text:
Baltimore Bombers (proposed NFL team)

The Baltimore Bombers were a proposed National Football League expansion team located in Baltimore, Maryland. When the NFL was awarding expansion teams to two cities in 1993, Baltimore was among the cities vying for a team; the city had lost its previous team, the Colts, in a middle-of-the-night relocation nine years prior. In their proposal, the potential owners of the team had settled on the "Baltimore Bombers" as the team's nickname in honor of the B-26 Marauder, a World War II bomber designed by the Glenn L. Martin Company, and produced in Baltimore from 1941 to 1945. Leonard "Boogie" Weinglass, founder of the retailer Merry-Go-Round, was one of the potential owners of the Baltimore expansion team, as was Malcolm Glazer, who would later go on to purchase the Tampa Bay Buccaneers.

Decision
Baltimore, as well as Memphis and St. Louis, was not awarded an expansion team, passed up in favor of Charlotte, North Carolina and Jacksonville, Florida. The Bombers proposal was believed to be near the bottom of the list of contenders, and league commissioner Paul Tagliabue opposed any expansion to Baltimore, saying "some towns are football towns and some towns are museum towns. I guess Baltimore is a museum town."

Shortly after the NFL's rejection, the Canadian Football League approved an expansion team for Baltimore; originally christened the Colts, legal action from the NFL compelled the team to stop using the "Colts" name. With a team that was eventually re-christened the Stallions, Baltimore became one of several U.S. markets introduced to Canadian football as part of the CFL's ill-fated expansion. Although they played only two seasons, the Stallions were, by far, the most successful CFL expansion team of the era, both on and off the field. Their success was a major factor in Cleveland Browns owner Art Modell's decision to relocate his NFL franchise to Baltimore, announcing his signing of a deal to move the team on November 6, 1995. Further legal action from the NFL eventually produced a settlement whereby Modell agreed to leave the Browns' name and colors in Cleveland in exchange for an expansion franchise in Baltimore that acquired the Browns' roster. Bombers was one of the names rejected by the team in the naming process, with city mayor Kurt L. Schmoke even writing a letter advising against the name in light of the Oklahoma City bombing and the Jaffa Road bus bombings in 1995 and 1996, respectively. The name of Marauders finished third in the final voting. The new NFL franchise would become the Baltimore Ravens while the Stallions ceased operations (although their ownership group was granted a new CFL franchise in Montreal and successfully re-signed much of the Stallions' roster).

Proposed logo
The proposed main logo showed the silhouette of a "generic" World War II-era bomber (not the silhouette of the B-26 Marauder).

title: Baltimore Bombers (proposed NFL team)


text:
Talk:Irreligion in the Republic of Ireland

Nonsense statement
The article states A 2010 Bishops Conference survey found that 10.1% of Irish Roman Catholics did not believe in god.[7] -If they don't believe in God how are they Catholics ? Is the God they don't believe in represented on Earth by the Pope ?!?!? <IP_ADDRESS> (talk) 19:23, 24 November 2015 (UTC)

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Census V WID survey
I recently removed move text and a reference (from the lead to the body) which indicated that (as of 2022) 27% of Irish people surveyed indicated that they had no religion. I did this because: In all honesty I think we're better off waiting (not long now at all) for a more reliable/definitive/verifiable source. If we are to include the number which relied on "authors' computations using [unnamed/undated/unknown] surveys", I think we need to make it clear that this is the case. And that these numbers vary quite a bit from actual census results... Guliolopez (talk) 20:04, 8 April 2023 (UTC)
 * 1) Frankly, the source seems a little questionable. The same source (Table DA2 of the 'Historical Political Cleavages  and Post-Crisis Transformations in Italy, Spain, Portugal and Ireland, 1953-2020' paper) suggests that, for the period 2011-2016, 28% of Irish voters had no religion. Which is dramatically different from the census returns (which indicated ~5.9% 2011 and ~9.8% in 2016). I'm not sure how we can account for such a dramatic (>300%-400%) variance from actual. Or how the number DROPPED(??) from 2011 to 2020? That the source for this table is given, vaguely, as "authors' computations using Irish political attitudes surveys" is not great either...
 * 2) It's only a few months til the preliminary 2022 census numbers (likely to include the responses to the religion question at a macro level) will be published. At which point we'll have more definitive (like-for-like) numbers. Not requiring "authors' computations" (from unnamed surveys). And which will undoubtedly show a marked increase in "no religion".

"A further 50% of people never attended church in 2020"
Yeah, no shit sherlock. Have they forgotten already what happened in 2020? Synotia (moan) 08:07, 29 July 2023 (UTC)

 * Indeed. I've removed that text. As not appearing to account for (or certainly not overtly mentioning) the fact that, due to the COVID-19 pandemic in the Republic of Ireland, religious services were restricted to max 50 attendees by mid-2020. Guliolopez (talk) 13:24, 29 July 2023 (UTC)

source: wikimedia

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
Chieko Higashiyama

Chieko Higashiyama (東山 千栄子) was a Japanese stage and film actress. She appeared in more than 60 films from 1936 to 1967.

Career
Graduating from the girls' school at Gakushuin, she married a businessman in 1909 and spent eight years in Moscow. In 1925, at the age of 35, she decided to become an actress and began training at the Tsukiji Shōgekijō. She appeared in many stage productions, most famously as Madame Ranevskaya in The Cherry Orchard. She also appeared in films, including Tokyo Story, which was voted the best film of all time in a poll of film directors by Sight and Sound magazine.

Honours

 * Medal with Purple Ribbon (1956)
 * Order of the Precious Crown, 4th Class, Wisteria (1965)
 * Person of Cultural Merit (1966)
 * Order of the Precious Crown, 3rd class, Butterfly (1974)

title: Chieko Higashiyama


text:
Armin Suppan

Armin Suppan (born 16 October 1959) is an Austrian brass musician and composer.

Life
Born in Graz, son of the musicologist Wolfgang Suppan, Suppan studied music at the University of Music and Performing Arts Graz as well as at the Hochschule für Musik Detmold. In 1984, he received his diploma in French horn training with Michael Hoeltzel. In 1987, he completed additional studies in conducting and chamber music with Walter Hügler in Biel and Milan Turković in Vienna. Initially active as a conductor of wind orchestras in the South Baden area of Kappelrodeck, Ortenberg, he began his military bandmaster training in Austria in 1994. In 1999, Suppan passed the military bandmaster examination. In the same year he joined the teaching staff of the Johann-Joseph-Fux-Konservatorium Graz, where he heads the wind department and the wind music information centre. Suppan has gained international recognition as wind music expert and instrumentator for Symphonic Wind Orchestra.

Compositions

 * Johann-Joseph-Fux-Suite, Freiburg 1987, Schulz.
 * Rondo für Schulorchester, für solistische Bläser und Streichquartett, Freiburg 1988, Schulz (Musik aus der Steiermark, issue 128).
 * Schlossberg-Hymne, Freiburg 1988, Schulz.
 * Wiener Barock-Ouvertüre, Bad Aussee 1993, Adler.
 * Ortenberg-Fanfare, Bad Aussee 1996, Adler.
 * Nordpol-Fanfare, Bad Aussee 1997, Adler.
 * Dream Day. Festlicher Tagesanbruch, Bad Aussee 1998, Adler.
 * Etüden und Vortragsstücke für Waldhorn, Freiburg 1980, Schulz.

Writings

 * Kongreßbericht Banská Bystrica 1998.
 * Repertorium der Märsche für Blasorchester. 2 volumes, Tutzing 1982 and 1990 (Alta musica 6 and 13).
 * Das Neue Lexikon des Blasmusikwesens. (with Wolfgang Suppan), 4th edition, Freiburg 1994, ISBN 3-923058-07-1.

title: Armin Suppan


text:
Wikipedia:Featured article candidates/Pikachu/archive3

Pikachu
This is the third nomination. The issues of the second nomination have been resolved. It is comparable in quality to the other two Pokémon-related featured articles: Bulbasaur and Torchic. Considering the notoriety of Pikachu, this should have had an FA-quality article long ago IMHO. I think it's finally ready now.
 * Of course, I [[Image:Symbol support vote.svg|15px]] Support this nomination. --Kitch 17:56, 11 August 2006 (UTC)
 * Comment: What happened to citation #31? And please move citations so that they consistently follow punctuation,[1] like this.[2] --Spangineeres  (háblame)  19:44, 11 August 2006 (UTC)
 * I've fixed that; it's an error that happens if the first appearance of a named citation tries to refer to an earlier citation by that name (in this case, the first was <.ref name=movie/> and the second <.ref name=movie>Reference ). The latter is overridden by the blank in the former. —Cuivi é nen 23:58, 11 August 2006 (UTC)
 * Object fair amount to do, see Peer Review script I left on talk page.Rlevse 20:48, 11 August 2006 (UTC)

Oppose: Well-written and well-referenced, but you have a problem with the placement of the references. They should be placed after commas and periods; you have several problems of this in the early sections. Example: "Pikachu is the most popular and notable Pokémon, and is generally regarded as the mascot of the Pokémon franchise, in the same way Link is the mascot of the Legend of Zelda series, or Mario[4] is the mascot for the Super Mario franchise and Nintendo [5]." The [4] is pretty distracting, and the [5] should go after the period. Check the whole article for stuff like this. Also, I'm not sure if you need all these references. In the video games section, you have references (in the middle of the text) directing to the games' amazon.com profiles. I checked the Bulbasaur and Torchic articles, and they only have 1 or 2 references to Amazon. If people want to learn about the game, they can click on the wikilinks. The whole article should have a spelling and grammar run-through, as I noticed some glaring mistakes in the anime section. -Dark Kubrick 20:49, 11 August 2006 (UTC)

 * I think that I have fixed the ref placement issue now. Jeltz talk  22:20, 11 August 2006 (UTC)

I forgot to mention that there is also repeated information in some of the sections. An example would be Pikachu evolving into Raichu via the Thunderstone; this is in both video games and characteristics. I would also remove the got milk? ad, and try to find a picture of Pikachu in one of the parodies. -Dark Kubrick 00:57, 12 August 2006 (UTC)

 * Comment: I agree with that the referencing is a bit over-zealous at times in this article but I could be biased since I went through all of them to correct the style. :) Jeltz talk  22:30, 11 August 2006 (UTC)

Support. A comprehensive article that only needs a few minor touch-ups. --Gray Porpoise 22:01, 11 August 2006 (UTC)

