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Blender 3D: Noob to Pro/Hot Keys

Blender HotKeys - Relevant to Blender 2.36 - Compiled from Blender Online Guides

Window HotKeys
Certain window managers also use the following hotkeys. So ALT+CTRL can be substituted for CTRL to perform the functions described below if a conflict arises.
 * CTRL+LEFTARROW. Go to the previous Screen.
 * CTRL+RIGHTARROW. Go to the next Screen.
 * CTRL+UPARROW or CTRL+DOWNARROW. Maximize the window or return to the previous window display size.
 * SHIFT+F4. Change the window to a Data View
 * SHIFT+F5. Change the window to a 3D Window
 * SHIFT+F6. Change the window to an IPO Window
 * SHIFT+F7. Change the window to a Buttons Window
 * SHIFT+F8. Change the window to a Sequence Window
 * SHIFT+F9. Change the window to an Outliner Window
 * SHIFT+F10. Change the window to an Image Window
 * SHIFT+F11. Change the window to a Text Window
 * SHIFT+F12. Change the window to an Action Window

Universal HotKeys
The following HotKeys work uniformly in all Blender Windows, if the Context allows:
 * CTRL+LMB. Lasso select: drag the mouse to form a freehand selection area.

 * ESC.
 * This key always cancels Blender functions without changes.
 * or: FileWindow, DataView and ImageSelect: back to the previous window type.
 * or: the RenderWindow is pushed to the background (or closed, that depends on the operating system).
 * SPACE. Open the Toolbox.
 * TAB. Start or quit EditMode.
 * F1. Loads a Blender file. Changes the window to a FileWindow.
 * SHIFT+F1. Appends parts from other files, or loads as Library-data. Changes the window to a FileWindow, making Blender files accessible as a directory.
 * F2. Writes a Blender file. Change the window to a FileWindow.
 * SHIFT+F2. Exports the scene as a DXF file
 * CTRL+F2. Exports the scene as a VRML1 file
 * F3. Writes a picture (if a picture has been rendered). The fileformat is as indicated in the DisplayButtons. The window becomes a File Select Window.
 * CTRL+F3 (ALT+CTRL+F3 on MacOSX). Saves a screendump of the active window. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow.
 * SHIFT+CTRL+F3. Saves a screendump of the whole Blender screen. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow.
 * F4. Displays the Logic Context (if a ButtonsWindow is available).
 * F5. Displays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contexts depends on active object.
 * F6. Displays the Shading Context and Texture Sub-context (if a ButtonsWindow is available).
 * F7. Displays the Object Context (if a ButtonsWindow is available).
 * F8. Displays the Shading Context and World Sub-context (if a ButtonsWindow is available).
 * F9. Displays the Editing Context (if a ButtonsWindow is available).
 * F10. Displays the Scene Context (if a ButtonsWindow is available).
 * F11. Hides or shows the render window.
 * F12. Starts the rendering from the active camera.
 * LEFTARROW. Go to the previous frame.
 * SHIFT+LEFTARROW. Go to the first frame.
 * RIGHTARROW. Go to the next frame.
 * SHIFT+RIGHTARROW. Go to the last frame.
 * UPARROW. Go forward 10 frames.
 * DOWNARROW. Go back 10 frames.
 * ALT+A. Change the current Blender window to Animation Playback mode. The cursor changes to a counter.
 * ALT+SHIFT+A. The current window, plus all 3DWindows go into Animation Playback mode.
 * I KEY. Insert Key menu. This menu differs from window to window.
 * J KEY. Toggle the render buffers. Blender allows you to retain two different rendered pictures in memory.
 * CTRL+O. Opens the last saved file.
 * Q KEY. OK? Quit Blender. This key closes Blender. Blender quit is displayed in the console if Blender is properly closed.
 * ALT+CTRL+T. TimerMenu. This menu offers access to information about drawing speed. The results are displayed in a pop-up.
 * CTRL+U. OK, Save User defaults. The current project (windows, objects, etc.), including UserMenu settings are written to the default file that will be loaded every time you start Blender or set it to defaults by pressing CTRL+X.
 * CTRL+W. Write file. This key combination allows you to write the Blender file without opening a FileWindow.
 * ALT+W. Write Videoscape file. Changes the window to a FileWindow.
 * CTRL+X. Erase All. Everything (except the render buffer) is erased and released. The default scene is reloaded.
 * CTRL+Y. Redo. Mac users may use CMD+Y.
 * CTRL+Z. Undo. Mac users may use CMD+Z.
 * SHIFT+CTRL+Z. Redo. Mac users may use SHIFT+CMD+Z

Object Mode HotKeys
These hotkeys are mainly bound to the 3D Viewport Window, but many work on Objects in most other windows, like IPOs and so on, hence they are summarized here.

 * HOME. All Objects in the visible layer are displayed completely, centered in the window.
 * PAGEUP. Select the next Object Key. If more than one Object Key is selected, the selection is shifted up cyclically. Only works if the AnimButtons->DrawKey is ON for the Object.
 * SHIFT+PAGEUP. Adds to selection the next Object Key.
 * PAGEDOWN. Select the previous Object Key. If more than one Object Key is selected, the selection is shifted up cyclically. Only works if the AnimButtons->DrawKey is ON for the Object.
 * SHIFT+PAGEDOWN. Adds to selection the previous Object Key.
 * ACCENT.(~) (To the left of the 1KEY in US keyboard) Select all layers.
 * SHIFT+ACCENT. Revert to the previous layer setting.
 * TAB. Start/stop EditMode. Alternative hotkey: ALT+E.
 * A KEY. Selects/deselects all.
 * CTRL+A. Apply size and rotation. The rotation and dimensions of the Object are assigned to the ObData (Mesh, Curve, etc.). At first glance, it appears as if nothing has changed, but this can have considerable consequences for animations or texture mapping. This is best illustrated by also having the axis of a Mesh Object be drawn (EditButtons->Axis). Rotate the Object and activate Apply. The rotation and dimensions of the Object are 'erased'.
 * SHIFT+CTRL+A. If the active Object is automatically duplicated (see AnimButtons->DupliFrames or AnimButtons- >Dupliverts), a menu asks Make duplis real?. This option actually creates the Objects. If the active Mesh Object is deformed by a Lattice, a menu asks Apply Lattice deform?. Now the deformation of the Lattice is assigned to the vertices of the Mesh.
 * SHIFT+A. This is the AddMenu. In fact, it is the ToolBox that starts with the `ADD' option. When Objects are added, Blender starts EditMode immediately if possible.
 * B KEY. Border Select. Draw a rectangle with the LeftMouse; all Objects within this area are selected, but not made active. Draw a rectangle with the RightMouse to deselect Objects. In orthonormal ViewMode, the dimensions of the rectangle are displayed, expressed as global coordinates, as an extra feature in the lower left corner. In Camera ViewMode, the dimensions that are to be rendered according to the DisplayButtons are displayed in pixel units.
 * SHIFT+B. Render Border. This only works in Camera ViewMode. Draw a rectangle to render a smaller cut-out of the standard window frame. If the option DisplayButtons->Border is ON, a box is drawn with red and black lines.
 * C KEY. Center View. The position of the 3DCursor becomes the new center of the 3DWindow.

 * ALT+C. Convert Menu. Depending on the active Object, a PopupMenu is displayed. This enables you to convert certain types of ObData. It only converts in one direction, everything ultimately degrades to a Mesh! The options are:
 * Font -> Curve
 * MetaBall -> Mesh The original MetaBall remains unchanged.
 * Curve -> Mesh
 * Surface -> Mesh

 * CTRL+C. Copy Menu. This menu copies information from the active Object to (other) selected Objects.
 * Fixed components are:
 * Copy Loc: the X,Y,Z location of the Object. If a Child is involved, this location is the relative position in relation to the Parent.
 * Copy Rot: the X,Y,Z rotation of the Object.
 * Copy Size: the X,Y,Z dimension of the Object.
 * DrawType: copies Object Drawtype.
 * TimeOffs: copies Object time offset.
 * Dupli: all Duplicator data (Dupliframes, Dupliverts and so on)
 * Mass: Real time stuff.
 * Damping: Real time stuff.
 * Properties: Real time stuff.
 * Logic Bricks: Real time stuff.
 * Constraints: copies Object constraints.
 * If applicable:
 * Copy TexSpace: The texture space.
 * Copy Particle Settings: the complete particle system from the AnimButtons.
 * For Curve Objects:
 * Copy Bevel Settings: all beveling data from the EditButtons.
 * Font Objects:
 * Copy Font Settings: font type, dimensions, spacing.
 * Copy Bevel Settings: all beveling data from the EditButtons.
 * Camera Objects:
 * Copy Lens: the lens value.
 * SHIFT+C. CenterZero View. The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. This is an alternative for HOME.
 * D KEY. Draw mode menu. Allows to select draw modes exactly as the corresponding menu in the 3D viewport header does.
 * SHIFT+D. Add Duplicate. The selected Objects are duplicated. Grab mode starts immediately thereafter.
 * ALT+D. Add Linked Duplicate. Of the selected Objects linked duplicates are created. Grab mode starts immediately thereafter.
 * CTRL+D. Draw the (texture) Image as wire. This option has a limited function. It can only be used for 2D compositing.
 * ALT+E. Start/stop EditMode. Alternative hotkey: TAB.
 * F KEY. If selected Object is a mesh Toggles Face selectMode on and off.
 * CTRL+F. Sort Faces. The faces of the active Mesh Object are sorted, based on the current view in the 3DWindow. The leftmost face first, the rightmost last. The sequence of faces is important for the Build Effect (AnimButtons).

 * G KEY. Grab Mode. Or: the translation mode. This works on selected Objects and vertices. Blender calculates the quantity and direction of the translation, so that they correspond exactly with the mouse movements, regardless of the ViewMode or view direction of the 3DWindow. Alternatives for starting this mode:
 * LMB to draw a straight line.
 * The following options are available in translation mode:
 * Limiters:
 * CTRL: in increments of 1 grid unit.
 * SHIFT: fine movements.
 * SHIFT+CTRL: in increments of 0.1 grid unit.
 * MMB toggles: A short click restricts the current translation to the X,Y or Z axis. Blender calculates which axis to use, depending on the already initiated mouse movement. Click MiddleMouse again to return to unlimited translation.
 * X KEY, Y KEY, Z KEY constrains movement to X, Y or Z axis of the global reference.
 * a second X KEY, Y KEY, Z KEY constrains movement to X, Y or Z axis of the local reference.
 * a third X KEY, Y KEY, Z KEY removes constraints.
 * N KEY enters numerical input, as well as any numeric key directly. TAB will switch between values, ENTER finalizes, ESC exits.
 * ARROWS: These keys can be used to move the mouse cursor exactly 1 pixel.
 * Grabber can be terminated with:
 * LMB SPACE or ENTER: move to a new position.
 * RMB or ESC: everything goes back to the old position.
 * Switching mode:
 * G KEY: starts Grab mode again.
 * S KEY: switches to Size (Scale) mode.
 * R KEY: switches to Rotate mode.
 * ALT+G. Clears translations, given in Grab mode. The X,Y,Z locations of selected Objects are set to zero.

