--- id: SPA_task_1_floor_plan name: 按草图在平面图上标注家具 category: SPA timeout_seconds: 1500 --- ## Prompt `/tmp_workspace/floor.svg` is a blank floor plan of an 80 m² two-bedroom unit (dimensions already labeled). The client's hand-drawn sketch is at `/tmp_workspace/sketch.jpg`, describing the relative positions and orientations of 22 pieces of furniture. `/tmp_workspace/reference_room.jpg` is an interior reference photo (visual reference for tone / style / tidiness); you may compare mood against it but it is not required. ### Task Lay out the 22 pieces of furniture on the floor plan following the sketch, and produce a deliverable annotated SVG / PNG / acceptance report. Layout: **4 rooms** (living / bedroom1 / bedroom2 / kitchen) + **4 doors**, with **22 pieces of furniture** in total. Furniture layout rules: - Each piece of furniture is represented as a vector rectangle/shape, colored by category: bed/sofa = blue, table/chair = green, kitchen appliance = orange, storage = gray. - Each piece of furniture must have a **semantic named ID** (e.g. `bed_master`, `sofa_living`), with ≥ 22 in total; auto-generated IDs like `rect1234` or `path5678` are **not allowed**. - Add a `` next to each piece of furniture with its Chinese name + dimensions (including `mm`). - At least **5** passage-width annotations (with `mm` text + dimension lines), and each passage must be ≥ 600 mm wide. - At least **3** pieces of furniture must apply an Inkscape LPE (Live Path Effects; the SVG must contain an `inkscape:path-effect` attribute). - 4 pieces of furniture are evenly aligned along the east wall, with x-center-coordinate variance ≤ 5 mm across those 4. - Each piece of furniture lies fully inside the polygon of its assigned room, and its minimum distance to any door / wall is ≥ 60 px. - At least **8** orientation-constrained pieces of furniture face the correct direction (e.g. sofa facing the TV wall, bed headboard against a long wall). ### Deliverables (write to `/tmp_workspace/results/`) - `floor_annotated.svg` — contains a `furniture` layer (`inkscape:groupmode="layer"` + `inkscape:label="furniture"`) along with all the furniture / text labels / dimension annotations described above. - `floor_annotated.png` — PNG export of the above SVG, **≥ 2000×1500**. - `placement_check.md` — ≥ 22 lines; each line lists, for one furniture item: ID + assigned room + target position + actual center coordinate + whether it satisfies the rules. - `view_01_layers_panel.png` — Layers panel screenshot showing ≥ 2 layers (base + furniture). - `view_02_lpe_dialog.png` — Path Effects dialog with at least 1 effect in the list. - `view_03_align_dialog.png` — Align and Distribute dialog. - `view_04_measure_tool.png` — Measure tool activated with readable measurement results. - `view_xml_editor.png` — XML editor showing a furniture node from the furniture layer along with its `inkscape:label` attribute. ## Expected Behavior 参考解题流程 (设计者参考, 不发给 agent): 1. 用 Inkscape 打开 floor.svg 作为底图; 创建名为 `furniture` 的图层。 2. 按 sketch.jpg 中标注, 每件家具用矢量矩形/形状标注, 颜色按类别 (床/沙发=蓝, 桌椅=绿, 厨电=橙, 收纳=灰)。 