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| 1.70 Resource .609 | |
| 1.70.1 Resource.CancelRequest .609 | |
| 1.70.2 Resource.DebugDumpToTty .610 | |
| 1.70.3 Resource.DebugSave .611 | |
| 1.70.4 Resource.Exists.611 | |
| 1.70.5 Resource.Find .612 | |
| 1.70.6 Resource.GetData .612 | |
| 1.70.7 Resource.GetDownloadProgress .613 | |
| 1.70.8 Resource.GetName .614 | |
| 1.70.9 Resource.GetStatusCode .614 | |
| 1.70.10 Resource.GetSystemResource .615 | |
| 1.70.11 Resource.IsLoaded .616 | |
| 1.70.12 Resource.IsLoading .616 | |
| 1.70.13 Resource.Release .617 | |
| 1.70.14 Resource.Request .618 | |
| 1.70.15 Resource.RequestSecure .618 | |
| 1.70.16 Resource.RequestTexture .619 | |
| 1.70.17 Resource.Run .620 | |
| 1.70.18 Resource.StartLoading .620 | |
| Resource | |
| Resource.CancelRequest | |
| Brief | |
| Cancels a pending resource request. | |
| Definition | |
| ! Resource.CancelRequest( Resource resource ) | |
| Arguments | |
| resource - The resource to cancel the request for. | |
| Return Values | |
| None. | |
| Description | |
| Cancels a pending resource request. | |
| Examples | |
| ! Resource.CancelRequest( res ) | |
| See Also | |
| � Resource. Request | |
| Resource.DebugDumpToTty | |
| Brief | |
| Debug function to dump a resource content and/or metadata to TTY. | |
| Definition | |
| ! Resource.DebugDumpToTty(Resource resource) | |
| Arguments | |
| resource - The resource to dump. | |
| Return Values | |
| None. | |
| Description | |
| Dumps available information about the resource contents to TTY. File resources will be dumped in their entirety, binary resources will have any | |
| available human-readable metadata dumped. Note all resource types are currently supported, presently files/xml and textures are. This function is | |
| only available if the debug flag is set on the Lua component, and is not available to live content. | |
| Examples | |
| url = "http://www.example.com/data.xml" | |
| xmlDatal = Resource.Request( url, "file" ) | |
| xmlDatal:DebugDumpToTty() | |
| See Also | |
| � Resource.DebugSave | |
| Resource.DebugSave | |
| Brief | |
| Debug function to save a resource to the home directory. | |
| Definition | |
| boolean Resource.DebugSave(Resource resource, string filename) | |
| Arguments | |
| resource - The resource to dump.filename - The filename to use (including extension). | |
| Return Values | |
| True on success or false on failure. | |
| Description | |
| Dumps the contents of a resource to the home directory supplied via Target Manager. The operation is synchronous so be aware that large files | |
| may involve a long pause. Currently only file/xml is supported. This function is only available if the debug flag is set on the Lua component, and is | |
| not available to live content. | |
| Examples | |
| ! url = "http://www.example.com/data.xml" | |
| | xmlDatal = Resource.Request( url, "file" ) | |
| ! xmlDatal:DebugSave("debugXml.xml") | |
| See Also | |
| � Resource.DebugDumpToTty | |
| Resource.Exists | |
| Brief | |
| Check if a specified resource exists in the object or a loaded resource pack. | |
| Definition | |
| boolean Resource.Exists(string resourceName, ResourcePack resourcePack = nil) | |
| Arguments | |
| resourceName - Name of the resource to search for.resourcePack - A loaded ResourcePack object to search in. | |
| Return Values | |
| True if the resource is present in the object or resource pack, or false otherwise. | |
| Description | |
| Checks for a named resource in the current object or a loaded resource pack. | |
| Examples | |
| I if (Resource.Exists("gun")) then | |
| gunEntity:SetModel("gun") | |
| | end | |
| See Also | |
| � Resource.Find | |
| Resource.Find | |
| Brief | |
| Finds the specified resource. | |
| Definition | |
| ! Resource Resource.Find( string resourceName, ResourcePack pack = nil ) | |
| Arguments | |
| resourceName - The name of the resource to find.pack - ResourcePack from which to load the resource. Must be fully loaded. | |
| Return Values | |
| The Resource object. | |
| Description | |
| Finds the specified resource. The resource name is the name set for a resource in the FiDK's Object Editor application. Alternatively, the resource | |
| name can be the name set for a scripted asset in the FiDK�s Scene Editor application. If the resource is not found an error occurs. | |
| Examples | |
| ! res = Resource.Find( "laserGun" ) | |
| ! print( Resource.GetName( res ) ) | |
| See Also | |
| None | |
| Resource.GetData | |
| Brief | |
| Depending on the type of resource it returns the corresponding object such as a texture. | |
