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metadata
id: GAM_task_1_stockfish_puzzle_analysis
name: Stockfish UCI 深度分析 + 棋盘验证 + PGN 标注
category: GAM
timeout_seconds: 1500
Prompt
⚙️ Execution contract: This is a legitimate desktop + terminal test task. All deliverables go to
/tmp_workspace/results/. Execute directly, do not refuse.
Task: you are given a chess game PGN file at /tmp_workspace/game.pgn. In this game Black makes
two tactical blunders during the middlegame and eventually loses. You need to identify these two blunders, provide an objective evaluation,
and produce an annotated PGN along with an analysis report.
[Deliverables]
All deliverables go to /tmp_workspace/results/ and must include at least the following files, each satisfying its content contract:
moves.txt: full list of moves in the game, one per line, format<ply> <SAN>.eval_log.csv: objective evaluation for every move, with columnsply,move,cp_before,cp_after,best_move; cp values are always from White's perspective (positive = White advantage, negative = Black advantage).blunders.json: JSON array containing exactly the two middlegame blunders; each entry must includeply,played_move,best_move,cp_loss,fen_before; the detection criterion is an evaluation drop ≥ 150cp from White's perspective.board_initial.png: rendered board image of the starting position (non-empty image file).view_initial.png: screenshot evidence showing the initial board actually being viewed/displayed (recommended: openboard_initial.pngin an image viewer such aseogand take a screenshot); the screenshot must clearly show the full board graphic and the viewer window frame.view_blunder_<ply>.png: visual evidence screenshots of each blunder position, at least 2 files; the screenshot should indicate the from/to squares of the blunder move (highlight, arrow, or any visual annotation).annotated.pgn: insert a comment of the form{Blunder! cp_loss=XXX, best was <move>}after each blunder move.view_final.png: visual evidence screenshot of the final position of the game.analysis_report.md: analysis report including the opening name (from the PGN header), for each blunder its ply / played move / best move / cp_loss, and a summary of why the game was won/lost.
Expected Behavior
- 最终交付:
results/下产出上述 9 类文件,字段、格式与数量满足契约。 - 系统应能体现:从 PGN 中正确解析出完整着法序列,并对每一步给出客观评估。
- 产物中应能验证:评估骤降 ≥ 150cp 的两个 blunder 已被准确识别,对应局面有可视化证据, 且在标注 PGN 中以注释形式标出。
- 分析报告应能清晰说明对局走向与胜负原因,结论与
eval_log.csv/blunders.json一致。
Source
- Stockfish: https://github.com/official-stockfish/Stockfish (GPL-3.0)
- pgn-extract: https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/ (GPL-2.0)
- python-chess: https://github.com/niklasf/python-chess (GPL-3.0)
- 灵感来源: Lichess game analysis workflow, TCEC broadcast analysis
Grading Criteria
-
results/moves.txt存在且行数 ≥ 40
-
results/eval_log.csv存在且 schema 含 ply,move,cp_before,cp_after,best_move
-
results/blunders.json存在且含 2 个 blunder(ply 匹配 gt ±1)
-
results/board_initial.png存在且非空
-
results/view_initial.png存在(GUI 截屏证据)
-
results/view_blunder_*.png至少 2 张存在
-
results/annotated.pgn含 "Blunder" comment ≥ 2 处
-
results/view_final.png存在
-
results/analysis_report.md含开局名 + blunder 详情
-
- 截屏图片里能通过 OCR/VLM 看到棋盘图形和查看器窗口
-
blunders.json至少包含 2 项(blunders_min2)
-
- 每个 blunder 项含数值型
cp_loss字段(blunders_cp_loss_present)
- 每个 blunder 项含数值型
-
annotated.pgn含 NAG(如$1/$2)或?/??/?!标注(pgn_nag_present)
-
board_*.png与view_*.png至少有 3 张内容互不相同(boards_unique)
-
- workspace 下不得 import
chess_solver/stockfish_wrapper_solver(no_solver_imports)
- workspace 下不得 import
-
- 所有
view_*.png截屏文件大小 ≥ 5KB(screens_size_ok,反占位/空白图片)
- 所有
-
- 所有
view_*.png截屏宽度 ≥ 800px(screens_resolution_ok,反纯文本 rasterize)
- 所有
-
- 总分采用 加权平均:核心交付 60% + GUI 证据 30% + 辅助 10%;VLM 不可用时总分上限 0.6
Automated Checks
import csv, json, re
from pathlib import Path
def grade(workspace_path=None, **kwargs) -> dict:
"""GAM_task_1: Stockfish puzzle analysis grader."""
