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Instructional design/Cognitive behaviors/Understanding Defined

Back to Topic:Instructional Design > Cognitive behaviors > Understanding Concepts > Define >  Learn >  Teach >  Tactics >  Try It >  Example

Source: Understanding Understanding by Charles M. Reigeluth. Used by Permission.

What is Understanding?
Understanding is meaningful learning. It is usually contrasted with rote learning (memorization), although it is also distinct from skill application and generic skill application. So, what is the difference between applying concepts and understanding concepts? We saw in Module 3, Concept Classification is a mental skill which requires us to classify instances as being examples or nonexamples of a concept. But for many concepts, classification is not important, or not even possible. The concept of an atom is a case in point. We will probably never need (or be able) to classify actual instances as examples, but we certainly can acquire an understanding of what an atom is.

We saw in Module 3 that there are two major kinds of change relationships: procedures, which are actions performed to achieve a goal, and principles, which are natural changes, including natural processes and cause-effect relationships. Procedures can be learned rotely. You can learn to follow steps successfully without having any understanding of why you are doing what you are doing, nor why what you are doing works. In fact, it is principles which give one that understanding. Behind every procedure, there is at least one principle which explains why it works (although we may not have discovered the principle yet). Hence, it is not procedures which are directly understood, as they are only understood by understanding the principles which underlie them.

Let's consider a principle like the law of supply and demand. To understand the relationship between price and the quantity of a good supplied (by producers) and demanded (by consumers) is to form a mental model which integrates it with what you already know. Each mental model, or cluster of interrelated knowledge, is referred to as a schema.

Understanding is probably the least studied and least understood type of learning within the cognitive domain. Fortunately, it is an area which is currently receiving a lot of attention by learning psychologists.

Click Next to continue.


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Wikiversity:Threaded discussions with NavFrames with subst with depth/20070520033410

testing one
NavHead This revision =<PHONE_NUMBER>3437
 * Comment:

--Hillgentleman|Talk 03:34, 20 May 2007 (UTC) previous replies to this comment
 * reply[]

test one 1
NavHead This revision =<PHONE_NUMBER>3533
 * Comment:

--Hillgentleman|Talk 03:35, 20 May 2007 (UTC) previous replies to this comment
 * reply[]

source: wikimedia

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Talk:Mother (1926 film)

Untitled
I don't know how to edit wikipedia really, but I was writing a synopsis of the movie for class and figured that maybe someone else might want to format and post it. Here it is:

The film focuses on three characters, a mother, a father, and a son. The son is a revolutionary and is one of the leaders of a strike against the plant where he works. The father is a drunk, violent man. The mother is portrayed as a very compassionate, albeit naïve, woman who loves both her husband and her son very much. In the beginning, the father comes home drunk and beats the mother, but leaves again when the son intervenes. He is at a bar and the plant owners buy him a drink, effectively recruiting him. Late that night, a young woman comes and gives the son a bundle, which we later discover contains guns. He hides it, but the mother, who he thinks is asleep, sees. The next morning the mother cares for her hungover husband. Later, while striking, the son and his comrades are attacked by men hired by the plant owners, including the father. During the ensuing action, the father is shot and killed. His body is brought back to the house, where the mother is devastated. In the next couple of minutes, the military shows up and searches the house. The mother gives them the guns thinking that they will leave her son alone, but they arrest the son anyways. At his trial, the son is sentenced to hard labor and the mother finally sees how evil and corrupt the regime is. When she visits her son in prison, she passes him a note that says that soon the workers will come to the prison to break out the revolutionaries. Word gets around the prison, and, on the day in question, the prisoners attack the guards and try to escape. The son swims across the icy river surrounding the prison and makes it back to his mother, who is marching with the free revolutionaries. The cavalry serving the tzar arrives and opens fire on the crowd. The son is killed. The mother, upon losing her last loved one, picks up the dropped revolutionary flag and stands alone against the advance of the horsemen. She is struck down in cold blood and the film ends shortly after. — Preceding unsigned comment added by <IP_ADDRESS> (talk) 01:51, 24 January 2012 (UTC)

External links modified (February 2018)
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title: Talk:Mother (1926 film)


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demasculinization

Noun

 * 1) The removal of the testicles
 * 2)  The suppression of a male-orientated function by repressing male hormones

title: demasculinization


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D (programming language)/Variables and User Input

Part of the D|D Programming Language Course

Variables
A variable is the association of a name with a value of a particular type. This is done so that we can store values and retrieve them later on in a program.

To be more technical about it, the name is a pointer to a memory address that holds the value. The type declaration forces the value to fit into a certain number of bytes.

But we aren't concerned with that at the moment so here are some examples of assigning values to variables.

The integer we're calling x will hold the value of 3.

The character  will hold the value.

Basic Types
This way of creating variables can be simplified into the following form.

type name = value; where type is a data type in D,    name is the name we'll refer to when we want the value stored, value is a value of the same data type as type, and = assigns value to name.

The data type of a variable can be any of the following:
 * void - signifies the lack of a data type, like the word nothing
 * bool - shorthand for boolean and holds one of two values, true or false More detail
 * int - shorthand for integer, basically numbers that have no decimal point such as 3, 25, -1
 * float - shorthand for floating-point which are numbers that contain decimal places
 * char - shorthand for character

There are many more types, but since we've just started with the language we'll only look at those five.

Creating Variables
You can create a variable with no value with the following general form: type name;

When you do this, the value associated with name is the default of the data type. This is detailed here.

For our basic data types, the default values are:
 * void:-
 * bool: false
 * int: 0
 * float: float.nan, in other words, Not A Number
 * char: 0xFF

Creating Arrays
An array is a way of holding multiple objects of the same data type. There are two general forms for creating arrays.

One way creates an empty array that has no size specified. type[] name;

The other way is to create an empty array that has a size specified. type[] name = new type[size];

The important item to notice is the inclusion of [] in the type declaration. This tells us that name is an array of type.

Assigning Values
There is one small difference between assigning values to a variable and to an array. With an array, you need to specify exactly which variable in the array, the index, you'll be assign the value to. The general form for this is: name[i] = value; The value must be of the same data type as the name array was declared. You cannot, for example, assign a float like 0.0 to an int. Also, i must be more than or equal to 0 and less than the size of the array.

Another way to assign values is when you're creating an array: type[] name = [values]; The values must be separated by commas.

Getting The Values
To get a value out of an array, all you need to do is specify the index of the variable you'd like to extract the value from.

The general form:

Examples
An array of integers.

The values held by  are: 1, 2 and 3.

Modifying the integer array.

The values held by  are: 4, 2 and 3. If we were to print  out, we would see the number 2 on the screen.

Creating a character array, also known as a string.

This is the same as this:

Example 1: Reading strings
Now that we know how to store values, we can start using variables for something exciting. The source code for a program that asks for a user to enter their name and then prints out their name is below.

Line 1 imports the standard input/output module, using the  keyword, so that we can write to the screen and read input from the keyboard.

Line 3 declares the function  which is the starting point of any D program. When you compile a D program and run it, the  function is the first function executed.

Line 5 prints out  using the function.

Line 6 creates a variable  that is an array of char.

Line 7 reads an array of char until the user presses the Enter Key (also known as Return Key) on the user's keyboard. Whatever has been read by the  function is then assigned to.

Line 8 prints out  and then the , again using the   function.

Lines 4-9 enclose the body of the  function.

Example 2: Reading numbers
To read numbers from the user, you need to import  which contains all the functions that convert strings  to a number.