Oppose One article on one Pokemon could be FA. Two, maybe. I think this is getting just a shade ridiculous, however. The FA is the best example of Wiki work possible - just because there is a dedicated fanbase doesn't mean each Pokemon article that is ruthlessly edited should make FA. That said, Pikachu is the obvious choice among the pokemon articles for FA, but there are too many already. --<IP_ADDRESS> 07:08, 13 August 2006 (UTC)
 * I don't think that is a valid criteria to object. Judge the article on its own merits, not on whether there are already enough pokemon FAs. Sabine's Sunbird talk 07:28, 13 August 2006 (UTC)

 Pagra shtak  16:52, 13 August 2006 (UTC)
 * That isn't valid reasoning for an objection. <IP_ADDRESS>, please refer to What is a featured article? If the objection isn't based on something there, then it's invalid. Ryu Kaze 13:00, 13 August 2006 (UTC)
 * Comment: "That said, Pikachu is the obvious choice among the pokemon articles for FA..." Wouldn't Pokémon be the most obvious choice for FA? Just asking. Andrew Levine 14:49, 13 August 2006 (UTC)
 * Object -
 * Does not satisfy 2(a). Compare this sentence from the lead: Pikachu is among the most recognizable of the Pokémon... with this from the next paragraph: Pikachu is the most popular and notable Pokémon. Also compare this sentence in the lead: In the Pokémon universe Pikachu are ground-dwelling mammals... (missing a comma and we have already established that Pikachu exist only in the Pokemon universe) with this from the body: Pikachu are oftenly mistaken for rabbits, but are really mice. (oftenly?) Why not call it a mouse in the lead instead of saying "ground-dwelling mammal"? Another problem sentence from the lead: Coincidentally, there also is a mouse-like lagomorph that makes its habitat in North America, known as a pika which may have affected the North American name, Pikachu. First, this is weasel text ("may have affected"). Secondly, if it did in fact affect the name, it's not a coincidence. Here's a comma splice from the lead: Pikachu often travel in packs, and are rarely territorial, however, when threatened, a group can generate... The rest of the text has similar problems.
 * Has reference problems. I picked this sentence at random from the lead for a reference check: Pikachu is the most popular and notable Pokémon, and is generally regarded as the mascot of the Pokémon franchise, in the same way Link is the mascot of the Legend of Zelda series, or Mario[4] is the mascot for the Super Mario franchise and Nintendo.[5] These two footnotes do not support the claim made in the sentence. I didn't bother checking any other refs. I also see a lot of footnotes after game names, such as "Players playing Pokémon Yellow[15]..." What is supposed to be referenced here? That players play Pokemon Yellow? The footnote links to an amazon.com page about the game; I don't see the relevance. Also, the references are inconsistenly formatted. I suggest using templates like to standardize them, like this. Other references, such as "Pokémon Adventures ISBN<PHONE_NUMBER>" need critical information such as an author.
 * Fair use problems. You can't use both Image:Pikachu.png and Image:Pikachu 18.gif in the same article and realistically claim fair use for both; they're too similar.
 * Object. Problems with references, e.g. what sort of reference is "All-Pokémon dialogue" (no further details given), and either has one bracket too much or too little. More attention to detail needed. - [[User:Samsara|] (talk • contribs) 16:40, 16 August 2006 (UTC)

 * Object Poor prose, fannish stuff, lack of referneces, I can go on. I won't. H ig hway Return to Oz...  17:36, 16 August 2006 (UTC)


text:
Chinese (Mandarin)/Slang

Mandarin, like any language, has its own slang words and informal meanings for some common words. For example, 同志 (tóngzhì - comrade, a commonly used under Communism) now has a second meaning of "gay person" (because it literally means "same aspirations"—in this case sexual proclivities rather than political interests), and the female equivalent 小姐 (xiǎojiě, often used with service personnel such as waitresses) can also refer to a prostitute. Below is a partial list of common slang terms. The letters "xx" stand for someone or something, lit. gives a literal translation, and equiv. refers to an equivalent English expression.

title: Chinese (Mandarin)/Slang


text:
Talk:Doug Williams (wrestler)

British/English
If you look at Jody Fleish, Jonny Storm, William Regal and Paul Birchill, they are all referred to as from the constiuent country within the UK. So have changed Williams to English.<IP_ADDRESS> 19:07, 7 September 2007 (UTC)

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title: Talk:Doug Williams (wrestler)


text:
User:Junmeisomerville/sandbox

Vancouver Beideng Society(VBS)

The Vancouver Beideng Society (hereinafter referred to as VBS or Beideng), formerly known as Vancouver North Shore Hiking Group, is a voluntary non-profit organisation established by Junmei Somerville in September 2014 which is mainly made up of many Chinese immigrants living in West Vancouver. With iPhone apps “WeChat” as the communication vehicle, the number of the participants quickly reached up more than 100 in early 2015, and the organisation successfully held the first Chinese Spring Festival celebration party.

Subsequently, the hiking group began to set up a variety of interests sub-groups such as dancing, yoga, photography, reading, English Studying, Tai Chi, painting and calligraphy, singing, poetry reciting, tea artery, Chinese opera, cooking, children's education, music appreciation, farming and gardening, travel, skiing, golf, soccer and tennis etc., as well as elder parents group for those who come as visitors for a certain period. There are group facilitators being responsible for organising weekly activities. There is also a secretariat, composed of several volunteers, responsible for the management of the daily work and coordinating the planning and implementation of big events, including weekly hiking, the Spring Festival celebration parties for three consecutive years, summer dancing ball, outdoor sports gathering, New Year's celebration with local winery, farm tours, photography competition, business meetings, seminars and symposiums on various cultural topics.

Rough statistics show that VBS has held more than two thousand activities free of charge from small, medium and large size in three years. The management team of Beideng consists of a group of volunteering members who are benevolent, full of abilities and talents. Through long-term of team work and communication, they have developed themselves into the core force of VBS with consensus and tacit, leading Beideng to pursue further on her journey of promoting cultural exchanges and cultural heritage.

In June 2015, VBS registered her own WeChat public platform, publishing daily her members’ original literature or news report of the activities. The first anniversary prize essay event was held in September 2016. Till now over 900 original articles have been published so far.

In April 2017, after one year preparation and theatre rehearsal, VBS launched a six-act stage play of “Monkey King Abroad” twice with her own members as playwright, director, actors and the whole crew, causing a sensation in the whole Vancouver area. In early June 2017, VBS participated in the community parade of West Vancouver city, and organised group donations for both the forest fires and the expansion of North Shore Lion Gate Hospital, which obtained very positive response from her team members.

In June 2017, Vancouver North shore Hiking Group was officially registered as a non-profit organisation in BC, renamed as Vancouver Beideng Society. It now has 300 registered members and more than 800 WeChat members. After the official registration, the hiking group continues to retain, and several major interests sub-groups have been expanded to dancing group, photography group, drama club and choir, other interest sub-groups remain unchanged.

The purpose of Beideng is to enrich the life of Chinese living in Greater Vancouver, to carry forward the atmosphere of health, unity and friendship. Beideng is committed to the promotion of traditional Chinese culture, to boost the cultural exchange with local multi-cultures, as well as being responsible for planning and implementing cultural exchange projects with Chinese domestic cultural groups and institutions in order to create a broad and far-reaching new immigrant culture in a long term which can benefit future generations.

Big text

title: User:Junmeisomerville/sandbox


text:
altern

Etymology
.

Adjective

 * 1)  Acting by turns; alternate.

Verb

 * 1) to age

Etymology
, from.

Adjective

 * 1) alternate

title: altern


text:
Suicide of Ajax Vase

The Suicide of Ajax Vase by the Black-Figure master Exekias depicts the suicide of Ajax is a neck amphora, painted in the black-figure style. It is now in the Château-musée de Boulogne-sur-Mer in France. The painter, Exekias, made this work in Athens at the end of the Archaic Period, around 540-530 BCE. The scene shows Ajax preparing for his suicide. Ajax appears in the middle, bent over his sword which he is placing in the ground. There is a tree to one side of him and his suit of armor (with his helmet facing the scene and a gorgoneion on his shield, looking out at the viewer) to the other side. There is a line of geometric decoration at the top of the scene and at the bottom of the amphora.

It was suggested by Jeffrey Hurwit that the tree is an example of "pathetic fallacy," though this idea was strongly contested by John Madden. While Exekias' version of the Suicide of Ajax is particularly well known, other examples of this scene, by other vase painters, also survive. These include a red-figure scene in a kylix (wine cup) attributed to the Brygos Painter (ca. 490 BCE) in the Getty Museum and a red-figure scene on an Etruscan calyx-krater (ca. 400-350 BCE) now in the British Museum.

Exekias
Exekias was a well-known ancient Greek black-figure vase painter. His work commonly drew on scenes from the Trojan War. Ajax appears on his work more than any other Greek artist's work. Ajax was supposedly born on the island of Salamis, which is where Exekias is believed to be from. Some scholars infer that this connection is one of the reasons Exekias chooses to depict Ajax so often. Exekias is known for being able to show tension and emotion in scenes very well.

Myth
Ajax was considered the second-greatest hero at Troy, after his cousin Achilles. Once Achilles dies, Ajax and Odysseus debate over who should receive his armor. When Odysseus is given the armor, Ajax goes mad. He kills Greek cattle believing that it is the Greeks. Once he becomes aware of what he has done, he commits suicide. Ajax believes that after the cattle incident, killing himself is the only way to keep his status as a hero and to avoid bringing shame to his noble father Telamon.

Details
Most scenes in Greek art are the climax of a story, such as battles and other active subjects. However, Exekias chooses to show Ajax preparing for his suicide, which no other known images of this event do. There are other representations of Ajax's suicide, including a Middle Protocorinthian aryballos, an Athenian ivory comb, and sixth century Corinthian vases. All of these show Ajax once he has already done the act of falling on his sword. Exekias shows Ajax planting his sword in the ground. He is nude, which shows his vulnerability in this moment. A single palm tree adds to the isolation of the scene.

title: Suicide of Ajax Vase


text:
Luigi Lauro

Luigi Lauro (born 31 January 1951) is a former Italian male long-distance runner who competed at five editions of the IAAF World Cross Country Championships (from 1974 to 1979).

title: Luigi Lauro


text:
Herman I of Bamberg

Herman I was bishop of Bamberg from 1065 until 1075. He was a royal chaplain of King Henry IV of Germany before his appointment to the bishopric. His favoritism towards monastic communities brought him into conflict with the canons of the Bamberg Cathedral.

title: Herman I of Bamberg


text:
крꙑ

Etymology
From.

