text:
============================
======= Dissertation =======
============================

@phdthesis{McCoyDissertation,
abstract = {The design of video games has been driven primarily by innovations in graphics technology and our ability to model physical spaces. However, the exploration of other areas of game design, such as interactive and social storyworlds, has been relatively slow. Games featuring complex story-driven gameplay are rare because we lack playable models of these design areas. Unlike graphics and physics simulations with their common language of mathematics, models of social interaction and storytelling have no such representation to serve as a basis for creating playable models of their domains. Additionally, we have little knowledge of how to present these types of gameplay to players as examples from which insight can be drawn are rare. Current games that contain playable social interactions or storyworlds either have limited content caused by the large growth of story spaces to be authored, such as computer role playing games that use dialogue trees, or have abstract interactions that tell no concrete story, such as many social life simulation games. These games either offer a limited complexity of choices to the player with detailed realization of character interactions in the storyworld or a significant amount of player choice complexity with abstract character interactions. This problems are addressed in this dissertation via Comme il Faut (CiF), a playable model of social interaction and authoring approach for creating social storyworlds. Through drawing inspiration from social science, particularly dramaturgical analysis, CiF provides a knowledge represent that is able to encode and reason about social interaction in a way that is amenable to authoring storyworlds. This knowledge representation enables the retargeting of performances consisting of fully-realized character dialogue to contextually appropriate social situations. This allows for the creation of storyworlds with a new level of player choice complexity with detailed realization of character interactions. Additionally, the combination of a procedural playable model with performance retargeting provides a solution to problem of authoring storyworlds with high player choice complexity. To explore the newly-opened area of design while testing and improving CiF, Prom Week, a critically acclaimed experimental game featuring social game play via CiF, was created and released to the public. Because the game features a large amount of content used to enable a large space of stories for the player to explore, this dissertation features descriptions of the design, authoring approach, and design insights learned while creating Prom Week. Additionally, this dissertation includes evaluations of Prom Week based on player traces to determine the both how Prom Week provides customized gameplay experience to players and to determine if players are exhibiting strategic play. This is followed by a comparison of authoring and complexity of story space of Prom Week with the best of the story-driven computer role playing games. To compliment CiF's turn-based interactions, this dissertation features a description of the Holodeck system, a test bed for socially aware AI avatars taking the roles of supporting characters, and an evaluation explore the complications that arise when using social artificial intelligence systems in real-time environments.},
author = {McCoy, Joshua},
pages = {309},
school = {University of California Santa Cruz},
title = {All the World's a Stage: A Playable Model of Social Interaction Inspired by Dramaturgical Analysis},
year = {2012},
filename = {JoshMcCoy-dissertation.pdf},
keywords={}
}

==========================================
======= Peer-Reviewed Publications =======
==========================================

@inproceedings{treanor2016AIIDE,
address = {San Francisco},
author = {Treanor, Mike and McCoy, Josh and Sullivan, Anne},
booktitle = {In Proceedings of the 11th Artificial Intelligence and Interactive Digital Entertainment Conference},
abstract = {Non-player characters in games generally lack believability and deep interactivity. The AI system Ensemble begins to tackle this by modeling social state and behaviors for game characters. With previous versions of Ensemble, the player initiates social exchanges and the system generates the dialogue and outcome and displays them in their entirety. In this paper we present an extension to Ensemble comprised of a model of playable social dialogue called social practices. Social practices increase the playability of character interactions and add interactivity at each stage of dialogue. Additionally, this work enables a more modular form of authoring to support the additional complexity},
title = {A Framework for Playable Social Dialogue},
year = {2016},
filename = {2016.10-AIIDE-TreanorMcCoySullivan.pdf},
keywords={promweek cif}
}

@inproceedings{treanor2015SBG,
address = {Santa Cruz},
author = {Treanor, Mike and McCoy, Josh and Sullivan, Anne},
booktitle = {Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference},
title = {Social Play in Non-Player Character Dialog},
abstract={Non-player characters in games generally lack believability and deep interactivity. The AI system Comme il Faut begins to tackle this by modeling social state and behaviors for game characters. The player initiates social exchanges and the dialog and outcome are generated and displayed in their entirety. In this paper we present a model called social practices to extend Comme il Faut. Social practices increase the playability of social play by modeling social interactions at a more granular level and adding interactivity at each stage. This model also moves away from dialog trees to a more
modular form of authoring to support the additional complexity.},
year = {2015},
filename = {2015.11-SBG-TreanorMcCoySullivan.pdf},
keywords={socialsimulation cif}
}

@inproceedings{shapiro2015AAMAS,
address = {Istanbul},
author = {Shapiro, Daniel and Tanenbaum, Karen and McCoy, Josh and LeBron, Larry and Reynolds, Craig and Stern, Andrew and Mateas, Michael and Ferguson, Bill and Diller, David and Moffitt, Kerry and Others},
booktitle = {Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems},
organization = {International Foundation for Autonomous Agents and Multiagent Systems},
pages = {573--580},
title = {Composing Social Interactions via Social Games},
year = {2015},
filename = {2015.05-AAMAS-ShapiroMcCoy.pdf},
abstract = { This paper addresses the problem of enabling non-scripted social interaction with virtual characters, and of authoring the underlying behavior in reusable form. We hypothesize that social behavior can be decomposed into social games, which are collections of affordances surrounding social state, and claim that non-scripted player interactions can be generated by the execution of social games in various combinations. We describe three social games (for alliance, authority, and threat management), the implementation architecture that executes these games, and the resulting behavior, which is set in a military house-search scenario. The architecture consists of a decision process that selects motivations appropriate to the games, selects social moves appropriate to the motivations, and finally performs behaviors that implement social moves, all in a situation-responsive, dynamic fashion. We show that social games form a loosely coupled system that generates a space of possible interactions.},
keywords={socialsimulation cif immerse}
}

@inproceedings{totten2015FDG,
address = {Pacific Grove, CA},
author = {Tottenm Christopher and McCoy, Josh and Grace, Lindsay and Aristil, Sarah},
booktitle = {Proceedings of the 2015 Foundations of Digital Games Conference},
organization = {Foundations of Digital Games},
title = {Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics},
year = {2015},
filename = {2015.06-FDG-TottenAristilGraceMcCoy.pdf},
abstract = { This article examines attempts at game-based courses over the course of several semesters from the spring of 2014 to the spring of 2015 to discover how the fissure between gameful course plans and/or syllabi and the day to day operations of the classroom might be overcome. It examines the creation of teaching goals for gameful courses and how pedagogical methods must be constructed to meet curricular goals while creating a playful classroom atmosphere. Previous investigations argued that syllabi patterned after role playing game reward systems failed to capture student attention due to several factors; confusion about how to experience, and the lack of intrinsic student motivation for exploring topics. This article proposes other, more directly interactive, gameplay structures to add to courses that create gameful learning environments for implementation at a variety of learning levels. },
keywords={gamedesgin education}
}

@inproceedings{osborn2014AIIDE,
address = {Raleigh},
author = {Osborn, Joseph Carter and Samuel, Ben and McCoy, Joshua Allen and Mateas, Michael},
booktitle = {In Proceedings of the 10th Artificial Intelligence and Interactive Digital Entertainment Conference},
pages = {139--145},
title = {Evaluating Play Trace (Dis) similarity Metrics.},
year = {2014},
filename = {2014.10-AIIDE-OsbornMcCoy.pdf},
abstract = {Play trace dissimilarity metrics compare two plays of a game and describe how different they are from each other. But how can we evaluate these metrics? Are some more accurate than others for a particular game, or in general? If so, why? Is the appropriate metric for a given game determined by certain characteristics of the game’s design? This work provides an experimental methodology for validating play trace dissimilarity metrics for conformance to game designers’ perception of play trace difference. We apply this method to a game-independent metric called Gamalyzer and compare it against three baselines which are representative of commonly used techniques in game analytics. We find that Gamalyzer—with an appropriate input encoding—is more accurate than the baseline metrics for the specific game under consideration, but simpler metrics based on event counting perform nearly as well for this game.},
keywords={promweek metrics}
}

@inproceedings{samuel2014FDG,
address = {Fort Lauderdale},
author = {Samuel, Ben and McCoy, Josh and Treanor, Mike and Reed, Aaron A and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle = {In Proceedings of the 9th International Conference on the Foundations of Digital Games},
title = {Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique},
year = {2014},
filename = {2014.04-FDG-SamuelMcCoy.pdf},
abstract = {The non-linear nature of interactive narratives makes it difficult for authors of these systems to anticipate how players will interact with them. This paper presents the technique of story sampling for assisting in the authoring and evaluation of interactive narratives. An example of a potential application of story sampling is presented using data from the interactive narrative Prom Week, and authoring insights gained from this analysis are shared.},
keywords={cif metrics promweek}
}

@article{mccoy2014TCIAIG,
author = {McCoy, Joshua and Treanor, Mike and Samuel, Ben and Reed, Aaron A and Mateas, Michael and Wardrip-Fruin, Noah},
journal = {Computational Intelligence and AI in Games, IEEE Transactions on},
number = {2},
pages = {97--112},
publisher = {IEEE},
title = {Social story worlds with comme il faut},
volume = {6},
year = {2014},
filename = {Journal-2013-TCAIG-McCoy.pdf},
abstract = {This paper presents Comme il Faut (CiF), an artificial intelligence system that matches character performances to appropriate social context, with the goal of enabling authors to write high-level rules governing expected character behavior in given social situations, rather than specific fixed choice points in a curated narrative structure. CiF models characters with a complex set of traits, feelings, and relationships, who can form intents, take actions, relate to a shared cultural space, and remember and refer to past events. A set of authored rules encoding appropriate behavior within a specific story world allow these characters to select actions to take (and respond to actions by others) in a manner consistent with their own personal and social concerns as well as a shifting interpersonal context. Through the development and release of Prom Week, a complete game using CiF as its narrative engine, we show how the system successfully creates complex narratives that are unique for each player and directed by those players’ attempts to make progress towards story goals. We also show how CiF continues to be used in several in-progress interactive experiences (Mismanor and IMMERSE), speaking to the utility and flexibility of its design.},
keywords={cif promweek}
}

@inproceedings{mccoy2013FDG,
address = {Chania},
author = {McCoy, Joshua and Treanor, Mike and Samuel, Ben and Reed, Aaron A and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle = {In Proceedings of the 8th International Conference on Foundations of Digital Games},
pages = {94--101},
title = {Prom Week: Designing Past the Game/Story Dilemma},
year = {2013},
filename = {2013.05-FDG-McCoy.pdf},
abstract = {New player experiences require new game designs – and some designs only become possible with new technology. Emergent narratives are part of existing story games but the game systems are not capable of understanding the stories their players create. If we could capture the enjoyable aspects of player-driven narratives while still keeping the complex dynamism of sandbox games, we could enable a new type of game experience. Creating this experience would require fundamental technical research to
enable new kinds of authorial affordances.
This paper presents the lessons learned while designing the game Prom Week and AI system Comme il Faut together to produce such an experience — a two and a half year process of research-driven game design. Prom Week tightly combines player experiences of choice and consequence (as found, for example, in simulation games and combat systems) with experiences of specific characters, histories, language, and narrative conclusions (as found in the non-interactive, or minimally-interactive, fictions of many games). This combination was accomplished by creating novel technology informed by the design problem, experimenting with gameplay approaches appropriate to the technology, iterating on both using player feedback, and finally executing a unique design providing satisfying stories that reflect the player's choices in a wide possibility space.},
keywords={promweek design authoring}
}

@inproceedings{shapiro2013AIIDE,
address = {Boston},
author = {Shapiro, Daniel G and McCoy, Joshua and Grow, April and Samuel, Ben and Stern, Andrew and Swanson, Reid and Treanor, Mike and Mateas, Michael},
booktitle = {In Proceedings of the 9th on Artificial Intelligence and Interactive Digital Entertainment Conference},
title = {Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.},
url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/download/7408/7592},
year = {2013},
filename = {2013.10-AIIDE-ShapiroMcCoy.pdf},
abstract = {This paper describes work towards the goal of enabling unscripted interaction with non-player characters in virtual environments. We hypothesize that we can define a layer of social affordances, based on physical and non-verbal signals exchanged between individuals and groups, which can be reused across games. We have implemented a first version of that substrate that employs whole body interaction with virtual characters and generates nuanced, real-time character performance in response. We describe the playable experience produced by the system, the implementation architecture (based on the behavior specification technology used in Façade, the social model employed in Prom Week, and gesture recognition technology), and illustrate the key behaviors and programming idioms that enable character performance. These idioms include orthogonal coding of attitudes and activities, use of relational rules to nominate social behavior, use of volition rules to rank options, and priority based interleaving of character animations. },
keywords={socialsimulation immerse cif interfaces}
}

