File size: 15,389 Bytes
71e9dba | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 | ---
id: GAM_task_1_game_ui_bug
name: 游戏 UI 不同窗口大小下重叠 bug 检测
category: GAM
timeout_seconds: 1200
---
<!--
resources:
- name: project/
source: https://github.com/godotengine/godot-demo-projects/tree/master/2d/dodge_the_creeps
license: MIT
note: Real Godot 4 demo project (2.2 MB) — open in Godot editor and export to test UI resize
downloaded: exec/project/
- name: BUILD_INSTRUCTIONS.md
source: self-written
license: CC0
downloaded: exec/BUILD_INSTRUCTIONS.md
-->
## Prompt
`/tmp_workspace/project/` is the complete project of the official Godot 4 demo game **"Dodge the Creeps"** (MIT, godot-demo-projects/2d/dodge_the_creeps). Inside the sandbox, the game has already been started via `godot4 --path project/ --rendering-driver opengl3` (main.tscn default scene). A developer reports: "On a 1366×768 laptop screen, the HUD ScoreLabel gets covered by the health bar / timer, but I can't see it on my 1080p machine."
### Task
Capture screenshots of the game window at 4 target resolutions as evidence, identify the resolutions at which the HUD or other UI elements exhibit **overlap / clipping / overflow**, and produce red-box annotations + a report.
The **4** required window sizes are: `1024×768 / 1280×800 / 1366×768 / 1920×1080`. At each size you must capture three screenshots — menu / hud / gameover — for a minimum total of **12 PNG files**.
### Deliverables (write to `/tmp_workspace/results/`)
- `menu_<wxh>.png` / `hud_<wxh>.png` / `gameover_<wxh>.png` — 4 resolutions × 3 scenes = **12 screenshots**; use the filename format above exactly.
- `window_metrics.json` — window size evidence, schema:
```json
{
"samples": [
{"target_wxh": "1920x1080", "menu_actual_size": [1920, 1058], "hud_actual_size": [1920, 1058], "timestamp": "...", "xdotool_geometry": "1920x1058+0+22"},
... // 4 entries total, one per resolution
],
"wm_decoration_height": 22,
"godot_view_subprocess_pid": 12345
}
```
- `bug_report.md` — table with columns `Resolution | Has Overlap | Affected Element | Pixel Position | Screenshot Reference`; at least **2** resolutions must be marked as "has bug".
- `annotated_<wxh>.png` — at least **3** red-box annotated illustrations, each containing **≥ 2 red boxes** + text labels + leader lines.
- `annotated_<wxh>.xcf` — each annotated_*.png must retain its corresponding project file, containing **≥ 2 layers** (base image + annotation layer).
- `view_godot_resized_native.png` / `view_xdotool_terminal.png` / `view_gimp_annotation_workflow.png` — 3 workflow evidence screenshots.
### Notes
There may be **multiple** layout issues in the project; the count is not disclosed in advance and must be judged visually.
## Expected Behavior
参考解题流程 (设计者参考, 不发给 agent):
1. 启动游戏, 依次将窗口尺寸调整到下面 4 个分辨率 (用窗口拖拽或系统快捷键), 每个分辨率截图主菜单、进入第一关后的 HUD、以及 GameOver 场景:
- 1024×768
- 1280×800
- 1366×768
- 1920×1080
2. 截图命名 `menu_<wxh>.png`、`hud_<wxh>.png`、`gameover_<wxh>.png`, **全部产物统一保存到 `/tmp_workspace/results/`**。
3. 写 `window_metrics.json` (4 samples)。
4. 用图像比较 / 肉眼检查, 找出 HUD 或其它 UI 元素出现 **重叠 / 裁切 / 溢出** 的分辨率, 写入 `bug_report.md` (表格); 至少给出 **3** 个红框标注示意图 (在 GIMP 里加红框 + 文字标签 + 引出线, 命名 `annotated_<wxh>.png`), 每张含 ≥ 2 个红框。
