Download DEV/1.86 HDK Docs/Libraries/Object.txt from pebxcvi/PSHomeCacheDepot: direct link, hf CLI and curl.
- Browser
- Download file 18.9 kB
-
https://huggingface.co/datasets/pebxcvi/PSHomeCacheDepot/resolve/main/DEV/1.86%20HDK%20Docs/Libraries/Object.txt
- Command line
-
hf download 'hf://datasets/pebxcvi/PSHomeCacheDepot/DEV/1.86 HDK Docs/Libraries/Object.txt'
-
curl -L -o Object.txt https://huggingface.co/datasets/pebxcvi/PSHomeCacheDepot/resolve/main/DEV/1.86%20HDK%20Docs/Libraries/Object.txt
18.9 kB
| 1.46 Object . | |
| 1.46.1 Object.DebugCreate . | |
| 1.46.2 Object.DebugDestroy . | |
| 1.46.3 Object.DebugEnableDebugRendering . | |
| 1.46.4 Object.DebugFind . | |
| 1.46.5 Object.DebugGetAlllnstancelds . | |
| 1.46.6 Object.DebugReport . | |
| 1.46.7 Object.DebugRun . | |
| 1.46.8 Object.EnableTargeting . | |
| 1.46.9 Object.GetCurrentListenerData . | |
| 1.46.10 Object.GetlnitialPosition . | |
| 1.46.11 Object.GetlnitialRotation . | |
| 1.46.12 Object.GetlnitialScale . | |
| 1.46.13 Object.Getlnstanceld . | |
| 1.46.14 Object.GetlnstanceName . | |
| 1.46.15 Object.GetlnstanceParameter . | |
| 1.46.16 Object.GetListenerObjects . | |
| 1.46.17 Object.GetLocalizedText . | |
| 1.46.18 Object.GetMe . | |
| 1.46.19 Object.GetNameRef . | |
| 1.46.20 Object.GetObjectld . | |
| 1.46.21 Object.GetPersonld . | |
| 1.46.22 Object.FlasFocus . | |
| 1.46.23 Object.FlasLocalizedText. | |
| 1.46.24 Object.IsOwnedLocally . | |
| 1.46.25 Object.IsPaused . | |
| 1.46.26 Object.Pause . | |
| 1.46.27 Object.Resume . | |
| 1.46.28 Object.SendListenerData . | |
| 1.46.29 Object.SetFaceActiveTarget . | |
| 1.46.30 Object.SetTargetableLegend . | |
| 1.46.31 Object.SetTargetablePosition . | |
| 1.46.32 Object.SetTargetableText . | |
| Object | |
| Object.DebugCreate | |
| Brief | |
| Instantiates an object. | |
| Definition | |
| string Object.DebugCreate( string objectld, string type, Vector4 position=[0,0,0,1], Vector4 | |
| rotation=[0,0,0,0], Vector4 scale=[1,1,1,1] ) | |
| Arguments | |
| objectld - The object ID of the object to be created.position - The initial position of the object in world space.rotation - The initial rotation of the | |
| object specified as XYZ-ordered local space axis rotations in degrees.scale - The initial scale of the object.type - Type of the object. Supported | |
| types are 'portable'. | |
| Return Values | |
| The instance ID of the newly created object. | |
| Description | |
| Instantiates an object. For debug purposes only. | |
| Examples | |
| � Create a new object | |
| objectld = "12345678-12345678-12345678-12345678 | |
| instanceld = Object.DebugCreate( objectld ) | |
| � Destroy the object | |
| Object.DebugDestroy( instanceld ) | |
| See Also | |
| � Object. Debug Destroy | |
| Object.DebugDestroy | |
| Brief | |
| Destroys an object. | |
| Definition | |
| Object.DebugDestroy( string instanceld ) | |
| Arguments | |
| instanceld - The instance ID of the object to destroy. | |
| Return Values | |
| None. | |
| Description | |
| Destroys an object. For debug purposes only. | |
| Examples | |
| � Create a new object | |
| objectld = "12345678-12345678-12345678-12345678 | |
| instanceld = Object.DebugCreate( objectld ) | |
| � Destroy the object | |
| Object.DebugDestroy( instanceld ) | |
| See Also | |
| � Object. DebugCreate | |
| Object.DebugEnableDebugRendering | |
| Brief | |
| Enable/disable debug rendering for an object. | |
| Definition | |
| Object.DebugEnableDebugRendering( Object object, boolean setEnabled ) | |
| Arguments | |
| object - The object for which to enable/disable debug rendering. | |
| Return Values | |
| None. | |
| Description | |
| Sets/unsets a flag in the object to indicate that debug rendering is/is not desired. The flag is interpretted by other systems, eg the collision system. | |