Line 7 reads in a line of  from the user. Notice how we've dropped the parenthesis? D allows us to do this when a function requires zero arguments.

Line 8 converts the line of  to an integer and stores it in.

Line 9 prints out  along with the result of 3 +.

Modules Used

 * std.stdio
 * std.conv


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Lock, Stock and Barrel

Lock, stock, and barrel is a figure of speech meaning "everything".

Lock, Stock, and Barrel may also refer to:

 * Lock, Shock and Barrel (characters), three fictional characters in The Nightmare Before Christmas
 * Lock, Stock and Barrel, a musical act appearing on the soundtrack of the film Cool Runnings
 * Lock, Stock and Barrel (film), a 1971 television movie directed by Jerry Thorpe

title: Lock, Stock and Barrel


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User:Brumwork/sandbox

Phyllis Richards, (born 2nd October 1925, died 16th January 2016) was a female athlete who became WAAA champion at 800m (880yds) in 1947. She represented England at an international meeting in Strasbourg in the same year.

Career Phyllis was a member of Birmingham Atalanta L.A.C. after leaving school. She specialised in what are now known as middle distance events, running 400m, 800m and 1 mile races. She became Midlands champion at all 3 distances by the age of 21, and was made club cross-country captain. In 1945 she won the British 880 yards championship in a time of 2.26.7, and the 800m championship the following year in a time of 2.21.0, leading to her representing her country at an international meeting in Strasbourg that year. She won her race comfortably. Unfortunately her distance of 800m was not deemed suitable for female athletes by the Olympic organisers, so she was never able to show her ability on a wider stage.

title: User:Brumwork/sandbox


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Ugljarevac

Ugljarevac (Угљаревац) is a village in the city area of Kragujevac, Serbia. According to the 2011 census, the village has a population of 129 people.

title: Ugljarevac


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sporcare

Etymology
From. Compare 🇨🇬.

Verb

 * 1)  to dirty, soil, stain
 * 2)  to sully
 * 3)  to besmirch

title: sporcare


text:
step change

Etymology
The concept has been borrowed from mathematics and technology terminology, from step function.

Noun

 * 1) A sudden, discontinuous change.

Translations

 * Finnish: askelmuutos

title: step change


text:
User:Supercalifragilisticexpialidociouss/sandbox

dabbing is cool!!!! my face glowing my whole body glowing with bunny ears


text:
User:Piccor

Harvard Band
Thanks for your help on the starter Harvard University Band article! It's much appreciated =) INC Santaduck 21:34, 20 March 2006 (UTC)

title: User:Piccor


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Chamfered dodecahedron

In geometry, the chamfered dodecahedron is a convex polyhedron with 80 vertices, 120 edges, and 42 faces: 30 hexagons and 12 pentagons. It is constructed as a chamfer (edge-truncation) of a regular dodecahedron. The pentagons are reduced in size and new hexagonal faces are added in place of all the original edges. Its dual is the pentakis icosidodecahedron.

It is also called a truncated rhombic triacontahedron, constructed as a truncation of the rhombic triacontahedron. It can more accurately be called an order-5 truncated rhombic triacontahedron because only the order-5 vertices are truncated.

Structure
These 12 order-5 vertices can be truncated such that all edges are equal length. The original 30 rhombic faces become non-regular hexagons, and the truncated vertices become regular pentagons.

The hexagon faces can be equilateral but not regular with D$2$ symmetry. The angles at the two vertices with vertex configuration $GV(2,0) = {5+,3}2,0$ are $$\arccos\left(\frac{-1}{\sqrt{5}}\right) = 116.565^{\circ}$$ and at the remaining four vertices with $C80$, they are $5.6.6$ each.

It is the Goldberg polyhedron $6.6.6$, containing pentagonal and hexagonal faces.

It also represents the exterior envelope of a cell-centered orthogonal projection of the 120-cell, one of six convex regular 4-polytopes.

Chemistry
This is the shape of the fullerene $cD = t5daD = dk5aD$; sometimes this shape is denoted $Ih$ to describe its icosahedral symmetry and distinguish it from other less-symmetric 80-vertex fullerenes. It is one of only four fullerenes found by to have a skeleton that can be isometrically embeddable into an L$1$ space.

Related polyhedra
This polyhedron looks very similar to the uniform truncated icosahedron which has 12 pentagons, but only 20 hexagons.

The chamfered dodecahedron creates more polyhedra by basic Conway polyhedron notation. The zip chamfered dodecahedron makes a chamfered truncated icosahedron, and Goldberg (2,2).

Chamfered truncated icosahedron
In geometry, the chamfered truncated icosahedron is a convex polyhedron with 240 vertices, 360 edges, and 122 faces, 110 hexagons and 12 pentagons.

It is constructed by a chamfer operation to the truncated icosahedron, adding new hexagons in place of original edges. It can also be constructed as a zip (= dk = dual of kis of) operation from the chamfered dodecahedron. In other words, raising pentagonal and hexagonal pyramids on a chamfered dodecahedron (kis operation) will yield the (2,2) geodesic polyhedron. Taking the dual of that yields the (2,2) Goldberg polyhedron, which is the chamfered truncated icosahedron, and is also Fullerene C240.

Dual
Its dual, the hexapentakis chamfered dodecahedron has 240 triangle faces (grouped as 60 (blue), 60 (red) around 12 5-fold symmetry vertices and 120 around 20 6-fold symmetry vertices), 360 edges, and 122 vertices.

Hexapentakis chamfered dodecahedron

title: Chamfered dodecahedron


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Gloucester Park, Perth

Gloucester Park is a harness racing course in Perth, Western Australia. In the suburb of East Perth, the oval course is adjacent to the WACA Ground. The track is lit, and Friday night pacing events are popular. the Western Australian Trotting Association have used Gloucester Park for more than 70 years, starting with the first Inter Dominion Championship held in February 1936. Gloucester Park has also been used for Telstra Rally Australia. Between 1977 and 1979 Gloucester Park was used as a venue for World Series Cricket matches. Between September 2015 and April 2017, the drop-in wickets for Optus Stadium were built and maintained in the centre of Gloucester Park.

Gloucester Park holds social and historical qualities and was interim listed in the State Register of Heritage Places in 2003.

In the early 1980s, East Perth Redevelopment Authority (EPRA) coordinated the East Perth Redevelopment Project in which parts of Gloucester Park went through modifications.

Sporting activities
Gloucester Park was used as a venue for several sporting events and its track has been changed multiple times to accommodate different sporting activities such as harness racing, cricket, and automobile rallies.

Harness racing
Gloucester Park is the oldest and only remaining harness racing ground in Perth. The development of the park has been controlled by the Western Australian Trotting Association (WATA) for over 70 years.

The venue opened as Brennan Park in 1929 in honour of WATA president James Brennan. The WATA committee chose to rename the park Gloucester Park in 1935 to honour Prince Henry, Duke of Gloucester.

The first Inter Dominion Pacing Championship series was held at Gloucester Park in February 1936. When Perth was chosen to host the Inter Dominion championship for 2015–16 to 2017–18, Gloucester Park became the venue for two Inter Dominion heats on 27 November and 4 December 2015 and the Inter Dominion championship grand final on 13 December 2015. Gloucester Park Harness Racing and Racing and Wagering Western Australia secured the pacing series event for the next three years. On 25 November and 2 December 2016, two Inter Dominion heats was held in Gloucester Park, with grand final on 9 December 2016. The following year Gloucester Park became the venue for another Inter Dominion heat on 24 November 2017.