@inproceedings{McCoy2011AIIDE,
address = {Palo Alto},
author = {McCoy, Josh and Treanor, Mike and Samuel, Ben and Wardrip-Fruin, Noah and Mateas, Michael},
booktitle = {In Proceedings of the 7th Artificial Intelligence and Interactive Digital Entertainment Conference},
title = {Comme il Faut: A System for Authoring Playable Social Models},
year = {2011},
filename = {2011.10-AIIDE-McCoy.pdf},
abstract = {Authoring interactive stories where the player is afforded a wide range of social interactions results in a very large space of possible social and story situations. The amount of effort required to individually author for each of these circumstances can quickly become intractable. The social AI system Comme il Faut (CiF) aims to reduce the burden on the author by providing a playable model of social interaction where the author provides reusable and recombinable representations of social norms and social interactions. Motivated through examples from an in-development video game, Prom Week, this paper provides a detailed description of the structures with which CiF represents social knowledge and how this knowledge is employed to simulate social interactions between characters.},
keywords={cif authoring}
}

@inproceedings{McCoy2011FDG,
address = {Bordeaux},
author = {McCoy, Josh and Treanor, Mike and Samuel, Ben and Reed, Aaron and Wardrip-Fruin, Noah and Mateas, Michael},
booktitle = {In Proceedings of the 6th International Conference on the Foundations of Digital Games},
title = {Prom Week: Social Physics as Gameplay},
year = {2011},
filename = {2011.06-FDG-McCoy.pdf},
abstract = {Authoring interactive stories where the player is afforded a wide range of social interactions results in a very large space of possible social and story situations. The amount of effort required to individually author for each of these circumstances can quickly become intractable. The social AI system Comme il Faut (CiF) aims to reduce the burden on the author by providing a playable model of social interaction where the author provides reusable and recombinable representations of social norms and social interactions. Motivated through examples from an in-development video game, Prom Week, this paper provides a detailed description of the structures with which CiF represents social knowledge and how this knowledge is employed to simulate social interactions between characters.},
keywords={cif promweek}
}

@inproceedings{McCoy2011FDGdemo,
address = {Bordeaux},
author = {McCoy, J. and Treanor, M. and Samuel, B. and Mateas, M. and Wardrip-Fruin, N.},
booktitle = {In Proceedings of the 6th International Conference on the Foundations of Digital Games},
pages = {319--321},
title = {AI-based Design and The Prom.},
year = {2011},
filename = {2011.06-FDG-McCoyTreanorSamuelReed.pdf},
abstract = {In this paper, we present The Prom, a social simulation game about the interpersonal lives of a group of high school students in the week leading up to their prom, and the lessons learned from its AI-based design. By starting the design of the game with a theory of social interaction, The Prom is able to present satisfying stories that reflect the player's choices in a wide possibility space – two features that rarely accompany one another. Using an AI-based approach has resulted in many lessons and observations both about the issues themselves and the process of AI-based design. This paper reports these observations, the game's design evolution, and the design details of how The Prom attempts to achieve rich character specificity while maintaining a highly dynamic story space. },
keywords={promweek cif design authoring}
}

@inproceedings{McCoy2010FDG,
abstract = {Social games—common patterns of character interactions that modify the social environment of the story world—provide a useful abstraction when authoring a story composed of interactive characters, making it possible to create games with deep possibility spaces that are about social interaction (which would be intractable if hand-authoring all the options). In this paper, we detail the workings of a major new version of our social artificial intelligence system, Comme il Faut, that enables social game play in interactive media experiences. The workings of Comme il Faut 2 are shown, with running examples, from both knowledge representation and process perspectives. Finally, the paper concludes with a plan for evaluating and demonstrating Comme il Faut 2 through an implementation of an interactive media experience that consists of a playable social space.},
address = {Monterey, California},
author = {McCoy, Josh and Treanor, Mike and Samuel, Ben and Tearse, Brandon and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle = {Proceedings of Foundations of Digital Games Intelligent Narrative Technologies III Workshop},
organization = {ACM},
pages = {1--8},
title = {Comme il Faut 2: A Fully Realized Model for Socially-Oriented Gameplay},
year = {2010},
filename = {2010.06-FDG-INT3-McCoyTreanorSamuelTearse.pdf},
keywords={cif}
}

@inproceedings{mccoy2010AIIDE,
author = {McCoy, Joshua and Treanor, Mike and Samuel, Ben and Tearse, Brandon and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle = {Sixth Artificial Intelligence and Interactive Digital Entertainment Conference},
title = {The Prom: An Example of Socially-Oriented Gameplay},
year = {2010},
filename = {2010.06-FDG-McCoy.pdf},
abstract = {Social games—common patterns of character interactions that modify the social environment of the story world—provide a useful abstraction when authoring a story composed of interactive characters, making it possible to create games with deep possibility spaces that are about social interaction (which would be intractable if hand-authoring all the options). In this paper, we detail the workings of a major new version of our social artificial intelligence system, Comme il Faut, that enables social game play in interactive media experiences. The workings of Comme il Faut 2 are shown, with running examples, from both knowledge representation and process perspectives. Finally, the paper concludes with a plan for evaluating and demonstrating Comme il Faut 2 through an implementation of an interactive media experience that consists of a playable social space.},
keywords={promweek cif socialsimulation design}
}

@inproceedings{McCoy2010ELO,
abstract = {Comme il Faut is an artificial intelligence system and authoring strategy for creating game-based interactive stories about relationships and social interactions between characters. Using the abstraction of the social game, Comme il Faut creates experiences where specific dramatic interactions between characters arise from play. This paper describes the process of authoring for Comme il Faut. Specifically, we will describe the authoring and design considerations for Comme il Faut's inaugural game, The Prom. We discuss how we extracted and encoded an exaggerated social logic from pre-existing media experiences to create its intended story space, developed an idiosyncratic local culture for its story world, defined a set of character histories and personalities to be revealed through play, and authored the specific lines of dialogue and motivating social situations that give the audience experience of The Prom its particular character. Together, these produce an experience with much greater fictional specificity than in open-ended simulation games and many more options for what happens (and how things happen) than in traditional game stories.},
address = {Providence, Rhode Island},
author = {McCoy, Josh and Treanor, Mike and Samuel, Ben and Tearse, Brandon and Mateas, Michael and Wardrip-Fruin, Noah},
booktitle = {Proceedings of the 4th International Conference & Festival of the Electronic Literature Organization: Archive & Innovate},
title = {Authoring Game-based Interactive Narrative using Social Games and Comme il Faut},
year = {2010},
filename = {2010.06-ELO-McCoy.pdf},
keywords={promweek cif authoring socialsimulation}
}

@inproceedings{McCoy2009DAC,
abstract = {Modern video games have highly developed computational models of physical space, which allow sophisticated play in the physical realm. However, computational models of social interaction are rare, offer limited social play, and require a large amount of authoring to create. We believe that a computational model of social interaction inspired by appropriate humanities and social science concepts could help alleviate these problems and open up new areas of social play. In this paper, we describe a playable model called Comme il Faut that uses a social artificial intelligence system particularly inspired by Goffman's dramaturgical analysis and Berne's psychological games, constructed for authoring power rather than fidelity with the everyday world. Our theoretical basis, the system's relation to other digital media and games, and its implementation are presented to explain Comme il Faut and our approach to enabling social play.},
address = {Irvine, CA},
author = {McCoy, Joshua and Mateas, Michael and Wardrip-fruin, Noah and Wardrip--Fruin, Noah},
booktitle = {Proccedings of the 8th Digital Art and Culture Confernce},
title = {Comme il Faut: A System for Simulating Social Games Between Autonomous Characters},
year = {2009},
filename = {2009.12-DAC-McCoy.pdf},
keywords={promweek cif socialsimulation}
}

@inproceedings{McCoy2009INT,
abstract = {In order to participate in storyworlds with rich social interaction, autonomous characters must be able to participate in social games. A social game is a multi- character social interaction whose function is to modify the social state existing within and across the participants, possibly concurrently accomplishing a functional (non- social) state change. In this paper we present an autonomous character architecture that integrates high-level goal formation and goal refinement in the context of playing social games. Additionally, we present preliminary work on an ontology for describing social games as well as a social- game-centric ontology for character personality. Both the architecture and ontology are informed by theoretical work in sociology and social psychology.},
address = {Stanford, CA},
author = {McCoy, Joshua and Mateas, Michael},
booktitle = {In Proceedings of the 2nd AAAI Intelligent Narrative Technologies Symposium},
pages = {75--82},
title = {The Computation of Self in Everyday Life : A Dramaturgical Approach for Socially Competent Agents},
year = {2009},
filename = {2009.03-AAAI-INT2-McCoy.pdf},
keywords={socialsimulation cif}
}

@inproceedings{McCoy2008,
abstract = {We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conceptualize RTS gameplay, we partition the problem space into domains of competence seen in expert human play. This partitioning helps us to manage and take advantage of the large amount of sophisticated domain knowledge developed by human players. We present results showing that incorporating expert high-level strategic knowledge allows our agent to consistently defeat established scripted AI players. In addition, this work lays the foundation to incorporate tactics and unit micro- management techniques developed by both man and machine.},
address = {Chicago, IL},
author = {McCoy, Joshua and Mateas, Michael},
booktitle = {In Proceedings of the 23rd National Conference on Artificial intelligence},
pages = {1313--1318},
title = {An Integrated Agent for Playing Real-Time Strategy Games},
url = {http://www.aaai.org/Papers/AAAI/2008/AAAI08-208.pdf},
volume = {8},
year = {2008},
filename = {2008.07-AAAI-McCoy.pdf},
keywords={gameai rts}
}

@inproceedings{graceNewsgame,
address = {Fukuoka},
author = {Grace, Lindsay and Treanor, Mike and Totten, Chris and McCoy, Josh},
booktitle = {In Proceedings of the 66th International Communication Conference},
abstract = {As early as 2001, digital newsgames offered a noteworthy opportunity to engage audiences and provide a new news consumption experience. Nearly 5 years later newsgames have not clearly delivered on their potential. With such promise, why didn’t news presses give way to newsgame studios?
This paper provides a simple case study in newsgame production, providing a set of lessons learned from an academic studio working with a variety of news organizations including one of the largest United States based daily newspapers. It does so to examine the contemporary opportunities and challenges in producing games for news organizations.
The paper describes how the increased reliability of low cost, simple game-making software has afforded for the production of just-in-time newsgames. Such opportunity may facilitate a second wave of newsgames as lowered cost of production, increased distribution channels and growing ludic literacy of the general population facilitates their success. However three challenges remain obstacles to their
growth: the pace of news; a misunderstanding of the rhetorical properties of games media, and an evolving ludoliteracy shaped by social currency and politics. },
title = {A Case Study in Newsgame Creation: Why Game Designers and Journalists are Still Learning to Work Together},
year = {2016},
filename = {2016.06-ICA-GraceTreanorTottenMcCoy.pdf},
keywords={socialsimulation cif promweek authoring}
}

@inproceedings{skorupski2007facial,
author = {Skorupski, James and Yee, Jerry and McCoy, Josh and Davis, James},
booktitle = {ACM SIGGRAPH 2007 posters},
organization = {ACM},
pages = {34},
title = {Facial type, expression, and viseme generation},
year = {2007},
filename = {Poster-2007-SIGGRAPH-Skorupski-Yee-McCoy-Davis.pdf},
abstract = {The process of generating facial models and various poses of these models is a necessary part of most present-day movies, and usually required for any interactive game which features humans as a primary character. The generation of this face data can be approached in ways varying from pure computation to pure data acquisition. Computational models are flexible but can lack realism and intuitive or simple controls, while data-driven models produce realistic faces, but necessitate the often slow and cumbersome capture of new scan data for every desired set of face attributes. Our method is a hybrid approach, which combines a relatively small set of real world facial data with a computational algorithm that learns the underlying variations in this geometric information automatically. Given a sparse data set that spans variation in viseme, face type, and expression, we are able to generate new faces that exhibit combinations of these attributes, and were never part of the original data set. We rely on user-assisted categorization of our sparse data set to associate each piece of face data with a small set of attribute contributions, and then use this categorization data as a guide for binding abstract variation to concrete parameters. This process takes the complex, subtle, and often subjective qualities associated with visemes, expressions, and face types, and correlates them to known geometric features, in order to facilitate the creation of entirely new face poses.},
keywords={interface}
}

