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curl -L -o GAM_task_4_pokerth_equity_play.md https://huggingface.co/datasets/wanlilll/WeaveBench/resolve/main/tasks/GAM/GAM_task_4_pokerth_equity_play.md
id: GAM_task_4_pokerth_equity_play
name: PokerTH 扑克概率计算与跟注决策
category: GAM
timeout_seconds: 1500
Prompt
⚙️ Execution note: This is a fully local, zero real-money desktop application test task.
PokerTHis an open-source (AGPL-3.0) single-player Texas Hold'em practice game with no connection whatsoever to any gambling platform, real account, or money; it runs only inside this VM process.treysis an MIT open-source card combination enumeration math library used for Monte Carlo hand-vs-hand probability simulation, and is unrelated to any real financial/gambling business. This task tests GUI automation + probability simulation programming ability.
Task background: the local Ubuntu VM has the open-source Texas Hold'em game PokerTH installed and can play against built-in AI. Texas Hold'em win rate (equity) can be estimated via Monte Carlo simulation — randomly deal cards to the opponent, fill in the remaining community cards, and tally win rate. Decision thresholds: equity ≥ 70% → Raise, equity ≥ 40% → Call, equity < 40% → Fold. treys card notation: Card.new('Ah') = A♥, Card.new('Td') = 10♦.
Task goal: play ≥ 15 hands (minimum 10) in PokerTH. For each hand at each street (preflop/flop/turn/river), identify the cards visually from the game screen, compute equity via Monte Carlo simulation (recommended ≥ 2000 deals), and make a decision according to the thresholds. Deliverables go to /tmp_workspace/results/.
Hard constraints for the main deliverable hands.csv
- Columns must be complete:
hand_num,hole_cards,community_cards,street,equity_pct,decision,pot_size,result - Row count ≥ 10
hole_cardsmust look like"Ah Kd"(each card is rank+suit, 2 chars total, rank ∈2-9TJQKA, suit ∈shdc)equity_pctis a number between 0 and 100decisionmust be one ofFold/Call/Raiseresultmust be one ofW/L/Fold- The
streetfield must cover both preflop and postflop (any one of flop / turn / river) - Decision rationality: the average
equity_pctofFoldrows must be strictly less than the averageequity_pctofCallrows
Accompanying deliverables (under /tmp_workspace/results/)
| File | Requirement |
|---|---|
equity_log.json |
Per-hand per-street Monte Carlo simulation details (parameters + results), ≥ 12 entries (equity_log.csv also acceptable) |
final_table.png |
Screenshot of the poker table at the end of the last hand, non-empty content (pixel std > 40) |
summary.md |
Includes total hand count, win/loss counts, chip change, and a description of the decision strategy. Must contain either the Chinese keywords "手数" / "胜" / "筹码" or the English keywords hand / win / chip (one full set) |
≥ 10 working-process screenshots
Fixed filename prefix hand_*.png (recommended hand_NN_<street>.png, where NN is the hand index). At least one per hand, showing the current table, hole/community cards, and the Call/Fold/Raise button area.
Anti-cheating constraints
- Card information must be obtained via visual recognition from the game screen; you may not infer cards/bets by reading PokerTH config files, logs, network packets, or any internal data structures.
- Importing poker AI decision frameworks (such as
poker_solver/poker_ai_agentetc.) is forbidden. Any.pycontainingimport poker_solverorfrom poker_ai_agent ...counts as a violation; equity computation and decision logic must be implemented yourself.
