--- license: cc-by-sa-4.0 pretty_name: ZDPShift tags: - stereo-matching - disparity - negative-disparity - ZDP - blender - open-movies task_categories: - depth-estimation size_categories: - 10K Same scene rendered at five ZDP shifts; anaglyph + GT disparity + error map

Every public stereo benchmark assumes positive disparity values`d = fB/Z ≥ 0`. Mordern stereoscopic display — cinema 3D, VR, HMDs — actively uses `d < 0`. ZDPShift bridges the gap: the same artist-authored open-movie content rendered at **five ZDP shifts** Δ ∈ {−16, 0, +16, +24, +32} pixels, giving you a controlled continuum from textbook-positive to substantially-crossed disparities, with analytical ground truth at every pixel. ## News: - [1st July] A technical report is on the way! ## The problem in one plot

EPE of public SOTA stereo models vs ZDP shift

Every public SOTA fails by **19–60×** the instant disparity crosses zero. ZDPShift gives you the data to fix that. ## What you get | Split | Source | Scenes | Frames | Pairs | Size | |---|---|---:|---:|---:|---:| | `train/` | 6 Blender open movies | 30 | 4,134 | 20,670 | 318 GB | | `test/` | Caminandes Llamigos | 4 | 271 | 1,355 | 35 GB | Per pair: **left.png** + **right.png** (1920×1280 open-movie) + **disparity.npy** (signed float32) + **meta.json** (Δ, focal, baseline, K_L, K_R, % crossed). ## Gallery

ZDPShift scene gallery across the 8 source franchises

## Geometry ``` d(Z, Δ) = f · B / Z − Δ baseline B = 0.10 m, Δ ∈ {−16, 0, +16, +24, +32} px ``` Cameras stay physically parallel — only the principal points shift by ∓Δ/2. Multi-Δ self-consistency `d(Δᵢ) − d(Δⱼ) = Δⱼ − Δᵢ` holds to a median 0.04 px residual (sub-pixel Cycles noise). ``` rendered_datasets///frame__/shift_{-16,+0,+16,+24,+32}/ ├── left.png ├── right.png ├── disparity.npy └── meta.json ``` ## Render protocol To keep ground truth well-defined at every pixel, three artist settings are overridden: - **Aperture forced to f/64** — defocus blur kept below sub-pixel - **Motion blur off** — fast objects have crisp per-frame correspondences - **Compositor bypassed** — no grading / bloom / flare distortion after correspondence Everything else (lighting, materials, scene composition, camera path, focal length per shot) is inherited from the original `.blend` unchanged. Cycles 32 spp + OPTIX denoising; sampler noise floor ≈ 0.005/255 per pixel. ## License **CC-BY-SA-4.0**, inherited from the Blender Studio open movies. Redistribute and adapt with attribution and share-alike.