=============================
======= Book Chapters =======
=============================

@incollection{samuel20155,
author = {Samuel, Ben and Lederle-Ensign, Dylan and Treanor, Mike and Wardrip-Fruin, Noah and McCoy, Josh and Reed, Aaron and Mateas, Michael},
chapter = {5},
editor = {Hatavara, M and Hyvärinen, M and Mäkelä, M and Mäyrä, F},
booktitle = {Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds},
pages = {87},
publisher = {Routledge},
title = {Playing the Worlds of Prom Week},
year = {2015},
filename = {Book-2015-Playing-the-Worlds-of-Prom-Week.pdf},
keywords={promweek design}
}

@incollection{mateasarchitecture,
author = {Mateas, Michael and McCoy, Josh},
edition = {1},
editor = {Rabin, Steven},
booktitle = {Game AI Pro: Collected Wisdom of Game AI Professionals},
pages = {515},
publisher = {CRC Press},
title = {An Architecture for Character-Rich Social Simulation},
year = {2013},
filename = {Book-2013-GameAIPro-MateasMcCoy.pdf},
keywords={gameai cif socialsimulation}
}

=================================
======= Published Reports =======
=================================

@techreport{verhagen2013social,
author = {Verhagen, Harko and Eladhari, Mirjam Palosaari and Johansson, Magnus and McCoy, Joshua},
booktitle = {Advances in Computer Entertainment},
pages = {649--652},
publisher = {Springer International Publishing},
title = {Social Believability in Games},
year = {2013},
filename = {Report-2013-DiGRA-Eladhari-McCoy-Verhagen.pdf},
abstract = {The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different aspects of modeling, discussing, and developing believable social agents and Non-Player Characters (NPCs). This can include discussions around behavior based on social and behavioral science theories and models, social affordances when interacting with game worlds and more. The intention is to gather participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.
The workshop unites contributions from research on social ontology, social simulation, the social impact of believable agents, intelligent virtual agents, and other related areas and allows for discussion on the theories and models for NPC social behavior and social affordances in industry as well as between different academic disciplines to which may relate to the subject in a variety of ways. The expected outcome is a better understanding of the overlaps and differences both within and between these communities. },
keywords={socialsimulation}
}

@techreport{skorupski2012three,
author = {Skorupski, James and McCoy, Josh and Zanbaka, Catherine and Ryall, Kathy and Mateas, Michael},
publisher = {UC Santa Cruz},
title = {Three avatars walk into a bar: Defining and evaluating realism for virtual supporting characters},
year = {2012},
filename = {Report-2012-UCSC-Skorupski-McCoy.pdf},
abstract = {Convincing and compelling virtual environments that are populated with rich characters demand consistent, nuanced, and realistic behavior that is integrated in the surrounding environment. We introduce the concept of Supporting Character Realism (SCR) for virtual avatars by identifying the capabilities of agents which have the ability to work in tandem with traditional “main character realism” approaches by demonstrating consistent and nuanced behaviors that blend into the surrounding background environment. Next, we propose several metrics for evaluating agents attempting to achieve this level of realism and test our proposed metrics in a social interaction experiment set in a virtual bar amidst a variety of human and computer controlled patrons. Finally, we employ these metrics to measure the SCR performance of traditional scripted bots and prototype AI-driven agents. Our results show that SCR is not only a distinguishable and measurable metric of agent realism, but also a technically achievable goal within the reach of modern AI techniques.},
keywords={holodeck socialsimulation}
}

@techreport{eladhari2011ai,
author = {Eladhari, Mirjam P and Sullivan, Anne and Smith, Gillian and McCoy, Josh},
institution = {Technical Report, UCSC-SOE-11},
title = {AI-Based game design: Enabling new playable experiences},
publisher = {UC Santa Cruz},
year = {2011},
filename = {Report-2011-UCSC-Eladhari-Sullivan-Smith-McCoy.pdf},
abstract = {With the current set of design tools and methods available to game designers, vast portions of the space of possible games are not currently reachable. In the past, technological advances such as improved graphics and new controllers have driven the creation of new forms of gameplay, but games have still not made great strides into new gameplay experiences. We argue that the development of innovative artificial intelligence (AI) systems plays a crucial role in the exploration of currently unreachable spaces. To aid in exploration, we suggest a practice called AI-based game design, an iterative design process that deeply integrates the affordances of an AI system within the context of game design. We have applied this process in our own projects, and in this paper we present how it has pushed the boundaries of current game genres and experiences, as well as discuss the future AI-based game design.},
keywords={design gameai}
}

========================
======= Patents  =======
========================

@misc{blackford2016dynamic,
annote = {US Patent 20,160,085,854},
author = {Blackford, Bryan Thomas and Edsall, Gerald S and Mccoy, Joshua A and Morichére-matte, Stéphane and Rayner, Michael John and Searcy, Matthew James and Wardrip-fruin, Noah Glenn},
title = {Dynamic Natural Language Conversation},
year = {2016},
filename = {Patent-2016-US20160085854A1.pdf},
abstract = {Technologies are described herein for providing dynamic natural language interactions between a user and a computing device. In one aspect, a computing device managing a conversation with a user is enhanced with the identification and management of one or more topics. Using techniques described herein, the computing device can focus on one or more topics, shift between topics and/or introduce new topics. Techniques disclosed herein may also manage and process interruptions that may be introduced during a conversation. Dynamic access of contextual information may assist in the generation of contextually-relevant statements, and the contextual information may be used to balance priorities between various topics. Each topic may also have an associated decay rate so that the lifespan of individual topics may track realistic scenarios. In addition, the priorities of individual topics may be dynamically adjusted so topics may track events created by a user and a computing device.},
keywords={interfaces gameai}
}

==============================================================================
======= Older or inactive pubs ===============================================
======= The at sign was removed to stop them from being parsed================
==============================================================================

techreport{barot2016aiide,
author = {Barot, Camille and Buro, Michael and Cook, Michael and Eladhari, Mirjam and Johansson, Magnus and Li, Boyang and Liapis, Antonios and McCoy, Josh and Ontanon, Santiago and Rowe, Jonathan and Others},
journal = {AI Magazine},
number = {2},
pages = {91--95},
publisher = {American Association for Artificial Intelligence},
title = {The AIIDE 2015 workshop program},
volume = {37},
year = {2016},
filename = {},
keywords={}
}

techreport{Skorupski2012,
abstract = {Convincing and compelling virtual environments that are populated with rich characters demand consistent, nuanced, and realistic behavior that is integrated in the surrounding environment. Inadequate and unscalable traditional Artificial Intelligence based approaches have made it impractical to apply this level of character depth and detail to large environments. We introduce the concept of Supporting Character Realism (SCR) for virtual avatars by identifying the capabilities of agents which have the ability to work in tandem with traditional “main character realism” approaches by demonstrating consistent and nuanced behaviors that blend into the surrounding background environment. Next, we propose several metrics for evaluating agents attempting to achieve this level of realism and test our proposed metrics in a rich social interaction experiment placed in a virtual bar amidst a variety of human and computer controlled patrons. Finally, we gauge the performance of a set of both traditional scripted bots and prototype AI-driven agents designed to target our concept of SCR. Our results show that SCR is not only a distinguishable and measurable metric of agent realism, but also a technically achievable goal within the reach of modern AI techniques.},
address = {Santa Cruz, CA},
author = {Skorupski, James and McCoy, Josh},
institution = {UC Santa Cruz},
pages = {11},
title = {Evaluating Realism for Virtual Supporting Characters},
url = {https://www.soe.ucsc.edu/research/technical-reports/ucsc-soe-12-04},
year = {2012},
filename = {},
keywords={holodeck socialsim}
}

article{peck2005building,
author = {Peck, Charles and Hursey, Joshua and McCoy, Josh and Pande, Vijay},
journal = {DR DOBBS JOURNAL},
number = {11},
pages = {39--41},
publisher = {MILLER FREEMAN, INC 600 HARRISON ST,, SAN FRANCISCO, CA 94107 USA},
title = {Building Internet distributed computing},
volume = {30},
year = {2005},
filename = {Invited-2005-DrDobbs-Peck-Hursey-McCoy-Pande.pdf},
keywords={}
}

mastersthesis{mccoy2004simulations,
author = {McCoy, Josh},
title = {Simulations of Interactions Through a Game Model},
school = {Earlham College},
year = {2004},
filename = {},
keywords={}
}

mastersthesis{mccoy2003high,
author = {McCoy, Josh},
title = {High Dimensional Rendering in OpenGL},
school = {Earlham College},
year = {2003},
filename = {},
keywords={}
}

branch_name: refs/heads/master


text:
.appbar {
    align-items : center;
    scrollbar-color: unset;
    padding: 0.8%;
    }

.relased {
    align-items : left;
    scrollbar-color: unset;
    padding: 0.8%;

}
.movie-poster {
    height: 100%;
    width: 50%;
    display: -webkit-box;
}

.column {
    float: left;
    width: 50%;
    padding: 50px;
    /*height: 100px;  Should be removed. Only for demonstration */
  }

license: MIT

license_type: permissive

branch_name: refs/heads/main

extension: css


text:
% This file was created with JabRef 2.7b.
% Encoding: UTF-8

@conference{coverage,
  title={Towards a Framework for Generating Tests to Satisfy Complex Code Coverage in {Java Pathfinder}},
  author={Staats, M.},
  booktitle={Proc. of NASA Formal Methods Symposium 2009},
  year={2009},
  pages={116}
}

@MISC{JPFDocs,
      AUTHOR = "",
      TITLE = "Java {P}athfinder documentation",
      NOTE = "\texttt{http://babelfish.arc.nasa.gov/trac/jpf}. Accessed: July 2012"

}

@MISC{AndroidDocs,
      AUTHOR = "",
      TITLE = "Android documentation",
      NOTE = "\texttt{http://developer.android.com/}. Accessed: 17 July 2012"

}

@MISC{SingleThread,
      AUTHOR = "Graham Hamilton",
      MONTH = "October",
      YEAR = {2004},
      TITLE = "Multithreaded toolkits: A failed dream?",
      NOTE = "\texttt{http://weblogs.java.net/blog/kgh/archive/2004 /10/multithreaded\_t.html}. Accessed: 17 July 2012"

}

@MISC{harmony,
      AUTHOR = "Pasko, Egor",
      YEAR = {2007},
      TITLE = "Google Android, Apache Harmony and Java Packaging",
      NOTE = "\texttt{http://apache-harmony.blogspot.com/2007/11/google -android-apache-harmony-and-java.html}. Accessed: July 2012"

}

@INPROCEEDINGS{GuiCrawling,
  author = {Amalfitano,Domenico and Fasolino, Anna R. and Tramontana, Porfirio},
  title = {A GUI Crawling-based technique for Android Mobile Application Testing},
  booktitle = {Software Testing, Verification and Validation Workshops (ICSTW)}
  year = {2011},
  pages = {252 - 261},
  month = {March},
  doi = {10.1109/ICSTW.2011.77}
}

@incollection {KeyboardModel,
   author = {Ji, Hua},
   affiliation = {Department of Computer Science, Shandong Normal University, Jinan, Shandong China},
   title = {Mobile Software Testing Based on Simulation Keyboard},
   booktitle = {Advances in Wireless Networks and Information Systems},
   series = {Lecture Notes in Electrical Engineering},
   editor = {Luo, Qi},
   publisher = {Springer Berlin Heidelberg},
   isbn = {978-3-642-14350-2},
   keyword = {Engineering},
   pages = {555-561},
   volume = {72},
   url = {http://dx.doi.org/10.1007/978-3-642-14350-2_69},
   year = {2010}
}

@INPROCEEDINGS{AccessibilityTech,
author={Grechanik, M. and Qing Xie and Chen Fu},
booktitle={International Conference on Software Testing, Verification and Validation Workshops (ICSTW)}, title={Creating GUI Testing
Tools Using Accessibility Technologies},
year={2009},
month={April},
volume={},
number={},
pages={243 -250},
keywords={GUI-based application;accessibility technology;black-box testing;create custom GUI testing tool;drag-and-drop operation;platform-specific library;point-and-click operation;user interaction;visualization mechanism;data visualisation;graphical user interfaces;program testing;software libraries;},
doi={10.1109/ICSTW.2009.31},
ISSN={},}