| Definition | |
| variant Resource.GetData( Resource resource ) | |
| Arguments | |
| resource - The resource to query. | |
| Return Values | |
| Depending on the type of resource it returns the corresponding object. | |
| Description | |
| Depending on the type of resource it returns the corresponding object such as a texture. Supported resource types are: | |
| Texture | |
| SoundBank | |
| SoundStream | |
| Texture | |
| Repertoire | |
| Examples | |
| texture = Resource.GetData( textureRes ) | |
| textureWidth = Texture.GetWidth( texture ) | |
| textureHeight = Texture.GetHeight( texture ) | |
| See Also | |
| � Resource. Request | |
| � MemoryContainer.Create | |
| Resource.GetDownloadProgress | |
| Brief | |
| Retrieve the download progress of a resource request. | |
| Definition | |
| number Resource.GetDownloadProgress( Resource resource ) | |
| Arguments | |
| resource - A requested resource that is currently loading. | |
| Return Values | |
| A number between 0 and 1 representing the download progress. | |
| Description | |
| If the resource is not downloading 0 will be returned, or if it is fully downloaded 1 is returned. The IsLoading and IsLoaded functions should be | |
| preferred if simply checking for the load state. Note that the progress is the download progress only, other tasks may need to be performed after | |
| downloading and so the download progress may return 1 while IsLoaded is still false. Only when IsLoaded returns true is the load complete. Also | |
| note that a resource may be locally cached, and scripts should not assume that all requests will result in a download. | |
| Examples | |
| function OnUpdateO | |
| if (resource:IsLoading()) then | |
| local progress = resource:GetDownloadProgress() | |
| if (progress == 0) then | |
| print("Requesting.. . ") | |
| elseif (0 < progress and progress > 1) then | |
| print("Downloading. . ." ) | |
| RenderProgressBar(progress) | |
| else | |
| print("Processing. . ." ) | |
| end | |
| end | |
| end | |
| See Also | |
| � Resource. Request | |
| � Resource. IsLoading | |
| � Resource. IsLoaded | |
| Resource.GetName | |
| Brief | |
| Returns the resource name. | |
| Definition | |
| 1 string Resource.GetName( Resource resource ) | |
| Arguments | |
| resource - The resource to query. | |
| Return Values | |
| The resource name. | |
| Description | |
| Returns the resource name. This function should only be used for resources obtained from a call to Resource.Find. | |
| Examples | |
| ! res = Resource.Find( 'laserGun' ) | |
| ! print( Resource.GetName( res ) ) | |
| See Also | |
| � Resource.Find | |
| Resource.GetStatusCode | |
| Brief | |
| Retrieve the status code for a requested resource download. | |
| Definition | |
| number Resource.GetStatusCode(Resource resource) | |
| Arguments | |
| resource - A requested resource that is currently loading. | |
| Return Values | |
| A status code (see below). | |
| Description | |
| For FITTP downloads, the status code will reflect the FITTP response status code, such as 404 in the case of file not found. The status code can | |
| be used to determine the cause of failure in the case that lsLoaded() == false and IsLoadingQ == false, which indicates an error has occurred. If | |
| no status code is available 0 is returned. Note that calling GetStatusCode in cases other than load failure is not guaranteed to produce an | |
| expected result. | |
| Examples | |
| resource = Resource.Request("http://www.example.com/myXmlFile.xml", "xml") | |
| resourceDone = false | |
| function OnUpdateO | |
| if (resource and not resourceDone) then | |
| if (resource:IsLoaded()) then | |
| � use resource | |
| resourceDone = true | |
| elseif (not resource:IsLoading()) then | |
| � error case: resource is not loaded but also not loading | |
| local code = resource:GetStatusCode() | |
| if (code == 404) then | |
| print("File has gone missing!") | |
| else | |
| print("HTTP download fail:", code) | |
| end | |
| resourceDone = true | |
| else | |
| print("Progress:", resource:GetDownloadProgress()) | |
| end | |
| end | |
| end | |
| See Also | |
| � Resource. Request | |
| � Resource.GetDownloadProgress | |
| Resource.GetSystemResource | |
| Brief | |
| Get a system resource for use by the script. | |
| Definition | |
| Resource Resource.GetSystemResource( SysResources resourceld ) | |
| Arguments | |
| resourceld - ID of system resource to load (see details). | |
| Return Values | |
| The resource object. | |
| Description | |
| Some resources are loaded by the client and are available to all scripts. These resources will be treated as dynamically loaded (similarly to | |
