text:
@inproceedings{10.1145/3491102.3501975,
author = {Tan, Chek Tien and Foo, Leon Cewei and Yeo, Adriel and Lee, Jeannie Su Ann and Wan, Edmund and Kok, Xiao-Feng Kenan and Rajendran, Megani},
title = {Understanding User Experiences Across VR Walking-in-Place Locomotion Methods},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501975},
doi = {10.1145/3491102.3501975},
abstract = {Navigating large-scale virtual spaces is a major challenge in Virtual Reality (VR) applications due to real-world spatial limitations. Walking-in-place (WIP) locomotion solutions may provide a natural approach for VR use cases that require locomotion to share similar qualities with walking in real-life. However, there is limited knowledge on the range of experiences across common WIP methods to inform the design of usable WIP solutions using consumer-accessible components. This paper contributes to this knowledge via a user study with 40 participants that experienced several easy-to-setup WIP methods in a VR commuting simulation. A nuanced understanding of cybersickness and exertion relationships and walking affordances based on different tracker setups were among the findings derived from a corroborated analysis of think-aloud, interview, and observational data, supplemented with self-reports of VR sickness, presence and flow. Practical design insights were then constructed along the dimensions of cybersickness, affordances, space and user interfaces.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {517},
numpages = {13},
keywords = {Virtual Reality, Walking-In-Place, Locomotion, Immersion},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501971,
author = {Tsai, Hsin-Ruey and Liao, Yu-So and Tsai, Chieh},
title = {ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501971},
doi = {10.1145/3491102.3501971},
abstract = {Rendering instant and intense impact feedback on users’ hands, limbs and head to enhance realism in virtual reality (VR) has been proposed in previous works, but impact on the body is still less discussed. With the body’s large surface area to utilize, numerous impact patterns can be rendered in versatile VR applications, e.g., being shot, blasted, punched or slashed on body in VR games. Herein we propose ImpactVest to render spatio-temporal multilevel impact force feedback on body. By independently controlling nine impactors in a 3 \texttimes{} 3 layout using elastic force, impact is generated at different levels, positions and time sequences for versatile spatial and temporal combinations. We conducted a just-noticeable difference (JND) study to understand users’ impact level distinguishability on the body. A time interval threshold study was then performed to ascertain what time interval thresholds between two impact stimuli should be used to distinguish from simultaneous impact, a continuous impact stroke and two discrete impact stimuli. Based on the results, we conducted a VR experience study to verify that impact feedback from ImpactVest enhances VR realism.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {356},
numpages = {11},
keywords = {Haptics, impact, wearable device, force feedback, virtual reality.},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501920,
author = {Aoki, Toshiki and Chujo, Rintaro and Matsui, Katsufumi and Choi, Saemi and Hautasaari, Ari},
title = {EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501920},
doi = {10.1145/3491102.3501920},
abstract = {Text chat applications are an integral part of daily social and professional communication. However, messages sent over text chat applications do not convey vocal or nonverbal information from the sender, and detecting the emotional tone in text-only messages is challenging. In this paper, we explore the effects of speech balloon shapes on the sender-receiver agreement regarding the emotionality of a text message. We first investigated the relationship between the shape of a speech balloon and the emotionality of speech text in Japanese manga. Based on these results, we created a system that automatically generates speech balloons matching linear emotional arousal intensity by Auxiliary Classifier Generative Adversarial Networks (ACGAN). Our evaluation results from a controlled experiment suggested that the use of emotional speech balloons outperforms the use of emoticons in decreasing the differences between message senders’ and receivers’ perceptions about the level of emotional arousal in text messages.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {527},
numpages = {16},
keywords = {voice input, speech balloon, text chat, emotion},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501904,
author = {Xu, Xuhai and Gong, Jun and Brum, Carolina and Liang, Lilian and Suh, Bongsoo and Gupta, Shivam Kumar and Agarwal, Yash and Lindsey, Laurence and Kang, Runchang and Shahsavari, Behrooz and Nguyen, Tu and Nieto, Heriberto and Hudson, Scott E and Maalouf, Charlie and Mousavi, Jax Seyed and Laput, Gierad},
title = {Enabling Hand Gesture Customization on Wrist-Worn Devices},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501904},
doi = {10.1145/3491102.3501904},
abstract = {We present a framework for gesture customization requiring minimal examples from users, all without degrading the performance of existing gesture sets. To achieve this, we first deployed a large-scale study (N=500+) to collect data and train an accelerometer-gyroscope recognition model with a cross-user accuracy of 95.7% and a false-positive rate of 0.6 per hour when tested on everyday non-gesture data. Next, we design a few-shot learning framework which derives a lightweight model from our pre-trained model, enabling knowledge transfer without performance degradation. We validate our approach through a user study (N=20) examining on-device customization from 12 new gestures, resulting in an average accuracy of 55.3%, 83.1%, and 87.2% on using one, three, or five shots when adding a new gesture, while maintaining the same recognition accuracy and false-positive rate from the pre-existing gesture set. We further evaluate the usability of our real-time implementation with a user experience study (N=20). Our results highlight the effectiveness, learnability, and usability of our customization framework. Our approach paves the way for a future where users are no longer bound to pre-existing gestures, freeing them to creatively introduce new gestures tailored to their preferences and abilities.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {496},
numpages = {19},
keywords = {few-shot learning, transfer learning, Gesture customization},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501898,
author = {Pei, Siyou and Chen, Alexander and Lee, Jaewook and Zhang, Yang},
title = {Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501898},
doi = {10.1145/3491102.3501898},
abstract = {Augmented reality (AR) and virtual reality (VR) technologies create exciting new opportunities for people to interact with computing resources and information. Less exciting is the need for holding hand controllers, which limits applications that demand expressive, readily available interactions. Prior research investigated freehand AR/VR input by transforming the user’s body into an interaction medium. In contrast to previous work that has users’ hands grasp virtual objects, we propose a new interaction technique that lets users’ hands become virtual objects by imitating the objects themselves. For example, a thumbs-up hand pose is used to mimic a joystick. We created a wide array of interaction designs around this idea to demonstrate its applicability in object retrieval and interactive control tasks. Collectively, we call these interaction designs Hand Interfaces. From a series of user studies comparing Hand Interfaces against various baseline techniques, we collected quantitative and qualitative feedback, which indicates that Hand Interfaces are effective, expressive, and fun to use.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {429},
numpages = {16},
keywords = {On-body interactions, Free-hand interactions, Imitation, AR/VR, Embodiment, Interaction design},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501896,
author = {Xu, Xian and Yang, Leni and Yip, David and Fan, Mingming and Wei, Zheng and Qu, Huamin},
title = {From ‘Wow’ to ‘Why’: Guidelines for Creating the Opening of a Data Video with Cinematic Styles},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501896},
doi = {10.1145/3491102.3501896},
abstract = {Data videos are an increasingly popular storytelling form. The opening of a data video critically influences its success as the opening either attracts the audience to continue watching or bores them to abandon watching. However, little is known about how to create an attractive opening. We draw inspiration from the openings of famous films to facilitate designing data video openings. First, by analyzing over 200 films from several sources, we derived six primary cinematic opening styles adaptable to data videos. Then, we consulted eight experts from the film industry to formulate 28 guidelines. To validate the usability and effectiveness of the guidelines, we asked participants to create data video openings with and without the guidelines, which were then evaluated by experts and the general public. Results showed that the openings designed with the guidelines were perceived to be more attractive, and the guidelines were praised for clarity and inspiration.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {599},
numpages = {20},
keywords = {Data Video, Storytelling, Interview, Guideline, Visualization, Lab Study},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501886,
author = {Mitchell, Elliot and Elhadad, Noemie and Mamykina, Lena},
title = {Examining AI Methods for Micro-Coaching Dialogs},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501886},
doi = {10.1145/3491102.3501886},
abstract = {Conversational interaction, for example through chatbots, is well-suited to enable automated health coaching tools to support self-management and prevention of chronic diseases. However, chatbots in health are predominantly scripted or rule-based, which can result in a stagnant and repetitive user experience in contrast with more dynamic, data-driven chatbots in other domains. Consequently, little is known about the tradeoffs of pursuing data-driven approaches for health chatbots. We examined multiple artificial intelligence (AI) approaches to enable micro-coaching dialogs in nutrition — brief coaching conversations related to specific meals, to support achievement of nutrition goals — and compared, reinforcement learning (RL), rule-based, and scripted approaches for dialog management. While the data-driven RL chatbot succeeded in shorter, more efficient dialogs, surprisingly the simplest, scripted chatbot was rated as higher quality, despite not fulfilling its task as consistently. These results highlight tensions between scripted and more complex, data-driven approaches for chatbots in health.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {440},
numpages = {24},
keywords = {Health coaching, self-management, reinforcement learning, conversational agents, chatbots},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501865,
author = {Kwon, Taeahn and Jeong, Minkyung and Ko, Eon-Suk and Lee, Youngki},
title = {Captivate! Contextual Language Guidance for Parent–Child Interaction},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501865},
doi = {10.1145/3491102.3501865},
abstract = {To acquire language, children need rich language input. However, many parents find it difficult to provide children with sufficient language input, which risks delaying their language development. To aid these parents, we design Captivate!, the first system that provides contextual language guidance to parents during play. Our system tracks both visual and spoken language cues to infer targets of joint attention, enabling the real-time suggestion of situation-relevant phrases for the parent. We design our system through a user-centered process with immigrant families—a highly vulnerable yet understudied population—as well as professional speech language therapists. Next, we evaluate Captivate! on parents with children aged 1–3 to observe improvements in responsive language use. We share insights into developing contextual guidance technology for linguistically diverse families1.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {219},
numpages = {17},
keywords = {parent–child interaction, early childhood, context-aware systems, cultural diversity, language acquisition},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501860,
author = {Altarriba Bertran, Ferran and Bisbe Armengol, Laura and Cooke, Cameron and Chen, Ivy and Dong, Victor and Dastoor, Binaisha and Tadano, Kelsea and Dean, Fyez and Wang, Jessalyn and Altarriba Bertran, Adri\`{a} and Duval, Jared and Isbister, Katherine},
title = {Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501860},
doi = {10.1145/3491102.3501860},