@INPROCEEDINGS{SystemLevel,
author={Takala, T. and Katara, M. and Harty, J.},
booktitle={Software Testing, Verification and Validation (ICST)},
title={Experiences of System-Level Model-Based GUI Testing of an Android Application},
year={2011},
month={March},
volume={},
number={},
pages={377 -386},
keywords={BBC News Widget;GUI testing;android application;android emulator;keyword-based test automation tool;model-based graphical user interface testing;system-level model;graphical user interfaces;program testing;},
doi={10.1109/ICST.2011.11},
ISSN={},}

@INPROCEEDINGS{PrivilegeEscalation,
  author = {Chan, Patrick P.F. and Hui, Lucas C.K. and Yiu, S.M.},
  title = {A privilege escalation vulnerability checking system for android
	applications},
  booktitle = { IEEE 13th International Conference
	on Communication Technology (ICCT)},
  year = {2011},
  pages = {681 -686},
  month = {sept.},
}

@ARTICLE{dalvik,
  author = {David Ehringer},
  title = {The {D}alvik virtual machine architecture},
  year = {2010},
}

@INPROCEEDINGS{AndroidPaper,
  author = {Enck, William and Octeau, Damien and McDaniel, Patrick and Chaudhuri,
	Swarat},
  title = {A study of android application security},
  booktitle = {Proceedings of the 20th USENIX conference on Security},
  year = {2011},
  series = {SEC'11},
  pages = {21--21},
  address = {Berkeley, CA, USA},
  publisher = {USENIX Association},
  acmid = {2028088},
  howpublished = {url{http://dl.acm.org/citation.cfm?id=2028067.2028088}},
  location = {San Francisco, CA},
  numpages = {1}
}

@ARTICLE{ScanDroid,
  author = {Adam P. Fuchs and Avik Chaudhuri and Jeffrey S. Foster},
  title = {SCanDroid: Automated Security Certification of Android Applications},
  masid = {6552051}
}

@INPROCEEDINGS{systemserver,
  author = {Karim Yaghmour},
  title = {Understanding the {A}ndroid {S}ystem {S}erver},
  booktitle = {AnDevCon, Android conference},
  year = {2011},
}

@INPROCEEDINGS{JPF-AWT,
  author = {Mehlitz, P. and Tkachuk, O. and Ujma, M.},
  title = {{JPF-AWT}: Model checking GUI applications},
  booktitle = {2011 26th IEEE/ACM International
	Conference on Automated Software Engineering (ASE)},
  year = {2011},
  pages = {584 -587},
  month = {November},
  doi = {10.1109/ASE.2011.6100131},
  keywords = {GUI front end;JPF-AWT;Java PathFinder software model checker;NASA
	ground data system;Swing;concurrent framework library;graphical user
	interface applications;model checking GUI applications;open systems;software
	model checking;state space;user events;Java;concurrency control;formal
	verification;graphical user interfaces;open systems;state-space methods;}
}

@BOOK{AndroidSecurity,
  title = {Application Security for the Android Platform},
  publisher = {O'Reilly Media, Inc.},
  year = {2011},
  editor = {Andy Oram and Mike Hendrickson},
  author = {Jeff Six},
  month = {December},
  owner = {heila},
  timestamp = {2012.03.15}
}

@MISC{lint,
      MONTH = "November",
      YEAR = {2007},
      TITLE = "Android Lint",
      NOTE = "\texttt{http://tools.android.com/tips/lint/}. Accessed: 17 July 2012"

}

@MISC{mockito,

      MONTH = "November",
      YEAR = {2007},
      TITLE = "Mockito",
      NOTE = "\texttt{http://code.google.com/p/mockito/}. Accessed: 17 July 2012"

}
@MISC{androidMock,
      MONTH = "November",
      YEAR = {2007},
      TITLE = "Android Mock",
      NOTE = "\texttt{http://code.google.com/p/android-mock/}. Accessed: 17 July 2012"

}
@MISC{robolectric,

      MONTH = "November",
      YEAR = {2007},
      TITLE = "Robolectric Documentation",
      NOTE = "\texttt{http://pivotal.github.com/robolectric}. Accessed: July 2012"

}
@MISC{robotium,
      MONTH = "November",
      YEAR = {2007},
      TITLE = "User scenario testing for Android",
      NOTE = "\texttt{code.google.com/p/robotium/}. Accessed: 17 July 2012"

}
@MISC{TestingAndroid,
      MONTH = "June",
      YEAR = {2012},
      TITLE = "Testing Fundamentals",
      NOTE = "\texttt{http://developer.android\\.com/tools/testing/}. Accessed: 17 July 2012"

}
@MISC{monkey,

      MONTH = "June",
      YEAR = {2012},
      TITLE = "Monkeyrunner",
      NOTE = "\texttt{http://developer.android.com/tools/help/\\monkeyrunner\_concepts.html}. Accessed: 17 July 2012"

}
@TECHREPORT{Binder,
  author = {Thorsten Schreiber and Juraj Somorovsky and Daniel Bu\ss{}meyer},
  title = {Android {B}inder},
  year = {2011},
  type = {[Seminarthesis]},
  month = {October},
  url = {\url{www.nds.rub.de/media/attachments/files/2012/03/binder.pdf}}
}

@inproceedings{Hu:2011,
 author = {Hu, Cuixiong and Neamtiu, Iulian},
 title = {Automating GUI testing for Android applications},
 booktitle = {Proceedings of the 6th International Workshop on Automation of Software Test},
 series = {AST '11},
 year = {2011},
 isbn = {978-1-4503-0592-1},
 location = {Waikiki, Honolulu, HI, USA},
 pages = {77--83},
 numpages = {7},
 url = {http://doi.acm.org/10.1145/1982595.1982612},
 doi = {10.1145/1982595.1982612},
 acmid = {1982612},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {empirical bug studies, google android, gui testing, mobile applications, test automation, test case generation},
}

@inproceedings{hu,
 author = {Hu, Cuixiong and Neamtiu, Iulian},
 title = {Automating GUI testing for Android applications},
 booktitle = {Proceedings of the 6th International Workshop on Automation of Software Test},
 series = {AST '11},
 year = {2011},
 isbn = {978-1-4503-0592-1},
 location = {Waikiki, Honolulu, HI, USA},
 pages = {77--83},
 numpages = {7},
 url = {http://doi.acm.org/10.1145/1982595.1982612},
 doi = {10.1145/1982595.1982612},
 acmid = {1982612},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {empirical bug studies, google android, gui testing, mobile applications, test automation, test case generation},
}

repository: dexmagic/JPF-Android

repo_name: dexmagic/JPF-Android

extension: bib


text:
[data-component~="player-controls"] a[data-action="download"] {
     margin-right: 12px;
}

@media screen and (min-width: 854px)
     [data-component~="player-controls"] a[data-action="download"] {
          margin-right: 24px;
}

[data-component~="player-controls"] a[data-action="download"] {
     float: left;
     display: inline-block;
     overflow: hidden;
     width: 24px;
     height: 24px;
     margin-top: 13px;
     margin-bottom: 13px;
}

[data-component~="player-controls"] a[data-action="download"] [data-component="icon"] {
     background-image:      url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAABBUlEQVRoQ+2Yaw6CMBCE21uCehfxLj64ZRUTjdEo+5ilqQy/+LFt55vZkg05Nf7kxvUnAtROkAn8TQJdvy0amPFygqQP2WQSTgBNfC+1TOBhBluILWR0gC3kNI5fIbbQUi3UbXZDKmXvPE+2POfDeD4OkmLVHVgEQiF+AlQB3Ie2yCSU4k0AYRAG8WYAOIRRvAsABuEQ7wZwQzjFQwDMEADxMAA1BEg8FEAMARQPB5iFAIsPAfgKESA+DOADIkh8KMAT4vYiHcwkw9t7jXoWshwSuYYAke5K9l5PAto/bxL3ftVI/16LEyCAMhImoDSsWrn4DlRTOHMwAWonwwSYgNOB5lvoCuAvnzEf1TNkAAAAAElFTkSuQmCC');
     background-position: center;
     background-repeat: no-repeat;
     background-size: contain;
     display: inline-block;
}

[data-component~="player-controls"] a[data-action="download"] [data-component="icon"]:hover {
     background-image:      url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAAwCAYAAABXAvmHAAABBElEQVRoQ+2Y0Q3CMAxE2ylYig82Ajbig6WYAhKpSP2oGp99bhS4fDvxPZ8TWZmnwdc8uP5JAL0dlAM/48Drcn4jMKfHk+I+5ZAqXACIfatYOfAthlpILeSsgFooWDi9Qmqho1qovPO3kusazGfdfi+zUs3XXNAdOAjCLL7SQQDL0JbpBCTeBZAIAYt3AyRAuMSHAIgQbvFhAAJESDwFIAARFk8DcEBQxFMBAAiaeDqAAYIqPgVgB4IuPg1gAyJFfCrACmKyDmbNyW0jAJ6FPEky9wggs7qWs//HAfTnzVK9vRjr77XZAQGAlsgBsGDdws13oJvCRmIB9HZGDsiBYAWGb6EP7mOFMZ7lKWIAAAAASUVORK5CYII=');
}

[data-component~="player-controls"] a[data-action="download"] [data-component="icon"] {
     width: 100%;
     height: 100%;
     float: left;
}

repository: pheliperocha/superplayer-download

repo_name: pheliperocha/superplayer-download


text:
SUMMARY = "Gateway config interface backend FOSS dependencies"

inherit packagegroup

PR = "r0"

RDEPENDS:${PN} += " \
    openssl \
    openssl-bin \
    openssl-conf \
"

extension: bb


text:
require intltool.inc

RDEPENDS = "perl-module-text-wrap perl-module-re"
RRECOMMENDS = "perl-modules"

PR = "${INC_PR}.0"

DEFAULT_PREFERENCE = "-1"

SRC_URI += "file://intltool-0.35.5-polkit.patch;patch=1"

repository: demsey/openembedded

repo_name: demsey/openembedded

branch_name: HEAD


text:
@InProceedings{demagistris:icra:2016,
  author    = {De Magistris, Giovanni and Pajon, Adrien and Miossec, Sylvain and Kheddar, Abderrahmane},
  title     = {Humanoid walking with compliant soles using a deformation estimator},
  booktitle = {IEEE International Conference on Robotics and Automation},
  year      = {2016},
  address   = {Stockholm, Sweden},
  month     = {May 16-May 21},
  url       = {https://hal.archives-ouvertes.fr/hal-01278856/document},
  keywords  = {Humanoid, Compliant Sole, Deformation estimation},
  doi       = {10.1109/ICRA.2016.7487319},
  abstract  = {We study the effect of soft (i.e. compliant) soles in humanoid walking. Adding compliance at the foot sole is important for shock absorption during touchdown and to better cast the ground roughness. But, subsequent deformation needs to be considered in the attitude stabilization. We propose a sole deformation estimator used in the controller design, to ensure that the desired ZMP for stability requirement is fulfilled. We performed two comparison experiments on the HRP-4 humanoid robot with/without the estimator. Experiments showed how the estimator enhances the ZMP stabilization during walking and prevents the robot from falling down}
}

gha_language: TeX


text:
DESCRIPTION = "An advanced menu editor"
HOMEPAGE = "https://launchpad.net/menulibre"
SECTION = "x11/graphics"
LICENSE = "GPLv3"
LIC_FILES_CHKSUM = "file://COPYING;md5=d32239bcb673463ab874e80d47fae504"

DEPENDS = " \
    python3-distutils-extra-native \
    intltool-native \
"

inherit distutils3 gtk-icon-cache features_check

REQUIRED_DISTRO_FEATURES = "x11"

SRC_URI = "https://launchpad.net/menulibre/2.2/${PV}/+download/${BPN}-${PV}.tar.gz"
SRC_URI[md5sum] = "8460ea844a5998c5f722bccb5ce8627a"
SRC_URI[sha256sum] = "5b3ef8e6073d584f6accf282fa1eb649185ee42eb22fab70231491c7377d7e8f"

do_compile() {
}

do_install_append() {
    sed -i 's:${D}::g' ${D}${datadir}/applications/menulibre.desktop
    sed -i 's:share/share:share:g' ${D}${PYTHON_SITEPACKAGES_DIR}/menulibre_lib/menulibreconfig.py
}

