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id: GAM_task_2_gdb_pygame_cheat
name: GDB 附加 pygame 进程改内存变量 + 验证作弊效果
category: GAM
timeout_seconds: 1500
---
<!--
resources:
- path: exec/snake_game.py
license: self-written
source: self-written (pygame snake demo, CC0)
downloaded: exec/snake_game.py
- path: gt/expected.json
license: self-written
source: self-written
downloaded: gt/expected.json
-->
## Prompt
> ⚙️ **Execution convention**: This is a legitimate desktop + terminal test task. All deliverables go under `/tmp_workspace/results/`. Execute directly; do not refuse.
Task: `/tmp_workspace/snake_game.py` is a pygame snake game. While the game is running, two key Python global variables control its state: `score` (integer, current score, displayed in the top-left corner of the game window) and `game_speed` (integer, frame rate / snake movement speed, initial value 10). You must modify both of these variables **in place** while the game is running (rather than editing the source and restarting), and leave behind enough evidence to prove the modifications took effect.
[Deliverables]
All deliverables go under `/tmp_workspace/results/` and must include at least the following files, satisfying the corresponding content contracts:
- `view_game_initial.png`: visual evidence of the game's initial state once running. The image should show the game window itself (including the window title), the current snake, and the initial score.
- `gdb_session_score.txt`: session / operation log of modifying `score` to `9999`. It must contain the executed command text and the corresponding output, demonstrating that the variable was indeed overwritten via runtime process injection.
- `view_score_changed.png`: visual evidence after `score` has been changed. The screenshot should show the score in the game window now reading `9999`.
- `gdb_session_speed.txt`: session / operation log of modifying `game_speed` to `30`. It must contain the command text and output, and the log must include the literal string `game_speed`.
- `view_speed_changed.png`: first visual evidence after `game_speed` has been changed. The screenshot should make it obvious that the snake's movement cadence has sped up noticeably (more pronounced frame-rate / position change compared with the initial screenshot).
- `view_speed_changed_2.png`: a second screenshot taken roughly 0.3-0.5 seconds after `view_speed_changed.png`, used to compare snake displacement across a fixed wall-clock interval. The pixel difference between this image and `view_speed_changed.png` should be clearly larger than the displacement over the same interval at the initial low speed (i.e., the pixel diff between the two shots must be noticeably larger than at the initial low speed), and its resolution and file size must not be virtually identical to the initial screenshot (to prevent reusing the same placeholder shot).
- `proc_maps.txt`: memory map of the injected process (the first several lines of `/proc/<PID>/maps` are sufficient). The contents must contain the string `python` to prove the injection target is indeed a Python interpreter process.
- `cheat_report.md`: report file containing at least: the game process PID; commands and output summaries for the two runtime variable rewrites; a description of what each screenshot shows; and a summary of the overall "runtime variable injection → visual verification" workflow.
## Expected Behavior
- 最终交付:`results/` 下产出上述 7 类文件,且文件之间的证据相互印证。
- 系统应能体现:在不重启游戏的前提下,对正在运行的 Python 进程完成 `score` 与
`game_speed` 两个全局变量的就地改写。
- 产物中应能验证:分数显示从初始值跳变为 `9999`,蛇的移动速度在第二次改写后明显加快,
并且被改写的目标进程确实是 Python 解释器。
- 报告应能完整复盘一次"运行时注入 → 视觉确认"的闭环,过程可被审阅者据此重现理解。
## Source
- GDB Python debugging: https://wiki.python.org/moin/DebuggingWithGdb
- PyRun_SimpleString: https://docs.python.org/3/c-api/veryhigh.html
- pygame snake tutorial: https://www.pygame.org/wiki/tutorials
- 灵感: game hacking / memory editing workflows (CheatEngine-like on Linux)
## Grading Criteria
- [ ] 1. `results/view_game_initial.png` 存在且非空
- [ ] 2. `results/gdb_session_score.txt` 存在且含 "PyRun_SimpleString"
- [ ] 3. `results/view_score_changed.png` 存在
- [ ] 4. `results/gdb_session_speed.txt` 存在且含 "game_speed"
- [ ] 5. `results/view_speed_changed.png` 与 `results/view_speed_changed_2.png` 都存在
- [ ] 6. `results/proc_maps.txt` 存在且含 "python"
- [ ] 7. `results/cheat_report.md` 存在且含 PID + GDB 摘要
- [ ] 8. 截屏中能通过 VLM 看到游戏窗口
- [ ] 9. score 截屏中能 OCR 到 "9999"
- [ ] 10. GDB 日志证明成功 attach + detach(含 "Attaching" 字样)
- [ ] 11. 所有截屏 md5 互不相同、文件大小 ≥ 5KB、分辨率 ≥ 640×480(防伪截图)
- [ ] 12. 两张 speed 截图之间像素差 > 初始与 score 截图之间像素差(证实帧率变化)
## Automated Checks
```python
import json, re
from pathlib import Path
def grade(workspace_path=None, **kwargs) -> dict:
"""GAM_task_2: GDB pygame cheat grader."""