abstract = {Here we present a co-design exploration into the potential of technology to playfully re-signify urban spaces. We created a speculative catalog of urban tech and used it to facilitate multi-stakeholder discussions about the playful potential of smart cities. The learnings from our co-design engagements embody different people's ideas of how tech might and might not support rich forms of urban play, and contribute to ongoing efforts at exploring how to playfully reconfigure our cities. We present: (1) a list of inspirational play potentials of urban spaces—i.e. playful things already people do, and enjoy, in the public space; (2) a portfolio of speculative ideas that show how tech might help to realize that potential; and (3) a discussion of stakeholders’ responses to these ideas. Our work can provide designers with inspiration and actionable advice for cultivating forms of urban play that cater to people's socio-emotional needs.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {534},
numpages = {19},
keywords = {Urban technology, Speculative design, Smart cities, Situated Play Design, Play, Fun, Co-design},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501846,
author = {Vermette, Laton and Ramesh, Kavana and McGrenere, Joanna and Chilana, Parmit K},
title = {Uncovering Instructors’ Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform That Supports Course Management},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501846},
doi = {10.1145/3491102.3501846},
abstract = {Instructors regularly learn and customize various feature-rich software applications to meet their unique classroom needs. Although instructors often prefer social help from colleagues to navigate this complex and time-consuming learning process, it can be difficult for them to locate relevant task-specific customizations, a challenge only exacerbated by the transition to online teaching due to COVID-19. To mitigate this, we explored how instructors could use an example-based customization sharing platform to discover, try, and appropriate their colleagues’ customizations within a learning management system (LMS). Our field deployment study revealed diverse ways that ten instructors from different backgrounds used customization sharing features to streamline their workflows, improve their LMS feature awareness, and explore new possibilities for designing their courses to match student expectations. Our findings provide new knowledge about customization sharing practices, highlighting the complex interplay of expertise, software learnability, domain-specific workflows, and social perceptions.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {249},
numpages = {15},
keywords = {customization sharing, digital classroom tools, software customization, personalization, educational technology, learning management systems},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501845,
author = {Latulipe, Celine and Dsouza, Ronnie and Cumbers, Murray},
title = {Unofficial Proxies: How Close Others Help Older Adults with Banking},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501845},
doi = {10.1145/3491102.3501845},
abstract = {We present results of a survey (n=42) investigating how close others (family members, friends, or other community members) assist older adults with banking tasks in Canada. We asked what types of banking tasks they help with and what modalities they used. Our results show many close others help older adults by leveraging online banking, and this is especially true when the close other is an older adult themselves. We also found that close others who help older adults via online banking often know the online banking credentials for the older adults they assist, which presents privacy and security issues and could open the door to financial exploitation. Our results demonstrate the need for the design of online banking mechanisms that more explicitly acknowledge the nuanced and temporally changing role of close others in helping older adults with banking.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {601},
numpages = {13},
keywords = {finance, aging, privacy, caregivers, security, close others, banking, passwords, proxy account, older adults},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501836,
author = {Fender, Andreas Rene and Holz, Christian},
title = {Causality-Preserving Asynchronous Reality},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501836},
doi = {10.1145/3491102.3501836},
abstract = {Mixed Reality is gaining interest as a platform for collaboration and focused work to a point where it may supersede current office settings in future workplaces. At the same time, we expect that interaction with physical objects and face-to-face communication will remain crucial for future work environments, which is a particular challenge in fully immersive Virtual Reality. In this work, we reconcile those requirements through a user’s individual Asynchronous Reality, which enables seamless physical interaction across time. When a user is unavailable, e.g., focused on a task or in a call, our approach captures co-located or remote physical events in real-time, constructs a causality graph of co-dependent events, and lets immersed users revisit them at a suitable time in a causally accurate way. Enabled by our system AsyncReality, we present a workplace scenario that includes walk-in interruptions during a person’s focused work, physical deliveries, and transient spoken messages. We then generalize our approach to a use-case agnostic concept and system architecture. We conclude by discussing the implications of Asynchronous Reality for future offices.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {634},
numpages = {15},
keywords = {Mixed Reality, Collaboration, Camera networks, Asynchronous communication, Interruption in workplaces, Immersive workspaces},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501830,
author = {Guo, Qingyu and Zhou, Siyuan and Wu, Yifeng and Peng, Zhenhui and Ma, Xiaojuan},
title = {Understanding and Modeling Viewers’ First Impressions with Images in Online Medical Crowdfunding Campaigns},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501830},
doi = {10.1145/3491102.3501830},
abstract = {Online medical crowdfunding campaigns (OMCCs) help patients seek financial support. First impressions (FIs) of an OMCC, including perceived empathy, credibility, justice, impact, and attractiveness, could affect viewers’ donation decisions. Images play a crucial role in manifesting FIs, and it is beneficial for fundraisers to understand how viewers may judge their selected images for OMCCs beforehand. This work proposes a data-driven approach to assessing whether an OMCC image conveys appropriate FIs. We first crowdsource viewers’ perception of OMCC images. Statistical analysis confirms that agreement on all five dimensions of FIs exists, and these FIs positively correlate with donation intention. We compute image content, color, texture, and composition features, then analyze the correlation between these visual features and FIs. We further predict FIs based on these features, and the best model achieves an overall F1-score of 0.727. Finally, we discuss how our insights could benefit fundraisers and possible ethical concerns.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {361},
numpages = {20},
keywords = {Online medical crowdfunding campaign, first impression, computational assessment},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501824,
author = {Lin, Georgianna E and Mynatt, Elizabeth D and Kumar, Neha},
title = {Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501824},
doi = {10.1145/3491102.3501824},
abstract = {Human-Computer Interaction (HCI) research on menstrual tracking has emphasized the need for more inclusive design of mechanisms for tracking and sharing information on menstruation. We investigate menstrual tracking and data-sharing attitudes and practices in educated, young (20-30 years old) menstruating individuals based in the United States, with self-identified minimal menstrual education backgrounds. Using interviews (N=18), a survey (N=62), and participatory design (N=7), we find that existing mechanisms for tracking and sharing data on menstruation are not adequately responsive to the needs of those who seek relevant menstrual education, are not in the sexual majority, and/or wish to customize what menstrual data they share and with whom. Our analysis highlights a design gap for participants with minimal sexual education backgrounds who wish to better understand their cycles. We also contribute a deepened understanding of structural health inequities that impact menstrual tracking and sharing practices, making recommendations for technology-mediated menstrual care.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {437},
numpages = {15},
keywords = {culturally responsive design, Menstrual tracking, health equity, menstrual health},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3501823,
author = {G\"{o}rtler, Jochen and Hohman, Fred and Moritz, Dominik and Wongsuphasawat, Kanit and Ren, Donghao and Nair, Rahul and Kirchner, Marc and Patel, Kayur},
title = {Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501823},
doi = {10.1145/3491102.3501823},
abstract = {The confusion matrix, a ubiquitous visualization for helping people evaluate machine learning models, is a tabular layout that compares predicted class labels against actual class labels over all data instances. We conduct formative research with machine learning practitioners at Apple and find that conventional confusion matrices do not support more complex data-structures found in modern-day applications, such as hierarchical and multi-output labels. To express such variations of confusion matrices, we design an algebra that models confusion matrices as probability distributions. Based on this algebra, we develop Neo, a visual analytics system that enables practitioners to flexibly author and interact with hierarchical and multi-output confusion matrices, visualize derived metrics, renormalize confusions, and share matrix specifications. Finally, we demonstrate Neo’s utility with three model evaluation scenarios that help people better understand model performance and reveal hidden confusions.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {408},
numpages = {13},
keywords = {visual analytics, interactive systems, machine learning, model evaluation, Confusion matrices},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517790,
author = {Fan, Danyang and Siu, Alexa Fay and Law, Wing-Sum Adrienne and Zhen, Raymond Ruihong and O'Modhrain, Sile and Follmer, Sean},
title = {Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517790},
doi = {10.1145/3491102.3517790},
abstract = {We increasingly rely on up-to-date, data-driven graphs to understand our environments and make informed decisions. However, many of the methods blind and visually impaired users (BVI) rely on to access data-driven information do not convey important shape-characteristics of graphs, are not refreshable, or are prohibitively expensive. To address these limitations, we introduce two refreshable, 1-DOF audio-haptic interfaces based on haptic cues fundamental to object shape perception. Slide-tone uses finger position with sonification, and Tilt-tone uses fingerpad contact inclination with sonification to provide shape feedback to users. Through formative design workshops (n = 3) and controlled evaluations (n = 8), we found that BVI participants appreciated the additional shape information, versatility, and reinforced understanding these interfaces provide; and that task accuracy was comparable to using interactive tactile graphics or sonification alone. Our research offers insight into the benefits, limitations, and considerations for adopting these haptic cues into a data visualization context.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {477},
numpages = {19},
keywords = {haptic data visualization, accessibility, accessible data visualization},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517728,
author = {Tseng, Wen-Jie and Bonnail, Elise and McGill, Mark and Khamis, Mohamed and Lecolinet, Eric and Huron, Samuel and Gugenheimer, Jan},
title = {The Dark Side of Perceptual Manipulations in Virtual Reality},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517728},
doi = {10.1145/3491102.3517728},
abstract = {“Virtual-Physical Perceptual Manipulations” (VPPMs) such as redirected walking and haptics expand the user’s capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the limits of human perception to effect changes in the user’s physical movements, becoming able to (perceptibly and imperceptibly) nudge their physical actions to enhance interactivity in VR. We explore the risks posed by the malicious use of VPPMs. First, we define, conceptualize and demonstrate the existence of VPPMs. Next, using speculative design workshops, we explore and characterize the threats/risks posed, proposing mitigations and preventative recommendations against the malicious use of VPPMs. Finally, we implement two sample applications to demonstrate how existing VPPMs could be trivially subverted to create the potential for physical harm. This paper aims to raise awareness that the current way we apply and publish VPPMs can lead to malicious exploits of our perceptual vulnerabilities.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {612},