FILES_${PN} += " \
    ${datadir}/applications \
    ${datadir}/menulibre \
    ${datadir}/icons \
"

RDEPENDS_${PN} += " \
    gtk+3 \
    gtksourceview3 \
    python3-pygobject \
    gnome-menus3 \
    python3-unixadmin \
    python3-psutil \
"

repository: ni/meta-openembedded

repo_name: ni/meta-openembedded

branch_name: refs/heads/nilrt/master/hardknott

gha_license_id: MIT

gha_language: BitBake


text:
body {
	font-family: 'Raleway', sans-serif;;
	font-size  : small;
	font-weight: 500;
	margin     : 0;
	padding    : 0;
	box-sizing : border-box;
}

/* positioning the bg-video container */
.bg-video {
	width      : 100%;
  margin-top : 0px;
  margin-left: 0px;
}

/* background video */
video {
	position         : fixed;
  top              : 50%;
  left             : 50%;
  min-width        : 100%;
  min-height       : 100%;
  width            : auto;
  height           : auto;
  z-index          : -100;
  -webkit-transform: translateX(-50%) translateY(-50%);
  -moz-transform   : translateX(-50%) translateY(-50%);
  -o-transform     : translateX(-50%) translateY(-50%);
  -ms-transform    : translateX(-50%) translateY(-50%);
  background       : url('../img/bg_image_smartavc.jpg') no-repeat;
  background-size  : cover;
  transition       : 1s opacity;
}

@media screen and (max-device-width: 800px) {
  html { background: url(../img/ball_bg.jpg) #000 no-repeat center center fixed; }
  #bgvid { display: none; }
}

/* maincontent section */
#wrapper {
	width           : 88%;
	margin-top      : 0;
	margin-right    : auto;
	margin-left     : auto;
	padding         : 0;
	background-color: #fff;
	position        : relative;

}

/* header-container */
#wrapper>.header-container {
	width: 100%;
}

/*styling the quick-access section */
.quick-access {
	padding: 15px 10px 0px 10px;
	margin : 0 10px 0px 10px;
	clear  : both;
}

.welcome-msg {
	display      : inline-block;
	padding-right: 0;
	padding-left : 0;
	margin-top   : 0;
	float        : left;

}

.login-reg {
	float: left;
}

.top-right-menu {
	padding-right: 0;
	padding-left : 0;
	float        : right;
}

.login-reg>ul.nav {
	display: inline-block;
}

.login-reg>.nav-tabs,
.top-right-menu>.nav-tabs {
	border-bottom: none;
}

.login-reg>.nav>li>a,
.top-right-menu>.nav>li>a {
	padding: 0 5px;
}

.login-reg>ul.nav>li>a:focus,
.login-reg>ul.nav>li>a:hover,
.top-right-menu>ul.nav>li>a:hover,
.top-right-menu>ul.nav>li>a:focus {
	background-color: transparent;
}

.login-reg>.nav-tabs>li>a,
.top-right-menu>.nav-tabs>li>a {
	border : none;
	display: inline-block;
}

.top-right-menu>.nav-tabs>li>a {
	color: #000;
}

.login-reg>.nav-tabs>li>a:hover,
.top-right-menu>.nav-tabs>li>a:hover {
	color           : #0e5a4b;
	font-weight     : bold;
	background-color: none;
}

.login-reg>.nav>li:not(:first-child):before,
.top-right-menu>.nav>li:not(:first-child):before {
	content: '|';
	color  : #8a8282;
}

.header-container .clearfix {
	width           : 96%;
	height          : 1px;
	margin-right    : auto;
	margin-left     : auto;
	background-color: rgb(202, 192, 192);
	clear           : both;
}

.header-logo {
	width       : 330px;
	float       : left;
	padding     : 15px 0 15px 55px;
}

form#search-mini-form {
	float     : left;
	width     : 69.5%;
	margin-top: 20px;
}

.form-search>.styleselect>select {
	width : 120px;
	height: 2.6em;
	float : left;
}

.form-search>.styleselect>select option {
	width: 200px;
}

.form-search .search-box-top>input#search {
	width : 300px;
	height: 2.6em;
	float : left;
}

.form-search {
	margin-top : 1.6em;
	margin-left: 15px;
	overflow   : auto;
}

.form-search .search-btn>.btn {
	width      : 3.1em;
	float      : left;
	margin-left: 5px;
	padding    : 6px 5px;
}

.form-search .search-btn>.btn:hover {
	color           : #fff;
	background-color: #148b9a;
	border          : 1px solid #148b9a;
}

.form-search .view-vendors>.btn {
	width      : 16em;
	float      : right;
	margin-left: 4em;
}

.form-search .view-vendors>.btn:hover {
	color           : #fff;
	background-color: #148b9a;
	border          : 1px solid #148b9a;
}

.main-container {
	margin  : 0 5px 5px 15px;
	overflow: hidden;
	position: relative;
}

.main {
	float : left;
	width : 82.2%;
	margin: 1px 0 0 8px;
}

/******* Left side nav-bar *******/

.main-container>nav.sidenav {
	border     : none;
	float      : left;
	margin-left: 0;
	padding    : 1px 5px 1px 15px;
	width      : 180px;
}

.left-menu-title {
	border-top: 2px solid #1896e6;
	text-align: left;
}

.left-menu-title>h3 {
	font-size     : 12px;
	line-height   : 36px;
	font-weight   : bold;
	margin        : 0;
	text-transform: uppercase;
}

.block {
	margin : 0;
	padding: 0;
}

#v-nav {
	font-size: 12px;
	padding  : 0;
}

#v-nav li {
	list-style  : none;
	border-top  : 1px solid #dddddd;
	padding-left: 10px;
}

#v-nav li:hover {
	border-bottom   : 1px solid #e6e6e6;
	border-left     : 1px solid #e6e6e6;
	border-top-color: #cccccc;
	box-shadow      : 3px 3px 6px #c2c2c2;
}

#v-nav li>a {
	display    : block;
	height     : auto;
	line-height: 30px;
	color      : #0066cc;
	text-align : left;
	width      : 170px;
}

#v-nav li>a:hover {
	color      : #E47911;
	font-weight: 700;
}

#v-nav li span {
	display: inline-block;
	font-size: 11px;
}

/** Style The DropDown Menu **/

/* The container <div> - needed to position the dropdown content
	 The position of the .dropdown class is set to static and that
	 of the .main-container class to relative for the
	 dropdown-content to start at position top = 0 of the
	 .main-container class
*/
.dropdown {
    position: static;
    z-index : 2;
}

/* Dropdown Content (Hidden by default) */
.dropdown-content {
    display         : none;
    background-color: #ffffff;
    border          : 1px solid #dddddd;
    box-shadow      : 3px 3px 6px #c2c2c2;
    position        : absolute;
    left            : 175px;
    top             : 1px;
    padding         : 10px 10px;
    z-index         : 2;
    min-height      : 598px;
    width           : 180px;
}

.dropdown-content>h4 {
	color         : #e47911;
	font-size     : 18px;
	font-weight   : bold;
	padding-bottom: 3px;
}

/* Links inside the dropdown */
.dropdown-content a {
    font-family    : 'Raleway', sans-serif;
    font-size      : 1em;
    color          : #0066CC;
    text-align     : left;
    line-height    : 20px !important;
    text-decoration: none;
    display        : block;
}

.dropdown-content a:hover {
	color          : #F47C15;
	text-decoration: underline;
}

/* Show the dropdown menu on hover */
.dropdown:hover .dropdown-content {
    display: block;
}

/* Fade content bs-carousel with hero headers */

/********************************/
/*       Fade Bs-carousel       */
/********************************/
.fade-carousel {
    position: relative;
    height: 350px;/*for safari*/
    height: 53vh;
}
.fade-carousel .carousel-inner .item {
    height: 350px;/*for safari*/
    height: 53vh;
}
.fade-carousel .carousel-indicators > li {
    margin: 0 2px;
    background-color: transparent;
    border-color: #0e5a4b;
}
.fade-carousel .carousel-indicators > li.active {
  background-color: #0e5a4b;
  width: 10px;
  height: 10px;
  opacity: 1;
}

/********************************/
/*          Hero Headers        */
/********************************/
.hero {
    position: absolute;
    top: 50%;
    left: 50%;
    z-index: 3;
    color: #fff;
    text-align: center;
    /*text-transform: uppercase;*/
    text-shadow: 1px 1px 0 rgba(0,0,0,.75);
      -webkit-transform: translate3d(-50%,-50%,0);
         -moz-transform: translate3d(-50%,-50%,0);
          -ms-transform: translate3d(-50%,-50%,0);
           -o-transform: translate3d(-50%,-50%,0);
              transform: translate3d(-50%,-50%,0);
}

.hero h1 {
    font-size: 6em;
    font-weight: bold;
    margin: 0;
    padding: 0;

}

.fade-carousel .carousel-inner .item .hero {
    opacity: 0;
    -webkit-transition: 2s all ease-in-out .1s;
       -moz-transition: 2s all ease-in-out .1s;
        -ms-transition: 2s all ease-in-out .1s;
         -o-transition: 2s all ease-in-out .1s;
            transition: 2s all ease-in-out .1s;
}
.fade-carousel .carousel-inner .item.active .hero {
    opacity: 1;
    -webkit-transition: 2s all ease-in-out .1s;
       -moz-transition: 2s all ease-in-out .1s;
        -ms-transition: 2s all ease-in-out .1s;
         -o-transition: 2s all ease-in-out .1s;
            transition: 2s all ease-in-out .1s;
}

/********************************/
/*          Custom Buttons      */
/********************************/
.btn.btn-lg {padding: 10px 40px;}
.btn.btn-hero,
.btn.btn-hero:focus {
    color: #f5f5f5;
    background-color: #0e5a4b;
    border-color: #0e5a4b;
    outline: none;
    margin: 20px auto;
}

.btn.btn-hero:hover {
    background-color: #11806a;
    border: 1px solid #11806a;
}

/********************************/
/*       Slides backgrounds     */
/********************************/
.fade-carousel .slides .slide-1,
.fade-carousel .slides .slide-2,
.fade-carousel .slides .slide-3,
.fade-carousel .slides .slide-4 {
  height: 620px;/*for safari*/
  height: 53vh;
  -webkit-background-size: cover;
     -moz-background-size: cover;
      -ms-background-size: cover;
       -o-background-size: cover;
          background-size: cover;
  -webkit-background-position: center center;
     -moz-background-position: center center;
      -ms-background-position: center center;
       -o-background-position: center center;
          background-position: center center;
  -webkit-background-repeat: no-repeat;
     -moz-background-repeat: no-repeat;
      -ms-background-repeat: no-repeat;
       -o-background-repeat: no-repeat;
          background-repeat: no-repeat;
}

.fade-carousel .slides .slide-1 {
  -webkit-background-image: url(../img/tomato_hd_2.jpg);
          background-image: url(../img/tomato_hd_2.jpg);
}

.fade-carousel .slides .slide-2 {
  background-image: url(../img/potato_hd.jpg);
}

.fade-carousel .slides .slide-3 {
  background-image: url(../img/coffee_hd_2.jpg);
}

.fade-carousel .slides .slide-4 {
  background-image: url(../img/tea_hd.jpg);
}

/********************************/
/*          Media Queries       */
/********************************/
@media screen and (min-width: 980px){
    .hero { width: 980px; }
}
@media screen and (max-width: 640px){
    .hero h1 { font-size: 4em; }
}

.subscript-main>.subscription-txt {
	color: #595959;
	float: left;
	font-family: cursive;
	font-size: 18px;
	font-weight: bold;
	word-spacing: -3px;
	margin: 0;
	padding: 13px 0 0 25px;
}

.subscript-main .subscription-form {
	float: right;
	padding: 7px 20px 0 0;
}

.subscription-form>form {
	display: inline;
}

.subscription-form>form .signup-btn {
	cursor: pointer;
	background-color: #0e6873;
	border: 1px solid #0e6873;
	border-radius: 4px;
	color: #ffffff;
	padding: 7px 40px;
}

.subscription-form>form .signup-btn:hover {
	background-color: #148b9a;
	border: 1px solid #11806a;
}

.subscription-form>form #email-input {
	width: 20em;
	height: 2.5em;
}

.whats-new-main {
	background-color: #f0f0f0;
  font-size: 21px;
  margin-top: 10px;
  margin-left: 23px;
  margin-bottom: 0;
  padding: 5px;
  width: 95%;
  float: left;
}