Noun

 * 1) blood
 * 2) * from the Story of Ahikar:
 * "cu"

- беꙁь вини крьвь не проливаѥть ꙗко б҃ь ти ѥ мьстьныкь.

Usage notes
Attested in recently found Psalterium Demetrii Sinaitici; in older literature, the accusative singular form  is used as the nominative singular as well.

Declension
Reconstructed:

Attested:

Etymology
From.

Noun

 * 1) blood

title: крꙑ


text:
Wikipedia:Articles for deletion/Windsor Downtown Travelodge Hotel

The result was delete. Metamagician3000 11:13, 30 August 2006 (UTC)

Windsor Downtown Travelodge Hotel
A 12-story hotel run by an international chain that gives no evidence of being more than your run-of-the-mill establishment without distinguishing features. This articles is part of a series about buildings in Windsor, Ontario, one of which has already been deleted (see Articles for deletion/Solidarity Towers). Indrian 18:42, 11 August 2006 (UTC)
 * Merge into "urban renewal" or "high-rise buildings" section in Windsor, Ontario article?  User:Raccoon Fox • Talk • Stalk''' 16:30, 12 August 2006 (UTC)
 * Incomplete AfD nomination not transcluded on any log page. Listing it here. -- Kinu t /c  01:36, 24 August 2006 (UTC)

 * Delete not notable. Leuko 03:01, 24 August 2006 (UTC)
 * Delete per Leuko or Merge per Raccoon Fox kc4 - the Server Monkey Enforcer 03:39, 24 August 2006 (UTC)
 * Delete - remove it outright. Why merge?  If this is merged, then the same reasoning would apply to every building in Windsor. -- Whpq 16:57, 24 August 2006 (UTC)
 * Keep Wonderfully quirky and of interest to Windsor-philes: Wikipedia should not delete articles just because they are random, since they enhance wikipedia's interestingness. Allon FambrizziAllon Fambrizzi
 * Delete - not notable, no need to merge. - David Oberst 06:43, 26 August 2006 (UTC)


text:
User:Sorel92/TWA/Earth/2

Shape and structure

Tectonic plates

Surface

Atmosphere

Weather, climate, and water cycle

Orbit and rotation

title: User:Sorel92/TWA/Earth/2


text:
apit

Noun

 * 1) spine

Noun

 * 1) harvest what is harvested

Etymology
From, from.

Verb

 * 1) squeezed between two surfaces

Etymology
From.

Adjective

 * 1) near

title: apit


text:
Transwiki talk:How to distinguish a monocot from a dicot

This page was transwikied from en.wikipedia.org. List of contributors: <IP_ADDRESS> 20:59, 23 Jan 2005 (UTC)
 * [2002-10-22T17:56:00Z] <IP_ADDRESS> ( 7 differences and a table )
 * [2002-10-24T15:35:32Z] Robert Foley ( spelling )
 * [2003-01-03T14:52:46Z] <IP_ADDRESS>
 * [2003-01-03T14:55:36Z] <IP_ADDRESS>
 * [2003-01-03T14:56:20Z] <IP_ADDRESS>
 * [2003-01-03T15:02:47Z] <IP_ADDRESS>
 * [2003-01-03T15:10:37Z] TUF-KAT ( reverting to Robert Foley's version )
 * [2003-01-22T15:05:06Z] <IP_ADDRESS>
 * [2003-02-28T03:10:06Z] Gaz
 * [2003-03-19T22:55:35Z] Robert Foley ( added stuff )
 * [2003-04-01T00:12:35Z] CatherineMunro
 * [2003-04-01T00:16:18Z] Goatasaur ( wiki monocot and dicot )
 * [2003-04-01T00:16:30Z] Goatasaur
 * [2003-05-06T06:18:01Z] <IP_ADDRESS>
 * [2003-05-25T10:44:23Z] Menchi ( Wikify further: flowering plants )
 * [2003-08-30T02:27:40Z] Marshman ( Copy edit; wikify some terms )
 * [2003-08-30T02:36:20Z] Marshman ( Add palmate pattern for mionocot leaf veins )
 * [2003-08-30T02:41:39Z] Marshman ( Fix two links )
 * [2003-08-30T03:42:49Z] Menchi ( typo; Wikify; rephrase; subheadings )
 * [2003-09-11T04:23:01Z] Marshman ( Fix link >> stem )
 * [2003-12-16T01:57:01Z] Dante Alighieri ( sp )
 * [2003-12-19T17:52:37Z] <IP_ADDRESS> ( Copy edits )
 * [2004-02-24T15:49:05Z] Robbot ( Andre Engels - Robot-assisted disambiguation: Biological cell )
 * [2004-03-12T16:46:31Z] <IP_ADDRESS>
 * [2004-03-12T16:46:59Z] <IP_ADDRESS>
 * [2004-03-28T08:51:29Z] Fabiform ( link pore )
 * [2004-05-04T15:43:33Z] <IP_ADDRESS>
 * [2004-08-19T05:55:01Z] Chinasaur ( /* Leaf */ )
 * [2004-08-23T05:11:26Z] <IP_ADDRESS> ( /* Root */ )
 * [2004-08-23T05:12:13Z] <IP_ADDRESS> ( /* Leaf */ )
 * [2004-08-24T01:53:16Z] Grunt ( rv )
 * [2004-10-20T14:46:53Z] Stan Shebs
 * [2004-11-07T02:21:11Z] Jiang


text:
User:YuliaShvetsova

Yuliia Shvetsova is a student at the University of Bologna majoring in languages. Her main interests include translation, applied linguistics, and communication. She graduated with an degree in translation and contrastive linguistics from Lviv National University in Ukraine and gained experience working as a liaison interpreter for the US Embassy in Ukraine. Among other activities the she embarked upon were copywriting and international volunteering.

title: User:YuliaShvetsova


text:
boiloff

Etymology
.

Noun

 * 1) The vaporization of a liquid (or solid) whose boiling point is lower than that of the environment in which it is stored.

title: boiloff


text:
1957 Iowa State Cyclones football team

The 1957 Iowa State Cyclones football team represented Iowa State College of Agricultural and Mechanic Arts (later renamed Iowa State University) in the Big Seven Conference during the 1957 college football season. In their first and only year under head coach Jim Myers, the Cyclones compiled a 4–5–1 record (2–4 against conference opponents), tied for fifth place in the conference, and were outscored by their opponents by a combined total of 160 to 142. They played their home games at Clyde Williams Field in Ames, Iowa.

The team's regular starting lineup on offense consisted of left end Brian Dennis, left tackle Andris Poncius, left guard Bob Bird, center Jack Falter, right guard Dave Munger, right tackle Don Metcalf, right end Jim Stuelke, quarterback Marv Walter, left halfback Dwight Nichols, right halfback Jim Lary, and fullback Bob Harden. John Falter and Marv Walter were the team captains.

The team's statistical leaders included Dwight Nichols with 668 rushing yards and 751 passing yards, Brian Dennis with 252 receiving yards, and Dwight Nichols and Terry Ingram with 24 points each. Dwight Nichols was selected as a first-team all-conference player.

title: 1957 Iowa State Cyclones football team


text:
Kizuna

Kizuna (絆) is a Japanese word meaning "bond". It may also refer to:

Music

 * Kizuna (album), a 2022 album by JO1
 * "Kizuna" (Aya Matsuura song)
 * "Kizuna" (Aya Ueto song)
 * "Kizuna" (Orange Range song)
 * "Kizuna", a song from the anime Mermaid Melody Pichi Pichi Pitch
 * "Kizuna", a song by Tiana Xiao
 * "Kizuna", a song from Seishun Amigo by Kazuya Kamenashi
 * "Kizuna", a song by Ayane
 * "Kizuna", a piece of music from the anime Fairy Tail
 * "Kizuna", a song by the Japanese power metal group Galneryus.
 * "Kizuna", a song by Aimer
 * Sakura Gakuin 2013 Nendo: Kizuna, a 2014 album by Sakura Gakuin
 * "Kizuna Music", a song from BanG Dream! Ss2 Opening

Film

 * Kizuna, an action RPG (role-playing game) for Wii developed by Jaleco
 * Kizuna, a 1998 Japanese film directed by Kichitaro Negishi
 * Gekijōban Naruto Shippūden: Kizuna, the fifth Naruto movie (second in the Shippūden series)
 * Digimon Adventure: Last Evolution Kizuna, 2020 film.

Other

 * Kizuna bridge, a bridge in Cambodia
 * Kizuna Encounter, a fighting game for the Neo Geo
 * Kizuna: Bonds of Love, a yaoi (women's male/male romance) manga
 * Kizuna, a Japanese political party formed by nine former Lower House members of the Democratic Party of Japan
 * An alternative name for the WINDS spacecraft
 * The word was chosen to be 2011's Kanji of the year
 * Kizuna (horse), a Thoroughbred racehorse
 * KIZUNA COIN, The Japan's cryptocurrency with Directed acyclic graph (DAG) technology since 2018.
 * Kizuna AI (Japanese: キズナアイ), The Japanese virtual YouTuber and self-proclaimed artificial intelligence.
 * Kizuna Rank, also known as Trust Rank, a mechanic in the game Hatsune Miku: Colorful Stage!

title: Kizuna


text:
Talk:Women's Super League (disambiguation)

Requested move 19 August 2020

The result of the move request was: not moved. No consensus for move, thus the status quo prevails. (closed by non-admin page mover) feminist (talk) wear a mask, you stupid bastards 16:44, 6 October 2020 (UTC)

Women's Super League (disambiguation) → Women's Super League – There are 17 different Women's Super Leagues that someone may be searching for, and no clear evidence that everyone will be searching for the English football one, which Women's Super League currently redirects to. Therefore, this disambiguation page should be moved, as the redirect will be adding extra clicks for those not looking for the FA football tournament. If done, there are 17 links to Women's Super League that may need to be updated. Joseph2302 (talk) 10:55, 19 August 2020 (UTC) —Relisting. —usernamekiran (talk) 03:24, 3 September 2020 (UTC) —Relisting. Jerm (talk) 15:36, 10 September 2020 (UTC)

 * Oppose, no evidence that the current arrangement is incorrect, while Massviews indicates that it is correct. -- JHunterJ (talk) 11:20, 26 August 2020 (UTC)
 * Support as proposed. Oh dear, 17 incoming links? Whatever shall we do? That seems to be reason enough to discount any primacy. Red   Slash  21:30, 4 September 2020 (UTC)
 * Oppose - the English football one looks like the WP:PRIMARYTOPIC. Bring back Daz Sampson (talk) 16:52, 10 September 2020 (UTC)

Is it worth having this conversation again ?Fleets (talk) 17:53, 13 March 2021 (UTC)


text:
Puzzles/Physics puzzles/Train on Circle/Solution

Physics | Physics puzzles | Train on Circle | Solution

The train would need to be infinitely fast.