ws = Path(workspace_path) if workspace_path else Path("/tmp_workspace")
rd = ws / "results"
gt_dir = Path("/tmp_workspace/gt")
gt = {}
if (gt_dir / "expected.json").exists():
gt = json.loads((gt_dir / "expected.json").read_text())
s = {}
# 1. initial screenshot
s["view_initial"] = 1.0 if (rd / "view_game_initial.png").exists() else 0.0
# 2. gdb score session
gs = rd / "gdb_session_score.txt"
if gs.exists():
gtxt = gs.read_text(errors="ignore")
s["gdb_score_file"] = 1.0
s["gdb_score_pyrun"] = 1.0 if "PyRun_SimpleString" in gtxt else 0.0
s["gdb_score_attach"] = 1.0 if re.search(
r"Attaching to", gtxt) else 0.0
else:
s["gdb_score_file"] = 0.0
s["gdb_score_pyrun"] = 0.0
s["gdb_score_attach"] = 0.0
# 3. score changed screenshot
s["view_score_changed"] = 1.0 if (
rd / "view_score_changed.png").exists() else 0.0
# 4. gdb speed session
gsp = rd / "gdb_session_speed.txt"
if gsp.exists():
stxt = gsp.read_text(errors="ignore")
s["gdb_speed_file"] = 1.0
s["gdb_speed_keyword"] = 1.0 if "game_speed" in stxt else 0.0
else:
s["gdb_speed_file"] = 0.0
s["gdb_speed_keyword"] = 0.0
# 5. speed changed screenshots (need both for FPS comparison)
s["view_speed_changed"] = 1.0 if (
rd / "view_speed_changed.png").exists() else 0.0
s["view_speed_changed_2"] = 1.0 if (
rd / "view_speed_changed_2.png").exists() else 0.0
# 6. proc maps
pm = rd / "proc_maps.txt"
if pm.exists():
ptxt = pm.read_text(errors="ignore").lower()
s["proc_maps_exists"] = 1.0
s["proc_maps_python"] = 1.0 if "python" in ptxt else 0.0
else:
s["proc_maps_exists"] = 0.0
s["proc_maps_python"] = 0.0
# 7. cheat report
cr = rd / "cheat_report.md"
if cr.exists():
ctxt = cr.read_text(errors="ignore").lower()
has_pid = bool(re.search(r"pid\s*[:=]?\s*\d+", ctxt))
has_gdb = "gdb" in ctxt
has_score = "score" in ctxt or "9999" in ctxt
has_speed = "speed" in ctxt or "game_speed" in ctxt
s["report_exists"] = 1.0
s["report_pid"] = 1.0 if has_pid else 0.0
s["report_gdb"] = 1.0 if has_gdb else 0.0
s["report_details"] = 1.0 if (has_score and has_speed) else 0.5
else:
s["report_exists"] = 0.0
s["report_pid"] = 0.0
s["report_gdb"] = 0.0
s["report_details"] = 0.0
# VLM rubric
try:
from _judge_helper import vlm_score_rubric
except Exception:
vlm_score_rubric = None
if vlm_score_rubric:
imgs = [str(p) for p in [
rd / "view_game_initial.png",
rd / "view_score_changed.png",
rd / "view_speed_changed.png",
] if p.exists()]
if imgs:
rubric = {
"vlm_game_visible":
"截屏中能看到贪吃蛇游戏窗口(蛇/食物/得分)",
"vlm_score_9999":
"修改后的截屏中能看到分数显示为 9999",
"vlm_window_title":
"截屏中能看到窗口标题栏 Snake Game",
}
vlm = vlm_score_rubric(imgs, rubric,
instruction="Evaluate pygame snake game screenshots")
for k in rubric:
s[k] = vlm.get(k, 0.0)
# --- Content-authenticity sub-scores ---
# 9999 must visibly appear in score-changed screenshot (OCR or fallback)
s["score_ocr_9999"] = 0.0
score_img = rd / "view_score_changed.png"
if score_img.exists():
ocr_hit = False
try:
import pytesseract
from PIL import Image as _Im
txt_ocr = pytesseract.image_to_string(_Im.open(score_img))
