update
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- DEV/Misc/lua_library_undocumented.txt +93 -19
- DEV/Misc/pshome_how_commerce_stores_work.txt +43 -0
- DEV/Misc/scenelist-flags.txt +8 -6
- MEDIA/ARCHIVE/farm2.static.flickr.com/1392/5134455469_74ccb5f4a1_t.jpg +3 -0
- MEDIA/ARCHIVE/farm2.static.flickr.com/1392/5134455469_74ccb5f4a1_z.jpg +2 -2
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- MEDIA/ARCHIVE/farm3.static.flickr.com/2446/3588676633_b6ef4c05ce_z.jpg +2 -2
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DEV/Misc/lua_library_undocumented.txt
CHANGED
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@@ -30,14 +30,38 @@ LoadLibrary("Platform")
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Used mostly in the START UP, IGA, NEWSVIEWER, AND PROMO APPS objects
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Platform.ActivateApp ->
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Platform.ActivateApp('E28F76F3-D80F4CBB-9A557914-4C88C851', 1) Startup.ExitScript() Platform.ActivatePlatformScript('EB6ECA9F-389B4140-96F12563-BE7264F8',0)
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@@ -57,12 +81,8 @@ Platform.AssignAppToQuickChatButton ->
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PERSISTENTMINIFOCUSAPP
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BACKGROUND
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Platform.
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Platform.AddSillyChatReplacement |
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Platform.RemoveSillyChatReplacement | --> Can be used to replace text in the chatlog. Best example would be the pirate talk UUID B942369F-84CD4FCA-A26A0930-7A812C91
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Platform.RemoveAllSillyChatReplacements |
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Platform.SendChatMessage
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Platform.GetAppActivateParam -> 4DF0EDE8-6B2D4F16-921C6E00-77DD2D78
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-- Expected param format:
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--
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@@ -74,14 +94,27 @@ Platform.GetAppActivateParam -> 4DF0EDE8-6B2D4F16-921C6E00-77DD2D78
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-- fromScript - indicates whether this app was launched from script. If ommited, defaults to
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-- false and assumes app was launched from the Navigator.
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Platform.ActivatePlatformScript ->
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Platform.ActivatePlatformScript("C14E039A-F4744A39-808EE118-5FA35739", 7) Platform.ExitScript()
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Platform.KillPlatformScript(0) --Platform.ActivatePlatformScript("C14E039A-F4744A39-808EE118-5FA35739", 0, "shutdown")
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Platform.ActivatePlatformScript(XML.backgroundapp, 7)
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Platform.
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Platform.
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Platform.
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Platform.LoadAuxiliaryTssSettings
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Platform.RelocateToApartment
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Platform.HasVisitedScene
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Portable.SetDeactivation
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Portable.AddNotificationMessage
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Portable.AddRepertoire
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Portable.RemoveRepertoire
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Used mostly in the START UP, IGA, NEWSVIEWER, AND PROMO APPS objects
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<!-- TYPES :
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Gamelaunch Pool Type 5
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- newviewers and challenges via MENUSCREENSETUP.XML (FOCUS_APP_FUNCTION)
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ActivateApp ->
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0) - FOCUS - standard focus app; Arcade Slot 0. there will be no 'start to exit' option, and commerce is unavailable.
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examples -> pottermore NavApp sign up via navigator, rewarder objects via scej navigator
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1) MINIFOCUS - Gamelaunch Pool Type 5; used in promo objects, ps4 card viewer NavApp on navigator, Inspect in NavigatorRoot.xml
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2) ARCADEFOCUS - launches arcades; Arcade Slot 0
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3) APP
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4) MINIAPP - pottermore NavApps via navigator
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5) PERSISTENTAPP
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6) PERSISTENTMINIAPP - Gamelaunch Pool Type 5; used in IGA
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7) PERSISTENTMINIFOCUSAPP - Gamelaunch Pool Type 5; used in homesquare cafe to open newsviewer
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8) BACKGROUND
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ActivatePlatformScript ->
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0) STARTUP - in NavigatorRoot.xml (frontend)
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1) MAIN - in NavigatorRoot.xml (help system)
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2) GRIEF REPORT - in NavigatorRoot.xml
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3) COMMERCE
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4) RELOCATE - pottermore relocator object via SetRelocateObject
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5) APP
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6) UNUSED
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7) BACKROUND 1 - used for challenge background app
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8) BACKROUND 2
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-->
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Platform.ActivateApp ->
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Platform.ActivateApp('E28F76F3-D80F4CBB-9A557914-4C88C851', 1) Startup.ExitScript() Platform.ActivatePlatformScript('EB6ECA9F-389B4140-96F12563-BE7264F8',0)
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PERSISTENTMINIFOCUSAPP
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BACKGROUND
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Platform.GetPlatformScriptActivateParam
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Platform.GetAppActivateParam -> 4DF0EDE8-6B2D4F16-921C6E00-77DD2D78
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-- Expected param format:
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--
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-- fromScript - indicates whether this app was launched from script. If ommited, defaults to
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-- false and assumes app was launched from the Navigator.