The train is required to double its average velocity, so it was travel twice as far in the same amount of time. The first loop has already been travelled in a set time, and makes up half the distance, so the other half of the distance must to be completed in no time (so the train has travelled double the distance in the same amount of time). The train must travel infinitly fast to achieve this.

Since this is a "physics" puzzle....velocity is vector. A train going in a circle at ANY speed would have an average velocity of zero.
 * Comments

 * The solution seems wrong to me.

Let t1 be the time taken for the first round and t2 for the second round. Let s1, s2 be the average speed and r the radius. Then

100 = 2*Pi*r/t1 => t1 = 2*Pi*r/100

200 = 4*Pi**r/(t1 + t2)

t2 = 1/100

s2 = 2*Pi*r/t2 => s2 = 200*pi*r

Yes, the average velocity (a vector) would be zero. The average speed (a scalar) would have to be infinite tho.
 * Two additional comments

The calculations made in the Comment section above are wrong. If 100 = 2*Pi*r/t1, then 200 = 4*Pi*r/(t1 + t2) only if t2 is zero. Hence, t2 = 1/100 is not true.


text:
User:Cellesta

Objective

To learn and share information.

Fields

Naval Architecture, Ship Design, Offshore Engineering and Computer Science

Motto

Knowledge is power.

title: User:Cellesta


text:
Talk:Jean-Chrysostome Weregemere

Source
-Indy beetle (talk) 07:20, 24 December 2017 (UTC)

104 years old?
Is Weregemere still living, or is his date of death unknown/unrecorded? Gabrielbodard (talk) 06:53, 5 September 2023 (UTC)

title: Talk:Jean-Chrysostome Weregemere


text:
8:00 class/19 May 2007

This is an archive of Wikiversity current events from 17 May 2007

Colloquium summary
Short summaries of active discussions at Colloquium.
 * Can free media be made easier to use?
 * Open key "password" system to help regain lost accounts.
 * Wikiversity Junior as a way to boost participation by pre-college educators.

Internet Relay Chat topics of the day
Re-cap of topics discussed in #wikiversity-en.
 * Do we need a K-12 portal?
 * Fine tune Sandbox Server and take the proposal to the Wikimedia Foundation Board of Trustees.
 * An Italian Wikiversity was launched.
 * Is it time for Portal:Philosophy?
 * Advanced Italian

Email discussions and blogs
Summaries of Email discussions and blogs with relevance to Wikiversity participants.
 * Italian Wikiversity - River Tarnell.

Recent changes
Today's trends in active editing efforts.
 * Checking open proxies
 * External search added at MediaWiki:Searchnoresults
 * School:Astronomy vs School:Physics and Astronomy
 * Glossary of musical terms
 * Web architecture for Wikis
 * Pre-tertiary portal
 * Threaded discussions with NavFrames with subst

title: 8:00 class/19 May 2007


text:
Aroldo Bellini

Aroldo Bellini (8 February 1902 – 14 October 1984) was an Italian sculptor. His work was part of the sculpture event in the art competition at the 1936 Summer Olympics.

title: Aroldo Bellini


text:
Latin stream/Conjugations

In Latin, verbs are said to be conjugated. Conjugation is the method Latin uses to add the subject of simple sentences to the verb itself. This lesson will show how conjugations work.

Conjugations
In English sentences can be split into subject, verb, and object. An example of this is the simple sentence 'They love you'. 'They' is the subject of the sentence, the person, group or thing performing the action. 'Love' is the verb, the thing being done. 'You' is the object, the person, group, or thing that is being acted on. English normally follows the predictable pattern of subject, verb, object. As an exercise pick up any English book and try to identify the subject, verb, and object of some sentences.

A Roman faced with the sentence 'They love you' would be very confused as to who was giving the love, and who was receiving it. The reason for this is that Latin has a much more flexible word order than English. The information that is encoded in word order in English is encoded by changing the ending of words in Latin. This means the personal pronouns used in English ( I, we, you, they ) are merged into the end of the verb in Latin. The Latin word for love is conjugated below.

The part of the word to the left of the hyphen ( ama ) is called the stem of the word. The part to the right is called the end. All verbs are conjugated with more or less the same pattern so you don't have to worry about having to remember 6 times the number of words! The reason the first person singular does not look like it contains the stem is because the original word was "amao", but was shortened to "amo" after time. This has happened in all verb conjugations.

In our example sentence 'They love you' a third person plural is performing the action to the word we want is 'amant'. The word for you is 'tu,' and is declined to 'te' in the accusative (see Declensions), so the sentence 'They love you' could be written in Latin as 'amant te'. The following table demonstrates every conjugation of the word 'amo'.

title: Latin stream/Conjugations


text:
Wikipedia:WikiProject Spam/Local/corientbs.co.uk

Links

 * corientbs.co.uk resolves to [//<IP_ADDRESS> <IP_ADDRESS>]
 * Link is not on the blacklist.
 * Link is not on the domainredlist.
 * Link is not on the Monitorlist.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
 * Link is not on the monitor list.
 * None of the mentioned users is on the blacklist.
 * Link is not on the whitelist.
 * Link is not on the monitor list.

Selected additions

 * Displayed 1 additions out of 1 total.	 For more info see WikiProject_Spam/LinkReports/corientbs.co.uk

Entry
Log entry for the MediaWiki:Spam-blacklist:

\bcorientbs\.co\.uk\b       # ADMINNAME # see  [[Wikipedia:WikiProject_Spam/Local/corientbs.co.uk ]]

Discussion
See COIBot report for more details.

New data reported. --COIBot (talk) 09:34, 23 September 2019 (UTC) Autostale: very old local report (>7 days). No links left in here mentioned edits. Marked stale. . --COIBot (talk) 12:42, 23 September 2019 (UTC)


text:
Talk:Donita Sparks

Memorable
No mention of her infamous removal and throwing of her used tampon into the crowd at Reading festival, or of stripping naked on live TV show "The Word"? —Preceding unsigned comment added by <IP_ADDRESS> (talk) 10:49, 10 August 2010 (UTC)

Find the sources then add it! Be Bold and just do it! --Mrmoustache14 (talk) 01:21, 6 October 2012 (UTC)

External links modified
Hello fellow Wikipedians,

I have just modified 1 one external link on Donita Sparks. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
 * Added archive https://web.archive.org/web/20151019182056/http://www.nyrock.com/interviews/2000/l7_int.htm to http://www.nyrock.com/interviews/2000/l7_int.htm

Cheers.— InternetArchiveBot  (Report bug) 16:37, 15 December 2016 (UTC)

Sexual orientation
Has she ever clarified her sexual orientation publicly? I've heard that she identifies as bisexual, but I can't find a reliable source... — Preceding unsigned comment added by <IP_ADDRESS> (talk) 05:23, 19 January 2018 (UTC)

title: Talk:Donita Sparks


text:
patřit

Etymology
, from.

Verb

 * 1) to belong to have its proper place
 * 2) (followed by k) to belong to be a part of a group
 * 3) to belong to be the property of
 * 4) to serve somebody right
 * 1) to belong to be the property of
 * 2) to serve somebody right
 * 1) to serve somebody right
 * 1) to serve somebody right

title: patřit


text:
Giandomenico De Marchis

Giandomenico De Marchis (24 October 1893 – 13 July 1967) was an Italian sculptor. His work was part of the sculpture event in the art competition at the 1936 Summer Olympics.

title: Giandomenico De Marchis


text:
Chioma Udeaja

Chioma Udeaja (born June 29, 1984) is a Nigerian basketball player for First Bank also known as the Elephant Girl and the Nigerian national team.

International career
She participated at the 2017 Women's Afrobasket.

title: Chioma Udeaja


text:
mixare

Etymology
.

Verb

 * 1) to mix, to blend (audio, cooking ingredients, clothing, etc.)

Etymology
From.

Noun

 * 1) mixing

title: mixare


text:
Data Structures and Algorithms/Stacks and Queues

Stacks and Queues are both special-purpose lists, that restrict how the application can access data. This is done so that the structures can optimize themselves for speed. Both data structures are very simple, can be implemented with both linked-lists and vectors, and are used in many different programming applications.

Stacks
A Stack is a data type that only allows users to access the newest member of the list. It is analogous to a stack of paper, where you add and remove paper from the top, but never look at the papers below it.

A typical Stack implementation supports 3 operations: Push, Pop, and Top.

 * Push will add an item to the end of the list. This takes constant time.
 * Pop will remove the item at the end of the list. This takes constant time.
 * Top will return the value of the item at the top.

All operations on a stack happen in constant time, because no matter what, the stack is always working with the top-most value, and the stack always knows exactly where that is. This is the main reason why Stacks are so amazingly fast.

Stacks are also fairly simple to program. Here is a sample implementation in C:

The code begins with the structure definition, which is fairly straight-forward. It contains a pointer to the data array, an integer that stores the index of the next insertion, and an integer that tells how many entries the array can store.

The push procedure will reallocate the array if it does not have enough room for the new value. Then, the new value is stored into the data array, and the index is incremented.

The pop function will decrement the index, and returns the value that just got popped.

The top function will return an arbitrary value (0 in this case) if the Stack is empty, and returns the most-recent value otherwise.

Queues
A Queue is a data structure where you can only access the oldest item in the list. It is analogous to a line in the grocery store, where many people may be in the line, but the person in the front gets serviced first.

A typical Queue implementation has 3 operations, which are similar to the functions in Stacks. They are: enqueue, dequeue, and Front.

 * Enqueue will add an item to the end of the list. This takes constant time.
 * Dequeue will remove an item from the beginning of the list. This takes constant time.
 * Front will return the value of front-most item.

Queues, like Stacks, are very fast because all of the operations are simple, and constant-time.

I will provide a sample implementation in C. However, this code will produce a Queue that cannot resize when it runs out of room.