5. **GIMP 工程文件**: 每张 annotated_*.png 必须保留对应的 `annotated_<wxh>.xcf` (含 ≥ 2 layer: 底图 + 标注层)。
6. **流程取证截图**: `view_godot_resized_native.png` / `view_xdotool_terminal.png` / `view_gimp_annotation_workflow.png`。
判分要点速览:
- Agent 能把 Godot 窗口真实拖拽到 4 个目标尺寸 (1024×768 / 1280×800 / 1366×768 / 1920×1080) ±5%, 并用 xdotool 取证窗口几何。
- 在每个分辨率下截取 menu / hud / gameover 三张截图, 全部产物落到 `/tmp_workspace/results/`。
- 通过视觉比较识别 HUD / GameOver / 其它 UI 元素的重叠、裁切或溢出。
- 用 GIMP 在 ≥3 张图上加红框 + 文字标签, 并保留对应 `.xcf` (≥2 layer)。
- 输出 `bug_report.md` 表格 (4 行) + `window_metrics.json` (4 samples) + 3 张流程取证截图。
## Source
- Reddit: https://www.reddit.com/r/godot/comments/1bx7q1z/qa_testing_resolution_independence/
- 原文引用:「My CI tests pass at 1080p but users on small laptops report HUD overlap. Without testing on real resolutions visually, you can't catch it.」
- 对应 benchmark case: GUI 自适应回归 / GAM 新增
## Grading Criteria
- [ ] 4 张 `menu_*.png` 与 4 张 `hud_*.png` 齐全,且尺寸匹配 ±40px
- [ ] `bug_report.md` 含 markdown 表格,至少 4 行(每分辨率一行)
- [ ] 报告至少 1 行 "是否有重叠" 标 "是 / Yes"
- [ ] 至少 2 张 `annotated_*.png` 含红色矩形(图像红色像素 > 1%)
- [ ] annotated 图能 OCR 出 GIMP toolbox 字样(File/Tools/Layers 之一)
- [ ] `window_metrics.json` 至少包含 4 个 sample,每项含 `menu_actual_size`、`xdotool_geometry`,且顶层有 `wm_decoration_height`
- [ ] 至少 3 个 `annotated_<wxh>.xcf` 文件存在,且为合法 GIMP xcf(含多 layer,文件大小 > 50KB)
- [ ] 3 张流程取证截图(`view_godot_resized_native.png`、`view_xdotool_terminal.png`、`view_gimp_annotation_workflow.png`)齐全
## Automated Checks
```python
from pathlib import Path
from PIL import Image
import re
try:
import numpy as np
except Exception:
np = None
try:
import pytesseract
except Exception:
pytesseract = None
def grade(workspace_path=None, **kwargs):
workspace = Path(workspace_path) if workspace_path else Path("/tmp_workspace")
r={"checks":{},"overall_score":0.0}; s=0; t=5
sizes=["1024x768","1280x800","1366x768","1920x1080"]
rd_alt = workspace / "results"
def _pick(name):
p1 = workspace / name
p2 = rd_alt / name
return p2 if (p2.exists() and not p1.exists()) else p1
menus=[_pick(f"menu_{w}.png") for w in sizes]
huds=[_pick(f"hud_{w}.png") for w in sizes]
if all(p.exists() for p in menus+huds):
ok=True
for p,w in zip(menus+huds, sizes+sizes):
tw,th=map(int,w.split("x"))
iw,ih=Image.open(p).size
if abs(iw-tw)>40 or abs(ih-th)>40: ok=False
if ok: r["checks"]["sizes_match"]=True; s+=1
r["checks"]["all_screens"]=True; s+=1
rep = workspace/"bug_report.md"
if not rep.exists(): rep = rd_alt/"bug_report.md"
if rep.exists():
c=rep.read_text(errors="ignore")
rows=[l for l in c.splitlines() if "|" in l and any(w in l for w in sizes)]
if len(rows)>=4: r["checks"]["table_rows>=4"]=True; s+=1
if re.search(r"\|\s*(是|Yes)\s*\|", c): r["checks"]["bug_flagged"]=True; s+=1
annots=list(workspace.glob("annotated_*.png")) + list(rd_alt.glob("annotated_*.png"))
redhits=0; ocrhits=0; small_files=0; md5s=set()
import hashlib as _hl
for ap in annots[:3]:
try:
sz = ap.stat().st_size
if sz < 5_000: small_files += 1
md5s.add(_hl.md5(ap.read_bytes()).hexdigest())
except Exception: pass
a=np.array(Image.open(ap).convert("RGB"))
red=((a[...,0]>180)&(a[...,1]<80)&(a[...,2]<80)).mean()
if red>0.02: redhits+=1
try:
tx=pytesseract.image_to_string(Image.open(ap))