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Platform.IsPlatformScriptActive
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Platform.KillPlatformScript
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Platform.ActivatePlatformScript ->
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Platform.ActivatePlatformScript("C14E039A-F4744A39-808EE118-5FA35739", 7) Platform.ExitScript()
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Platform.KillPlatformScript(0) --Platform.ActivatePlatformScript("C14E039A-F4744A39-808EE118-5FA35739", 0, "shutdown")
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Platform.ActivatePlatformScript(XML.backgroundapp, 7)
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Platform.AddNotificationAlert
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Platform.ExitScript
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Platform.StartSceneDownload
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Platform.GetSceneDownloadProgress
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Platform.QuerySceneCacheStatus
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Platform.RenderNavBackground
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Platform.SetNavBackgroundColour
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Platform.HasThereBeenANetworkErrorThisSession
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Platform.GetSystemOption
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Platform.IsSceneLoaded
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Platform.AddSillyChatReplacement |
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Platform.RemoveSillyChatReplacement | --> Can be used to replace text in the chatlog. Best example would be the pirate talk UUID B942369F-84CD4FCA-A26A0930-7A812C91
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Platform.RemoveAllSillyChatReplacements |
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Platform.SendChatMessage
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Platform.LoadAuxiliaryTssSettings
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Platform.RelocateToApartment
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Platform.HasVisitedScene
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Portable.SetDeactivation
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Portable.AddNotificationMessage
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Portable.AddRepertoire
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Portable.RemoveRepertoire
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LoadLibrary("CommercePoint")
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CommercePoint.Create() - Creates a new commerce point object
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CommercePoint.Open() - Opens / displays the commerce UI
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CommercePoint.Close() - Closes the commerce UI
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CommercePoint.BeginNode() - Starts a new menu node (like a folder/category)
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CommercePoint.EndNode() - Ends the current node
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CommercePoint.SetNodeName() - Sets the display name of the node
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CommercePoint.SetNodeThumbnail() - Sets an image/thumbnail for the node
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CommercePoint.SetNodeBackground()- Sets background image for the node
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CommercePoint.AddNodeItem() - Adds a purchasable or selectable item inside the node
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CommercePoint.Finalize() - Finalizes and builds the entire structure
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CommercePoint.Gc() - Garbage collection / cleanup
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CommercePoint.ToString() - Debug output
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-- Builds Commerce Store via LUA.
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cp = CommercePoint.Create()
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CommercePoint.BeginNode(cp)
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CommercePoint.BeginNode(cp, 1)
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CommercePoint.SetNodeName(cp, "Test")
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CommercePoint.AddNodeItem(cp, "00000000-00000000-00000000-00010033")
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CommercePoint.EndNode(cp)
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CommercePoint.EndNode(cp)
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CommercePoint.Finalize(cp)
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CommercePoint.Open(cp)
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# enum Home::CommercePointNodeType, copyof_10642, signed, width 4 bytes
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FFFFFFFF kCommercePointNode: .set 0
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FFFFFFFF kCommercePointObjectsNode: .set 1
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FFFFFFFF kCommercePointProductsNode: .set 2
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FFFFFFFF kCommercePointQueryNode: .set 3
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FFFFFFFF kNumCommercePointNodeTypes: .set 4
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FFFFFFFF kInvalidCommercePointNodeType: .set -
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Example ->
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Audi Shop
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44249A1D-B11E4595-B11B1630-8A4A2DFC - AUDICOMMERCE.LUA
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DEV/Misc/pshome_how_commerce_stores_work.txt
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Sticking to one region, lets say SCEA :
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I could place a single free Product ID into the SCEA Product ID field in the ODC for all items.