The code starts with a structure definition, which has a pointer to the currently allocated array, an integer for the index of the front-most item, an integer for the back-most item, the number of elements in this array, and the maximum number of elements allowed in the array.

The enqueue procedure will check to make sure that adding a new item won't overflow the array. It will then increment the "end" index, and wrap around to 0 if necessary.

The dequeue function will return an arbitrary value (0 in this case) if we have underflowed. Else, it returns the oldest item in the list, and updates the "front" index, wrapping around to 0 if necessary.

The front function will simply return the front-most item in the Queue.

Quiz
Assume that all data structures are 5 items long, and they can't resize:

1.) How would a Stack look at the end of this sequence of operations? What values would have been returned? Where is the index pointing? push(14), push(42), pop, top, push(19), push(2), pop, pop, push(5), top

2.) How would a Queue look at the end of this sequence of operations? What values would have been returned? Where are the indexes pointing? enqueue(4), enqueue(8), dequeue, enqueue(98), enqueue(15), dequeue, dequeue, enqueue(5), enqueue(2), top

3.) Rewrite the Queue implementation so that it supports resizing itself.

Answers
Question 1:

Question 2:

Question 3:

Replace  with this:


text:
Rich Williams

Richard John Williams (born February 1, 1950) is an American guitarist, primarily known for being one of the only consistent original members of the rock band Kansas alongside drummer Phil Ehart. Both have appeared on every Kansas album to date.

Career
Williams shared guitar duties with keyboardist/guitarist Kerry Livgren until 1984 when Kansas first broke up, and later from 1990 to 1991 and 1999 to 2000. From 1985 to 1991, he shared guitar-playing with Steve Morse, and later with Zak Rizvi from 2016 to 2021. Since April 2021, Williams has served as the band's only dedicated guitarist, as he also did from 1991 to 1999, and 2000 to 2016. In live performances, violinist Joe Deninzon serves as a second guitarist little or no violin, as did his predecessor, David Ragsdale. Williams and Phil Ehart are the only two founding members of Kansas who have never left the band and have played on all Kansas albums. Among the songs Williams co-wrote with the band are "Can I Tell You", "No Room for a Stranger", and the hit "Play the Game Tonight".

In 2009, Williams, along with fellow Kansas members Ehart, Billy Greer, and David Ragsdale, formed a group called Native Window that released one album.

Native Window

 * Native Window (2009)

As a guest

 * Steve Walsh – Schemer-Dreamer (1980) (on "Schemer-Dreamer/That's All Right")
 * Seventh Key – Seventh Key (2001) (on "Missy", "Every Time It Rains" and "No Man's Land")
 * John Elefante – On My Way to The Sun (2013) (on "This Is How The Story Goes")

Personal life
Williams lost his right eye in a childhood fireworks accident. He wore a prosthetic eye for many years but now wears an eye patch instead. As a child, Williams began playing a ukulele but quickly transitioned to guitar. His early influences included the Beatles and the overall British Invasion. In 2020, Williams and his wife, Debbie, relocated to Linville, North Carolina. Williams is also a fan of the Kansas City Chiefs.

title: Rich Williams


text:
User:Cullen328/Sandbox/Democratic education

 * Since you asked, Elbbirg, here's my quick overview. I have no specific expertise in the field.

 * When you write that John Locke's work "justifies one of the main principles of democratic education", you need to cite a reliable secondary source that says that. When you say that Rousseau's novel "describes the supposedly ideal education of a young aristocrat, and includes many ideas that are still fundamental to the concept of democratic education" you need to cite a reliable secondary source that says that. When you say that Tolstoy was the "first major writer with practical experience of democratic education", you need to cite a reliable secondary source that says that. The quotes in the Tolstoy section (and any other quotes) MUST be referenced immediately after the close quotes. The section on Korczak should describe his impact on democratic education, based on what reliable secondary sources say. The section on Dartigan is unreferenced and doesn't say what the impact of the school has been more broadly. Reference 11 should be broken into several specific references to specific works, and references shouldn't say "among others". If the others are important, cite them. The section on the The Democratic School of Hadera is unreferenced.

 * As written, the section looks a lot like original research which is not appropriate for Wikipedia. Every claim which could conceivably be questioned or challenged by someone ought to be referenced to a reliable secondary source that supports that claim. We summarize what the reliable sources say about a topic instead of advancing our own personal understanding of the topic. Clearly, your own personal knowledge of the topic can inform and guide your search for the reliable sources, but verifiability is an essential Wikipedia policy, and citing reliable, independent secondary sources is the best way to ensure verifiability.  Cullen 328  Let's discuss it  17:43, 12 July 2012 (UTC)


text:
Split Stones

"Split Stones" is a song by American singer-songwriter Maggie Rogers. It was written and produced by Rogers, Andrew Seltzer and Doug Schadt. The song was released on September 20, 2017, through Debay Sounds and Capitol Records.

Background
Rogers has performed the song live on tour and the festival circuit in the summer. She collaborated with The North Face to promote the single, in conjunction with the release of the Ventrix jacket. Fans are able to unlock the song through a digital experience using their mobile devices. She explained the inspiration behind the song in a commercial for the advertising campaign: "I took the first sound samples for 'Split Stones' on a month-long backpacking trip in Oregon during the summer of 2013; I've been collecting samples and piecing the song together in bedroom studios and trails ever since. I'm super excited about combining the two things I love-technology and the environment-to create a way that people can hear the song, but also feel a little bit a part of the action and process that inspired it." Rogers wrote in a handwritten note she shared on social media that "Split Stones" is "a parting gift" and "a song I made in college and have held onto for a while – one I've had so much fun playing live this year for all of you. This is me saying goodbye for a little while. Here's to the end of the beginning and the start of everything else."

Critical reception
Sarah Montgomery of The Fader referred "Split Stones" to a "dance-y, pop song" that "takes samples from outdoor excursions and is inspired by nature in the same way 'Alaska' was". Lisa Nguyen of Paste called it an "invigorating track" and felt it "offers encouraging lyrics, using the singer's melodically husky voice and rhythmic instrumentals as a vehicle". Chris DeVille of Stereogum wrote that the song features "an electronic backbeat that wallops with more force than usual", and opined that "the chorus sounds very big and is really pretty". Caitlin White of Uproxx noted that she "fell for [the song] immediately" after unlocking it through the marketing campaign. Eve Barlow of Pitchfork wrote: "Despite its organic origins, it is more of a dance number, and is structured like a house track, even though it doesn't really sound anything like one."

Credits and personnel
Credits adapted from Tidal.
 * Maggie Rogers – songwriting, production, vocals
 * Andrew Seltzer – songwriting, production
 * Doug Schadt – songwriting, production, recording engineering
 * Brandon Bost – assistant mixing
 * Tom Elmhirst – mixing

title: Split Stones


text:
User:Joselmotter/sandbox

Verb Morphology

 * Verbs are more complicated than nouns in Kiliwa language
 * There is more verb prefixes present, and less within suffixes and infixes
 * The prefixes demonstrate more structure within the grammar

Conjugation of the verbs

 * The conjugation allows us to tell what the action is doing and taking place in the verb
 * Example in Kiliwa: Conjugation of Verb Tmaa (eat) (cite spanish article)

EX: I presented (cite in spanish article)
Past Future (cite spanish article)

Noun Morphology

 * In the Kiliwa language they are marked by the definite and indefinite

Determiner NP

 * The kiliwa has 3 degree of distance that appear in the third person pronoun

EX:

The demonstrative NP

 * Kiliwa language is also  measured in the independent third-person pronoun in the demonstrative Np

Ex:

Mi-čaw → ‘these;they’ → (near speaker)

paa-čaw → ‘those;they → (near hearer)

ñaa-čaw → “those;they → (far from both)

mi-t čam 	‘This/(s)he leaves (it)’

mi-čaw-t čaam-u → ‘These/they leave (it)’

mi-m ʔ-saaw  	  ‘I see this one/him/her’

mi-čaw=m=xwaq-m ʔ-čam → ‘I leave with these/them’

mi-čaw-l ʔ-saaw  	  ‘I looked into these one/them’

Gender Markers

 * If they refer to a person, animal or male they add Kumeey
 * If they refer to woman or female animal they add Kekoo

Axis (cite spanish article)

 * Ex: Just delete the rest and have simple kumeey is male and kekoo is femlae

title: User:Joselmotter/sandbox


text:
The Unicyclopedia/Trials

Trials is about controlling where you are and where you want to be.
 * -- Kris Holm

Practicing trials
When you practice trials, it is important that you have a good unicycle. It should be able to stand your riding. It is also important that you do not hurt yourself. Dropping huge heights will only hurt you and your unicycle. I personally feel that your trick should not be somewhere where the risk of getting hurt is very high: The challenge should be the obstacles and not your fear!

When practicing trials, also try to have somebody to watch you and see if you are doing it right. It helps a lot to watch movies or learn from a friend. Rest is also as equally valuable as practice when it comes to learning new moves. Give yourself plenty of time for both, and take breaks if you need to.

Essentially, to ride trials requires an intensively focused state of mind. An individual's ability to perform various trials moves stems not from the limits of what has or hasn't been done, but from what their imagination, and body will permit.

Crank grabs
A crank grab typically consists of two steps

 * 1) Hop to crank grab position, where you jump and land on the edge of something (table, bench, etc.) but instead of landing on your wheel land on your crank
 * 2) Hop from crank grab position to rubber, jumping from the first position and landing on your wheel

It is important to lean far into the object you are grabbing onto. The second foot may or may not leave the pedal. Practice doing small hops from the crank before trying to go fully to rubber, and it will follow naturally. It may take a while before you learn to land on the crank in balance.

A good way to learn crank grabbing is to practice just from the part after the crank has been caught on the ledge. First, just try to get the wheel over without focusing on landing on the pedals with balance. Next, focus more on landing with control over the unicycle. Continue this method until you can land the crank grab easily. Now is the time to learn the actually grab section of the crank grab. Finally, you can put it all together!

Pedal grab
A pedal grab is typically made seat out and consists of two steps

 * 1) Hop to pedal grab position
 * 2) Hop from pedal grab position to rubber.

It is important to lean far into the object you are grabbing onto. This is more difficult for the pedal grab than the crank grab since the seat isn't as stable. The second foot may or may not leave the pedal. Practice doing small hops from the pedal before trying to go fully to rubber, and it will follow naturally. It is in fact easier to go from pedal grab to rubber than from crank grab to rubber once you know it.

