://${PN}.googlecode.com/files/${P}.tar.gz"
SRC_URI[md5sum] = "e06e9ca8d61d74910343bb3ef4348f7f"
SRC_URI[sha256sum] = "a07130d62719e8c1244f8405dd97445798df5204fc0f3f2f2b669b125114b468"

EXTRA_OECONF = "--disable-gconf --with-gio --with-alsa --enable-keystore"

inherit gettext pkgconfig autotools gconf

license: MIT

repository: ExorEmbedded/exor-workspace

license_type: permissive

repo_name: ExorEmbedded/exor-workspace

gha_language: Python

extension: bb


text:
@article{vezyDynACofProcessbasedModel2020,
 abstract = {The DynACof model was designed to model coffee agroforestry systems and study the trade-offs to e.g. optimize the system facing climate changes. The model simulates net primary productivity (NPP), growth, yield, mortality, energy and water balance of coffee agroforestry systems according to shade tree species and management. Several plot-scale ecosystem services are simulated by the model, such as production, canopy cooling effect, or potential C sequestration. DynACof uses metamodels derived from a detailed 3D process-based model (MAESPA) to account for complex spatial effects, while running fast. It also includes a coffee flower bud and fruit cohort module to better distribute fruit carbon demand over the year, a key feature to obtain a realistic competition between sinks. The model was parameterized and evaluated using a highly comprehensive database on a coffee agroforestry experimental site in Costa Rica. The fluxes simulated by the model were close to the measurements over a 5-year period (nRMSE~=~26.27 for gross primary productivity; 28.22 for actual evapo-transpiration, 53.91 for sensible heat flux and 15.26 for net radiation), and DynACof satisfactorily simulated the yield, NPP, mortality and carbon stock for each coffee organ type over a 35-year rotation.},
 author = {Vezy, Rémi and le Maire, Guerric and Christina, Mathias and Georgiou, Selena and Imbach, Pablo and Hidalgo, Hugo G. and Alfaro, Eric J. and Blitz-Frayret, Céline and Charbonnier, Fabien and Lehner, Peter and Loustau, Denis and Roupsard, Olivier},
 doi = {10.1016/j.envsoft.2019.104609},
 file = {D\:\ØneDrive\\Documents\\zotero\\Vezy et al_2020_DynACof.pdf;C\:\\Users\ězy\\Zotero\\storage\\EGYL3VU9\\S1364815219305870.html},
 issn = {1364-8152},
 journal = {Environmental Modelling & Software},
 keywords = {Crop model,GPP,MAESPA,Plant-to-plot scale},
 language = {en},
 month = {February},
 pages = {104609},
 shorttitle = {DynACof},
 title = {DynACof: A Process-Based Model to Study Growth, Yield and Ecosystem Services of Coffee Agroforestry Systems},
 volume = {124},
 year = {2020}
}

repository: VEZY/WebSite

repo_name: VEZY/WebSite

branch_name: refs/heads/master

extension: bib


text:
DESCRIPTION = "Samsung secure bootloader for Artik 5 and Artik 10 devices"
SECTION = "bootloaders"
LICENSE = "GPLv2"

LIC_FILES_CHKSUM = "file://${COMMON_LICENSE_DIR}/GPL-2.0;md5=801f80980d171dd6425610833a22dbe6"

FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"

SRC_URI_artik5 = " \
    file://bl1.bin \
    file://bl2.bin \
    file://tzsw.bin \
    "

SRC_URI_artik10 = " \
    file://bl1.bin \
    file://bl2.bin \
    file://tzsw.bin \
    "

inherit deploy

S = "${WORKDIR}"

do_patch[noexec] = "1"
do_configure[noexec] = "1"
do_compile[noexec] = "1"

do_deploy () {
    install -d ${DEPLOYDIR}
    install -m 755  ${S}/bl1.bin ${DEPLOYDIR}
    install -m 755  ${S}/bl2.bin ${DEPLOYDIR}
    install -m 755  ${S}/tzsw.bin ${DEPLOYDIR}
}

