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README.md
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---
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license: cc-by-sa-4.0
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pretty_name: ZDPShift
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tags:
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- stereo-matching
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- disparity
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- negative-disparity
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- ZDP
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- blender
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- open-movies
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task_categories:
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- depth-estimation
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size_categories:
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- 10K<n<100K
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---
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# ZDPShift: Beyond the Zero-Disparity Plane in Stereo
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<p align="center">
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<img src="images/teaser.png" alt="Same scene rendered at five ZDP shifts; anaglyph + GT disparity + error map" width="100%"/>
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</p>
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Every public stereo benchmark assumes positive disparity values`d = fB/Z ≥ 0`. Mordern stereoscopic display — cinema 3D, VR, HMDs — actively uses `d < 0`. ZDPShift bridges the gap: the same artist-authored open-movie content rendered at **five ZDP shifts** Δ ∈ {−16, 0, +16, +24, +32} pixels, giving you a controlled continuum from textbook-positive to substantially-crossed disparities, with analytical ground truth at every pixel.
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## News:
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- [1st July] A technical report is on the way!
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## The problem in one plot
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<p align="center">
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<img src="images/sota_failure.png" alt="EPE of public SOTA stereo models vs ZDP shift" width="80%"/>
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</p>
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Every public SOTA fails by **19–60×** the instant disparity crosses zero. ZDPShift gives you the data to fix that.
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## What you get
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| Split | Source | Scenes | Frames | Pairs | Size |
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|---|---|---:|---:|---:|---:|
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| `train/` | 6 Blender open movies | 30 | 4,134 | 20,670 | 318 GB |
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| `test/` | Caminandes Llamigos | 4 | 271 | 1,355 | 35 GB |
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Per pair: **left.png** + **right.png** (1920×1280 open-movie) + **disparity.npy** (signed float32) + **meta.json** (Δ, focal, baseline, K_L, K_R, % crossed).
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## Gallery
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<p align="center">
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<img src="images/gallery.png" alt="ZDPShift scene gallery across the 8 source franchises" width="100%"/>
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</p>
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## Geometry
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```
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d(Z, Δ) = f · B / Z − Δ baseline B = 0.10 m, Δ ∈ {−16, 0, +16, +24, +32} px
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```
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Cameras stay physically parallel — only the principal points shift by ∓Δ/2. Multi-Δ self-consistency `d(Δᵢ) − d(Δⱼ) = Δⱼ − Δᵢ` holds to a median 0.04 px residual (sub-pixel Cycles noise).
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```
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rendered_datasets/<split>/<scene>/frame_<N>_<cam>/shift_{-16,+0,+16,+24,+32}/
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├── left.png
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├── right.png
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├── disparity.npy
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└── meta.json
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```
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## Render protocol
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To keep ground truth well-defined at every pixel, three artist settings are overridden:
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- **Aperture forced to f/64** — defocus blur kept below sub-pixel
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- **Motion blur off** — fast objects have crisp per-frame correspondences
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- **Compositor bypassed** — no grading / bloom / flare distortion after correspondence
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Everything else (lighting, materials, scene composition, camera path, focal length per shot) is inherited from the original `.blend` unchanged. Cycles 32 spp + OPTIX denoising; sampler noise floor ≈ 0.005/255 per pixel.
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## License
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**CC-BY-SA-4.0**, inherited from the Blender Studio open movies. Redistribute and adapt with attribution and share-alike.
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