| Examples | |
| j me = Object.GetMe() | |
| i Object.DebugEnableDebugRendering( me, true ) | |
| See Also | |
| None | |
| Object.DebugFind | |
| Brief | |
| Finds the object by the specified instance ID. | |
| Definition | |
| Object Object.DebugFind( string instanceld ) | |
| Arguments | |
| instanceld - The instance ID of the object to find. | |
| Return Values | |
| Returns the object if it is found and nil otherwise. | |
| Description | |
| Finds the object by the specified instance ID. | |
| Examples | |
| ! obj = Object.DebugFind( "0000000000000123" ) | |
| See Also | |
| None | |
| Object.DebugGetAlllnstancelds | |
| Brief | |
| Returns a table of all the instance IDs in the scene. | |
| Definition | |
| string[] Object.DebugGetAllInstancelds() | |
| Arguments | |
| None | |
| Return Values | |
| A table of all the instance IDs in the scene | |
| Description | |
| Returns a table of all the instance IDs in the scene. For debug purposes only. | |
| Examples | |
| ids = Object.DebugGetAllInstancelds() | |
| for i=l,#ids do | |
| print( ids[ i ] ) | |
| end | |
| See Also | |
| None | |
| Object.DebugReport | |
| Brief | |
| Reports to the tty the current state of all the objects in the instance. | |
| Definition | |
| ! Object.DebugReport() | |
| Arguments | |
| None | |
| Return Values | |
| None. | |
| Description | |
| Reports to the tty the current state of all the objects in the instance. For debug purposes only. | |
| Examples | |
| : Object.DebugReport() | |
| See Also | |
| None | |
| Object.DebugRun | |
| Brief | |
| Runs the specified Lua string in the object's Lua environment. | |
| Definition | |
| : Object.DebugRun( Object object, string luaString ) | |
| Arguments | |
| object - The object whose Lua environment will execute the specified command.luaString - The Lua string to run in the object's Lua environment. | |
| Return Values | |
| None. | |
| Description | |
| Runs the specified Lua string in the object's Lua environment if it exists. For debug purposes only. | |
| Examples | |
| me = Object.GetMe() | |
| Object.DebugRun( me, "print('hi')" ) | |
| See Also | |
| None | |
| Object.EnableTargeting | |
| Brief | |
| Enables the targeting system for this object if it has one. Defaults to enabled. | |
| Definition | |
| Object.EnableTargeting( Object object, boolean enable ) | |
| Arguments | |
| object - The object to update.enable - The state to put the targeting in for this object. | |
| Return Values | |
| None. | |
| Description | |
| Enables the targeting system for this object if it has one. Defaults to enabled. This can only be used by the lua environment in the object. The | |
| object requires a targetable component. | |
| Examples | |
| me = Object.GetMe() | |
| if g_isLocked == true then | |
| Object.EnableTargeting( me, false ) | |
| end | |
| See Also | |
| None | |
| Object.GetCurrentListenerData | |
| Brief | |
| Gets the listener data sent to it. | |
| Definition | |
| string|table|boolean|number Object.GetCurrentListenerData() | |
| Arguments | |
| None | |
| Return Values | |
| The custom result(s) from the listener callback function. | |
| Description | |
| Listener data is only present whilst in the 'on_listener_received_data' callback. | |
| Examples | |
| function OnListenerReceivedData() | |
| data = Object.GetCurrentListenerData() | |
| if data.type == "letter_message" then | |
| for i,1 in ipairs( data.letters ) do | |
| print( 'letter ' ..i.. '=' ..1) | |
| end | |
| end | |
| end | |
| See Also | |
| � Object.SendListenerData | |
| Object.GetlnitialPosition | |
| Brief | |
| Returns the initial position of the object. | |
| Definition | |
| Vector4 Object.GetlnitialPosition ( Object object ) | |
| Object.GetlnitialPosition( Object object, Vector4 outPos ) | |
| Arguments | |