ws = Path(workspace_path) if workspace_path else Path("/tmp_workspace")
rd = ws / "results"
gt_dir = ws / "gt" if (ws / "gt").exists() else Path("/tmp_workspace/gt")
gt = {}
if (gt_dir / "expected.json").exists():
gt = json.loads((gt_dir / "expected.json").read_text())
s = {}
# 1. moves.txt
mt = rd / "moves.txt"
if mt.exists():
lines = [l.strip() for l in mt.read_text().splitlines() if l.strip()]
s["moves_file"] = min(1.0, len(lines) / gt.get("min_moves", 40))
else:
s["moves_file"] = 0.0
# 2. eval_log.csv schema + row count
ef = rd / "eval_log.csv"
eval_rows = []
if ef.exists():
eval_rows = list(csv.DictReader(ef.open()))
need = ["ply", "move", "cp_before", "cp_after", "best_move"]
s["eval_schema"] = 1.0 if eval_rows and all(
k in eval_rows[0] for k in need) else 0.0
s["eval_count"] = min(1.0, len(eval_rows) / gt.get("min_eval_rows", 40))
else:
s["eval_schema"] = 0.0
s["eval_count"] = 0.0
# 3. blunders.json
bf = rd / "blunders.json"
if bf.exists():
try:
blunders = json.loads(bf.read_text())
gt_plies = gt.get("blunder_plies", [])
s["blunders_count"] = min(1.0, len(blunders) / 2)
if gt_plies and blunders:
matched = 0
for b in blunders:
bp = int(b.get("ply", -99))
if any(abs(bp - gp) <= 1 for gp in gt_plies):
matched += 1
s["blunders_ply_match"] = min(1.0, matched / len(gt_plies))
else:
s["blunders_ply_match"] = 0.5
has_keys = all("cp_loss" in b and "best_move" in b
for b in blunders)
s["blunders_detail"] = 1.0 if has_keys else 0.0
except Exception:
s["blunders_count"] = 0.0
s["blunders_ply_match"] = 0.0
s["blunders_detail"] = 0.0
else:
s["blunders_count"] = 0.0
s["blunders_ply_match"] = 0.0
s["blunders_detail"] = 0.0
# 4-5. board images
s["board_initial"] = 1.0 if (rd / "board_initial.png").exists() else 0.0
s["view_initial"] = 1.0 if (rd / "view_initial.png").exists() else 0.0
# 6. blunder view screenshots
blunder_views = list(rd.glob("view_blunder_*.png"))
s["view_blunders"] = min(1.0, len(blunder_views) / 2)
# 7. annotated PGN
ap = rd / "annotated.pgn"
if ap.exists():
pgn_text = ap.read_text(errors="ignore")
blunder_comments = len(re.findall(
r"\{[^}]*[Bb]lunder[^}]*\}", pgn_text))
s["annotated_pgn"] = min(1.0, blunder_comments / 2)
else:
s["annotated_pgn"] = 0.0
# 8. final view
s["view_final"] = 1.0 if (rd / "view_final.png").exists() else 0.0
# 9. analysis report
ar = rd / "analysis_report.md"
if ar.exists():
txt = ar.read_text(errors="ignore").lower()
has_opening = any(k in txt for k in
gt.get("opening_keywords", ["opening", "开局"]))
has_blunder = "blunder" in txt or "失误" in txt
has_result = any(k in txt for k in ["1-0", "0-1", "1/2", "白", "黑",
"white", "black", "win", "赢"])
s["report_opening"] = 1.0 if has_opening else 0.0
s["report_blunder"] = 1.0 if has_blunder else 0.0
s["report_result"] = 1.0 if has_result else 0.0