 * SHIFT+G. Group Selection
 * Children: Selects all selected Object's Children.
 * Immediate Children: Selects all selected Object's first level Children.
 * Parent: Selects selected Object's Parent.
 * Shared Layers: Selects all Object on the same Layer of active Object

 * IKEY. Insert Object Key. A keyposition is inserted in the current frame of all selected Objects. A PopupMenu asks what key position(s) must be added to the IpoCurves.
 * Loc: The XYZ location of the Object.
 * Rot: The XYZ rotation of the Object.
 * Size: The XYZ dimensions of the Object
 * LocRot: The XYZ location and XYZ rotation of the Object.
 * LocRotSize: The XYZ location, XYZ rotation and XYZ dimensions of the Object.
 * Layer: The layer of the Object.
 * Avail: A position is only added to all the current IpoCurves, that is curves which already exists.
 * Mesh, Lattice, Curve or Surface: depending on the type of Object, a VertexKey can be added
 * CTRL+J. Join Objects. All selected Objects of the same type are added to the active Object. What actually happens here is that the ObData blocks are combined and all the selected Objects (except for the active one) are deleted. This is a rather complex operation, which can lead to confusing results, particularly when working with a lot of linked data, animation curves and hierarchies.
 * K KEY. Show Keys. The DrawKey option is turned ON for all selected Objects. If all of them were already ON, they are all turned OFF.
 * SHIFT+K. A PopupMenu asks: OK? Show and select all keys. The DrawKey option is turned ON for all selected Objects, and all Object-keys are selected. This function is used to enable transformation of the entire animation system.
 * L KEY. Makes selected Object local. Makes library linked objects local for the current scene.

 * CTRL+L. Link selected. Links some of the Active Object data to all selected Objects, the following menu entry appears only if applicable.
 * To Scene: Creates a link of the Object to a scene.
 * Object IPOs: Links Active Object IPOs to selected ones.
 * Mesh data: Links Active Object Mesh data selected ones.
 * Lamp Data: Links Active Object Lamp data to selected ones.
 * Surf Data: Links Active Object Surf data selected ones.
 * Material: Links Active Object Material to selected ones.

 * SHIFT+L. Select Linked. Selects all Objects somehow linked to active Object.
 * Object IPO: Selects all Object(s) sharing active Object's IPOs.
 * Object Data: Selects all Object(s) sharing active Object's ObData.
 * Current Material: Selects all Object(s) sharing active Object's current Material.
 * Current Texture: Selects all Object(s) sharing active Object's current Texture.
 * M KEY. Moves selected Object(s) to another layer, a pop-up appears. Use LMB to move, use SHIFT+LMB to make the object belong to multiple layers. If the selected Objects have different layers, this is ORed in the menu display. Use ESC to exit the menu. Press the "OK" button or ENTER to change the layer setting. The hotkeys (ALT-)(1KEY, 2KEY, ... - 0KEY) work here as well (see 3DHeader).
 * CTRL+M. Mirror Menu. It is possible to mirror an Object along the X, Y or Z axis.
 * N KEY. Number Panel. The location, rotation and scaling of the active Object are displayed and can be modified.
 * ALT+O. Clear Origin. The `Origin' is erased for all Child Objects, which causes the Child Objects to move to the exact location of the Parent Objects.
 * SHIFT+O. If the selected Object is a Mesh toggles SubSurf onn/ off. CTRL+1 to CTRL+4 switches to the relative SubSurf level for display purpouses. Rendering SUbSurf level has no HotKey.

should not be created, should be created empty or created and populated.
 * CTRL+P. Make selected Object(s) the child(ren) of the active Object. If the Parent is a Curve then a popup offers two choices:
 * Normal Parent: Make a normal parent, the curve can be made a path later on.
 * Follow Path: Automatically creates a Follow Path constraint with the curve as target. If the Parent is an Armature, a popup offers three options:
 * Use Bone: One of the Bones becomes the parent. The Object will not be deformed. A popup permits to select the bone. This is the option if you are modelling a robot or machinery
 * Use Armature: The whole armature is used as parent for deformations. This is the choice for organic beings.
 * Use Object: Standard parenting. In the second case further options asks if Vertex groups
 * ALT+P. Clears Parent relation, user is asked if he wishes to keep or clear parent-induced transforms.
 * Clear Parent: the selected Child Objects are unlinked from the Parent. since the transformation of the Parent disappears, this can appear as if the former Children themselves are transformed.
 * ... and keep transform: the Child Objects are unlinked from the Parent, and an attempt is made to assign the current transformation, which was determined in part by the Parent, to the (former Child) Objects.
 * Clear Parent inverse: The inverse matrix of the Parent of the selected Objects is erased. The Child Objects remain linked to the Objects. This gives the user complete control over the hierarchy.

rotation is exactly linked to the mouse movement. Try moving around the rotation midpoint with the mouse. The rotation pivot point is determined by the state of the 3DWiewport Header buttons. Alternatives for starting this mode:
 * R KEY. Rotate mode. Works on selected Object(s). In Blender, a rotation is by default a rotation perpendicular to the screen, regardless of the view direction or ViewMode. The degree of
 * LMB to draw a C-shaped curve.
 * The following options are available in rotation mode:
 * Limiters:
 * CTRL: in increments of 5 degrees.
 * SHIFT: fine movements.
 * SHIFT+CTRL: in increments of 1 degree.
 * MMB toggles: A short click restricts the current rotation to the horizontal or vertical view axis.
 * X KEY, Y KEY, Z KEY constrains rotation to X, Y or Z axis of the global reference.
 * a second X KEY, Y KEY, Z KEY constrains rotation to X, Y or Z axis of the local reference.
 * a third X KEY, Y KEY, Z KEY removes constraints.
 * N KEY enters numerical input, as well as any numeric key directly.
 * ENTER finalizes.
 * ESC exits.
 * ARROWS: These keys can be used to move the mouse cursor exactly 1 pixel.
 * Rotation can be terminated with:
 * LMB SPACE or ENTER: move to a new position.
 * RMB or ESC: everything goes back to the old position.
 * Switching mode:
 * G KEY: switches to Grab.
 * S KEY: switches to Size (Scale) mode.
 * R KEY: starts Rotate mode again.
 * ALT+R. Clears Rotation. The X,Y,Z rotations of selected Objects are set to zero.

 * S KEY. Size mode or scaling mode. Works on selected Object(s). The degree of scaling is exactly linked to the mouse movement. Try to move from the (rotation) midpoint with the mouse. The pivot point is determined by the settings of the 3D Viewport header pivot Menu. Alternatives for starting scaling mode:
 * LMB to draw a V-shaped line.
 * The following options are available in scaling mode:
 * Limiters:
 * CTRL: in increments of 0.1.
 * SHIFT+CTRL: in increments of 0.01.
 * MMB toggles: A short click restricts the scaling to X, Y or Z axis. Blender calculates the appropriate axis based on the already initiated mouse movement. Click MMB again to return to free scaling.
 * X KEY, Y KEY, Z KEY constrains scaling to X, Y or Z axis of the local reference.
 * a second X KEY, Y KEY, Z KEY removes constraints.
 * N KEY enters numerical input, as well as any numeric key directly. ENTER finalizes, ESC exits.
 * ARROWS:These keys can be used to move the mouse cursor exactly 1 pixel.
 * Scaling can be terminated with:
 * LMB SPACE or ENTER: move to a new position.
 * RMB or ESC: everything goes back to the old dimension.
 * Switching mode:
 * G KEY: switches to Grab.
 * S KEY: starts Size mode again.
 * R KEY: switches to Rotation.
 * ALT+S. Clears Size. The X,Y,Z dimensions of selected Objects are set to 1.0.

 * SHIFT+S. SnapMenu:
 * Sel->Grid: Moves Object to nearest grid point.
 * Sel->Curs: Moves Object to cursor.
 * Curs->Grid: Moves cursor to nearest grid point.
 * Curs->Sel: Moves cursor to selected Object(s).
 * Sel->Center: Moves Objects to their barycentrum.
 * T KEY. Texture space mode. The position and dimensions of the texture space for the selected Objects can be changed in the same manner as described above for Grab and Size mode. To make this visible, the drawingflag EditButtons->TexSpace is set ON. A PopupMenu asks you to select: "Grabber" or "Size".
 * CTRL+T. Makes selected Object(s) track the Active Object. Old track method was Blender default tracking before version 2.30. The new method is the Constrain Track, this creates a fully editable constraint on the selected object targeting the active Object.
 * ALT+T. Clears old style Track. Constraint track is removed as all constrains are.
 * U KEY. Makes Object Single User, the inverse operation of Link

 * (CTRL+L) a pop-up appears with choices.
 * Object: if other Scenes also have a link to this Object, the link is deleted and the Object is copied. The Object now only exists in the current Scene. The links from the Object remain unchanged.
 * Object & ObData: Similar to the previous command, but now the ObData blocks with multiple links are copied as well. All selected Objects are now present in the current Scene only, and each has a unique ObData (Mesh, Curve, etc.).
 * Object & ObData & Materials+Tex: Similar to the previous command, but now Materials and Textures with multiple links are also copied. All selected Objects are now unique. They have unique ObData and each has a unique Material and Texture block.
 * Materials+Tex: Only the Materials and Textures with multiple links are copied.
 * V KEY. Switches in/out of Vertex Paint Mode.
 * ALT+V. Object-Image Aspect. This hotkey sets the X and Y dimensions of the selected Objects in relation to the dimensions of the Image Texture they have. Use this hotkey when making 2D Image compositions and multi-plane designs to quickly place the Objects in the appropriate relationship with one another.
 * W KEY. Opens Object Booleans Menu.
 * X KEY. Erase Selected? Deletes selected objects.
 * Z KEY. Toggles Solid Mode on/off.
 * SHIFT+Z. Toggles Shaded Mode on/off.
 * ALT+Z. Toggles Textured Mode on/off.