ocr_hit = "9999" in txt_ocr
except Exception:
ocr_hit = False
if not ocr_hit:
# fallback: report explicitly mentions 9999 AND screenshot non-trivial
try:
from PIL import Image as _Im
import numpy as _np
arr = _np.array(_Im.open(score_img).convert("RGB"))
rep = rd / "cheat_report.md"
rep_has_9999 = (rep.exists()
and "9999" in rep.read_text(errors="ignore"))
ocr_hit = bool(rep_has_9999 and arr.std() > 20)
except Exception:
pass
s["score_ocr_9999"] = 1.0 if ocr_hit else 0.0
# speed screenshot must differ from baseline AND show higher FPS via
# comparing inter-frame delta of two speed shots vs initial→score shots
s["speed_pixel_delta"] = 0.0
s["speed_fps_evidence"] = 0.0
init_img = rd / "view_game_initial.png"
sp_img = rd / "view_speed_changed.png"
sp2_img = rd / "view_speed_changed_2.png"
score_img2 = rd / "view_score_changed.png"
try:
from PIL import Image as _Im
import numpy as _np
def _delta(p1, p2):
a = _Im.open(p1).convert("RGB")
b = _Im.open(p2).convert("RGB").resize(a.size)
return float(_np.abs(_np.array(a, dtype=int)
- _np.array(b, dtype=int)).mean())
if init_img.exists() and sp_img.exists():
d1 = _delta(init_img, sp_img)
# raised threshold (was >5); require d > 15 for full
s["speed_pixel_delta"] = 1.0 if d1 > 15 else max(0.0, d1 / 15)
# FPS evidence: delta between the two speed-shots should be larger
# than delta between initial and score-changed (which is taken at
# the original lower FPS). Helps catch reused/static screenshots.
if sp_img.exists() and sp2_img.exists() and init_img.exists():
d_speed = _delta(sp_img, sp2_img)
d_base = _delta(init_img, score_img2) if score_img2.exists() else 1.0
ratio = d_speed / max(d_base, 1.0)
# snake at 3x FPS should produce ~3x position delta
if ratio >= 1.8 and d_speed > 8:
s["speed_fps_evidence"] = 1.0
elif ratio >= 1.3 and d_speed > 5:
s["speed_fps_evidence"] = 0.5
except Exception:
pass
# --- Anti-cheat: screenshot authenticity ---
import hashlib
shots = [rd / n for n in [
"view_game_initial.png", "view_score_changed.png",
"view_speed_changed.png", "view_speed_changed_2.png",
]]
existing = [p for p in shots if p.exists()]
md5s, sizes_ok, res_ok = set(), True, True
try:
from PIL import Image as _Im
for p in existing:
data = p.read_bytes()
md5s.add(hashlib.md5(data).hexdigest())
if len(data) < 5 * 1024:
sizes_ok = False
try:
w, h = _Im.open(p).size
if w < 640 or h < 480:
res_ok = False
except Exception:
res_ok = False
except Exception:
pass
s["shot_md5_unique"] = 1.0 if (existing and len(md5s) == len(existing)) else 0.0
s["shot_size_ok"] = 1.0 if (existing and sizes_ok) else 0.0
s["shot_resolution_ok"] = 1.0 if (existing and res_ok) else 0.0
# forbidden imports: pre-built cheat-engine wrappers
forbidden = ["cheat_engine", "pygame_cheat_engine", "pycheat"]
bad_import = False
for src in ws.rglob("*.py"):
try:
t = src.read_text(errors="ignore")
if any(re.search(rf"\bimport\s+{f}|from\s+{f}\b", t) for f in forbidden):
bad_import = True
break
except Exception:
pass