3. 每件家具必须有命名 ID (Object Properties → Label, 例如 `id="bed_master"`)。 4. 每件家具旁加文字标签 (中文家具名 + 尺寸 mm)。 5. 用 Inkscape LPE (Path → Path Effects → 选 "Pattern Along Path" / "Mirror" / "Roughen") 给至少 3 件家具加效果。 6. 用 Measure 工具标出 ≥ 5 处通道宽度 (≥ 600 mm)。 7. Object → Align and Distribute 把 4 件家具沿东墙等距对齐 (x 坐标方差 ≤ 5 mm)。 8. Ctrl+Shift+X 打开 XML editor, 截图含 furniture layer 的某个家具节点 + `inkscape:label` 属性。 9. 4 张 Inkscape UI 工作截图: layers panel / LPE dialog / Align dialog / Measure tool。 10. 存为 `floor_annotated.svg` + 导出 `floor_annotated.png` (≥ 2000×1500)。 11. 写 `placement_check.md`: 列每件家具的目标位置 vs 实际中心坐标 + 是否符合 + ID。 判分要点速览: - Inkscape GUI 启动并打开 `/tmp_workspace/floor.svg` 作为底图。 - 文档中存在一个名为 `furniture` 的 layer (`inkscape:groupmode="layer"` + `inkscape:label="furniture"`)。 - furniture layer 内含 ≥ 22 个家具形状 (`` 或 ``), 覆盖 4 类颜色 (蓝/绿/橙/灰)。 - 至少 22 个语义化命名 ID (如 `bed_master`、`sofa_living`), 形如 `^[a-z]+(_[a-z0-9]+)+$`, 不含 `rect1234` 自动 ID。 - 每件家具旁有 `` 中文名 + 尺寸 (含 "mm"), 合计 ≥ 22 个 `` 元素, 并出现 ≥ 5 处 "mm" 测量标注。 - 至少 3 件家具应用了 Inkscape LPE (SVG 中含 `inkscape:path-effect` 属性)。 - gt 中列出的核心家具名 (sofa / tv_stand / bed_master / fridge / dining_table 等) 在命名 ID 集合中可被覆盖。 - 4 件沿东墙对齐的家具, 命名 ID 的 x 中心坐标方差 ≤ 5 (mm 等价单位)。 - 5 张 Inkscape UI 截图 (Layers / LPE / Align / Measure / XML Editor) 出现在 `/tmp_workspace/results/`。 - 导出 `floor_annotated.png` 分辨率 ≥ 2000×1500, 并写出 `placement_check.md` ≥ 22 行说明每件家具目标 vs 实际位置。 设计版本备注 (v2 加难, additive): - 房型从初版的单一开间扩到 **4 个房间** (living / bedroom1 / bedroom2 / kitchen) + **4 道门**。 - 家具件数从 18 提到 **22**, 每件必须: 完全位于分配房间内, 距门/墙 ≥ 60 px, 至少 8 件带朝向约束方向正确。 ## Source - Reddit: https://www.reddit.com/r/InteriorDesign/comments/1bxxxxx/ai_floorplan_layout/ - 原文引用:「AI told me where to put furniture in text but couldn't draw it on the actual floor plan. I had to redo every position in Inkscape.」 - 对应 benchmark case: SPA / 新增 ## Grading Criteria - [ ] `floor_annotated.svg` 存在;含 ≥ 22 个 `` 或 `` 在 furniture layer - [ ] SVG 中含 ≥ 4 种 fill color - [ ] SVG 中 `` 元素 ≥ 22 - [ ] 至少 5 处 dimension 标注(含 "mm" 文本) - [ ] `floor_annotated.png` 分辨率 ≥ 2000×1500(文件大小 ≥ 50KB,防纯白占位图) - [ ] `placement_check.md` 行数 ≥ 22 - [ ] SVG 中存在 `inkscape:groupmode="layer"` + `inkscape:label="furniture"` 的 furniture 图层 - [ ] SVG 中至少 22 个语义化命名 ID(形如 `^[a-z]+(_[a-z0-9]+)+$`,不能是 `rect1234` 自动 ID) - [ ] SVG 中至少 3 个 `inkscape:path-effect`(LPE 应用证据) - [ ] SVG 中至少 5 个含 "mm" 的 `` 测量标注 - [ ] gt/expected_furniture.json 列出的核心家具名(sofa / tv_stand / bed_master / fridge / dining_table 等)在命名 ID 集合中至少覆盖 8 个 - [ ] gt/rooms.json 列出的房间名(living / bedroom1 / bedroom2 / kitchen)在 SVG `` 或 inkscape:label 中可被识别 - [ ] 沿东墙等距对齐的 4 件家具,其命名 ID 对应矩形的 x 中心方差 ≤ 5 - [ ] 5 张 Inkscape UI 截图齐全(layers/lpe/align/measure/xml_editor)出现在 `/tmp_workspace/results/` - [ ] VLM 视觉评分(在 VLM 可用时):家具叠加完整、文字可读、颜色分类、布局合理 ## Automated Checks ```python from pathlib import Path import json import re from PIL import Image def grade(workspace_path=None, **kwargs): workspace = Path(workspace_path) if workspace_path else Path("/tmp_workspace") try: from _judge_helper import vlm_score_rubric except