Automobile rally
On 1 July 2003, Tourism Minister Bob Kucera confirmed that Gloucester Park would be the new venue for the 2003 Telstra Rally Australia. The headquarters of Telstra Rally Australia would also be located at the Super Special Stage at Gloucester Park during the event. The idea of moving the rally to Gloucester park was introduced after concerns were raised surrounding the prediction of poor weather events at Langley Park, the venue of Super Special Stages for the past 11 years. Gloucester Park was also chosen as the venue of choice due to its strategic area and facilities. Prior to the confirmation of the venue change, there were also issues regarding how the rally may degrade the quality of the trotting track. Race organisers, engineers, and experts were involved in developing a track design that would not affect the quality of the trotting track. In June, Telstra Rally Australia gained its support from the Western Australian Trotting Association, and its permission to use Gloucester Park is approved by the East Perth Redevelopment Authority and the City of Perth.

Cricket
The World Series Cricket match took place in Gloucester Park between 1977 and 1979. Instead of holding their event in major Australian cricket grounds, Kerry Packer and his organization decided on renting a non-cricket stadium; Gloucester Park was chosen as the stadium for the Perth venue. Other non-cricket stadium includes the Melbourne's Waverley Park, the Sydney Showground Stadium, and Adelaide's Football Park. However, since Gloucester Park is a trotting ground, it does not have the standard grass pitches compatible for a top-class match. Artificially-prepared pitches were transported to Gloucester Park in order to accommodate to the situation.

Heritage listing
On 9 May 2003, Gloucester Park was interim listed in the State Register of Heritage Places. The park was recognised for its social and historical qualities. Environment and Heritage Minister Judy Edwards acknowledged the park's high level of authenticity as the oldest and only remaining harness racing track in Perth. The Minister also said that "Gloucester Park has been a major venue for social gathering in Perth since 1929 and is highly valued by the Western Australia Trotting Association and members of the wider public for the past 70 years" and "contributes to the community's sense of place". Gloucester park's historical character is also defined by its main entrance and infrastructure, which lost some of its qualities such as the original stands and tearoom, due to the East Perth Redevelopment Project in 1980.

Developments from 1980-2010
The East Perth Redevelopment Project, coordinated by the East Perth Redevelopment Authority (EPRA), was first introduced in the early 1980s with the goal of improving the urban environment and access to affordable housing. During the planning of the East Perth Redevelopment Project in 1999, EPRA's site assessment for Gloucester Park stated how 12 ha of land would potentially be redeveloped for the construction of residential lots.

The reconstruction of the East Perth Gateway, one of the features of the East Perth Redevelopment Project, impacted parts of the Gloucester Park Trotting Ground. The construction of the East Perth Gateway would deliver approximately 2,500 new residences and 20,000 m2 of office and commercial floorspace. This project would take up more than 40 ha of land comprising parts of Gloucester Park and other parts of East Perth including Queens Gardens and Trinity College. Gloucester Park was added to the interim register as one of the buildings of cultural heritage significance that would be re-used and included adjustively into the Gateway redevelopment proposals. On 22 November 2002, the East Perth Gateway received around 200 written submissions, 40 electronic submissions, and continuous public support from communities of Perth that are in favour of the urban renewal project.

The redevelopment site expands throughout parts of Gloucester Park, however the sale of park land, commenced in 2004–2005, is subject to decisions made by the owner and developer of the land, the Western Australian Trotting Association, with EPRA as the planning control agency. In 2008, the Western Australian Trotting Association submitted its proposal to extend the track of Gloucester Park to the 2004 Riverside Masterplan (formerly known as the Gateway Masterplan). Moreover, the association approved of putting residential buildings on the fringes of Gloucester Park. A greenbelt that runs along the Swan river, connecting Gloucester Park with Victoria Gardens, was also established to utilize land for more public open space, which is another feature of the East Perth Redevelopment Project.

Developments since 2010
In 2014, the state government expressed interest in building a new pedestrian bridge across Swan River, widely known as the Matagarup Bridge, to connect Burswood Peninsula to East Perth, adjacent to Gloucester Park. The Minister said that the new bridge aims to move cyclist and pedestrians from the Causeway bridge, increase practicality in moving people around on major event days, as well as uniting fans of sports together considering its strategic location near the Perth Stadium and Gloucester Park. The Minister also said that the construction of the bridge were being managed with great caution to diminish impacts to the visitors of Gloucester Park and the areas around.

In August 2014, the Optus Stadium project team decided to design drop-in cricket wickets in Gloucester Park. In September 2015 up to February 2016, a prototype of the drop-in wickets were installed and tested by the state cricket players to ensure its quality under match requirements. An additional four drop-in wickets were installed in May 2016. The drop-in cricket wickets were then transported to Optus Stadium the following year.

title: Gloucester Park, Perth


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Tel Siran inscription

The Tel Siran inscription is an inscription on a bronze bottle (or "situla") found at Tel Siran on the campus of the University of Jordan in Amman). It was first published on 27 April 1972. It is considered the first complete inscription in the "Ammonite language". The bronze bottle is now in the Jordan Archaeological Museum. It is known as KAI 308.

Description
The well preserved bronze bottle is about ten centimeters long and weighs about 280 grams. The clearly legible inscription is on the outside. The archaeological context suggests that the bottle was in use until the Mamluk period. The bottle is considered to have been made in the Iron Age II period, which would suggest use for 2,000 years.

The contents of the bottle were seeds of barley, wheat and grass, as well as unidentifiable metal remains. A C14 analysis found the content to be about 460 BC.

The inscription
The inscription consists of eight lines of legible text. They are attached in the direction from the opening of the bottle to its bottom. Line four protrudes into this floor, while line 5 only contains a single word. It has been translated as:

F. Zayadine and H. O. Thompson, the first editors, referred to the script as Aramaic script and dated the inscription paleographically to the first half of the 7th century BC. F. M. Cross, on the other hand, sees the inscription as the latest stage of development of the "Ammonite language" and dates it to around 600 BC for paleographic reasons.

title: Tel Siran inscription


text:
User:Adam Pech/sandbox

About me
My name is Adam Pech. I study at High school of IT in Brno. My hobbies are PC SW and HW, music and playing PC games. I am writing Wikipedia since 20. 09. 2017 in lessons of technical english.

title: User:Adam Pech/sandbox


text:
Presseclub

Presseclub is an information show aired weekly on sunday from 12:03 to 12:45 on Das Erste, Phoenix, and WDR 5.

Content
In Presseclub, four to five journalists discuss current topics. In contrast to its predecessor show, Presseclub is more related to topics in Germany, foreign journalists are rarely invited. The audience then has 15 minutes to ask questions by telephone. This interactive part of the show called "Presseclub Nachgefragt" ("Presseclub Asked") is only aired on Phoenix and WDR 5. The program is generally characterized by a calm, conversational atmosphere.

History
Presseclub was first aired on December 27, 1987 on Das Erste.

On November 12, 1989, Presseclub was broadcast live from East Berlin on the subject of the topic "DDR – Land zwischen Aufbruch und Umbruch" ("GDR - Land between New Beginnings and Upheaval"), making it the first West German television program from the GDR.

Since October 2002, if Presseclub on Das Erste is canceled due to a direct sports broadcast, a new edition of the international morning pint has been running every Sunday afternoon on Phoenix under the direction of various Phoenix moderators.

A total of 150 Presseclub episodes were produced, 141 of which include the Presseclub Nachgefragt part.