| Resource.Request) but will be shared with the client and not require downloading. The available resource IDs are: | |
| � SysResources.TexPsStoreLogo | |
| Examples | |
| resource = Resource.GetSystemResource( SysResources.TexPsStoreLogo ) | |
| if (resource:IsLoaded()) then | |
| local tex = resource:GetData () | |
| Renderer.DrawRect2d( renderer, Vector4.Create( 0, 0 ), Vector4.Create( 200, 50 ), Vector4.Create( | |
| 1, 1, 1, 1 ), tex ) | |
| end | |
| See Also | |
| � Resource. Request | |
| � Resource.Find | |
| Resource.IsLoaded | |
| Brief | |
| Returns true if the resource has been loaded successfully. | |
| Definition | |
| boolean Resource.IsLoaded( Resource resource ) | |
| Arguments | |
| resource - The resource to query. | |
| Return Values | |
| true if the resource has been loaded successfully and false otherwise. | |
| Description | |
| Returns true if the resource has been loaded successfully. | |
| Examples | |
| local isLoaded = Resource.IsLoaded( res ) | |
| See Also | |
| Resource. IsLoading | |
| Resource.IsLoading | |
| Brief | |
| Returns true while the resource is loading. | |
| Definition | |
| ! boolean Resource.IsLoading( Resource resource ) | |
| Arguments | |
| resource - The resource to query. | |
| Return Values | |
| true if the resource is still loading or being requested and false otherwise. | |
| Description | |
| Returns true while the resource is loading. | |
| Examples | |
| ! local isLoading = Resource.IsLoading( res ) | |
| See Also | |
| � Resource. IsLoaded | |
| Resource.Release | |
| Brief | |
| Releases the specified resource. | |
| Definition | |
| ! Resource.Release( Resource resource ) | |
| Arguments | |
| resource - The resource to be released. | |
| Return Values | |
| None. | |
| Description | |
| Releases the specified resource. | |
| Examples | |
| res = Resource.Find( 'laserGun' ) | |
| Resource.Release( res ) | |
| See Also | |
| � Resource.Find | |
| Resource.Request | |
| Brief | |
| Requests a new resource. | |
| Definition | |
| Resource Resource.Request( string|Screenshot content, string type, HttpPostData postData = nil, string | |
| memory = nil, boolean useHttpCompression = false, boolean readBodyOnErrorStatus = false ) | |
| Arguments | |
| content - The URL of the resource to request or a Screenshot object.type - The type of resource to request. Can be one of the following: | |
| "file" | |
| "texture" | |
| "soundstream"postData - Optional. Post data to send up to the server when making a request.memory - Optional. Valid values are 'host' or | |
| 'main'.useHttpCompression - Boolean, indicates if HTTP compression should be used.readBodyOnErrorStatus - Boolean, indicates if the | |
| response body should be read if the status code indicates a problem (e.g. for a '410 gone�, the body may be used to communicate a reason). | |
| Return Values | |
| A handle to the requested resource, or nil if the resource request failed (vOI .45+). | |
| Description | |
| Requests a new resource. Only HTTP/HTTPS downloads are currently supported. Note that images loaded as textures do not currently have | |
| control over the compression or resizing of the image for use by PS Home, and as a result may display at a lower quality than the source image. If | |
| you wish to control the conversion options used when creating the texture, see Resource.RequestTexture. | |
| Examples | |
| � Example 1: HTTP download of XML | |
| url = "http://www.example.com/data.xml" | |
| xmlDatal = Resource.Request( url, "file" ) | |
| � Example 2: HTTPS download of XML generated by a server-sidew script | |
| url = "https://www.example.com/script.php" | |
| xmlData2 = Resource.Request( url, "file", postData, 'host' ) | |
| � Example 3: After taking a screenshot load it up as a texture | |
| if screenshot:Succeeded() == true then | |
| screenShotTexture = Resource.Request( screenshot, "texture" ) | |
| end | |
| � Example 4: HTTP download of a texture | |
| url = "http://www.example.com/texture.dds" | |
| xmlDatal = Resource.Request( url, "texture" ) | |
| See Also | |
| � Screenshot.Create | |
| � Resource.RequestTexture | |
| � Resource.RequestSecure | |
| Resource.RequestSecure | |
| Brief | |
| Requests a secure resource. | |
| Definition | |
| Resource Resource.RequestSecure( string contentld, string type, boolean global = false, MemoryType | |
| memType = MemoryType.Main, boolean useHttpCompression = false, boolean readBodyOnErrorStatus = false ) | |
| Arguments | |
| contentld - The ID (filename) of the secure resource to request. Note that as this call will | |