addtask deploy before do_build after do_compile

PACKAGE_ARCH = "${MACHINE_ARCH}"

repository: abandonware/meta-artik

repo_name: abandonware/meta-artik


text:
package app

import (
	"database/sql"
	"github.com/go-logr/logr"
	"github.com/gorilla/csrf"
	"github.com/gorilla/mux"
	"github.com/rs/cors"
	"github.com/urfave/negroni"
	"os"
	"{{shortName}}/assets"
	authenticationHandlers "{{shortName}}/authentication/handlers"
	"{{shortName}}/config"
	"{{shortName}}/core/database"
	"{{shortName}}/core/sessions"
	"{{shortName}}/members"
	membersHandlers "{{shortName}}/members/handlers"
	serverHandlers "{{shortName}}/server/handlers"
	sessionHandlers "{{shortName}}/session/handlers"
	"time"
)

func StartApplication(logger logr.Logger, configPath string, n *negroni.Negroni) *sql.DB {
	config.LoadConfiguration(logger, configPath)

	db, err := database.ConnToDB(config.DataBase.GetURL())
	if nil != err {
		logger.Error(err, "Fail connect to db")
		os.Exit(1)
	}

	sessionsStore, err := sessions.NewStore(db, config.Session.Secret)
	if nil == err {
		logger.Info("Create pg session store")
	} else {
		logger.Error(err, "Fail create pg session store")
		os.Exit(1)
	}
	// Run a background goroutine to clean up expired sessions from the database.
	defer sessionsStore.StopCleanup(sessionsStore.Cleanup(time.Minute * 5))

	err = members.CreateMemberStructure(db)
	if nil != err {
		logger.Error(err, "Fail create members table")
		os.Exit(1)
	} else {
		logger.Info("Create members table")
	}

	logger.Info("Allowed domains", "domains", config.Server.AllowedDomains)

	CSRF := csrf.Protect(
		[]byte("32-byte-long-auth-key"),
		csrf.RequestHeader("X-CSRF-Token"),
		csrf.CookieName("{{ shortName }}_csrf"),
		csrf.Secure(false), // Disabled for localhost non-https debugging
	)

	c := cors.New(cors.Options{
		AllowedOrigins:   config.Server.AllowedDomains,
		AllowedMethods:   []string{"PUT", "POST", "GET", "DELETE"},
		AllowCredentials: true,
		AllowedHeaders:   []string{"X-CSRF-Token", "Content-Type"},
		ExposedHeaders:   []string{"X-CSRF-Token", "Content-Type"},
		// Enable Debugging for testing, consider disabling in production
		Debug: false,
	})

	r := mux.NewRouter()

	// Authentication Routes
	r.HandleFunc("/api/csrftoken", sessionHandlers.NewCsrfTokenHandler(logger)).Methods("GET")
	r.HandleFunc("/api/login", authenticationHandlers.NewLoginHandler(logger, sessionsStore, db)).Methods("POST")
	r.HandleFunc("/api/logout", authenticationHandlers.NewLogoutHandler(logger, sessionsStore)).Methods("POST")

	// Session Routes
	r.HandleFunc("/api/validsession", sessionHandlers.NewValidSessionHandler(logger, sessionsStore)).Methods("GET")

	// Member CRUD routes
	{{#if signupEnabled}}
	r.HandleFunc("/api/members", membersHandlers.NewSignupHandler(logger, db, sessionsStore)).Methods("POST")
	{{/if}}
	r.HandleFunc("/api/members/email", membersHandlers.NewUpdateEmailHandler(logger, db, sessionsStore)).Methods("PUT")
	r.HandleFunc("/api/members/name", membersHandlers.NewUpdateNameHandler(logger, db, sessionsStore)).Methods("PUT")
	r.HandleFunc("/api/members/password", membersHandlers.NewUpdatePasswordHandler(logger, db, sessionsStore)).Methods("PUT")