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Example Product ID that's still up as of 4/22/2026 is UP9000-NPUQ00030_00-VMVDPRSTMSKFMLX3 for A548BF0A-B55C440D-A75177E0-13ECBB3D.
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That would make everything on PSN appear free and purchasable, but during checkout it would still show the original product name and description tied to that Product ID.
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That free Product ID would have Entitlement IDs associated with it, either a single entitlement or multiple entitlements if it were set up as a bundle.
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When PS Home adds purchases to your inventory, it sends an NP ticket containing the free Product ID from the PSN Store, and that Product ID carries the associated Entitlement IDs.
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PS Home then uses the Entitlement IDs linked to that Product ID to look up the corresponding UUIDs in the catalogue and add them to the inventory.
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It adds the Entitlement IDs into the premium SQLITE db table after doing Entitlement ID lookup in the hcdb object catalogue.
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hcdb object catalogue is where the Entitlement IDs match with the UUIDs from metadata SQLITE db table to objects SQLITE db table.
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The Product ID listed in the hcdb object catalogue had no effect on this process.
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So if that one Entitlement ID were linked to UUIDs in the catalogue, all of those linked items would be added to the inventory.
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In other words, we would need a free Product ID tied to 60,000�70,000 unique Entitlement IDs.
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NP tickets can only send X amount of entitlement ids depending on ticket version.
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Ticket ver 2.1 can send 500 entitlements in one ticket request, ticket ver 3.0 can send 2500.
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I don't believe it'd make bundles work. It still wouldn't be sending all the Entitlement IDs associated with a bundle. It'd only send that one Entitlement ID.
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I don't believe there is a way to trick PSN into sending an NP ticket with its' Product ID and corresponding Entitlement IDs without buying it on the PSN store.
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If we did emulate the NP Commerce, we'd still have to match the Entitlement IDs with the bundle Product IDs.
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It would be interesting to see how PS Home handles everything.
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Lets say, if we add the same Entitlement ID to everything premium with a catalogue type (Excluding bundles/consumables/add-ons)
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It wouldn't bypass the premium SQLITE db table like the POSTINSTALL.SQL does.
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It'd just add that one Entitlement ID in the premium SQLITE db table plus actual purchases.
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PS3 only obviously. No Product IDs would be found on RPCS3; Not even the ones that are still up on the PSN store.
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DEV/Misc/scenelist-flags.txt
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| 1 |
-
1 - DeveloperScene
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| 2 |
-
4 - Unfavouritable
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| 3 |
-
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| 4 |
-
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| 5 |
-
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| 6 |
390 - Uninvitable, Unfavouritable, NoPortables, DisallowGoto
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| 7 |
-
512 -
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| 1 |
+
1 - DeveloperScene
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| 2 |
+
4 - Unfavouritable
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| 3 |
+
6 - ??
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| 4 |
+
128 - NoPortables
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| 5 |
+
256 - ??
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| 6 |
+
258 - Uninvitable, DisallowGoto
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| 7 |
+
262 - Uninvitable, Unfavouritable, DisallowGoto
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| 8 |
390 - Uninvitable, Unfavouritable, NoPortables, DisallowGoto
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| 9 |
+
512 - Group Joining
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MEDIA/ARCHIVE/farm3.static.flickr.com/2793/4398655085_0320ac7c49_t.jpg
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MEDIA/ARCHIVE/farm3.static.flickr.com/2793/4398655085_0320ac7c49_z.jpg
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MEDIA/ARCHIVE/farm4.static.flickr.com/3413/3548112550_99d9dc462e_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4045/4545825554_d368c619e2_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4059/4352005618_d6d2ff32c0_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4059/4352005618_d6d2ff32c0_z.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4060/4540790225_9ceae82f86_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4064/4364907875_b18f941350_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4072/4545191995_acae7e27ca_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4078/4812251745_eba00cc72c_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4098/4812876060_bc03c7ef1e_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4114/4799496342_56b6d77495_t.jpg
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MEDIA/ARCHIVE/farm5.static.flickr.com/4119/4923521946_6bf546d5c5_t.jpg
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