--- license: mit task_categories: - image-classification language: - en size_categories: - 100K Logo SpaRRTa: A Synthetic Benchmark for Evaluating Spatial Intelligence in Visual Foundation Models **SpaRRTa** is a synthetic benchmark that probes whether Visual Foundation Models (VFMs) — such as DINO, DINOv2/v3, MAE, CroCo, VGGT, SPA and CLIP — encode the **spatial relations between objects** in a scene, rather than only their semantic identity. - 📄 **Paper:** [arXiv:2601.11729](https://arxiv.org/abs/2601.11729) - 💻 **Code:** [github.com/gmum/SpaRRTa](https://github.com/gmum/SpaRRTa) - 🧱 **Real-world (lego) split:** [turhancan97/SpaRRTa-Lego](https://huggingface.co/datasets/turhancan97/SpaRRTa-Lego) - 🔬 **Attention-analysis split (images + masks):** [turhancan97/SpaRRTa-Attention](https://huggingface.co/datasets/turhancan97/SpaRRTa-Attention) This repository hosts the **synthetic (Unreal Engine 5)** portion of the benchmark. It is complemented by two companion splits: the real-world set photographed with toy minifigures for sim-to-real evaluation ([`turhancan97/SpaRRTa-Lego`](https://huggingface.co/datasets/turhancan97/SpaRRTa-Lego)), and an attention-analysis set with per-object segmentation masks ([`turhancan97/SpaRRTa-Attention`](https://huggingface.co/datasets/turhancan97/SpaRRTa-Attention)).

SpaRRTa teaser

## The task SpaRRTa is a 4-way classification problem — **Front / Back / Left / Right** — asking where a *target* object lies relative to a *reference* object, from a given viewpoint. It has two variants: - **SpaRRTa-ego (egocentric):** directions are defined from the **camera's** viewpoint. - **SpaRRTa-allo (allocentric):** directions are defined from a **human figure's** viewpoint in the scene, which requires implicit perspective-taking. Both variants use the **same images**: each sample's `params_*.json` stores the 3D positions of the camera, the human, and the scene objects, so the egocentric/allocentric label is computed at load time by choosing the observer (camera vs. human). Direction labels are therefore **derived from geometry, not stored** as a column — the dataset provides the raw positions and the [code](https://github.com/gmum/SpaRRTa) turns them into Front/Back/Left/Right labels (excluding configurations within ±15° of a diagonal boundary as ambiguous). > Note: the `actor_labels` column lists *object identities* (e.g. `Human`, `Tree`, `Truck`), **not** > the Front/Back/Left/Right classes. Which object is the reference and which is the target is an > experiment setting defined per environment in the code. ## Environments Rendered in Unreal Engine 5 (≈2048×2048 px) across five environments, each with three variants: **bridge**, **city**, **desert**, **forest**, **winter_town**. The overall data-generation and probing pipeline is summarized below:

SpaRRTa data-generation and probing pipeline

## Dataset statistics - **Total samples:** **149,145** (single `train` split) - **Broken / missing pairs:** 0 - **Splits:** shipped as `train` only; train/validation/test partitions are produced **deterministically in the training code** from a fixed seed (so results are reproducible from this single split). ### Scene coverage | scene_variant | scene | variant | samples | |---|---:|---:|---:| | `bridge` | `bridge` | `1` | 9,834 | | `bridge_2` | `bridge` | `2` | 9,834 | | `bridge_3` | `bridge` | `3` | 9,834 | | `city` | `city` | `1` | 10,000 | | `city_2` | `city` | `2` | 10,000 | | `city_3` | `city` | `3` | 10,000 | | `desert` | `desert` | `1` | 10,000 | | `desert_2` | `desert` | `2` | 10,000 | | `desert_3` | `desert` | `3` | 10,000 | | `forest` | `forest` | `1` | 10,000 | | `forest_2` | `forest` | `2` | 10,000 | | `forest_3` | `forest` | `3` | 10,000 | | `winter_town` | `winter_town` | `1` | 9,881 | | `winter_town_2` | `winter_town` | `2` | 9,881 | | `winter_town_3` | `winter_town` | `3` | 9,881 | | **Total** | | | **149,145** | ## Columns - `sample_id` (string): stable unique id (`scene_variant:frame_id`) - `scene` (string): base scene name (e.g. `bridge`) - `variant` (int): numeric variant from folder suffix (`bridge_3` → `3`, base folder → `1`) - `scene_variant` (string): source folder name (this is the value used as `environment=` in the code) - `frame_id` (int): numeric frame id from filename - `image` (image): rendered RGB frame (embedded bytes + relative path) - `image_relpath` (string): relative source image path - `params_relpath` (string): relative source JSON path - `raw_params_json` (string): full original JSON text (camera, actors, source) - `camera_json` (string): `camera` section (location, rotation, intrinsics) - `actors_json` (string): `actors` section (per-object label + 3D location) - `source_json` (string): `source` section - `actor_labels` (list[string]): unique object identities found in `actors` - `has_label_mapping` (bool): whether `source.label_mapping` exists - `label_mapping_json` (string): full mapping JSON - `label_mapping_keys` (list[string]): mapping keys - `label_mapping_values` (list[string]): mapping values - `original_params_name` (string): `source.original_params` when present - `upload_batch_utc` (string): UTC timestamp of upload run ## Loading ```python from datasets import load_dataset ds = load_dataset("turhancan97/SpaRRTa", split="train") print(ds[0]["scene_variant"], ds[0]["actor_labels"]) ds[0]["image"] # PIL.Image (decoded automatically) ``` ## Download to a local machine ```bash huggingface-cli download turhancan97/SpaRRTa --repo-type dataset --local-dir ./hf_SpaRRTa ``` ## Use with the SpaRRTa code The [training code](https://github.com/gmum/SpaRRTa) reads images and annotations from disk under `$SPARRTA_DATA_ROOT//mid-objects/`. The snippet below reconstructs exactly that layout from the parquet shards: ```python from pathlib import Path from datasets import load_dataset, Image repo_id = "turhancan97/SpaRRTa" output_root = Path("position_between_objects") output_root.mkdir(parents=True, exist_ok=True) ds = load_dataset(repo_id, split="train") ds = ds.cast_column("image", Image(decode=False)) # keep raw bytes for row in ds: # Reconstruct //mid-objects/img_XXXX.jpg + params_XXXX.json mid = output_root / row["scene_variant"] / "mid-objects" mid.mkdir(parents=True, exist_ok=True) image_name = Path(row["image_relpath"]).name params_name = Path(row["params_relpath"]).name image_bytes = row["image"]["bytes"] if image_bytes is None: raise RuntimeError(f"Missing embedded image bytes for {row['sample_id']}") (mid / image_name).write_bytes(image_bytes) (mid / params_name).write_text(row["raw_params_json"], encoding="utf-8") ``` Then point the code at the reconstructed folder and train a probe (e.g. egocentric forest with DINO + EfficientProbing): ```bash export SPARRTA_DATA_ROOT=$(pwd)/position_between_objects python train.py \ backbone=dino_b16 \ dataset=unreal_position \ probe=classifier probe._target_=sparrta.models.probes.EfficientProbing \ dataset.perspective=camera \ environment=forest ``` Use `dataset.perspective=human` for the allocentric task, and any `scene_variant` above as the `environment=` value. See the [code repository](https://github.com/gmum/SpaRRTa) for full instructions, backbones, and probing heads. ## License Released under the [MIT License](https://opensource.org/license/mit). ## Citation If you find this dataset useful, please consider citing: ```bibtex @misc{kargin2026sparrta, title={SpaRRTa: A Synthetic Benchmark for Evaluating Spatial Intelligence in Visual Foundation Models}, author={Turhan Can Kargin and Wojciech Jasiński and Adam Pardyl and Bartosz Zieliński and Marcin Przewięźlikowski}, year={2026}, eprint={2601.11729}, archivePrefix={arXiv}, primaryClass={cs.CV}, url={https://arxiv.org/abs/2601.11729} } ```