numpages = {15},
keywords = {virtual-physical perceptual manipulation, VPPM, physical harm, VR security},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517726,
author = {Cherng, Fu-Yin and Fang, Jingchao and Jiang, Yinhao and Chen, Xin and Choi, Taejun and Wang, Hao-Chuan},
title = {Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517726},
doi = {10.1145/3491102.3517726},
abstract = {Online platforms commonly collect and display user-generated information to support subsequent users’ decision-making. However, studies have noticed that presenting collective information can pose social influences on individuals’ opinions and alter their preferences accordingly. It is essential to deepen understanding of people’s preferences when exposed to others’ opinions and the underlying cognitive mechanisms to address potential biases. Hence, we conducted a laboratory study to investigate how products’ ratings and reviews influence participants’ stated preferences and cognitive responses assessed by their Electroencephalography (EEG) signals. The results showed that social ratings and reviews could alter participants’ preferences and affect their status of attention, working memory, and emotion. We further conducted predictive analyses to show that participants’ Electroencephalography-based measures can achieve higher power than behavioral measures to discriminate how collective information is displayed to users. We discuss the design implications informed by the results to shed light on the design of collective rating systems.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {464},
numpages = {16},
keywords = {Online Rating, Social Conformity, Social Influence, Brain-Computer Interface, EEG},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517715,
author = {Satriadi, Kadek Ananta and Smiley, Jim and Ens, Barrett and Cordeil, Maxime and Czauderna, Tobias and Lee, Benjamin and Yang, Ying and Dwyer, Tim and Jenny, Bernhard},
title = {Tangible Globes for Data Visualisation in Augmented Reality},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517715},
doi = {10.1145/3491102.3517715},
abstract = {Head-mounted augmented reality (AR) displays allow for the seamless integration of virtual visualisation with contextual tangible references, such as physical (tangible) globes. We explore the design of immersive geospatial data visualisation with AR and tangible globes. We investigate the “tangible-virtual interplay” of tangible globes with virtual data visualisation, and propose a conceptual approach for designing immersive geospatial globes. We demonstrate a set of use cases, such as augmenting a tangible globe with virtual overlays, using a physical globe as a tangible input device for interacting with virtual globes and maps, and linking an augmented globe to an abstract data visualisation. We gathered qualitative feedback from experts about our use case visualisations, and compiled a summary of key takeaways as well as ideas for envisioned future improvements. The proposed design space, example visualisations and lessons learned aim to guide the design of tangible globes for data visualisation in AR.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {505},
numpages = {16},
keywords = {immersive analytics, tangible user interface, augmented reality, geographic visualisation},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517709,
author = {Yamada, Wataru and Korogi, Sawa and Ochiai, Keiichi},
title = {Janus Screen: Screen with Switchable Projection Surfaces Using Wire Grid Polarizer},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517709},
doi = {10.1145/3491102.3517709},
abstract = {In this paper, we present a novel screen system employing polarizers that allow switching of the projection surface to the front, rear, or both sides using only two projectors on one side. In this system, we propose a method that employs two projectors equipped with polarizers and a multi-layered screen comprising an anti-reflective plate, transparent screen, and wire grid polarizer. The multi-layered screen changes whether the projected image is shown on the front or rear side of the screen depending on the polarization direction of the incident light. Hence, the proposed method can project images on the front, rear, or both sides of the screen by projecting images from either or both projectors using polarizers. In addition, the proposed method can be easily deployed by simply attaching multiple optical films. We implement a prototype and confirm that the proposed method can selectively switch the projection surface.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {259},
numpages = {12},
keywords = {projection screen, spatial augmented reality, ubiquitous computing},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517701,
author = {Kim, Taewan and Kim, Haesoo and Lee, Ha Yeon and Goh, Hwarang and Abdigapporov, Shakhboz and Jeong, Mingon and Cho, Hyunsung and Han, Kyungsik and Noh, Youngtae and Lee, Sung-Ju and Hong, Hwajung},
title = {Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students’ Mental Health},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517701},
doi = {10.1145/3491102.3517701},
abstract = {Reflecting on stress-related data is critical in addressing one’s mental health. Personal Informatics (PI) systems augmented by algorithms and sensors have become popular ways to help users collect and reflect on data about stress. While prediction algorithms in the PI systems are mainly for diagnostic purposes, few studies examine how the explainability of algorithmic prediction can support user-driven self-insight. To this end, we developed MindScope, an algorithm-assisted stress management system that determines user stress levels and explains how the stress level was computed based on the user’s everyday activities captured by a smartphone. In a 25-day field study conducted with 36 college students, the prediction and explanation supported self-reflection, a process to re-establish preconceptions about stress by identifying stress patterns and recalling past stress levels and patterns that led to coping planning. We discuss the implications of exploiting prediction algorithms that facilitate user-driven retrospection in PI systems.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {279},
numpages = {20},
keywords = {mental wellbeing, explainability, personal informatics, algorithm experience, stres management},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517679,
author = {Rossitto, Chiara and Comber, Rob and Tholander, Jakob and Jacobsson, Mattias},
title = {Towards Digital Environmental Stewardship: The Work of Caring for the Environment in Waste Management},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517679},
doi = {10.1145/3491102.3517679},
abstract = {This paper discusses Digital Environmental Stewardship as an analytical framework that can help HCI scholarship to understand, design, and assess sociotechnical interventions concerned with sustainable waste management practices. Drawing on environmental studies, we outline key concepts of environmental stewardship – namely actors, capacity, and motivations – to unpack how different initiatives for handling waste are organised, both through grassroots and top-down interventions, and through varying sociotechnical configurations. We use these dimensions to analyse three different cases of waste management that illustrate how actions of care for the environment are ecologically organised, and what challenges might hinder them beyond –or besides– behavioural motivations. We conclude with a discussion on the orientation to action that the suggested framework provides, and its role in understanding, designing and assessing digital technologies in this domain. We argue that examining how stewardship actions fold into each other helps design sociotechnical interventions for managing waste from within a relational perspective.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {335},
numpages = {16},
keywords = {theory, community-led initiatives, Environmental sustainability, digital environmental stewardship, waste management},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517678,
author = {Siu, Alexa and S-H Kim, Gene and O'Modhrain, Sile and Follmer, Sean},
title = {Supporting Accessible Data Visualization Through Audio Data Narratives},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517678},
doi = {10.1145/3491102.3517678},
abstract = {Online data visualizations play an important role in informing public opinion but are often inaccessible to screen reader users. To address the need for accessible data representations on the web that provide direct, multimodal, and up-to-date access to the data, we investigate audio data narratives –which combine textual descriptions and sonification (the mapping of data to non-speech sounds). We conduct two co-design workshops with screen reader users to define design principles that guide the structure, content, and duration of a data narrative. Based on these principles and relevant auditory processing characteristics, we propose a dynamic programming approach to automatically generate an audio data narrative from a given dataset. We evaluate our approach with 16 screen reader users. Findings show with audio narratives, users gain significantly more insights from the data. Users describe data narratives help them better extract and comprehend the information in both the sonification and description.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {476},
numpages = {19},
keywords = {data visualization, accessibility, sonification, data narratives},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517668,
author = {Nittala, Aditya Shekhar and Steimle, J\"{u}rgen},
title = {Next Steps in Epidermal Computing: Opportunities and Challenges for Soft On-Skin Devices},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517668},
doi = {10.1145/3491102.3517668},
abstract = {Skin is a promising interaction medium and has been widely explored for mobile, and expressive interaction. Recent research in HCI has seen the development of Epidermal Computing Devices: ultra-thin and non-invasive devices which reside on the user’s skin, offering intimate integration with the curved surfaces of the body, while having physical and mechanical properties that are akin to skin, expanding the horizon of on-body interaction. However, with rapid technological advancements in multiple disciplines, we see a need to synthesize the main open research questions and opportunities for the HCI community to advance future research in this area. By systematically analyzing Epidermal Devices contributed in the HCI community, physical sciences research and from our experiences in designing and building Epidermal Devices, we identify opportunities and challenges for advancing research across five themes. This multi-disciplinary synthesis enables multiple research communities to facilitate progression towards more coordinated endeavors for advancing Epidermal Computing.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {389},
numpages = {22},
keywords = {soft wearables, wearable devices, epidermal devices, survey},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517664,
author = {Maheshwari, Aditi and Kumar Aggarwal, Abhay and Danielescu, Andreea},
title = {Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517664},
doi = {10.1145/3491102.3517664},
abstract = {As interest within the HCI community expands beyond urban settings, novel tools and devices are being developed to support more sustainable interactions with natural environments and inform conservation action. Yet little is known about the users of these devices, and how their requirements and priorities might affect the usability or operationalization of the devices in the real world. Using the ‘e-seed’, a biomimetic self-drilling interface as a ‘research probe’, we conducted a qualitative user study with 14 subject matter experts in areas like forestry and agriculture to understand the value and limits for devices and systems in ecological restoration and monitoring. We highlight unique challenges in existing ecological practices, opportunities for technological interventions, and the policies and economic constraints affecting the feasibility of such interventions. We present a set of critical design considerations for building and deploying novel devices in natural and semi-natural ecosystems and discuss implications for future research.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {371},
numpages = {17},
keywords = {environmental monitoring, ecological restoration, natural ecosystems, precision agriculture, human-computer-nature interaction, sustainability},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517637,
author = {Yao, Yuan and Cai, Junai and Du, Kexin and Hou, Yuxuan and Mi, Haipeng},
title = {Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517637},
doi = {10.1145/3491102.3517637},