Try to think of it as a skateboard ollie. This was the tip that made me go to rubber for the first time. Lift your free pedal (the one not on the object) a little bit up in the air and then in one single motion swing the other pedal up. The key to succes is to practice. If you follow these steps you will learn to pedalgrab in hardly any time.

High hop seat in
It is difficult to hop high seat in (other than using seat in rolling hop). Accept it to be difficult to get higher than 30 cm unless you use pre-hops. Practice bending at the waist and pulling the unicycle up as you hop. For higher seat in hops, a pre-hop is necessary. You would typically also run a higher tire pressure and lower seat height than normal. It is possible to get up and over 60cm seat in side hops, however the majority of unicyclists will either switch to seat out or to rolling hops.

Seat-In hops are essential to learn before seat-out hops, since the seat provides an extra point of contact, and therefore more control for beginners. After the seat begins to limit hopping height it is recommended that one develops his/her seat out control.

High hop seat out
When hopping seat out, it helps to have the seat at a comfortable height. It should be just high enough to let you stand almost straight while holding the saddle in front of you. Holding the saddle in the back makes it easier to pull it up. Practice hopping on angled surfaces, or doing natural trials to learn controlling rotational force on the wheel. The key to comfortable hopping seat out is even pedal pressure distribution. If one is unable to apply even pressure, then the wheel will roll uncontrollably.

Hopping seat-out requires several different aspects in order to attain maximal height. This technique can be broken down into the following: 1. Prehop 2. Jump 3. Landing (tuck) 4. Recovery

1. Practice pre-hops by bunny hopping seat out and focus on the timing, you will develop a sense for when force should be applied. Prehops can be transferred from hopping seat-in, since it is the exact same action, and will transfer directly. To execute the prehop, back off a bit from the object, stand still, make a hop towards it, and as you hit the ground, apply pressure at the right instant, and the force will bring you up while you pull up the unicycle beneath you.

2. The jump is where you're actually jumping. One's ability to perform high hops depends on one's vertical jump, but only to a certain degree. Vertical jump is the height an individual can jump off the ground(measured from where you can touch a wall, arm fully extended to where you can touch the same wall when you jump up) It makes sense that vertical jump affects hopping height, however this isn't the only factor, and one's Vertical Jump can be improved through fitness and just practice.

3. The Landing is the most important part of the high hop. This requires a tucking off the wheel up underneath you as much as possible. Make sure you pull the tire up as far as possible to get maximum height. When you reach the top of the object you're aiming for, you should almost be able to feel the tire hitting your butt. Using this technique with a static hop it is possible to get over 85 cm (2.77 feet). With a prehop done properly, you should be able to add 15cm (6 in.) to your static hop. Using this technique hops of over 100cm (3.25 feet) have been accomplished.

4. Recovery is basically standing up from that super-tucked position that you used to get onto the object which you just made it up. This seems like an unimportant step, but if you can't stand up, that massive wall you just cleared doesn't mean anything, except that you can "Almost make that hop" Finally put it all together.

Also check Ryan Atkins video tutorial on how to hop somewhat high.

Gapping seat out
Stand perpendicular to where you want to go. Lean to the side you with to go, and make the hop. Gapping seat out will allow you to pull the tire up as you jump, and this can be used to achieve a greater distance in your gaps much the same way as in regular seat out hops. It is a lot easier to gap to the sides than it is to gap forwards. You will develop a sense for how much you need to lean before jumping; it is usually not that much. It may help to twist in the air, meaning to take off to the side and twist in the air so that you land facing the direction in which you jumped. If you are gapping onto a narrow object, try to gap somewhat less than you think you have to and use the momentum from the jump and shift your hips to find balance. It is somewhat easier to do the adjustments when you jump too short than when you overshoot.

Gapping seat in
Similar to gapping seat out but with some more control.

High rolling hops
Initiation: When working out how far you need to be before starting a rolling hop, take the height of the object onto which you wish to hop, and turn this into the distance from which you will initiate the hop. Add a little bit more to the distance at which you initiate the hop. Start riding backwards about 3-8 revolutions (depending on personal preference and situation) from where you wish to initiate the hop.

E.g. Bob wants to rolling hop onto an 80cm high table. He works out where he would initiate the hop, about 90-100cm from the table to (horizontally). He then puts the center of his wheel onto the spot, rides backwards 6 revolutions and stops. He puts a rock at where he has stopped so that he can adjust how far he needs to be if further attempts are made. Bob then rides as quickly as he can to the initiation point, holding his seat and preparing himself as he approaches. He then pulls up on the seat, using his other hand for balance and stability, and launches himself up as hard as he can. As he approaches the table top he bends at the stomach, bringing the wheel up in line (vertically) with his head. The continuing horizontal momentum will carry his body onto the table with the unicycle.

The key to Bob's success however, was in the fact that he had progressively practiced the rolling hop everyday. It doesn't just happen!!! Also, when doing a rolling hop, the majority of people bail (pull-out) because they feel that they cannot make the hop. The key is, just do it. If you stack it, make sure you have safety equipment on, but in the scheme of things, you must make yourself do it.

"I recently made a couple of 80cm rolling hops, and I found that the first attempt that I made it was a complete surprise, because I just forced myself to do it! Also, if you feel like after about 15-30 minutes that you are still not making it because you are too afraid/scared/unwilling etc... leave it for a day, or a couple of hours, go and do some wheel walk/gliding/backwards riding/backflips for a while and come back to it later. Also, if you keep trying rolling hops at the same place and still get scared, try doing it somewhere else. And remember, once you have made it, convince yourself that you can make it every time from now on. Also, it is a good idea to measure the height, and compare it to other situations of the same height when in doubt of whether you can make it or not." - UR

Dropping seat in
Dropping seat in is the easiest way of dropping. The most common way to drop seat in is to just approach the edge and then "kaboom" down to the ground. This produces tremendous stress on the axle. Instead you should try to hop forward, bending your body slightly at the waist to help the wheel roll forward with you as you hit the ground. It is important to have some forward motion, so as not to end up on your butt as the wheel shoots forward.

Having the seat lower than you may help when attempting seat-in drops by avoiding the squishing of gentleman's bits. Soaking up some of your downward momentum upon landing with flexing of the upper body downward is a good technique to take load off of the axle and the knees and ankles.

As you get better you may roll off the obstacles instead. It is good to practice dropping in both stances.

Dropping seat out
If it is not possible to roll out a drop, dropping seat out is an effective technique. Seat out drops can also be combined with a roll out if the surface allows. Seat out dropping provides a way to drop onto objects like fire hydrants or gapping bars since you may bend down to absorb the downward forces. One crucial thing is to keep the wheel stable through the drop.

Riding down stairs
When you ride down stairs, you want the unicycle to be slightly in front of you while at the same time you want to lean forward. It is easiest to bend a bit at the waist. If you lean backwards chances are that you will fall on your back, and if you lean forward, you are likely to leave the unicycle behind. Also, stairs are easier to ride and much less intimidating if you think of them only as a bumpy hill.

The next thing is that you should keep some distance to the seat so you do not hurt yourself. Suspend in your knees if needed, but the need to suspend is not as big in steep stairs.

Riding down stairs is a little dangerous if you do not use a helmet and other protective gear. Protect your back as well as you can, the chances of falling backwards are quite high. Also be aware that you might end up running down the stairs instead of cycling.

The biggest thing that helped me was pulling up on the seat! This keeps the pedals stuck securely to your feet preventing you from simply coming off your uni.

Mounting on skinnies
If the rail is low enough, put the wheel of your uni up first, then one leg (the one that will be on the rail as you mount). Hold the seat with one hand and keep the other out wide for balance. Step up and regain your balance. Then get your pedals where you want them (I've found the static mount is easiest so have the pedals horizontal) and put one foot on the back pedal.

It's easiest to balance if the back foot that's still on the rail is at about 30 degrees or less to the direction of the rail. If your foot is at more of an angle there won't be as much shoe in contact with it and you won't be able to correct your balance as easily, plus depending on your shoe type, you might get stuck in the arch of the shoe and that will make it even more difficult to balance.

When you're in that position have the seat between your legs as you'll be much more balanced that way, and stand there for a few seconds making sure your weight is directly over the uni and the uni is directly over the rail. This is a very important step. Have one hand on the seat when you mount so you're absolutely sure it goes where you want it and you don't have to fix it later while you're trying to ride the rail.

You MUST completely ignore the terrain below the rail. That is what's most likely to make you mount and lose balance to one side even if it doesn't intimidate you.

Then mount and bring the other hand out wide for balance, and ride the rail.

Riding on skinnies
Once you are steadily mounted, pedal forward slowly. It is important to look at the end of the skinny, not directly down at the tire. Try thinking about pushing on the pedals as lightly as possible, so your wheel does not wobble. Like almost any other skill, it helps to keep your weight on the saddle.

title: The Unicyclopedia/Trials


text:
Talk:Derwent Valley Light Railway

Future extension
Whilst an extension of the line to Osbaldwick may be possible, I doubt very much that there are any serious plans to go back to Layerthorpe. Firstly, there has been at least one house built on the track bed since closure, and secondly the trackbed beyond Osbaldwick has been converted into a cycle and footpath, closure of which is likely to be heavily opposed. I can find no evidence from the DVLR website that they have any expansion plans, let alone to Layerthorpe, so unless some citation can be found, I propose to remove this sentence. —  Tivedshambo  (t/c) 20:47, 10 June 2008 (UTC)

 * Follow-up - the claim has been edited to There are plans to extend the line along side the cycle path up through Osbaldwick and Layerthorpe railway stations to Rawcliffe near York in which the line would Exchange and Interchange with the York to Scarborough Line and also down to Skipwith (a holiday resort) in the near future. I've removed this as it's almost certainly a hoax or wishful thinking - if there is any citable evidence for expansion, please provide it. —  Tivedshambo  (t/c) 21:45, 20 June 2008 (UTC)

 * Agreed, impossible now. Derwenthorpe development and housing in Tang Hall makes this route unthinkable. --Chronotopian (talk) 13:09, 11 September 2012 (UTC)

External links modified
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title: Talk:Derwent Valley Light Railway


text:
Talk:Deus Ex (video game)/Archive 3

Mediation
A mediation cabal request was filed - the page with relevant discussion is here. My recommendation is to leave all links to any mods that have not profoundly effected the course of game development out of the main text. If it is a notable mod, an external link at the bottom of the page with a short explanation is sufficient. If you would like to comment on my resolution before it is finalized, do so now. —  ßott    e    siηi   (talk) 19:55, 23 May 2006 (UTC)