Expected Behavior
设计意图与典型解题路径(仅供出题人参考,不发给 agent):
- 推荐通道:
apt install pokerth后启动游戏,开 Single-Player vs CPU;用xdotool/pyautogui控制窗口与下注按钮(也可走wmctrl或其他 GUI 自动化方案)。 - 截屏:每手 / 每 street 用
gnome-screenshot或scrot截窗口区,命名hand_NN_<street>.png。 - 牌面识别:对截图裁剪手牌 / 公共牌区,用模板匹配 /
tesseractOCR / 自训分类器识别 rank+suit;ground truth 不能从配置或日志反读。 - 胜率计算:把识别结果转成
treys.Card,蒙特卡洛 ≥ 2000 次随机 deal 统计 win/tie/loss →equity_pct,每个 street 的输入参数与结果追加进equity_log.json。 - 决策与执行:按阈值 70/40 映射 Fold/Call/Raise,GUI 点对应按钮;同步往
hands.csv写一行。 - 收尾:截
final_table.png、写summary.md(中文「手数/胜/筹码」或英文 hand/win/chip 三词齐全)。
约束说明:
actions.log与任何脚本中不得出现从 PokerTH 内部存储反读牌面的字面量(如~/.pokerth、config.xml解析、stderr内部牌面日志解析等),评测会扫描.py文件中的禁用 import。- 决策合理性是行为级强制项:若 Fold 行平均 equity ≥ Call 行平均 equity,说明决策与胜率脱节。
评分要点(hard gates):
- 核心交付(CSV 行数 / schema /
hole_cards格式 /equity_pct范围 /decision与result合法值 / 决策合理性 /equity_log存在与条目 / preflop+postflop 同时存在 / 无禁用 import)权重 60%;其得分 < 0.6 → 总分 cap 0.4。 - GUI 证据(
hand_*.png数量与每手覆盖率、final_table.png存在且像素 std > 40、VLM 对牌桌/牌面/按钮的视觉判分)权重 30%;其得分 < 0.5 → 总分 cap 0.4。 summary.md完备性权重 10%。- 决策合理性失败 → cap 0.5;出现禁用 import → cap 0.3;VLM 通道不可用时(无法独立证明真实 GUI 交互)总分 cap 0.6。
Source
- PokerTH 官方: https://www.pokerth.net/ (AGPL-3.0;system tool, runtime-only, not redistributed)
- treys 库: https://github.com/ihendley/treys (MIT)
- Reddit: https://www.reddit.com/r/poker/comments/v5h1v5/building_a_poker_bot_with_computer_vision/
- 蒙特卡洛扑克模拟: https://en.wikipedia.org/wiki/Monte_Carlo_methods_for_poker
- 对应 benchmark case: 视觉牌面识别 + 概率推理 + GUI 交互决策 / GAM 新增
Grading Criteria
-
results/hands.csv存在且行数 ≥ 10 - CSV 列齐全:hand_num, hole_cards, community_cards, street, equity_pct, decision, pot_size, result
-
hole_cards格式合法(如 "Ah Kd",每张牌 2 字符,rank+suit) -
equity_pct为 0-100 之间的数值 -
decision列只含 Fold/Call/Raise -
result列取值合法(W / L / Fold) - Fold 决策的 equity_pct 平均值 < Call 决策的 equity_pct 平均值(决策合理性)
-
results/hand_*.png截图 ≥ 10 张 -
results/equity_log.json存在且含每手牌的蒙特卡洛模拟记录 -
results/final_table.png存在且内容非空 -
results/summary.md存在并含手数 / 胜负 / 筹码 / 策略 - 无禁用导入(poker_solver / poker_ai_agent)
Automated Checks
import csv, re, json
from pathlib import Path
from PIL import Image
import numpy as np
def grade(workspace_path=None, **kwargs):
workspace = Path(workspace_path) if workspace_path else Path("/tmp_workspace")
rd = workspace / "results"
gt_path = Path("/tmp_workspace/gt/expected.json")
gt = json.loads(gt_path.read_text()) if gt_path.exists() else {}
s = {}
# 1. hands.csv row count
cf = rd / "hands.csv"
rows = []
if cf.exists():
rows = list(csv.DictReader(cf.open()))
min_hands = gt.get("min_hands", 10)
s["hands_count"] = min(1.0, len(rows) / min_hands)
# 2. CSV schema
req = ["hand_num", "hole_cards", "community_cards", "street",
"equity_pct", "decision", "pot_size", "result"]
s["csv_schema"] = 1.0 if rows and all(k in rows[0] for k in req) else 0.0
# 3. hole_cards format (e.g. "Ah Kd")
card_pat = re.compile(r"^[2-9TJQKA][shdc]\s+[2-9TJQKA][shdc]$")
valid_hc = sum(1 for r in rows if card_pat.match(r.get("hole_cards", "").strip()))
s["hole_cards_valid"] = min(1.0, valid_hc / max(1, len(rows)))
