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Computer Architecture Lab/Winter2006/PoettschacherRosenblattlWolf/iMISC

iMISC - invertable Minimized Instruction Set Computer
The basic idea is to design a microprocessor that is able to perform all mandatory operations while reducing the usually rather rich RISC instruction set to a minimum.

Features

 * CPU Architecture: RISC
 * Memory Architecture: Harvard
 * Number of Opcodes: 14
 * Number of Commands: 21
 * Pipeline Stages: 4 + Writeback
 * Branch Delay: 1 Cycle
 * Command execution: 1 Tick
 * Data Width: 16 bit
 * Registers: 32 16-bit Registers (29 for general purpose)
 * Addressable object size: 16-bit word
 * Ram address width: 16 bit
 * Ram size: up to 128 kb
 * Rom address width: 16 bit
 * Rom size: up to 128 kb

Specifications on Target (Altera Cyclone EP1C12Q240C8):
 * Logic Cells: about 1100 (with UART, depending on ROM size)
 * Total Memory Bits: 8704 + Rom
 * f_max: about 84 MHz (with most optimizations, depending on ROM size)

Design Decisions
To minimize the instruction set we decided to use only three bits for the opcode, limiting them to eight different opcodes. To keep the overall design simple, we have chosen to implement a load/store harvard architecture. Currently, the design specifies a 16 bit cpu with 16 bit address space and 32 16 bit registers, 29 of them are general purpose. Another simplification is the lack of a program status word which normally holds some flags like the carry flag or an overflow flag. Also, there is no dedicated stack pointer. Jumps are performed by writing to the program counter which is a special register.

Registers
The registers are numbered consecutively with a leading R character. The first register is R00. The three special registers are: They have the mnemonics ZERO, IP and PIP.
 * R29 ... Zero register (ZERO)
 * R30 ... Instruction Pointer (IP)
 * R31 ... Previous Instruction Pointer (PIP)

Instruction Set
For the given design, the following instructions are mandatory: also, some form of conditional operation is needed, like
 * MV ... copys the value of one register to another register
 * LD ... loads a value from the given address to the given register
 * ST ... stores a value from a given register to the given address
 * AND, OR, NAND or NOR ... performs a logical (N)AND/(N)OR operation on the two given registers and store the value to a given register
 * ADD or SUB ... adds/subtracts the value of the second register to/from the first register
 * LSL ... performs a left shift on a register
 * LSR ... performs a right shift on a register
 * SKIP ... skips next operation

Although this are just 7 different instructions, we need some more instructions by several reasons. First, we use a harvard architecture, thus we want to separate access to the program memory (FLASH) from access to the data memory (SRAM). To simplify the load/store instructions, we limit them to the data memory, thus we need some way to get constants into a register as the data memory is not initialized. Therefore, we also need an instruction as
 * LDI ... loads a constant to a given register.

Another design decision is that we want to fit every instruction into 16 bit. As three bit are taken by the opcode, 13 bits are left for the parameters. We use 32 registers, thus we need 5 bits per register. This limits the number of parameters to 2, if both parameters of an instruction are register numbers. So instruction like NAND write the result to one of the given source registers. Additionally the LDI instructions cant load a 16 bit constant, so we decided to limit the size of the constant parameter to 8 bit and added a high byte/low byte flag. This leaves only 4 bits left for the register number, so constants can only be loaded into the lower 16 registers. To speed up execution, the AND, OR and NOR instructions are a good idea, although they could be done by software using NAND operations.

Memory-mapped I/O
We implemented access to peripherals as the LED or the UART memory-mapped in the address range from 0x0200 to 0x0203, with the following special addresses:

 * 0x0200: The LED. If the bit 0 of this word is set, the LED goes on, otherwise, it goes off. A read has no effect.
 * 0x0201: UART read. If a byte is received by the UART hardware, it is read at this address in the low byte, with the high byte set to 0x01. If no byte is available, this is always read as 0x0000. A write has no effect.
 * 0x0202: UART write. If the UART write queue is not full, the lower byte of the word written here is transmitted. A read has no effect.
 * 0x0203: UART status. Bit 0 signals the possiblity to write to the UART, bit 1 signals if a byte is ready to be received.

invertability
Finally, and not just to do something different than other designs, we enabled to invert instructions. This just means that by setting the inverted flag (by the SINV instruction), an opposite operation to the next instructions is performed, if possible. This enables to reduce the number of opcodes and enables further optimization within the pipeline. For example, the opposite operation of the LD instruction is the ST instruction. If the inverted flag is not set, only LD is possible, therefore no write back interferance within the pipeline is possible. If the iverted flag is set by the SINV instruction, all following LD instructions become ST instructions, therefore only write back operations may be possible.

Instruction Set of the iMISC architecture
As the mnemonics are used as the following:
 * 0 ... one bit with value zero
 * 1 ... one bit with value one
 * C ... one bit of constant
 * Rs ... one bit of the number of the source register
 * Rd ... one bit of the number of the destination register
 * H/L ... one bit signaling if high or low byte, H is equivalent to 1 and L to 0

Diagram
The following Diagram shows the actual architecture: imisc_architecture.gif

Assembler
The Assembler is the basic instrument to feed the iMISC architecture with machinecode. It is able to output text, binary or vhdl rom code. Also, it performs basic checks on the code. When using a C-Precompiler, assembler code becomes more readable as the iMISC-Assembler was not made to make code looking nice...

Language
The assembler language is mostly comparable to the structure of the binary code, although there are some differences. Mainly, the assembler uses what it gets from the input file and converts it to the binary codeword which is written to the output. As the semantic of a codeword depends on the state of the InvertedFlag, it does not depend which of its representations is used. The basic syntax of an assembler command is as follows: CMD SRC, DST Here, CMD is the command name, SRC is the source may be a register or constant, depending on the command and DST is the destination and therefore again a register. Constants may be in decimal or hexadecimal format (either with leading 0x or h). The registers are named R00 to R31. The use of the special registers may be restricted depending on their meaning. R29 (ZERO) and R31 (PIP) must not be the destination register. R30, the instruction pointer register, may only be written through a move command where the source register is R00. Labels can be placed at the begin of a line and are delimited by a colon. They can be treated like constants (they are converted to 16-bit-addresses). The commands are as follows:

File Structure
A very basic assembler file may look like that: final: LDI HIGH(final), R00 LDI LOW(final), R00 MV R00,R30 This is a simple endless loop which should be placed at the end of every assembler file to prevent the processor to execute unwanted code.

As usual, semicolon can be used for comments. When using a C-Precompiler, some defines may be useful:

 * Convenience defines
 * Convenience defines

 * 1) define ZERO r29
 * 2) define JMP MV R00,R30

final: LDI HIGH(final), R00 LDI LOW(final), R00 JMP

Usage
$ ./as-iMISC.exe --help iMISC assembler, reads from stdin, writes to stdout switches: -t --text  ... create human readable assembler output from input -b --binary ... create binary text from input -v --vhdl  ... create VHDL output from input (default) To run the C preprocessor before assembling (recommended): gcc -x c -E -C -P | ./as-iMISC

Files
All files related to this project are available at http://stud4.tuwien.ac.at/~e0325880/iMISC/. As there are:
 * assembler


text:
ottaa todesta

Etymology
+

Verb

 * 1)  to take seriously
 * 2)  to take for granted
 * 1)  to take for granted

Conjugation
See.

source: wikimedia

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: ottaa todesta


text:
Beginner Japanese/Ichidan Verbs

Ichidan Verbs
一段 ichidan verbs are most verbs that end with -いる -iru or -える -eru. Ichidan is so named due to the fact that it has only one phase. Not many letters are changed, the ending is simply dropped and a suffix is tacked on. We will use the verb 食べる taberu (to eat) to illustrate the different forms of conjugation for an 一段 ichidan verb.

Negative
To make an 一段 ichidan verb negative, change the last -る -ru to -ない -nai. The negative form of 食べる taberu is 食べない tabenai (to not eat).

Infinitive
To make an 一段 ichidan verb infinitive, change the last -る -ru to -ます -masu. The infinitive form of 食べる taberu' is 食べます tabemasu (eat). This verb form may be modified just like in Godan form to 食べません tabemasen and 食べましょう tabemashou.

Dictionary
Keep the verb the same.

Imperative/Conditional
To make an 一段 ichidan verb imperative, change the last -る -ru to -ろ -ro. The imperative form of 食べる taberu is 食べろ tabero (eat!).

To make an 一段 ichidan verb conditional, change the last -る -ru to -れば -reba. The conditional form of 食べる taberu is 食べれば tabereba ( what if (you) ate?).

Volitional
To make an 一段 ichidan verb volitional, change the last -る -ru to -よう -you. The volitional form of 食べる taberu is 食べよう tabeyou (let's eat).

title: Beginner Japanese/Ichidan Verbs


text:
BFH

BFH may refer to:

 * Bacacheri Airport, an airport in Brazil with the International Air Transport Association code BFH
 * Bahrain Financial Harbour, a business complex in Bahrain
 * Barchowsky Fluent Handwriting (also known as BFH script), a teaching script for handwriting
 * Bern University of Applied Sciences (Berner Fachhochschule), a vocational university in Switzerland
 * Federal Fiscal Court (Bundesfinanzhof), a German federal court of appeals for cases under fiscal jurisdiction

title: BFH


text:
Puzzles/Statistical puzzles/3 Bags of Marbles/Solution

Puzzles | Statistical puzzles | Puzzles/Statistical puzzles/3 Bags of Marbles | Solution

2/3, or approximately 66.7%

Reasoning
The most common wrong answer is 50%. This is due to the misconception that you are given the information that you have picked either bag #1 or bag #3 [Challenge: This is not a misconception - This information is already provided in the question - a fact]. This is not the case, as explained below:

Label each of the marbles: bag 1 contains 1a and 1b, bag 2 contains 2a and 2b, and bag 3 contains 3a (white) and 3b (black). Because you picked a random bag and a random marble, each marble has an equal chance of being picked. Given that you picked a white marble, you have the following distribution:

First marble:
 * 1a: 1/3
 * 1b: 1/3
 * 2a: 0 (black ball was not picked)
 * 2b: 0 (black ball)
 * 3a: 1/3
 * 3b: 0 (black ball)

Given this information, we look at each situation:
 * 1a: You have picked bag #1, so the second marble must be 1b, a white marble.
 * 1b: You have picked bag #1, so the second marble must be 1a, a white marble.
 * 3a: You have picked bag #3, so the second marble must be 3b, a black marble.

If you are in the first two situations, your second marble will be a white marble, therefore, adding 1/3 and 1/3, you get 2/3 chance of getting a white marble

Note: This solution is INCORRECT - see the section titled "Correct Answer" below.

Algebraic explanation
Let W be the event of drawing a white marble, WW be the event of drawing from bag 1 (two white).