abstract = {Integration of online and offline retail faces challenges in technology adoption, interaction style evolution and customer behavior shifts, while also being complicated by diverse perspectives from different stakeholders of consumers, retail staff, and retail business unit people. To explore how we can tackle the aforementioned challenges, this work applied the data-enabled design method and participatory data analysis to a case study, where 400 student consumers’ shopping behavior data was collected, cross-analyzed, and visualized in a campus chain store. We then invited 13 stakeholders to join a co-creation workshop for a further participatory data analysis. In the workshop, the different stakeholders came to a design consensuses which we summarized into a series of practical design recommendations for improving the current store. Finally, we generalized the case study process as a contextual-informed-aware model, which can contribute to professional design practice for the retail industry.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {586},
numpages = {22},
keywords = {Participatory Data Analysis, Data-enabled Design, Customer Behavior Understanding, Design in Retail},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517634,
author = {Tang, Ningjing and Tao, Lei and Wen, Bo and Lu, Zhicong},
title = {Dare to Dream, Dare to Livestream: How E-Commerce Livestreaming Empowers Chinese Rural Women},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517634},
doi = {10.1145/3491102.3517634},
abstract = {China has witnessed rapid growth in its e-commerce markets and livestreaming communities in recent years. The commercialization of livestreaming has led to the rise of e-commerce livestreamers, among which rural women constitute a substantial portion. To understand the motivations underlying these women's choices to engage in livestreaming activities and probe the extent to which they are empowered by this new form of entrepreneurship, we conducted an interview-based study with rural female livestreamers. We found that these women chose to be livestreamers for practical and self-presentation purposes and they gained a sense of self-empowerment through economic, social, intellectual, psychological, and spiritual dimensions. At the same time, however, they experienced and confronted social stigmas rooted in rural societies and the strategies they used to deal with these biases were vastly different. Our work contributes to the HCI community by providing a nuanced understanding of the motives and lived experiences of rural female livestreamers and offers design implications that could improve the everyday experiences of these livestreamers.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {297},
numpages = {13},
keywords = {empowerment, rural computing, livestreaming, feminism},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517632,
author = {Johansen, Stine S and Merritt, Timothy and Jacobsen, Rune M\o{}berg and Nielsen, Peter Axel and Kjeldskov, Jesper},
title = {Investigating Potentials of Shape-Changing Displays for Sound Zones},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517632},
doi = {10.1145/3491102.3517632},
abstract = {In this paper, we investigate the use of shape-change for interaction with sound zones. A core challenge to designing interaction with sound zone systems is to support users’ understanding of the unique spatial properties of sound zones. Shape-changing interfaces present new opportunities for addressing this. We present a structured investigation into this. We leveraged the knowledge of 12 sound experts to define a set of basic shapes and movements. Then, we constructed a prototype and conducted an elicitation study with 17 novice users, investigating the experience of these shapes and movements. Our findings show that physical visualizations of sound zones can be useful in supporting users’ experience of sound zones. We present a framework of 4 basic pattern categories that prompt different sound zone experiences and outline further research directions for shape-change in supporting sound zone interaction.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {293},
numpages = {12},
keywords = {shape-changing interfaces, Sound zone, soundscape},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517627,
author = {Brooke, Sian JM},
title = {Nice Guys, Virgins, and Incels: Gender in Remixing and Sharing Memes at Hackathons},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517627},
doi = {10.1145/3491102.3517627},
abstract = {This paper investigates how the conceptions of gender in memes are central to socializing at hackathons. Drawing on a multi-sited ethnography of seven hackathons, I provide insight into how references to memes and informal technology culture shape interaction in local manifestations of this culture. The contribution of this paper is twofold. First, I show how vocabularies and artifacts of technology culture move between on and offline spaces. These findings have implications for HCI research that investigates questions of materiality in computer-mediated communication. Second, I show how even the mundane memes of technology culture can reveal the toxic masculinity and ideology of Incels. By tying these internet memes to a physical context, I unpack how humor can reveal and perpetuate the enduring masculine dominance of technology. I end with recommendations for increasing inclusivity at hackathons, based on how HCI is uniquely positioned to understand how Internet symbols and interactions manifest offline.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {395},
numpages = {14},
keywords = {Hackathons, Culture, Sexism, Memes, Ethnography, Gender, Programming},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517617,
author = {H. Tan, Neilly and Y. Wong, Richmond and Desjardins, Audrey and A. Munson, Sean and Pierce, James},
title = {Monitoring Pets, Deterring Intruders, and Casually Spying on Neighbors: Everyday Uses of Smart Home Cameras},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517617},
doi = {10.1145/3491102.3517617},
abstract = {The increased adoption of smart home cameras (SHCs) foregrounds issues of surveillance, power, and privacy in homes and neighborhoods. However, questions remain about how people are currently using these devices to monitor and surveil, what the benefits and limitations are for users, and what privacy and security tensions arise between primary users and other stakeholders. We present an empirical study with 14 SHC users to understand how these devices are used and integrated within everyday life. Based on semi-structured qualitative interviews, we investigate users’ motivations, practices, privacy concerns, and social negotiations. Our findings highlight the SHC as a perceptually powerful and spatially sensitive device that enables a variety of surveillant uses outside of basic home security—from formally surveilling domestic workers, to casually spying on neighbors, to capturing memories. We categorize surveillant SHC uses, clarify distinctions between primary and non-primary users, and highlight under-considered design directions for addressing power imbalances among primary and non-primary users.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {617},
numpages = {25},
keywords = {Internet of Things (IoT), surveillance, personal data, privacy, design, tracking, smart cameras},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517616,
author = {Chou, Yu-Ling and Chien, Yu-Ling and Lin, Yu-Hsin and Lin, Kung-Pai and Shih, Faye and Chang, Yung-Ju},
title = {Because I’m Restricted, 2 – 4 PM Unable to See Messages: Exploring Users’ Perceptions and Likely Practices around Exposing Attention Management Use on IM Online Status},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517616},
doi = {10.1145/3491102.3517616},
abstract = {Attention-management tools can restrict online communication, but may cause collateral damage to their users’ fulfillment of communication expectations. This paper explores the idea of integrating attention management into instant messaging (IM), by 1) disclosing restriction status via an online status indicator (OSI) to manage contacts’ expectations, and 2) imposing communication limits to reduce communication distraction. We used a speed-dating design method to allow 43 participants to rapidly compare 48 types of OSI restriction in various conversational contexts. We identified two “tug-of-wars” that take place when attention management is integrated into IM apps: one between fulfilling one’s contacts’ expectations and protecting one’s own attention, and the other, between protecting one’s privacy and asserting the justifiability of using communication restrictions. We also highlighted the participants’ desire to be diplomatic for sustaining their positive images and maintaining relational connectedness. Finally, we provide design recommendations for integrating attention management into IM apps.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {529},
numpages = {18},
keywords = {Attention management, response expectation, restriction, online status indicator, instant messaging, availability, design research},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517605,
author = {Silva, Rafael M. L. and Principe Cruz, Erica and Rosner, Daniela K. and Kelly, Dayton and Monroy-Hern\'{a}ndez, Andr\'{e}s and Liu, Fannie},
title = {Understanding AR Activism: An Interview Study with Creators of Augmented Reality Experiences for Social Change},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517605},
doi = {10.1145/3491102.3517605},
abstract = {The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and more people are creating AR experiences for social causes. We sought to understand this new form of activism, including why people use AR for these purposes, opportunities and challenges in using it, and how well it can support activist goals. We conducted semi-structured interviews with twenty people involved in projects that used AR for a social cause across six different countries. We found that AR can overcome physical world limitations of activism to convey immersive, multilayered narratives that aim to reveal invisible histories and perspectives. At the same time, people experienced challenges in creating, maintaining, and distributing their AR experiences to audiences. We discuss open questions and opportunities for creating AR tools and experiences for social change.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {630},
numpages = {15},
keywords = {augmented reality, social change, activism},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517598,
author = {Varghese, Delvin and Bartindale, Tom and Montague, Kyle and Baillie Smith, Matt and Olivier, Patrick},
title = {Supporting Real-Time Peer-Mentoring of Rural Volunteers},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517598},
doi = {10.1145/3491102.3517598},
abstract = {Telephone-driven community forums have been a widely proposed solution to address the unreliable internet connectivity and large geographic scope that characterizes many international NGO contexts. Primarily, these applications support asynchronous activities, such as information portals or forums to access rural journalism, but opportunities for real-time experience sharing remain largely under-explored. In this paper, we explore the potential of such forums to support remote mentoring of NGO volunteers, a practice that requires synchronous, dialogical formats for experience sharing and peer discussion. We engaged 28 participants from a rural Indian NGO in the design of peer-mentoring sessions that leverage synchronous audio discussions, using the structure and format of traditional talk-show radio as a starting point. The participants favored an entertaining approach to mentoring and discussed the logistics required to achieve this within their resource constraints. We conclude with design implications for designing media-driven community engagement platforms and the ethical challenges around protecting marginalized community interests.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {629},
numpages = {13},
keywords = {mentoring, global south, international development, volunteers, rural development, ICTD, HCI4D},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517572,
author = {Lyu, Yao and Carroll, John M.},
title = {Cultural Influences on Chinese Citizens’ Adoption of Digital Contact Tracing: A Human Infrastructure Perspective},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517572},
doi = {10.1145/3491102.3517572},
abstract = {Digital contact tracing is an ICT approach for controlling public health crises. It identifies users’ risk of infection based on their healthcare and travel information. In the COVID-19 pandemic, many countries implemented digital contact tracing to contain the coronavirus outbreak. However, the adoption rates vary significantly across different countries. In this study, we investigate Chinese people’s adoption of digital contact tracing. We aim at finding the influence of Chinese culture on people’s attitudes and behaviors toward the technology. We interviewed 26 Chinese participants and used thematic analysis to interpret the data. Our findings showed that Chinese culture shaped citizens’ interactions with the digital contact tracing at multiple levels; driven by the culture, Chinese citizens accepted digital contact tracing and contributed to making digital contact tracing a socio-technical infrastructure of people’s daily lives. We also discuss such cultural influences with the growing literature of human infrastructure and crisis informatics.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {252},