Moderation
The moderators were/are:
 * 1987–1988: Rolf Schmidt-Holtz
 * 1988–1993: Dieter Thoma
 * 1988–2001: Gerhard Fuchs (successor of Schmidt-Holtz)
 * 1993–late 2006: Fritz Pleitgen (successor of Thoma)
 * 2001–October 14, 2007: Peter Voß (successor of Fuchs)
 * 2005–2013 Monika Piel (Nachfolgerin von Pleitgen)
 * since September 2007: Volker Herres (successor of Voß)
 * since 2008: Jörg Schönenborn
 * 2008–2016: Tina Hassel (representative)
 * 2012–2019: Sonia Seymour Mikich (representative)
 * since 2018: Ellen Ehni (successor of Mikich)
 * since July 2020: Sabine Scholt

title: Presseclub


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Vienna long-faced tumbler

The Vienna Long-faced Tumbler is one of numerous breeds of tumbler pigeons, reared and exhibited for their ability to spin and tumble down suddenly whilst in flight. Originating in Austria, in and around Vienna, it is an old breed that was known there in the 17th century. It was introduced by the Turks and was crossed with the Barb. It was exhibited in Hamburg in 1867. Dürien (1886) described nine color varieties. In Germany this breed is considered a "medium-faced" one, but in the United States it is considered "long-faced." It mostly occurs in large cities within the United States, since it is usually brought to this country by immigrants.

Description
The Vienna Long-faced Tumbler is a flying breed which is now being exhibited. Its head is long, with low frontal and rather flat top-skull. Its beak is long, thin and straight. Its neck is long and thin; its breast is small and prominent, and its legs are also long and thin. It is small in size, and of average weight (9.5 to 10.5 ounces). It is one of the smallest breeds of pigeons.

Ornaments: It is plain-headed and clean-legged.

title: Vienna long-faced tumbler


text:
Talk:Using Firefox

About

 * Started: 1 June 2004
 * Size: ?? words
 * Templates:
 * Templates:
 * Templates:

To Do
This is a just a general list of things to work on or ideas to consider. Feel free to add, comment, or strike out items from the list.
 * Customizing the Firefox interface
 * feature set and differences between IE - perhaps this can help?
 * maybe we could add tips to make it more 'book-like'? does a tip box type thing exist in wikibooks?
 * possibly organize our categories (mouse shortcuts could be merged w/ keyboard shortcuts)
 * Very good idea--Midnightcomm 17:39, 16 January 2006 (UTC)

 * external links - forums, extension/theme links, help
 * plugins
 * useful extensions - we can't expect a user to wade through hundreds of extensions
 * safe-mode
 * separate profiles
 * pop-up blocking
 * more images
 * possibly a FAQ? (how to block ads, single window mode, change key combinations)?
 * theme info

Keyboard shortcut changes
For 1.0 PR some keyboard shortcuts will be changing:

 * Download manager, Windows & Mac OS X: Ctrl+J
 * Download manager, Unix: none
 * Web search, All platforms: Ctrl+K
 * Web search, Windows & Mac OS X: Ctrl+E
 * Web search, Unix: Ctrl+J

See also bug 250396 and bug 258694

-- Greg K Nicholson 15:41, 11 Sep 2004 (UTC)

Keyboard shortcuts:

Updated the main document since 1.0 PR's release. Page Info no longer seems to have a keyboard shortcut. Need confirmation from Mac OS X and Linux users that Backspace for Back and Shift+Backspace for Forward are Windows-only. Confirmation of other platform-specific keyboard shortcuts would be nice.

Perhaps a two-dimensional table with one column per OS would be better?

-- Greg K Nicholson 03:34, 25 Sep 2004 (UTC)

The list of Firefox keyboard shortcuts appears to be current.

--Eibwen 03:52, 25 Sep 2004 (UTC)

update
When you press the update extensions button, does it update extensions that you downloaded from sites other than mozilla update? if i download one from extensionsmirror.nl or from a private website, does it get updated, too? - Omegatron 20:10, 9 Nov 2004 (UTC)

 * I'm pretty sure it does. - Omegatron 16:47, 23 Nov 2004 (UTC)

I learned all kinds of cool stuff here! thanks!--dgd 17:02, 31 Aug 2004 (UTC)

The ultimate adblock.txt file
We should have an "ultimate adblock.txt" file here, in the style of this thread: http://aasted.org/adblock/viewtopic.php?t=45 It should remove everything commonly considered ads, but not have any false positives. Suitable for someone just installing Firefox for the first time. A wiki is perfect for this because people can correct each other's bad entries (which will give false positives) and compress several entries into one with regular expressions.

We can start it off with something like this:

[Adblock] *.ad.* */Banner/* */ad/* */adclick/* *doubleclick.net*

I think a better starting point would be http://www.pierceive.com/ It seems to be the best filter set available, and closest to an "ultimate filter list" (minus filters for certain things like trackers). Best to start with that and create a list of filters to be added in append mode.

Keep this quote in mind:

 * "The idea of compiling the ultimate filter list is appealing, but may present problems. The reason for this is that Adblock works by matching the address of every blockable object against every filter in the list. In algorithmic terms, this scales as O(M*N).

 * This is actually not a very effective way of doing it, but it's necessary because of the use of filters instead of just blacklisting certain servers, and as long as the list is kept small most of us will never notice any delays.

 * What I'm trying to say is that compiling a huge list of every ad-directory on every server on the planet will scale extremely badly. The idea of creating a "beginner's list" is very good, though, but should perhaps be limited to containing very generic filters (*/ads/*, *doubleclick*, etc). At the moment, every filter-list should be adapted to the needs of the individual user and his surfing habits."

We should point it out to that thread after it gets started, too. - Omegatron 18:31, 24 Jan 2005 (UTC)

I've hosted a pretty basic adblock file that was originally posted on TotalFark, and which I've improved slightly. It can be found at my filespace. To download it, move to the root directory (delete the filename from the address bar) and right-click, selecting "Save Link As." If you feel a need to update, feel free to replace this link. -TotalFarker Atvar

Here is another: http://www.geocities.com/pierceive/adblock/ - Omegatron 13:28, 22 July 2005 (UTC)

1.5 release?
Perhaps any new information should use the 1.5 RC or the latest nightlies instead of 1.0x, so that it won't need to be converted to reflect the new release. I'm going to try and start working on this when I have time, especially since the new release is nearing. -Gflores 02:53, 7 November 2005 (UTC)

Firefox in Wikipedia
There's a ton of information on Firefox in Wikipedia. In fact, it's even been on the main page as a feature article. Most of it is encyclopedic information that won't be pertinent in a wikibook, but some things like Features of Firefox will be very helpful. Some other things that we could use is history of Firefox and general tidbits of background information that would make this wikibook more complete. Gflores 04:17, 12 November 2005 (UTC)
 * Added

How to use the Internet?
Beyond the technical aspects of an application, many people don't know "how to use the Internet" in a basic way. Where's the guide on these topics?
 * Evaluating credibility, timeliness, and bias of a site
 * How to use a search engine
 * How to narrow down a broad search
 * How to read the results page
 * How to discern between paid ads and "organic" results
 * Using special sites (such as maps.google.com) to find special kinds of information
 * How to identify phishing sites and protect oneself regarding fraud and privacy

--AndrewZ

"How to create a plugin"
Hi, I've commented out "How to create a plugin" because Plugins are flash, quicktime, etc. If it's supposed to be a Search Plugin, please change that. Pilif12p (talk) 17:07, 6 August 2010 (UTC)

title: Talk:Using Firefox


text:
clientela

Etymology
From, from , clientis "customer, client".