.whats-new-main .whatsnew {
	color: red;
  font-weight: bold;
  margin-right: 7px;
}

.whats-new-main .wholesale {
  color: #333;
  margin-right: 7px;
}

.whats-new-main .wholesale>.smartavc-color {
	color: #148b9a;
}

.whats-new-main .week {
  font-weight: bold;
  margin-right: 7px;
  color: #333;
}

.whats-new-main .manufacturet {
	float: right;
  color: #333;
  font-size: 14px;
  border-left: 1px solid #FFFFFF;
  padding-left: 10px;
  text-decoration: underline;
  padding-top: 3px;
}

.manufacturet>a {
	color: #000000;
	text-decoration: none;
}

.product-grid {
	margin-left: 10px;
	overflow: auto;
}

.product-grid .productgrid-item {
	border          : 1px solid #e1e1e1;
	background-color: #fff;
	width           : 210px;
	min-width       : 210px;
	height          : 260px;
	min-height      : 260px;
	margin          : 0 0 13px 15px;
	box-shadow      : 0px 3px 6px #c2c2c2;

}

.productgrid-item>h2.product-name {
	color: #333333;
  font-family: 'Raleway', sans-serif;
  font-size: 13px;
  font-weight: bold;
  line-height: normal;
  overflow: hidden;
  text-decoration: none;
  text-overflow: ellipsis;
  white-space: nowrap;
  text-align: center;
  margin-top: 10px;
}

.productgrid-item img {
	border: none;
	vertical-align: top;
	display: block;
	margin-left: auto;
	margin-right: auto;
}

.productgrid-item p.brief-description {
	padding: 8px;
	text-align: center;
	margin-bottom: 0;
}

/* Media Queries */
@media (max-width: @screen-xs-max) {  }
@media (min-width: @screen-sm-min) and (max-width: @screen-sm-max) {
	/*.header-logo {
		width: 100%;
		text-align: center;
	}*/
}
@media (min-width: @screen-md-min) and (max-width: @screen-md-max) {
	/*.header-logo {
		width: 100%;
		text-align: center;
	}*/
}
@media (min-width: @screen-lg-min) {  }

@media (min-width: ) and (max-width: )

repository: higirobruce/smartFront

repo_name: higirobruce/smartFront


text: @charset "utf-8";body{background:#e3e2e7}.errors{width:760px;height:640px;background:url(404.jpg) no-repeat;margin:70px 0 0 70px}.errors .text{width:360px;padding:14px 0 0 376px}.errors .text h4{color:#e54919;font:36px "微软雅黑","宋体";font-weight:700;padding-bottom:8px}.errors .text p{line-height:22px}.errors .text p span{color:#e54919;font-weight:700;cursor:pointer;padding:0 5px}.errors .text p #downTime{cursor:default}

gha_license_id: NOASSERTION


text:
header h3{
	float: left; margin-left: 32%;
}
header #go-to-options{
	float: right;
}
.container{
  padding-bottom: 0.5em;
  width: 450px;
  border-radius: 5px;
}
.input-group-text{
	background: #fff;
}
#save{
	margin-top: 15px;
	width: 32.6%;
	border: 1px solid #ccc;
	color: #000;
}

#save:hover{
	border: 1px solid #fff;
}

repository: TranPhongNha/training-extension

repo_name: TranPhongNha/training-extension


text:
@patent{reader-privacy-2015,
 title={Reader application with a personalized feed and method of providing recommendations while maintaining user privacy},
 author={Martin J. MURRETT, Ian J. ELSETH, Guillermo Ortiz, Ravi Chandra JAMMALAMADAKA, Dominic J. HUGHES, Steve E. MARMON, Casey M. DOUGHERTY, Gregory C. LANGMEAD, Mark A. Gingrich, Donald R. BEAVER, Amogh Mahapatra, Collin D. RUFFENACH, Georgios Sofianatos, Justin W. SUNG, Kang TU, Jason A. NOVAK},
 year={2015}
 url={https://patentcenter.uspto.gov/#!/applications/14871436}
 }

repository: glangmead/longhead

repo_name: glangmead/longhead

gha_language: HTML


text:
@article{Lietal2019,
author = {Li, Daijiang and Trotta, Lauren and Marx, Hannah E. and Allen, Julie M. and Sun, Miao and Soltis, Douglas E. and Soltis, Pamela S. and Guralnick, Robert P. and Baiser, Benjamin},
title = {For common community phylogenetic analyses, go ahead and use synthesis phylogenies},
journal = {Ecology},
volume = {0},
number = {ja},
pages = {e02788},
keywords = {alpha diversity, beta diversity, community phylogenetic structure, open tree of life, phylogenetic diversity, phylogenetic signal, trait},
doi = {10.1002/ecy.2788},
url = {https://esajournals.onlinelibrary.wiley.com/doi/abs/10.1002/ecy.2788},
eprint = {https://esajournals.onlinelibrary.wiley.com/doi/pdf/10.1002/ecy.2788},
abstract = {Abstract Should we build our own phylogenetic trees based on gene sequence data, or can we simply use available synthesis phylogenies? This is a fundamental question that any study involving a phylogenetic framework must face at the beginning of the project. Building a phylogeny from gene sequence data (purpose-built phylogeny) requires more effort, expertise, and cost than subsetting an already available phylogeny (synthesis-based phylogeny). However, we still lack a comparison of how these two approaches to building phylogenetic trees influence common community phylogenetic analyses such as comparing community phylogenetic diversity and estimating trait phylogenetic signal. Here, we generated three purpose-built phylogenies and their corresponding synthesis-based trees (two from Phylomatic and one from the Open Tree of Life [OTL]). We simulated 1,000 communities and 12,000 continuous traits along each purpose-built phylogeny. We then compared the effects of different trees on estimates of phylogenetic diversity (alpha and beta) and phylogenetic signal (Pagel's λ and Blomberg's K). Synthesis-based phylogenies generally yielded higher estimates of phylogenetic diversity when compared to purpose-built phylogenies. However, resulting measures of phylogenetic diversity from both types of phylogenies were highly correlated (Spearman's ρ > 0.8 in most cases). Mean pairwise distance (both alpha and beta) is the index that is most robust to the differences in tree construction that we tested. Measures of phylogenetic diversity based on the OTL showed the highest correlation with measures based on the purpose-built phylogenies. Trait phylogenetic signal estimated with synthesis-based phylogenies, especially from the OTL, were also highly correlated with estimates of Blomberg's K or close to Pagel's λ from purpose-built phylogenies when traits were simulated under Brownian Motion. For commonly employed community phylogenetic analyses, our results justify taking advantage of recently developed and continuously improving synthesis trees, especially the Open Tree of Life. This article is protected by copyright. All rights reserved.},
}

repository: Cactusolo/CactusOasis

repo_name: Cactusolo/CactusOasis


text:
DESCRIPTION = "Watchdog controller for edgeOS"

LICENSE = "Apache-2.0"
LIC_FILES_CHKSUM = "file://LICENSE;md5=1dece7821bf3fd70fe1309eaa37d52a2"

RDEPENDS_${PN}+="bash"

inherit pkgconfig gitpkgv update-rc.d systemd

INITSCRIPT_NAME = "deviceOS-watchdog"
INITSCRIPT_PARAMS = "defaults 60 40"

PV = "1.0+git${SRCPV}"
PKGV = "1.0+git${GITPKGV}"
PR = "r5"

SRCREV = "0415f0887e050c1b1d78b2cdd73692f607e5e0af"
SRC_URI = "git://git@github.com/armPelionEdge/edgeos-wd.git;protocol=ssh; \
file://deviceOS-watchdog \
file://deviceos-wd.service \
"

S="${WORKDIR}/git"
WSYS="${D}/wigwag/system"

INHIBIT_PACKAGE_DEBUG_SPLIT = "1"
INHIBIT_PACKAGE_STRIP = "1"

FILES_${PN} += "/wigwag/system/bin/* ${INIT_D_DIR}/* ${systemd_system_unitdir}/deviceos-wd.service"

do_compile() {
    cd ${S}

    cd ${S}/deps
    TOOLCHAIN=`echo $AR | sed 's/.\{7\}$//'` ./install-deps.sh

    cd ${S}
    make clean
    make deviceOSWD-dummy
    cp deviceOSWD deviceOSWD_dummy

    make clean
    make deviceOSWD-dummy-debug
    cp deviceOSWD deviceOSWD_dummy_debug

    make clean
    make deviceOSWD-a10-debug
    cp deviceOSWD deviceOSWD_a10_debug

    make clean
    make deviceOSWD-a10

    make clean
    make deviceOSWD-a10-relay
    cp deviceOSWD deviceOSWD_a10_relay

    make clean
    make deviceOSWD-a10-tiny841
    cp deviceOSWD deviceOSWD_a10_tiny841

    make clean
    make deviceOSWD-rpi-3bplus
    cp deviceOSWD deviceOSWD_rpi_3bplus
}

SYSTEMD_PACKAGES = "${PN}"
SYSTEMD_SERVICE_${PN} = "deviceos-wd.service"
SYSTEMD_AUTO_ENABLE_${PN} = "enable"

do_install() {
    cd ${S}
    install -d ${D}${INIT_D_DIR}
    install -d ${D}/wigwag/system/bin
    install -d ${D}${systemd_system_unitdir}
    install -m 755 ${S}/deviceOSWD ${WSYS}/bin/
    install -m 755 ${S}/deviceOSWD_dummy ${WSYS}/bin/
    install -m 755 ${S}/deviceOSWD_a10_debug ${WSYS}/bin/
    install -m 755 ${S}/deviceOSWD_a10_relay ${WSYS}/bin/
    install -m 755 ${S}/deviceOSWD_dummy_debug ${WSYS}/bin/
    install -m 755 ${S}/deviceOSWD_a10_tiny841 ${WSYS}/bin/
    install -m 755 ${S}/../deviceOS-watchdog ${D}${INIT_D_DIR}/deviceOS-watchdog
    install -m 755 ${S}/../deviceos-wd.service ${D}${systemd_system_unitdir}/deviceos-wd.service

}

repository: esajaa/meta-pelion-edge

repo_name: esajaa/meta-pelion-edge


text:
SUMMARY = "The qterminal widget"
LICENSE = "GPLv2"
LIC_FILES_CHKSUM = "file://COPYING;md5=b234ee4d69f5fce4486a80fdaf4a4263"

inherit cmake_qt5 cmake-lib cmake-extra-sanity

DEPENDS = "qtbase"

SRC_URI = "git://github.com/lxde/${BPN}.git"
SRCREV = "72ffc262eb6cd5deaf3489068f7fe6a91f734998"
PV = "0.6.0+git${SRCPV}"

S = "${WORKDIR}/git"

EXTRA_OECMAKE += "-DUSE_QT5=ON -DBUILD_DESIGNER_PLUGIN=OFF"

FILES_${PN} += " \
    ${datadir}/qtermwidget5 \
    ${datadir}/cmake \
"

CMAKE_ALIGN_SYSROOT[1] = "qtermwidget5, -S${includedir}, -S${STAGING_INCDIR}"


text:
@article{bz:21,
    author = {Broda, Simon A and Zambrano, Juan Arismendi},
    title = {On quadratic forms in multivariate generalized hyperbolic random vectors},
    journal = {Biometrika},
    volume = {108},
    number = {2},
    pages = {413--424},
    year = {2021},
    doi = {10.1093/biomet/asaa067},
}

gha_language: Julia


text:
@InProceedings{Ghassemi16,
  title = {Uncovering Voice Misuse Using Symbolic Mismatch},
  author = {Ghassemi, Marzyeh and Syed, Zeeshan and Mehta, Daryush and Stan, Jarrad Van and Hillman, Robert and Guttag, John},
  pages = {239-252},
  abstract = {Voice disorders affect an estimated 14 million working-aged Americans, and many more worldwide. We present the first large scale study of vocal misuse based on long-term ambulatory data collected by an accelerometer placed on the neck. We investigate an unsupervised data mining approach to uncovering latent information about voice misuse.