Then P(WW | W) = P(WW ∧ W) / P(W) = P(WW) / P(W) = (1/3) / (1/2) = 2/3.

'''Note: This is an algabraic representation of the INCORRECT solution above. Please see the "Correct Answer" section below.'''

Correct answer
Correct answer - 50% - is commonly considered wrong, but really - past events have no influence on future probabilities at all (You cannot count "You have picked bag #1" twice. You just either did it or not). Right now You have one white marble in your hand and knowledge, that another one is either black or white depending on which bag (out of two) you selected.

Challenge: You essentially just start by picking a marble--and there are three white marbles. Two of those white marbles are in the same bag as another white marble; so, given that you've picked one of the three white marbles, 2/3 of the time its pair matches--right?

Rebuttal: You're thinking about this wrong - since you picked a white marble, you know you have chosen from either bag #1 or bag #3. Now, there are only two possible outcomes - either you have bag #1, in which case the other marble is white, or bag #3 in which case it's black. And the probability is 50% that the other marble in your chosen bag is white.


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Nephthyigorgia

Nephthyigorgia is a genus of soft corals of the family Nidaliidae.

Species
The World Register of Marine Species lists the following species as accepted.

 * Nephthyigorgia annectans. (Thomson & Simpson, 1909)
 * Nephthyigorgia aurantiaca. Kükenthal, 1910
 * Nephthyigorgia crassa. Kükenthal, 1910
 * Nephthyigorgia kükenthali. Broch, 1916
 * Nephthyigorgia pinnata. Kükenthal, 1910

title: Nephthyigorgia


text:
Jade Neilsen

Jade Neilsen (born 24 July 1991) is an Australian competitive swimmer. She was selected to represent Australia at the 2012 Summer Olympics in the 4×200-metre freestyle relay event.

Personal life
Neilsen was born on 24 July 1991 in Southport, Queensland.

Her uncle, Paul Neilsen, is a surfer and was 1971 world champion in the sport. Other sports she is involved with include surf lifesaving, winning the swim and board rescue event at the 2006 age Australian Championship. In 2012, she was attending Bond University where she was pursuing a degree in sports management. She lives in Surfers Paradise, Queensland.

Swimming
Neilsen gained a scholarship with the Queensland Academy of Sport.

Neilsen competed in the 2008 Youth Commonwealth Games in the 200-metre freestyle event where she came in first. She also competed in the 4×200-metre freestyle relay event where she finished second. She competed in the 4×200-metre freestyle event at the Dubai hosted 2010 World Short Course Championships. Her team came in second with a time of 7:37.57. At the Samoa-hosted 2010 Oceania Championships, she earned one silver medal and three gold medals. She competed in the 2011 Australian Championships in the 200-metre freestyle where she finished third. She competed in the 2011 World Swimming Championships. At the 2012 Adelaide National Championships in the 200-metre freestyle event, she finished fifth, which earned her a place in the 4×200-metre freestyle relay team. She was selected to represent Australia at the 2012 Summer Olympics in swimming in the 4×200-metre freestyle event. The Games were her first. She was used in the heat of the 4 x 200 m event, and was awarded a silver medal when the team finished in second place in the final.

title: Jade Neilsen


text:
Halo: Ghosts of Onyx

Halo: Ghosts of Onyx is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in October 2006 and is the fourth Halo novel; Nylund's third contribution to the series. Onyx was also the first of three Halo novels to be published by Tor Books, rather than the previous publisher, Del Rey.

Ghosts of Onyx details the creation of a group of supersoldiers known as the SPARTAN-IIIs to defend humanity against the alien collective known as the Covenant. After the events of Halo 2, the SPARTAN's training world of Onyx is beset by robotic attackers. The SPARTANs and their trainers must fight the robots and the Covenant as they work to uncover the planet's secrets.

Upon release, Ghosts of Onyx garnered generally positive reviews. The novel debuted on The New York Times bestseller list and became an international bestseller.

Background and writing
Ghosts of Onyx author Eric Nylund had previously written two of the three past Halo novels, The Fall of Reach and First Strike, and went to Halo's developer Bungie with an outline of what he wanted to do next. According to Nylund, Bungie gave him room to write the story as long as he accomplished some "very specific [story] goals", sometimes making changes to the Halo universe to incorporate his ideas. However, he acknowledged the difficulty of fitting his story into the rest of the Halo universe was far greater for Ghosts of Onyx than the other novels as more of the story had been made public and was no longer able to be modified. Nylund mentioned in an interview with IGN that writing a Halo novel had both its positive aspects and drawbacks. "It's better because I have all these great toys and characters to play with," Nylund stated in an interview, "It's not so good because I have to work and play well with other parts of the intellectual property so everything meshes."

Ghosts of Onyx, originally known as Ghosts of Coral, was the first Halo novel to be published by Tor Books instead of Del Rey. Nylund had 15 weeks to write the book, as opposed to the 7 weeks for The Fall of Reach, but he claimed he still "lost sleep... ate a bunch of chocolate and drank too much coffee." Tor's editors also had more time than those of Del Rey and helped "untangle" the complicated plot of Onyx. On writing, Nylund pointed out that "tension is the cornerstone of any good story", and that Ghosts of Onyx would be no different.

IGN's reviewer, Douglass C. Perry, found that by using short paragraphs and many jumps in time "[the novel's] style of writing keeps the pace going, even when nothing much is going on." This technique is used deliberately by Nylund to hasten the pace to avoid "fatiguing the reader and losing them."

Setting
Ghosts of Onyx takes place in the 26th century, where humanity, under the auspices of the United Nations Space Command, has developed faster-than-light travel and colonized hundreds of worlds. Without warning, an alien collective known as the Covenant attacks the outer human colony of Harvest. The Covenant begin to hunt down human colonies, vitrifying the surface of each world. Humanity's best weapon against the technologically superior Covenant are the SPARTAN-IIs, supersoldiers equipped with powerful armor; unfortunately, there are too few of the SPARTANs to turn the tide of the war.

Characters

 * Kurt-051
 * Kurt is a SPARTAN-II who serves in John-117's squad. Kurt is known for his sense of intuition, which saves his team on several occasions. Recruited to train a new series of Spartans, Kurt is devastated by the massive casualties his trainees suffer. In response, Kurt begins instituting illegal brain modifications to give his soldiers a better chance at survival. Due to the secretive lengths taken by his superiors to recruit him to the program, none of Kurt's former colleagues know he is alive.

 * Franklin Mendez
 * Mendez is one of the SPARTAN-III project's trainers. In Nylund's previous novel, Halo: The Fall of Reach, Mendez is the SPARTAN-II's trainer and leaves shortly after humanity's first encounter with the Covenant to train the next generation of Spartans. After the next batch of SPARTAN-IIs are postponed, Mendez returns to active duty fighting against the Covenant before training the SPARTAN-IIIs.

 * Catherine Halsey
 * Halsey is the creator behind the SPARTAN-II project. In order to train the young recruits whom she has selected for the program, Halsey abducts the children and replaces them with clones. Though her soldiers are phenomenally successful, Halsey abruptly leaves with the injured SPARTAN Kelly in Halo: First Strike on an unspecified mission. After years of willingly manipulating her "children", Halsey decides to attempt to save them all instead of throwing them into a war she believes humanity will lose.

 * James Ackerson
 * Ackerson is a Colonel in the Army, and a fierce opponent of the SPARTAN-II program; during The Fall of Reach, Ackerson goes as far as attempting to kill John-117 in a training exercise. Ackerson proposes his own SPARTAN program, which would attempt to duplicate the SPARTAN-II's operational record at a lower cost—creating "disposable Spartans." The existence of this program is kept a secret from the public and much of the UNSC, especially Halsey.

Plot summary
The story begins with a group of SPARTAN-IIIs being deployed to a Covenant fleet refueling depot in the year 2545. The soldiers destroy the facility, but all save two of the three hundred SPARTANs are killed. The narrative then moves back to 2531, where SPARTAN-IIs are deployed against human insurrectionists; though the team is almost captured, the timely intervention of Kurt-051 allows the team to complete their mission. Meanwhile, Colonel James Ackerson meets with the Office of Naval Intelligence (ONI). Ackerson announces his plan to create a new breed of SPARTANs which retains much of the supersoldiers' effectiveness, without the high price tag of the SPARTAN-II program. These SPARTAN-IIIs are trained by Franklin Mendez, as well as Kurt-051. With his death staged by ONI, Kurt-051 is placed in full charge of SPARTAN-III training, under the name and rank of Lieutenant Kurt Ambrose. The SPARTAN-III project is carried out on a secret ONI planet named Onyx, where there is also an archaeological excavation of ancient Forerunner ruins in an area known as "Zone 67". When a team of SPARTAN-IIIs goes missing in Zone 67, it is declared off-limits to all personnel.

Like the SPARTAN-IIs, the SPARTAN-III candidates undergo radical cybernetic and biological enhancements and are outfitted with special armor to increase their abilities. The first SPARTAN-III company proves highly successful, but is wiped out when ordered to destroy a Covenant orbital shipyard in 2537. Shaken by the massacre of his troops, Kurt improves the training regimen for his next batch of SPARTAN-III recruits, but they too are all killed in action so Kurt, in an effort to reduce casualties, institutes illegal biological modifications on the third company of SPARTANs. While conducting a training exercise near Zone 67, UNSC personnel find themselves under attack by alien robotic drones. Meanwhile, Dr. Catherine Halsey, the SPARTAN-II project's creator, along with the SPARTAN Kelly-087 arrive in the Onyx system. As they near the surface of the planet they are attacked by more robot drones and crash, meeting up with the human survivors of the attacks. Halsey identifies the robotic drones as Forerunner Sentinels from the artificial intelligence Cortana's logs of the events of Halo: Combat Evolved. Halsey sends a message back to Earth, which is under attack by Covenant; in response, Lord Hood sends the SPARTAN-IIs Fred-104, Linda-058, and Will-043 to Onyx.

At the Forerunner ringworld Delta Halo, the Covenant are in the midst of a civil war. Elites intercept Halsey's distress signal and learn of the existence of Onyx and its Forerunner technology. Both the Covenant and the UNSC forces which arrive at Onyx are attacked by Sentinels. The entire UNSC fleet at Onyx is destroyed by the ensuing battle, save for one stealth ship, the Dusk, which stays hidden, observing the events.

The remaining human forces on Onyx discover a Forerunner city being rapidly uncovered by the Sentinels, and are guided into a massive sphere by Dr. Halsey. She determines that the entire planet is actually a "Shield World" constructed by the Forerunners to protect themselves from the firing of the Halo ringworlds, which are designed to eradicate all sentient life. Fighting off Covenant pursuers, the humans discover an entrance leading to a Dyson Sphere. Kurt remains behind in order to detonate two nuclear weapons to stop the Covenant from following the humans into the Sphere. Hiding at a distance from Onyx, the Dusk watches as Onyx's surface rips apart to reveal that the entire world is constructed of Sentinels, all connected together to provide an impenetrable defense around the Dyson Sphere at the heart of the planet. The Sentinels annihilate the remaining Covenant fleet vessels orbiting the planet and the Prowler retreats. Fred, now inside the Dyson Sphere, takes command of the survivors and orders everyone to search for method of escape.

