"""React tactile toolbox — load + derive standard VBTS signals from the React dataset (GelSight Mini, markerless, 640×480). MIT licensed. from react_toolbox import ( load_video, load_meta, episode_paths, get_reference, difference, l2_diff, contact_mask, contact_metrics, contact_centroid, next_state_action, delta_pose_action, ) """ from .io import load_video, load_meta, episode_paths from .reference import get_reference, difference, l2_diff from .contact import contact_mask, contact_metrics, contact_centroid, TAU from .actions import next_state_action, delta_pose_action, integrate_delta from .viz import diff_heatmap, contact_overlay, reference_compare, depth_view, height_to_pointcloud from .calibration import load_calibration, project_gel_to_pixel __all__ = [ "load_video", "load_meta", "episode_paths", "get_reference", "difference", "l2_diff", "contact_mask", "contact_metrics", "contact_centroid", "TAU", "next_state_action", "delta_pose_action", "integrate_delta", "diff_heatmap", "contact_overlay", "reference_compare", "depth_view", "height_to_pointcloud", "load_calibration", "project_gel_to_pixel", "draw_projection", "force_radius_px", "read_world_frame", "verify_world_frame", "projection_fingerprint", ] __version__ = "0.1.0" # Projection debugging. `draw_projection` renders what `project_gel_to_pixel` # computed, so a user can see whether it lands on the sensor; the world-frame # helpers let them check the same thing without looking. from .viz import draw_projection, force_radius_px # noqa: F401 from .world_frame import (projection_fingerprint, # noqa: F401 read_world_frame, verify_world_frame)