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| title: "House Oversight: Estate Documents (Nov 12) (HOUSE_OVERSIGHT_013024)" | |
| source: "House Oversight: Estate Documents (Nov 12)" | |
| sourceUrl: "https://www.justice.gov/epstein" | |
| date: "2026-01-01" | |
| category: "House Oversight" | |
| eftaNumber: "HOUSE_OVERSIGHT_013024" | |
| ocrPages: 1 | |
| ocrChars: 3252 | |
| ocrElapsed: 0.0 | |
| parseTier: "external-legacy" | |
| engine: "engine undisclosed (ep-nov-12.greg.technology mirror)" | |
| externalSource: "greg-ep-nov-12" | |
| externalLicense: "not granted" | |
| externalCredit: "ep-nov-12.greg.technology" | |
| externalUrl: "https://ep-nov-12.greg.technology" | |
| 108 | |
| 6 A Brief Overview of CogPrime | |
| top-level goals will be simple things such as pleasing the teacher, learning new information | |
| and skills, and protecting the robot's body. Figure 6.3 shows part of the architecture via which | |
| cognitive processes interact with each other, via commonly acting on the AtomSpace knowledge | |
| Comparing these diagrams to the integrative human cognitive architecture diagrams given | |
| in Chapter 5, one sees the main difference is that the CogPrime diagrams commit to specific | |
| structures (e.g. knowledge representations) and processes, whereas the generic integrative archi- | |
| tecture diagram refers merely to types of structures and processes. For instance, the integrative | |
| diagram refers generally to declarative knowledge and learning, whereas the CogPrime diagram | |
| refers to PLN, as a specific system for reasoning and learning about declarative knowledge. Ta- | |
| ble 6.1 articulates the key connections between the components of the CogPrime diagram and | |
| those of the integrative diagram, thus indicating the general cognitive functions instantiated by | |
| each of the CogPrime components. | |
| 6.3 Current and Prior Applications of OpenCog | |
| Before digging deeper into the theory, and elaborating some of the dynamics underlying the | |
| above diagrams, we pause to briefly discuss some of the practicalities of work done with the | |
| OpenCog system currently implementing parts of the CogPrime architecture. | |
| OpenCog, the open-source software framework underlying the "OpenCogPrime" (currently | |
| partial) implementation of the CogPrime architecture, has been used for commercial applica- | |
| tions in the area of natural language processing and data mining; for instance, see [GPPG06] | |
| where OpenCogPrime's PLN reasoning and RelEx language processing are combined to do | |
| automated biological hypothesis generation based on information gathered from PubMed ab- | |
| stracts. Most relevantly to the present work, it has also been used to control virtual agents in | |
| virtual worlds [GEA08]. | |
| Prototype work done during 2007-2008 involved using an OpenCog variant called the Open- | |
| PetBrain to control virtual dogs in a virtual world (see Figure 6.6 for a screenshot of an | |
| OpenPetBrain-controlled virtual dog). While these OpenCog virtual dogs did not display in- | |
| telligence closely comparable to that of real dogs (or human children), they did demonstrate a | |
| variety of interesting and relevant functionalities including: | |
| • learning new behaviors based on imitation and reinforcement | |
| • responding to natural language commands and questions, with appropriate actions and | |
| natural language replies | |
| • spontaneous exploration of their world, remembering their experiences and using them to | |
| bias future learning and linguistic interaction | |
| One current OpenCog initiative involves extending the virtual dog work via using OpenCog | |
| to control virtual agents in a game world inspired by the game Minecraft. These agents are | |
| initially specifically concerned with achieving goals in a game world via constructing structures | |
| with blocks and carrying out simple English communications. Representative example tasks | |
| would be: | |
| • Learning to build steps or ladders to get desired objects that are high up | |
| • Learning to build a shelter to protect itself from aggressors | |
| HOUSE_OVERSIGHT_013024 | |