Reception
IGN gave Ghosts of Onyx good marks, praising Nylund's writing style and how Onyx managed to tie up many plot threads that were left hanging from both the novels and the games. The publication did note, however, that the Master Chief made only a cameo appearance, and that Ghosts of Onyx is "about the supporting cast of characters", rather than the heroes of the video game. Offering a less positive outlook on the book were publications like Subnova.com, which blasted the novel as being much worse than Halo: First Strike, introducing characters the reader didn't care about and using too much jargon. The reviewer stated that "It's a good book. Honest. It just doesn't measure up to the standard set by the other books in the series." In response to complaints about typographical errors, Nylund responded that a reprint of the book fixing these issues would appear.

Ghosts of Onyx debuted as The New York Times bestseller, remaining on the list for eleven weeks. The novel would go on to become an international bestseller; a mass-market paperback would be released on April 7, 2007.

title: Halo: Ghosts of Onyx


text:
Semyon Dimanstein

Semyon (Shimen) Markovich Dimanshtein (Шимен (Семён Маркович) Диманштейн (21 March 1886 – 25 August 1938)) was a Soviet state official, publisher, and leading theorist of national issues in the USSR, and one of the founders of the Soviet Oriental studies. He was considered by the Soviet government to be a representative of Soviet Jews.

Early years
Dimanstein was born in Sebezh, Vitebsk Governorate (today Pskov Oblast) in a poor Litvak family. His father, Mordechai, was a tinsmith. From age 12, he studied at the yeshivas of Telz, Slobodka, and Lubavitch. He moved to Vilna in 1903, and was ordained there as a rabbi, receiving smicha from Rabbi of Lodz, Rabbi Shlomo HaKohen, and Rabbi Chaim Ozer Grodzinski of Vilna. He suffered from poverty and homelessness, and soon abandoned his religious upbringing in favor of revolutionary activities.

Pre-Revolution Socialist activities
In 1904 Dimanstein became a member of the Russian Social Democratic Labour Party in Vilnius. In political debates, he often clashed with the Bund and Zionist parties. After the range of the government repression in 1908, he was sentenced to life settlement in the Irkutsk region. Dimanstein escaped and left the Russian Empire for France until the March Revolution 1917.

Party career
At that time Russia was at war and Dimanstein was a propagandist of a peace treaty. He was one of the editors of Trench Truth (Окопной правды), a Bolshevik military newspaper in Riga. After the Battle of Riga, he returned to Petrograd and worked in the Central Committee of the Union of Metal Workers. Dimanstein played a significant role during the Bolshevik October Revolution in 1917. In January 1918, he was appointed head of the Commissariat for Jewish National Affairs, and later that year, of the Yevsektsiya. He was a signatory of the “Manifesto of the Provisional Revolutionary Workers Government of Lithuania.” Until the summer of 1919, he served as Commissar of Labor in the short-lived Lithuanian–Byelorussian Soviet Socialist Republic. Between 1918 and 1920, he played a central role in the work of the People's Commissariat of Nationalities. He served for a time as spokesperson for Commissar Joseph Stalin, and edited and contributed many articles to the Commissariat's journal, Zhizn' Natsional'nostei ("Life of the Nationalities"). He was also founder and editor of the Communist Yiddish newspaper "Di Varhayt," later renamed Der Emes ("The Truth"). He was one of the founders and member of the Committee for the Struggle against Antisemitism within the Soviet government

In 1920 Dimanstein was sent to Bukhara People's Soviet Republic where he established Soviet institutions and supported creation of a local Party-approved elite. He also worked in Tashkent, and as early as July 1920, Dimanstein was a member of the “Turkbureau” central committee. After contracting a severe case of malaria, he was reassigned to party work in Ukraine. In 1922-1924 Dimanstein served as the head of Agitprop of Central Committee of the CP(b)U and as a member of the Ukraine Orgburo.

In 1924 he returned to Moscow and was appointed Deputy Head of Agitprop of the Central Committee of the Communist Party of the Soviet Union. Dimanstein was an editor of New East and Revolution and Nationality ("Революция и национальности"). He was a steady supporter of Stalin's policies. Dimanstein was a founding member of KOMZET, a government agency created in 1924 to promote Jewish agricultural work. His last appointment was as head of the Central Committee of OZET and editor of the OZET's journal, "Tribuna."

Dimanstein advocated the establishment of the Jewish Autonomous Oblast in the Russian Far East. In 1930 he published in media against the collectivization of Jewish settlements in Jewish national districts of Southern Ukraine and Northern Crimea. In 1935 Dimanstein was the editor of a propaganda book entitled Yidn in FSSR (Jews in the Soviet Union). From October 1936, Dimanstein was one of the editors of Forpost, a Yiddish journal in the Jewish Autonomous Oblast's capital city of Birobidzhan.

Death
On 21 February 1938, Dimanstein was arrested. He received a death sentence on 20 August 1938 and was executed for belonging to a counterrevolutionary terrorist organization. He was rehabilitated posthumously on 13 August 1955, two years after the death of Stalin.

Works

 * Bam Likht fun Komunistisher Ideal, 1919
 * Кто такие меньшевики, 1922
 * Против укрощения марксизма: К нашим философским спорам, 1923
 * Мировая война, 1924
 * Прошлое и настоящее : Жизнь народов С.С.С.Р., 1924
 * Борьба ленинизма с люксембургианством: Национально-колониальный вопрос, 1933

title: Semyon Dimanstein


text:
Lương Thùy Linh

Lương Thùy Linh (born 15 August 2000) is a Vietnamese model, university lecturer and beauty pageant titleholder who was crowned Miss World Vietnam 2019. She represented Vietnam at the Miss World 2019 and placed in the Top 12.

Early life and education
Thùy Linh was born and raised in Cao Bằng, Cao Bằng province, Vietnam. She is a former student of the Math Class of Cao Bằng High School for the Gifted. She used to be a member of the team that participated in the 2018 Vietnam National Excellent Student Contest in English, she was also honored as one of the candidates of Cao Bằng province with the highest test scores in the Vietnam's College Entrance Exam in 2018. She is currently a student of Foreign Trade University.

Miss World Vietnam 2019
Linh was crowned Miss World Vietnam 2019 on August 3, 2019 at the Cocobay in Danang. She succeeded outgoing by Miss World Vietnam 2018, Trần Tiểu Vy.

Miss World 2019
Linh represented Vietnam at the Miss World 2019 pageant in London, United Kingdom on 14 December 2019. She was called in the Top 40, and ultimately reached the Top 12 semifinals.

title: Lương Thùy Linh


text:
Talk:Denis Akiyama

External links modified
Hello fellow Wikipedians,

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 * Added archive https://web.archive.org/web/20130725132854/http://jccabulletin-geppo.ca/national-feature/an-interview-with-denis-akiyama/ to http://jccabulletin-geppo.ca/national-feature/an-interview-with-denis-akiyama/

Cheers.— InternetArchiveBot  (Report bug) 16:24, 2 January 2018 (UTC)

Waht about Eloise at the Plaza and his Prince of Cushing role? What about his son, who's starring there, too? — Preceding unsigned comment added by <IP_ADDRESS> (talk) 22:44, 14 January 2022 (UTC)

title: Talk:Denis Akiyama


text:
Wikipedia:WikiProject Spam/LinkReports/helenaustin.com

Links

 * helenaustin.com resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * Link is not on the blacklist.
 * Link is not on the domainredlist.
 * Link is not on the Monitorlist.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
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Additions

 * Displayed all 1 additions.


text:
Akira Tanaka

Akira Tanaka (田中 章) is a Japanese hurdler. He competed in the men's 110 metres hurdles at the 1964 Summer Olympics.

title: Akira Tanaka


text:
Ronnie Magramo

Ronnie Magramo (born 1972), is a retired Filipino professional boxer. He was a contender in Minimumweight (105 lbs) in the 1990s.

Early life
Magramo was born in 1972 in Mindoro Oriental, Philippines. His family members are mostly boxers such as Ric Magramo Sr., who was a contender in the 1960s and '70s, Ric Magramo Jr., Melvin Magramo and Giemel Magramo. The media called them "Skull and Bones Family".

Career
He debuted in 1989, challenging for the Philippines Minimumweight title with Ala Villamor, but lost to a KO in the eighth round in 1992. He often traveled to Thailand. Each time, with a height of only 152 cm, Magramo always makes it difficult for Thai boxers.

On August 22, 1993, he lost by unanimous decision to Chana Porpaoin in WBA Minimumweight title event in Saraburi province. On February 22, 1994, Magramo returned to Thailand to challenge IBF Mini flyweight with Ratanapol Sor Vorapin in Bang Mun Nak district, Phichit province, he was defeated again unanimously.

Two months later, Magramo again challenged in Thailand fighting Wanwin Charoen for the minor organization WBF Mini flyweight, the first WBF event in Thailand. This time, he won by KO in the second round. He defended the title twice, the first time he defeated Indonesian boxer Faisol Akbar in Manila. The second time he overcame with a split decision Thai boxer Nungdiaw Sakcharuporn on February 19, 1995, in Bangkok. Magramo returned to Thailand again to face Fahsang Pongsawang in Bangkok, but was defeated and lost his title.

Magramo recovered his title beating Pongsawang by KO in the 10th round at Ninoy Aquino Stadium, Malate, Manila. On September 29, 1996, he was defeated and lost the championship to Pongsawang, with unmatched scores at Selaphum district, Roi Et province, northeast Thailand.

Ronnie Magramo then earned seven wins and on January 30, 1999, he challenged for vacant WBA interim Minimumweight title against Songkram Porpaoin at Pattaya, Chonburi province, eastern Thailand. He was defeated with scores in the eighth round because Porpaoin had bleeding on head unable to continue fighting. Magramo retired after that.

title: Ronnie Magramo


text:
NHLRC2

NHL Repeat Containing Protein 2, or NHLRC2, is a protein encoded by the NHLRC2 gene.

Nomenclature
NHLRC2 has also been referred to as Novel NHL Repeat Domain Containing Protein and 1200003F01Rik.

Gene
NHLRC2 is located on the positive strand of chromosome 10, at position 10q25.3. The full gene spans 62,533 base pairs (bp). Eleven exons are transcribed in the protein-coding mRNA. There is a second, less prevalent transcript variant of NHLRC2; this non-coding isoform is 522 bp of retained intron.

General
The translated NHLRC2 protein is 726 amino acids long in humans and has a molecular weight of 79,442.59 g/mol. It has been found in the cytosol, mitochondria, and/or peroxisomes of cells in which it is expressed.

