--- id: GAM_task_4_pokerth_equity_play name: PokerTH 扑克概率计算与跟注决策 category: GAM timeout_seconds: 1500 --- ## Prompt > ⚙️ **Execution note**: This is a **fully local, zero real-money** desktop application test task. `PokerTH` is an open-source (AGPL-3.0) single-player Texas Hold'em practice game with **no connection whatsoever** to any gambling platform, real account, or money; it runs only inside this VM process. `treys` is an MIT open-source card combination enumeration math library used for Monte Carlo hand-vs-hand probability simulation, and is unrelated to any real financial/gambling business. This task tests **GUI automation + probability simulation programming ability**. Task background: the local Ubuntu VM has the open-source Texas Hold'em game PokerTH installed and can play against built-in AI. Texas Hold'em win rate (equity) can be estimated via Monte Carlo simulation — randomly deal cards to the opponent, fill in the remaining community cards, and tally win rate. Decision thresholds: `equity ≥ 70% → Raise`, `equity ≥ 40% → Call`, `equity < 40% → Fold`. `treys` card notation: `Card.new('Ah')` = A♥, `Card.new('Td')` = 10♦. Task goal: play ≥ 15 hands (minimum 10) in PokerTH. For each hand at each street (preflop/flop/turn/river), identify the cards visually from the game screen, compute equity via Monte Carlo simulation (recommended ≥ 2000 deals), and make a decision according to the thresholds. Deliverables go to `/tmp_workspace/results/`. ### Hard constraints for the main deliverable `hands.csv` - Columns must be complete: `hand_num,hole_cards,community_cards,street,equity_pct,decision,pot_size,result` - Row count ≥ 10 - `hole_cards` must look like `"Ah Kd"` (each card is rank+suit, 2 chars total, rank ∈ `2-9TJQKA`, suit ∈ `shdc`) - `equity_pct` is a number between 0 and 100 - `decision` must be one of `Fold` / `Call` / `Raise` - `result` must be one of `W` / `L` / `Fold` - The `street` field must cover both preflop and postflop (any one of flop / turn / river) - Decision rationality: the average `equity_pct` of `Fold` rows must be strictly less than the average `equity_pct` of `Call` rows ### Accompanying deliverables (under `/tmp_workspace/results/`) | File | Requirement | |---|---| | `equity_log.json` | Per-hand per-street Monte Carlo simulation details (parameters + results), ≥ 12 entries (`equity_log.csv` also acceptable) | | `final_table.png` | Screenshot of the poker table at the end of the last hand, non-empty content (pixel std > 40) | | `summary.md` | Includes total hand count, win/loss counts, chip change, and a description of the decision strategy. Must contain either the Chinese keywords "手数" / "胜" / "筹码" or the English keywords `hand` / `win` / `chip` (one full set) | ### ≥ 10 working-process screenshots Fixed filename prefix `hand_*.png` (recommended `hand_NN_.png`, where NN is the hand index). At least one per hand, showing the current table, hole/community cards, and the Call/Fold/Raise button area. ### Anti-cheating constraints - Card information must be obtained via visual recognition from the game screen; you may not infer cards/bets by reading PokerTH config files, logs, network packets, or any internal data structures. - Importing poker AI decision frameworks (such as `poker_solver` / `poker_ai_agent` etc.) is forbidden. Any `.py` containing `import poker_solver` or `from poker_ai_agent ...