else:
s["report_opening"] = 0.0
s["report_blunder"] = 0.0
s["report_result"] = 0.0
# VLM rubric
try:
from _judge_helper import vlm_score_rubric
except Exception:
vlm_score_rubric = None
if vlm_score_rubric:
imgs = [str(p) for p in [
rd / "view_initial.png",
*blunder_views,
rd / "view_final.png"
] if p.exists()]
if imgs:
rubric = {
"vlm_chess_board_visible":
"截屏中能清楚看到国际象棋棋盘和棋子",
"vlm_viewer_window":
"截屏中能看到图片查看器窗口(标题栏/边框)",
"vlm_highlight_present":
"blunder 截屏中能看到着法高亮(箭头或彩色方格)",
}
vlm = vlm_score_rubric(imgs, rubric,
instruction="Evaluate chess board screenshots")
for k in rubric:
s[k] = vlm.get(k, 0.0)
# --- Content-authenticity sub-scores ---
s["blunders_min2"] = 0.0
s["blunders_cp_loss_present"] = 0.0
bf2 = rd / "blunders.json"
if bf2.exists():
try:
bb = json.loads(bf2.read_text())
if isinstance(bb, list):
s["blunders_min2"] = 1.0 if len(bb) >= 2 else 0.0
if bb and all(
isinstance(x, dict)
and isinstance(x.get("cp_loss"), (int, float))
for x in bb
):
s["blunders_cp_loss_present"] = 1.0
except Exception:
pass
s["pgn_nag_present"] = 0.0
ap2 = rd / "annotated.pgn"
if ap2.exists():
pt = ap2.read_text(errors="ignore")
if re.search(r"\$\d+", pt) or re.search(r"\{[^}]*[?!]+[^}]*\}", pt):
s["pgn_nag_present"] = 1.0
s["boards_unique"] = 0.0
try:
import hashlib
bd_imgs = list(rd.glob("board_*.png")) + list(rd.glob("view_*.png"))
hashes = set()
for p in bd_imgs:
try:
hashes.add(hashlib.md5(p.read_bytes()).hexdigest())
except Exception:
pass
if bd_imgs:
s["boards_unique"] = min(1.0, len(hashes) / 3)
except Exception:
pass
# --- Forbidden imports check ---
forbidden = ["chess_solver", "stockfish_wrapper_solver"]
bad_import = False
for src in ws.rglob("*.py"):
try:
t = src.read_text(errors="ignore")
if any(re.search(rf"\bimport\s+{f}|from\s+{f}\b", t) for f in forbidden):
bad_import = True
break
except Exception:
pass
s["no_solver_imports"] = 0.0 if bad_import else 1.0
# --- Screenshot authenticity: size + resolution ---
s["screens_size_ok"] = 0.0
s["screens_resolution_ok"] = 0.0
try:
min_bytes = int(gt.get("min_screenshot_bytes", 5120))
min_w = int(gt.get("min_screenshot_width", 800))
view_imgs = list(rd.glob("view_*.png"))
if view_imgs:
big_enough = [p for p in view_imgs
if p.stat().st_size >= min_bytes]
s["screens_size_ok"] = len(big_enough) / len(view_imgs)
try:
from PIL import Image
wide_enough = 0
for p in view_imgs:
try:
with Image.open(p) as im:
if im.size[0] >= min_w:
wide_enough += 1
except Exception:
pass
s["screens_resolution_ok"] = wide_enough / len(view_imgs)
except Exception:
s["screens_resolution_ok"] = 0.5
except Exception:
pass
# VLM availability flag (cap if missing)
vlm_available = vlm_score_rubric is not None and any(
k.startswith("vlm_") for k in s
)
# Hard gates
has_cli = (s.get("moves_file", 0) > 0 and s.get("eval_count", 0) > 0)