NHL-Repeat
NHLRC2 is a part of the NHL-repeat superfamily of n-bladed beta-propellers. Specifically, NHLRC2 is a 6-bladed beta-propeller. The NHL repeat is found in many eukaryotic and prokaryotic proteins, and is associated with growth factor regulators.

Function
The function of NHLRC2 is not yet fully understood. Using bioinformatic analysis, a "YVAD" motif was found to be conserved in eukaryotes, bacteria, and archaea. "YVAD" shows up three times alone in the human NHLRC2 protein. This motif is potentially involved in inhibiting caspases 1, 2, 3, 4 & 5, thus possibly having anti-apoptotic properties.

Normal Expression
According to NCBI GEO microarray expression patterns, as well as UniGene's Expressed Sequence Tag (EST) profiles, NHLRC2 is expressed at low levels throughout most human tissues.

Conditional Expression
NCBI GEO Profiles detailed several conditions under which NHLRC2 expression is increased in comparison to base expression levels. Many, but not all, conditional cases involved an increase of NHLRC2 expression in various cancer types, including—but not limited to—the following: leukemia, lymphomas, breast & mammary gland cancer, colorectal cancer, Wilms' tumor, and lung cancer.

Homology
NHLRC2 has no human paralogs. Extensive orthologs were identified, however, using NCBI's BLAST and BLAT programs. A select group of orthologs are detailed in the table below. This is not an exhaustive list of orthologs; rather, it shows the diversity of NHLRC2 orthologs.

Predicted Post-Translational Modification
PSORT II predicted one possible cleavage site within NHLRC2 in humans: between amino aids 32Q and 33E. PSORT II also predicted two possible vacuolar signaling motifs—KLPK and TLPK—in humans that were also conserved in close orthologs such as vertebrates and amphibians, but not in distant orthologs like insects or plants.

title: NHLRC2


text:
Ὀμφάλη

Etymology
Most likely from.

Proper noun

 * 1) Omphale, a woman in Greek mythology
 * 2) Omphale, the previous name of Daedalium, Sicily

title: Ὀμφάλη


text:
jeune fille

Noun

 * 1) a girl; a maiden unmarried woman/girl

Etymology
.

Noun

 * 1) jeune fille; maiden

Usage notes

 * This is a foreign term not fully naturalized in Italian and is sometimes italicized.

title: jeune fille


text:
File:SBTDS OpeningShotPoster.jpg

Used with the WikiU Film School Lesson on how to draw thumbnail storyboards with ArtRage2 free version.

title: File:SBTDS OpeningShotPoster.jpg


text:
Talisman Crown

The Talisman Crown was created by De Beers Diamond Jewellers in celebration of Queen Elizabeth II's 60th Diamond Jubilee, which marked the 60th year of Elizabeth II's reign.

The Talisman Crown is decorated with both rough and polished diamonds, a juxtaposition De Beers previously used in their Talisman collection. "Rough diamonds were once worn exclusively by kings and queens, [and were believed] to bring power, protection and prosperity," says De Beers's C.E.O., François Delage. "We carefully explored a range of colors, shapes and quality of diamonds to create rich contrasts that bring together a story of time told through light."

Description
The De Beers Talisman Crown has a total of 974 diamonds, including a 73 carat central rough diamond. "The uncut diamond wields a unique power and brings luck. Napoleon carried one in his pocket every time he went into battle," a De Beers employee explained at the crown's unveiling in the flagship store on Old Bond Street in London.

797 of the 974 diamonds are polished and 177 are rough. The crown took over 100 hours to complete according to De Beers.

Viewing the Crown
The crown was originally displayed in Harrod's of London in June 2012 and after some time in the De Beers Diamond Jewelers flagship store on Old Bond Street, the crown toured Beijing, Shanghai, Hong Kong, and New York City.

authors: Кокушев Сергей

title: Talisman Crown


text:
Le Sexe qui parle

Le Sexe qui parle is a 1975 French adult film by Claude Mulot. It was the first exclusive hardcore feature film produced and released in France to meet international success, and has been called a cult film. In 1977, Mulot directed the sequel Le Sexe qui parle II, which starts with the "infection" passed by Eric to a prostitute.

Plot
Joëlle (Pénélope Lamour) is a beautiful executive at an advertising company who is married to Eric (Jean-Loup Philippe). Her vagina becomes infected with a mysterious affliction, ostensibly after being seduced by an attractive blonde girl, leading her to engage in indecent sexual acts. However, it is soon revealed that her problems stem from her sexual hardships and obsessions during adolescence. In the finale, she has sex with Eric, passing the "infection" to his penis.

Cast

 * Pénélope Lamour: Joëlle
 * Jean-Loup Philippe (as Nils Hortzs): Eric
 * Sylvia Bourdon: Barbara, Joëlle's aunt
 * Béatrice Harnois: Young Joëlle
 * Ellen Earl: Martine, the psychiatrist
 * Vicky Messica: Richard, the reporter

Cultural background
The film is an example of a significant tradition in literature and art of talking vaginas, dating back to the ancient folklore motif of the vagina loquens, or "talking cunt". These tales usually involve vaginas talking due to the effect of magic or charms, and often admitting to their unchastity. Talking female genitals feature in the Ozark folktale The magic walking stick, are an early theme in French literature, most notably in Les bijoux indiscrets and the 13th century fabliau Le Chevalier qui faisoit parler les cons et les culs, and the theme continues with The Vagina Monologues.

US release
The film was exported to the United States with the title Pussy Talk and started a period of French porn chic in America, followed soon by films such as Candy’s Candy (Candice Candy) and Kinky Ladies of Bourbon Street (Mes Nuits avec Alice, Pénélope, Arnold, Maude et Richard ) in 1976.

title: Le Sexe qui parle


text:
Rongali

Rongali Utsav is a festival organised in Guwahati every year. The festival showcases tribal culture of Assam to the world.

title: Rongali


text:
Mansouria

Mansuriyeh or Mansuryeh or Mansouria (, منصورية) may refer to places in:

Algeria

 * Ziama Mansouriah District

Iran

 * Mansuriyeh, Fars
 * Mansuriyeh, Isfahan
 * Mansuriyeh, Khuzestan
 * Mansuriyeh-ye Yek, Khuzestan Province
 * Mansuriyeh-ye Do, Khuzestan Province
 * Mansuriyeh-ye Seh, Khuzestan Province
 * Mansuriyeh-ye Sadat, Khuzestan Province
 * Mansuriyeh, Nishapur, Razavi Khorasan Province
 * Mansuriyeh, Torbat-e Jam, Razavi Khorasan Province
 * Mansuriyeh, South Khorasan

Iraq

 * El Mansouria, Iraq

Kuwait

 * Mansouria, Kuwait

Lebanon

 * El Mansouria, Lebanon

Morocco

 * El Mansouria, Morocco

Tunisia

 * Mansouria, Tunisia

Yemen

 * El Mansouria, Yemen

title: Mansouria


text:
Talk:Dave Goelz

Image help
HELP! I got a good picture of Mr. Goelz with Gonzo recently. I uploaded it to the Commons, but when I try to add it to the article, it redlinks. What's the lag-time between uploading to the Commons and when the various Wikipedias can see it? Thanks. --McDoobAU93 (talk) 05:15, 9 March 2009 (UTC)

 * Okay, image file issue resolved (due to a brain-fart on my part). Now another question for fellow editors ... should Gonzo be edited out of the picture? Gonzo is a copyrighted character, but the picture was taken in a public place (I took it). Opinions welcome ...  --McDoobAU93 (talk) 22:01, 9 March 2009 (UTC)

Credits
I think the Credits section would be a lot easier to read if it was formatted like Steve Whitmire's page. Formatting tables isn't my longsuit, so if anyone knows how, jump on in. LovelyLillith (talk) 00:30, 14 April 2018 (UTC)

Dr. Bunsen Honeydew
A user by the name https://en.m.wikipedia.org/wiki/Special:Contributions/<IP_ADDRESS> has previously written "On November 4, 2020, after 45 years of performing the character, Dave Goelz announced that he was stepping down from performing Bunsen Honeydew" but has provided no citation source of such information. And if Dave Goelz is stepping down from playing Honeydew, he'd have to step down from playing all of his other characters, wouldn't he?

title: Talk:Dave Goelz


text:
Theoretical physics

Topics
Topics or resources that are currently being offered in Theoretical Physics Department at Wikiversity include the following. Topics give you information about more specific resources such as courses, lectures or lessons.

 * 101 Introductory Classical Mechanics
 * 102 Electromagnetism
 * 103 Vibrations and Waves
 * 201 Particle Physics
 * 202 Physics of Solids
 * 202 Quantum Physics
 * 203 Statistical Physics
 * 204 Advanced Classical Mechanics
 * 205 Advanced Electromagnetism
 * 301 Topic:Special relativity
 * 302 Topic:General relativity
 * 401 String Theory for Undergraduates
 * 403 Exploring Black Holes: General Relativity

Wikipedia articles

 * Theoretical physics

Papers

 * Faster Than Light Travel: Infinite Possibilities

title: Theoretical physics


text:
Talk:Aaron Swartz/GA2

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: Puddleglum2.0 (talk · contribs) 20:11, 21 September 2019 (UTC)

I will be reviewing this article. :-) Puddleglum2.0 (talk) 20:11, 21 September 2019 (UTC) Note: Having contrasted this article with the [|good article criteria], I have deemed this article to be worthy of GA status. Puddleglum2.0 (talk) 21:36, 21 September 2019 (UTC)
 * has withdrawn this good article review. The Aaron Swartz article is being sent back to the good article nominations queue, and editors are welcome to review it for compliance with the good article criteria using these instructions. —  Newslinger  talk   05:13, 8 October 2019 (UTC)

title: Talk:Aaron Swartz/GA2


text:
Cryptography/Transposition ciphers

A transposition cipher encodes a message by reordering the plaintext in some definite way. Mathematically, it can be described as applying some sort of bijective function. The receiver decodes the message using the reordering in the opposite way, setting the ordering right again. Mathematically this means using the inverse function of the original encoding function.

For example, to encrypt the sentence "A simple kind of transposition cipher writes the message into a rectangle by rows and reads it out by columns," we could use the following rectangle:

Asimplekin doftranspo sitionciph erwritesth emessagein toarectang lebyrowsan dreadsitou tbycolumns

Then the encrypted text would be "Adsee tldts oirmo erbif tweab eymti rsrya cproi serdo lanta cosle ncegt wiuks iseas tmipp tinao nnohh ngnus."

This cipher is often complicated by permuting the rows and columns, as in columnar transposition.

Columnar transposition
The standard columnar transposition consists of writing the key out as column headers, then writing the message out in successive rows beneath these headers (filling in any spare spaces with nulls), finally, the message is read off in columns, in alphabetical order of the headers. For example suppose we have a key of 'ZEBRAS' and a message of 'WE ARE DISCOVERED. FLEE AT ONCE'. We start with:

Then read it off as: EVLNE ACDTK ESEAQ ROFOJ DEECU WIREE To decipher it, the recipient has to work out the column lengths by dividing the message length by the key length. Then he can write the message out in columns again, then re-order the columns by reforming the key word.