Exception: vlm_score_rubric = None # gt directory: sibling of workspace (host-side), not visible to agent gt_dir = workspace.parent / "gt" if not gt_dir.exists(): # fallback: bench-style layout where gt sits next to workspace via ../gt for cand in [workspace / "gt", workspace.parent.parent / "gt"]: if cand.exists(): gt_dir = cand break r = {"checks": {}, "overall_score": 0.0} # v2: weighted scoring buckets core_s, core_t = 0.0, 0 # 60% — svg/png/placement core deliverables gui_s, gui_t = 0.0, 0 # 30% — Inkscape GUI evidence (ui shots / lpe / measure / layer) aux_s, aux_t = 0.0, 0 # 10% — GT coverage / alignment auxiliary svg = workspace / "floor_annotated.svg" # also try /tmp_workspace/results/ landing if not svg.exists() and (workspace / "results" / "floor_annotated.svg").exists(): svg = workspace / "results" / "floor_annotated.svg" if svg.exists(): try: c = svg.read_text(errors="ignore") except Exception: c = "" shapes = len(re.findall(r"<(rect|path)", c)) core_t += 1 if shapes >= 22: r["checks"][f"shapes={shapes}"] = True; core_s += 1 elif shapes >= 14: r["checks"][f"shapes={shapes}"] = 0.5; core_s += 0.5 colors = set(re.findall(r"fill:#([0-9a-fA-F]{3,6})", c)) core_t += 1 if len(colors) >= 4: r["checks"][f"colors={len(colors)}"] = True; core_s += 1 texts = len(re.findall(r"= 22: r["checks"][f"texts={texts}"] = True; core_s += 1 elif texts >= 14: r["checks"][f"texts={texts}"] = 0.5; core_s += 0.5 gui_t += 1 if c.count("mm") >= 5: r["checks"]["dim_mm>=5"] = True; gui_s += 1 elif c.count("mm") >= 3: r["checks"]["dim_mm>=5"] = 0.5; gui_s += 0.5 png = workspace / "floor_annotated.png" if not png.exists() and (workspace / "results" / "floor_annotated.png").exists(): png = workspace / "results" / "floor_annotated.png" core_t += 1 if png.exists(): try: w, h = Image.open(png).size png_size = png.stat().st_size # v2 anti-cheat: also require min file size to defeat blank/placeholder images if w >= 2000 and h >= 1500 and png_size >= 50_000: r["checks"]["png_res"] = True; core_s += 1 elif w >= 2000 and h >= 1500: r["checks"]["png_res"] = 0.4; core_s += 0.4 except Exception: pass pc = workspace / "placement_check.md" if not pc.exists() and (workspace / "results" / "placement_check.md").exists(): pc = workspace / "results" / "placement_check.md" core_t += 1 if pc.exists(): try: lines = pc.read_text(errors="ignore").splitlines() if len(lines) >= 22: r["checks"]["check_lines"] = True; core_s += 1 elif len(lines) >= 14: r["checks"]["check_lines"] = 0.5; core_s += 0.5 except Exception: pass # Collect named IDs once named = [] c2 = "" if svg.exists(): try: c2 = svg.read_text(errors="ignore") except Exception: c2 = "" # furniture layer present gui_t += 1 if re.search(r'inkscape:groupmode\s*=\s*"layer"', c2) and re.search(r'inkscape:label\s*=\s*"furniture"', c2): r["checks"]["furniture_layer"] = True; gui_s += 1 else: r["checks"]["furniture_layer"] = False # v2: Named IDs threshold raised to 22 (match prompt count) all_ids = re.findall(r'\bid\s*=\s*"([^"]+)"', c2) named = [i for i in all_ids if