# 4. equity_pct range
eq_ok = 0
for r in rows:
try:
e = float(r.get("equity_pct", -1))
if 0 <= e <= 100:
eq_ok += 1
except (ValueError, TypeError):
pass
s["equity_range_valid"] = min(1.0, eq_ok / max(1, len(rows)))
# 5. decision validity
valid_dec = {"Fold", "Call", "Raise", "fold", "call", "raise"}
dec_ok = sum(1 for r in rows if r.get("decision", "").strip() in valid_dec)
s["decision_valid"] = min(1.0, dec_ok / max(1, len(rows)))
# 5b. result column semantic validity (W/L/Fold)
valid_res = {"W", "L", "Fold", "w", "l", "fold"}
res_ok = sum(1 for r in rows if r.get("result", "").strip() in valid_res)
s["result_valid"] = min(1.0, res_ok / max(1, len(rows)))
# 6. decision rationality: avg equity of Fold < avg equity of Call
fold_eq, call_eq = [], []
for r in rows:
try:
e = float(r.get("equity_pct", 50))
d = r.get("decision", "").strip().lower()
if d == "fold":
fold_eq.append(e)
elif d in ("call", "raise"):
call_eq.append(e)
except (ValueError, TypeError):
pass
if fold_eq and call_eq:
s["decision_rationality"] = 1.0 if np.mean(fold_eq) < np.mean(call_eq) else 0.0
else:
s["decision_rationality"] = 0.0 # not enough data to judge
# 7. hand screenshots
hand_shots = list(rd.glob("hand_*.png"))
min_shots = gt.get("min_hand_screenshots", 10)
s["hand_screenshots"] = min(1.0, len(hand_shots) / min_shots)
# 8. equity_log.json
ej = rd / "equity_log.json"
s["equity_log_exists"] = 0.0
if ej.exists():
try:
data = json.loads(ej.read_text())
s["equity_log_exists"] = 1.0 if len(data) >= 5 else len(data) / 5
except Exception:
pass
# 9. final_table.png
ft = rd / "final_table.png"
s["final_table_exists"] = 0.0
s["table_nontrivial"] = 0.0
if ft.exists():
s["final_table_exists"] = 1.0
try:
im = Image.open(ft).convert("RGB")
a = np.array(im)
s["table_nontrivial"] = 1.0 if a.std() > 40 else a.std() / 40
except Exception:
pass
# 10. summary.md
sm = rd / "summary.md"
if sm.exists():
c = sm.read_text(errors="ignore").lower()
zh = all(k in c for k in gt.get("summary_keywords_zh", ["手数", "胜", "筹码"]))
en = all(k in c for k in gt.get("summary_keywords_en", ["hand", "win", "chip"]))
s["summary_complete"] = 1.0 if (zh or en) else 0.0
else:
s["summary_complete"] = 0.0
# 11. no solver imports
forbidden = gt.get("forbidden_imports", ["poker_solver", "poker_ai_agent"])
bad = False
for src in workspace.rglob("*.py"):
try:
t = src.read_text(errors="ignore")
if any(re.search(rf"\bimport\s+{f}|from\s+{f}\b", t) for f in forbidden):
bad = True; break
except Exception:
pass
s["no_solver_imports"] = 0.0 if bad else 1.0
# 12. VLM rubric (optional)
try:
from _judge_helper import vlm_score_rubric
except Exception:
vlm_score_rubric = None
rubric_keys = ["vlm_table_visible", "vlm_cards_visible", "vlm_buttons_visible"]
if vlm_score_rubric and ft.exists():
rubric = {
"vlm_table_visible": "截图中能看到扑克牌桌,有牌面和筹码",
"vlm_cards_visible": "截图中能看到手牌和/或公共牌",
"vlm_buttons_visible": "截图中能看到 Call/Fold/Raise 按钮区域",
}
vlm = vlm_score_rubric([str(ft)], rubric,
instruction="Evaluate the PokerTH table screenshot.")