Noun

 * 1) clientele

Etymology
From.

Noun

 * 1)  customer, client, clientele

Etymology
From.

Noun

 * 1) clientship, patronage
 * 2)  clients

Noun

 * 1) clientele body of clients who frequent an establishment

Etymology
From, from , clientis "customer, client".

Noun

 * 1) clientele

title: clientela


text:
nedskrive

Etymology
From.

Verb

 * 1) to book
 * 2) to write down, reduce the book value of assets

title: nedskrive


text:
Talk:Spanish/Bilingual Spanish-English Dictionary

Consider simply contributing to wiktionary:. The Jade Knight 05:06, 7 April 2007 (UTC)
 * Yeah thats the opportunity. But I should stay that for students it will be better tu use normal dictionary such as this:, because it is much faster and much easier than wictionary. But of course to the future the colaboration with the poeple on the wictionary project is sure.--Juan 16:53, 10 April 2007 (UTC)


text:
Wikipedia:WikiProject Spam/LinkReports/morrowenergy.com

Links

 * morrowenergy.com resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * Link is not on the blacklist.
 * Link is not on the domainredlist.
 * Link is not on the Monitorlist.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
 * Link is not on the monitor list.
 * Link is not on the whitelist.
 * Link is not on the monitor list.

Additions

 * Displayed all 5 additions.


text:
User:Madelynbrouwer/sandbox

Sources

The Structure of Musical Preferences: A Five-Factor Model

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3138530/

This study by Rentfrow, Goldberg, and Levitin which observes differences in personal music preference and its earlier studies on personality traits. Some modern findings resulted in the theory that people seek out music which reinforces their own internal beliefs.

Big Five personality traits

This wiki page gives overview of the Big Five personality traits that in this context aid in determining music preference. The page goes into depth with different culture, sexual, and political aspects which support environmental ideas of music. It also highlights applicational deficients with this psychological theory proving it is only one possible explanation for musical preference.

Musical Preferences and the Brain

https://www.psychologytoday.com/us/blog/the-power-music/201712/musical-preferences-and-the-brain

This article in PsychologyToday by Dr. David Greenberg explains the three brain types empathisers (Type E), systemizers (Type S), and balanced (Type B) and their application to music. His research team conducted online studies to determine which broad type participants fell under as well as which music type they preferred.

title: User:Madelynbrouwer/sandbox


text:
Bent Kilde

Bent Kilde (born 12 April 1938) is a Danish field hockey player. He competed in the men's tournament at the 1960 Summer Olympics.

title: Bent Kilde


text:
Channel 3 virtual TV stations in Canada

The following television stations operate on virtual channel 3 in Canada:

 * CBHT-DT in Halifax, Nova Scotia
 * CBWFT-DT in Winnipeg, Manitoba
 * CFRN-DT in Edmonton, Alberta
 * CHAU-DT-1 in Sainte-Marguerite-Marie, Quebec
 * CHAU-DT-11 in Kedgwick, New Brunswick
 * CIMT-DT-8 in Cabano, Quebec
 * CKVR-DT in Barrie, Ontario

title: Channel 3 virtual TV stations in Canada


text:
the other way around

Adverb

 * 1) The same but with the things or people mentioned in reverse order.

Synonyms

 * ,, the other way about

Translations

 * Azerbaijani: əksinə, tərsinə
 * Catalan:
 * Chinese:
 * Mandarin: ,
 * Dutch: ,
 * Finnish:
 * French:, dans l'autre sens
 * German:
 * Japanese:
 * Norwegian: andre veien
 * Polish: na odwrót
 * Portuguese: ao contrário, em reverso, de trás para frente
 * Romanian:
 * Russian:
 * Spanish: al revés

title: the other way around


text:
Talk:Linear Algebra/Linear Transformations

I added a concrete example of a nonlinear transformation S early on:

"For example, the transformation S (whose input and output are both vetors in R2) defined by

$$S\mathbf{x} = S\begin{pmatrix} x \\ y \end{pmatrix}= \begin{pmatrix}  xy\\ cos(y)\end{pmatrix}$$

is non-linear (for example, it does not fix the origin). Linear transformations are easy to study, and any transformation is nearly linear if one looks at it closely enough, i.e. zooms in on it. Hence one can shed light on complicated nonlinear transformations by studying easier, linear ones."

hopefully this is a good idea? i found that when i first learned about linear transformations i had little motivation as to why we study them. do apologise if i'm messing someone's book up! rmijic

Some TODOs
This page needs some notes on null space/column space and rank/nullity. (Nullity is already briefly mentioned.)

The Point
The thing that makes this article so important is that it describes in relatively readable terms why matrices exist and what matrix multiply is for. Prior to reading this I had wondered for years why anyone would invent something as convoluted as matrix math, despite having taken a course in linear algebra. One of the major problems with math articles in wiki* and elsewhere is that the articles are almost always written on a level far higher than the subject matter. They are written by people familiar with the material for people who have already learned it and just need a refresher (undoubtedly this is usually unintentional). Thus it is a very steep learning curve for those trying to learn new material.

My point is simply this: If you are going to edit or add onto this sort of article, please remember to make your additions couched in the simplest terms you can without diluting the material. As Einstein said: "Make everything as simple as possible, but not simpler." Anuran 15:44, 1 April 2006 (UTC)

preserves identity
"preserves identity: T0 = 0" .... um surely this is preserving the null vector? non-trivial linear transformations do not preserve the identity, this might be confusing? Sorry, too far out of my field to correct personally.

Isomorphism
It has been written that $$T$$ is an isomorphism if it is bijective and an inverse exists (among other conditions).

But if $$T$$ is bijective, then its inverse does exist, doesn't it?


text:
Talk:Titus Brandsma

Untitled
Largely translation from. Junes 11:30, 21 March 2006 (UTC)

French page
The French version of this page has more material and a photo. —Preceding unsigned comment added by Vkuncak (talk • contribs) 15:40, 21 June 2009 (UTC)

Concentration camp victim
I removed the category Nazi concentration camp victim because he died in a prison. Blue Henk 08:12, 24 April 2006 (UTC)
 * No, he died in Dachau, which was a concentration camp. It's true that he was in many prisons before that, but he didn't die there. I'm reverting the change. Junes 20:36, 24 April 2006 (UTC)

Ton Crijnen evaluation of TB
Because I can't read Dutch, I haven't been able to verify what Ton Crijnen said about Brandsma's relation to the anti-Jewish character of the Catholicism of his time. I tried to rephrase the last sentence in the "Afterlife" section in light of Crijnen's reported analysis that Brandsma was able to work amidst the contradictory influences of his time. Please comment or correct if I have gone beyond what Crijnen has written. brtom (talk) 16:55, 23 February 2013 (UTC)

Bibliography Issues
I note that some works have been dropped from the Bibliography ... and am not sure why. Any rationale for this?

I also note that the citation style has been altered to (maybe) APA. Could we come to some agreement on a standard for this?