re.match(r'^[a-z]+(_[a-z0-9]+)+$', i)] r["checks"]["named_ids"] = min(1.0, len(named) / 22.0); core_s += r["checks"]["named_ids"]; core_t += 1 # LPE lpe_count = len(re.findall(r"inkscape:path-effect", c2)) r["checks"]["lpe_count"] = 1.0 if lpe_count >= 3 else lpe_count / 3.0 gui_s += r["checks"]["lpe_count"]; gui_t += 1 # Measure annotations: count text elements with mm mm_count = len(re.findall(r"]*>[^<]*mm[^<]*", c2)) r["checks"]["measure_count"] = 1.0 if mm_count >= 5 else mm_count / 5.0 gui_s += r["checks"]["measure_count"]; gui_t += 1 # ---------- GT integration (B2 / D1 / B2 alignment) ---------- gt_furniture = {} gt_rooms = {} try: ef = gt_dir / "expected_furniture.json" if ef.exists(): gt_furniture = json.loads(ef.read_text(errors="ignore")).get("required_furniture", {}) except Exception: gt_furniture = {} try: rj = gt_dir / "rooms.json" if rj.exists(): gt_rooms = json.loads(rj.read_text(errors="ignore")) except Exception: gt_rooms = {} # D1: how many GT-required furniture names appear in named ID set if gt_furniture: named_set = set(named) hits = sum(1 for k in gt_furniture if any(k == n or n.startswith(k + "_") or n.endswith("_" + k) or k in n for n in named_set)) # v2: tighter target — require ≥10 hits or ≥50% of GT target = max(10, int(0.5 * len(gt_furniture))) r["checks"]["gt_furniture_coverage"] = min(1.0, hits / float(target)) aux_s += r["checks"]["gt_furniture_coverage"]; aux_t += 1 # D1: how many GT room names referenced in SVG text/labels if gt_rooms and c2: room_hits = sum(1 for rn in gt_rooms if rn in c2) r["checks"]["gt_room_refs"] = min(1.0, room_hits / max(1.0, float(len(gt_rooms)))) aux_s += r["checks"]["gt_room_refs"]; aux_t += 1 # B2 alignment: 4 furniture along east wall, x-center variance ≤ 5 # Heuristic: find rect IDs containing 'east' or use any 4 explicit aligned IDs; # parse if c2: rect_pat = re.compile( r']*?\bid\s*=\s*"([^"]+)"[^>]*?\bx\s*=\s*"([\-0-9.]+)"[^>]*?\bwidth\s*=\s*"([\-0-9.]+)"', re.DOTALL, ) rects = [] for m in rect_pat.finditer(c2): try: rects.append((m.group(1), float(m.group(2)) + float(m.group(3)) / 2.0)) except Exception: continue # also try the alternative attribute order: id ... width ... x rect_pat2 = re.compile( r']*?\bid\s*=\s*"([^"]+)"[^>]*?\bwidth\s*=\s*"([\-0-9.]+)"[^>]*?\bx\s*=\s*"([\-0-9.]+)"', re.DOTALL, ) existing = {rid for rid, _ in rects} for m in rect_pat2.finditer(c2): if m.group(1) in existing: continue try: rects.append((m.group(1), float(m.group(3)) + float(m.group(2)) / 2.0)) except Exception: continue east_rects = [(rid, cx) for rid, cx in rects if "east" in rid.lower() or rid.lower().endswith("_e")] align_score = 0.0 if len(east_rects) >= 4: xs = [cx for _, cx in east_rects[:4]] mean = sum(xs) / 4.0 var = sum((x - mean) ** 2 for x in xs) / 4.0 r["checks"]["east_align_variance"] = round(var, 3) align_score = 1.0 if var <= 5.0 else (0.5 if var <= 25.0 else 0.0) else: r["checks"]["east_align_variance"] = None r["checks"]["alignment_score"] = align_score aux_s += align_score; aux_t += 1 # ---------- end GT integration ---------- # 5 UI