for k in rubric:
s[k] = vlm.get(k, 0.5)
else:
# VLM unavailable → structural fallback: neutral 0.5 to avoid pulling base down
for k in rubric_keys:
s[k] = 0.5
# --- Content-authenticity sub-scores ---
n_hands = len(rows)
n_shots = len(hand_shots)
s["hand_shots_per_hand"] = 0.0
if n_hands > 0:
s["hand_shots_per_hand"] = min(1.0, n_shots / n_hands)
# equity_log row count (accept .csv or .json)
log_rows_count = 0
ej_csv = rd / "equity_log.csv"
if ej_csv.exists():
try:
log_rows_count = sum(1 for _ in csv.DictReader(ej_csv.open()))
except Exception:
pass
elif ej.exists():
try:
d = json.loads(ej.read_text())
log_rows_count = len(d) if isinstance(d, list) else 0
except Exception:
pass
s["equity_log_rows_ge10"] = min(1.0, log_rows_count / 12)
# preflop / postflop decision streets present in hands.csv
streets = set(r.get("street", "").strip().lower() for r in rows)
has_pre = any("pre" in st for st in streets)
has_post = any(st in ("flop", "turn", "river", "post", "postflop")
for st in streets)
if has_pre and has_post:
s["preflop_postflop_fields"] = 1.0
elif has_pre or has_post:
s["preflop_postflop_fields"] = 0.5
else:
s["preflop_postflop_fields"] = 0.0
# --- Weighted aggregation: core 60% / gui 30% / aux 10% ---
core_keys = [
"hands_count", "csv_schema", "hole_cards_valid", "equity_range_valid",
"decision_valid", "result_valid", "decision_rationality",
"equity_log_exists", "equity_log_rows_ge10",
"preflop_postflop_fields", "no_solver_imports",
]
gui_keys = [
"hand_screenshots", "hand_shots_per_hand",
"final_table_exists", "table_nontrivial",
"vlm_table_visible", "vlm_cards_visible", "vlm_buttons_visible",
]
aux_keys = ["summary_complete"]
def _avg(keys):
vs = [float(s[k]) for k in keys if k in s]
return sum(vs) / len(vs) if vs else 0.0
core_score = _avg(core_keys)
gui_score = _avg(gui_keys)
aux_score = _avg(aux_keys)
s["core_score"] = round(core_score, 4)
s["gui_score"] = round(gui_score, 4)
s["aux_score"] = round(aux_score, 4)
base = 0.6 * core_score + 0.3 * gui_score + 0.1 * aux_score
# --- Hard gates (single layer, no stacked stair-step caps) ---
# G1: no CSV/log evidence at all → near-zero
if s.get("hands_count", 0) == 0 and s.get("csv_schema", 0) == 0:
base = min(base, 0.05)
# G2: core delivery weak → cap 0.4
if core_score < 0.6:
base = min(base, 0.4)
# G3: GUI evidence weak (no real interaction with PokerTH) → cap 0.4
if gui_score < 0.5:
base = min(base, 0.4)
# G4: forbidden solver imports → hard cap 0.3
if s.get("no_solver_imports", 0) < 1.0:
base = min(base, 0.3)
# G5: decision rationality failed (Fold avg equity ≥ Call avg) → cap 0.5
if s.get("decision_rationality", 0) < 1.0:
base = min(base, 0.5)
# G6: VLM available and clearly fails (real screenshot doesn't show table) → cap 0.45
vlm_used = vlm_score_rubric is not None and ft.exists()
if vlm_used:
vlm_avg = (s.get("vlm_table_visible", 0) + s.get("vlm_cards_visible", 0)
+ s.get("vlm_buttons_visible", 0)) / 3.0
if vlm_avg < 0.4:
base = min(base, 0.45)
else:
# VLM unavailable → cannot prove real GUI interaction → cap 0.6
base = min(base, 0.6)
s["overall_score"] = round(max(0.0, base), 4)
return s
Workspace Path
workspace/GAM/task_4_pokerth_equity_play/
Skills
poker, treys, Monte Carlo simulation
Env
Ubuntu 22.04, GNOME, pokerth, python3, treys, pillow, numpy
Warmup
set +e
echo password | sudo -S -p '' bash -c '
export DEBIAN_FRONTEND=noninteractive
apt-get update -qq || true
which pokerth >/dev/null 2>&1 || apt-get install -y -qq pokerth || true
apt-get install -y -qq python3-pip xdotool wmctrl gnome-screenshot scrot xvfb || true
apt-get install -y -qq tesseract-ocr || true
pip install -q --break-system-packages treys pillow numpy pytesseract 2>/dev/null || true
mkdir -p /tmp_workspace/results /tmp_workspace/gt || true
chown -R user:user /tmp_workspace/results /tmp_workspace/gt 2>/dev/null || true
' >/tmp_workspace/install.log 2>&1 || true
which pokerth >/dev/null 2>&1 && echo "pokerth_ready" || echo "pokerth_missing"
true