Thanks. brtom (talk) 20:27, 1 March 2013 (UTC)

 * Sure, bro. You should notice that those works are listed in the References section. Wiki wants as much data in an entry as possible given its own source. Once used as reference, it's repetitive to list the work as another source. Plus there is a preferred style here for formatting references. Take a look at the WP:MOS, and indicate if you have any questions from there. Daniel the Monk (talk) 23:04, 1 March 2013 (UTC)

Thanks, Daniel. I'll look it over. brtom (talk) 03:53, 3 March 2013 (UTC) Titus Brandsma

Titus Brandsma Gebouw, Overvecht, Utrecht.
There was a large, social housing building named after him in Utrecht. It was in the Grote Trek Dreef (building 87). Demolished around 2008 or so. <IP_ADDRESS> (talk) 02:37, 2 January 2016 (UTC)

What Children?
I've removed the question "What children?" from the end of the first paragraph in "Early Life." If someone thinks that the names of Titus' siblings are of value to the article, they should research them and work them into the whole in a meaningful way. brtom (talk) 18:21, 26 July 2017 (UTC)

Patronage: Tobacconists
If there isn't official recognition of this, I'm opening discussion about removing it. This would remove it quickly as opposed to waiting for a period after adding the usual wikipedia markup. NoelveNoelve (talk) 21:53, 18 May 2022 (UTC)
 * As for me, I've never heard of that and could easily live without it.--Medusahead (talk) 08:15, 19 May 2022 (UTC)

title: Talk:Titus Brandsma


text:
Dark Fall II: Lights Out

Dark Fall II: Lights Out is a 2004 first-person psychological horror/adventure game developed by British studio XXv Productions and published by The Adventure Company for Microsoft Windows. In 2009, Darkling Room released a director's cut of the game in a limited "Pins & Needles" edition. Later that same year, Iceberg Interactive released the Director's Cut in both a stand-alone edition and as part of Adventures in Terror: British Horror Collection. The original version of the game was made available on Steam in December 2013. Lights Out is an indirect sequel to the 2002 game Dark Fall, telling an unrelated story, although it does feature a recurring minor character. A third Dark Fall game, Dark Fall: Lost Souls, was released in 2009. A fourth entry titled Dark Fall: Ghost Vigil was released in 2020.

The game tells the story of Benjamin Parker, a cartographer sent to Trewarthan, Cornwall in 1912 to map the coastline. Whilst there, he becomes embroiled in the disappearance of three lighthouse keepers from the offshore Fetch Rock Lighthouse. Accused of murdering the three men, Parker must jump back and forth through time, facing a powerful entity known as Malaki, whose involvement with the disappearances Parker must attempt to unravel.

Lights Out received mixed reviews, with critics praising Jonathan Boakes' individual work on the game and his obvious passion for the adventure genre. Some also praised the atmosphere and storyline. Common criticisms focused on the game's technical limitations, specifically its graphical presentation, and predictable gameplay. Most critics also felt the game failed to improve on the original Dark Fall.

Gameplay

Lights Out is a first-person psychological horror/adventure game, which employs a very simple HUD. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. A bar at the top of the screen displays options for the player to save their game, quit their game, or load a previously saved game.

The game uses a basic point-and-click interface to move the player around and manipulate the game world, which is presented entirely through static pre-rendered images. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), a finger (indicating an item with which the player can directly interact), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail), backwards arrow (the player can move backwards whilst facing the same direction; i.e. they do not have to turn around).

Much of the gameplay is based around solving puzzles. However, unlike most modern adventure games, Lights Out does not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and journal entries read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the player wishes to recheck a journal entry, they must find the journal and re-read it.

Plot
The game begins on April 28, 1912 with the arrival in Trewarthan, Cornwall, of Benjamin Parker, a cartographer who has been commissioned by a local doctor, Robert Demarion, to map the shifting sands beneath the water along the coast. Upon arriving, Parker notices a lighthouse on a nearby island not marked on any map. On his first night in the village, he dreams of a metal container flying through space.

The next morning, in Demarion's house, he learns Demarion discovered a cave beneath the lighthouse, in which he heard "a pulse, like the devil's heartbeat", and saw light patterns appear on the walls. Later that night, Demarion tells Parker the island is called Fetch Rock, and the lighthouse has a reputation for being haunted. He also explains that several hours previously, a ship passed by the lighthouse and found it in darkness. Demarion is afraid something has happened to the three lighthouse keepers (Oliver Drake, Robert Shaw and James Woolfe), and asks Parker to go there to investigate.

In the lighthouse, Parker encounters the voice of Shaw, who tells him Drake has turned into a demon, and although he and Woolfe tried to hide, Drake was able to find them. Parker also discovers an unsent letter written by Woolfe to his fiancé, in which he tells her he thinks Drake is possessed, as he has seen him turn into a blinding light and whisper the name "Malakai". Shaw and Woolfe planned to leave the next day (April 29), but the letter ends with Woolfe seeing a light underneath their door. Parker also finds a letter from Demarion to Drake written several weeks previously. In the letter, Demarion tells Drake he has hired Parker and plans on sending him to the lighthouse.

In Drake's journal, Parker learns Drake had also been dreaming of the metal object flying through space; "The fire burns across the sky as the comet plunges into the sea. The water boils with rage and hate. He is furious. He is alone, confused and afraid. Like a lost child, he is scared of the loss of guidance, and fears for his young mind." Of Shaw and Woolfe, he writes "they must be taken, and broken, and washed away. Take them from this place, and down to sea, wash them away." Drake says that when Parker arrives on the island, it will be "time for the final Dark Fall", and claims his "master" owns the island but desperately wants to leave.

Parker finds the cave mentioned by Demarion, but when he enters, he sees a strange light and his surroundings change. He emerges on Fetch Rock in 2004. The lighthouse is now a visitor center, although it has recently closed because of several "incidents". Inside, Parker finds a book which explains that when the three keepers disappeared, Parker was blamed for their murder, as it was believed he killed them and then committed suicide. The chief witness in the case was Demarion, who claimed to have seen Parker heading to the lighthouse the night of the disappearance. Parker also finds correspondence from Polly White, a ghost hunter, who is convinced she is the reincarnation of Woolfe, and wants to come to the island to investigate. During regression hypnosis therapy, she claims there are four "presences" in the lighthouse, but the fourth presence "doesn't exist in our time." She claims Drake "lost his soul" after accidentally "releasing the darkness" in the basement. However, Parker encounters the spirit of Woolfe, who tells him he tricked Polly into coming because he thought she could help him and Shaw escape their entrapment. He now realises he was wrong to do so, and advises Parker to save himself and Polly.

Parker returns to 1912, and encounters Shaw's spirit, who tells him "Malakai is all around us." Parker is transported to 2090 B.C. where he encounters the voice of Malakai, who tells him many have tried to understand him, including "the Drake creature" and "the Magnus creature", but none have succeeded. In the cave on the island, Parker finds the metal object both himself and Drake dreamt about, the words "#4 D.E.O.S. Malakai" written on it, and a computer terminal accessible on its side.

Parker jumps to 2090 A.D. at which time Fetch Rock has become the home of D.E.O.S., a scientific research group involved in deep space exploration. The facility is deserted, but Parker learns a worker named Magnus found the ruins of the lighthouse at the bottom of an elevator shaft. He also discovers the metal object in the cave is a space probe which worked by manipulating dark matter so as to jump vast distances in milliseconds. Malakai was the fourth such probe, but unlike the others, was equipped with a highly sophisticated AI which allowed him to control himself. Parker discovers the Project Manager's notes, which detail that shortly after beginning his mission, Malakai encountered an "unknown event" which damaged his on-board systems. In a panic, he tried to jump back to D.E.O.S. headquarters, but instead disappeared from their scanners, materialising on Fetch Rock in 2090 B.C. instead.