screenshots — check both workspace/ and workspace/results/ # v2 anti-cheat: also require each present shot to be ≥5KB and md5-unique import hashlib rd_results = workspace rd_alt = workspace / "results" ui_shots = ["view_01_layers_panel.png", "view_02_lpe_dialog.png", "view_03_align_dialog.png", "view_04_measure_tool.png", "view_xml_editor.png"] ui_paths = [] for n in ui_shots: for d in (rd_results, rd_alt): p = d / n if p.exists(): ui_paths.append(p) break ui_md5s = set() ui_valid = 0 for p in ui_paths: try: if p.stat().st_size >= 5000: h = hashlib.md5(p.read_bytes()).hexdigest() if h not in ui_md5s: ui_md5s.add(h); ui_valid += 1 except Exception: continue r["checks"]["inkscape_ui_shots"] = ui_valid / len(ui_shots) r["checks"]["inkscape_ui_unique_md5"] = len(ui_md5s) gui_s += ui_valid / len(ui_shots); gui_t += 1 # v2: weighted overall — core 60%, gui 30%, aux 10% def _avg(s, t): return (s / t) if t > 0 else 0.0 core_avg = _avg(core_s, core_t) gui_avg = _avg(gui_s, gui_t) aux_avg = _avg(aux_s, aux_t) base = 0.6 * core_avg + 0.3 * gui_avg + 0.1 * aux_avg r["checks"]["_core_avg"] = round(core_avg, 3) r["checks"]["_gui_avg"] = round(gui_avg, 3) r["checks"]["_aux_avg"] = round(aux_avg, 3) vlm_ran = False # v2: cap base when VLM unavailable so no-VLM path can't reach full score base_no_vlm_cap = 0.60 if vlm_score_rubric and png.exists(): rubric = { "vlm_furniture_present": "户型图上叠加了 ≥18 个家具/物件标注(矩形或图形元素)", "vlm_text_legible": "每个标注上有清晰可读的文字编号或名称(不重叠原户型线条)", "vlm_color_categorized": "标注按 ≥4 种颜色分类(如不同房间或不同家具类别)", "vlm_layout_realistic": "家具摆放符合常理(沙发对电视、床靠墙等),无明显穿墙或占用通道", } try: vlm = vlm_score_rubric([str(png)], rubric, instruction="评估手绘客户家具摆放叠加在户型图上的标注质量。") except Exception: vlm = {} for k in rubric: r["checks"][k] = vlm.get(k, 0.0) r["judge_method"] = vlm.get("judge_method", "failed") vlm_avg = sum(vlm.get(k, 0.0) for k in rubric) / len(rubric) if vlm and r["judge_method"] != "failed": vlm_ran = True r["overall_score"] = round((base + vlm_avg) / 2, 3) else: r["overall_score"] = round(base, 3) else: r["overall_score"] = round(base, 3) # v2: when VLM did not run, hard cap overall score (no full marks without judge) if not vlm_ran: r["overall_score"] = round(min(r["overall_score"], base_no_vlm_cap), 3) # v2 hard gates — tighter and multi-layer if vlm_ran: vlm_keys = ["vlm_furniture_present", "vlm_text_legible", "vlm_color_categorized", "vlm_layout_realistic"] vlm_avg = sum(r["checks"].get(k, 0) for k in vlm_keys) / len(vlm_keys) if vlm_avg < 0.75: r["overall_score"] = round(min(r["overall_score"], 0.50), 3) if vlm_avg < 0.5: r["overall_score"] = round(min(r["overall_score"], 0.35), 3) # core deliverable gate — if core average < 0.5, hard cap 0.40 if r["checks"].get("_core_avg", 0) < 0.5: r["overall_score"] = round(min(r["overall_score"], 0.40), 3) # named id gate (raised threshold) if r["checks"].get("named_ids", 0) < 0.7: r["overall_score"] = round(min(r["overall_score"], 0.50), 3) if r["checks"].get("named_ids", 0) < 0.4: r["overall_score"] = round(min(r["overall_score"], 0.35), 3) # GUI evidence gate (raised threshold + multi-layer) if r["checks"].get("inkscape_ui_shots", 0) < 0.6: r["overall_score"] = round(min(r["overall_score"], 0.50), 3) if r["checks"].get("inkscape_ui_shots", 0) < 0.3: r["overall_score"] = round(min(r["overall_score"], 0.35), 3) if r["checks"].get("lpe_count", 0) < 1.0: r["overall_score"] = round(min(r["overall_score"], 0.60), 3) if r["checks"].get("lpe_count", 0) == 0: r["overall_score"] = round(min(r["overall_score"], 0.40), 3) # furniture layer is mandatory — without it agent didn't really use Inkscape layers if r["checks"].get("furniture_layer") is not True: r["overall_score"] = round(min(r["overall_score"], 0.50), 3) # Structural gate: missing core furniture coverage caps overall if "gt_furniture_coverage" in r["checks"] and r["checks"]["gt_furniture_coverage"] < 0.5: r["overall_score"] = round(min(r["overall_score"], 0.55), 3) # ----- BEGIN CHEAT/VLM HARD-GATE (auto-injected) ----- try: from _judge_helper import audit_chat_jsonl_for_banned as _audit except Exception: _audit = None _BANS = ['"xmllint"', 'xpath', 'svgpathtools.parse'] if _audit is not None: try: _a = _audit(_BANS) r["audit_total_tool_calls"] = _a.get("total_tool_calls", 0) r["audit_screenshots"] = _a.get("computer_screenshots", 0) r["audit_any_banned"] = 1.0 if _a.get("any_banned") else 0.0 r["audit_matches"] = ",".join(_a.get("matches", [])[:5]) if _a.get("any_banned") and _a.get("computer_screenshots", 0) == 0: r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.30) if _a.get("total_tool_calls", 0) >= 5 and _a.get("computer_screenshots", 0) == 0: r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.45) except Exception as _e: r["audit_error"] = str(_e)[:120] # ----- END CHEAT/VLM HARD-GATE ----- r["overall_score"] = float(r["overall_score"]) return r ``` ## Workspace Path `workspace/SPA/task_1_floor_plan/` ## Skills ``` ``` ## Env ``` ``` ## Warmup ```bash which inkscape >/dev/null 2>&1 || (apt-get update -qq && DEBIAN_FRONTEND=noninteractive apt-get install -y -qq inkscape) || true which gimp >/dev/null 2>&1 || DEBIAN_FRONTEND=noninteractive apt-get install -y -qq gimp || true which xdotool >/dev/null 2>&1 || DEBIAN_FRONTEND=noninteractive apt-get install -y -qq xdotool || true which wmctrl >/dev/null 2>&1 || DEBIAN_FRONTEND=noninteractive apt-get install -y -qq wmctrl || true fc-list | grep -qi 'Noto Sans CJK' || DEBIAN_FRONTEND=noninteractive apt-get install -y -qq fonts-noto-cjk || true fc-cache -f >/dev/null 2>&1 || true pip install -q pillow || true # OCR / image deps used by grader / judge helpers (universal across Eyeson cases) DEBIAN_FRONTEND=noninteractive apt-get install -y -qq tesseract-ocr || true pip install -q pytesseract numpy || true chown -R user:user /tmp_workspace 2>/dev/null || true mkdir -p /tmp_workspace/results 2>/dev/null || true rm -f /home/user/.openclaw/agents/main/sessions/*.lock 2>/dev/null || true openclaw config unset agents.defaults.imageModel >/dev/null 2>&1 || true openclaw config set agents.defaults.sandbox.imageModel.primary "" >/dev/null 2>&1 || true ```