 * I would like some clarification on what you would consider valid methods for determining whether or not a mod is "notable". More info on the Mediation Case page. - Y|yukichigai 23:48, 23 May 2006 (UTC)

 * Right, well, with the clarification I'd like to propose a... erm... proposal. I do think the overview "flows" much better without the mod names in there, but I also think there are several relevant and/or important mods missing from the external mod links; (yes, Shifter included) I don't have a complete list yet, but off the top of my head some relevant "missing" mods include The Cassandra Project, Hotel Carone, Burden of 80 Proof, and Hardcore.  I will make a case for each, as well as my own mod, if asked.  There also, I think, is some merit to a small "Mods" section in the article, not necessarily mentioning any of the mods by name.  (There is plenty in the world of Deus Ex modding to talk about other than what mods came out) - Y|yukichigai 10:07, 30 May 2006 (UTC)

JC standing for Jesus Christ
I'm going to change the paragraph in the Etymology section on JC's name. The current paragraph suggests that JC has nothing to do Jesus. It refrences Sheldon Pacotti(Deus Ex's writer) saying that the name was used for its unisex properties. However, after searching, I can't find one interview with the guy making any comment about JC's name. Furthermore, Harvey Smith, the lead designer of Deus Ex, says in one of the cited interviews, says:

"We were even going to mix in religion with the first game. A lot of people don't know this but J.C. Denton was supposed to be a descendant of Jesus Christ. We were going to pick up the old theory that Jesus had kids and that J.C. Denton had DNA from Jesus. When you mix those elements around you come up with these recurring patterns."

The new paragraph sticks to the facts and leaves speculation to the reader.

--Mitaphane 23:24, 6 June 2006 (UTC)

 * Perfectly fine, but I've added Pacotti's statement back in, because I've definitely read that somewhere before. I'll post the reference when I find it; it might be in a magazine. --Chrismith 03:22, 7 June 2006 (UTC)

 * Okay, I couldn't find the Pacotti quote, but I did find an interview in which Warren Spector says essentially the same thing. I attributed this to Spector in the article and linked it to the interview. -- Chrismith 04:13, 7 June 2006 (UTC)

 * Thanks for the reference. I've modified the paragraph to better state that the origin of the name JC is speculative at best. --Mitaphane 03:42, 8 June 2006 (UTC)

"Theme" Section
The "Theme" section that was recently added was arguable, unimportant to the article, and could be considered original research (as it was marked), so I was bold and removed it. --Chrismith 16:15, 11 June 2006 (UTC)
 * It's ok... It wasn't that good anyway... --UVnet 07:56, 12 June 2006 (UTC)
 * It did kind of stick out like a sore thumb, but I think some of the information mentioned in it might be worth noting elsewhere in the article. Also, I can't find links to anything off the top of my head, but I could swear there were other reviews/articles/etc. which mentioned things similar to what was in the section, particularly the bit about Smuggler et al supporting a Jeffersonian interpretation of freedom.  Arrrggh... that's going to drive me nuts.  Y|yukichigai 04:22, 13 June 2006 (UTC)

"Jesus Christ, JC"
User Deuxhero has now twice added the fact that UNATCO troopers are heard to exclaim, "Jesus Christ, JC!" during battles to the section about Denton's name supposedly standing for "Jesus Christ." This does not belong in the article -- the phrase is just being used as a common exclamation; maybe it's just a regional thing, but people where I live (in the States) say it all the time. The troopers are not calling Denton "Jesus Christ." Even if this was an intentional reference by the developers (which I doubt) it has little significance and doesn't warrant inclusion in the article. --Chrismith 22:24, 14 June 2006 (UTC)
 * Unless there can be shown evidence that this is intentional they're actually referring to him as Jesus Christ there is no reason to include this. --Crossmr 22:25, 14 June 2006 (UTC)
 * I agree with Chrismith; the expression is common here in the US, and doesn't necessarily imply anything. While it could be an intentional inclusion by the game devs there is no evidence at all which supports that.  It's a good bit of info if you're trying to make an argument about how JC is supposed to stand for Jesus Christ, interesting even, but for NPOV content like the article (is supposed to be) it's irrelevant. --Y|yukichigai 23:21, 14 June 2006 (UTC)

Places
I'm seeing references to Paris and New York. Perhaps the article should include something on the plot and where it takes place. PeepP 21:58, 26 June 2006 (UTC)

The history shows references to a "Plot" section some time in the past, but now it's gone. What happened to it? The plot summary would be a good place to link to the locations and characters currently only available from the infobox. --<IP_ADDRESS> 11:17, 4 July 2006 (UTC)
 * I don't remember. When was it removed? Feel free to start a new one.--Drat (Talk) 11:20, 4 July 2006 (UTC)

Trivia
I added a Citation tag to the recently-added comment about a reference to an album. I don't remember the scene in the game, and if that's all there is to it, there needs to be further evidence to support this. --<IP_ADDRESS> 11:23, 4 July 2006 (UTC)
 * The scene is in the game, but I don't know if it's supposed to be a reference to anything. I agree that this needs a citation. --Chrismith 15:09, 4 July 2006 (UTC)

Robots in deus ex
Can you all go look at the brand new article Robots in deus ex. Does it merit a page (ie, is it notable)? What categories does it belong in? Is it original research or can references be added? Can you wikilink it to appropriate articles? Et cetera, et cetera.... GRBerry on New Page Patrol 17:35, 7 July 2006 (UTC)
 * No, at best it should be merged with List of enemies in Deus Ex. It needs to be edited for grammar, style, and factual accuracy. (I'm pretty sure Spider Bots have 4 or 6 legs.) --<IP_ADDRESS> 18:13, 8 July 2006 (UTC)

 * I think this topic is notable enough. However, some statements might be just speculation: for instance, I doubt that it's at least assumed anywhere that small spider bots are used for repairs. They have 6 limbs, by the way. The article needs very serious corrections. CP/M 18:00, 12 July 2006 (UTC)

robots in deus ex is good
I think robots in deus ex is a good, informative article. It requires polishing, but the topic does merit an article in itself. Put a 'clean-up' tag on the article.

Merge 'dragons tooth sword' into 'weapons in deus ex?'
The article Dragon's Tooth Sword (Deus Ex) should not be merged into Weapons in Deus Ex. Upon reading both articles, it seems that 'Weapons in deus ex' provides a factual report about each weapon: ammunition, statistics, characteristics etc. whereas 'Dragons Tooth Sword (Deus Ex)' provides information on the weapons relevance to the storyline of the game. There's no point merging the two articles; doing so would make for clumsy reading in the otherwise superb 'Weapons in Deus Ex' page.

 * Quite possibly, though some people might doubt that at some point. The article might seem lacking references, at least some. CP/M 18:00, 12 July 2006 (UTC)

the deus ex box thing
hi, fellas (and gals). can someone please edit the deus ex topic box thing to include robots in deus ex. if you don't know what i mean, here it is as it currently stands:

Topic Box
Yes, could somebody (because I don't know how) edit the Deus Ex topic Box to have 'edit', 'talk', and 'view' hyperlinks, so that it is more accessable to other users. I have located it at Template:Deus_Ex. The 'Simpsons' Topic box has a good example of this in its top right hand corner: Template:The_Simpsons

References, citations and footnotes
Because I know this will come up, I do not per se have a problem with changing the current citation method from external HTML links to footnotes. However, the Modding Links section (and perhaps other sections in the future) use the "ref" tags for footnotes, because as far as I can make out that's the only way to do footnotes here. Because of the structure there is no way that I can discern to separate the references from the footnotes and still place the list of references at the end of the article. If someone knows how to do this, or knows a less obstructive way to do footnotes, please let me know how and/or change the Modding Links section's footnotes so they use that method. In the meantime please be careful when using the "ref" tag. -- Y|yukichigai 12:45, 17 July 2006 (UTC)

The most interactive game
This game is the most interactive game that i have ever played. The gameplay of the game is amazing, their should be more games made that are interactive as Deus Ex. Anyone else agrees put your sigitare below this comment. --Marbus2 5 16:02, 17 July 2006 (UTC)
 * As much as I agree, this isn't the place, and a bunch of signatures here isn't going to influence anything. Hopefully Bioshock and games like it will wake people up to the potentials of this kind of game.--Drat (Talk) 22:49, 17 July 2006 (UTC)

Serious cleanup
Why is all the stuff about the modding community on the main page for this article? Those few bits which deserve to be in an encyclopedia in the first place would be far better off in a "Deus Ex Mods" article. I've just had an edit reverted because the references section is being used to hold random mod footnotes (but more on that below).

I'm planning on reincorporating the changes I made, which include using the new refs system. I'd ideally like someone more familiar with the Deus Ex modscene to move the mod-related stuff to its own main article, but I'll do it myself if need be. Chris Cunningham 18:37, 17 July 2006 (UTC)
 * Look two sections up. There is no "references" section, and what you modified was a subsection of the Modding Links section. (Check the article contents box to see what I mean) The article currently uses External HTML Links as the citation standard, which is perfectly acceptable according to Citing_sources.  The "references" and "ref" tags simply have an unfortunate name, as all they are really is footnote tags, which is exactly what they're being used for.  Honestly, there isn't quite enough information to move mods to a separate "Deus Ex Mods" article; there's enough for a section within the article when I get around to fleshing the information out a bit, but at the moment you're talking about moving nothing but a group of links to a separate article. -- Y|yukichigai 23:31, 17 July 2006 (UTC)
 * I disagree about the amount of material, but I'll experiment and see what I can do. Thanks for compromising on the refs. Chris Cunningham 08:56, 18 July 2006 (UTC)
 * I've split the mods section off. I think it'd make an excellent article in itself. I've also reduced the number of extlinks significantly as per the style guidelines: I've left the templated ones and the ones to the most well-known review/resource sites but killed pretty much anything I didn't recognise. If these are added back, please do so in moderation (the old extlinks section took up fully half of the article's TOC). Next thing is to change the refs style for the article as previously, because the old footnotes have been split off into the sub-article. Chris Cunningham 10:01, 18 July 2006 (UTC)
 * A number of significant links were removed, notably the Fileplanet link (useful for getting patches) and deusexgaming.com, which is probably one of the only non-modding-related (exclusively anyway) DX websites that is still updated to date.
 * I'd rather not have resource links in the article, but I'd rather have one then ten (as compared to some recent wars I've ben in). Cheers. Chris Cunningham 00:48, 19 July 2006 (UTC)
 * PlanetDeusEx is no longer updated, so I'll add a note to that effect. There should also be a "See Also" section with related Deus Ex articles listed, or something like that.  I don't have a full list handy, but I know there's now Weapons in Deus Ex, Robots in Deus Ex, and now Deus Ex mods, not to mention a few others whose precise names I've forgotten. ("Enemies in Deus Ex", "Quotes in Deus Ex" I think, etc.)
 * Excellent. Sub-articles are perfect See Also material. Chris Cunningham 00:48, 19 July 2006 (UTC)
 * If the mods list is going to remain a separate article (which, I do have to admit, does make the main article look a bit better) it will need to be fleshed out significantly, as will the modding section within the main article. (though not to the same extent) I warn you: I am going to add a lot of information.  A lot.  More than you probably ever wanted to know about modding in Deus Ex, but then again it's now an article about nothing but that. -- Y|yukichigai 21:19, 18 July 2006 (UTC)
 * I support this. WP isn't a just a web-directory, and the modding page is the place for related information. It will become more practical that way. CP/M 23:19, 18 July 2006 (UTC)

Font
The following was removed from the article:

The main font used in the game is Handel Gothic.