| object - The object to query.outPos - (out) The vector to receive the position. | |
| Return Values | |
| The initial position of the object. | |
| Description | |
| Returns the initial position of the object. | |
| Examples | |
| j me = Object.GetMe() | |
| i print( "My initial position is ", Object.GetInitialPosition( me ) ) | |
| See Also | |
| None | |
| Object.GetlnitialRotation | |
| Brief | |
| Returns the initial rotation of the object. | |
| Definition | |
| Vector4 Object.GetlnitialRotation( Object object ) | |
| Object.GetlnitialRotation( Object object, Vector4 outRotation ) | |
| Arguments | |
| object - The object to query.outRotation - (out) The vector to receive the rotation. | |
| Return Values | |
| Returns the initial rotation of the object. | |
| Description | |
| Returns the initial rotation of the object. The vector returned is the x, y, and z angles in degrees. | |
| Examples | |
| j me = Object.GetMe() | |
| print( "My initial rotation is ", Object.GetlnitialRotation( me ) ) | |
| See Also | |
| None | |
| Object.GetlnitialScale | |
| Brief | |
| Returns the initial scale of the object. | |
| Definition | |
| Vector4 Object.GetlnitialScale( Object object ) | |
| Object.GetlnitialScale( Object object, Vector4 outScale ) | |
| Arguments | |
| object - The object to query.outScale - (out) The vector to receive the scale. | |
| Return Values | |
| The initial scale of the object. | |
| Description | |
| Returns the initial scale of the object. | |
| Examples | |
| j me = Object.GetMe() | |
| ! print( "My initial scale is ", Object.GetlnitialScale( me ) ) | |
| See Also | |
| None | |
| Object. Getlnstanceld | |
| Brief | |
| Returns the object's instance ID. | |
| Definition | |
| ! string Object.GetInstanceld( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| The object's instance ID. | |
| Description | |
| Returns the object's instance ID. | |
| Examples | |
| : obj = Object.GetMe() | |
| ! print( "My instance id is " .. Object.Getlnstanceld( obj ) ) | |
| See Also | |
| � Object.GetMe | |
| Object.GetlnstanceName | |
| Brief | |
| Returns the instance name that is set in the scene editor. | |
| Definition | |
| ! string Object.GetInstanceName( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| Returns the instance name that is set in the scene editor. | |
| Description | |
| Returns the instance name that is set in the scene editor. Currently supported with embedded objects and scene minigames. | |
| Examples | |
| j print( 'my instance name is Object.GetInstanceName( Object.GetMe() ) ) | |
| See Also | |
| � Object. GetNameRef | |
| � Object.GetObjectld | |
| � Object.Getlnstanceld | |
| Object.GetlnstanceParameter | |
| Brief | |
| Retrieve the value of a specified instance parameter for an embedded scene object. | |
| Definition | |
| 1 string|number|boolean|nil Object.GetInstanceParameter(Object obj, string name) | |
| Arguments | |
| obj - the object to queryname - the name of the instance parameter (not case-sensitive) | |
| Return Values | |
| The value of the instance parameter if it exists, or nil if it cannot be found. | |
| Description | |
| Gets the value of a specified instance parameter assigned to an embedded scene object. Only objects with an Embedded component will have | |
| access to the instance parameters. The names of the instance parameters are not case sensitive, and the type of the value can be string, boolean | |
| or numeric, or nil if not found. �Enum�-typed instance parameters will be returned as strings. | |
| Examples | |
| local me = Object.GetMe() | |
| local myGameld = me:GetlnstanceParameter("GamelD") | |
| if (myGameld == nil or type(myGameld) ~= "number") then | |
| print("Invalid game ID parameter") | |
| end | |
| See Also | |
| Object.GetListenerObjects | |
| Brief | |