We segment signals from over 253 days of data from 22 subjects into over a hundred million single glottal pulses (closures of the vocal folds), cluster segments into symbols, and use symbolic mismatch to uncover differences between patients and matched controls, and between patients pre- and post-treatment. Our results show significant behavioral differences between patients and controls, as well as between some pre- and post-treatment patients. Our proposed approach provides an objective basis for helping diagnose behavioral voice disorders, and is a first step towards a more data-driven understanding of the impact of voice therapy.},
}

repository: mreid/papersite

repo_name: mreid/papersite


text:
DESCRIPTION = "linux-rtk for Banana PI W2"
HOMEPAGE = "https://github.com/BPI-SINOVOIP/BPI-W2-bsp"
LICENSE = "GPLv2"
LIC_FILES_CHKSUM = "file://COPYING;md5=d7810fab7487fb0aad327b76f1be7cd7"

inherit kernel siteinfo
require recipes-kernel/linux/linux-yocto.inc

LINUX_VERSION = "4.9.119"
PV = "${LINUX_VERSION}"
PR = "r0"

FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}_${PV}:"
SRC_URI = "git://github.com/BPI-SINOVOIP/BPI-W2-bsp.git;branch=master;protocol=http;destsuffix=BPI-W2-bsp\
           file://defconfig \
          "
SRCREV = "c6e3415d4d4b7f61e1f7e1f6a925b6af521a09df"

KCONFIG_MODE = "--alldefconfig"

# Add the kernel debugger over console kernel command line option if enabled
CMDLINE_append = ' ${@oe.utils.conditional("ENABLE_KGDB", "1", "kgdboc=serial0,115200", "", d)}'

# You can define CMDLINE_DEBUG as "debug" in your local.conf or distro.conf
# to enable kernel debugging.
CMDLINE_DEBUG ?= ""
CMDLINE_append = " ${CMDLINE_DEBUG}"

KBUILD_DEFCONFIG ?= "rtd129x_bpi_defconfig"
KERNEL_DEVICETREE ?= "realtek/rtd129x/rtd-1296-bananapi-w2-2GB.dtb"

S = "${WORKDIR}/BPI-W2-bsp/linux-rtk/"


text:
%% This BibTeX bibliography file was created using BibDesk.
%% http://bibdesk.sourceforge.net/

%% Created for Tobias Banaszak at 2010-08-16 21:56:58 +0200

%% Saved with string encoding Unicode (UTF-8)

@comment{jabref-meta: selector_publisher:}
@comment{jabref-meta: selector_author:}
@comment{jabref-meta: selector_journal:}
@comment{jabref-meta: selector_keywords:}

@misc{dasisteinemarke,
	Author = {Sheldon Cooper and Leslie Winkel},
	Date-Added = {2010-08-16 21:52:46 +0200},
	Date-Modified = {2010-08-16 21:56:45 +0200},
	Howpublished = {{URL: \url{http://einewebquelle.com/web/bla/fjdsifjsiofjsdiofjoidsfjds/huibuh/dings/bums}}},
	Institution = {Loompaland Institute of Technology},
	Note = {Geladen am 16.06.2010},
	Title = {{Ingenieure - Die Oompa Loompas der Naturwissenschaft}},
	Year = {2006}}

repository: senfi/Abschlussarbeit-Vorlage

repo_name: senfi/Abschlussarbeit-Vorlage


text:
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
DEFAULTS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
html {
    min-height: 100%;
    height: 100%;
}

body {
    background-color: black;
    background-image: url('../images/page-background.jpg');
    background-repeat: no-repeat;
    background-attachment: fixed;
    background-position:top center;
    padding: 0;
    margin: 0;
    min-height: 100%;
    height: 100%;
    position: relative;
    min-width: 1030px;
}

.left-right {
    display: inline-block;
    width: 100%;
}

.left {
    float: left;
}
.right {
    float: right;
}

.apt-bal {
    margin: 2px 2px 2px 2px;
    display: inline-table;
    width: 9%;
    font-weight: bold;
    padding-right: 0px;
    padding-left: 0px;
}

.apt-bal-popover {
    font-size: 14px;
}

.ns-popover-tooltip-theme.ns-popover-right-placement.ns-popover-center-align.ng-scope {
    width: 200px;
}

/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MAIN CONTAINERS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
.app-view-container {
    border-left-color: black;
    border-left-style: solid;
    border-left-width: 1px;
    border-right-color: black;
    border-right-style: solid;
    border-right-width: 1px;
    background-color: white;
    width: 1024px;
    margin-left: auto;
    margin-right: auto;
    padding: 30px 20px 10px 20px;
    min-height: 100%;
}

/* Overwrite growl top property so it can go below menu bar */
div .growl-container.growl-fixed.top-right {
    top: 60px;
}

repository: alejoceballos/apt-complex

repo_name: alejoceballos/apt-complex

gha_language: Java


text:
require apt.inc
PR = "r2"

SRC_URI += "file://autofoo.patch;patch=1"

inherit autotools gettext

require apt-package.inc

apt-manpages += "doc/vendors.list.5 \
		 doc/fr/vendors.list.fr.5 \
		 doc/es/vendors.list.es.5 \
		 doc/de/apt.de.8"


text:
@article{akl_lost_2009,
	title = {{LOST} to follow-up Information in Trials ({LOST}-{IT}): a protocol on the potential impact},
	volume = {10},
	issn = {1745-6215},
	url = {http://www.trialsjournal.com/content/10/1/40},
	doi = {10.1186/1745-6215-10-40},
	shorttitle = {{LOST} to follow-up Information in Trials ({LOST}-{IT})},
	abstract = {Abstract: "{BACKGROUND}: Incomplete ascertainment of outcomes in randomized controlled trials ({RCTs}) is likely to bias final study results if reasons for unavailability of patient data are associated with the outcome of interest. The primary objective of this study is to assess the potential impact of loss to follow-up on the estimates of treatment effect. The secondary objectives are to describe, for published {RCTs}, (1) the reporting of loss to follow-up information, (2) the analytic methods used for handling loss to follow-up information, and (3) the extent of reported loss to follow-up. {METHODS}: We will conduct a systematic review of reports of {RCTs} recently published in five top general medical journals. Eligible {RCTs} will demonstrate statistically significant effect estimates with respect to primary outcomes that are patient-important and expressed as binary data. Teams of 2 reviewers will independently determine eligibility and extract relevant information from each eligible trial using standardized, pre-piloted forms. To assess the potential impact of loss to follow-up on the estimates of treatment effect we will, for varying assumptions about the outcomes of participants lost to follow-up ({LTFU}), calculate (1) the percentage of {RCTs} that lose statistical significance and (2) the mean change in effect estimate across {RCTs}. The different assumptions we will test are the following: (1) none of the {LTFU} participants had the event; (2) all {LTFU} participants had the event; (3) all {LTFU} participants in the treatment group had the event; none of those in the control group had it (worst case scenario); (4) the event incidence among {LTFU} participants (relative to observed participants) increased, with a higher relative increase in the intervention group; and (5) the event incidence among {LTFU} participants (relative to observed participants) increased in the intervention group and decreased in the control group. {DISCUSSION}: We aim to make our objectives and methods transparent. The results of this study may have important implications for both clinical trialists and users of the medical literature."},
	pages = {40},
	journaltitle = {Trials},
	shortjournal = {Trials},
	author = {Akl, Elie A and Briel, Matthias and You, John J and Lamontagne, Francois and Gangji, Azim and Cukierman-Yaffe, Tali and Alshurafa, Mohamad and Sun, Xin and Nerenberg, Kara A and Johnston, Bradley C and Vera, Claudio and Mills, Edward J and Bassler, Dirk and Salazar, Arturo and Bhatnagar, Neera and Busse, Jason W and Khalid, Zara and Walter, Sd and Cook, Deborah J and Schünemann, Holger J and Altman, Douglas G and Guyatt, Gordon H},
	urldate = {2011-11-21},
	date = {2009},
	pmid = {19519891},
	tags = {Follow-Up Studies, Humans, Patient Dropouts, Peer Review, Randomized Controlled Trials as Topic, Sample Size, Treatment Outcome}
}

repository: pmean/build-website

repo_name: pmean/build-website


text:
body {
	background-color: #fff;
	font-family: 'Roboto Slab', serif;
	/* background-image: url("http://subtlepatterns2015.subtlepatterns.netdna-cdn.com/patterns/weather.png"); */
}
nav {
	position: fixed;
}
.navbar {
	border-radius: 0px;
	border-style: none;
	font-size: 15px;

}

.navbar-inverse {
	background-color: #009933;
	box-shadow: 0 8px 17px rgba(0, 0, 0, .2), 0 6px 20px rgba(0, 0, 0, .19);

}
.navbar-inverse .navbar-nav > li > a {
  color: #fff;
}
.navbar-nav li:hover {
	background-color: #4CAF50;
}
.navbar {

    min-height: 100px;

}
.nav{
	padding-top: 25px;
}
.navbar-toggle {
	margin-top: 55px;
}
.panel-group .panel{
	border-radius: 0px;
	border: none;
}
.panel-default>.panel-heading {
	background-color: #607D8B;
	color: #fff;
}
.shadowpanel{
	    box-shadow: 0 8px 17px rgba(0, 0, 0, .2), 0 6px 20px rgba(0, 0, 0, .19);
}
.panel-heading {
	padding: 10px 15px;
    border-bottom: 1px solid transparent;
    border-top-left-radius: 0px;
    border-top-right-radius: 0px;
}
.panel-body img{
	width: 100%;
}
#titlect{
	color: #fff;
	background-color: #4080ff;
	padding: 10px;
}
#avatar{
	width:150px;
	height:150px;
	border-radius:50%;
	border-width: 3px;
	border-color:  #fff;
	-webkit-border-radius:50%;
	-moz-border-radius:50%;
}
.col-md-1{
	padding-left: 40px;
}
.p_info{
	color:#FFFFFF;
	font-family: 'RobotoCondensed-Bold',Arial,sans-serif;
	font-size:20px;
}
.mess{
	border: 2px dashed #ccc;
    padding: 10px;
    margin-left: 10px;
    background-color: #fcfcfc;
    color: #666;
    line-height: 20px;
    margin-bottom: 4px;
    margin-right: 10px;
    text-align: left;
}
#contact{
	width: 90%;
    margin: 10px auto;
    padding-top: 0px;
    padding-left: 0px;

}
#contact span.glyphicon{
	width:22px;
	height:22px;
	text-align: center;
	background: #029c7c;
	border-radius:50%;
	align-items: center;
	color:#FFFFFF;
	line-height: 22px;
	padding-left:0px;
	-webkit-border-radius:50%;
	-moz-border-radius:50%;
}
#contact i.fa{
	width:22px;
	height:22px;
	text-align: center;
	background: #029c7c;
	border-radius:50%;
	align-items: center;
	color:#FFFFFF;
	line-height: 22px;
	padding-left:0px;
	-webkit-border-radius:50%;
	-moz-border-radius:50%;
}

.spanitem{
	padding-left: 5px;
	color: #009933;
	font-size: 13px;
	font-family: 'RobotoCondensed-Bold',Arial,sans-serif;
	font-style: bold;

}
#info{
	width: 100%;
    margin: 10px auto;
    padding-top: 0px;
    padding-left: 0px;
}
#info i.fa{
	width:40px;
	height:40px;
	text-align: center;
	font-size: 25px;
	background: #029c7c;
	border-radius:50%;
	align-items: center;
	color:#FFFFFF;
	line-height: 40px;
	padding-left:0px;
	-webkit-border-radius:50%;
	-moz-border-radius:50%;
}
#info font.text{
	font-size: 20px;
	color: #179E7E;
	padding-left: 10px;
	font-family: 'RobotoCondensed-Bold',Arial,sans-serif;

}
#list-info{
	width: 90%;
    margin: 10px auto;
    padding-top: 0px;
    padding-left: 0px;
}
#list-info i.fa{
	color: #029c7c;
}
.table1 {
    border-collapse: collapse;
    width: 100%;
}

.th1, .td1 {
    text-align: left;
    padding: 8px;
}

.tr1:nth-child(even){background-color: #f2f2f2}

.th1 {
    background-color: #4CAF50;
    color: white;
}
#bttop{
 border:1px solid #4adcff;
 background:#24bde2;
 text-align:center;
 padding:5px;
 position:fixed;
 bottom:35px;
 right:1300px;
 cursor:pointer;
 display:none;
 color:#fff;
 font-size:11px;
 font-weight:900
 }
 #bttop:hover{
 border:1px solid #ffa789;
 background:#ff6734
 }
 #footer {
 	background-color: #000;

 	background-position: bottom;
 	background-repeat: no-repeat;
 }
 #txtfoot{
 	color: #ddd;
 	font-family: inherit;
    font-weight: normal;

    margin-bottom: 1.25em;
    text-rendering: optimizeLegibility;
    line-height: 160%;
    font-size: 15px;