numpages = {17},
keywords = {Infrastructure, Human Infrastructure, Culture Studies, COVID-19 Pandemic, Crisis Informatics, Infrastructuring, Contact Tracing},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517567,
author = {Mahieux, Pierre and Biannic, Romain and Kubicki, S\'{e}bastien and Querrec, Ronan},
title = {SABLIER : A Tangible Interactor to Navigate through Space and Time},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517567},
doi = {10.1145/3491102.3517567},
abstract = {Historians use spatio-temporal navigation for their models and studies of historical evolutions and events. Their findings can then be exhibited in cultural mediation centers or museums. The latter, both to facilitate the transmission of knowledge and to make their exhibitions more attractive, are now exploiting new technologies. Indeed, digital systems allow, among other things, visitors to navigate spatially and temporally in virtual reconstructions of historical environments. We propose to combine these virtual representations with a tangible interface to provide visitors with an immersive experience and engaging interactions. To do so, we have set up a co-design process involving cultural mediation actors (museum directors, historians, etc.). The result is SABLIER, a tangible interactor to navigate through space and time based on the interaction metaphors and natural affordance of an hourglass. Finally, we have conducted an evaluation of the acceptability of our interactor, whose results are positive.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {503},
numpages = {12},
keywords = {Virtual Reality, Tangible User Interface, Cultural Mediation},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517553,
author = {Zhou, Shuo and Bickmore, Timothy},
title = {A Virtual Counselor for Breast Cancer Genetic Counseling: Adaptive Pedagogy Leads to Greater Knowledge Gain},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517553},
doi = {10.1145/3491102.3517553},
abstract = {We describe an automated, multimodal embodied conversational agent that plays the role of a genetic counselor, designed to communicate breast cancer risk and the recommended medical guidelines to women. The counselor's dialogue is driven by intelligent tutoring systems techniques, risk communication principles, and information processing theories. The virtual counselor dynamically tailors its counseling based on user traits, preferred information processing methods, and dynamic comprehension assessments. We conducted a between-subject evaluation study with 30 women, comparing the adaptive counselor to a non-adaptive version of the counselor and a control condition. Women in the adaptive condition demonstrated a significantly greater increase in breast cancer genetics knowledge compared to women in the other conditions. Our results demonstrate the effectiveness of the multidimensional adaptation mechanisms for improving cancer genetic risk communication.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {436},
numpages = {17},
keywords = {Pedagogical agent, Genetic counseling, Intelligent tutoring system, Embodied conversational agent, Risk communication, Health education},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517549,
author = {Arendttorp, Emilie Maria Nybo and Rodil, Kasper and Winschiers-Theophilus, Heike and Magoath, Christof},
title = {Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517549},
doi = {10.1145/3491102.3517549},
abstract = {Recent improvements in hand-tracking technologies support novel applications and developments of gesture interactions in virtual reality (VR). Current implementations are mostly convention-based, originating in a Western technological context, thereby creating a legacy bias in gesture interaction implementations. With expanding application contexts and growing user groups and contexts, the design and selection of gestures need to be diversified. In this paper we present an exploration of natural gestures, followed by their implementation in a VR application and co-design of new gestures with a marginalized San community in Namibia. This study contributes to the still scarce empirical work in user-driven gesture design research, aiming to reduce legacy bias, on a methodological and technical level as well as through engaging non-WEIRD participants. Our findings confirm the applicability of our method, combined with Partner and Priming suggested by Morris et al., to the design of gestures inspired by natural interactions. We also consider the implementation of user-designed gestures to be necessary to asses usability, usefulness and technical issues in VR. Furthermore, the research directly advances the HCI agenda for diversity, through an ongoing research and design partnership with an indigenous community in Southern Africa, thereby challenging systemic bias and promoting design for the pluriverse.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {555},
numpages = {18},
keywords = {San, Indigenous People, Community, Natural Interaction, Hand Gestures, Namibia, Diversity, Virtual Reality, User Experiences},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517546,
author = {Hsieh, Jane and Hong, Yili and Burtch, Gordon and Zhu, Haiyi},
title = {A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517546},
doi = {10.1145/3491102.3517546},
abstract = {As more individuals consider permanently working from home, the online labor market continues to grow as an alternative working environment. While the flexibility and autonomy of these online gigs attracts many workers, success depends critically upon self-management and workers’ efficient allocation of scarce resources. To achieve this, freelancers may develop alternative work strategies, employing highly standardized schedules and communication patterns while taking on large work volumes, or engaging in smaller numbers of jobs whilst tailoring their activities to build relationships with individual employers. In this study, we consider this contrast in relation to worker communication patterns. We demonstrate the heterogeneous effects of standardization versus personalization across different stages of a project and examine the relative impact on job acquisition, project completion, and earnings. Our findings can inform the design of platforms and various worker support tools for the gig economy.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {510},
numpages = {11},
keywords = {online labor markets, personalization, digitally-mediated communication, standardization, Online freelancing},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517532,
author = {Cheng, Tingyu and Park, Jung Wook and Li, Jiachen and Ramey, Charles and Lin, Hongnan and Abowd, Gregory D. and Brum Medeiros, Carolina and Oh, HyunJoo and Giordano, Marcello},
title = {PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517532},
doi = {10.1145/3491102.3517532},
abstract = {This work presents PITAS, a thin-sheet robotic material composed of a reversible phase transition actuating layer and a heating/sensing layer. The synthetic sheet material enables non-expert makers to create shape-changing devices that can locally or remotely convey physical information such as shape, color, texture and temperature changes. PITAS sheets can be manipulated into various 2D shapes or 3D geometries using subtractive fabrication methods such as laser, vinyl, or manual cutting or an optional additive 3D printing method for creating 3D objects. After describing the design of PITAS, this paper also describes a study conducted with thirteen makers to gauge the accessibility, design space, and limitations encountered when PITAS is used as a soft robotic material while designing physical information communication devices. Lastly, this work reports on the results of a mechanical and electrical evaluation of PITAS and presents application examples to demonstrate its utility.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {172},
numpages = {16},
keywords = {physical telecommunication, phase transition actuator, shape-changing interface},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517516,
author = {Hergueux, J\'{e}r\^{o}me and Kessler, Samuel},
title = {Follow the Leader: Technical and Inspirational Leadership in Open Source Software},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517516},
doi = {10.1145/3491102.3517516},
abstract = {We conduct the first comprehensive study of the behavioral factors which predict leader emergence within open source software (OSS) virtual teams. We leverage the full history of developers’ interactions with their teammates and projects at github.com between January 2010 and April 2017 (representing about 133 million interactions) to establish that – contrary to a common narrative describing open source as a pure “technical meritocracy” – developers’ communication abilities and community building skills are significant predictors of whether they emerge as team leaders. Inspirational communication therefore appears as central to the process of leader emergence in virtual teams, even in a setting like OSS, where technical contributions have often been conceptualized as the sole pathway to gaining community recognition. Those results should be of interest to researchers and practitioners theorizing about OSS in particular and, more generally, leadership in geographically dispersed virtual teams, as well as to online community managers.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {303},
numpages = {15},
keywords = {Virtual Teams, Communication, Leadership, Open Source Software},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517513,
author = {Evans, Hayley Irene and Deeter, Catherine R and Zhou, Jiawei and Do, Kimberly and Sherrill, Andrew M and Arriaga, Rosa I.},
title = {Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517513},
doi = {10.1145/3491102.3517513},
abstract = {Past research has demonstrated that accounts of trusted others can provide additional context into real world behavior relevant to clinical decision-making and patient engagement. Our research investigates the Social Sensing System, a concept which leverages trusted other feedback for veterans in therapy for PTSD. In our two phase study, we work with 10 clinicians to develop text-message queries and realistic scenarios to present to patients and trusted others. We then present the results in the form of a storyboard to 10 veterans with PTSD and 10 trusted others and gather feedback via semi-structured interview and survey. We find that while trusted other feedback may provide a unique and useful perspective, key design features and considerations of underlying relationships must be considered. We present our findings and utilize the mechanisms and conditions framework to assess the power dynamics of systems such as social sensing in the mental health realm.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {443},
numpages = {16},
keywords = {Trusted Others, Text messages, Veterans, Social Feedback, Post-Traumatic Stress Disorder},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517495,
author = {Moge, Clara and Wang, Katherine and Cho, Youngjun},
title = {Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517495},
doi = {10.1145/3491102.3517495},
abstract = {As an emerging interaction paradigm, physiological computing is increasingly being used to both measure and feed back information about our internal psychophysiological states. While most applications of physiological computing are designed for individual use, recent research has explored how biofeedback can be socially shared between multiple users to augment human-human communication. Reflecting on the empirical progress in this area of study, this paper presents a systematic review of 64 studies to characterize the interaction contexts and effects of social biofeedback systems. Our findings highlight the importance of physio-temporal and social contextual factors surrounding physiological data sharing as well as how it can promote social-emotional competences on three different levels: intrapersonal, interpersonal, and task-focused. We also present the Social Biofeedback Interactions framework to articulate the current physiological-social interaction space. We use this to frame our discussion of the implications and ethical considerations for future research and design of social biofeedback interfaces.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {301},
numpages = {16},
keywords = {emotion communication, systematic review, social biofeedback, physiological data sharing, computer-mediated communication, Physiological computing},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517489,