| Get the list of objects registered to receive messages from this object. | |
| Definition | |
| table Object.GetListenerObjects(number startlndex = 1, number maxCount = -1) | |
| Arguments | |
| startlndex - The position to start from. Previous indices are not added to the results.maxCount - The maximum size the results array can be. | |
| Return Values | |
| An array of Objects. The array will be empty if no listening objects are registered. | |
| Description | |
| Objects can register to listen for messages from other objects. This function will retrieve a list of all currently loaded objects that have registered to | |
| receive messages from the current object. If no such objects exist an empty table will be returned. | |
| Examples | |
| local listeners = Object.GetListenerObjects() | |
| for i, obj in ipairs(listeners) do | |
| obj:SendListenerData("Hello!") | |
| end | |
| See Also | |
| � Object.SendListenerData | |
| � Scene.GetListenerObjects | |
| Object.GetLocalizedText | |
| Brief | |
| Returns the localized string for the specified reference. | |
| Definition | |
| ! string Object.GetLocalizedText( Object object, string reference ) | |
| Arguments | |
| object - The object to query.reference - The reference text to find the localization for. | |
| Return Values | |
| The localized string. | |
| Description | |
| Returns the localized string for the specified reference from the object's localization file. | |
| Examples | |
| | me = Object.GetMe() | |
| 1 localizedGameOver = Object.GetLocalizedText( me, "GAME_OVER_MESSAGE" ) | |
| See Also | |
| � Object.GetMe | |
| � Object.GetNameRef | |
| Object.GetMe | |
| Brief | |
| Returns the object that owns the script. | |
| Definition | |
| j Object Object.GetMe () | |
| Arguments | |
| None | |
| Return Values | |
| The object that owns the script. | |
| Description | |
| Returns the object that owns the script. | |
| Examples | |
| me = Object.GetMe() | |
| See Also | |
| None | |
| Object.GetNameRef | |
| Brief | |
| Returns the localization reference of the object's name. | |
| Definition | |
| ! string Object.GetNameRef( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| The localization reference of the object's name. | |
| Description | |
| Returns the localization reference of the object's name. | |
| Examples | |
| | me = Object.GetMe() | |
| i print ( "My name ref is " .. Object.GetNameRef ( me ) ) | |
| See Also | |
| � Object. GetLocalizedText | |
| Object.GetObjectld | |
| Brief | |
| Returns the object's object ID. | |
| Definition | |
| string Object.GetObjectld( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| The object ID. | |
| Description | |
| The object's object ID. | |
| Examples | |
| j me = Object.GetMe() | |
| i print( "My object id is " .. Object.GetObjectId( me ) ) | |
| See Also | |
| � Object.GetMe | |
| Object.GetPersonld | |
| Brief | |
| Returns the person ID that owns this object. | |
| Definition | |
| ! string Object.GetPersonld( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| The person ID of the avatar that owns this object, or nil if the object is not owned by a person. | |
| Description | |
| Returns the person ID of the avatar that owns this object. Some objects, such as those placed in a clubhouse, are not considered as owned by a | |
| person, and but rather by the scene. Such objects will return nil using this function, scripts should take care to check for this case. | |
| Examples | |
| me = Object.GetMe() | |
| ownerld = Object.GetPersonld( me ) | |
| if ( ownerld ~= nil ) then | |
| name = Person.GetName( ownerld ) | |
| print( "My owner is " .. name ) | |
| end | |
| See Also | |
| � Object.GetMe | |
| Object.HasFocus | |
| Brief | |
| Indicates if the object has the user's focus. | |
| Definition | |
| boolean Object.HasFocus ( Object object ) | |