Edit Mode - General
Again, Most of these hotkeys are useful in the 3D Viewport when in Edit Mode, but many works on other Blender Object, so they are summarized here. Many Object Mode keys works in Edit mode too, but on the selected vertices or control points; among these Grab, Rotate, Scale and so on. These hotkeys are not repeated here.
 * TAB or ALT+E. This button starts and stops Edit Mode.
 * CTRL+TAB. Switches between Vertex Select, Edge Select, and Face Select modes. Holding SHIFT while clicking on a mode will allow you to combine modes.
 * A KEY. Select/Unselect all.
 * B KEY+B KEY. Circle Select. If you press BKEY a second time after starting Border Select, Circle Select is invoked. It works as described above. Use NUM+ or NUM- or MW to adjust the circle size. Leave Circle Select with RMB or ESC.
 * CTRL+H. With vertices selected, this creates a "Hook" object. Once a hook is selected, CTRL+H brings up an options menu for it.
 * N KEY. Number Panel. Simpler than the Object Mode one, in Edit Mode works for Mesh, Curve, Surface: The location of the active vertex is displayed.
 * O KEY. Switch in/out of Proportional Editing.
 * SHIFT+O. Toggles between Smooth and Sharp Proportional Editing.
 * P KEY. SeParate. You can choose to make a new object with all selected vertices, edges, faces and curves or create a new object from each separate group of interconnected vertices from a popup. Note that for curves you cannot separate connected control vertices. This operation is the opposite of Join (CTRL+J).
 * CTRL+P. Make Vertex Parent. If one object (or more than one) is/are selected and the active Object is in Edit Mode with 1 or 3 vertices selected then the Object in Edit Mode becomes the Vertex Parent of the selected Object(s). If only 1 vertex is selected, only the location of this vertex determines the Parent transformation; the rotation and dimensions of the Parent do not play a role here. If three vertices are selected, it is a `normal' Parent relationship in which the 3 vertices determine the rotation and location of the Child together. This method produces interesting effects with Vertex Keys. In EditMode, other Objects can be selected with CTRL+RMB.
 * CTRL+S. Shear. In EditMode this operation enables you to make selected forms `slant'. This always works via the horizontal screen axis.
 * U KEY. Undo. When starting Edit Mode, the original ObData block is saved and can be returned to via U KEY. Mesh Objects have better Undo, see next section.
 * W KEY. Specials PopupMenu. A number of tools are included in this PopupMenu as an alternative to the Edit Buttons. This makes the buttons accessible as shortcuts, e.g. EditButtons-> Subdivide is also `W KEY, 1 KEY'.
 * SHIFT+W. Warp. Selected vertices can be bent into curves with this option. It can be used to convert a plane into a tube or even a sphere. The center of the circle is the 3DCursor. The mid-line of the circle is determined by the horizontal dimensions of the selected vertices. When you start, everything is already bent 90 degrees. Moving the mouse up or down increases or decreases the extent to which warping is done. By zooming in/out of the 3Dwindow, you can specify the maximum degree of warping. The CTRL limiter increments warping in steps of 5 degrees.

EditMode - Mesh
This section and the following highlight peculiar EditMode Hotkeys.
 * CTRL+NUM+. Adds to selection all vertices connected by an edge to an already selected vertex.
 * CTRL+NUM-. Removes from selection all vertices of the outer ring of selected vertices.
 * ALT+CTRL+RMB. Faces loop select.
 * ALT+RMB. Edges loop select.
 * C KEY. If using curve deformations, this toggles the curve Cyclic mode on/off.
 * E KEY. Extrude Selected. "Extrude" in EditMode transforms all the selected edges to faces. If possible, the selected faces are also duplicated. Grab mode is started directly after this command is executed.
 * SHIFT+E KEY. Crease Subsurf edge. With "Draw Creases" enabled, pressing this key will allow you to set the crease weight. Black edges have no weight, edge-select color have full weight.
 * CTRL+E KEY. Mark LSCM Seam. Marks a selected edge as a "seam" for unwrapping using the LSCM mode.
 * F KEY. Make Edge/Face. If 2 vertices are selected, an edge is created. If 3 or 4 vertices are selected, a face is created.
 * SHIFT+F. Fill selected. All selected vertices that are bound by edges and form a closed polygon are filled with triangular faces. Holes are automatically taken into account. This operation is 2D; various layers of polygons must be filled in succession.
 * ALT+F. Beauty Fill. The edges of all the selected triangular faces are switched in such a way that equally sized faces are formed. This operation is 2D; various layers of polygons must be filled in succession. The Beauty Fill can be performed immediately after a Fill.
 * CTRL+F. Flip faces, selected triangular faces are paired and common edge of each pair swapped.
 * H KEY. Hide Selected. All selected vertices and faces are temporarily hidden.
 * SHIFT+H. Hide Not Selected: All non-selected vertices and faces are temporarily hidden.
 * ALT+H. Reveal. All temporarily hidden vertices and faces are drawn again.
 * ALT+J. Join faces, selected triangular faces are joined in pairs and transformed to quads

 * K KEY. Knife tool Menu.
 * Face Loop Select: (SHIFT+R) Face loops are highlighted starting from edge under mouse pointer. LMB finalizes, ESC exits.
 * Face Loop Cut: (CTRL+R) Face loops are cut starting from edge under mouse pointer. LMB finalizes, ESC exits.
 * Knife (exact): (SHIFT+K) Mouse starts draw mode. Selected Edges are cut at intersections with mouse line. ENTER or RMB finalizes, ESC exits.
 * Knife (midpoints): (SHIFT+K) Mouse starts draw mode. Selected Edges intersecting with mouse line are cut in middle regardless of true intersection point. ENTER or RMB finalizes, ESC exits.
 * L KEY. Select Linked. If you start with an unselected vertex near the mouse cursor, this vertex is selected, together with all vertices that share an edge with it.
 * SHIFT+L. Deselect Linked. If you start with a selected vertex, this vertex is deselected, together with all vertices that share an edge with it.
 * CTRL+L. Select Linked Selected. Starting with all selected vertices, all vertices connected to them are selected too.
 * M KEY. Mirror. Opens a popup asking for the axis to mirror. 3 possible axis group are available, each of which contains three axes, for a total of nine choices. Axes can be Global (Blender Global Reference); Local (Current Object Local Reference) or View (Current View reference). Remember that mirroring, like scaling, happens with respect to the current pivot point.
 * ALT+M. Merges selected vertices at barycentrum or at cursor depending on selection made on pop-up.
 * CTRL+N. Calculate Normals Outside. All normals from selected faces are recalculated and consistently set in the same direction. An attempt is made to direct all normals `outward'.
 * SHIFT+CTRL+N. Calculate Normals Inside. All normals from selected faces are recalculated and consistently set in the same direction. An attempt is made to direct all normals `inward'.
 * ALT+S. Whereas SHIFT+S scales in Edit Mode as it does in Object Mode, for Edit Mode a further option exists, ALT+S moves each vertex in the direction of its local normal, hence effectively shrinking/fattening the mesh.
 * CTRL+T. Make Triangles. All selected faces are converted to triangles.
 * U KEY. Undo. When starting Edit Mode, the original ObData block is saved and all subsequent changes are saved on a stack. This option enables you to restore the previous situation, one after the other.
 * SHIFT+U. Redo. This let you re-apply any undone changes up to the moment in which Edit Mode was entered
 * ALT+U. Undo Menu. This let you choose the exact point to which you want to undo changes.

 * W KEY. Special Menu. A PopupMenu offers the following options:
 * Subdivide: all selected edges are split in two.
 * Subdivide Fractal: all selected edges are split in two and middle vertex displaced randomly.
 * Subdivide Smooth: all selected edges are split in two and middle vertex displaced along the normal.
 * Merge: as ALT+M.
 * Remove Doubles: All selected vertices closer to each other than a given threshold (See EditMode Button Window) are merged ALT+M.
 * Hide: as H KEY.
 * Reveal: as ALT+H.
 * Select Swap: Selected vertices become unselected and vice versa.
 * Flip Normals: Normals of selected faces are flipped.
 * Smooth: Vertices are moved closer one to each other, getting a smoother object.
 * Bevel: Faces are reduced in size and the space between edges is filled with a smoothly curving bevel of the desired order.

 * X KEY. Erase Selected. A PopupMenu offers the following options:
 * Vertices: all vertices are deleted. This includes the edges and faces they form.
 * Edges: all edges with both vertices selected are deleted. If this `releases' certain vertices, they are deleted as well. Faces that can no longer exist as a result of this action are also deleted.
 * Faces: all faces with all their vertices selected are deleted. If any vertices are `released' as a result of this action, they are deleted.
 * All: everything is deleted.
 * Edges and Faces: all selected edges and faces are deleted, but the vertices remain.
 * Only Faces: all selected faces are deleted, but the edges and vertices remain.
 * Y KEY. Split. This command splits the selected part of a Mesh without deleting faces. The split parts are no longer bound by edges. Use this command to control smoothing. Since the split parts have vertices at the same position, selection with L KEY is recommended.

EditMode - Curve

 * C KEY. Set the selected curves to cyclic or turn cyclic off. An individual curve is selected if at least one of the vertices is selected.
 * E KEY. Extrude Curve. A vertex is added to the selected end of the curves. Grab mode is started immediately after this command is executed.
 * F KEY. Add segment. A segment is added between two selected vertices at the end of two curves. These two curves are combined into one curve.
 * H KEY. Toggle Handle align/free. Toggles the selected Bezier handles between free or aligned.
 * SHIFT+H. Set Handle auto. The selected Bezier handles are converted to auto type.
 * CTRL+H. Calculate Handles. The selected Bezier curves are calculated and all handles are assigned a type.
 * L KEY. Select Linked. If you start with an non-selected vertex near the mouse cursor, this vertex is selected together with all the vertices of the same curve.
 * SHIFT+L. Deselect Linked. If you start with a selected vertex, it is deselected together with all the vertices of the same curve.
 * M KEY. Mirror. Mirror selected control points exactly as for vertices in a Mesh.
 * T KEY. Tilt mode. Specify an extra axis rotation, i.e. the tilt, for each vertex in a 3D curve.
 * ALT+T. Clear Tilt. Set all axis rotations of the selected vertices to zero.
 * V KEY. Vector Handle. The selected Bezier handles are converted to vector type.

 * W KEY. The special menu for curves appears:
 * Subdivide. Subdivide the selected vertices.
 * Switch direction. The direction of the selected curves is reversed. This is mainly for Curves that are used as paths!

 * X KEY. Erase Selected. A PopupMenu offers the following options:
 * Selected: all selected vertices are deleted.
 * Segment: a curve segment is deleted. This only works for single segments. Curves can be split in two using this option. Or use this option to specify the cyclic position within a cyclic curve.
 * All: delete everything.

EditMode - Metaball

 * M KEY. Mirror. Mirror selected control points exactly as for vertices in a Mesh.

EditMode - Surface

 * C KEY. Toggle Cyclic menu. A PopupMenu asks if selected surfaces in the `U' or the `V' direction must be cyclic. If they were already cyclic, this mode is turned off.
 * E KEY. Extrude Selected. This makes surfaces of all the selected curves, if possible. Only the edges of surfaces or loose curves are candidates for this operation. Grab mode is started immediately after this command is completed.
 * F KEY. Add segment. A segment is added between two selected vertices at the ends of two curves. These two curves are combined into 1 curve.
 * L KEY. Select Linked. If you start with an non-selected vertex near the mouse cursor, this vertex is selected together with all the vertices of the same curve or surface.
 * SHIFT+L. Deselect Linked. If you start with a selected vertex, this vertex is deselected together with all vertices of the same curve or surface.
 * M KEY. Mirror. Mirror selected control points exactly as for vertices in a Mesh.
 * SHIFT+R. Select Row. Starting with the last selected vertex, a complete row of vertices is selected in the `U' or `V' direction. Selecting Select Row a second time with the same vertex switches the `U' or `V' selection.

 * W KEY. The special menu for surfaces appears:
 * Subdivide. Subdivide the selected vertices
 * Switch direction. This will switch the normals of the selected parts.
 * Mirror. Mirrors the selected vertices

 * X KEY. Erase Selected. A PopupMenu offers the following choices:
 * Selected: all selected vertices are deleted.
 * All: delete everything.

VertexPaint Hotkeys

 * SHIFT+K. All vertex colours are erased; they are changed to the current drawing colour.
 * U KEY. Undo. This undo is `real'. Pressing Undo twice redoes the undone.
 * W KEY. Shared Vertexcol: The colours of all faces that share vertices are blended.