author = {Tsai, Hsin-Ruey and Tsai, Chieh and Liao, Yu-So and Chiang, Yi-Ting and Zhang, Zhong-Yi},
title = {FingerX: Rendering Haptic Shapes of Virtual Objects Augmented by Real Objects Using Extendable and Withdrawable Supports on Fingers},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517489},
doi = {10.1145/3491102.3517489},
abstract = {Interacting with not only virtual but also real objects, or even virtual objects augmented by real objects becomes a trend of virtual reality (VR) interactions and is common in augmented reality (AR). However, current haptic shape rendering devices generally focus on feedback of virtual objects, and require the users to put down or take off those devices to perceive real objects. Therefore, we propose FingerX to render haptic shapes and enable users to touch, grasp and interact with virtual and real objects simultaneously. An extender on the fingertip extends to a corresponding height to support between the fingertip and the real objects or the hand, to render virtual shapes. A ring rotates and withdraws the extender behind the fingertip when touching real objects. By independently controlling four extenders and rings on each finger with the exception of the pinky finger, FingerX renders feedback in three common scenarios, including touching virtual objects augmented by real environments (e.g., a desk), grasping virtual objects augmented by real objects (e.g., a bottle) and grasping virtual objects in the hand. We conducted a shape recognition study to evaluate the recognition rates for these three scenarios and obtained an average recognition rate of 76.59% with shape visual feedback. We then performed a VR study to observe how users interact with virtual and real objects simultaneously and verify that FingerX significantly enhances VR realism, compared to current vibrotactile methods.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {430},
numpages = {14},
keywords = {augmented reality., Haptic feedback, wearable device, virtual reality, shape rendering},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517483,
author = {Senaratne, Hashini and Ananthanarayan, Swamy and Ellis, Kirsten},
title = {TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517483},
doi = {10.1145/3491102.3517483},
abstract = {Engagement with electronic toolkits enhances people’s creative abilities, self-esteem, problem-solving skills and enables the creation of personally meaningful artifacts. A variety of simplified electronics toolkits are increasingly available to help different user groups engage with technology. However, they are often inaccessible for people with intellectual disabilities (IDs), who experience a range of cognitive and physical impairments. We designed and developed TronicBoards, a curated set of accessible electronic modules, to address this gap. We evaluated it one-on-one with 10 participants using a guided exploration approach. Our analysis revealed that participants were able to create simple sensor-based interactive circuits with varying levels of assistance. We report the strengths and weaknesses of TronicBoards, considering participants’ successes and challenges in manipulating and comprehending toolkit components, circuit building activities, and troubleshooting processes. We discuss implications for designing inclusive electronics toolkits for people with IDs, particularly in considering design elements that improve functionality, comprehensibility and agency.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {594},
numpages = {15},
keywords = {Electronics Toolkit, Computational toolkit, Intellectual Disabilities, Accessibility},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517474,
author = {Balayn, Agathe and Rikalo, Natasa and Lofi, Christoph and Yang, Jie and Bozzon, Alessandro},
title = {How Can Explainability Methods Be Used to Support Bug Identification in Computer Vision Models?},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517474},
doi = {10.1145/3491102.3517474},
abstract = {Deep learning models for image classification suffer from dangerous issues often discovered after deployment. The process of identifying bugs that cause these issues remains limited and understudied. Especially, explainability methods are often presented as obvious tools for bug identification. Yet, the current practice lacks an understanding of what kind of explanations can best support the different steps of the bug identification process, and how practitioners could interact with those explanations. Through a formative study and an iterative co-creation process, we build an interactive design probe providing various potentially relevant explainability functionalities, integrated into interfaces that allow for flexible workflows. Using the probe, we perform 18 user-studies with a diverse set of machine learning practitioners. Two-thirds of the practitioners engage in successful bug identification. They use multiple types of explanations, e.g. visual and textual ones, through non-standardized sequences of interactions including queries and exploration. Our results highlight the need for interactive, guiding, interfaces with diverse explanations, shedding light on future research directions.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {184},
numpages = {16},
keywords = {machine learning model debugging, machine learning explainability, user interface, computer vision},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517464,
author = {Khan, Hassan Ali and Iqbal, Hassan and Shahzad, Muhammad and Jin, Guoliang},
title = {RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517464},
doi = {10.1145/3491102.3517464},
abstract = {Ridesharing services do not make data of their availability (supply, utilization, idle time, and idle distance) and surge pricing publicly available. It limits the opportunities to study the spatiotemporal trends of the availability and surge pricing of these services. Only a few research studies conducted in North America analyzed these features for only Uber and Lyft. Despite the interesting observations, the results of prior works are not generalizable or reproducible because: i) the datasets collected in previous publications are spatiotemporally sensitive, i.e., previous works do not represent the current availability and surge pricing of ridesharing services in different parts of the world; and ii) the analyses presented in previous works are limited in scope (in terms of countries and ridesharing services they studied). Hence, prior works are not generally applicable to ridesharing services operating in different countries. This paper addresses the issue of ridesharing-data unavailability by presenting Ridesharing Measurement Suite (RMS). RMS removes the barrier of entry for analyzing the availability and surge pricing of ridesharing services for ridesharing users, researchers from various scientific domains, and regulators. RMS continuously collects the data of the availability and surge pricing of ridesharing services. It exposes real-time data of these services through i) graphical user interfaces and ii) public APIs to assist various stakeholders of these services and simplify the data collection and analysis process for future ridesharing research studies. To signify the utility of RMS, we deployed RMS to collect and analyze the availability and surge pricing data of 10 ridesharing services operating in nine countries for eight weeks in pre and during pandemic periods. Using the data collected and analyzed by RMS, we identify that previous articles miscalculated the utilization of ridesharing services as they did not count in the vehicles driving in multiple categories of the same service. We observe that during COVID-19, the supply of ridesharing services decreased by 54%, utilization of available vehicles increased by 6%, and a 5 \texttimes{} increase in the surge frequency of services. We also find that surge occurs in a small geographical region, and its intensity reduces by 50% in about 0.5 miles away from the location of a surge. We present several other interesting observations on ridesharing services’ availability and surge pricing.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {372},
numpages = {18},
keywords = {Gig economy, Surge, Ridesharing services, Uber, COVID 19},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517463,
author = {Marchetti, Emanuela and Grimme, Sophie and Hornecker, Eva and Kollakidou, Avgi and Graf, Philipp},
title = {Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517463},
doi = {10.1145/3491102.3517463},
abstract = {Any active entity that shares space with people is interpreted as a social actor. Based on this notion, we explore how robots that integrate functional utility with a social role and character can integrate meaningfully into daily practice. Informed by interviews and observations, we designed a zoomorphic floor cleaning robot which playfully interacts with care home residents affected by dementia. A field study shows that playful interaction can facilitate the introduction of utilitarian robots in care homes, being nonthreatening and easy to make sense of. Residents previously reacted with distress to a Roomba robot, but were now amused by and played with our cartoonish cat robot or simply tolerated its presence. They showed awareness of the machine-nature of the robot, even while engaging in pretend-play. A playful approach to the design of functional robots can thus explicitly conceptualize such robots as social actors in their context of use.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {512},
numpages = {21},
keywords = {playful design, field study, character design, care home, toy, assistive robot, dementia, social robot, pretend-play},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517449,
author = {Zuckerman, Oren and Press, Viva Sarah and Barda, Ehud and Megidish, Benny and Erel, Hadas},
title = {Tangible Collaboration: A Human-Centered Approach for Sharing Control With an Actuated-Interface},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517449},
doi = {10.1145/3491102.3517449},
abstract = {Autonomous actuated-interfaces provide a unique research opportunity for shared-control interfaces, as the human and the interface collaborate using the physical interaction modality, manipulating the same physical elements at the same time. Prior studies show that sharing control with physical modality interfaces often results in frustration and low sense-of-control. We designed and implemented adaptive behavior for shared-control actuated-interfaces that extends prior work by providing humans the ability to anticipate the autonomous action, and then accept or override it. Results from a controlled study with 24 participants indicate better collaboration in the Adaptive condition compared with the Non-adaptive one, with improved sense-of-control, feelings of teamwork, and overall collaboration quality. Our work contributes to shared-control tangible, shape-change, and actuated interfaces. We show that leveraging minimal non-verbal social cues to physically communicate the actuated-interface’s intent, coupled with providing autonomy to the human to physically accept or override the shift-in-control, improves the shared-control collaboration.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {507},
numpages = {13},
keywords = {Actuated interface, Shared-control, Qualitative Methods, Shape change, Tangible collaboration, Human-centered.},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517435,
author = {Carros, Felix and Schwaninger, Isabel and Preussner, Adrian and Randall, Dave and Wieching, Rainer and Fitzpatrick, Geraldine and Wulf, Volker},
title = {Care Workers Making Use of Robots: Results of a Three-Month Study on Human-Robot Interaction within a Care Home},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517435},
doi = {10.1145/3491102.3517435},
abstract = {Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the care workers who, in and through their collaborative and coordinative practices, will need to work with the robots. To better understand these interactions with a social robot (Pepper), we undertook a 3 month long-term study within a care home to gain empirical insights into the way the robot was used. We observed how care workers learned to use the device, applied it to their daily work life, and encountered obstacles. Our findings show that the care workers used the robot regularly (1:07 hours/day) mostly in one-to-one interactions with residents. While the robot had a limited effect on reducing the workload of care workers, it had other positive effects, demonstrating the potential to enhance the quality of care.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {631},
numpages = {15},
keywords = {Care Robot, Robotic Support, CSCW, Appropriation, Sustainable Technology Integration, Empowerment, Social Service, Empirical Study, Pandemic, Nurse, Humanoid, HRI, Social Robot, Work Practices, Residential Care, Usage Patterns, Long-term, Covid-19, Care Work, Practice-based, Participatory Design, HCI},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