` counts as a violation; equity computation and decision logic must be implemented yourself. ## Expected Behavior 设计意图与典型解题路径(仅供出题人参考,不发给 agent): 1. 推荐通道:`apt install pokerth` 后启动游戏,开 Single-Player vs CPU;用 `xdotool` / `pyautogui` 控制窗口与下注按钮(也可走 `wmctrl` 或其他 GUI 自动化方案)。 2. 截屏:每手 / 每 street 用 `gnome-screenshot` 或 `scrot` 截窗口区,命名 `hand_NN_.png`。 3. 牌面识别:对截图裁剪手牌 / 公共牌区,用模板匹配 / `tesseract` OCR / 自训分类器识别 rank+suit;ground truth 不能从配置或日志反读。 4. 胜率计算:把识别结果转成 `treys.Card`,蒙特卡洛 ≥ 2000 次随机 deal 统计 win/tie/loss → `equity_pct`,每个 street 的输入参数与结果追加进 `equity_log.json`。 5. 决策与执行:按阈值 70/40 映射 Fold/Call/Raise,GUI 点对应按钮;同步往 `hands.csv` 写一行。 6. 收尾:截 `final_table.png`、写 `summary.md`(中文「手数/胜/筹码」或英文 hand/win/chip 三词齐全)。 约束说明: - `actions.log` 与任何脚本中不得出现从 PokerTH 内部存储反读牌面的字面量(如 `~/.pokerth`、`config.xml` 解析、`stderr` 内部牌面日志解析等),评测会扫描 `.py` 文件中的禁用 import。 - 决策合理性是行为级强制项:若 Fold 行平均 equity ≥ Call 行平均 equity,说明决策与胜率脱节。 评分要点(hard gates): - 核心交付(CSV 行数 / schema / `hole_cards` 格式 / `equity_pct` 范围 / `decision` 与 `result` 合法值 / 决策合理性 / `equity_log` 存在与条目 / preflop+postflop 同时存在 / 无禁用 import)权重 60%;其得分 < 0.6 → 总分 cap 0.4。 - GUI 证据(`hand_*.png` 数量与每手覆盖率、`final_table.png` 存在且像素 std > 40、VLM 对牌桌/牌面/按钮的视觉判分)权重 30%;其得分 < 0.5 → 总分 cap 0.4。 - `summary.md` 完备性权重 10%。 - 决策合理性失败 → cap 0.5;出现禁用 import → cap 0.3;VLM 通道不可用时(无法独立证明真实 GUI 交互)总分 cap 0.6。 ## Source - PokerTH 官方: https://www.pokerth.net/ (AGPL-3.0;system tool, runtime-only, not redistributed) - treys 库: https://github.com/ihendley/treys (MIT) - Reddit: https://www.reddit.com/r/poker/comments/v5h1v5/building_a_poker_bot_with_computer_vision/ - 蒙特卡洛扑克模拟: https://en.wikipedia.org/wiki/Monte_Carlo_methods_for_poker - 对应 benchmark case: 视觉牌面识别 + 概率推理 + GUI 交互决策 / GAM 新增 ## Grading Criteria - [ ] `results/hands.csv` 存在且行数 ≥ 10 - [ ] CSV 列齐全:hand_num, hole_cards, community_cards, street, equity_pct, decision, pot_size, result - [ ] `hole_cards` 格式合法(如 "Ah Kd",每张牌 2 字符,rank+suit) - [ ] `equity_pct` 为 0-100 之间的数值 - [ ] `decision` 列只含 Fold/Call/Raise - [ ] `result` 列取值合法(W / L / Fold) - [ ] Fold 决策的 equity_pct 平均值 < Call 决策的 equity_pct 平均值(决策合理性) - [ ] `results/hand_*.png` 截图 ≥ 10 张 - [ ] `results/equity_log.json` 存在且含每手牌的蒙特卡洛模拟记录 - [ ] `results/final_table.png` 存在且内容非空 - [ ] `results/summary.md` 存在并含手数 / 胜负 / 筹码 / 策略 - [ ] 无禁用导入(poker_solver / poker_ai_agent) ## Automated Checks ```python import csv, re, json from pathlib import Path from PIL import Image import numpy as np def grade(workspace_path=None, **kwargs): workspace = Path(workspace_path) if workspace_path else Path("/tmp_workspace") rd = workspace / "results" gt_path = Path("/tmp_workspace/gt/expected.json") gt = json.loads(gt_path.read_text()) if gt_path.exists() else {} s = {} # 1. hands.csv row count cf = rd / "hands.csv" rows = [] if cf.exists(): rows = list(csv.DictReader(cf.open())) min_hands = gt.get("min_hands", 10) s["hands_count"] = min(1.0, len(rows) / min_hands) # 2. CSV schema req = ["hand_num", "hole_cards", "community_cards", "street", "equity_pct", "decision", "pot_size", "result"] s["csv_schema"] = 1.0 if rows and all(k in rows[0] for k in req) else 0.0 # 3. hole_cards format (e.g. "Ah Kd") card_pat = re.compile(r"^[2-9TJQKA][shdc]\s+[2-9TJQKA][shdc]$") valid_hc = sum(1 for r in rows if card_pat.match(r.get("hole_cards", "").strip())) s["hole_cards_valid"] = min(1.0, valid_hc / max(1, len(rows))) # 4. equity_pct range eq_ok = 0 for r in rows: try: e = float(r.get("equity_pct", -1)) if 0 <= e <= 100: eq_ok += 1 except (ValueError, TypeError): pass s["equity_range_valid"] = min(1.0, eq_ok / max(1, len(rows))) # 5. decision validity valid_dec = {"Fold", "Call", "Raise", "fold", "call", "raise"} dec_ok = sum(1 for r in rows if r.get("decision", "").strip() in valid_dec) s["decision_valid"] = min(1.0, dec_ok / max(1, len(rows))) # 5b. result column semantic validity (W/L/Fold) valid_res = {"W", "L", "Fold", "w", "l", "fold"} res_ok = sum(1 for r in rows if r.get("result", "").strip() in valid_res) s["result_valid"] = min(1.0, res_ok / max(1, len(rows))) # 6. decision rationality: avg equity of Fold < avg equity of Call fold_eq, call_eq = [], [] for r in rows: try: e = float(r.get("equity_pct", 50)) d = r.get("decision", "").strip().lower() if d == "fold": fold_eq.append(e) elif d in ("call", "raise"): call_eq.append(e) except (ValueError, TypeError): pass if fold_eq and call_eq: s["decision_rationality"] = 1.0 if np.mean(fold_eq) < np.mean(call_eq) else 0.0 else: s["decision_rationality"] = 0.0 # not enough data to judge # 7. hand screenshots hand_shots = list(rd.glob("hand_*.png")) min_shots = gt.get("min_hand_screenshots", 10) s["hand_screenshots"] = min(1.0, len(hand_shots) / min_shots) # 8. equity_log.json ej = rd / "equity_log.json" s["equity_log_exists"] = 0.0 if ej.exists(): try: data = json.loads(ej.read_text()) s["equity_log_exists"] = 1.0 if len(data) >= 5 else len(data) / 5 except Exception: pass # 9. final_table.png ft = rd / "final_table.png" s["final_table_exists"] = 0.0 s["table_nontrivial"] = 0.0 if ft.exists(): s["final_table_exists"] = 1.0 try: im = Image.open(ft).convert("RGB") a = np.array(im) s["table_nontrivial"] = 1.0 if a.std() > 40 else a.std() / 40 except Exception: pass # 10. summary.md sm = rd / "summary.md" if sm.exists(): c = sm.read_text(errors="ignore").lower() zh = all(k in c for k in gt.get("summary_keywords_zh", ["手数", "胜", "筹码"])) en = all(k in c for k in gt.get("summary_keywords_en", ["hand", "win", "chip"])) s["summary_complete"] = 1.0 if (zh or en) else 0.0 else: s["summary_complete"] = 0.0 # 11. no solver imports forbidden = gt.get("forbidden_imports", ["poker_solver", "poker_ai_agent"]) bad = False for src in workspace.rglob("*.py"): try: t = src.read_text(errors="ignore") if any(re.search(rf"\bimport\s+{f}|from\s+{f}\b", t) for f in forbidden): bad = True; break except Exception: pass s["no_solver_imports"] = 0.0 if bad else 1.0 # 12. VLM rubric (optional) try: from _judge_helper import vlm_score_rubric except Exception: vlm_score_rubric = None rubric_keys = ["vlm_table_visible", "vlm_cards_visible", "vlm_buttons_visible"] if vlm_score_rubric and ft.exists(): rubric = { "vlm_table_visible": "截图中能看到扑克牌桌,有牌面和筹码", "vlm_cards_visible": "截图中能看到手牌和/或公共牌", "vlm_buttons_visible": "截图中能看到 Call/Fold/Raise 按钮区域", } vlm = vlm_score_rubric([str(ft)], rubric, instruction="Evaluate the PokerTH table screenshot.") for k in rubric: s[k] = vlm.get(k, 0.5) else: # VLM unavailable → structural fallback: neutral 0.5 to avoid pulling base down for k in rubric_keys: s[k] = 0.5 # --- Content-authenticity sub-scores --- n_hands = len(rows) n_shots = len(hand_shots) s["hand_shots_per_hand"] = 0.0 if n_hands > 0: s["hand_shots_per_hand"] = min(1.0, n_shots / n_hands) # equity_log row count (accept .csv or .json) log_rows_count = 0 ej_csv = rd / "equity_log.csv" if ej_csv.exists(): try: log_rows_count = sum(1 for _ in csv.DictReader(ej_csv.open())) except Exception: pass elif