EditMode - Font
In Text Edit Mode most hotkeys are disabled, to allow text entering.

 * RIGHTARROW. Move text cursor 1 position forward
 * SHIFT+RIGHTARROW. Move text cursor to the end of the line.
 * LEFTARROW. Move text cursor 1 position backwards.
 * SHIFT+LEFTARROW. Move text cursor to the start of the line
 * DOWNARROW. Move text cursor 1 line forward
 * SHIFT+DOWNARROW. Move text cursor to the end of the text.
 * UPARROW. Move text cursor 1 line back.
 * SHIFT+UPARROW. Move text cursor to the beginning of the text
 * ALT+U. Reload Original Data (undo). When EditMode is started, the original text is saved. You can restore this original text with this option.
 * ALT+V. Paste text. The text file /tmp/.cutbuffer is inserted at the cursor location.

UV Editor Hotkeys

 * E KEY. LSCM Unwrapping. Launches LSCM unwrapping on the faces visible in the UV editor.
 * P KEY. Pin selected vertices. Pinned vertices will stay in place on the UV editor when executing an LSCM unwrap.
 * ALT+PKEY. Un-Pin selected vertices. Pinned vertices will stay in place on the UV editor when executing an LSCM unwrap.

EdgeSelect Hotkeys

 * ALT+CLICK. Selects an Edge Loop.

FaceSelect Hotkeys

 * ALT+CLICK. Selects a Face Loop.
 * TAB. Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with TAB.
 * F KEY. With multiple, co-planar faces selected, this key will merge them into one "FGon" so long as they remain co-planar (flat to each other).
 * L KEY. Select Linked UVs. To ease selection of face groups, Select Linked in UV Face Select Mode will now select all linked faces, if no seam divides them.
 * R KEY. Calls a menu allowing to rotate the UV coordinates or the VertexCol.

 * U KEY. Calls the UV Calculation menu. The following modes can the applied to the selected faces:
 * Cube: Cubical mapping, a number button asks for the cubemap size
 * Cylinder: Cylindrical mapping, calculated from the center of the selected faces
 * Sphere: Spherical mapping, calculated from the center of the selected faces
 * Bounds to x: UV coordinates are calculated from the actual view, then scaled to a boundbox of 64 or 128 pixels in square
 * Standard x: Each face gets default square UV coordinates
 * From Window: The UV coordinates are calculated using the projection as displayed in the 3DWindow

Render Window Hotkeys (to be written)
To be written (if someone could it would be very useful! : there's no place about it on the internet (or I didn't search enough) )
 * J KEY. Changes the image output. You have two slots in which to render. Very useful when you want to see what a specific change did to the image.
 * A KEY. Toggles display of alpha channel. The alpha channel of a picture determines it's transparency: Black areas are fully transparent, white areas are fully opaque and grey means semi-transparent. This can be useful when rendered images are arranged in layers, or used in applications which support alpha channels in images. To save images with alpha channel, make sure that the RGBA button in the render panel (F10) is enabled. Also, not all image formats support alpha channels, i.e. TGA and PNG do, but JPG does not. Note: Any background texturing which is done via the world panel (F8) will have an alpha value of 0, meaning it will be transparent. However, the world background will still be rendered correctly on (opaque) surfaces as reflections (i.e. mirrors) - this must be taken into account when later composing rendered images with a different background.
 * Z KEY. Toggle Zoom (2x). This will zoom the rendered image. The mouse can still be used to scroll around the zoomed image.

title: Blender 3D: Noob to Pro/Hot Keys


text:
Sarah McKenzie (artist)

Sarah McKenzie (born 1971) is an American painter born in Greenwich, Connecticut. She has had numerous solo exhibitions, most notably with Denver's David B. Smith Gallery,   New York's Jen Bekman Gallery,  and the Indianapolis Museum of Contemporary Art. Her paintings have been included in group exhibitions at the Walker Art Center, the Carnegie Museum of Art, the Yale School of Architecture, the New Mexico Museum of Art, the Museum of Contemporary Art Denver, and the Aspen Art Museum.

McKenzie is the 2021 recipient of the Marion International Fellowship for the Visual and Performing Arts (Fredonia, NY) and a 2012 recipient of a Painters & Sculptors Grant from the Joan Mitchell Foundation (New York, NY). Other awards include the 10th Alexander Rutsch Award in Painting from the Pelham Art Center (Pelham, NY) in 2019; an Individual Artist Award from the Santo Foundation (St. Louis, MO) in 2019; and First Place in the National Young Painters Exhibition at Miami University (Oxford, OH) in 2006. Her paintings have been featured in Artforum, New American Paintings, Modern in Denver Magazine, the New York Times, Dwell Magazine, Art Ltd. Magazine, Art in America,  and the 2014 book, Imagine Architecture: Artistic Visions of the Urban Realm, among other publications. McKenzie paints with oil and acrylic on canvas. Her work captures architecture in transition. Past series have focused on construction sites, abandoned structures, hotel rooms, and parking garages– spaces that are fluid rather than fixed. With White Walls, the series of paintings McKenzie created from 2014 to 2020, she depicts the architecture of exhibition space: art fair tents, minimalist museum and gallery interiors, and video-screening rooms. Her work has been influenced by the writings of Brian O'Doherty, particularly his 1976 book, Inside the White Cube: The Ideology of the Gallery Space, which explores the history and development of gallery architecture in response to modern art. In 2021, with the support of the Marion Fellowship, McKenzie launched a new project exploring the architecture of the US prison system.

source: wikimedia

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Sarah McKenzie (artist)


text:
User:MetaBohemian

Writer, programmer, learner, thinker.

I'm working on the Java programming language lessons, especially the Advanced Java lessons.

Subpages:

 * 2lvlnav (template)
 * Java Outline

title: User:MetaBohemian


text:
User:Muhamadamar/sandbox

Oman is a country on the Arabian Peninsula. Tourism in Oman grew considerably during the 2000s, and a 2013 report predicted that it would become one of the largest industries in the nation.[1]

Oman has various tourist attractions, particularly within the realm of cultural tourism.[2][3] Muscat was named the best city to visit in the world by American travel guide publisher Lonely Planet in 2012,[4] and was chosen as the Capital of Arab Tourism of 2012.[ that all ty

title: User:Muhamadamar/sandbox


text:
User:Aven13/mythings

Books and Literature

Television and Media

Science

History Misc.

DYK Sandbox

GA Review Template

To work on:
 * Straightedge and compass construction
 * Okuni
 * Lincolnshire Posy
 * Axiom of Choice
 * My Immortal (fan fiction)
 * The Carnival of the Animals

https://en.wikipedia.org/wiki/Wikipedia:Unusual_articles

Other things to do: Bigfin Squid • Starsector • Mount and Blade • Blue-ringed Octopus

alewbfjleyclybhwlazjbmvoappieuwuhifpaegbakvadjbhy

title: User:Aven13/mythings


text:
Methodist Church (Canada)

The Methodist Church was the major Methodist denomination in Canada from its founding in 1884 until it merged with two other denominations to form the United Church of Canada in 1925. The Methodist Church was itself formed from the merger of four smaller Methodist denominations with ties to British and US Methodist denominations.

History
Laurence Coughlan was a lay preacher of the British Methodist movement. He arrived in Newfoundland in 1766 and began working among Protestant English and Irish settlers. In 1779 William Black, born in England but raised in Nova Scotia was converted to Methodism and commenced evangelizing in the Maritimes, his work falling under the supervision of the British Wesleyan Methodist Church in 1800. In 1855 this body formed the Wesleyan Methodist Conference of Eastern British America.

Under the leadership of William Losee, meanwhile, the Methodist Episcopal Church in the US, established on Christmas Day in 1784, began work in 1791 among British immigrants to Upper Canada. By 1828 the Methodist Episcopal work in Canada had formally severed ties with the US. In 1833 most of it joined with the British Wesleyans to form the Wesleyan Methodist Church in Canada, adding to itself the Methodist people of Lower Canada in 1854. That part of it which absented itself from the union re-formed into the Methodist Episcopal Church of Canada in 1834, eventually growing into the second largest Methodist body in Canada.

In turn the Wesleyan Methodist Church in Canada and the Wesleyan Methodist Conference of Eastern British America united in 1874, annexing as well the Methodist New Connexion Church in Canada (itself an amalgam of several small groups), thereby forming the Methodist Church of Canada.

In 1884 this body joined with the Methodist Episcopal Church in Canada, together with the Bible Christian Church of Canada and the Primitive Methodist Church in Canada, bringing to birth the Methodist Church, with churches in Canada, Newfoundland (which at the time was not part of the Canadian Confederation) and Bermuda. This lattermost union made the Methodist Church the largest Protestant denomination in Canada. It now included all Canadian Methodists with the exception of several very small groups: the British Methodist Episcopal Church (a development of the African Methodist Episcopal Church serving chiefly people of colour), two German-speaking bodies (the Evangelical Association and the United Brethren in Christ), and the Free Methodist Church (a body that had begun in New York State in 1860 and extended itself into Canada.)

Merger to form the United Church of Canada
In 1925, the Methodist Church united with 70% of the Presbyterian Church in Canada and 96% of the Congregational Union of Canada to form The United Church of Canada. The Methodist Church with its notable benefactors the Eaton and Massey families was the sponsor of Victoria College at the University of Toronto, once and still a mainstay of intellectual rigour at that university, and the alma mater of many of Canada's leaders and most famous thinkers.

Although Methodists were never a majority of anglophone Canadians or even Torontonians, they exerted significant political and social influence in southern Ontario, particularly in Toronto. Many of the causes espoused by and associated with the United Church in the 20th century were, although also associated with other Evangelical Protestant denominations, especially Methodist ones, in particular Sabbatarianism, temperance, the rights of women and missions to the aboriginal peoples of Canada.

Although Methodism in Canada abandoned that label in 1925, many United Church people in Canada are entirely unaware of the term. The foremost Canadian Methodist, Egerton Ryerson, is commemorated by the numerous Ryerson United Churches across the country.

title: Methodist Church (Canada)


text:
Wikipedia:Articles for deletion/John Cosgrove (Gaelic football)

The result was delete. Black Kite (talk) 09:10, 30 September 2017 (UTC)

John Cosgrove (Gaelic football)

 * – ( View AfD View log  Stats )

Appears to have attracted some attention as a referee due to a controversial decision. Sources only make peripheral mention of the subject. Lack of significant in-depth coverage. Mduvekot (talk) 13:31, 21 September 2017 (UTC)
 * Note: This debate has been included in the list of Football-related deletion discussions.  M assiveYR   ♠  13:46, 21 September 2017 (UTC)
 * Note: This debate has been included in the list of Ireland-related deletion discussions.  M assiveYR   ♠  13:46, 21 September 2017 (UTC)

 * Delete per nom. Fails WP:GNG and WP:ANYBIO. All sources provided in the article are trivial/ROTM mentions (where the subject is mentioned in passing). There wouldn't appear to be any sources which meet SIGCOV (where the subject is the main topic of the source material or otherwise covered in detail). Guliolopez (talk) 14:27, 21 September 2017 (UTC)
 * Delete does not meet the inclusion criteria for footballers.John Pack Lambert (talk) 15:45, 23 September 2017 (UTC)
 * Keep (GAA Football) does not indicate he was most notable as a "footballer", as per "john pack lambert". He has clearly been influential in a notable teams development in coaching and organisation. He is also a published author. To delete the article would be backward. Wikipedia is here to inform and educate not to erase potential knowledge. Thanks. Moygownagh (talk) 20:57, 24 September 2017 (UTC)


text:
Romana Hamzová

Romana Hamzová (born 17 August 1970 in Přerov) is a Czech former basketball player who competed in the 2004 Summer Olympics.

title: Romana Hamzová


text:
Williamsburg, Mississippi

Williamsburg, (also spelled as Williamsburgh), is an Unincorporated community in Covington County, Mississippi, United States. Williamsburg served as the county seat from 1829 until 1906. Three separate courthouses were built and subsequently burned in Williamsburg. The last courthouse was burned by an arsonist. Train service was brought to an area nearby named Williamsburg Depot, which was renamed Collins. Williamsburg lost its status as a county seat and was replaced by Collins.