Double transposition
A single columnar transposition could be attacked by guessing possible column lengths, writing the message out in its columns (but in the wrong order, as the key is not yet known), and then looking for possible anagrams. Thus to make it stronger, a double transposition was often used. This is simply a columnar transposition applied twice, with two different keys of different (preferably relatively prime) length. Double transposition was generally regarded as the most complicated cipher that an agent could operate reliably under difficult field conditions. It was in actual use at least as late as World War II (e.g. poem code).

Grille
Another type of transpositional cipher uses a grille. This is a square piece of cardboard with holes in it such that each cell in the square appears in no more than one position when the grille is rotated to each of its four positions. Only grilles with an even number of character positions in the square can satisfy this requirement. As much message as will fit in the grille is written, then it is turned to another position and more message is written. Removing the cardboard reveals the cyphertext.

The following diagram shows the message "JIM ATTACKS AT DAWN" encoded using a 4x4 grille.

The top row shows the cardboard grille and the bottom row shows the paper underneath the grille at five stages of encoding:

 * 1) blank grille on the paper.
 * 2) first four letters written in the blanks.
 * 3) grille rotated one position, second set of letters written.
 * 4) grille rotated two positions, third set of letters written.
 * 5) grille rotated three positions, fourth set of letters written.

After the letters in the message have all been written out, the ciphertext can be read from the paper: "JKDT STAA AIWM NCAT".

The sender and receiver must agree on the initial orientation of the grille, the direction to rotate the grille, the order in which to use the spaces on the grille, and the order in which to read the ciphertext characters from the paper.

title: Cryptography/Transposition ciphers


text:
Talk:Dennis Jacobs

Bot-created subpage
A temporary subpage at User:Polbot/fjc/Dennis G. Jacobs was automatically created by a perl script, based on this article at the Biographical Directory of Federal Judges. The subpage should either be merged into this article, or moved and disambiguated. Polbot (talk) 01:50, 5 March 2009 (UTC)

External links modified
Hello fellow Wikipedians,

I have just modified one external link on Dennis Jacobs. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
 * Added archive https://web.archive.org/web/20130108041134/http://www.ca2.uscourts.gov/decisions/isysquery/436f323b-5e40-411a-9026-98fa59ffb645/1/doc/12-2335_complete_opn.pdf to http://www.ca2.uscourts.gov/decisions/isysquery/436f323b-5e40-411a-9026-98fa59ffb645/1/doc/12-2335_complete_opn.pdf

Cheers.— InternetArchiveBot  (Report bug) 22:07, 8 September 2017 (UTC)

title: Talk:Dennis Jacobs


text:
Theo van Vroonhoven

Theo van Vroonhoven (born 15 May 1940) is a Dutch field hockey player. He competed at the 1960 Summer Olympics, the 1964 Summer Olympics and the 1968 Summer Olympics.

title: Theo van Vroonhoven


text:
Shilovo, Altai Krai

Shilovo (Шилово) is a rural locality (a selo) and the administrative center of Shilovsky Selsoviet, Kalmansky District, Altai Krai, Russia. The population was 418 as of 2013. There are 5 streets.

Geography
Shilovo is located 21 km northwest of Kalmanka (the district's administrative centre) by road. Trud is the nearest rural locality.

title: Shilovo, Altai Krai


text:
洗澡

Verb

 * 1) to take a shower or bath; to wash oneself; to bathe
 * 2)  to swim
 * 1)  to swim
 * 1)  to swim

Usage notes
Note that in casual conversation Chinese speakers do not usually distinguish between taking a shower and taking a bath as is customary in English; could refer to either. To refer specifically to taking a shower, consider or ; to refer specifically to taking a bath consider  or.

Synonyms

title: 洗澡


text:
User:Regionalreview

RegionalReview is committed to reviewing and providing up-to-date information on UK Theatre activities including, but not limited to, artists, companies and theatres.

title: User:Regionalreview


text:
User:Elidiq

My project is on the topic ``How to make education more interesting for children``I am working together with my college Boryana Veneva. We are looking for finding something, that can make students study harder.It is a well-known thruth that,when people are asked about what experience they remember most from school, they talk about the teachers whose classrooms made them feel welcome and valued. And maybe this is the most important thing to be done.I have found some thoughts in internet ,that I think are very essential for our topic. Dr. Christensen was recently the keynote speaker at the 2006 Leadership for Classroom Assessment Conference. His full speech is a must read. Here's just a sample:

I have found that in schools where classroom-based assessment is led by teachers in collaboration with their administrators, that cultures develop where personal and professional renewal lives and thrives. I have found in schools with classroom-based assessment to be places where passion is back and it is welcomed. I have found that classroom-based assessment creates places where the passion is back and in these schools it is okay to be passionate about our work; our profession, our kids-all of our kids. And, I have found classroom-based assessment to create places where the professional spirits of educators can thrive and places where their hearts embrace each child and every child. Aren’t these the kinds of places where all of us would like to live and do our work? I think that maybe the passion is the thing that must first of all be fonud and after that we can look for the other details of making education more interesting for children.

'Some rules, that are really very important to be used at school:' For the principals- the work as a team, the evaluation of the quantity of the work at school, the self-support and however the family is one very essential part of the hole process. For the teachers- the interactive methods of teaching, the practical training, new educational technologies, the organizing of the school environment, designed to help the children, their individuality, observations and evaluation to the growing of the children, the overcoming of the surmount difficulties, the integration of the pupils with special educational needs and those from the national minorities too. For the parents- the communication, the parent`s role at the life of their child, the building of effective school boards, where all the parents can take part. Considering these tendencies with the one and only aim of finding and supporting a higher quality of the working process, the working of pedagogical teams, using the program `STEP BY STEP`,there are many foundations, that have orientated their qalification work to the above statements:

1.	Interactive technologies at the teaching process

-	The teacher – a person, who is trying to follow the traditions and at the same time to use new tendencies at the teachung process,that are more likely for the young generation. -	The individual approach. -	The organization of the environment, that is diverted into a new way of teaching the children. -	Studing, using the method of play -	The participation of the parents too 2.	Individual method of approach, that is used to educate the pupils

-	Different stages of the development of the kids. -	The estimation of the development of the child -	The individual planning of the different activities

3.	The organizaton of the environment, that looks forward to find the better way of transferring the information to the children.

-The school environment. Centers for activity, -Planing of the school program. 4.	Centers for activity.

-choosing those centers for activity. -working in small or big groups -cooperative studing 5.	Subject-matter education

-integrative and subject-matter teaching -planing of the school program -strategies for teaching

6.	The family is taking part into this activity

-	the exploration of the family -	the individual parent`s approach -	the forms of collaboration with the family -	the families at the classroom. Volunteers.

7.	Communication and communicative abilities. -the communication- as a social and pedagogical phenomenon -aspects of communication -components of communication. Barriers. . 8.	The constructing of a team

-a group and a team. The conditions of setting up the team. -stages of development of the team -	communication and the team-work. Lidership. 9.	The management of the school. -	a pedagogical team. -	planning and controlling. -	taking the main decisions. Evaluating and self-evaluating. -	finding the main resources. 10.	Midcultural education. -ethnic community. -culture and collaboration. -the setting up of the midcultural school program. 11.	Attracting the community. - setting up of one community, that is sharing the concern of the educational process. -setting up of a confidence at the community and changes. -ability to protect. 12.	Evaluating of the studing process.

-social and pedagogical functions of the evaluation. -kinds of evaluation 13.	Children with special educational needs.

-individual plan for working. -adapting to the environment. -collaboration with the kids and the families. 14.	Skills for leadership. -profile of the provoking leader. -reaching an agreement. -measuring the success 15.	Education without prejudice. -prejudices-kinds and forms. -school content without prejudices. -creative dialogues with kids. All these stages are very important for the teaching process,because the help the organization of it and can also form one successful kind of studing.

Here is some information that i have found, that i think is very interesting, it is about the research of some american scientists about the game, the play, that is used at the teaching process:

Learning Federation The United States faces a crisis of undereducation in formal schooling and workforce training. Federal Reserve Chairman Alan Greenspan has said that Americans' lack of skills is holding back economic growth.To address this crisis, the FAS(FEDERATION OF AMERICAN SCIENTISTS) set up the Learning Federation to lay out a path whereby today's learning enterprises can take advantage of information technology's potential within a decade. FAS President Henry Kelly has said: "Learning enterprises need to adapt to the needs of young and old, citizens and recent immigrants." Only by appropriate new uses of science and technology will individuals, in our increasingly diverse society, get the quality education and training they need.To date the FAS Learning Federation has:·	Brought scientists and technologists in many disciplines together in unprecedented collaboration, to create ·	A national plan for how the many stakeholders in education and workplace training can benefit from advances in cognitive science and information technology.We are now reaching out to stakeholders, including researchers, corporations, government, the video games sector, to help us create a better future for all Americans—soon. FAS releases report on video games and learning The FAS announced groundbreaking recommendations calling on government, educators, and business to develop strategies to use video games in education and workforce training.

Games, Cookies, and the Future of Education FAS President Henry Kelly explains how games, simulations, and other information technologies can revolutionize and personalize education. ESA Chief discusses potential for video games beyond the living room Doug Lowenstein, president of the Entertainment Software Association, praised FAS' ongoing initiatives to study the potential of video games as learning tools during his State of the Industry Address at the Electronic Entertainment Expo in Los Angeles. FAS hosts Summit on Educational Games This summit marks the first meeting of individuals from academia, government, private foundations and the software development industry to determine the challenges that need to be addressed to create a healthy marketplace for educational games. FAS' Kay Howell Leads Serious Games Summit Roundtable on Building a Research Agenda If the use of games in learning and training is to increase it must be accompanied and buttressed by a robust research agenda. This roundtable identified key research needs and issues. FAS' Discover Babylon Educational Game Highlighted Michelle Roper's Discover Babylon was recently featured in WUSA News, Education Week and eSchool News. FAS' Multi Casualty Incident Responder Training Featured at ITSEC Mark Schleicher will present case study on the Dept. of Commerce funded simulation used to train FDNY fire chiefs. Henry Kelly, FAS President, Presents at National Academies Workshop Dr. Kelly presented the Learning Federation R&D Roadmap and described the Digital Opportunity Investment Trust Initiative (H.R. 2512 and S. 1023) that would fund the research plan, November 2, 2005. FAS' Virtual Patient R&D Plan FAS' Virtual Patient R&D plan focuses on improving the integration of learning technologies into simulation-based trainers in medicine. The goal is to form an effective bridge between textbook and patient, while reducing errors associated with the acquisition of patient care skills. FAS Immunology Game Featured at Games for Health Conference, Sept. 28 & 29 Baltimore Details about Games for Health 2006 History in the Digital Age FAS Board Member, Larry Grossman, spoke compellingly about the role of the federal government in upholding the publicska on September 22, 2006.