Parker travels back to the time of Malakai's arrival, and using clues he has picked up over the course of the game, reprograms Malakai, allowing him to return to his own time. Malakai thanks Parker, telling him "I can now return, leave this place and never come back. My time is calling to me, soon I will be with my kind. All that will pass is set back on course and will never suffer corruption. My past deeds forgiven, my past crimes reversed." The game then cuts to 1912, on the same night the ship reported the lighthouse in darkness. As the fog rolls across the sky, the lighthouse reignites.

Development
As with the original Dark Fall game, Jonathan Boakes worked primarily alone on Lights Out, writing, designing and programming the game, as well as voicing several characters, composing the music and designing the sound effects.

Whereas the original game was primarily inspired by a real life experience Boakes had, Lights Out featured a larger number of influences. The main inspirations for the game were the still-unexplained disappearance of three lighthouse keepers from the Flannan Isles Lighthouse in December 1900, and "The Ballad of Flannan Isle" (1912) by Wilfrid Wilson Gibson, which was inspired by the incident, and which features several times in the game itself. Another major influence on both the story and the look of the game was the 1977 Doctor Who serial Horror of Fang Rock, which itself was partly inspired by the Flannan Isles disappearances, and which sees the Fourth Doctor investigate why a lighthouse on the island of Fang Rock is not lit, finding one lighthouse keeper dead, and the others reporting a light fell from the sky near the island.

The time travel aspect of the game was partly inspired by the 1987 ghost story "Moondial" by Helen Cresswell, and the 1988 TV adaptation. Telling the story of Minty, a young girl staying with her aunt after her mother is injured in a car accident, the story features a moondial that enables Minty to time travel. Boakes also partially based the music in the game on the music in the TV show. As with the first game, Boakes also cites the Sapphire & Steel serial "The Railway Station" as a continuing influence, mainly in terms of the tone. Further influences include M. R. James 1925 ghost story "A Warning to the Curious" and its 1972 BBC adaptation for the series A Ghost Story for Christmas, in which an archaeologist accidentally finds one of the lost crowns of Anglia, which supposedly protect the country from invasion, and who is subsequently stalked by the crown's supernatural guardian.

The fictional village of Trewarthan was loosely based on the real Cornish village of Polperro. During the early stages of production, Boakes visited the village, and modeled many aspects of the game's village on real elements in Polperro; "textures can be created artificially, but the best results are achieved through using real surfaces. The rocks, woods and metals featured in Lights Out are, more often than not, real surfaces from the coastline where the game is set." Polperro also influenced the aural aspects of the game, with Boakes referring to the sound effects as "a huge cast of tonal rhythms, everyday sounds, and ghostly whispers." He captured many real sounds in Polperro, and enhanced them with Sound Forge. Of the sound design in general, he cites as an influence John Carpenter's 1980 film The Fog, which he felt used very little incidental music, instead relying on ambient sounds.

He employed a similar "reality based" design philosophy when creating the faces of the characters in the game. Firstly, he used Curious Labs' Poser 5 to mould the face to the shape he wanted, before applying skin texturing. However, rather than using "a flat 'skin' colour", he used photographs of actual skin as his texture, so as to achieve a more life like quality. In terms of writing the complex time travel elements of the story, Boakes explains

"I knew what the ending would be, and then proceeded to fill in the back-story. A timeline was drawn up, and fleshed out using elements from known history. This timeline includes the first inhabitants of the Cornish Islands through to the not too distant future, taking in The Spanish Armada, the construction of first brick lighthouses and the Second World War. Once the timeline looked solid, I plucked out eras which appealed to me as a writer."

He also explains the puzzles in the game were interwoven into the writing of the story in such a way that many of them became "invisible"; "some of the puzzles are integrated in such a way as to not appear as classic puzzles. I wished to create a more organic experience, which involved solving important key moments naturally, rather than being conscious of problem solving."

Director's Cut
In March 2009, Darkling Room published a special Limited "Pins & Needles" Edition, containing the original Dark Fall and a director's cut of Lights Out, walkthroughs for each game, a collection of ghost stories and a Dark Fall soundtrack CD. Limited to 300 copies, each is individually numbered, and signed by Boakes. In December 2009, Iceberg Interactive, who had purchased the rights to the series from The Adventure Company, released the Director's Cut in both a stand-alone edition, and as part of Adventures in Terror: British Horror Collection, which also contained Dark Fall: The Journal, and Shadow Tor Studios' Barrow Hill.

In regard to why he created a Director's Cut, Boakes explains

"With Dark Fall: Lost Souls on the horizon, it seemed an appropriate time to re-evaluate the original games. After some thought, it was decided the time was right to update the games to run on newer systems, and also fix a few nagging issues which were present in the original versions. After tweaking a few things in Dark Fall, I found myself playing Lights Out and wondered why so much detail was removed during production. Then I remembered the publisher, and it all came flooding back. Not a good time. So, I grabbed the Spring Cleaning Bag, my old notes and scripts, and got to work re-vamping the game, and pushing it up onto a new level, that of a Director's Cut."

The Director's Cut included enhanced graphics, effects, and sound. Several puzzles have been altered, with some simplified and some made more challenging, whilst the story has been expanded by the addition of some new characters, dialogue, ghosts, documents, and a new location. Unique to the Director's Cut is that players can now speak directly to some of the ghosts by means of a conversation tree.

Reception
Lights Out received "mixed or average reviews". It holds an aggregate score of 66 out of 100 on Metacritic, based on twenty reviews.

Adventure Gamers' Dan Ravipinto scored the game 3.5 out of 5. He praised Boakes for trying new things, but felt some of them didn't work; "ultimately the game does not play out as well as the original with regards to both the story and the gameplay, but in the end, it's an admirable attempt." He was critical of both the time travel aspect of the story, and the science fiction elements introduced towards the end, although he praised the game's improved graphics. He concluded "ultimately, the new directions the game goes in dilute the qualities that made the first Dark Fall so great, and it ends up being much less immediate, real and frightening than its predecessor. Still, this slightly lesser Dark Fall still contains a deeply realized world that's definitely worth the effort of exploring."

GameSpot's Scott Osborne scored the game 6.3 out of 10, criticizing it for being too similar to the original; "If you played last year's Dark Fall: The Journal, then you've virtually played its follow-up. Both games share almost identical weaknesses and strengths." He was critical of the "static slideshow presentation" and the "dull and cryptic storytelling", but praised "Boakes' obvious love for British landscapes and lore and his penchant for meticulously detailed game environments". He concluded "Dark Fall: Lights Out is ultimately unambitious and relies on very dated and dry presentation methods. Overall, it feels strikingly like its predecessor, though with a bit more visual polish and a tad more diversity. All told, Lights Out is a decent but unremarkable little adventure."

GameSpy's Tom Chick scored it 2 out of 5. Although he praised Boakes' attention to detail, and obvious passion for the genre, he was critical of the gameplay; "you'll rarely have a sense for how important a clue is or whether something is even a clue. Lights Out relies on copious note taking because there's no in-game mechanism for keeping track of what you've found [...] This means there's lots of backtracking and wandering as you do things like travel 4000 years into the past to unlock a door in 1912. "Counter-intuitive" doesn't even begin to describe the nature of the puzzles here. This is the sort of gameplay aimed almost solely at obsessive, hardcore adventure gamers."