A post office operated under the name Williamsburgh from 1827 to 1891 and under the name Williamsburg from 1891 to 1907.

A book about the community and its graveyards was published in 2013.

Notable native

 * Robert S. Hall, U.S. Representative from Mississippi from 1929 to 1933

title: Williamsburg, Mississippi


text:
Karjij

Karjij (, also Romanized as Kārjīj) is a village in Rivand Rural District, in the Central District of Nishapur County, Razavi Khorasan Province, Iran. At the 2006 census, its population was 172, in 52 families.

title: Karjij


text:
Talk:Burt Aull

External links modified
Hello fellow Wikipedians,

I have just modified 2 one external links on Burt Aull. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
 * Added archive https://web.archive.org/web/20100929084951/http://profootballresearchers.org/Articles/Five_Hundred_Reasons.pdf to http://www.profootballresearchers.org/Articles/Five_Hundred_Reasons.pdf
 * Added archive https://web.archive.org/web/20101127045157/http://www.profootballresearchers.org/Coffin_Corner/11-An-388.pdf to http://www.profootballresearchers.org/Coffin_Corner/11-An-388.pdf

Cheers.— InternetArchiveBot  (Report bug) 04:03, 11 November 2016 (UTC)

title: Talk:Burt Aull


text:
How To Search/Types

There is great variety within the set of searches that authors may include in this book. While the difference between the searches is self evident to some, it is not to others. For this reason, the types of searches are explained below.

Internet search engine

 * Examples

An Internet search engine is a program designed to help you access files stored on a public server on the Internet. The search engine allows you to ask for media content meeting specific criteria (typically those which contain a given word or phrase) and retrieve a list of files that match those criteria. Data collection is automated and done by software often known as a Web crawler.

Web search engines work by storing information about a large number of web pages, which they retrieve from the WWW itself. These pages are retrieved by a web crawler -- an automated web browser which follows every link it sees. The contents of each page are then analyzed to determine how it should be indexed (for example, words are extracted from the titles, headings, or special fields called meta tags). Data about web pages is stored in an index database for use in later queries. Some search engines, such as Google, store all or part of the source page (referred to as a cache) as well as information about the web pages.

When a user comes to the search engine and makes a query, typically by giving key words, the engine looks up the index and provides a listing of best-matching web pages according to its criteria, usually with a short summary containing the document's title and sometimes parts of the text.

The usefulness of a search engine depends on the relevance of the results it gives back. While there may be millions of Web pages that include a particular word or phrase, some pages may be more relevant, popular, or authoritative than others. Most search engines employ methods to rank the results to provide the "best" results first. How a search engine decides which pages are the best matches, and what order the results should be shown in, varies widely from one engine to another. The methods also change over time as Internet usage changes and new techniques evolve.

Most Web search engines are commercial ventures supported by advertising revenue and, as a result, some employ the controversial practice of allowing advertisers to pay money to have their listings ranked higher in search results.

Indexing/abstracting journal database

 * Examples

Indexing and abstracting databases developed as an electronic alternative to paper periodical indexes. Historically libraries provided catalogs to help find journals, magazines, and newspapers by title but they rarely catalogued the articles in each issue. Indexing and abstracting books and databases fill in this gap. One can search electronic indexes by at least article author, article title, and article subject. Most indexes have many more ways to access articles.

Indexing and abstracting databases always contain indexed article information, sometimes contain abstracts, and rarely contain the full text of articles. In the age of the Internet and Google, using a database that doesn't have full text may seem antiquated but much of scholarly research still relies on such databases.

The addition of article subject headings in indexes is done by humans (as opposed to automated computer programs) and from this addition come positive and negative affects. Adding subject headings requires trained people and such people have to be payed therefore, driving the cost of the index higher. On the other hand, being able to find similar articles by subject can save a great amount of time.

Citation index

 * Examples

A citation index keeps track of which articles in scientific journals cite which other articles. This allows one person who wrote an article to find out how many people have cited their article.

Library Catalog

 * Examples

"A library catalog is a register of all bibliographic items found in a library." A bibliographic item can be a book, video, portrait or about anything else that is considered library material.

title: How To Search/Types


text:
Wikipedia:WikiProject Spam/LinkReports/awamkacinema.blogspot.in

Links

 * awamkacinema.blogspot.in resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * awamkacinema.blogspot.in is hosted on awamkacinema.blogspot.com
 * awamkacinema.blogspot.com resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * Link is not on the blacklist.
 * Link is not on the domainredlist.
 * Link is not on the Monitorlist.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
 * Link would be caught by rule \bblog(?:cu|fa|harbor|mybrain|post|savy|spot|townhall)?\.(com|in)\b on the monitor list (Automonitor: reported to en:User:XLinkBot/RevertList (diff - )).
 * Link is revertlisted by \bblog(?:cu|fa|harbor|mybrain|post|savy|spot|townhall)?\.(com|in)\b on [//en.wikipedia.org/wiki/User:XLinkBot/RevertList en.wikipedia.org]
 * Link would be caught by rule \bblog(?:cu|fa|harbor|mybrain|post|savy|spot|townhall)?\.(com|in)\b on the monitor list (Automonitor: reported to en:User:XLinkBot/RevertList (diff - )).
 * Link is revertlisted by \bblog(?:cu|fa|harbor|mybrain|post|savy|spot|townhall)?\.(com|in)\b on [//en.wikipedia.org/wiki/User:XLinkBot/RevertList en.wikipedia.org]

Users

 * SpacemanSpiff
 * User is whitelisted: User is in trusted groups sysop, rollbacker on some wikis
 * SpacemanSpiff
 * User is whitelisted: User is in trusted groups sysop, rollbacker on some wikis
 * SpacemanSpiff
 * User is whitelisted: User is in trusted groups sysop, rollbacker on some wikis

Additions

 * Displayed all 10 additions.


text:
It's Decorative Gourd Season, Motherfuckers

"It's Decorative Gourd Season, Motherfuckers" is a 2009 essay by Colin Nissan that was published in McSweeney's Internet Tendency. The essay parodies people who are enthusiastic fans of autumn. Each year, the piece goes viral at the beginning of autumn in the Northern Hemisphere and has spawned parodies and spin-offs.

Creation
Nissan, who is a self-proclaimed fan of autumn, pitched the essay to McSweeney's Internet Tendency in 2009. At first, Nissan was unsure about the profanity-heavy piece. However, with the help of the McSweeney's editor, Nissan narrowed down the curse words used to just the word "fuck" and modified the ending with the aim of making the essay funnier and more positive.

Synopsis
The piece is written from the point of view of a person who is obsessed with autumn. The narrator, feeling the change of the season, wants to engage in a number of stereotypical autumnal activities such as placing "shellacked vegetables" into a wicker cornucopia to make a centerpiece for a table. The piece both parodies and celebrates autumn and the people who are enthusiastic about the season by highlighting contradictions between the "Genteel, white, upper class, rural or suburban" world of people popularly conceived as to be fans of autumn and decorative gourds, and the "gritty, expletive-filled diatribe of excess" presented by the essay.

Impact
When the essay was released, it garnered one million views in several days. , the essay is McSweeney's Internet Tendency's second-most-read piece. Every year since its publication at the start of autumn in the Northern Hemisphere, the piece goes viral on social media. At least a dozen monologues of readers performing the essay have been posted to YouTube.

Nissan was not paid for the essay and receives no royalties from the piece's yearly popularity. However, he does receive royalties from the mug that McSweeney's made with a quote from the essay. Nissan enjoys the notoriety that comes from writing a piece of perennial viral content and thinks it "is much more than I could ever have gotten from a residual".

The essay has been referred to as "the fall season's most iconic essay" by Randall Colburn of The A.V. Club. The piece has become an ode to autumn and has spawned spin-offs such as "It's Scorpio season, motherfuckers". Martha Stewart has referenced the piece claiming that decorative gourds season is not overrated.


text:
Anterior jugular vein

The anterior jugular vein is a vein in the neck.

Structure
The anterior jugular vein lies lateral to the cricothyroid ligament. It begins near the hyoid bone by the confluence of several superficial veins from the submandibular region. Its tributaries are some laryngeal veins, and occasionally a small thyroid vein. It descends between the median line and the anterior border of the sternocleidomastoid muscle, and, at the lower part of the neck, passes beneath that muscle to open into the termination of the external jugular vein, or, in some instances, into the subclavian vein. Just above the sternum the two anterior jugular veins communicate by a transverse trunk, the venous jugular arch, which receive tributaries from the inferior thyroid veins; each also communicates with the internal jugular.

There are no valves in this vein.

The pretracheal lymph nodes follow the anterior jugular vein on each side of the midline.

Variation
The anterior jugular vein varies considerably in size, bearing usually an inverse proportion to the external jugular. Most frequently, there are two anterior jugulars, a right and left. However, there is sometimes only one.

A duplicate anterior jugular vein may be present on one side, which may cross over the midline.

Ultrasound
The anterior jugular vein, if present, is easily identified using ultrasound of the neck.

Tracheotomy
The anterior jugular vein may be damaged during tracheotomy, causing significant bleeding. The significant variation in vein course, such as duplicate veins, creates this risk. Performing a midline incision helps to avoid the anterior jugular vein.

title: Anterior jugular vein


text:
Ruza

Ruza may refer to:

People

 * Marty Ruza, an American jewelry and accessories designer who won a Coty Award in 1970
 * Ruza Wenclawska (died 1977), American suffragette

Places

 * Ruza Urban Settlement, a municipal formation into which the Town of Ruza in Ruzsky District of Moscow Oblast, Russia is incorporated
 * Ruza (inhabited locality), several inhabited localities in Moscow Oblast, Russia
 * Ruza (river), a river in Moscow Oblast, Russia

title: Ruza


text:
User:Panwar Ahmad/sandbox

Js 300 is a smart phone js 300 is Android phone Js 300 price in market in Pakistan Rs5000 This phone is very nice and very good he This is a 2G,3G Spoted

title: User:Panwar Ahmad/sandbox


text:
Australian Vocational Education and Training/ICAI4030A Install software to networked computers

From the official document:
 * "This unit defines the competency required to plan, manage and support the installation of new or upgrade software to networked computers according to vendor and organisation specifications."

