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Ray Data GPU idle profiles: four modes + before/after pinned-staging, plus repro code
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metadata
license: apache-2.0
tags:
  - profiling
  - ray
  - gpu
  - nsight-systems
  - ray-data
pretty_name: Ray Data GPU Idle Profiles (B200)

Ray Data GPU Idle Profiles (B200)

Nsight Systems profiles (exported to SQLite, readable by nsys-ai) from an experiment on how a Ray Data pipeline keeps a GPU idle, and how the loss splits between moving data and waiting for data. Captured on a single NVIDIA B200 with Ray 2.58.0 / master, PyTorch 2.14.0+cu130, Nsight Systems 2026.1.3.

These profiles back the write-up in the iThome Ironman series 「GPU 很忙?他真的有在做事嗎?」 (Days 27–29), and are shared so the numbers and the before/after comparison are independently reproducible.

The workload

A deliberately small pipeline so scheduling shows through instead of the model:

ray.data.range → 32 blocks → 2048×8192 FP32 (64 MiB) per batch
  → H2D → 9 matmuls (~39 ms) → D2H;  CPU prep ~40 ms per batch

Two knobs move across the files: where data prep runs (inside the GPU UDF vs a separate CPU operator), and whether pinned staging overlaps with compute.

Files

Analysis window is each profile's kernel span on device 0 (CUDA_VISIBLE_DEVICES exposes one physical card, renumbered to 0).

File Stage device idle copy_ms note
inline.sqlite prep inside the GPU UDF 59.0% — serial load→compute
split.sqlite prep as a CPU operator 29.1% — H2D 8.5 GB/s pageable
pinned.sqlite naive pin_memory in UDF 31.4% — worse: staging still serial
overlap.sqlite enable_true_multi_threading + per-thread stream 24.7% — 31.3% of H2D overlapped
patched_split.sqlite clean profile after fixing Ray nsight bug 31.3% 339.6 idle split by copy vs wait
final_split.sqlite baseline for the prototype 62.4% 830.3 before pinned-staging
final_staged.sqlite after map_batches pinned-staging prototype 54.8% 155.1 copy_ms −82%

patched_split.nsys-rep is the raw report for opening in the Nsight Systems GUI.

Code:

  • workload.py — the four modes (inline / split / pinned / overlap).
  • workload_staged.py — the ActorPoolStrategy(pinned_staging=True) prototype run.
  • repro_flush.py — minimal A/B for the nsys teardown-flush race (ray#60904).
  • our_changes.patch — the map_batches pinned-staging prototype (vs Ray master c8466ab8).
  • cpp_fix_v3.diff — the C++ fix for the teardown-flush race (ray#66129).

Reproduce the analysis

pip install nsys-ai
# the copy_ms field (newer nsys-ai) splits "moving data" out of the idle
nsys-ai skill run gpu_idle_gaps final_split.sqlite  -p device=0 --format json
nsys-ai skill run gpu_idle_gaps final_staged.sqlite -p device=0 --format json

Two Ray bugs found while capturing these

Getting a trustworthy profile out of Ray Data first meant fixing two Ray Core bugs, both reduced to minimal repros and reported upstream:

  • nsight runtime_env drops the selected Python command (worker never starts): ray#66093 / PR #66094.
  • nsys report killed during teardown (empty/missing .nsys-rep): ray#60904 / PR #66129.

Caveats

Numbers with the profiler on run larger than without it; the paired difference is what matters, not the absolute idle. The box was shared, so wall-time comparisons use the minimum across runs. See the series notes for the full methodology and the "local metric vs mechanism vs end-to-end" distinction.