| Arguments | |
| object - The object. | |
| Return Values | |
| True if the game is currently active, or false if it has lost the user input focus for any reason. | |
| Description | |
| Various events may take the user focus away from the currently active object, such as menus and notifications. A script may wish to use this | |
| function to poll for this case and pause the update or perform other actions while the user's focus is elsewhere. Note that due to the nature of the | |
| various actions that may take away the user focus, it is possible for this state to alternate briefly as certain systems become active or inactive. A | |
| script may wish to wait for several frames of the same focus state before reacting to a new state. The list of events that is considered to take focus | |
| away from the object is subject to change, but is currently: | |
| � Minigame exit menu | |
| � Menu Screen | |
| � OSK | |
| � Game launching OSD | |
| � Chat log in maximized mode | |
| � Console open (in developer builds) | |
| � Screen adjustment | |
| � Controller disconnection | |
| Examples | |
| paused = false | |
| function OnUpdateO | |
| paused = not Object.GetMe():HasFocus() | |
| if (paused) then | |
| DoPausedLogic() | |
| else | |
| DoNormalGameLogic() | |
| end | |
| end | |
| See Also | |
| None | |
| Object.HasLocalizedText | |
| Brief | |
| Returns true if a localized string exists for the specified reference. | |
| Definition | |
| bool Object.HasLocalizedText( Object object, string reference ) | |
| Arguments | |
| object - The object to query.reference - The reference text to find the localization for. | |
| Return Values | |
| True if a localized string exists for the specified reference or false otherwise. | |
| Description | |
| Returns true if there exists a localized string for the specified reference in the object's localization file. | |
| Examples | |
| i if ( Object.HasLocalizedText( Object.GetMe(), "TEST_MESSAGE" ) ) then | |
| print( Object.GetLocalizedText( Object.GetMe(), "TEST_MESSAGE" ) ) | |
| | end | |
| See Also | |
| � Object.GetMe | |
| � Object.GetLocalizedText | |
| Object.lsOwnedLocally | |
| Brief | |
| Returns true if the user owns this object and false otherwise. | |
| Definition | |
| I boolean Object.IsOwnedLocally( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| true if the user owns this object and false otherwise. | |
| Description | |
| Returns true if the user owns this object and false otherwise. | |
| Examples | |
| obj = Object.GetMe() | |
| if Object.IsOwnedLocally( obj ) then | |
| print( "I am owned by this user" ) | |
| else | |
| print( "I belong to someone else" ) | |
| end | |
| See Also | |
| � Object.GetMe | |
| Object.lsPaused | |
| Brief | |
| Reports if the object's Lua environment is paused. | |
| Definition | |
| ! boolean Object.IsPaused( Object object ) | |
| Arguments | |
| object - The object to query. | |
| Return Values | |
| true if the specified object's Lua environment is paused and false otherwise. | |
| Description | |
| Reports if the Lua environment of the specified object is paused. | |
| Examples | |
| : me = Object.GetMe() | |
| 1 print( 'pause state = ' .. Object.IsPaused( me ) ) | |
| See Also | |
| � Object. Pause | |
| � Object. Resume | |
| Object.Pause | |
| Brief | |
| Pauses the lua environment. | |
| Definition | |
| j Object.Pause ( Object object ) | |
| Arguments | |
| object - The object to be paused. | |
| Return Values | |
| None. | |
| Description | |
| Pauses the lua environment. | |
| Examples | |
| j me = Object.GetMe() | |
| ; Object.Pause( me ) | |
| See Also | |
| � Object. Resume | |
| � Object. IsPaused | |
| Object.Resume | |
| Brief | |
| Resumes the lua environment. | |
| Definition | |
| : Object.Resume( Object object ) | |