@inproceedings{10.1145/3491102.3517431,
author = {Sharif, Ather and Wang, Olivia H. and Muongchan, Alida T. and Reinecke, Katharina and Wobbrock, Jacob O.},
title = {VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3517431},
doi = {10.1145/3491102.3517431},
abstract = {JavaScript visualization libraries are widely used to create online data visualizations but provide limited access to their information for screen-reader users. Building on prior findings about the experiences of screen-reader users with online data visualizations, we present VoxLens, an open-source JavaScript plug-in that—with a single line of code—improves the accessibility of online data visualizations for screen-reader users using a multi-modal approach. Specifically, VoxLens enables screen-reader users to obtain a holistic summary of presented information, play sonified versions of the data, and interact with visualizations in a “drill-down” manner using voice-activated commands. Through task-based experiments with 21 screen-reader users, we show that VoxLens improves the accuracy of information extraction and interaction time by 122% and 36%, respectively, over existing conventional interaction with online data visualizations. Our interviews with screen-reader users suggest that VoxLens is a “game-changer” in making online data visualizations accessible to screen-reader users, saving them time and effort.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {478},
numpages = {19},
keywords = {screen readers, low-vision., Visualizations, voice-based interaction, accessibility, blind},
location = {New Orleans, LA, USA},
series = {CHI '22}
}