	// Superuser sections
	r.HandleFunc("/api/admin/members", membersHandlers.NewListHandler(logger, db, sessionsStore)).Methods("GET")
	r.HandleFunc("/api/admin/members", membersHandlers.NewCreateHandler(logger, db, sessionsStore)).Methods("POST")
	r.HandleFunc("/api/admin/members/{id:[0-9]+}", membersHandlers.NewUpdateHandler(logger, db, sessionsStore)).Methods("PUT")
	r.HandleFunc("/api/admin/members/{id:[0-9]+}/password", membersHandlers.NewResetPasswordHandler(logger, db, sessionsStore)).Methods("PUT")
	r.HandleFunc("/api/admin/members/{id:[0-9]+}", membersHandlers.NewDeleteHandler(logger, db, sessionsStore)).Methods("DELETE")
	r.HandleFunc("/api/admin/server-info", serverHandlers.NewInfoHandler(logger, sessionsStore)).Methods("GET")

	// Resources
	spaHandler := assets.NewHandler(logger, sessionsStore)
	r.PathPrefix("/").Handler(spaHandler)

	// Middleware
	n.Use(c)
	n.UseHandler(CSRF(r))

	return db
}

repository: sham-ui/sham-ui-cli

repo_name: sham-ui/sham-ui-cli

gha_license_id: MIT

gha_language: JavaScript

extension: go


text:
/**
*
* Arquivo: src/repositories/planetRepository.js
* Autor: Alessio Paiva Bertolini
* Descrição: Classe responsável pelo acesso ao banco
*
*/

const PlanetModel = require('../models/planetModel')

class PlanetRepository {

    constructor(){
        this.planetModel = PlanetModel
    }

    async create(req){
        return this.planetModel.create(req)
    }

    async getAll(){
        const query = this.planetModel.find()

        const promise = query.exec()

        return promise
    }

    async findByName(req){
        const name = req

        const query = this.planetModel.find({"name": {$regex: '^' + name, $options: 'i'}})

        const promise = query.exec()

        return promise
    }

    async findById(req, res){
        const id = req

        const query = this.planetModel.find({_id: id})

        const promise = query.exec()

        return promise
    }

    async deleteOne(req, res){
        const id = req

        const query = this.planetModel.deleteOne({_id: id})

        const promise = query.exec()

        return promise
    }
}

module.exports = PlanetRepository

license: ISC

extension: js


text:
require xorg-app-common.inc
#PE = "1"

DESCRIPTION = "tiny window manager"

DEPENDS += " virtual/libx11 libxext libxt libxmu"

ALTERNATIVE_PATH = "${bindir}/twm"
ALTERNATIVE_NAME = "x-window-manager"
ALTERNATIVE_LINK = "${bindir}/x-window-manager"
ALTERNATIVE_PRIORITY = "1"

#
# meta-debian
#
inherit debian-package

LICENSE = "MIT"
LIC_FILES_CHKSUM = "file://COPYING;md5=4c6d42ef60e8166aa26606524c0b9586"
DEBIAN_SECTION = "x11"
DPR = "r0"
DEBIAN_PATCH_TYPE = "quilt"

SRC_URI += "file://twmrc"

do_install_append() {
	install -d ${D}/root/
	install -m 0644 ${WORKDIR}/twmrc ${D}/root/.twmrc
}
FILES_${PN} += " /root/ "

repository: takuya-t/meta-debian

repo_name: takuya-t/meta-debian

branch_name: refs/heads/daisy


text:
find_path(MONGOOSE_DIR mongoose.h ${CMAKE_SOURCE_DIR}/3rdparty/*)
mark_as_advanced(MONGOOSE_DIR)
include_directories(${MONGOOSE_DIR})
set(MONGOOSE_SRC ${MONGOOSE_DIR}/mongoose.c)
set(MONGOOSE_LICENSE ${MONGOOSE_DIR}/LICENSE)

repository: biometrics/openbr

repo_name: biometrics/openbr

gha_license_id: NOASSERTION

extension: cmake


text:
KBRANCH ?= "dev-5.4"
LINUX_VERSION ?= "5.4.4"

SRCREV="6d96543a7ed844fd3923ad30c93db48d3f7f00d0"

require linux-nuvoton.inc