 }
 #txtfoot a:hover{
 	color: #fff;
 }
 .footer-title {
    text-transform: uppercase;
    font-size: 20px;
    color: #fff;
}
.tx-div {
    background-color: #fff;
    opacity: .3;
    height: 3px;
}
.post {
	border-color: #000;
	border-width: 2px;
	border-style: dashed;
	margin-top: 3px;
	border-color: #4CAF50;
	padding: 10px;
}
.post a:hover{
	text-decoration: none;
}

.tag {
  background: #eee;
  border-radius: 3px 0 0 3px;
  color: #999;
  display: inline-block;
  height: 26px;
  line-height: 26px;
  padding: 0 20px 0 23px;
  position: relative;
  margin: 0 10px 10px 0;
  text-decoration: none;
  -webkit-transition: color 0.2s;
}
.tag:hover {
  background-color: crimson;
  color: white;
  cursor: pointer;
}
.tag a{
	color: #999;
}
.tag a:hover{
	color: #fff;
}
#imgthumb{
	width:150px;
	height:150px;
	border-radius:50%;
	border-width: 3px;
	border-color:  #4CAF50;
	border-style: solid;
	-webkit-border-radius:50%;
	-moz-border-radius:50%;
}
#select_title{
	background: url(../img/section-top-bg.png) repeat;
    display: block;
    text-align: center;
}
.h3span{
	padding-left: 20px;
    padding-right: 20px;
    text-align: center;
    display: inline-block;
    background-color:#fff;

    font-size: 25px;
    font-family: 'Roboto', sans-serif;
    margin: auto;
}
.box {
    border-radius: 3px;
    box-shadow: 0 2px 5px 0 rgba(0, 0, 0, 0.16), 0 2px 10px 0 rgba(0, 0, 0, 0.12);
    padding: 10px 25px;
    text-align: right;
    display: block;
    margin-top: 60px;
    background-color: #57a544;
}
.box-icon {
    background-color: #57a544;
    border-radius: 50%;
    display: table;
    height: 100px;
    margin: 0 auto;
    width: 100px;
    margin-top: -61px;
}
.box-icon span {
    color: #fff;
    display: table-cell;
    text-align: center;
    vertical-align: middle;
    border-style: solid;
    border-color: #fff;
    border-radius: 50%;
}
.infobox > p {
    color: #fff;
    font-size: 16px;
    padding-top: 10px;
    text-align: center;
}
/* button download */
.btn-success{
	background: #000;
	border-style: solid;
	border-color: #5cb85c;
	border-width: 2px;
	border-radius: 50px;
}

.btn-success:hover{
	background: #5cb85c;
}
.newpost{
	width: 100%;
	border-left-color: #f25204;
	border-left-width: 3px;
	border-left-style: solid;
	margin-top: 2px;
	padding-left: 2px;

}
.newpost img{
	width: auto;
	margin-top: 2px;
}
.newpost a{
	color: #000;
	font-style: bold;
}
.newpost a:hover{
	text-decoration: none;
}

.newpost hr {
	border-top: 1px dashed #f25204;
}
.dropdown-menu{
	position: absolute;
    top: 100%;
    left: 0;
    z-index: 1000;
    display: none;
    float: left;
    min-width: 160px;
    margin: 2px 0 0;
    font-size: 14px;
    text-align: left;
    list-style: none;
    background-color: #fff;
    -webkit-background-clip: padding-box;
    background-clip: padding-box;
    border: 1px solid #ccc;
    border: 1px solid rgba(0,0,0,.15);
    border-radius: 4px;
    -webkit-box-shadow: 0 6px 12px rgba(0,0,0,.175);
    box-shadow: 0 6px 12px rgba(0,0,0,.175);
}
.wrap-slide{
	width: 100%;
	height: auto;
	background-image: url("../img/bg-37.jpg");
	background-attachment: fixed;
	margin-bottom: 10px;
	background-size: cover;

}
.slide-icon {
    border-style: solid;
    border-color: #54ADB4;
    border-width: 3px;
    border-radius: 50%;
    display: table;
    height: 100px;
    margin: 10px auto;
    width: 100px;
    text-align: center;
    margin-top: 50px;
    vertical-align: middle;

    color: #54ADB4;

}
.slide-icon > span {
	vertical-align: middle;
	display: table-cell;
	font-size: 50px;
}

.titleslide {
	text-align: center;
	margin-top: 30px;
	font-weight: 600!important;
	color: #fff;
	font-size: 40px;
	width: 100%;
}
.titlesmall {
	text-align: center;
	margin-top: 20px;
	font-weight: 600!important;
	color: #fff;
	font-size: 20px;
}

.content{
	border-top: 7px solid #44b6ae!important;
	background-color: #fff;
	margin-left: : 10px;
	margin-right: 10px;
	margin-top: 50px;
	margin-bottom: 79px;
	width: 100%;
	height: 100%;
	padding: 20px;
}
.register-form{
	padding: 20px;
}
.form-control {
	border-radius: 0px;
	width: 100%;

}
.input-group-addon {
	border-radius: 0px;
	border-left: 3px solid #44b6ae!important;
	background-color: #fff;
	border-right-style: solid;
	border-right-color: #fff;
	width: 20%;
}
.form-group{
	margin-top: 10px;
}
.btn-reg {
	color: #fff;
    background-color: #f3565d;
    border-color: #f13e46;
    border-width: 0;
    padding: 7px 14px;
    font-size: 14px;
    outline: none!important;
    background-image: none!important;
    filter: none;
    -webkit-box-shadow: none;
    -moz-box-shadow: none;
    box-shadow: none;
    text-shadow: none;
}
#loadreg{
	float: left;
	padding-right: 5px;
}
.navuser{
	color: #fff;
}
.navuser a{
	color: #fff;
}
.navuser a:hover{
	color: #fff;
	text-decoration: none;
}

repository: Quanglamdhcn/blogcanhan

repo_name: Quanglamdhcn/blogcanhan


text:
.swagger-section #header {
  background-color: #3560A0;
}

.swagger-section #header a#logo {
  background-image: url('../img/logo.png');
}

#swagger-attribution {
  display: block;
  text-align: center;
  font-size: smaller;
  color: silver;
  overflow: hidden;
}

#back-to-profile {
  color: #7FDBFF;
  text-decoration: none;
  border-bottom: 1px dotted white;
}

gha_language: JavaScript


text:
@Inbook{Beyer1999,
author="Beyer, Kevin
and Goldstein, Jonathan
and Ramakrishnan, Raghu
and Shaft, Uri",
editor="Beeri, Catriel
and Buneman, Peter",
chapter="When Is ``Nearest Neighbor'' Meaningful?",
title="Database Theory --- ICDT'99: 7th International Conference Jerusalem, Israel, January 10--12, 1999 Proceedings",
year="1999",
publisher="Springer Berlin Heidelberg",
address="Berlin, Heidelberg",
pages="217--235",
isbn="978-3-540-49257-3",
doi="10.1007/3-540-49257-7_15",
url="http://dx.doi.org/10.1007/3-540-49257-7_15"
}

@online{rmersenne,
url = {https://cran.r-project.org/web/views/Distributions.html},
author = "CRAN",
title = {CRAN Task View: Probability Distributions},
urldate = {2016-3-22}
}

@online{rubyrandom,
url = {http://ruby-doc.org/core-2.3.0/Random.html},
author = "Ruby Doc Community",
title = {Class: Random (Ruby 2.3.0)},
urldate = {2016-4-1}
}

@online{anselm,
url = {https://silverhammermba.github.io/emberb/c/},
author = "Maxwell Anselm",
title = {The Definitive Guide to Ruby's C API},
urldate = {2016-4-5}
}

@online{enumerators,
url = {http://tux.ugr.es/dgiim/blog/2015/08/24/ruby-enumerators/},
author = "David Charte",
title = {Iterating in Ruby: Enumerable and Enumerators},
urldate = {2016-3-21}
}

@online{myknncv,
url = {https://rubygems.org/gems/knn_cv},
author = "David Charte",
title = {knn\_cv: A native kNN leave-one-out technique implementation for Ruby},
urldate = {2016-5-5}
}

@article{Matsumoto,
 author = {Matsumoto, Makoto and Nishimura, Takuji},
 title = {Mersenne Twister: A 623-dimensionally Equidistributed Uniform Pseudo-random Number Generator},
 journal = {ACM Trans. Model. Comput. Simul.},
 issue_date = {Jan. 1998},
 volume = {8},
 number = {1},
 month = jan,
 year = {1998},
 issn = {1049-3301},
 pages = {3--30},
 numpages = {28},
 url = {http://doi.acm.org/10.1145/272991.272995},
 doi = {10.1145/272991.272995},
 acmid = {272995},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {k-distribution, m-sequences, GFSR, MT19937, Mersenne primes, Mersenne twister, TGFSR, finite fields, incomplete array, inversive-decimation method, multiple-recursive matrix method, primitive polynomials, random number generation, tempering},
}

@Book{rclass,
  title = {Modern Applied Statistics with S},
  author = {W. N. Venables and B. D. Ripley},
  publisher = {Springer},
  edition = {Fourth},
  address = {New York},
  year = {2002},
  note = {ISBN 0-387-95457-0},
  url = {http://www.stats.ox.ac.uk/pub/MASS4},
}

repository: fdavidcl/feature-selection

repo_name: fdavidcl/feature-selection


text:
@inproceedings{NEURIPS2019_bf25356f,
 author = {Li, Xinzhe and Sun, Qianru and Liu, Yaoyao and Zhou, Qin and Zheng, Shibao and Chua, Tat-Seng and Schiele, Bernt},
 booktitle = {Advances in Neural Information Processing Systems},
 publisher = {Curran Associates, Inc.},
 title = {Learning to Self-Train for Semi-Supervised Few-Shot Classification},
 url = {https://proceedings.neurips.cc/paper/2019/file/bf25356fd2a6e038f1a3a59c26687e80-Paper.pdf},
 volume = {32},
 year = {2019}
}

url: https://raw.githubusercontent.com/rbt-c/DL-NLP-Readings/82ca76e9184a3b00ac87129d99391477c85cfcd2/Bibtex/Learning to Self-Train for Semi-Supervised Few-Shot Classification.bib

repository: rbt-c/DL-NLP-Readings

repo_name: rbt-c/DL-NLP-Readings


text:
section
    {height: 700px; width: 100%; position: relative; top: 80px; overflow: hidden}

section h1
    {text-align: center; margin-top: 20px; font-size: 35px;}

article
    {height: 460px; width: 450px; margin:20px 30px; float: left; position: relative; left: 20px; border-top: 1px solid; border-bottom: 1px solid;
    border-right: 1px solid; top: 10px; }

article img
    {width: 100%; height: 400px; opacity: 1;}

article p
    {text-align: justify; position: absolute; bottom: -180px; border: 1px solid ; border-radius: 20px; padding: 10px; color: white;
    background: black;  animation: move 1s linear; text-indent: 30px}

article p::first-letter
    {font-size: 30px;}

@keyframes move
{
    0%{transform: translatey(50px); opacity:0;}
    100%{transform: translatey(0px); opacity:1;}
}


text:
@book{russell2016artificial,
  title={Artificial intelligence: a modern approach},
  author={Russell, Stuart J and Norvig, Peter},
  year={2016},
  publisher={Malaysia; Pearson Education Limited,}
}


text:
@INPROCEEDINGS {,
author = {P. Grosset and C. Biwer and J. Pulido and A. Mohan and A. Biswas and J. Patchett and T. Turton and D. Rogers and D. Livescu and J. Ahrens},
booktitle = {2020 SC20: International Conference for High Performance Computing, Networking, Storage and Analysis (SC)},
title = {Foresight: Analysis That Matters for Data Reduction},
year = {2020},
volume = {},
issn = {},
pages = {1171-1185},
keywords = {data compression;performance evaluation;multi-layer neural network},
doi = {10.1109/SC41405.2020.00087},
url = {https://doi.ieeecomputersociety.org/10.1109/SC41405.2020.00087},
publisher = {IEEE Computer Society},
address = {Los Alamitos, CA, USA},
month = {nov}
}


text:
@article{7365406,
 author = {E. Aydın and H. Ilhan},
 journal = {IEEE Communications Letters},
 number = {2},
 pages = {244-247},
 title = {A Novel SM-Based MIMO System With Index Modulation},
 volume = {20},
 year = {2016}
}

gha_language: Shell