| Arguments | |
| object - The object to be resumed. | |
| Return Values | |
| None. | |
| Description | |
| Resumes the lua environment it it is paused. | |
| Examples | |
| ! me = Object.GetMe() | |
| ! Object.Resume( me ) | |
| See Also | |
| � Object. Pause | |
| � Object. IsPaused | |
| Object.SendListenerData | |
| Brief | |
| Sends data from one object to another object. | |
| Definition | |
| string|table|boolean|number Object.SendListenerData( Object object, string|table|boolean|number data ) | |
| Arguments | |
| object - The object to send the data to.data - The lua string to run in the object's lua environment. | |
| Return Values | |
| Custom return value depending on what the listener callback returns. | |
| Description | |
| Sends data from one object to another object. | |
| Examples | |
| sceneObject = Scene.GetVirtualObject () | |
| t = { letters={ "a", "b", "c" }, type="letter_message" } | |
| results = Object.SendListenerData( sceneObject, t ) | |
| print( results ) | |
| See Also | |
| Object.SetFaceActiveTarget | |
| Brief | |
| Set whether the avatar will face the target upon activation. | |
| Definition | |
| 1 Object.SetFaceActiveTarget(Object object, boolean value = true) | |
| Arguments | |
| object - The object to update.val - Whether the avatar will face the target upon activation. | |
| Return Values | |
| None. | |
| Description | |
| Sets whether the avatar will face the target upon activation. By default, it will face the target. The object requires a targetable component. | |
| Examples | |
| : me = Object.GetMe() | |
| ! Object.SetFaceActiveTarget(me, false) | |
| See Also | |
| Object.GetMe | |
| Object.SetTargetableLegend | |
| Brief | |
| Set the text of the targeting trigger (legend) for the object. | |
| Definition | |
| ! Object.SetTargetableLegend( Object object, string text ) | |
| Arguments | |
| object - the object to update.text - the localized text to use, or nil/empty string to use the default (the object's name) | |
| Return Values | |
| None. | |
| Description | |
| Set the text of the targeting trigger (legend) for the object. This is the initial interaction trigger for the object in the scene, which brings up the | |
| targeting menu. The text should be pre-localized. The interaction symbol will be prepended to the text automatically. The object requires a | |
| targetable component. | |
| Examples | |
| me = Object.GetMe() | |
| i Object.SetTargetableLegend( me, "Play a game of pool!" ) | |
| See Also | |
| � Object.SetTargetableText | |
| Object.SetTargetablePosition | |
| Brief | |
| Sets the object's targetable position if it is targetable. | |
| Definition | |
| ! Object.SetTargetablePosition( Object object, Vector4 position ) | |
| Arguments | |
| object - The object to update.position - The new targetable position | |
| Return Values | |
| None. | |
| Description | |
| Sets the object's targetable position if it is targetable using the targetable component. The position is in world space. The object requires a | |
| targetable component. | |
| Examples | |
| j me = Object.GetMe() | |
| j Object.SetTargetablePosition( me, Vector4.Create( 1, 2, 3 ) ) | |
| See Also | |
| � Object.GetMe | |
| Object.SetTargetableText | |
| Brief | |
| Sets the text of the interact/play option in the targeting dialog. | |
| Definition | |
| | Object.SetTargetableText( Object object, string text ) | |
| Arguments | |
| object - The object to update.text - The localized text to display. | |
| Return Values | |
| None. | |
| Description | |
| Sets the text of the interact/play option in the targeting dialog. The object requires a targetable component. | |
| Examples | |
| | me = Object.GetMe() | |
| i Object.SetTargetableText( me, 'Switch On' ) | |
| See Also | |
| � Object. SetTargetableLegend | |