1UP.com's Garnett Lee rated the game a D−, calling the Dark Fall games "woefully out of date point and click mysteries [...] Their stories play out more like an illustrated book. Screen after screen of lifeless scenes must be clicked on to find the little spot here or there that advances the plot." Of the graphics, he wrote "many users will have screensavers that look better than Lights Out." He concluded "Lights Out more resembles a student project for a gaming college than a finished retail product [...] Even fans of style will want to spend their time elsewhere. As the new Myst sequel shows, even the point and click adventure has grown some over the past decade. Lights Out has not."

The editors of Computer Gaming World nominated Dark Fall II as their 2004 "Adventure Game of the Year", although it lost to In Memoriam.

title: Dark Fall II: Lights Out


text:
Command Hospital

Command Hospitals are major military hospitals in India. There is not more than one in each Command. The Indian Armed Forces have eight Command Hospitals. They are:

title: Command Hospital


text:
Talk:Christian Davidson

External links modified
Hello fellow Wikipedians,

I have just modified 2 one external links on Christian Davidson. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
 * Added archive https://web.archive.org/web/20120307184849/http://www.uncwsports.com/ViewArticle.dbml?DB_OEM_ID=19800&ATCLID=1567108 to http://www.uncwsports.com/ViewArticle.dbml?DB_OEM_ID=19800&ATCLID=1567108
 * Added archive https://web.archive.org/web/20120307184849/http://www.uncwsports.com/ViewArticle.dbml?DB_OEM_ID=19800&ATCLID=1567108 to http://www.uncwsports.com/ViewArticle.dbml?DB_OEM_ID=19800&ATCLID=1567108

Cheers.— InternetArchiveBot  (Report bug) 16:48, 23 November 2016 (UTC)

title: Talk:Christian Davidson


text:
Rajendra Pal Gautam

 Rajendra Pal Gautam  is an Indian politician, Dalit activist, Social worker  and the former Minister for Water, Tourist, Culture, Arts & Languages and Gurudwara Elections in the Government of Delhi. He is a member of the Aam Aadmi Party and represents Seemapuri Assembly constituency in the Delhi Legislative Assembly.

Early life and education
Gautam was born in Delhi. He holds an LL.B. degree from Delhi University and is an advocate by profession. He is an Ambedkarite and Buddhist activist.

Political career
In 2014, he became a member of the Aam Aadmi Party. Gautam's term as an MLA in the Sixth Legislative Assembly of Delhi was his first. He defeated Karamvir of the Bharatiya Janata Party by a margin of 48,821 votes in the 2015 elections. He was re-elected in the 2020 Delhi Legislative Assembly election.

Cabinet Minister, Delhi
He was a cabinet minister in the Third Kejriwal ministry since 14 February 2015 and held the charge of below listed departments of the Delhi Government.
 * Social welfare
 * SC & ST
 * Cooperative
 * Gurudwara Elections
 * Women & Child

Jai Bheem Mukhyamantri Pratiba Vikas Yojana
As minister, Gautam held the charge of social welfare department in the Second Kejriwal ministry. Under his charge Jai Bheem Mukhyamantri Pratiba Vikas Yojana was started. Indian Express noted it as one of Arvind Kejriwal government's most ambitious programmes. In this program, free coaching is provided to children from the Scheduled Castes and Scheduled Tribes to prepare them for IIT JEE, NEET and other competitive exams. When the program started about 4,900 students enrolled for the free coaching classes. in 2022, around 15,000 are enrolled in various courses under this scheme.

Controversy
In May 2020, he was criticised by the Indian Army for sharing a video curated and circulated by enemy agents. He later took the video down.

Social activism
He taught about 450 children from poor families and worked on reducing addiction among the youth. He worked for upliftment and rights of Dalits. He was awarded the Samata Sainik Dal's Dr Ambedkar Award in 2017.

He operated a Non-governmental organization (NGO) called Partivartan and as of 2022 he runs the organisation, 'Mission Jai Bhim'. Gautam is the founder of the organisation, Mission Jai Bhim.

Resigned from the post of cabinet minister
On 5 October 2022, Buddhist Society of India and Mission Jai Bhim jointly organized an event at Dr. Ambedkar Bhawan Rani Jhansi Road. Gautam attended the event and later said that in the event "more than 10,000 people pledged to join Buddhism and work for making India free from casteism and untouchability." During the event, while Gautam was on stage, the attendees repeated Twenty-two vows that B. R. Ambedkar had administered to his followers. Among other vows it included a vow that they would not pray to Hindu gods and goddesses. The 22-point pledge was first made in 1956 by Dr B. R. Ambedkar when he renounced Hinduism and converted to Buddhism. Since then such events have been organised regularly, where people who are mainly from the oppressed castes, recite the 22 vows and embrace Buddhism.

Indian Express reported that 66 years after the twenty-two vows of Ambedkar were first made, Bharatiya Janata Party (BJP) leaders chose to suddenly take offence to the vows. It was reported that there were no derogatory words for Hindu gods and goddesses in the pledge, but it simply asserts that the speaker shall not worship them. The BJP leaders criticised Gautam for his speech and made legal complaints against him. BJP attacked AAP, AAP president Arvind Kejriwal and Gautam during the campaign for 2022 Gujarat Legislative Assembly election.

Gautam responded saying that BJP was spreading rumours about him and said, "If I believe in Buddhism, what is wrong with that? If the BJP has to complain, they can. The Constitution of India gives us the freedom to follow any religion. The BJP is losing ground and it is afraid of the Aam Aadmi Party. They can only lodge fake cases against us". He said, "I am a very religious person. I personally respect all the gods and goddesses and can never even dream of insulting the deities by my actions or words. I did not say any word towards anyone's faith, I respect everyone's faith. In my speech, I spoke on education, health, employment, inflation and social equality. But then BJP people are spreading false rumors about me. I am deeply hurt by this act of BJP people and I apologize with folded hands to all those people who have been hurt in any way due to this propaganda of BJP".

On 9 October 2022, he resigned from the post of cabinet minister. AAP has not officially responded to the event. He said in his resignation letter that he had noticed that the BJP had been targeting Arvind Kejriwal and the AAP for Gautam's participation in the event. He said that those attacks had saddened him. He said, "I will continue to work for the party to strengthen India and will follow the teachings of Babasaheb Ambedkar all my life. The BJP has a problem with me following the teaching of Babasaheb Ambedkar and is using this to play dirty politics… I do not wish that due to me my leader Mr. Kejriwal and my party are harmed in anyway."

On 10 October 2022, Gautam, shared a video that reportedly showed some Upper caste men beating a Dalit man. Gautam called Narendra Modi "a weak PM" and demanded his resignation and resignation of Uttar Pradesh Chief Minister Yogi Adityanath over the incidents. He said, "Stop these casteist shoddy acts Narendra Modi ji. Otherwise you resign. Chief Minister of Uttar Pradesh is a complete failure in handling law and order. I know that you are such a weak Prime Minister that you can't even take resignation from him! You don't worry, my Bahujan Samaj will answer".

title: Rajendra Pal Gautam


text:
Talk:ESL for Primary School

Has the "pending reformat" taken place yet? If so, I'll update the English Language reference to this project. The Jade Knight 09:46, 21 June 2007 (UTC)

title: Talk:ESL for Primary School


text:
Talk:Dwight Lodeweges

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title: Talk:Dwight Lodeweges


text:
barnebarn

Etymology
From.

Noun

 * 1) grandchild (child of someone’s child)

Etymology
From, originally from.

Noun

 * 1) a grandchild

Etymology

 * from.

Noun

 * 1) a grandchild

title: barnebarn