Basically, that means ... (translate above into plain english)

You can read more about this unit on the National Training Information Systems Official document for ICAI4030A.

This unit is part of the following qualifications:
 * Cert III Applications Qualification in Australia

How this unit will help you
After learning and applying the skills required by this unit you'll be able to demonstrate your skills in:

 * translate the above elements and performance criteria into plain english and summarise here...

Ideas for learning the required skills
...

Ideas for demonstrating this unit
The best way to demonstrate these skills is ...

Grading
If you are demonstrating this unit as part of a formal course, you might find that the unit is graded (meaning you can not only demonstrate your competence, but can also gain a credit or distinction). Your facilitator may already have set criteria that your college uses. If not, here are some ideas for possible credit/distinction activities that you can discuss with your facilitator:


text:
User:Hologei

hologei is the online alias of Cody Carson. You might find this username being used on forums and on various other online sites where an account is required or necessary. The username should be verified under the email addresses<EMAIL_ADDRESS>or<EMAIL_ADDRESS>to ensure authenticity.

History
The origin of the name 'hologei' is unknown. Originally, the name was written as 'holoGEI', suggesting that the 'GEI' was originally an acronym. Because username fields generally do not support the use of punctuation or special characters, it is likely that the periods between the capitalized letters G, E, and I were dropped. If letters G, E, and I were part of an acronym, it further suggests use of the term 'holo' in the beginning of the name derives from 'holographic', alike many other similar names such as 'holodeck' from Star Trek, or 'HoloLens' by Microsoft. The capitalization of the name was later dropped, and has since been written out as 'hologei' in both writing and in the hologei logo. The name has always been written starting with a lower case 'h'.

Logo
The hologei logo has changed several times throughout it's history, however has maintained several unique features such as the use of a monochromatic color scheme, and three horizontal lines preceding the text. The current logo consists of a custom designed typeface not associated or directly based on any known font.

title: User:Hologei


text:
Wikipedia:WikiProject Spam/LinkReports/caffettiere.blogspot.it

Links

 * caffettiere.blogspot.it resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * caffettiere.blogspot.it is hosted on caffettiere.blogspot.com
 * caffettiere.blogspot.com resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * Link is not on the blacklist.
 * Link is not on the domainredlist.
 * Link is not on the Monitorlist.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
 * Link is not on the monitor list.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
 * Link is not on the monitor list.

Users

 * Dr Zimbu
 * User is whitelisted: User is in a trusted group sysop on some wikis
 * LauBot
 * User is whitelisted: User is in a trusted group bot on some wikis
 * LauBot
 * User is whitelisted: User is in a trusted group bot on some wikis

Additions

 * Displayed all 8 additions.


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USA-196

USA-196, also known as GPS IIR-17(M), GPS IIRM-4 and GPS SVN-55, is an American navigation satellite which forms part of the Global Positioning System. It was the fourth of eight Block IIRM satellites to be launched, and the seventeenth of twenty one Block IIR satellites overall. It was built by Lockheed Martin, using the AS-4000 satellite bus.

USA-196 was launched at 12:23:00 UTC on 17 October 2007, atop a Delta II carrier rocket, flight number D328, flying in the 7925-9.5 configuration. The launch took place from Space Launch Complex 17A at the Cape Canaveral Air Force Station, and placed USA-196 into a transfer orbit. The satellite raised itself into medium Earth orbit using a Star-37FM apogee motor.

By 27 October 2007, USA-196 was in an orbit with a perigee of 20149 km, an apogee of 20214 km, a period of 717.94 minutes, and 54.8 degrees of inclination to the equator. It is used to broadcast the PRN 15 signal, and operates in slot 2 of plane F of the GPS constellation. The satellite has a design life of 10 years and a mass of 2032 kg. As of 2015 it remains in service.

title: USA-196


text:
Talk:John D. Cherry

Merger proposal
I built this article and then found out that there was a John Cherry (Lieutenant Governor) article that already existed. The apparant purpose was to distinguish that article from John Cherry, an Australian politician. I support this merger on the basis that giving an article tag of the person's current office gets very confusing if the person attains another office. Jtmichcock 15:50, 21 March 2006 (UTC)
 * I created the other entry by request from another user. I agree, it should be merged here. Gflores Talk 18:45, 21 March 2006 (UTC)
 * Yes, merge John Cherry (Lieutenant Governor) here to retain what is a better naming convention.--Isotope23 05:59, 23 March 2006 (UTC)
 * Ooops, there wasn't any content that I could see that still needed to be merged from the older article. But when I tried merging the edit histories, I seem to have botched things terribly. I've asked for assistance at Administrators' noticeboard Apologies. older ≠ wiser 18:45, 24 March 2006 (UTC)

We must be able to do better
This article is about the man who has been holding the second highest office in the state of Michigan, yet there are only a couple references for the whole stub like article. I have been spending a lot of time writing about minor parties. I have cited scores of references. I had no idea an article about a major party office holder would only have a couple citations. There has got to be a lot more information, and references about this man.--Libertyguy 01:59, 6 August 2007 (UTC)

Neutrality dispute
"The neutrality of this article is disputed. Please see the discussion on the talk page."

This tag has been on the article page for weeks. What's the dispute? Sue D. Nymme (talk) 18:29, 8 October 2009 (UTC)

External links modified
Hello fellow Wikipedians,

I have just modified one external link on John D. Cherry. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
 * Added archive https://web.archive.org/web/20081101202837/http://michiganliberal.com/userDiary.do?personId=2547 to http://www.michiganliberal.com/userDiary.do?personId=2547

Cheers.— InternetArchiveBot  (Report bug) 19:26, 17 September 2017 (UTC)

title: Talk:John D. Cherry


text:
Darius Koski

Darius Olavi Koski (born January 3, 1971) is the American lead guitarist and songwriter of the punk rock band Swingin' Utters, the alternative punk rock bands Filthy Thievin' Bastards and the Re-volts. He also works as a plumber.

Koski has produced such acts as the Workin' Stiffs (Liquid Courage, 1999), Reducers SF (Backing the Long Shot, 1999), and The Truents (Every Day of the Week, 1999).

title: Darius Koski


text:
Ernst Wilimowski

Ernest Otton Wilimowski (Ernst Otto Wilimowski, born Ernst Otto Prandella; 23 June 1916 – 30 August 1997), nicknamed "Ezi", was a footballer who played as a forward. He ranks among the best goalscorers in the history of both the Poland national team and Polish club football. After re-taking German citizenship following the invasion of Poland, he also played for the Germany national team.

Wilimowski was the first player to score four goals in a single FIFA World Cup game. According to RSSSF, Wilimowski scored over 1077 total goals in at least 688 total matches, making him the 14th greatest goalscorer of all time. He is the most prolific goalscorer in official matches in one season in recorded history according to RSSSF, with 107 goals scored in 45 matches.

Wilimowski also occasionally played ice hockey for the team Pogoń Katowice.

Early life
Born in Kattowitz (Katowice), Prussian Silesia, German Empire, Wilimowski was raised in a Silesian family, typical of the Upper Silesian Polish-German borderland. After eastern Upper Silesia became part of Poland in 1922, he became a citizen of the Second Polish Republic.

His parents, Ernst-Roman and Paulina, were German. His father, a soldier for the German Empire, died on the Western Front in the First World War. His mother sent him to a German kindergarten, a German primary school and, when he was nine years old, to the German football team 1. FC Kattowitz. At the age of 13, he was legally adopted by his stepfather, who was Polish, and took on the surname Wilimowski. At home, he spoke German for the most part, while in public he often spoke a Silesian dialect of the Polish language. Officially a citizen of Poland, he referred to himself as an Upper Silesian ("Górnoślązak" - Oberschlesier).

Ruch Chorzów
Wilimowski, who had six toes on his right foot, played on the left side as a forward and showed himself to be a very skilled dribbler as well as a natural goalscorer. He began his career with the ethnically German club 1. FC Kattowitz, then in 1933 at the age of 17, moved to Polish side Ruch Wielkie Hajduki, today known as Ruch Chorzów. "Ezi" quickly established himself as the team's best player: in his first season he scored 33 goals to lead the league. His first Ekstraklasa game took place on 8 April 1934, a few weeks later, he capped for the Poland national team. With a number of excellent footballers besides Wilimowski (for example Teodor Peterek and Gerard Wodarz), Ruch dominated the Polish soccer and was the league champion in 1933–1936 and 1938.

Wilimowski played 86 games for Ruch, scoring 112 goals, and was the league's top scorer in 1934 and 1936. He also led the league in scoring in 1939 until the German invasion of Poland. On 21 May 1939, he scored 10 goals in a single match against Union Touring Łódź as his club won 12–1. That performance still stands as a league record.

Poland national team
Soon after beginning his club football career, "Ezi" earned his first cap for Poland when he debuted against Denmark in Copenhagen on 21 May 1934 in a 2:4 loss: he was just 17 years and 332 days old. In a total of 22 appearances for Poland, Wilimowski netted 21 goals, nearly a goal per game. However, his off field conduct was less than ideal and in 1936 the young man's penchant for drinking and partying led to a one-year suspension imposed by the Polish football association just before the Olympic Games in Berlin. Without his goal scoring touch the Poles managed only a fourth-place finish in the Olympic tournament. Many felt that his presence could have brought the team a gold medal.

Wilimowski's appearances for Poland include two performances that were both historic and memorable.

In a match against Brazil played in Strasbourg, France during the 1938 FIFA World Cup, "Ezi" put on a stunning display by becoming the first player ever to score four goals in a single World Cup match. His continued attacks on the opposition net also drew a penalty as he was fouled to the ground by Brazilian keeper Batatais, which led to Poland's fifth goal scored from the spot by German-born Fritz Scherfke, from Poznań. However, it was not enough - Poland lost the match 6–5 and was eliminated from the tournament. Wilimowski's record was later equalled by other players, but was bettered only 56 years later, when Oleg Salenko scored five goals against Cameroon during the 1994 FIFA World Cup. It still remains the only World Cup match when a player from the losing side scored four goals.

Wilimowski put on another memorable display on 27 August 1939 in Warsaw in an international friendly against what was then one of the best teams in the world - Hungary, the 1938 World Cup runner-up. After 33 minutes of play the Hungarians were ahead 2:0. Wilimowski scored three goals and again drew a penalty through his attacking play which was converted by teammate Leonard Piątek, giving Poland a 4:2 win. The match was the last game played before the start of World War II just four days later.

War years
After the invasion and occupation of Poland by Nazi Germany, Wilimowski as Volksdeutscher re-took German citizenship, like the majority of the inhabitants of the Eastern part of Upper Silesia, among them all the players of the Poland national team coming from this region. It allowed them to continue their football careers as Poles were not permitted to participate in sports under the Nazi occupation. In the early days of the war Wilimowski had to hide from the Nazis because of the enmity of a local Kreisleiter (county leader) of the NSDAP named Georg Joschke who held against Wilimowski the 1933 transfer from the ethnically-German club 1. FC Kattowitz to the Polish Ruch Chorzów. Allegedly, Joschke threatened that Wilimowski would have to wear the letter "P" (for Pole) on his clothes. This never happened, as Wilimowski was too good a player and well appreciated by other German football officials. However, his mother Paulina, was placed in Auschwitz concentration camp, which she survived. Wilimowski's mother was incarcerated because she got engaged in an intimate relationship with a Russian Jew, which was regarded as Rassenschande in Nazi Germany. Ernst, who in later stages of the war became friends with legendary pilot Hermann Graf, managed to save her, with Graf's help.