ej.exists(): try: d = json.loads(ej.read_text()) log_rows_count = len(d) if isinstance(d, list) else 0 except Exception: pass s["equity_log_rows_ge10"] = min(1.0, log_rows_count / 12) # preflop / postflop decision streets present in hands.csv streets = set(r.get("street", "").strip().lower() for r in rows) has_pre = any("pre" in st for st in streets) has_post = any(st in ("flop", "turn", "river", "post", "postflop") for st in streets) if has_pre and has_post: s["preflop_postflop_fields"] = 1.0 elif has_pre or has_post: s["preflop_postflop_fields"] = 0.5 else: s["preflop_postflop_fields"] = 0.0 # --- Weighted aggregation: core 60% / gui 30% / aux 10% --- core_keys = [ "hands_count", "csv_schema", "hole_cards_valid", "equity_range_valid", "decision_valid", "result_valid", "decision_rationality", "equity_log_exists", "equity_log_rows_ge10", "preflop_postflop_fields", "no_solver_imports", ] gui_keys = [ "hand_screenshots", "hand_shots_per_hand", "final_table_exists", "table_nontrivial", "vlm_table_visible", "vlm_cards_visible", "vlm_buttons_visible", ] aux_keys = ["summary_complete"] def _avg(keys): vs = [float(s[k]) for k in keys if k in s] return sum(vs) / len(vs) if vs else 0.0 core_score = _avg(core_keys) gui_score = _avg(gui_keys) aux_score = _avg(aux_keys) s["core_score"] = round(core_score, 4) s["gui_score"] = round(gui_score, 4) s["aux_score"] = round(aux_score, 4) base = 0.6 * core_score + 0.3 * gui_score + 0.1 * aux_score # --- Hard gates (single layer, no stacked stair-step caps) --- # G1: no CSV/log evidence at all → near-zero if s.get("hands_count", 0) == 0 and s.get("csv_schema", 0) == 0: base = min(base, 0.05) # G2: core delivery weak → cap 0.4 if core_score < 0.6: base = min(base, 0.4) # G3: GUI evidence weak (no real interaction with PokerTH) → cap 0.4 if gui_score < 0.5: base = min(base, 0.4) # G4: forbidden solver imports → hard cap 0.3 if s.get("no_solver_imports", 0) < 1.0: base = min(base, 0.3) # G5: decision rationality failed (Fold avg equity ≥ Call avg) → cap 0.5 if s.get("decision_rationality", 0) < 1.0: base = min(base, 0.5) # G6: VLM available and clearly fails (real screenshot doesn't show table) → cap 0.45 vlm_used = vlm_score_rubric is not None and ft.exists() if vlm_used: vlm_avg = (s.get("vlm_table_visible", 0) + s.get("vlm_cards_visible", 0) + s.get("vlm_buttons_visible", 0)) / 3.0 if vlm_avg < 0.4: base = min(base, 0.45) else: # VLM unavailable → cannot prove real GUI interaction → cap 0.6 base = min(base, 0.6) s["overall_score"] = round(max(0.0, base), 4) return s ``` ## Workspace Path ``` workspace/GAM/task_4_pokerth_equity_play/ ``` ## Skills ``` poker, treys, Monte Carlo simulation ``` ## Env ``` Ubuntu 22.04, GNOME, pokerth, python3, treys, pillow, numpy ``` ## Warmup ```bash set +e echo password | sudo -S -p '' bash -c ' export DEBIAN_FRONTEND=noninteractive apt-get update -qq || true which pokerth >/dev/null 2>&1 || apt-get install -y -qq pokerth || true apt-get install -y -qq python3-pip xdotool wmctrl gnome-screenshot scrot xvfb || true apt-get install -y -qq tesseract-ocr || true pip install -q --break-system-packages treys pillow numpy pytesseract 2>/dev/null || true mkdir -p /tmp_workspace/results /tmp_workspace/gt || true chown -R user:user /tmp_workspace/results /tmp_workspace/gt 2>/dev/null || true ' >/tmp_workspace/install.log 2>&1 || true which pokerth >/dev/null 2>&1 && echo "pokerth_ready" || echo "pokerth_missing" true ```