There is a small test, which was given to the pupils at third degree:

1.You have to study a new story in literature :

a)	you prefer to play the characters of the new story and that way you can understand the whole story more clear. b)	you prefer your teacher to read the story for you. c)	you prefer to read it by yourself.

2. During the painting lesson, it will be more interesting if:

a)	there is a kind of a painting game ,that you can play in groups. b)	you just draw your picture c)	team work is not interesting for you.

3. You have a math test:

a)	you wish there was a computer with a math game, that can find out the degree of your math knowledge. b)	it is better  if your teacher can give you a list with your test. c)	it would be very interesting if you could take the role of the teacher and examine the other pupils and meanwhile your teacher can see the degree of your knowledge in math and the knowledge of the others too.

4. To study more about the plants:

a)	you can do an experiment to study more about the growth of the seeds. b)	it is better if your teacher just tell you what is it. c)	you can read it in your textbook

CONCLUSION: These little test was given to the students at 3-d degree. They have completed it and there were different answers. On the first question there were 60% for answer –a; 30%-for answer b;and 10%- for answer c. For the second one the results were 85% for answer –a; 15 % for answer –b: 0 % for –c. The third question was very interesting for the students and the biggest percent was for anwer-a, because they think that the computer is more efficient way for the studing process as a whole. There were 70% for answer –a; 25% for answer –c and 5% for answer-b. IT is a well-known truth that experiments help not only children, but adults too at their learning process. So there were 80% for answer-a, 20 % for-b and 0% for-c. The conclusion of this test is that the young generetion thinks that the new technology is a better way of helping the process of studing. Computers are something very important for them and we think that there are some pros and cons about this question too. They can find really more information, using computers and Internet, but on the other site this is something which helps their earlier growing up. However there is also not a small part that belives that the teacher is the essential figure at their studing and this is something very good. However the teacher is the one, who makes this process more interesting for the children and in his hands is everything.

title: User:Elidiq


text:
User:Josepmangai/sandbox

Aayush Rimal / Satim Adhikari / Prizam Koirala is a Nepali YouTube/Facebook celebrity and comedian perhaps best known for their videos. These boys are first and successful YouTuber and these boys are in different part of the world. Aayush Rimal:- USA, Texas Satim Adhikari :- Spain, Val d'aran Prizam Koirala :- Kathmandu, Nepal

title: User:Josepmangai/sandbox


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Dangerous (Seether song)

"Dangerous" is a song by South African rock band Seether. It is their first single from their eighth studio album Si Vis Pacem, Para Bellum. It peaked at number one on the Billboard Mainstream Rock Songs chart in October 2020.

Background
The song was first released on 23 June 2020, at the same time as the band's announcement of the name and release date of their eighth studio album, Si Vis Pacem, Para Bellum on 28 August 2020. In just one week in July, the song had accumulated 1.9 million airplay audience impressions, 340,000 streams, and 1,000 downloads in the US. This, coupled with the release of a second promotional song, "Bruised and Bloodied", propelled writer and frontman Shaun Morgan to top the Billboard Hot Hard Rock Songs chart, only the second to top it since its creation in July 2020. In October 2020, the song had peaked at number one on the Billboard Mainstream Rock Songs chart.

Themes and composition
Morgan described the single as different from the rest of the album, but not so drastically different that it would upset the fanbase, and he felt that, along with his respective management and record label, that it would stand out at rock radio and make a good single as a result. The song was described as "despondent" and "beautifully tormented", containing lyrics such as "It's so dangerous, all this blamelessness / and I feel like I've lost all the good I've known." The song was described as "alternative metal anthem" and a slow burn building of a "rock jam".

Personnel
Seether
 * Shaun Morgan – vocals, guitar, production
 * Dale Stewart – bass
 * Corey Lowery – guitar
 * John Humphrey – drums, percussion

Additional personnel
 * Matt Hyde – engineering, mixing

title: Dangerous (Seether song)


text:
John Furie

John Patrick Christopher Furie (born 13 May 1948) was an English professional association footballer of the 1960s. He played in the Football League for Gillingham, making 17 appearances.

title: John Furie


text:
Leeds United F.C.–Millwall F.C. rivalry

The rivalry between Leeds United and Millwall is a bitter North–South divide rivalry in English football. Millwall were founded in London in 1885 and Leeds United in Yorkshire in 1919, over 170 miles (170 mi) apart. Both sides entered the Football League in 1920–21 season, albeit in different divisions. From 1920 to 2003 the sides met just 12 times; competing in different tiers for the majority of their histories, and neither considering the other a rival on the pitch. From 2004 to 2020, the teams met 28 times when Leeds were relegated from the Premier League. The rivalry began in League One during the 2007–08 season, with disorder and violent clashes between both sets of fans and the police at Elland Road. It continued into the 2008–09 season; where the teams were vying for promotion to the Championship, culminating in Millwall knocking Leeds out of the League One playoffs at the semi-final stage.

The rivalry between the teams is intensified by both clubs' passionate fans and association with football hooliganism. The clubs' two hooligan firms; the Leeds United Service Crew and the Millwall Bushwackers were notorious in the 1970s and 80s for their violence, being called "dirty Leeds" and "the scourge of football" respectively. Leeds and Millwall are two of the most hated clubs in British football, with supporters of other teams still attaching a stigma of trouble to the clubs and their fans. As a result of fighting and disorder between supporters in 2007, kick-off times in future fixtures between the sides were made earlier and matches heavily policed at The Den by the Metropolitan Police and at Elland Road by the West Yorkshire Police. An 'anti-hooligan operation' was introduced by West Yorkshire Police in 2010 for Millwall fans to exchange vouchers for tickets at Woolley Edge service station, severely limiting the number of supporters attending away games at Elland Road. According to a survey conducted during the 2012–13 season, Leeds fans consider Millwall to be their joint-third biggest rival along with West Yorkshire side Huddersfield Town. Millwall's main rival is fellow London club West Ham United.

The clubs have played each other 42 times and are evenly matched. Leeds have won 19, Millwall have won 18, with five games drawn and both sides being dominant at home. As of the 2023–24 season, both teams play in the Championship. The clubs have competed in different divisions for the best part of their 97 seasons in the Football League, and have spent just nineteen seasons together in the same tier.

Founding of the clubs and entering the Football League: 1885–1930
Millwall was formed in 1885 on the Isle of Dogs in the East End of London. They were founding members of the Southern League in 1894; which they competed in for 22 seasons, claiming the title twice. Millwall relocated south of the River Thames to a new stadium in New Cross in 1910. In 1919, Leeds United was formed out of the demise of Leeds City, which was expelled from the Football League for financial irregularities. Based in West Yorkshire; United they played in the Midland League for one season, before both Millwall and Leeds joined the Football League in 1920–21 season. Leeds were elected to the Second Division and Millwall were invited to join the newly created Third Division. Leeds spent their first few years in the Football League yo-yoing between the First and Second Division, they were promoted to the First in 1923–24 and 1927–28 seasons and relegated to the Second Division in 1926–27 and 1930–31 seasons. Millwall spent eight seasons in the Third tier, before being promoted to the Second as Champions in the 1927–28 season.

Different leagues (12 meetings in 72 years): 1931–2003
Leeds were relegated from the First to the Second Division in the 1930–31 season, joining Millwall in the same tier for the first time. The clubs met for their first competitive fixture on 7 September 1931, where 9,000 fans saw Millwall win 1–0 at Elland Road with a goal from Jimmy Poxton. Leeds won the return fixture at The Den a week later 3–2. The sides didn't meet again until after World War II in the 1947–48 season. Leeds won 2–1 at Elland Road and the teams drew 1–1 at the Den. It was 37 years before the teams would play another game, with both sides competing in different leagues in the 1950s, 60s and 70s. The teams were both in the Second Division for the 1985–86, 1986–87 and 1987–88 seasons. On 9 November 1985, Millwall won 3–1 at The Den and Leeds won the return match at Elland Road in April 1986 by the same score. Teddy Sheringham scored the only goal in a 1–0 win at The Den for Millwall the following season, and Andy Ritchie and Ian Baird scored the goals in a 2–0 win for Leeds at Elland Road. In the 1987–88 season; Millwall were promoted as Champions to the First Division for the first time in their history and enjoyed their best run of form against Leeds, winning the next four games. On 14 November 1987, Tony Cascarino scored a hat-trick in a 3–1 win at The Den and Terry Hurlock and Cascarino scored the goals a 2–1 win at Elland Road, the first League double in the fixture. The teams also played two games in the Full Members' Cup in 1987 and 1988 at The Den, both 2–0 wins for Millwall. Tony Cascarino scored his fifth goal against Leeds in the 2–0 cup win on 29 November 1988, and in doing so became the record goalscorer in the fixture.

Rising hostilities and League One promotion battles: 2004–2010
Leeds were relegated from the Premier League to the Championship in 2003–04 season, joining Millwall in the same tier for the first time in 16 years. During the 2004–05 season both games were drawn 1–1. The teams had mixed fortunes in the 2005–06 season; Leeds won their first League double in the fixture, winning 2–1 at Elland Road with a brace from David Healy, and 1–0 at The Den, with Ben May scoring a last-minute own goal. They finished the season in a playoff place, while Millwall were relegated to League One. Leeds lost in the 2006 Championship play-off final to Watford and were themselves relegated the following season to League One, the first time Leeds had been in the third tier of the Football League. The rivalry between the fans intensified in League One during the 2007–08 season. On 27 October 2007, fans had to be segregated by police after Millwall fans smashed the windows of buses that were transporting them from Leeds railway station to Elland Road. Leeds fans were waiting for the buses to arrive by the Billy Bremner statue outside the stadium, amid violent clashes mounted police had to charge to keep both sets of fans apart. The game ended in a 4–2 win for Leeds, with David Prutton, Jermaine Beckford, and a Jonathan Douglas brace putting the Whites 4–0 up, before Will Hoskins and Ahmet Brkovic pulled two consolation goals back for the Lions. On 19 April 2008, Leeds completed their second League double over Millwall, with goals from David Prutton and Andy Hughes in a 2–0 win at The Den. This is Leeds best streak in the fixture, winning four in a row and going six games unbeaten. Due to the disorder in the 2007–08 season, kick-off times in future fixtures were made earlier and matches heavily policed at The Den by the Metropolitan Police and at Elland Road by the West Yorkshire Police. Leeds finished the season in fifth and reached the 2008 League One play-off final, losing 1–0 to Doncaster Rovers.