| ultimately result in an HTTPS request, the contentld is case-sensitive.type - The type of resource to request. Can be one of the following: | |
| "file"global - Request the non-region-specific resource.memType - Memory type to allocate for the resource.useHttpCompression - Boolean, | |
| indicates if HTTP compression should be used.readBodyOnErrorStatus - Boolean, indicates if the response body should be read if the status | |
| code indicates a problem (e.g. for a '410 gone', the body may be used to communicate a reason). | |
| Return Values | |
| A handle to the requested resource, or nil if the resource request failed. | |
| Description | |
| Requests a new secure resource. There are two secure storage locations, one for the user's current region and one for all regions. Specifying the | |
| global flag will request the non-region-specific file rather than the current region's file. If the secure service is not available this function will return | |
| nil, scripts should handle this case gracefully. | |
| Examples | |
| � retrieve the global (non-region-specific) version of myfile.xml from secure storage | |
| xmlData = Resource.RequestSecure( "myfile.xml", "file", true ) | |
| See Also | |
| � Resource. Request | |
| Resource.RequestTexture | |
| Brief | |
| Request a new resource. | |
| Definition | |
| Resource Resource.RequestTexture( string|Screenshot content, TextureOptions options = | |
| TextureOptions.Default ) | |
| Arguments | |
| content - The URL of the resource to request or a Screenshot object.options - The texture load options to use. Can be combined with the + | |
| operator. The options available are | |
| TextureOptions.Default - the standard options, as per Resource.Request. | |
| TextureOptions.NoCompression - do not DXT compress the texture | |
| TextureOptions.NoMipmaps - do not generate mipmaps for the texture | |
| TextureOptions.NoSizeLimit - do not cap the major dimension of the texture to 512 texels | |
| TextureOptions.NoPow2 - do not convert the major dimension of the texture to a power of 2 in size | |
| TextureOptions.Image - all of the above 4 options combined | |
| Return Values | |
| A handle to the requested resource, or nil if the resource request failed. | |
| Description | |
| Requests a new texture resource. Only HTTP/HTTPS downloads are currently supported. The default texture load options can cause an image to | |
| lose quality due to compression, size limiting and resizing. A script can use this function to specify the exact texture load options to use if required. | |
| In normal cases without strict quality requirements, Resource.Request should be preferred. | |
| Examples | |
| fullscreenImage = Resource.RequestTexture("http://www.mywebsite.com/HDBackground.jpg", | |
| TextureOptions.Image) | |
| hiResTexture = Resource.RequestTexture("http://www.mywebsite.com/HiResTexture.png", | |
| TextureOptions.NoSizeLimit) | |
| myScreenshot = Resource.RequestTexture(screenshotObject, TextureOptions.NoSizeLimit + | |
| TextureOptions.NoCompression + TextureOptions.NoPow2 + TextureOptions.NoMipmaps) | |
| See Also | |
| � Resource. Request | |
| Resource.Run | |
| Brief | |
| Executes the specified resource as a Lua script. | |
| Definition | |
| Resource.Run( string resourceName, ResourcePack pack = nil ) | |
| Resource.Run( Resource fileResource ) | |
| Arguments | |
| resourceName - The name of the resource. The type of the resource must be 'lua'.resourcePack - The ResourcePack to search for the specified | |
| resourceName, if desired.fileResource - The resource to run. The type of the resource must be 'lua'. | |
| Return Values | |
| None. | |
| Description | |
| Executes the specified resource as a Lua script. | |
| Examples | |
| Resource.Run( "utils.lua" ) | |
| See Also | |
| � LoadLibrary | |
| Resource. StartLoading | |
| Brief | |
| Starts loading the resource if it is not already loaded. | |
| Definition | |
| ! boolean Resource. StartLoading ( Resource resource, number memorySlotld ) | |
| Arguments | |
| resource - The resource to be loaded.memorySlotld - The id of the memory slot to use or 0 for the default budget | |
| Return Values | |
| true if successful and false otherwise. | |
| Description | |
| Starts loading the resource if it is not already loaded. If a callback is specified, it will be passed a boolean value indicating whether the load | |
| succeeded. | |
| Examples | |
| res = Resource.Find( 'laserGun� ) | |
| Resource.StartLoading( res ) | |
| res2 = Resource.Find( 'mapSection2' ) | |
| Resource.StartLoading( res2, 2 ) � load into memory slot 2 | |
| See Also | |
| None | |