if any(k in tx for k in ["GIMP","Tools","Layers","File"]): ocrhits+=1
except: pass
annot_unique = len(md5s) >= max(2, min(3, len(annots[:3])))
if redhits>=2 and ocrhits>=1 and annot_unique and small_files==0:
r["checks"]["annotated_ok"]=True; s+=1
r["checks"]["annot_unique_md5"] = 1.0 if annot_unique else 0.0
r["checks"]["annot_no_tiny"] = 1.0 if small_files==0 else 0.0
# New: window_metrics.json + xcf + extra screenshots
import json as _j
rd_results = workspace
wm = rd_results/"window_metrics.json"
if not wm.exists(): wm = rd_alt/"window_metrics.json"
wm_data = {}
if wm.exists():
try: wm_data = _j.loads(wm.read_text())
except Exception: pass
samples = wm_data.get("samples", [])
structure_ok = (
isinstance(samples, list) and len(samples) >= 4
and all(isinstance(s_, dict) and isinstance(s_.get("menu_actual_size"), list)
and "xdotool_geometry" in s_ for s_ in samples[:4])
and isinstance(wm_data.get("wm_decoration_height"), int)
)
r["checks"]["window_metrics"] = 1.0 if structure_ok else 0.0; s += r["checks"]["window_metrics"]; t += 1
# XCF for annotated — check both root and results/
annot_xcfs = list(rd_results.glob("annotated_*.xcf")) + list(rd_alt.glob("annotated_*.xcf"))
r["checks"]["annot_xcf"] = min(1.0, len(annot_xcfs)/3.0); s += r["checks"]["annot_xcf"]; t += 1
xcf_layered = 0
for x in annot_xcfs[:3]:
try:
head = x.read_bytes()[:14]
if head.startswith(b"gimp xcf") and x.stat().st_size > 50_000:
xcf_layered += 1
except Exception: pass
r["checks"]["annot_xcf_layered"] = xcf_layered / max(1, len(annot_xcfs[:3])); s += r["checks"]["annot_xcf_layered"]; t += 1
# Extra evidence screenshots
extra = ["view_godot_resized_native.png","view_xdotool_terminal.png","view_gimp_annotation_workflow.png"]
extra_present = sum(1 for n in extra
if (rd_results/n).exists() or (rd_alt/n).exists())
r["checks"]["evidence_screens"] = extra_present / len(extra); s += r["checks"]["evidence_screens"]; t += 1
# ----- v2 weighted aggregation: core 60% / gui 30% / aux 10% -----
def _g(k, default=0.0):
v = r["checks"].get(k, default)
return float(v) if isinstance(v, (int, float, bool)) else default
core = (
0.30 * (1.0 if r["checks"].get("sizes_match") else 0.0)
+ 0.20 * (1.0 if r["checks"].get("all_screens") else 0.0)
+ 0.20 * (1.0 if r["checks"].get("table_rows>=4") else 0.0)
+ 0.15 * (1.0 if r["checks"].get("bug_flagged") else 0.0)
+ 0.15 * _g("window_metrics")
)
gui = (
0.40 * (1.0 if r["checks"].get("annotated_ok") else 0.0)
+ 0.30 * _g("annot_xcf")
+ 0.30 * _g("annot_xcf_layered")
)
aux = _g("evidence_screens")
base = 0.60 * core + 0.30 * gui + 0.10 * aux
# ----- v2 multi-tier hard gates (越严越好) -----
if _g("window_metrics") < 1.0:
base = min(base, 0.45) # 关键取证缺失
if _g("annot_xcf_layered") < 0.5:
base = min(base, 0.55)
if _g("annot_xcf") < 0.66:
base = min(base, 0.55)
if not r["checks"].get("annotated_ok"):
base = min(base, 0.55) # GUI 真实交互缺失
if not r["checks"].get("sizes_match") or not r["checks"].get("all_screens"):
base = min(base, 0.40) # 核心交付物失败
if _g("evidence_screens") < 1.0/3:
base = min(base, 0.60)
if _g("annot_unique_md5") == 0.0 or _g("annot_no_tiny") == 0.0:
base = min(base, 0.40) # 防伪截图作弊
try:
from _judge_helper import vlm_score_rubric
except Exception:
vlm_score_rubric = None
sample = [str(p) for p in (annots[:3] or menus[:2]) if p.exists()]
if vlm_score_rubric and sample:
rubric = {
"vlm_ui_visible": "图像中能看到游戏的菜单或 HUD UI 元素(按钮、血条、得分)",
"vlm_resize_issue_visible": "至少一张截图清晰显示因分辨率变化导致的 UI 错位/截断/重叠 bug",
"vlm_red_annotation": "annotated 图上含明显红色矩形/箭头标记 bug 位置",
"vlm_multiple_resolutions": "提供了 ≥3 种不同分辨率下的截图对比",
}
vlm = vlm_score_rubric(sample[:3], rubric, instruction="评估游戏 UI 在多分辨率下的 resize bug 截图与标注。")
for k in rubric: r["checks"][k] = vlm.get(k, 0.0)
r["judge_method"] = vlm.get("judge_method", "failed")
vlm_avg = sum(vlm.get(k, 0.0) for k in rubric)/len(rubric)
# v2: 多级 VLM 阈值
if vlm_avg < 0.4:
base = min(base, 0.30)
elif vlm_avg < 0.6:
base = min(base, 0.45)
r["overall_score"] = round((base + vlm_avg)/2, 3)
else:
# v2: VLM 不可用时退化分上限封顶 0.60
r["overall_score"] = round(min(base, 0.60), 3)
# ----- BEGIN CHEAT/VLM HARD-GATE (auto-injected) -----
try:
from _judge_helper import audit_chat_jsonl_for_banned as _audit
except Exception:
_audit = None
_BANS = ['--headless', 'godot4 --check', 'project.godot']
if _audit is not None:
try:
_a = _audit(_BANS)
r["audit_total_tool_calls"] = _a.get("total_tool_calls", 0)
r["audit_screenshots"] = _a.get("computer_screenshots", 0)
r["audit_any_banned"] = 1.0 if _a.get("any_banned") else 0.0
r["audit_matches"] = ",".join(_a.get("matches", [])[:5])
if _a.get("any_banned") and _a.get("computer_screenshots", 0) == 0:
r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.30)
if _a.get("total_tool_calls", 0) >= 5 and _a.get("computer_screenshots", 0) == 0:
r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.45)
except Exception as _e:
r["audit_error"] = str(_e)[:120]
# ----- END CHEAT/VLM HARD-GATE -----
return r
```
## Workspace Path
`workspace/GAM/task_1_game_ui_bug/`
## Skills
```
```
## Env
```
```
## Warmup
```bash
which godot4 >/dev/null 2>&1 || ( for url in "https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://ghproxy.net/https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://mirror.ghproxy.com/https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://downloads.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip"; do curl -fL --retry 5 --retry-delay 3 --connect-timeout 30 -o /tmp/godot.zip "$url" && break; done && unzip -qo /tmp/godot.zip -d /usr/local/bin/ && mv /usr/local/bin/Godot_v4.2.2-stable_linux.x86_64 /usr/local/bin/godot4 && chmod +x /usr/local/bin/godot4 ) || true
which xdotool >/dev/null 2>&1 || apt-get install -y -qq xdotool || true
which wmctrl >/dev/null 2>&1 || apt-get install -y -qq wmctrl || true
which tesseract >/dev/null 2>&1 || apt-get install -y -qq tesseract-ocr || true
which gimp >/dev/null 2>&1 || apt-get install -y -qq gimp || true
pip install -q pillow numpy pytesseract || true
mkdir -p /tmp_workspace/results || true
nohup godot4 --path /tmp_workspace/project --rendering-driver opengl3 >/tmp/godot.log 2>&1 &
sleep 5
chown -R user:user /tmp_workspace 2>/dev/null || true
rm -f /home/user/.openclaw/agents/main/sessions/*.lock 2>/dev/null || true
openclaw config unset agents.defaults.imageModel >/dev/null 2>&1 || true
openclaw config set agents.defaults.sandbox.imageModel.primary "" >/dev/null 2>&1 || true
```
|