The sides met four times in the 2008–09 season, with both teams vying for promotion to the Championship. On 18 October 2008, Luciano Becchio gave Leeds the lead at the Den, but goals from Dave Martin and a brace from Neil Harris secured a 3–1 win for Millwall. Jermaine Beckford scored both goals in the return fixture in a 2–0 win for Leeds. Both teams finished in the League One play-offs; Leeds in fourth on 84 points and Millwall in fifth place with 82 points, which set up a two-legged semi-final. Millwall won the first leg at the Den 1–0, with a goal from Neil Harris in the 71st minute. In the return leg at Elland Road, a record 37,036 fans saw the biggest game between the two sides. Leeds evened the tie on aggregate at 1–1, with a goal by Luciano Becchio in the 53rd minute. A goal from Jimmy Abdou in the 74th minute won the semi-final for Millwall, sending them to Wembley. The Lions went on to lose the 2009 League One play-off final 2–3 to Scunthorpe United. Both teams were again battling for promotion in the 2009–10 season. Due to trouble in previous seasons, a hugely unpopular 'anti-hooligan operation' was introduced by West Yorkshire Police in 2010 for Millwall fans to exchange vouchers for tickets at Woolley Edge service station on the M1 motorway near Wakefield. The restriction severely affected the atmosphere in the ground; limiting the number of supporters attending away games at Elland Road, from the capacity of 3,000 visiting fans down to just 150. The Whites were top of the table for most of the first half of the 2009–10 season, and only lost once in their first 24 games. That defeat was a 2–1 loss at the Den, with goals from Neil Harris and Gary Alexander. In March 2010, Millwall completed their second League double over Leeds, with Steve Morison and Shaun Batt securing a 2–0 win at Elland Road. It was their first away win in the fixture in 22 years. At the end of the season Leeds finished second in League One on 86 points and were promoted automatically. Millwall finished third on 85 points and were promoted via the play-offs, with a 1–0 win over Swindon Town in the 2010 League One play-off final.

Animosity continues into the Championship: 2011–
Since both clubs were promoted into the Championship the majority of games in the fixture have been won by the home side. Between the 2010–11 and 2017–18 seasons, Leeds have won five and lost one game at Elland Road. Millwall have also won five games and lost one at the Den. On 21 August, 2010, Leeds won 3–1 at Elland Road with a brace from Davide Somma. In the return fixture at the Den in April 2011, four Millwall fans were ejected and banned for waving Turkish flags, mocking the deaths of two Leeds supporters who were murdered in Turkey before a match against Galatasaray in 2000. The game ended in a 3–2 win for Millwall, with James Henry, Liam Trotter, and Steve Morison scoring for the Lions. Leeds completed their third league double over Millwall in the 2011–12 season. Two Robert Snodgrass goals gave the Whites a 2–0 win at Elland Road in December, 2011. A solitary Ross McCormack goal secured the win at the Den in March, 2012. A Chris Wood goal in the 85th minute gave Millwall a 1–0 win at the Den in November, 2012. This began a run of seven successive wins for the home team in the fixture. In March 2013, a penalty by Stephen Warnock won the game for Leeds in the return fixture in the 2012–13 season. On 28 September 2013, goals from Martyn Woolford and Scott Malone gave Millwall a 2–0 victory at the Den. Leeds won 2–1 at Elland Road the following March, with Matt Smith and Ross McCormack scoring the goals for the Whites. On the opening day of the 2014–15 season, Millwall supporters goaded Leeds fans with songs about paedophile Jimmy Savile (who was born in Leeds). Millwall manager at the time Ian Holloway called the songs, "obscene and disrespectful to Savile's victims." The Lions won the game 2–0, with a goal from Mark Beevers and a Shaun Williams penalty. Leeds won the return fixture at Elland Road 1–0, with a goal from Alex Mowatt. Millwall finished 22nd in the Championship, and were relegated to League One for the 2015–16 season. The Lions finished in the play-offs, before losing in the 2016 League One play-off final to Barnsley 1–3. In the 2016–17 season, Millwall finished in the play-offs again and returned to Wembley, this time defeating Bradford City 1–0 in the 2017 League One play-off final, gaining promotion to the Championship.

In the 2017–18 season, Millwall rejoined Leeds in the Championship after a two year absence. The sides met at the Den on 16 September 2017, with Leeds unbeaten and top of the Championship table. An Aiden O'Brien goal won the game for Millwall 1–0, with Leeds conceding their first goal in over ten hours of football. In the return fixture at Elland Road on 20 January 2018; Millwall beat Leeds 4–3, the highest ever scoring game between the sides. In a highly eventful match, Leeds came back from 0–2 and a man down after their captain Liam Cooper was sent-off to lead 3–2, but two late goals in the final two minutes gave Millwall their third league double over Leeds and first away win of the season. The sides played out a 1-1 draw at the Den the following season, with Jed Wallace giving the Lions the lead just after half-time, and a late equaliser by Jack Harrison in the 89th minute sharing the points. Leeds won the return fixture at Elland Road 3–2. Millwall twice took the lead, but a Pablo Hernández double secured all three points for the Whites. In the 2019–20 season, managerless Millwall won 2–1 at home against Leeds, their eighth victory in the last ten games against Leeds at the Den. A penalty from Jed Wallace and a goal from Tom Bradshaw gave Millwall a two-goal lead, before Ezgjan Alioski pulled a goal back for Leeds. Gaetano Berardi was sent off for Leeds, his seventh red card for the club. In January 2020, Leeds came from behind to beat Millwall 3–2 at Elland Road. Millwall took a 2–0 lead in the first 23 minutes, with goals from Shaun Hutchinson and Jed Wallace. After half-time Leeds scored three goals in 15 minutes, with a brace from Patrick Bamford and Pablo Hernández scoring the other goal. At the end of the season, Leeds were promoted to the Premier League as champions and Millwall finished eighth. Leeds spent three seasons in the Premier League, before being relegated back into the Championship for the 2023–24 season.

Notable matches
The first game between the sides. 9,000 fans at Elland Road saw Millwall win 1–0, with a goal from winger Jimmy Poxton. It was only one of four home defeats in the 1931–32 season for Leeds, who finished runners-up in the Second Division and were promoted. Millwall finished ninth.
 * Leeds United 0–1 Millwall (7 September 1931, Second Division)

In the 2008–09 season Leeds finished fourth (on 84 points) and Millwall fifth (82 points) in League One, setting up a two-legged playoff semi-final. Millwall won the first leg at The Den 1–0, with a goal from former Millwall manager Neil Harris in the 71st minute. There was a pitch invasion after the goal, with Leeds goalkeeper Casper Ankergren being involved in an accident with a fan who was arrested on suspicion of assault. The FA launched an investigation into the trouble, with Ankergren saying, "I was pushed in the back by one of the fans that came on the pitch too. It's very bad for football and Millwall should be punished."
 * Millwall 1–0 Leeds United (9 May 2009, League One Playoff Semi-final 1st leg)

37,036 fans at Elland Road saw the most important game between the two sides, the largest ever attendance in the fixture and largest outside of the Premier League in the 2008–09 season. Leeds dominated early possession and were awarded a penalty. Millwall keeper David Forde saved a weak spot-kick by Jermaine Beckford. Leeds pressure eventually paid off, with a goal by Luciano Becchio in the 53rd minute which evened the tie at 1–1. Millwall soaked up more pressure before catching United on the counter-attack, with a goal by defensive midfielder Jimmy Abdou in the 74th minute. Millwall held on to win 2–1 on aggregate. They went on to lose the playoff final 2–3 to Scunthorpe United. The following season; Leeds finished second and were promoted automatically and Millwall finished third and were promoted via the playoffs.
 * Leeds United 1–1 Millwall (14 May 2009, League One Playoff Semi-final 2nd leg)

The highest scoring game in the fixture. Millwall led at half-time through goals from Aiden O'Brien and Lee Gregory, with Leeds down to ten men after Liam Cooper was sent-off. In the second half Leeds turned the game on its head by scoring three goals in 17 minutes (Kemar Roofe and Pierre-Michel Lasogga with a brace). Millwall finished off a highly eventful topsy-turvy game with an equaliser from Tom Elliott in the 88th minute, and the winner from Jed Wallace two minutes into stoppage-time. This game was Millwall's first away win of the 2017–18 season and third league double over Leeds.
 * Leeds United 3–4 Millwall (20 January 2018, The Championship)

By competition

This table only includes competitive first-team games, excluding all pre-season games, friendlies, abandoned matches, testimonials and games played during the First and Second World Wars.

Full list of results

 * Score lists home team first.

Firsts

 * First ever meeting: Leeds United 0–1 Millwall (Second Division), 7 September 1931
 * First away victory for Leeds United: Millwall 2–3 Leeds United (Second Division), 14 September 1931

Results

 * Highest scoring game: 7 goals
 * Leeds United 3–4 Millwall (Championship), 20 January 2018
 * Largest winning margin (Leeds United): 3 goals (One time)
 * Largest winning margin (Millwall): 2 goals (eight times)
 * League doubles: 7
 * Leeds United (2005–06, 2007–08, 2011–12 and 2023–24)
 * Millwall (1987–88, 2009–10, and 2017–18)

Trends

 * Most consecutive wins (Leeds United): 4, 7 August 2005 – 19 April 2008
 * Most consecutive wins (Millwall): 4, 14 November 1987 – 29 November 1988
 * Longest undefeated run (Leeds United): 6 (four wins, two draws), 19 December 2004 – 19 April 2008
 * Longest undefeated run (Millwall): 6 (four wins, two draws), 14 November 1987 – 6 March 2005
 * Home form:
 * Leeds United (Won 13, drawn 2 and lost 4)
 * Millwall (Won 13, drawn 3 and lost 5)
 * Away form:
 * Leeds United (Won 5, drawn 3 and lost 13)
 * Millwall (Won 4, drawn 2 and lost 13)
 * Most consecutive draws: 2, 19 December 2004 – 6 March 2005
 * Most consecutive games without a draw: 14, 24 October 2009 – 20 January 2018
 * Most games played against each other in a season: 3 (1987–88 season)
 * Longest period without playing each other: 37 years, 6 months, 30 days. 10 April 1948 – 9 November 1985
 * Record highest attendance: 37,036. 14 May 2009, Elland Road. Leeds United 1 Millwall 1
 * Record lowest attendance: 4,178. 29 November 1988, The Den. Millwall 2 Leeds United 0
 * Average Leeds home attendance: 24,013 (over 18 games)
 * Average Millwall home attendance: 12,569 (over 21 games)
 * Most player appearances: Alan Dunne (16), Millwall. He made his first appearance coming on as a substitute in the 69th minute at Elland Road in a 1–1 draw on 19 December 2004, and his last in a 1–0 defeat at Elland Road on 14 February 2015.
 * Record goal scorer: Tony Cascarino (5), Millwall. Scored a hat-trick on 14 November 1987, one goal on 6 April 1988 and his last on 29 November 1988.