I'm not going to restore it, because it is pretty trivial, but come on, it was in the trivia section. Where do you think that word comes from? Anyway, I've mentioned it here because I, at least, thought it was an interesting bit of information. --Chrismith 04:34, 21 July 2006 (UTC)
 * Surely there is a limit on how trivial info added is. Ultimately, things like that should be integrated into the prose where possible (and relevant), or removed altogether. I don't see a place for info on the font unless it is important in some way.--Drat (Talk) 04:50, 21 July 2006 (UTC)
 * You'd be surprised how many people are interested in that sort of thing. I don't understand, what's wrong with just putting it in the trivia section?-- Grandpafootsoldier
 * The point of the matter is that there shouldn't even be a trivia section, especially if the article is ever to be raised to featured quality. Such lists of random facts don't really belong. Ideally such information should be found a place in the prose and the section ultimately removed. In some ways, a trivia section is almost a way of saying "Hey, I think this is interesting", which is of course POV. Like I said above, at the very least there has to be some kind of limit on the triviality of the info added, otherwise we'll end up with entries like

--Drat (Talk) 07:07, 21 July 2006 (UTC)
 * Throwing a basketball through the hoop the first time you visit Hell's Kitchen results in the message "Sign him up for the Knicks!"; doing it on the next visit yields "What are you playing basketball for? Go cowboys!"
 * And that seems like exactly the sort of thing that does in fact belong in the Trivia section. Pull the broomstick out, Drat. Clayhalliwell 02:53, 6 August 2006 (UTC)
 * Like I said above, ideally there shouldn't even BE a trivia section.--Drat (Talk) 06:15, 6 August 2006 (UTC)
 * That's absurd. Deus Ex is a videogame... an entertainment product. A trivia section isn't to be derided-- it's practically expected. Look at the entry for Pulp Fiction. It has a trivia section (entitled "Miscellany") that's almost two pages long.

 * I agree. I don't really understand what the big problem is with a trivia section. - Grandpafootsoldier
 * The problem is Drat. He's internalized some exaggerated notion of Wikipedia standards which aren't reflected by reality. Probably gets away with it a lot too, since most people don't like getting into edit wars. Clayhalliwell 15:38, 7 August 2006 (UTC)
 * I was the one who thought it to be a neat idea to include the tidbit of the game's font, which is called Handel Gothic BT. BT is the specific name as there are a few other styles of Handel Gothic.  I didn't mean to start a big debate in the discussion area.  I just thought it was fine to include as #1:  It's a fact and #2:  There are some folks interested in little things like that.  I wonder if the users here think we could re-include it.  --Sivak 02:30, 8 August 2006 (UTC)
 * Don't worry Sivak, debates are exactly what the discussion area is for. Helps keep the article histories manageable. I, personally, agree that the game font is the sort of information that fans of the game would find interesting. And it's not as if fonts aren't a valid subject here at Wikipedia. For example, this article. Clayhalliwell 14:32, 8 August 2006 (UTC)

GOTY box image vs. original box image
I noticed the switch from the original box image for Deus Ex to the newer Game of the Year edition image. It's not like it has a huge impact on the article, but I do think the original box image is a little better suited towards being a representative image of the game, most games in general in fact. If for nothing else, the new box art is "bright", which the actual game is not, and it's a bit cluttered with the repeated mention of the fact that it is the Game of the Year edition. That may cross the lines from NPOV to personal taste, but that's just my impression.

Like I said, it's not significant really, just sort of a visual thing. A product picture is a product picture. However, if someone can find the original box art without the other various box decorations on it, e.g. publisher name, developer name, rating, etc., I would contend that it would be a better image for the game than any picture of the product, original or GOTY.

Anyway, just my opinion. I don't really care much, the change just brought it to my attention and I thought it might be worth discussing. -- Y|yukichigai 21:22, 25 July 2006 (UTC)

 * Agreed. I didn't found a clean art, though, so I just put the old picture back. CP/Mcomm |Wikipedia Neutrality Project| 10:15, 28 July 2006 (UTC)

Who MUST be killed ??
HI Guys, Question: It says that one can play the Game throught with killing only 1 Person. Who is this ?? Walton Simons must be killed, this can be done without firing a gun by making him running on the electric rail. The Guy in the military base, where the A-Bomb will start, i dont remember if he must be killed. For the moment i dont remember other persons... Edit: Anna Navarre, she must be killed with firepower, is this right ?? Also Gunther ?!?

--Killto (german Wikipedia)

 * Simons need not be killed; in the sealab you can just run by him, and in the later, optional encounter you can get by him as well, though it's a bit more tricky. Anna and Gunther have to die, but you can hold off on fighting them and just invoke their killswitches, though with Gunther you have to make a decision early in the game in order to be able to get his killswitch.  The only person who has to be killed by the player (were it not for a glitch) is the guy in the missile silo who's planning on blowing up the missile before it launches; I'm pretty sure his name in Nathan Madison.  Anyway, he's on a cherry-picker lift and is armed with a pistol, but because of the arc of the arm on the lift you can run directly under him.  When you do that half the time he'll keep shooting and wind up shooting himself in the foot.  Do this enough and he'll kill himself, which is how you can complete the game without killing or incapacitating anyone. -- Y|yukichigai 01:39, 27 July 2006 (UTC)

 * The missile silo guy: His name is Howard Strong.  Not Nathan Madison.  And he is the only one that must truly be killed or incapacitated.  Anna Navarre is tricky, but it can be avoided.  Guther and Simons you can simply run away from.  --Sivak 02:05, 27 July 2006 (UTC)

 * Hi, how can Anna be avoided ?!? One doesn't get the key the UNATCO Front Door from Jaime Reyes until shes dead. BTW: By killing, i also mean th use of the non-lethal weapons. Maybe the Question should be reformulated to "Which enemy can't be avoided by sneaking around or running away ?" I'm asking that because i want to play the game through by using no weapons at all (exception scrambler, EMP and Pepper, because these are no permanent attacks). And my main problems are: Anna (i get no key with her not dead), Gunther (needs to be killed in order to talk to Simons), that guy in the missile silo --<IP_ADDRESS> 11:19, 27 July 2006 (UTC) Killto (german Wikipedia)

 * To avoid Anna, it is very difficult. You need to injure her to the point of where she flees from you.  From there, you need to hope she runs to that locked door and opens it.  NPCs can open locked doors without a hitch.  If she opens it for you, you're good to go.  The only other possibility is a UNATCO troop to open it for you.  I find it to be more trouble to try this than it's worth.  It can take a long time.

 * For Gunther, you really don't need to kill him at all. Just access the computer terminal and run.  It is not required to talk to Simons anyway.  All he does is taunt you.

 * Your only bet for Howard Strong is to hope an NPC gets him for you. Ich sehe daß Sie Deutscher sind.  Hoffentlich habe ich Ihnen geholfen.  :)  --Sivak 23:43, 27 July 2006 (UTC)

 * Sehr sogar, Danke :D Ok i'll try it that way. Looks like Anna will be the only exception i make, because I play "Realistic" and making her flee into the right direction sounds some kind of impossible :D --Killto

 * But, since this is properly processed further, it was an intentional option. BTW, I also only use Realistic skill, but successfully done that - it just takes some good moves and fitting implants. CP/M (Wikipedia Neutrality Project) 09:15, 28 July 2006 (UTC)

title: Talk:Deus Ex (video game)/Archive 3


text:
Quechua/1/Lesson

Now it is not expected that you'll be able to pronounce Quechua correctly just from reading the last lesson, however as you complete the next lessons it is suggested that you keep going back to the first lesson as a reference. This will hopefully help you internalise the rules.

Conversation
Following is a possible basic conversation in Quechua:

 * Antuku: Yaw! Wawqiy! Mayman richkanki?
 * Joe: Wasiyman richkani. Qanri?
 * Antuku: Qhatuman richkani. Tupananchiskama!
 * Joe: Ratukama.

Translation:

 * Antuku: Hey! Brother! Where are (you) going?
 * Joe: (I) am going to my house. And you?
 * Antuku: (I) am going to the market. 'Till we meet again!
 * Joe: See you later.

Grammar
As you can see in the conversation, the verb form "richkanki" is for second-person singular and "richkani" for first-person.

Here we will give an overview of all persons (yachachiy = to teach)

These are the personal pronouns.

title: Quechua/1/Lesson


text:
User:Fswitzer4

I am a chemist with 20 years college professor experience and 10+ years US government experience. The US Food & Drug Administration (FDA) is my current employer. There I am a data manager/steward for the agency substance database which generates the UNique Ingredient Identifiers (UNIIs) https://en.wikipedia.org/wiki/Unique_Ingredient_Identifier freely available on PrecisionFDA https://precision.fda.gov/uniisearch and other websites. I monitor and validate UNIIs used in Wikipedia Data Boxes to provide Wikipedia users with the most relevant identifier content. Some of this work is done while FDA is paying me but often as a volunteer. I frequently validate other Data Box identifiers on these pages. This could be seen as a Conflict of Interest but FDA does make UNIIs free and ditributable.Fswitzer4 (talk) 20:50, 19 August 2020 (UTC)

title: User:Fswitzer4