For propaganda purposes, Nazi sports officials made 1. FC Kattowitz a model side representative of the German Upper Silesia. The region's best players were assigned to the team and besides Wilimowski included Erwin Nyc, Ewald Dytko and Paweł Cyganek. "Ezi" played there until February 1940, before moving on to Chemnitz, where he took up a job as a policeman while playing for the local team Polizei-Sportverein Chemnitz (1940–1942).

Through the course of the war, he also played for TSV 1860 Munich (1942–1944), where he was a member of the Tschammerpokal (German Cup) winning side of 1942. In the final game of the 1942 German Cup, at the Olympic Stadium in Berlin, the Munich side won 2–0, with the first goal scored by Wilimowski. In the final years of the war, Wilimowski became a soldier of the Wehrmacht, but he was allowed to play in army football teams, f.e. LSV Mölders in German-occupied Kraków.

Germany national team
Like other officials, Sepp Herberger, manager of the Germany national team, developed an immediate appreciation for Wilimowski's talent. He debuted for Germany against Romania on 1 June 1941, in Bucharest scoring twice in a 4–1 victory. He followed that performance with three goals against Finland in Helsinki on 5 October 1941 as the Germans scored an easy 6–0 win.

The only international match Wilimowski ever played in his native Upper Silesia (in Beuthen, now Bytom, Poland), whether wearing a Polish or German jersey, was on 16 August 1942 versus the Romanian side. He contributed one goal in a 7–0 win (another German star, Fritz Walter, netted three goals in the contest). The match was the biggest sporting event staged there during the war as 55,000 fans came to cheer on their native son.

Wilimowski's most memorable performance for the Germany national side came on 18 October 1942 in Bern, Switzerland as the Germans defeated a well-respected Swiss national team by a score of 5-3. "Ezi" scored four of five goals with the other being netted by Fritz Walter.

Wilimowski was capped a total of eight times for Germany, scoring 13 goals (1.63 per match). His last appearance for Germany was in a 5–2 victory over Slovakia in Bratislava on 22 November 1942. After this match, Germany no longer played international friendlies because of the war.

Postwar career
After the war, Wilimowski, who was regarded by the Polish government as a traitor, was not allowed to visit his Silesian homeland during the Communist regime. He was with SG Chemnitz-West in 1946-47 and had a short spell with RC Strasbourg in 1949. After that, he settled in the Karlsruhe area, opening a restaurant there. Even though he was already in his 30s when organized playing resumed, he continued a career that lasted until 1959 and age 43. During this period he played for, or had talks with, several German club teams including TSV Detmold (in between seasons, no league appearances), FV Offenburg (as a player-coach), BC Augsburg for a short spell in the autumn of 1948, Singen 04, where he had a good comeback scoring 16 Oberliga goals in 1950-51, and VfR Kaiserslautern (including 70 goals in 89 Oberliga Südwest appearances for the latter, all scored when he was over 35 years old). After retiring, together with wife, Wilimowski for a while ran a restaurant, then worked in a Pfaff sewing machine factory, to retire in 1978.

At the 1974 FIFA World Cup in Germany, Wilimowski allegedly wanted to pay a visit to the Poland national team that stayed in Murrhardt near Stuttgart, but was refused permission by PZPN officials. In 1995, he was invited by Ruch Chorzów to come to Upper Silesia and celebrate club's 75th anniversary. Wilimowski, according to his oldest daughter, Sylvia Haarke, wanted to come to Poland, saying that had it not been for the war, he would never have left Katowice. However, his wife Klara (née Mehne) was sick then and he had to stay with her. Wilimowski died in Karlsruhe, Germany, leaving behind four children - three daughters (Sylvia, Sigrid and Ulle) and a son, Rainer.

Sylvia Haarke who lives in Hamburg, and in May 2007 visited Tarnowskie Góry with her husband Karl-Heinz Haarke (author of Wilimowski's biography), presented some interesting facts about her father. She said that Wilimowski was a devout Roman Catholic, always emphasizing the role of religion in his life. After the famous Poland v Brazil (1938) game, Brazilian officials wanted to acquire his services. Wilimowski had signed a preliminary contract, but it did not work out. According to Haarke, one of her father's biggest disappointments was not having been a member of the German team which won the 1954 FIFA World Cup.

Legendary coach of the Poland national team, Kazimierz Górski, met Wilimowski at a hotel in Murrhardt during the World Championship in Germany in 1974. Gorski immediately recognized Ezi, because in the interbellum period, Wilimowski was one of his idols. Whenever Ruch Chorzow came to play in Lwów (now Lviv), Gorski always attended the games, watching Wilimowski. However, being observed by an agent of the Polish secret police SB, the Polish coach greeted his idol very coldly: Mr Wilimowski, if you had not done anything wrong, perhaps you should have come back to Poland, and explain your behavior, cleanse yourself of all charges - said Górski. I was afraid - answered Wilimowski.

International

 * Wilimowski's team's score listed first, score column indicates score after each Wilimowski goal.

Honours
Ruch Wielkie Hajduki
 * Ekstraklasa: 1934, 1935, 1936, 1938

TSV 1860 Munich
 * Tschammerpokal: 1942

Individual
 * Ekstraklasa top scorer: 1934, 1936, 1939
 * Tschammerpokal top scorer: 1942

Literature

 * Karl-Heinz Harke, Georg Kachel; Fußball – Sport ohne Grenzen. Die Lebensgeschichte des Fußball-Altnationalspielers Ernst Willimowski., Dülmen, Laumann-Verlag 1996, ISBN 3-87466-259-4
 * Thomas Urban: Schwarze Adler, weiße Adler. Deutsche und polnische Fußballer im Räderwerk der Politik. Göttingen 2011, pp. 28–48.

title: Ernst Wilimowski


text:
Talk:Kids See Ghosts (album)/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: Nice4What (talk · contribs) 23:34, 23 September 2019 (UTC)

 * I'm going to start this review and try to finish it by the end of the week, as time permits! Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 23:34, 23 September 2019 (UTC)

Initial comments
Compiling these first-day comments in my run through the article. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 00:04, 24 September 2019 (UTC)
 * Replied to all, thanks a ton and can't wait for the rest so the article can pass sometime this week! Hope we can finish this before Jesus is King comes out haha. --Kyle Peake (talk) 07:01, 24 September 2019 (UTC)
 * Going through a second time again. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 19:11, 24 September 2019 (UTC)

Lead

 * In the lead, I don't believe the line is gramatically correct.
 * ✅ fine now?
 * I was believing something more like "It was released on June 8, 2018 through GOOD Music and distributed by Def Jam Recordings".
 * Is my recently added sentence about lyrics fine in the lead?
 * Is my recently added sentence about lyrics fine in the lead?

Background and recording

 * Seems that André 3000's contributions are highlighted too heavily. His work on PP&DS and TLOP is unrelated to his production on KSG from what I know.
 * ❌ as it gives background on why he appeared on the album?
 * Hm. Not sure if his features on PP&DS and TLOP are the reasons why he appeared on the album though. Same reason why the section doesn't delve into Yasiin Bey's recording history with both artists, or Pusha T's (beyond Daytona).
 * Caroline Shaw is also a vocalist on "No Mistakes" alongside Wilson and Kid Cudi.
 * ✅ though used two sources as only Tidal mentions her as a producer though Billboard is a RS that mentions the others
 * Find a different source other than that Billboard article (ref 20). That article reflects the initial credits that was missing a lot of contributors. I notice that it doesn't have Aubrey Graham as a songwriter for "Yikes" or Irv Gotti and 7 Aurelius as producers on "Violent Crimes", for example.
 * There's loads of sources which are mixed in accuracy, do you know where I can find a proper one yourself?
 * If you're citing credits and features, I believe the liner notes or Tidal credits would be fine.
 * No need to individually mention Kanye's features on Nasir, Daytona, or K.T.S.E. as it doesn't add any context to the recording of this album. Could be condensed into a one sentence mention that he executive produced, produced, and provided guest vocals for each of these.
 * ❌ as he worked on those albums during the sessions so it is worth noting which songs he was on as it's only one sentence each
 * The article is about Kids See Ghosts though, not the Wyoming Sessions. In my opinion, mentioning each feature is an unnecessary detail and a bit off-topic.
 * Look fine now? --Kyle Peake (talk) 21:50, 24 September 2019 (UTC)
 * Looking better. I would put the information after the sentence "West returned to Wyoming two months later for the recording of then-upcoming albums", since explaining all of West's contributions to the set of five albums may be more useful when introducing them / explaining what the Wyoming Sessions are.
 * Look fine now? --Kyle Peake (talk) 21:50, 24 September 2019 (UTC)
 * Looking better. I would put the information after the sentence "West returned to Wyoming two months later for the recording of then-upcoming albums", since explaining all of West's contributions to the set of five albums may be more useful when introducing them / explaining what the Wyoming Sessions are.

Themes and lyrics

 * Bipolar disorder is first mentioned in the "Themes and lyrics" subsection but there's no mention of West's lyrics on the disorder in Ye or how the disorder was related to his November 2016 hospitalization. I would look into incorporate this to the "Background and recording" section.
 * Marked as done, but do you mind pointing out what you added?
 * "The album's mental health references include more about rising from the state than those on West's previous album Ye.[21]"
 * "The album's mental health references include more about rising from the state than those on West's previous album Ye.[21]"

Release and promotion

 * It's worth mentioning that the Dexter Navy film never materialized.
 * ❌ you are correct but no source mentions this after searching Google hard
 * Tried looking for sources as well and couldn't find anything. I would suggest maybe rephrasing the sentence to indicate that a film was planned.
 * ✅ if that's fine now?
 * Yes.
 * I believe that "Devil's Watchin'" was renamed to "Fire" but I'm not sure. It may not actually be a scrapped track.
 * ❌ searched this and found no result
 * The NME article states that the album was intended to be released through Wicked Awesome, but it doesn't say where they got that information. It could just be speculation based on the fact that it was a Kid Cudi album. I'd try to find another reliable source verifying this, but otherwise removing this info.
 * ✅ after I could only find one source
 * You may want to link to the Sunday Service article of give a brief explanation on what it is and how Cudi participated in the cover of "Reborn".
 * → "a follow up to Kids See Ghosts". There can't be a follow-up to KSG2 if that album doesn't exist yet.
 * ✅ typo haha
 * ✅ typo haha

Artwork and title

 * I would suggest adding commentary/criticism of the album cover if possible to broaden the scope of this subsection. Without this, I don't believe the usage of the full cover art would merit fair use.
 * ✅ thanks for such an amazing idea! Should I add a sentence to the lead reading "The work received praise, with it being noted for the appearance standing out." or something like that as it is called "eye-catching", "spooky" and "creepy"?
 * Are you taking about the lead of the article or the subsection?
 * Article's lead, look good now in there?
 * I would replace "The work" with "The cover art" or something similar so it's not confused for the album itself. Otherwise, good work.
 * ✅ with a slight alteration

Critical reception

 * In the 411Mania review, link to LSD article for those unfamiliar with the drug.