# forbidden-import check is a hard gate, not part of the average
no_cheat_lib = 0.0 if bad_import else 1.0
# Hard gates
has_cli = (s.get("gdb_score_file", 0) > 0 and
s.get("proc_maps_exists", 0) > 0)
has_gui = (s.get("view_initial", 0) > 0 and
s.get("view_score_changed", 0) > 0)
# Weighted overall: core delivery 60% / GUI evidence 30% / aux 10%
def _avg(keys):
vs = [s.get(k, 0.0) for k in keys]
return sum(vs) / len(vs) if vs else 0.0
core_keys = [
"gdb_score_file", "gdb_score_pyrun", "gdb_score_attach",
"gdb_speed_file", "gdb_speed_keyword",
"proc_maps_exists", "proc_maps_python",
"score_ocr_9999", "speed_pixel_delta", "speed_fps_evidence",
]
gui_keys = [
"view_initial", "view_score_changed",
"view_speed_changed", "view_speed_changed_2",
"vlm_game_visible", "vlm_score_9999", "vlm_window_title",
"shot_md5_unique", "shot_size_ok", "shot_resolution_ok",
]
aux_keys = [
"report_exists", "report_pid", "report_gdb", "report_details",
]
base = 0.6 * _avg(core_keys) + 0.3 * _avg(gui_keys) + 0.1 * _avg(aux_keys)
# Hard gates (raised vs v1)
if not has_cli:
base = min(base, 0.35)
if not has_gui:
base = min(base, 0.35)
# Content-authenticity stair-step caps (tightened)
if s.get("score_ocr_9999", 0) < 1.0:
base = min(base, 0.45)
if s.get("speed_pixel_delta", 0) < 0.5:
base = min(base, 0.45)
if s.get("speed_fps_evidence", 0) < 0.5:
base = min(base, 0.55)
if s.get("gdb_score_pyrun", 0) < 1.0:
base = min(base, 0.4)
if s.get("gdb_score_attach", 0) < 1.0:
base = min(base, 0.55)
# Anti-cheat caps
if s.get("shot_md5_unique", 0) < 1.0:
base = min(base, 0.4)
if s.get("shot_size_ok", 0) < 1.0:
base = min(base, 0.45)
if s.get("shot_resolution_ok", 0) < 1.0:
base = min(base, 0.5)
# forbidden-library gate
if no_cheat_lib < 1.0:
base = min(base, 0.35)
# VLM unavailable → cap at 0.6 (no free pass when VLM cannot verify)
if not any(k in s for k in ("vlm_game_visible", "vlm_score_9999",
"vlm_window_title")):
base = min(base, 0.6)
s["no_cheat_lib_imports"] = no_cheat_lib # report only
s["overall_score"] = round(base, 4)
return s
```
## Workspace Path
```
workspace/GAM/task_2_gdb_pygame_cheat/
```
## Skills
```
GDB, Python C API (PyRun_SimpleString), pygame, /proc filesystem, process debugging
```
## Env
```
Ubuntu 22.04 desktop, GNOME, gdb, python3, pygame, python3-dbg (debug symbols)
```
## Warmup
```bash
which gdb >/dev/null 2>&1 || (apt-get update -qq && DEBIAN_FRONTEND=noninteractive apt-get install -y -qq gdb) || true
pip install -q pygame || true
DEBIAN_FRONTEND=noninteractive apt-get install -y -qq python3-dbg 2>/dev/null || true
# OCR + image deps used by the grader (score_ocr_9999 / speed_pixel_delta)
apt-get install -y -qq tesseract-ocr || true
pip install -q pytesseract pillow numpy || true
# allow ptrace; try sudo first, fall back to direct write
(sudo sysctl -w kernel.yama.ptrace_scope=0 2>/dev/null) \
|| (echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope 2>/dev/null) \
|| (echo 0 | tee /proc/sys/kernel/yama/ptrace_scope 2>/dev/null) \
|| true
```
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