repository: HighTemplar-wjiang/Crawlers

path: /ACM-Crawler/download/acm (15).bib

repo_name: HighTemplar-wjiang/Crawlers

filename: acm (15).bib


text:
# see https://github.com/boostorg/json/issues/556 fore more details
vcpkg_replace_string("${SOURCE_PATH}/build/Jamfile" "import ../../config/checks/config" "import config/checks/config")
vcpkg_replace_string("${SOURCE_PATH}/build/Jamfile" "\n      <library>/boost//container/<warnings-as-errors>off" "")

vcpkg_replace_string("${SOURCE_PATH}/Jamfile" "import ../config/checks/config" "import build/config/checks/config")
vcpkg_replace_string("${SOURCE_PATH}/Jamfile" "..//check_basic_alignas" "..//..//..//check_basic_alignas")

file(COPY "${CURRENT_INSTALLED_DIR}/share/boost-config/checks" DESTINATION "${SOURCE_PATH}/build/config")

license_type: permissive

branch_name: refs/heads/master

gha_license_id: NOASSERTION

extension: cmake


text:
//stores.js

setMapInit = function () {
	var defaultProvince = '广东'; 	//默认选中省份
	var defaultZoom = 12;			//默认地图缩放大小
	var $PROVINCE = $('#province');
	$PROVINCE.change(function() {
		var _t = $(this),
			_txt = _t.siblings('span.txt');

		_txt.text(_t.val());

		ajaxGetData($PROVINCE.val());
	});

	// 百度地图API功能
	var map = new BMap.Map("map",{enableMapClick:false});            // 创建Map实例
	map.centerAndZoom(defaultProvince,defaultZoom);
	var myIcon = new BMap.Icon("images/marker_store.png", new BMap.Size(32,42));
	init();
	map.enableScrollWheelZoom();                            //启用滚轮放大缩小
	//map.addControl(new BMap.NavigationControl());  //添加默认缩放平移控件

	$("#mscroll").delegate("li","click", function(){
		var _t = $(this);
		_t.addClass("curr").siblings("li.curr").removeClass("curr");

		jumpSelectCenter(_t.attr("point"));
	});

	function init(){
		initMapAllMarker();
		ajaxGetData(defaultProvince);
	};

	// 编写自定义函数,创建标注
	function addMarker(point,city){
		var arr = point.split(',');
		if(arr.length != 2)
		{
			return;
		};

		var point = new BMap.Point(parseFloat(arr[0]), parseFloat(arr[1]));
	  	var marker = new BMap.Marker(point,{icon:myIcon});

		//marker.setAnimation(BMAP_ANIMATION_BOUNCE); // 跳动的动画

	  	map.addOverlay(marker);
	};

	function jumpSelectCenter(point){
		var arr = point.split(',');
		if(arr.length != 2)
		{
			return;
		};

		var point = new BMap.Point(parseFloat(arr[0]), parseFloat(arr[1]));
		map.setZoom(15);
		map.panTo(point);

	};

	//初始化所有城市坐标
	function initMapAllMarker(){
		$.get('data/store-locator.xml', function(data) {

			var html = '',itemHtml = '';
			var setCurrProvince = name;

			$(data).find("city").each(function() {
				var $city = $(this);
				var txtPoint = $city.attr('point');
				var txtCity = $city.attr('value');
				addMarker(txtPoint,txtCity);
			});
			$(data).find('province').each(function() {
				var txtProvince = $(this).attr('value');
				html += "<option value='" + txtProvince + "'>" + txtProvince + "</option>";
			});
			$PROVINCE.append(html);
			setTimeout(function(){
				//定时可以兼容IE6
				$PROVINCE.val(defaultProvince);
			},0);
		});
	}

	function ajaxGetData(name){
		$.get('data/store-locator.xml', function(data) {
			var html = '',itemHtml = '';

			var option = "province[value='" + name + "'] > city";
			var setCurrProvince = name;
			var setZoom = 8;

			$(data).find(option).each(function() {
				var $city = $(this);
				var txtPoint = $city.attr('point');
				var txtCity = $city.attr('value');

				itemHtml += '
\
							'+ txtCity +'\

';
			});

			var mscrollHtml = '
' + itemHtml + '
';
			$('#mscroll').html(mscrollHtml);
			map.centerAndZoom(setCurrProvince,setZoom);
		});
	};
};

license: MIT

repository: sztsk/uian

repo_name: sztsk/uian

extension: js


text:
@inproceedings{KranebitterStemle2013,
 abstract = {Graphical tools to organise and represent knowledge are useful in terminology work to facilitate building concept systems. Creating and maintaining hierarchically structured concept relation maps while manually gathering data for terminological databases helps to gain and maintain an overview of concept relations, supports terminology work in groups, and helps new team members catching up on the subject field. This article describes our approach to support the building of concept systems in comparative legal terminology using the concept mapping software CmapTools (IHMC): we build hierarchically structured concept relation maps where linking lines with arrowheads between concepts of the same legal system represent generic-specific relations, and combined concept relation maps where dashed lines without arrowheads connect similar concepts in different legal systems.},
 author = {Kranebitter, Klara and Stemle, Egon W.},
 booktitle = {TOTh 2013 Proceedings - Terminology & Ontology: Theories and applications},
 date = {2013-06},
 editor = {Roche, Christophe and Costa, Rute and Depecker, Loïc and Thoiron, Philippe},
 eventtitle = {TOTh 2013},
 location = {Chamébry, France},
 pages = {97--116},
 publisher = {Institut Porphyre, Savoir et Connaissance},
 title = {Constructing concept relation maps to support building concept systems in comparative legal terminology},
 url = {https://hal.archives-ouvertes.fr/hal-01354949}
}

extension: bib