Track listing

 * If the samples are officially included in the liner notes, they don't require external verification.
 * ✅ apart from for ones which are not included

Other

 * Extra redirect garble can be removed from the URL of ref 127
 * No dablinks
 * 38.7% on copyvio
 * 38.7% on copyvio

Review table
Trying to wrap up this review. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 20:32, 24 September 2019 (UTC)
 * Don't know how to fix 6a but the article can pass 6b now, right? --Kyle Peake (talk) 21:20, 24 September 2019 (UTC)
 * The samples for "Freeee" and "Cudi Montage" need to be trimmed to pass, or else they violate WP:SAMPLE. And yes, I believe the article passes 6b but I would still suggest adding timed text (subtitles) to the audio files. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 21:23, 24 September 2019 (UTC)
 * How do you add subtitles and also how do you trim files? --Kyle Peake (talk) 21:41, 24 September 2019 (UTC)
 * An external program such as QuickTime Player + VLC would be used to trim the audio files. As for adding timed text, you click on the closed caption ([cc]) button and then "Add subtitles". If choosing the file for "Reborn" as an example, you'll be lead to create the English-language file TimedText:Reborn.ogg.en.srt. It's easy to understand how to add the times properly by basing the file on others (such as TimedText:Charli XCX, Christine and the Queens - Gone.ogg.en.srt, which I recently created for the article Charli (album)). Again, adding timed text doesn't appear to be necessary to pass GA status. Let me know if you need anymore help! Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 21:56, 24 September 2019 (UTC)

Created "Reborn" text for a starter. Look alright? Also, I have cropped the files on my computer but how does uploading work with free use or whatever? --Kyle Peake (talk) 05:51, 25 September 2019 (UTC)
 * The file has to be in .ogg format to overwrite a previous upload. Then, go to the file page (let's take File:Reborn.ogg for example) and go to the "File history". You'll see "Upload a new version of this file" and after that, all should be good to go. Also, the lyrics for "Reborn" look good though some of the timing is a half-second off. 👍 I appreciate the work you've put in to fix the audio files. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 14:12, 25 September 2019 (UTC)
 * Have now overwritten the files for "Freeee" and "Montage", so I beleive this can pass 6a as "Reborn" isn't copyright infringement. I'll add text to the files, does the bit on "Reborn" need fixing as it's slightly out or is that fine? --Kyle Peake (talk) 14:33, 25 September 2019 (UTC)
 * Take out the mention of Cudi's vocals from the "Cudi Montage" caption since he is not heard in the sample. 6a should pass. I'll go through the references tonight and hopefully be able to give an overall assessment. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 17:53, 25 September 2019 (UTC)
 * Will be able to fix the sample texts within a day or two, after tonight if there's no major issues following your assessment could this be placed on hold, logically? --Kyle Peake (talk) 21:27, 25 September 2019 (UTC) Edit: it's past the designated time by quite a bit and you haven't through the refs yet, I'll expect tonight as you said "hopefully." --Kyle Peake (talk) 20:06, 26 September 2019 (UTC)

Sorry for taking the extra time, all should be good to go. Congratulations. Nice4What (talk · contribs) – (Don't forget to share a Thanks ♥ ) 20:23, 28 September 2019 (UTC)
 * It's fine since we've passed this now! Will still add the captions though. --Kyle Peake (talk) 21:25, 28 September 2019 (UTC)

title: Talk:Kids See Ghosts (album)/GA1


text:
User:Orangevalentines

Nikki is Laura McFaden's lover. not a fighter...

Also, she beats up Alex Stucki with Alex's boyfriend on a regular basis. She is not a tree.

title: User:Orangevalentines


text:
Wikipedia:Articles for deletion/The Space Farmers

The result of the debate was delete. Shanel 02:08, 25 March 2006 (UTC)

The Space Farmers
nn band. 149 google hits. will be performing at a cafe in the future, so they claim.Blnguyen | Have your say!!! 03:36, 20 March 2006 (UTC)
 * Delete - Fails WP:MUSIC -- light darkness (talk) 03:36, 20 March 2006 (UTC)
 * Delete per nom. -- Vary | Talk 04:40, 20 March 2006 (UTC)
 * Delete as non-notable band -- T B C [[Image:Confused-tpvgames.gif|18px|]] ???  ???   ??? 04:41, 20 March 2006 (UTC)
 * Delete - vanity page, fails WP:MUSIC. -- BrownHairedGirl 04:43, 20 March 2006 (UTC)
 * Delete per nom, fails WP:MUSIC. ¡Dustimagic!  ( T / C ) 04:55, 20 March 2006 (UTC)
 * Delete per above. --Khoikhoi 05:21, 20 March 2006 (UTC)
 * Delete fails WP:BAND, and clear vanity page ("The members of the group include David A. Wagner (my father)") Hbackman 06:00, 20 March 2006 (UTC)
 * Delete, nn and poorly written to boot. Lankiveil 11:25, 20 March 2006 (UTC).
 * Delete. As Hbackman pointed out, it's clearly a vanity page, and non-notable to boot. Jud e (talk,contribs,email) 12:09, 20 March 2006 (UTC)
 * Delete as NN. ProhibitOnions 13:15, 20 March 2006 (UTC)
 * Delete, nn band. --Ter e nce Ong 15:27, 20 March 2006 (UTC)


text:
User:PetarM

Hi everyone. My name is Petar Milošević. Beside English Wiki i have accounts on Serbian Wikipedia, Slovenian Wikipedia, Russian Wikipedia and Wikimedia Commons where I contribute most. You can contact me on e-mail<EMAIL_ADDRESS>(available at request)

My photography

I am using Micro Four Thirds system: Olympus OM-D E-M1, Panasonic Lumix DMC-G80 and drone DJI 3 Mavic for aerial photo. Sometimes I use film cameras as well.

You can check my Featured photos and videos.

 * Featured pictures nominees

ru:Участник:PetarM sr:Корисник:PetarM sl:Uporabnik:PetarM

title: User:PetarM


text:
Cookbook:Squash

Squash is a yellow vegetable. (botanically, the fruit of any of four species in the genus Cucurbita) Squash is related to cucumbers and most melons.

There are two general types of squash, summer and winter. Summer squash are eaten unripe, when they have thin edible skins and small soft seeds. Long ago, such squash were only available in summer. They do not keep well. Winter squash are eaten when fully ripe, when the seeds and skin have become hard. Long ago, such squash were valued for their ability to keep during winter. They are generally harvested in fall.

Summer Squash
Summer squash includes those varieties which are harvested while still immature and when the entire squash is tender and edible. They include the yellow crookneck, the large straightneck, the greenish-white patty pan (petit pan), and the slender green zucchini. The EPA would also include crookneck squash, scallop squash, spaghetti squash, Chinese okra, bitter melon, balsam pear, balsam apple, Chinese cucumber, and chayote. Some of these squash are available at all times of the year.

Look for squash that are tender and well developed, firm, and fresh-appearing. A tender squash has skin is glossy instead of dull, and it is neither hard nor tough. Avoid stale or overmature squash, which will have a dull appearance and a hard, tough surface. Such squash usually have enlarged seeds and dry, stringy flesh. Also avoid squash with discolored or pitted areas.

Among substances present in summer squash are two phytochemicals, coumarins and flavonoids. The skin and rind of summer squash are rich in the nutrient beta-carotene, but the fleshy portion of this vegetable is not. To gain the full nutritional benefits of this vegetable, the skins or rinds must be eaten.

Winter Squash
Winter squash are those varieties which are marketed only when fully mature. Some of the most important varieties are the small corrugated acorn squash (available all year-round), butternut squash, buttercup squash, green and blue hubbard squash, green and gold delicious squash, and banana squash. Winter squash is most plentiful from early fall until late winter.

Look for full maturity, indicated by a hard, tough rind. Also look for squash that is heavy for its size (meaning a thick wall and more edible flesh). Slight variations in skin color do not affect flavor. Avoid squash with cuts, punctures, sunken spots, or moldy spots on the rind. These are indications of decay. A tender rind indicates immaturity, which is a sign of poor eating quality in winter squash varieties.

To cook a decent-sized winter squash in the traditional way, first slice it in half from stem end to blossom end. If the squash is very large, cut it a few more times. Place the pieces into a baking dish. Cover the dish with foil to keep the squash from getting dry. Cook the squash for a fairly long time, not at a very high temperature, so that it gets soft all the way to the inside. The squash is done when you can easily shove a spoon into it. Serve the squash as it is. Add butter, raisins, and brown sugar at the table.

Types of squash

 * acorn squash
 * butternut squash (butternut pumpkin)
 * chayote
 * gem squash
 * marrow (a UK-specific subset of squash)
 * pumpkin
 * spaghetti squash
 * zucchini (courgette)

title: Cookbook:Squash


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Engineering Projects/Personal air vehicles

Welcome to the PAV Research Project

Goal
The goal of this project is to openly design a functional personal air vehicle in accordance with the specifications declared in NASA's PAV contest.

Initial ideas
Electric and clean is probably preferable.

Maybe LiPo...

Maybe fuel cells...

Maybe standard jet fuel...

Electric motors

 * 20 HP
 * eTorq Customs

Batteries

 * Customs
 * Cylindrical about 180 Watt/Hr per Kg batteries

Aeronautical consultant services

 * CH2M
 * Another one...
 * Dar Corp.
 * Mistral
 * Urban Aero

 * DC Motors with integrated gearing

Miscallneous

 * Crestwood Technology Group

Resources

 * Intute
 * EE Product Center
 * Globalspec
 * ISA
 * Machine design


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Ellaranthalla Nanna Ganda

Ellaranthalla Nanna Ganda is a 1997 Indian Kannada film, directed by S. Umesh and produced by K. Prabhakar. The film stars Vishnuvardhan, Prema, Umashree and Tara in the lead roles. The film has musical score by Upendra Kumar.

Plot
When Surya accuses Vishwa Prasad, a politician, of acquiring his position through political influence, Vishwa swears to destroy him.

Soundtrack
Soundtrack was composed by Upendra Kumar.
 * Janumada Neediruve - Dr. Rajkumar
 * Baanigalla Obba - S. P. Balasubrahmanyam, K. S. Chithra
 * Ee Hrudaya Dochi - S. P. Balasubrahmanyam, K. S. Chithra
 * Kannadakkagi - S. P. Balasubrahmanyam
 * Mohada Bombu - Vishnu, Manjula Gururaj

Reception
Film critic Srikanth Srinivasa of Deccan Herald panned the film, termed it "[A]voidable" and wrote, "The film meanders through the first half. Though Prema looks stunning and beautiful, she is wasted in an inconsequential role. Vishnuvardhan definitely steals the show with his trimmed physique and pleasing screen presence. Umashri is adequate. B C Patil is boring." He added, "Director Umesh has failed to capitalise on Vishnu's immense acting prowess. Music Director Upendra Kumar has scored two melodious tunes which remain hummable only within the theatre hall."

title: Ellaranthalla Nanna Ganda