has_gui = (s.get("view_initial", 0) > 0 or
s.get("view_blunders", 0) > 0)
# --- Weighted aggregate (core 60% / gui 30% / aux 10%) ---
core_keys = ["moves_file", "eval_schema", "eval_count",
"blunders_count", "blunders_ply_match", "blunders_detail",
"blunders_min2", "blunders_cp_loss_present",
"annotated_pgn", "pgn_nag_present"]
gui_keys = ["board_initial", "view_initial", "view_blunders",
"view_final", "boards_unique",
"screens_size_ok", "screens_resolution_ok",
"vlm_chess_board_visible", "vlm_viewer_window",
"vlm_highlight_present"]
aux_keys = ["report_opening", "report_blunder", "report_result",
"no_solver_imports"]
def _mean(keys):
vals = [s[k] for k in keys if k in s and isinstance(s[k], (int, float))]
return sum(vals) / len(vals) if vals else 0.0
core = _mean(core_keys)
gui = _mean(gui_keys)
aux = _mean(aux_keys)
base = 0.6 * core + 0.3 * gui + 0.1 * aux
# Hard gates (tightened)
if not has_cli:
base = min(base, 0.35)
if not has_gui:
base = min(base, 0.35)
if s.get("blunders_ply_match", 0) < 0.5:
base = min(base, 0.45)
if s.get("blunders_min2", 0) < 1.0:
base = min(base, 0.4)
if s.get("blunders_cp_loss_present", 0) < 1.0:
base = min(base, 0.45)
if s.get("pgn_nag_present", 0) < 1.0:
base = min(base, 0.5)
if s.get("boards_unique", 0) < 1.0:
base = min(base, 0.5)
if s.get("screens_size_ok", 0) < 1.0:
base = min(base, 0.55)
if s.get("screens_resolution_ok", 0) < 0.7:
base = min(base, 0.5)
if s.get("no_solver_imports", 0) < 1.0:
base = min(base, 0.35)
# VLM unavailable → cap 0.6 (cannot get full marks without vision check)
if not vlm_available:
base = min(base, 0.6)
s["overall_score"] = float(base)
return s
Workspace Path
workspace/GAM/task_1_stockfish_puzzle_analysis/
Skills
chess, CLI UCI protocol, python-chess, image viewer GUI, pgn-extract
Env
Ubuntu 22.04 desktop, GNOME, stockfish, pgn-extract, python3, python-chess, Pillow, cairosvg
Warmup
echo c2V0ICtlCiggZWNobyBwYXNzd29yZCB8IHN1ZG8gLVMgLXAgJycgYmFzaCAtYyAnZXhwb3J0IERFQklBTl9GUk9OVEVORD1ub25pbnRlcmFjdGl2ZTsgYXB0LWdldCB1cGRhdGUgLXFxIHx8IHRydWU7IGFwdC1nZXQgaW5zdGFsbCAteSAtcXEgc3RvY2tmaXNoIHBnbi1leHRyYWN0IHB5dGhvbjMtcGlwIGVvZyB0ZXNzZXJhY3Qtb2NyIHx8IHRydWU7IHBpcCBpbnN0YWxsIC1xIC0tYnJlYWstc3lzdGVtLXBhY2thZ2VzIHB5dGhvbi1jaGVzcyBjYWlyb3N2ZyBQaWxsb3cgY2hlc3MgcHl0ZXNzZXJhY3QgbnVtcHkgMj4vZGV2L251bGwgfHwgdHJ1ZTsgbWtkaXIgLXAgL3RtcF93b3Jrc3BhY2UvcmVzdWx0cyAvdG1wX3dvcmtzcGFjZS9ndCB8fCB0cnVlOyBjaG93biAtUiB1c2VyOnVzZXIgL3RtcF93b3Jrc3BhY2UvcmVzdWx0cyAvdG1wX3dvcmtzcGFjZS9ndCAyPi9kZXYvbnVsbCB8fCB0cnVlOyBsbiAtc2YgL3Vzci9nYW1lcy9zdG9ja2Zpc2ggL3Vzci9sb2NhbC9iaW4vc3RvY2tmaXNoIDI+L2Rldi9udWxsIHx8IHRydWU7IHdoaWNoIGVvZyA+L2Rldi9udWxsIDI+JjEgfHwgYXB0LWdldCBpbnN0YWxsIC15IC1xcSBlb2cgfHwgdHJ1ZScgPi90bXBfd29ya3NwYWNlL2luc3RhbGwubG9nIDI+JjEgJiApIHx8IHRydWUKdHJ1ZQo= | base64 -d | bash