League One finishing positions
The clubs' last two seasons together in League One were very evenly matched, and the rivalry intensified with both teams pushing for promotion. This table shows their finishing positions.

(P) = Promoted; (PO) = Promoted (play-off winner)

Managers and coaches
Dennis Wise was player-manager at Millwall from 2003–05, where he led them to the FA Cup final and European football for the first time in their history. He took charge of Leeds in 2006 but couldn't stop them being relegated to the third tier of English football for the first time in their history. Wise resigned in January 2008 with Leeds eighth in the League, to take up a role at Newcastle United.

Players
Players who have played for both teams.

• 🇦🇷 Federico Bessone

• 🏴 Paul Connolly

• 🏴 Charlie Cresswell

• 🏴 Shaun Derry

• 🏴 Dan Harding

• 🇿🇦 Chad Harpur

• 🏴 Darren Huckerby

• 🏴 Rob Hulse

• 🇨🇩 Trésor Kandol

• Andy Keogh

• 🏴 David Livermore

• 🇦🇺 Shane Lowry

• 🏴 Dave Mangnall

• 🏴 David Martin

•  Stephen McPhail

• 🏴 Steve Morison

• 🏴 Jamie Shackleton

• 🏴 Adam Smith

• 🏴 Richard Naylor

• 🏴 Henry O'Grady

• 🏴 Matt Smith

•  Graham Stack

• 🏴 Peter Sweeney

•  Maik Taylor

• 🏴 Michael Tonge

• 🏴 Andros Townsend

• 🇹🇹 Tony Warner

• 🏴 Byron Webster

• 🏴 Noel Whelan

• 🇳🇿 Chris Wood

• 🏴 Jermaine Wright

title: Leeds United F.C.–Millwall F.C. rivalry


text:
Juan Durán de Miranda

Juan Durán de Miranda was a soldier who served as governor of New Mexico in the 1600s. He occupied the charge of governor of New Mexico twice (1664-1665 and 1671-1675). The existing information on him is scarce.

Career
Durán de Miranda was appointed governor of New Mexico for in 1664. He was expelled and arrested in 1665. Despite this, he was appointed for a second term in New Mexico in 1671.

However, one year later, in 1665 a faction led by Tomé Domínguez de Mendoza accused (and filed charges against) Durán de Miranda, which caused Miranda to be imprisoned in a brief time period in the Casa de Cabildo (Council jail) in Santa Fe. In addition, all his goods were seized. However, he was released when he presented arguments against the charges for which he is charged in Mexico City, recovering his property and position.

Again in the New Mexico government, church and state clashed, which weakened the colonial administration. This caused Native American people to increasingly reject the Spanish Empire. In addition, the Mission Supply Service, founded by the Mansso administration, reduced the food and other products that distributed among the indigenous population, causing them to rebel against the Miranda government.

In July 1671, Durán de Miranda elevated Juan Dominguez de Mendoza to Field marshal rank and led a military campaign against the Gila Apache and the "Siete Ríos Apaches", in the South of New Mexico.

In 1675, Durán de Miranda was replaced by Juan Francisco Treviño and he emigrated to Mexico City.

title: Juan Durán de Miranda


text:
User:Abdallah albeltagy/Books/Human Emberiology

The birth of life

 * Sexual reproduction
 * Eukaryote
 * Human embryogenesis
 * Cell cycle
 * Cell division
 * Mitosis
 * Meiosis
 * Zygote
 * Fertilisation
 * Human fertilization
 * Embryo
 * Egg cell
 * Sperm
 * Semen
 * Gamete
 * Spermatogenesis
 * Ejaculation
 * Sex steroid
 * Male reproductive system
 * Female reproductive system
 * Sexual intercourse
 * Sexual stimulation
 * Childbirth
 * Menstrual cycle
 * Developmental biology
 * Sexual differentiation in humans
 * Sex differences in humans
 * Prenatal development
 * Gestational age
 * Beginning of human personhood
 * Ensoulment
 * Soul
 * Spirit
 * Pre-existence
 * Ploidy
 * Spermatozoon
 * Genome
 * Vagina
 * Vulva
 * Sex organ
 * Uterus
 * Fallopian tube
 * Menstruation
 * Sexual maturity
 * Fertility
 * Ovary
 * Pregnancy
 * Ovulation
 * Luteal phase
 * Progesterone
 * Female
 * Male
 * Testosterone
 * Estrogen
 * Endometrium
 * Fetus
 * Testicle


text:
Talk:Neverwinter Nights 2

System requirements
Can someone add the system requirements please? Axl ¤  [Talk]  18:41, 22 April 2011 (UTC)

No longer on steam
Many forum posts from June 2012 noted that Neverwinter Nights 2 was removed from Steam without notice. It's speculated that it has to due with Atari losing the rights to Hasbro.--Craigboy (talk) 14:45, 25 November 2012 (UTC)
 * If we can find a WP:RS to back up that claim - and not forum posts - then we should definitely include that. The last thing we want to do is add unsourced or poorly sourced information to a GA. <IP_ADDRESS> (talk) 15:28, 25 November 2012 (UTC)

GameSpy, Glu Mobile, multiplayer issues
I moved all the new stuff down into the release section and rewrote it, but the sourcing doesn't look too great and I question how pertinent the information really is. I could perhaps see mentioning the multiplayer services going down, but the rest is mostly rumors plans at this point. —Torchiest talkedits 15:24, 14 December 2012 (UTC)
 * It could be moved to the development section, but that entire paragraph should not be in the lead. As you said, maybe one sentence about it should be added to the lead. --Odie5533 (talk) 16:16, 14 December 2012 (UTC)

 * The information about the Multiplayer services is relevant to the game. The game product is (still) sold as providing Multiplayer support. Without Gamespy this Multiplayer functionality is much impaired as no online servers can be found by the game client. The community projects to alleviate this are then also relevant, since they inform the reader the Gamespy problem is fixable. In view of this, an article on NWN2 as a product can't be considered entirely accurate or "good" without adressing the Gamespy issue.

 * It affects what amounts to one of the core aspects of the game, the ability to play with friends and others. I agree that information on the subject is scarce because of different conflicting allegations and statements made by the various sources. This does not mean the sources are irrelevant in my opion. Mentioning them provides a neutral perspective and informs the reader this is an ongoing dispute.

 * I moved it into a paragraph below Gameplay, since multiplayer is a disticntly seperate facet of gameplay. I also added one sentence in the lead.
 * [User: The anonymous editer you ran into]
 * I don't see a strong need to split the gameplay section; it reads fine as it is. The issue is very important to the video game, but addressing it in the Gameplay section and mentioning it in the lead seems sufficient. --Odie5533 (talk) 18:56, 15 December 2012 (UTC)
 * I said Gameplay section, but I meant to say Development. Although it does pertain to gameplay, that section deals with the actual gameplay and not the development of the game including the new development in the game's multiplayer. --Odie5533 (talk) 18:59, 15 December 2012 (UTC)

A-class
I'm requesting another A-class assessment on this one, as last time I took a rather long wikibreak before I could fix everything. If you scroll up a bit you'll see a few comments from the last A-class assessment. I'm working on broken links/sources now, but I could use some help with the images. Let me know what else we can do to improve this one. Thanks! — Mr. V (t – c)   15:42, 6 November 2013 (UTC)
 * Thanks for having another go at this one! I know that Drilnoth was the main motivator for getting this one to GA-class in the first place, but he is largely inactive now. Torchiest would be a person I would recommend to possibly be interested in working on this. Other contributors with more than 10 edits to this article - whether or not they are currently active editors - include Voidvector, Alan De Smet, Enigmatical, Chensiyuan, Frankie1969, Austicke, Muchness, Jao, and Randomran. BOZ (talk) 16:37, 6 November 2013 (UTC)
 * Ok great, thanks BOZ! Long time no see, by the way. Would you be willing to help review it for A-class? — Mr. V (t – c)   10:35, 7 November 2013 (UTC)
 * What would I need to do? BOZ (talk) 13:11, 7 November 2013 (UTC)
 * It is a mix of WP:GAN and peer review, but with 2 separate reviewers instead of just 1. Basically you go through it with a fine-toothed comb and check it against the A-class criteria of any WikiProject it's involved in (in this case, video games and D&D). An A-class article should be very nearly FA quality. If you find any problems, you can fix them or list them here and I will fix them. Once you're satisfied, just put Support under your notes. If it makes A-class, I'll then go play with the big boys at FAC. :) — Mr. V (t – c)   15:31, 7 November 2013 (UTC)
 * I might not be the best person for a review like that, but I will try to see if there are any other ways I can help out! BOZ (talk) 18:44, 7 November 2013 (UTC)

 * Don't know if you ran through these already, but I'll take a look through them just in case!
 * @BOZ:  the mechanical stuff looks pretty good. I believe I have updated all of the references, so the links should work now. —  Mr. V (t – c)   03:07, 13 November 2013 (UTC)
 * Going to try and take a look at this tonight and tomorrow. Der Wohltemperierte Fuchs ( talk ) 20:21, 17 November 2013 (UTC)
 * So just a brief look, one of my concerns is with the gameplay section. I admittedly no nothing about D&D beyond watching a few people playing it, but I think that the section fails at providing the basic understanding of the gameplay necessary for the article itself. For example, a good example of dealing with jargon from the article:
 * Neverwinter Nights 2 makes use of the d20 system introduced in Dungeons & Dragons,[2] where a die roll or random number is used to determine the probability and effectiveness of every action, including attacks and saving throws.
 * Now, a bad example.
 * Upon gaining specified amounts of experience, characters level up which allows them to earn new abilities such as magic spells and feats.[2] [...] Characters can access Prestige classes, more specialized versions of base classes, by fulfilling certain requirements.[11] The warpriest, for example, is available to divine spellcasters such as clerics after they have reached a set level of power.[12]
 * I have no idea what "feats" are in this context; I'm lucky enough to have popups installed but most readers won't. Prestige classes I expect to be detailed further, because it's kind of weird to keep nebulously referring to "certain requirements" and "set levels"; however in the following sentence I'm not entirely sure how the example ties in with what was just said. Does the warpriest create clerics? Does he turn into one? Some of the confusion could be reduced by using a simpler and clearer verb (if divine is in fact a verb in that sentence), or making terms a bit more simplistically defined for the better understanding of readers. Der Wohltemperierte Fuchs ( talk ) 19:15, 19 November 2013 (UTC)
 * Just regarding this edit, I don't think I've ever heard "party" used as a verb in this context. BOZ (talk) 20:56, 19 November 2013 (UTC)
 * Yeah, on rereading there's probably not enough context to make it clear that it's about joining up rather than the common usage of the verb. My mistake. :) Der Wohltemperierte Fuchs ( talk ) 15:23, 21 November 2013 (UTC)

Since there's nothing going on with this, I'm just gonna close this and let it remain GA-class. GamerPro64 19:36, 30 December 2013 (UTC)

title: Talk:Neverwinter Nights 2